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Nomura details his work on Versus XIII

September 28th, 2010 by Tony Garsow


On the official Twitter page for The 3rd Birthday, Final Fantasy Versus XIII director Tetsuya Nomura made some comments on his recent work involving the title. He made a list of some of the game’s features he’s working on with this team at the moment. They include:

+ The look of a forest that you can see once you’ve cleared a narrow mountain path.
+ Things that are required when leaving the city by moving on the roofs of buildings.
+ The positioning of the bookshelves in shops.
+ How flags are standing.
+ How the sea is handled on the world map.
+ The roads you can see from the air ship.
+ The length of bridges.
+ The look on a character during a short cut in a scene where he or she is leaving.
+ Explanation of a fathers feelings during a conversation scene.
+ The areas that they want to have connected seamlessly, and the areas that they want to connect via cuts.
+ Explanations about the heroines movements.

He also mentioned that Final Fantasy has always had a direct feedback system of showing damage right after a character takes an action during battle. Would it be implemented in Versus as well? Seems like Nomura’s not ready to mention the specifics quite yet. Versus and Agito will possibly get their own Twitter as well, and probably closer to the Fabula Nova Crystallis conference in January were boatloads of new information (one would hope) will be revealed about the next two titles in the compilation. Unfortunately Dissidia Duodecim will not get it’s own Twitter.

Via: AndriaSang

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