Final Fantasy XV director Hajime Tabata had an interview with Weekly Famitsu, which was just released today. In the interview, he discusses a possible PC port, VR content, sales, and more.
Tabata shares that in terms of digital sales, “Based on the company’s average, there has been a whole lot of sales of the digital version. We’ve seen good numbers not only in Japan, but also in North America and Europe, so we’re happy about it.”
He readily acknowledges both the praise and criticism of the title that has been going around. “As a current generation game, there has been a lot of satisfied feedback. We’ve seen an impressive amount of feedback such as, ‘it’s a very important title as it’s a major step in Final Fantasy moving forward to the next stage.’ However, players that put maximum priority on story have the same opinion as those in Japan,” he says.
Japanese players had an overall low satisfaction in regards to the story of Final Fantasy XV. While many players have voiced concerns over cut content from the story, Tabata says that there isn’t particularly any part of the story that was cut out of necessity.
A while back, Tabata announced that in addition to new downloadable content like Episode Gladio and Episode Prompto, the team will be patching in story content to improve the cohesiveness of the story – particularly for Chapter 13. Because many players have already cleared Chapter 13 and moved further into the game, he says that he is thinking about how to address those players so that they are able to play that specific section again.
On the topic of other downloadable content besides those that have already been announced, he says that “although there are no plans,” he does have the intention to let players freely travel that world by car. But he says that “since realizing this in its existing state means overcoming some very high hurdles and tremendous debugging, the prospect of implementing it is impractical.”
While Final Fantasy XV‘s story has received some criticism, its loading times have also been a source of concern from players. There are some who are hoping the long loading times will be fixed through a patch. “It’s honestly difficult because there is a lot of information to load. We’re thinking about various ideas though,” Tabata shares.
Final Fantasy XV is a game with an incredibly wide scope, which is the reason as to why the loading times can be quite lengthy. As a result, in regards to adding areas seen in Kingsglaive: Final Fantasy XV, he says, “We might remake playable areas in future expansions, but since that would take a year, it is not currently in our plans. For argument’s sake, if we were to prepare new fields, Insomnia would also be a candidate, but that also would take a year’s worth of work.”
In terms of virtual reality (VR) content, he states that “Development is progressing, but we haven’t progressed to the point where we can say specifically when it will be released.”
Finally, regarding a release on other platforms, Tabata shares that intends to port the game to PC. “I’d like to release the game on PC as a technical attempt. I want to show PC users Final Fantasy XV running on high-end machines, and we personally would like to see it, too. Also, I would like to try developing on PC to pursue a unique way of playing with PC-exclusive features like making your own quests and enjoying the world using things like mods,” he shares.
Thanks to Gematsu for the information.
Final Fantasy XV is currently available in stores worldwide for PlayStation 4 and Xbox One.
Tags: Final Fantasy XV