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More Final Fantasy XV Details in Famitsu

December 22nd, 2014 by Tony Garsow

This week’s issue of Famitsu gives us further information and insight into Final Fantasy XV‘s development. Luminous Studio staff Remi Driancourt, Akira Iwata, and Takeshi Aramaki answer questions about the game as well as director Hajime Tabata. Here are the details:

From the Luminous Studio staff:
Final Fantasy XV is currently running on Luminous Studio 1.40, but Episode Duscae will run on Version 1.50. The final release will operate on Version 2.0.
・Polygon totals are at more than 5 million per frame, 100k per character (20k for the hair). It’s about five times more than last generation.
・Character “bones” (which determine the points a model can move) total over 600.
・The engine’s ability to display better textures has increased.

Director Hajime Tabata on the game’s world:
・Battles against normal and huge enemies are handled the similarly, but you’ll have unique co-operative actions that will be available with larger enemies.
・Lestarum, a town we’ve seen in recent videos, is based off a place in the Bahamas — but not a direct copy.
・Tabata mentioned a fishing mini-game in past demonstrations, and it looks like there are other types of mini-games too.
・The team is considering adding the ability to ride the ropeway above Lestarum, but it depends on the development schedule.
・Tabata wants you to feel the world of Final Fantasy XV through the characters, not by merely looking at it.
・In town, you’ll be able to go shopping and rest at inns.
・NPCs in town are governed by AI, and talk.
・Lestarum will be a frequent destination in the first half of the game.
・Cindy, a mechanic, will appear in different places — she’ll take care of your car.

on combat:
・You must first defeat summons (like Titan) before you can summon them. They are the representation of the power of the stars.
・Only Noctis will be able to summon.
・You can hold a button down to a basic combo, but cooperative moves with your party and parries will need precision timing.
・Magic does not require MP, but is governed by a different system. It’s not like Final Fantasy VIII‘s Draw system.
・Evading and warping (special actions) will consume MP.
・You can equip multiple weapons (like a deck), but must designate a “main weapon” that has a corresponding ability.
・What weapons you equip will determine your combo.
・Some weapons have abilities, and some don’t. Tabata likens it to Captain Tsubasa 5, a soccer game by Tecmo released in Japan.
・They plan to have the full battle system in for the Episode Duscae demo.
・Dungeons and “suspicious” locations will have weapons you can acquire that have a “hack and slash” element of them. The “phantom swords” you see floating above Noctis in certain footage are obtained in a sepcial way.

on exploration:
・Based on feedback after what they showed at Tokyo Game Show, the team have changed a mountainous area where you see a behemoth walking around.
・You’ll be able to rent chocobos in the final game.
・You can only set up camp in safe places, so keep an eye out for them. Ignis is the designated cook of the group.
・You’ll get a bonus for buying and cooking with ingredients you’ll get in town. You can also collect food from monsters out in the wild.

Via: Famitsu
Images: 4gamer
Re: Sokuho@Hokanko

Final Fantasy XV is currently announced for PlayStation 4 and Xbox One. You can obtain a voucher to play the game’s first demo called Episode Duscae with purchase of first print copies of Final Fantasy Type-0 HD.

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  • Daniel Masterson

    I am really hoping for a Q4 2015 worldwide release but that may be wishful thinking.

  • AnimaMagna

    The cooking thing sounds like they borrowed it from the Tales series. But I’m not complaining. that Luminous Studio sounds like a beast. The Last of Us isn’t going to hold onto its great graphics cap for long if this keeps up.

  • AgitoXIII

    I like most of what Ive read here, however I don’t know how i feel about “holding” a button to do basic combos. It might be more beneficial i don’t know…

  • Viktor Kateliev

    if these are 1.4 graphics, i cant wait to see the demos 1.5 and then final version 2.0 in late 2015.