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Director Hajime Tabata Talks About Final Fantasy XV At GDC 2017

March 3rd, 2017 by Chelsi

nomodad

During this year’s Game Developers Conference, director Hajime Tabata held a presentation entitled “Final Fantasy: A Challenger Once Again” with the mainline he has directed, XV, at the center of the discussion.

The session mainly talks about the central goals of the XV and its weight of importance for the Final Fantasy franchise. Initially from the market research they have done it was predicted that around less than 5 million sales worldwide for the title was to be expected. Logically speaking according to Tabata it is a pretty considerable number already, but due to the brand’s reputation that is being withheld it is in perspective not a very high and desirable number. The mentality was, “If you can’t exceed 5 million sales, then there’s nothing next for the series”. Tabata then sets the goal to 6 million, which the title has successfully achieved (both shipment and digital), exceeding the market research’s initial predictions.

A new insight into the technological advancements involved with XV’s engine, Luminous Studio, was also showcased. Tabata discusses how his team has been working with Nvidia’s GameWorks to further improve the engine’s technological prowess, which gave rise to a new version of the engine called Luminous Studio Pro. Traits such as the plant movements, fluidity, hair rendering, machine-learning type AI, and more will be imported from GameWorks. You may view the demonstrations in the video below.

Source: 4Gamer

Full GDC Presentation with Hajime Tabata

About Chelsi

Chelsi21 year old freelance developer and master's student | lover of RPGs, narrative driven games, music, comics, and cosmic discussions | FFNetwork's current admin and a staff contributor for RPG Site

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