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Active Time Report Featuring Episode Duscae

February 20th, 2015 by Tony Garsow

In the newest episode of Active Time Report, Final Fantasy XV director Hajima Tabata takes us through the Episode Duscae demo, set to release alongside Final Fantasy Type-0 HD for those who preorder. In this episode Director Tabata explains the controls for the demo and some of the gameplay systems you’ll encounter therein. Here are the major notes from the broadcast:

– The demo footage omits story segments because of spoilers.
– The time to complete Episode Duscae is longer than previously expected, with about three horus to complete the scenario.
– The digital version of Type-0 HD in Japan is 6100 yen, and will have a 2-month window to redeem the Episode Duscae demo.
– Footage from the Xbox One version was shown, starting with the party wandering around Duscae and engaging in combat.

– Demo footage shows different locations at different times, Noctis jumping over terrain, dashing, and vaulting over obstacles.
– Footage then switches over to the PlayStation 4 version.
– A new version of Somnus with violin plays on the demo title screen, the title screen will change based on the time.
– Walking around Duscae, Noctis can wade into the water – but not as far as in the final game.

– A red flash in the center of the screen signifies nearby hostile enemies. Not all enemies are immediately hostile.
– Noctis can jump with the Cross button, dash with the L3 button, and use weapon abilities with the triangle button.
– The square button is used for co-op attacks, which can come after parrying enemy moves.
– You can hide from enemies if there is cover, and you can revive your allies if they fall.

– You can open a battle menu to use items, the world around you will freeze as you take your time to select.
– You can also open Noctis’s equipment menu and change weapons; different weapons have ranks and abilities.
– Story markers will highlight your quest direction – in the demo you can hunt a behemoth named Smoke Eye for a reward.
– You’ll need to collect money to repair your car, though the car is not available to drive in the demo.

– A travel menu can be used to fast travel between locations you unlock such as campsites.
– At night, fearsome monsters come out. Goblins appear and attack the party, Noctis is poisoned.
– Suddenly an enemy airship descends on the party and a troop of android soldiers attack.
– It’s not game over if Noctis’s HP is 0 and his friends can’t revive him. If he can flee or heal before a red gauge runs out, he can continue the fight.

– At a campsite, we see Ignis prepare food with various buffs.
– After you eat, you can gain experience points you’ve collected. The party levels up on this screen.
– The classic Final Fantasy victory jingle plays when after you’re done in the camp menu.
– Back on the trail of the Behemoth, Noctis can use his swords to warp high into the air to avoid damage. Ranged attacks can still hit him though.

– The Phantom Sword attack and co-op moves aren’t fully unlocked for the demo, as they will eventually be very powerful as you progress.
– The party encounters Smoke Eye, a behemoth blind in one eye. This is advantageous to defeating him.
– Episode Duscae won’t be full HD 1080p/30fps, but that’s the goal for the final version.
– A weather system isn’t in yet because effects of rain have not been completed.

– There’s more to do once you complete the demo’s scenario.
– Save data doesn’t carry over to the full game, but perhaps there will be a bonus if you have a save data from the demo.
– The gigantic adamantoise seen in previous trailers is not in the demo, but in the full game.
– The demo’s conclusion will have story elements. Tabata guesses the final game’s development is about 60% complete. Some parts are more finished than others.

– The next Active Time Report will be next week in London.

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  • Noctis-sama

    The digital version will only be available in Japan?

  • Daniel Masterson

    so much informationaru!!!

  • AnimaMagna

    Indeed: Son’nani jōhō. And the Niflheim soldiers look amazing.

  • Josh Asher

    that stream was seriously awesome. was a lot longer than i thought it would be, and shows just how much content the demo is gonna have. I don’t think this is any normal demo, it’s much bigger than other demos. also love all the new little additions; status symbols next to character names, hp bars on enemies (I just hope they also add a perhaps, optional numerical display as well, maybe revealed with scan/libra spells or abilities), exp gained when killing enemies, the red bar and music warning of nearby enemies, after battle results, all that stuff. also those weapons look badass. some things do need work for sure, like I’m kinda iffy on the jump animation for example, but overall it’s shaping up nicely. and if this is what the demo has to offer…..full game? hoo boy

  • Thom

    Combat seems a bit slow. Especially when preparing an attack and attacking. Time seems to slow down. I want POW! attack attack dodge, magic, ATTACK! :)