The three Grand Companies of Eorzea have come together to prepare for war against Garlemald, and they need you to keep up your skills in preparation! By participating in Skirmishes, you and your comrades (Lv. 45 or higher) will be able to travel to an island sunny Cieldalaes to test your skills, regardless of Grand Company affiliation. Two different types of Skirmishes will be available, detailed below:
Locke’s Lie — On this island, the objective is to defeat innumerable enemies in the midst of reduced battlefield visibility imposed by the rocky terrain. This drill tests a squad’s ability to quickly locate and eliminate a large number of foes within the specified time limit.
Turtleback Island — On this tiny, flat slab of rock, soldiers must survive and repel an onrush of massive opponents. With maneuverability severely limited, this drill tests a squad’s defensive capabilities, as well as their capacity to strategically adapt to a variety of foes.
Each challenge will last approximately thirty minutes, with the goal being simply to eliminate all enemy units. Succeed in doing so and you’ll score yourself some exclusive goods, particularly weapons for your Disciple of War or Magic class. In-game models have been provided via the Lodestone and you can check them out below. When Skirmishes are active in Final Fantasy XIV, talk to Storm Captain Loetahlsyn, on the lower decks of Limsa Lominsa.













[...] The three Grand Companies of Eorzea have come together to prepare for war against Garlemald, and they need you to keep up your skills in preparation! By participating in Skirmishes, you and your comrades (Lv. Read More: Skirmishes coming to Final Fantasy XIV [...]
This actually sounds kind of interesting. A type of content I don’t think I’ve really seen thus far in XIV or any other game. Almost reminds me of a Nazi Zombies(call of duty) type thing, where surviving rounds of monsters increases your point value and then you can maybe spend those points on those weapons, and hopefully other variations of items.
Also I didn’t really read too much into it, but it kind of sounds like the type 2 battle is where the island progressively shrinks while fighting off waves? And the strategy is based on maneuverability.
Sounds cool!