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The Primals & Beastmen Tribes of Eorzea

April 26th, 2013 by Tony Garsow

Sahagin

You won’t get far in Final Fantasy XIV: A Realm Reborn without crossing blades with the Beastmen Tribes. These tribes of monsters (though I’m sure they’d object to that classification) inhabit various regions of Eorzea. Through their wanton use of aether, the lifeblood of the planet, they summon their Primal gods — but not without drawing attention from the Empire.

Of course, mentioning the Beastmen needs mentioning of the Primals, who appear as classic Final Fantasy summons. In Version 1.0, Ifrit, Garuda, and Good King Moggle Mog are each challenged with a party. In A Realm Reborn, more Primals will appear. Through an official website update, Square Enix brings us more information and images of the Primals and Beastman Tribes. Expand the article to read on.

IfritIfrit, he incarnation of fire and fury, is worshipped by the lizard-like Amalj’aa tribe. Even amongst the primals, Ifrit is highly given to savagery, his temper quick to erupt in a conflagration of death. His breath ignites the very air, his claws melt the strongest steel, and his twisted horns scorch the heavens. Those who would face him must be prepared to withstand the fires of hell.

the Amal’jaaThe hulking Amalj’aa are a race of nomadic beastmen who inhabit the grasslands of Paglth’an, where they subsist by hunting the native wildlife. These worshippers of the primal Ifrit believe that the region of Thanalan has been purified by sacred flame. In their efforts to reclaim this holy land, Amalj’aa warriors have clashed time and again with the forces of the sultanate of Ul’dah.

RamuhLightning given sage form, Ramuh is venerated by the sylphs. Though depicted in legend as a wise and benevolent elder who harbors ancient secrets, Ramuh is a merciless arbiter of those who would defile the sacred depths of the forest, striking down interlopers with fulminating bolts of lightning.

the SylphsA diminutive people who dwell deep within the Black Shroud, sylphs resemble delicate dolls wrapped in vibrant leaves. By and large, these woodland folk hold favorable relations with other races, and have become an almost common sight since a trade in crystals was established. The Garlean invasion of the Black Shroud, however, has quickly soured the sylphs’ view of outsiders.

GarudaThe queen of storms, Garuda is the chosen primal of the Ixal. Though elegant of form and graceful in motion, the capricious and ruthless nature of this bloodthirsty being engenders mindless terror even amongst her devoted worshippers. Her wrath often erupts without warning, and descends upon her victims with unbridled fury.

the IxalThis aggressive mountain tribe claims the wind-blasted canyons of Xelphatol as their domain. Though their race has long since lost the capability for flight, the feathered beastmen are fervently proud of their vestigial wings. The Ixal stage frequent raids into the Black Shroud, and fell trees to offer in worship to their patron deity, the primal Garuda. Such behavior, however, leads to violent confrontations with the people of Gridania.

TitanTitan is the indomitable will of the earth made manifest, beloved of the kobold clans.
Compassionate and gentle, Titan is as a father to his tunnel-dwelling worshippers. But woe betide those fool enough to provoke this colossus─for when his anger is waked, the very earth trembles and heaves under the unstoppable fury of his mountainous bulk.

the KoboldsThe kobolds are a race of mole-like creatures who have excavated a warren of tunnels beneath O’Ghomoro, a mighty peak rising in northern Vylbrand. Believing the ores of the earth to be a gift of the primal Titan, these subterranean beastmen seek to divine their deity’s teachings through the arts of alchemy and metallurgy. Despite forging a peace agreement with Limsa Lominsa, recent conflicts over mineral deposits have led to a resurgence of hostilities.

LeviathanLord of all waters, revered by the ocean-dwelling Sahagin. Lurking in the lightless depths, Leviathan devours all that crosses his path. In ages past, seafaring folk believed that tidal waves were a sign of the great serpent’s wrath, and they sought to appease him with living sacrifices.

the SahaginThis aquatic race of beastmen reside in a city built at the bottom of the Indigo Deep. Known for attacking ocean-faring ships and dragging sailors screaming into the murky depths, the Sahagin are often the subject of angry and fearful curses on the streets of Limsa Lominsa. Since the advent of the Seventh Umbral Era, these hostile denizens of the sea have taken to seizing territory along the Vylbrand coastline in order to establish new spawning grounds.

Odin — A fell knight clad all in black, Odin roams paths long forgotten beneath the canopy of the Black Shroud. There are none now alive who know the truth of when or by whom this elder primal was first summoned into the world. Ever vigilant as he sits astride his mighty steed, Sleipnir, it is said that Odin is drivenly solely by the desire to do battle with worthy foes.

BahamutHeld in duress for aeons within the lesser moon, Dalamud, the elder primal Bahamut broke free of his captivity when the celestial body was wrested from the heavens to descend upon the Battle of Carteneau. Once freed, the terrible being wrought fiery destruction across the length and breadth of Eorzea, his devastating rampage marking the beginning the Seventh Umbral Era. In the midst of the chaos, however, Bahamut was enveloped in a blinding white light and abruptly disappeared from the skies. None claim to have seen the primal in the five years since.

Updates to Final Fantasy XIV: A Realm Reborn may shed some light on new Primals and their respective Beastmen Tribes that dwell in the realm of Eorzea. Stay tuned for further information!

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