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Final Fantasy XIV: A Realm Reborn
Letter From the Producer Live #8

August 8th, 2013 by Tony Garsow

Update: Today’s show has concluded!

We’ve collected the translated QA from the Live Letter as well as a gallery in the expanded post below, so be sure to expand and read, there’s quite a lot of information to look over today including details for Phase 4 and launch!

Beta Test phase 4 will run from August 17-19. Those who participated in the Beta Test phase 3 will be able to participate from August 16th. Early access will run from August 24th until the 26th with official service begins on August 27th, but the servers won’t go down after Early Access, so you’ll be able to play non-stop from August 24th.

Q1: When is Open Beta and Early Access?
A1: Beta Test phase 4 will run from August 17-19. Those who participated in the Beta Test phase 3 will be able to participate from August 16th. Early access will run from August 24th until the 26th with official service begins on August 27th, but the servers won’t go down after Early Access, so you’ll be able to play non-stop from August 24th.

Q2: What type of restrictions (including the level cap) will be implemented in phase 4?
A2: First, the level cap for phase 4 will be set to level 20. Therefore, game content will also be restricted to that which can be done within level 20. Please note that the content itself is exactly the same as the retail version of ARR.

Q3: The characters we create in Beta Test phase 4 will carry over to the official release, but will the items, quests, and other data besides our appearance also be carried over?
A3: Yes, everything will be carried over.

Q4: Will a screenshot feature be added to the PlayStation 3 version in Beta Test phase 4?
A4: Yes, we will be implementing this.

Q5: Will the arcanist class be available in phase 4?
A5: Yes, it will be available in phase 4!

Q6: Is there anything you would like for us to test specifically in phase 4?
A6: There are two things we would like you to test in phase 4.

First, we are planning to do a stress test on the housing area (mainly to see how the graphics will stress the system). A housing area will be released in the La Noscea area during the stress test so please come check it out!

Second, the PvP system. While the content was referred to as the “Coliseum” up until now, we have changed it and it is now known as the “Wolves’ Den.” We would like the players to test the basics of the PvP system (i.e. attack ranges, etc.). Therefore, the PvP-specific actions will not be available during the PvP test.

Therefore, you will only be able to use your basic attacks at this time.
However, you must be level 30 to enter the “Wolves’ Den.” Since the level cap of phase 4 is set to 20, we will need the assistance from our Legacy players to test the system out.

Q7: Will the arcanist’s attribute points be shared between summoner and scholar?
A7: No, they will not be shared.

Q8: Are there any plans to implement additional egi?
A8: If we were going to implement additional egi, it would be when we raise the level cap.

Q9: Can you show us some in-game footage of the arcanist, summoner, and scholar?
A9: [In-game footage was shown]

Q10: Just like how arcanist has summoner and scholar with differing roles, I’m sure in the future there will be other classes that have different branching roles. What kind of jobs are you planning to add to classes?
A10: Of course we have plans. It’s probably a bit early to talk about this, but we are of course thinking about plans for how to continue development with the expansion we are referring to as 3.0 and other patches.

Q11: Will there be any additional payment methods other than credit card and Square Enix Crysta?
A11: Yes, we are planning to introduce “game time cards” which can be purchased at your nearest electronic store or convenience store. Players will be able to purchase game time for 30 days, 60 days, and also be able to choose from a variety of designs. These designs will be available in other countries as well so please stay tuned!

(Please note that these details may vary from region to region.)

Q12: Are you planning to have a world transfer service?
A12: As this is a game with world barriers, we will be preparing this service so you can move to the same world as old friends as well as new people you meet and become friends with through the Duty Finder. We plan on starting this fee-based service that will allow you to transfer to the world of your choice around 2-3 weeks after launch. Once we have finalized the details we will be sure to let you know.

Q13: When will the smart phone application be released?
A13: We are currently planning to release the application a week after launch. Please note that the application can be used free of charge.

The application will initially be released for iOS and is named “Libra Eorzea.” Players will be able to view their character information, stats of items, quests, instanced dungeons, etc.

Also, the application will be linked with the database that will be placed on the Lodestone.

Q14: In the Player Feedback Status List you mentioned “it’s thought that players would wait until the last minute to repair gear. Doing this would cause a lot of stress worrying about gear damage while playing content when your gear is nearly broken, so we’ve made it so that regardless of when you repair your gear the cost does not change.” However, this is a strange reason to do this. Please go into more details about the thought process behind this.

A14: As you’ve said, it shouldn’t be a flat rate. Sorry about that. We missed this edit. In Beta Test phase 4, the repair cost will change depending on the amount of durability remaining instead of a flat rate. By the way, when retrying primal battles and such, gear durability will be reduced quite a bit, so we will be easing up on the penalties when the entire party wipes.

Q15: Will we ever be able to transfer item/gil between characters on the same account and World?
A15: We currently have no plans to implement this feature do to various reason such as preventing RMT from abusing the feature.

Q16: What features will we be able to change in the barber shop?
A16: You will be able to change your character’s hairstyle, hair color, eye color, face paint, color of the face paint, and beard.

We currently plan to release the barber shop feature in patch 2.1 (initial patch), so please don’t stress too much when creating your character!

Q17: When will be able to obtain the new “heat resistant” gear?
A17: The new “heat resistant” gear will be available during one of the seasonal events called the “Moonfire Faire.” The seasonal event should be introduced around a week after launch. Please note that the heat resistant gear will be swimsuits!

Q18: Will the primal battles be the same as what they were in 1.0?
A18: There are slight changes (some of the elements are moved around, introduced a variety of visual notifications, etc.) made to the primal battles. Even the 1.0 players will be surprised of the changes. Please stay tuned!

Q19: Please tell us what kind of bosses and mechanics are waiting for us in the Great Labyrinth of Bahamut and the Crystal Tower. Will primal equipment be necessary?
A19: As there are most likely newcomers watching, let me explain simply to start off. The Great Labyrinth of Bahamut will be the hardest content at the start of ARR for a while. It will contain a lot of things such as what happened after the Seventh Umbral event. While I can’t really say too much about the mechanics, there will bosses that can only be defeated by performing certain actions and that have different phases. Without having a party that can deal the proper amount of damage, you won’t be able to move past certain phases. Additionally, there will be shared damage type of attacks that you will need to have 4 people get hit by, as well as have a certain character act as a channeler for the damage. There will be a lot of different elements present.

The Crystal Tower is content that can be undertaken by a 24 person party. I don’t think that difficulty is really that hard, and we’ve adjusted it so it’s something that can be enjoyed by everyone.

Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

Q21: Will we be able to fight the primal “Good King Moggle Mog XII” in ARR?
A21: “Good King Moggle Mog XII” will be introduced in patch 2.1. Oh, on a side note, we plan to implement “extreme” versions of all the primals!

Q22: We’ve already seen chocobos and magitek armor mounts, but will you be adding even more?
A22: [Video introduces the unicorn mount.]

Q23: You previously mentioned that you might restrict the number of times we are able to roll a NEED on loot. Have you decided if any restrictions will be in place?
A23: After discussing the matter internally, we have decided not to implement any restrictions on the looting system.

Q24: The starting stats are different for each race, but will these variations only be marginal when reaching level 50 or will differences arise?
A24: It will be marginal.

Q25: When will the job-specific armor for the companions be implemented?
A25: They will be available at launch.

Q26: If you make it possible to transfer items between characters on the same account, and you can transfer relics or other Unique/Untradable items, would it be possible to equip them on the character you transfer the items to?
A26: No, if it’s for the above stated items, you wouldn’t be able to equip them unless they were acquired on that character.

Q27: Can you show us any images of the furniture that we can place within our houses?
A27: [Artwork shown]

Q28: I’ve heard that there is going to be a darklight armor for white mages. Is this true?
A28: Yes, it is true!

Q29: What’s the status of the marriage system?
A29: We’d like to implement this as soon as possible in a way you can invite a lot of people.

Q30: Is there any new information on the “rare weapon apperance” system?
A30: After discussing the matter internally, we came to a conclusion that we are not ready to implement the system because of the various unique-looking weapons we have in the game. The basic idea behind the system is that players will be able to change the appearance of their weapon to something unique. It’s strictly a visual thing and it won’t have any impact on the stats.

Q31: In addition to primal battles, will you also be implementing hard-mode for instanced dungeons?
A31: Yes, we will.

Q32: There are a number of primal battles in ARR, but will there be a Morbol’s Wrath kind of primal battle?
A32: Well, we’ve implemented a high level morbol FATE, so please try and find it!

Q33: Show us the Ul’dah and Gridania housing areas!
A33: We should be able to show you next Letter from the Producer LIVE.

Q34: Are there any surprise announcements you are hiding and planning to mention right before launch?
A34: I’m pretty sure we said quite a lot today…

Q35: Will the Free Company housing be in the area of the Grand Company we belong to?
A35: There are no real restrictions on this, so you can build your house in the location of your choice.

Q36: What’s the status of the treasure map idea?
A36: Being able to play this content is not very far away. We are planning on fleshing out the system for a beastmen tribe related to treasure maps.

Q37: Will housing areas be implemented in Coerthas and Ishgard in the future?
A37: After implementing the housing area in the initial three regions, we will add housing areas to other regions if we receive enough requests!

Q38: Will you be able to have your minions run loose in your house or set them up as furniture?
A38: I think it would be possible, so I will let the lead know.

Q39: When we change our grand company, we are unable to equip any of our previous grand company gear. Could you let us convert our previous gear into seals?
A39: We would like our players to choose their grand company based on their play styles. This also means that we assume players may go back to their original grand company at some point. Therefore, we currently have no plans to implement a trade-in feature.

Q40: When randomly choosing content through the Duty Finder you said that the rewards will become significantly better, but exactly what kind of rewards get better?
A40: The percentage of tokens you can obtain will increase. We’ve decided to implement this once we add a bit more level 50 dungeons.

Q41: I heard that you can reallocate your attribute points, but will this be something you can do easily multiple times?
A41: It won’t be something you can do so easily. For example, it’s not like you will be able to allocate them so today you can challenge the Great Labyrinth of Bahamut as scholar, and tomorrow allocate them so you can go as summoner.

Q42: Could you show us some in-game footage of PvP?
A42: [In-game footage of the PvP area shown]

Q43: Could you provide us more information on when we will be able to develop add-ons and when official add-ons will be released?
A43: We just started working on an environment that players can use to create add-ons. Therefore, we should be able to provide an update around 8 months after launch.

Q44: When coming back for ARR, I heard there would be a Welcome Back Campaign, but could you tell us the time period and other details for this?
A44: Those of you who played FFXIV 1.0 will be able to play ARR free until September 9, 2013.

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  • Omedon

    The combination of “alts can’t trade goods” and “can’t easily hop from summoner to scholar” are a troublesome mix. One promotes not having alts, the other promotes alt’ing to experience all logistical flavour within reasonable feasibility.

    For a brief, excited moment, I’d considered two characters to split the disciples of war/magic between varied personas, with each picking up varied crafting classes, but that’s seeming less attractive now.

  • masterlobo

    What is the treasure map idea?

    I am very interested since I am very into exploration.