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Komoto on FFXIV’s fatigue system

August 25th, 2010 by Tony Garsow

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Final Fantasy XIV director Nobuaki Komoto was recently made some comments post-Gamescom about the upcoming MMORPG, and he revealed some details about a fatigue system that the game will  shift the balance of developing one class versus persuading a player to switch classes. Komoto also noted that certain aspects of the game such as guildleves and leveling were tailored to players who have less time to play MMORPGs than those who do. He cites that players with a lot of time to play MMORPGS gain an unfair advantage over those who don’t have enough time to grind or quest for hours.

He goes on to state that “within the first eight hours of play, you will gain 100% of your potential experience points which will slowly decrease after the next seven hours”. After that, you will not gain any EXP at all for the weapon you are using to skill. This refreshes on a weekly timer, so it seems as if you hit your cap after playing a specific class for 15 hours a week, you’ll be able to get your full experience benefit again. You will gain “surplus experience points” as you approach the cap, and Komoto is toying with the possibility of having those points be redeemable somewhere else in the game.

Director Komoto seems to lead on that he knows this is a controversial gameplay mechanic, and he states that he’s been monitoring the feedback and comments about this (most likely on the beta testers’ private forum). He also comments that the fatigue system (in it’s current plans) may be altered to be more lenient or harsh depending on player feedback, and that he promises players will not hit the cap too quickly, as was a problem in the third beta testing phase.

You can read the entire translated session with Final Fantasy XIV director Nobuaki Komoto here.

Via: FFXIVCore

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