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FFXIV Frontlines PvP Includes 72 Players

June 14th, 2014 by Tony Garsow


So begins the “A Realm in Peril” trailer Square Enix released during E3 as a tease for upcoming content this year. Teledji Adeledji, a lalafellin leader of the Mirage Trust and member of the Ul’dahn Syndicate, speaks these words with stark satisfaction. If you’ve completed the scenario introduced through Patch 2.2: Into the Malestrom you’ve likely reacquainted yourself with the man and his intentions.

Going into Patch 2.3: Defenders of Eorzea, the three Grand Companies of Eorzea may just be playing into those plans — pitted against each other on the fields of Carteneau, where the Warriors of Light united five years earlier against the Garlean threat. These three factions: the Maelstrom of Limsa Lominsa, the Twin Adders of Gridania, and the Immortal Flames of Ul’dah will meet on the battlefield for one of Final Fantasy XIV: A Realm Reborn‘s newest features: the Frontlines.

A revolution in the game’s PvP by its own right, Frontlines is a large-scale battlefield in which three factions (representing the Grand Companies) will fight it out for supremacy. In Letter from the Producer XV, the team used the Duty Finder to enter the Carteneau Plains. Depending on the amount of people queued up for Frontlines, the matches can be 8v8v8, 16v16v16, and 24v24v24. With up to 72 players in one match, it’s no wonder the Frontlines are a much larger zone than the Wolves’ Den arena.

The team mentioned that each faction will have a starting base where you’ll be able to change classes on the fly, so your strategy can be flexible if you need more healers, damage dealers, or tank classes. Per the footage shown in Letter XV, we can glean more information out of the field and interface. Here’s what we think is going on:

One integral part of matches looks to be the capturing of points on the map. When Yoshi-P captures a point by standing in proximity of a banner, the point is “captured” in a relatively short amount of time. From there his team’s score begins to slowly rise towards 1000 points. What we assume is that through the capture of more points (including those of your enemy factions) your score will tick faster and faster, necessitating the defense of your existing nodes while seeking to capture new ones. All three bases look equidistant from the center of the arena, which will likely be a focal point for turning the tide in favor of your Grand Company.

Matches will have a time limit of thirty minutes, but can be decided before than by (we assume) obtaining 1000 points.

You’ll be able to earn rewards through participating in matches. Primarily, you’ll receive Wolf Marks, the de facto PvP currency used for purchasing equipment that specializes in PvP-based stats. New rewards such as a battle horse mount (pictured) will also be available. If you’re looking to mix it up even further in your quest to cap Soldiery tomestones for the week, the team confirmed that they can be acquired through matches in Frontlines.

Looking further into the future, the addition of the Rogue and Ninja classes will be an interesting addition to the PvP landscape. These classes have a faster running speed, the ability to use stealth, and take less damage from falling. While they are not scheduled until Patch 2.4 later this year, no doubt many players will be anticipating them in Frontlines.

Patch 2.3: Defenders of Eorzea will go live on July 8th, 2014.

More information from Letter from the Producer XV, which aired at E3, can be found here.