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Final Fantasy III’s Cloud of Darkness is the latest to join Dissidia: Final Fantasy’s rosterOCTOBER 3RD, 2017 BY KAZUMA
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(Up Next: Final Fantasy XII: The Zodiac Age - Eruyt Village)

Extra Developer Side Comments from the Final Fantasy XIV Anniversary Broadcast

September 4th, 2017 by Raptorchan

LiveLetter01

Thanks to a user on the Final Fantasy XIV sub-reddit, some more information for the upcoming 4.1 patch “The Legend Returns” has surfaced. This information was taken from a sub-broadcast of the 14-hour Anniversary Livestream event that happened this past Friday (September 1st).

This was copied directly from the original post linked above, all credit goes to the user who translated this information:

On Ultimate Bahamut

  • If your party is the one that would give up on A4S (Gordias Savage 4th floor), then you might as well give up at Ultimate Bahamut phase 1.
  • If you don’t give up on phase 1 even if they make you, you’ll end up drifting into something (worse) further so consider it a mercy.
  • PTs that are stuck at phase 1 should go home, if possible.

On Omega Deltascape Savage 4

  • The position of BH’s appearance (Black Hole mechanic) is roughly scripted.
  • Devs do not understand what do players mean by “hard to see because of the boss’ cape”. Just rotate the camera will solve the problem
  • The devs expected players to deal with the BH mechanic from the center of the arena (Personal comment: Pekolog won, again.)
  • Devs want you to challenge O4S with i330 weapon.
  • Dev’s expectation: Even if you don’t use infusion or potions, you can clear it.

General Game Information

  • Devs will consider implementing a feature where you can change weather and time while in group pose
  • Official aggregation of players who get all 3 lines in Wondrous Tales: Lower than 0.5%
  • Wind-up Chimera will be available at 4.1. There is no way to obtain it currently
  • This Minion is planned to be implemented in near future.

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  • This figure is set to be available this November.

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  • The person who made Nidhogg EX is the person mentioned in last year’s Kenji Sudo panel in JP Fanfest, He who said to never take Kenji Sudo as an example on how to make a battle content (He also created A10, unsure if he did Savage version as well; He also created the Battle of Nadaam).
  • There are some Gundam references in the game, and the one who included it was Banri Oda.
  • Kazutoyo Maehiro’s (Main scenario writer and Event Director) favourite FF is FFV, while Yasumi Matsuno is FFI, III, and V.
  • Unrelated, but the reason why FF7 had so many minigames, was because there was an excess of programmers that time.

Source: FF14net

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