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The Dungeons & Trials of
Final Fantasy XIV: A Realm Reborn

July 24th, 2013 by Tony Garsow

In your travels through Eorzea, you’ll come across a variety of Dungeons and Trials that must be attempted in a group with other players. You’ll gain access to the first dungeon through the main storyline at Level 15. Of course, if you’re unsure on how to play in a party (and there are several things you’ll need to be aware of) the game’s Duty Finder will let you select Guildhests to try first, which will give you a taste of how group dynamics work. A good warm-up for the real deal, in this writer’s opinion!

Not every dungeon or Primal encounter is available in Beta Phase 3, but more will be added as testing continues into Phase 4 and the eventual release date next month. If you’re interested in a sneak peek at some of these dungeons from a story perspective, we’ve compiled a list of these challenges in the expanded post below.

Final Fantasy XIV: A Realm Reborn releases on August 27th for Windows PC and PlayStation 3 — a PlayStation 4 release comes next year. Pre-ordering the Collector’s Edition now will net you special gifts, such as the baby behemoth Minion, Warrior of Light gear, and the coeurl mount.

Lv. 15 Sastasha Seagrot
Location: La Noscea — Western La Noscea
Key Enemies: Chopper, Captain Madison, Denn the Orcatoothed

The grotto is said to be a safe haven for pirates looking to remain beyond the reach of justice. However, these grasping rogues have been emboldened by powerful new allies, and would scheme to command the seas of Eorzea.

After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses, and burning what little they leave behind. For years it was not known how the pirates were able to raid areas so far from the coast until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?

Lv. 16 Tam-Tara Deepcroft
Location: The Black Shroud — Central Shroud
Key Enemies: Dalamud Priest, Octavel the Unforgiving, Galvanth the Dominator

A malevolent force lingers in the Black Shroud, and the dead have grown restless in this subterranean burial site. The evil here must be purged, that the souls of the departed may know peace once more.

Since its establishment during Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun by the Lambs of Dalamud — a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamud, summoning any dark presence who will aid them to this end… no matter what the cost.

Lv. 17 Copperbell Mines
Location: Thanalan — Western Thanalan
Key Enemies: Ichorous Ire, Gyges the Great

But recently reopened to meet the burgeoning demand for ore, an unforseen accident has necessitated the mine’s closure. What manner of danger could have forced the miners to flee in terror?

Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina & Sons Mineral Concern reclaimed the shafts — the guild’s sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatonchires — thralls of the lost Thorne dynasty — were, at last, free from their lightless prison; three hundred years of hate fueling their madness.

Lv. 20 Bowl of Embers — Primal Ifrit
Location: Thanalan — Eastern Thanalan
Key Enemies: Ifrit

Owing to a betrayal, you have been captured by the Amal’jaa and taken to their stronghold of Zanr’ak, there to be given as an offering to the primal Ifrit If you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fail, your souls will burn for eternity…

Lv. 20 Halatali
Location: Eastern Thanalan
Key Enemies: Firemane, Thunderclap Guivre, Tangata

Formerly the training grounds of Coliseum champions, Halatali has since been given over to wild fiends. It will take more than an ordinary champion to tame these bloodthirsty creatures.

Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through the massive mesa were transformed by the Pugilists’ Guild into a series of training pits, animal pens, and holding cells to accomodate the ever-growing popularity of Uldah’s Coliseum. After the Calamity, however, the location was abandoned — those remaining in the pens, left for dead. Not all of them, however, met that fate and now the tunnels are rife with those who survived… as well as the tormented spirits of those who did not.

Lv. 23 Thousand Maws of Toto-Rak
Location: The Black Shroud — South Shroud
Key Enemies: Coeurl o’ Nine Tails, Graffias

Named after a man-eating creature of ancient Padjali folklore, the Thousand Maws of Toto-Rak was built on the site of a natural cave system beneath Silent Arbor. Until recently, it held all of Gridania’s foulest criminals, from arsonists to poachers, but the completion of a new gaol closer to the city heralded its abandonment.

Lv. 29 Haukke Manor
Location: The Black Shroud — Central Shroud
Key Enemies: Manor Claviger, Manor Steward, Manor Jester, Lady Amandine

Horribly scarred during the Calamity, a fallen beauty has taken refuge here, that none may gaze upon her now twisted figure. Whispers say she has paid a terrible price to reclaim what was taken from her.

Once used by the seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of Gridania as a symbol of excess. After years of protest, the building was finally sold to a wealthy duskwight by the name of Lady Amandine. While little is known of the Lady, it is said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthas honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however, could hide the hideous scars she eventually suffered in the Calamity, and from that day forth she was forced to turn to a darker solution, signing away her soul in an effort to “save face”.

Lv. 32 Brayflox’s Longstop
Location: La Noscea — Eastern La Noscea
Key Enemies: Great Yellow Pelican, Inferno Drake, Hellbender, Deep Jungle Coeurl, Aiatar

Nestled deep within the wilds of eastern La Noscea, this goblin settlement is ever at the mercy of savage wildlife. Its denizens would greatly welcome the aid of brave adventurers to bring a semblance of peace to their lives.

After a tiring journey across Eorzea, it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young Goblin, Brayflox Alltalks, chooses to build his tiny empire. What he does not realize, however, is that something else — something sinister — has also made the lush forest its home. Now driven from their rightful(?) claim, Brayflox and his brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so.

Of course, more dungeons and trials are headed to Eorzea in Beta Phase 4, release, and soon after. We’ve compiled some of them below:

Lv. ?? Aurum Vale
Lv. ?? Castrum Meridanium
Lv. ?? Cutter’s Cry
Lv. ?? Dzemael Darkhold
Lv. ?? Sunken Temple of Qarn
Lv. ?? Wanderer’s Palace

Lv. ?? Great Labyrinth of Bahamut
Lv. ?? Crystal Tower

Lv. ?? Primal Garuda
Lv. ?? Primal Titan
Lv. ?? Primal Leviathan
Lv. ?? Primal Ramuh
Lv. ?? Primal Shiva
Lv. ?? Good King Moggle Mog XII

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  • masterlobo

    Dungeons were insanely fun! One of the best things about ARR honestly.

    The only flaws it has…people. Some people do NOT know how to play their jobs or seem to not know/care about the usual tank/healer/DDs traditional structure and just attack everything that moves.

    I think ARR needs to introduce new players better to their jobs and the MMORPG party concept before letting them enter the dungeons.

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  • alexsam

    @masterlobo That’s true and I myself have no earthly idea what I’m supposed to do when I’m in a party so I just go ahead and do whatever I do when I battle alone. I’ve never used a limit break since I can’t figure it out, but still, I made it past most of these dungeons without any problems, with the exception of Ifrit. There’s no tutorial about how to play in parties or if there is, it’s not sufficient. And I’m sure that in the official release there’ll be lots of much more difficult dungeons that will require full cooperation if we’re to complete them. Lots of ppl playing this could be first-timers at MMO’s, so the problem isn’t really theirs, it’s the game’s.

  • Tony Garsow

    If you want to understand how to play in a party, as well as experiment with party mechanics in different situations, I would recommend using Behests in the Duty Finder.

    The tank of your party should be the one with all the enemy attention on him (should usually be the first one to run into a fight) while the damage dealers focus on taking out enemies without drawing their attention. Healers heal, of course.

    Sometimes, if you have a question on how something works, you might even want to try asking your fellow players!

  • alexsam

    @Tony Garsow It’s really hard to play and chat while using the PS3 controls! It takes me about 2 minutes just to type in a message. Imagine trying to do that while in battle. Anyway, thanks for the advice, I guess that with more experience in dungeons I’ll become a better tank… I hope!

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  • Jones

    Terrible guide, especially compared to many others out there.
    Needs so much updating, especially the later level dungeons/raids/trials.

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