Dissidia Final Fantasy NT Live Broadcast Event Announced OCTOBER 20TH, 2017 BY RAPTORCHAN
Final Fantasy XIV’s All Saints’ Wake to arrive on October 19OCTOBER 17TH, 2017 BY KAZUMA
The Bizarrely Executed First Two Chapters of Final Fantasy XIIIOCTOBER 13TH, 2017 BY ANDY
Final Fantasy IX: Still the Best Celebration of the Series to Date OCTOBER 12TH, 2017 BY TIM WILLERS
Final Fantasy III’s Cloud of Darkness is the latest to join Dissidia: Final Fantasy’s rosterOCTOBER 3RD, 2017 BY KAZUMA
Final Fantasy XIV Releases New Information and Screenshots for Patch 4.1: The Legend ReturnsSEPTEMBER 28TH, 2017 BY KAZUMA
New Character Artwork and Screenshots Released for the Secret of Mana RemakeSEPTEMBER 26TH, 2017 BY RAPTORCHAN
Final Fantasy XV’s Episode Ignis to Arrive December 2017SEPTEMBER 23RD, 2017 BY KAZUMA
Eorzean Symphony: Final Fantasy XIV Orchestral Full Arrangement Album [Blu-Ray] Now Available for Pre-orderSEPTEMBER 25TH, 2017 BY RAPTORCHAN
Noctis Joins Dissidia Final Fantasy NTSEPTEMBER 19TH, 2017 BY KAZUMA
Final Fantasy Explorers-Force Reveal Trailer and Pre-Registration SEPTEMBER 9TH, 2017 BY KAZUMA
Final Fantasy VIII’s Ultimecia is the latest to join Dissidia: Final Fantasy’s rosterSEPTEMBER 5TH, 2017 BY KAZUMA
Order Now: The Art & Design of Final Fantasy XV artbookSEPTEMBER 1ST, 2017 BY CHELSI
Dissidia Final Fantasy NT Arrives on January 30th, Ultimated Collector’s Edition Unveiled AUGUST 18TH, 2017 BY CHELSI
Distant Worlds IV - Dalmasca Estersand from Final Fantasy XII
(Up Next: Final Fantasy XII: The Zodiac Age - Eruyt Village)

The Crafters & Harvesters of A Realm Reborn

May 31st, 2013 by Tony Garsow

Life in Eorzea isn’t about always toiling your way from skirmish to skirmish, especially if you’re in need of a quick gil or two. Harvesting and crafting classes, referred to as Disciples of the Land and Hand respectively, will be your path to riches within Final Fantasy XIV: A Realm Reborn, so that you may opt to never pick up a sword or scepter.

So in addition to checking that your gear is laced up tight and buckled in (with an extra point of Craftsmanship or Control to boot), we’ve prepared a summary of the harvesting and crafting classes you may endeavor to master. In the video above, you can see alpha phase footage of these classes doing what they do best. You’ll need to keep your wits about you to gather and forge items, but you’ll need even more to make out like a bandit in the market!

If you’re interested in the combat classes, including a new video showing their battle abilities, click here.

Expand the article below to read on!

Disciples of the Hand


CARPENTER — The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades. The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city.

Tools: Handsaws & Claw Hammers
Guild Location: Gridania
Key Abilities: Grandmastery, Unerring Hand, Byregot’s Blessing

BLACKSMITH — It is in the fires and on the anvils of blacksmiths that weapons and tools of metal are crafted. Their work is in demand far and wide, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp. Limsa Lominsa has been renowned for its blacksmithing tradition since antiquity, though the advanced metallurgical techniques passed on today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious smiths.

Tools: Cross-pein Hammers & Files
Guild Location: Limsa Lominsa
Key Abilities: Brand of Fire, High Return, Greater Calling

ARMORER — Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers. Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.

Tools: Raising Hammers & Pliers
Guild Location: Limsa Lominsa
Key Abilities: Brand of Ice, Great Strides, Piece by Piece

GOLDSMITH — Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere. Ul’dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.

Tools: Chaser Hammers & Grinding Wheels
Guild Location: Ul’dah
Key Abilities: Brand of Wind, Manipulation, By the Book


LEATHERWORKER — Leatherworkers are craftsmen who refine the hides, pelts, and furs of Eorzea’s wildlife into garments to be worn from head to toe. Foremost among their creations are leather protectives, which are more substantial than cloth, but lighter and more pliable than chain or plate. The Elezen have long been known for their skill in leatherworking, yet for centuries their techniques were heavily guarded. Once they agreed to share their wealth of knowledge, the quality of Gridanian leather goods improved significantly, creating an increased demand for the superior products.

Tools: Headknives & Awls
Guild Location: Gridania
Key Abilities: Brand of Earth, Bold Endeavor, Determination

WEAVERWeavers create fiber and fabric from base materials before using them to sew and stitch the vast array of garments worn by all. From fiber to thread, thread to cloth, cloth to dress, the path of these artisans literally weaves its way from basic beginnings to extravagant ends. Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver’s work, too, have been known to alter the course of destinies both large and small. This holds truest in the city-state of Ul’dah, where appearances are considered akin to reality, and where master weavers wield tremendous influence.

Tools: Needles & Spinning Wheels
Guild Location: Ul’dah
Key Abilities: Brand of Lightning, Fit For Kings, Culmination

ALCHEMIST — Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables. The Ul’dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo’te occultism as well.

Tools: Alembics & Mortars
Guild Location: Ul’dah
Key Abilities: Purification, Creative Urge, Master’s Mend

CULINARIAN — Culinarians preside over the world of cuisine, preparing every known consumable in Eorzea. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield. Of all the city-states of Eorzea, Limsa Lominsa boasts the richest culinary tradition, a product of its proximity to fertile lands and plentiful seas, and its standing as the realm’s foremost trading port.

Tools: Skillets & Culinary Knives
Guild Location: Limsa Lominsa
Key Abilities: Brand of Water, Elemental Appeal, Magnum Opus

Disciples of the Land


MINER — Miners are responsible for the excavation and handling of Eorzea’s mineral wealth, be it ores, fossils, precious stones, or otherwise. To fully master the advanced techniques developed by the great mining nation of Ul’dah, they undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. Many miners subscribe to the theory of continental drift, and take for their patron deity Oschon the Wanderer.

Tools: Pickaxes & Sledgehammers
Guild Location: Uldah
Key Abilities: Lay of the Land, Prospect, Master of Rock

BOTANIST — The botanist’s profession encompasses the procurement of resources from all forms of plant life. This includes harvesting vegetables and grains, tending fruit-bearing trees, cultivating fibrous plants, logging timber, and more. Botanists also endeavor to educate others about the need to maintain a symbiotic relationship with Eorzea’s plants, rather than carelessly stripping them of their useful parts. Owing to their intimacy with nature, botanists are known to revere Nophica, the goddess of abundance.

Tools: Hatchets & Scythes
Guild Location: Gridania
Key Abilities: Arbor Call, Triangulate, Master of Timber

FISHER — Fishers are the harvesters of the realm’s marine and freshwater animal resources. The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea’s anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.

Tools: Fishing Rods & Gigs
Guild Location: Limsa Lominsa
Key Abilities: Gulleye, Dowse, Master of Fish

Tags: ,