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The Bizarrely Executed First Two Chapters of Final Fantasy XIIIOCTOBER 13TH, 2017 BY ANDY
Final Fantasy IX: Still the Best Celebration of the Series to Date OCTOBER 12TH, 2017 BY TIM WILLERS
Final Fantasy III’s Cloud of Darkness is the latest to join Dissidia: Final Fantasy’s rosterOCTOBER 3RD, 2017 BY KAZUMA
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Dissidia Final Fantasy Reveal scheduled for October 3rdSEPTEMBER 27TH, 2017 BY KAZUMA
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Eorzean Symphony: Final Fantasy XIV Orchestral Full Arrangement Album [Blu-Ray] Now Available for Pre-orderSEPTEMBER 25TH, 2017 BY RAPTORCHAN
Noctis Joins Dissidia Final Fantasy NTSEPTEMBER 19TH, 2017 BY KAZUMA
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Final Fantasy VIII’s Ultimecia is the latest to join Dissidia: Final Fantasy’s rosterSEPTEMBER 5TH, 2017 BY KAZUMA
Order Now: The Art & Design of Final Fantasy XV artbookSEPTEMBER 1ST, 2017 BY CHELSI
Dissidia Final Fantasy NT Arrives on January 30th, Ultimated Collector’s Edition Unveiled AUGUST 18TH, 2017 BY CHELSI
Distant Worlds IV - Dalmasca Estersand from Final Fantasy XII
(Up Next: Final Fantasy XII: The Zodiac Age - Eruyt Village)

A Look Into Final Fantasy In Gamescom 2017

August 27th, 2017 by Chelsi

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Every year Square Enix and Final Fantasy dominate Hall 6 of Gamescom and this year is no exception. Between exclusive demos, developer interviews and attendance, and the battle challenges unique to Final Fantasy XIV, Hall 9 is always buzzing with energy.

This year their line-up included Final Fantasy XV Universe, a compilation of DLC and additional media to add onto the initial base game, with Dissidia NT, the console version of the Japanese arcade exclusive, Final Fantasy XII: The Zodiac Age, Final Fantasy IX, Final Fantasy XIII, and Final Fantasy XIV on the show floor.

Final Fantasy XV Universe – (Pocket Adventure, Comrades, Monster of the Deep)

I spent a sizable amount of time trying various missions available to Final Fantasy XV Comrades. Each mission offers a similar object – find an enemy and take it down with up to four friends. The lobby area, which takes the form of a campsite in a designated location, is small and easy to navigate and quickly teleports you to the area of your hunt. While some objectives are clearly easier than others, there can be a difficulty spike if teams are unprepared or unfamiliar with the mechanics of the game. That being said, it can be unfriendly to newcomers of Final Fantasy XV‘s battle system in instances involving higher level hunts such as the Quetzalcoatl which thoroughly trounced my team of inexperienced players.

However, for what challenges the hunts (and occasionally the combat system itself) can provide, exploits are still present such as the Warp Points which can be easily taken advantage of. I found it to be a welcome reprieve during our hunt with the Quetzalcoatl. These points allowed me to quickly leave the fray and recharge my MP and heal my team with restorative magic, as curative items such as potions and elixirs have had their menus replaced with pre-written prompts that allow you to communicate with your team similar to Overwatch.

Once hunts are completed you are given thirty seconds to collect any resources or items the hunt might have dropped before you are whisked back to camp where Monica, formerly of Insomnia, presents you with a reward based upon the success of your hunt. The reward I received was a food item that carried over into my next hunt.

Overall, I found Comrades to be an enjoyable experience, one that isn’t dictated by skill or resources, but by the cooperation between team members during your chosen hunt.

While my time with the pocket, or in some cases tablet sized, adventure was short I found the experience with Final Fantasy XV: Pocket Edition to be oddly charming. My personal experience with Final Fantasy XV is colored to say the least, but the adventure “re-imagined” for the mobile device has its own unique personality and charm. The user interface was easy to manage and conversations between characters were restricted to text boxes with accompanying renders. Clean and crisp lines, along with easily readable text made my experience easy to navigate and quickly read through bits of story I had already encountered previously in the console release of XV. Combat has been simplified to accommodate touch screen controls and is incredibly appealing to the mobile gamer or anyone looking to begin their experience in the Final Fantasy XV Universe with greater accessibility. Pocket Adventures pleasantly surprised me and I’m eager to see how the public will receive this installment of Final Fantasy XV.

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As fishing simulators go, Monster of the Deep quite frankly doesn’t do anything revolutionary. It’s everything you would expect from a fishing game with a bit of Final Fantasy flare tacked on to incorporate it into the XV Universe experience. As a whole it isn’t the most enjoyable experience of what was presented at the XV Universe booth, but it will definitely be a great time sink for anyone who enjoys fishing mini-games and Final Fantasy XV.

Final Fantasy XIV – (Primal Battles, Battle Square)

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Every year Final Fantasy XIV boasts the same events during Gamescom, however they never seem to tire the waves of attendees that flock to watch the Primal Challenges often featured in the main square of the Square Enix venue. This year’s Battle Challenge featured the newly released Primals Lakshmi and Susano while the Battle Arena booth featured Primal Challenges with unique battle conditions for players chosen at random.

Continuing the tradition Yoshi-P, producer and director of Final Fantasy XIV, was present during the event to participate in Primal Challenges alongside players at the Battle Arena booth.

Dissidia Final Fantasy NT and more

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A small section of booths was allotted for other Final Fantasy titles such as the recently released Final Fantasy XII: The Zodiac Age which is an HD remaster of the original title with the incorporation of the job system that was added into the International Zodiac Job Class Edition unique to Japan. PC ports of both Final Fantasy IX and XIII also occupied this space.

For anyone familiar with the Dissidia franchise little has changed outside of the 3 vs 3 combat system introduced in Dissidia Final Fantasy NT. The combat is still wholly the same, using the same building blocks of it’s previous incarnations. The graphics are the incredibly polished and while the UI is sometimes distracting during combat it manages to serve it’s purpose. Dissidia NT seems like it will be a solid fighter with a handful of characters at the player’s disposal to utilize in cooperative online play. We will be posting a more detailed impressions article on the site soon.

There’s a lot to be excited about the series’ strong presence in Gamescom with its variety of titles on the show floor. Next stop: Tokyo Game Show 2017!

Thanks to Kazuma Hashimoto for providing coverage (photos and impressions) for this year’s Gamescom.

About Chelsi

Chelsi21 year old freelance developer and master's student | lover of RPGs, narrative driven games, music, comics, and cosmic discussions | FFNetwork's current admin and a staff contributor for RPG Site

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