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Final Fantasy XIII-2 battle system details

November 8th, 2011 by Tony Garsow

Final Fantasy XIII-2 director Motomu Toriyama and battle director Yusuke Mutsui revealed more about the game’s battle system in this week’s issue of Dengeki PlayStation.

The Paradigm Shift system is intact from the previous installment, formerly named Optima Change in the Japanese version. One change to its mechanics is that each shift will be instantaneous. If you recall, the first shift of each battle in Final Fantasy XIII changed one character at a time. To increase the tempo of battle, this change was made. Your Paradigm Shift configurations can now also be saved in the menu.

Boss encounters may be more difficult in the sequel, and the team has created a specific algorithm to deal with players being at different levels of growth. This will provide a level of challenge, even if a player out-paces the difficulty of the campaign. Boss encounters will have different camera work than enemy encounters, to give the fights more gravitas.

AndriaSang posts more about this week’s battle system update, which you can read here.

Via: Sokuho

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  • von

    Kinda makes me think of how enemies leveled with you in FF8

  • TheExile285

    cool. looking forward to this game

    SE………… ANOUNCE A WESTERN (NA & EU) RELEASE FOR FINAL FANTASY TYPE-0!!!!!!!!!

  • ghost

    That’s nice, but I’m still waiting to hear if we can play any other characters other that serah and noel. Besides, what happened to the podcast?

  • Kaimi

    @TheExile285: any source you’d like to share about that (Type-0 release in English)?

  • YonKitoTaoshibe

    Hmm. So the leveling cap from XIII was removed (the one for the chapters), and they’ve made it so the foes still present a challenge. Sounds cool. I was quite the fan of FFVIII (though it wasn’t my favorite. Hippie or no, Selphie seemed too shallow).

    Oh, @Kaimi. TheExile285 is quite stoked about Type-0, despite the US receiving a version of it. He doesn’t have some kind of info we don’t have – he’s just excited. See GameFAQs for more details (the Dissidia 012:Duodecim Boards specifically).