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15 Years With Final Fantasy VIII

February 17th, 2014 by Tony Garsow

Earlier this week Final Fantasy VIII celebrated its 15th anniversary since its release in Japan in February 1999. Continuing Final Fantasy VII‘s legacy of weaving cinematics throughout the game, Final Fantasy VIII sought to take things to the next level by creating characters that expressed themselves with a never-before-seen realism. In addition to more “human” characters, Squaresoft devised a more human plot — opting for a more romantic and intimate tale than high adventure.

In this TV special that aired in France before the localized version launched in North America and Europe, we see key Final Fantasy VIII staff — many of which working on current and future entries in the series, explain their development philosophy for the game. Developments in technology that lead to increased graphical fidelity allowed for breakthroughs in expressing a story through pre-rendered cinematics and with the in-game models themselves.

Final Fantasy VIII went on to become one of the best selling entries in franchise history, and was ported to the PC by Eidos after release. Square Enix later re-released the PlayStation version on PlayStation Network and the PC version on Steam this past year.

What are your most fond memories playing Final Fantasy VIII? Leave us a comment with your thoughts!

Video: Game One circa 1999

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  • 1Truth

    I loved the GF system and Junction system. The story was nonsensical garbage, though.

  • Tony Leong

    Nonsensical garbage, you say…can YOU come up with a better one and create the programming? I’d like to see you try before dicing this classic masterpiece