Yoshinori Kitase, the producer for the highly anticipated Final Fantasy VII Remake, has revealed a few new tidbits of information regarding the progress that has been made on the PlayStation 4 title with Famitsu magazine.
“We’re currently brushing up the scene from the announcement trailer. We can now see the line of quality that we’re aiming for more clearly, but there’s still a ways to go,” Kitase shares.
A few months after the reveal of the title, Square Enix announced that Final Fantasy VII Remake would be a “told across a multi-part series, with each entry providing its own unique experience.”
In regards to production possibly becoming prolonged due to the game being split into multiple titles, he assures that the rest of the titles will maintain the first’s quality. He states, “With the quality line set in place, it’s our duty to carry on and protect it until the very end without having any disturbances for the episodes under production. But of course as we advance through the episodes, it’ll only be natural to have quality that is fitting for the next generation [of when the episode releases].”
In between the releases of the episodes, Kitase says that they have no fundamental plans as of right now to fill the waiting gap. However, since the episodes will take more than just a few months to release, he says that the team would “like to think of a way to supplement those gaps to maintain interest” and that there’s “plenty [the team] would like to do.”
Expanding upon the actual game’s features, Kitase shares that the base for the battles in Final Fantasy VII Remake have been “solidified. Tetsuya Nomura is a given, and Mitsunori Takahashi who worked on the Kingdom Hearts series and Dissidia Final Fantasy series are going to work hard on it.”
He elaborated on the materia system as well, saying that there’s “still a lot that I can’t say but we won’t be removing any parts of the original Final Fantasy VII that was well-received.”
If you want to see more of Final Fantasy VII Remake in 2017, Kitase isn’t sure when that might be just yet. “That’s what we’re hoping for, but it’s still undecided. However, as for when we’ll release the next information, for example, I think that it’d be nice if we could have it playable or a trailer for it at an event,” he shares.
There’s plenty that the company can learn and take influence from with its latest release, the long-awaited Final Fantasy XV. The community has especially been responsive to the game’s DLC and smartphone developments, and Kitase is thinking about how his team will be taking after those developments from the entry. “I’d like to use that as a reference. A live stream or a program to keep in touch with the users is something I’d like to do, but Final Fantasy VII Remake will be episodic, and if we want to have it go all the way to the end of the original version, then I believe we’ll need to devote everything we got for it, so I have no idea what will happen for things such as filler development [between episodes] and other works,” he states.
Finally, in regards to the possibility of a much requested-for remake of Final Fantasy VI, Kitase says that he and his team are currently busy working on Final Fantasy VII Remake, but that he is apparently “asked the same from company staff” and is “keeping it pending for now.”
Thanks to Siliconera for the translation of the Famitsu magazine interview.
Final Fantasy VII Remake is currently in development for PlayStation 4.