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Theatrhythm: Final Fantasy available today!

July 3rd, 2012 by Tony Garsow

Originally announced last year, Theatrhythm: Final Fantasy came as a surprise for Final Fantasy fans perhaps unused to the idea of a rhythym game addendum to the series. Combining character design by Monster Octopus and music throughout the series, the game celebrates twenty-five years of Final Fantasy history. To recreate a sense of nostalgia, the original music tracks from each game were used, rather than arrangements, with different types of music reflected in different game modes.

A healthy lineup of downloadable content will be coming after release, and our review will be coming by weeks end!

So for those of you picking up the game today, what are your impressions? Let us know in the comments below!

Update: The following songs are available today through the 3DS eShop for 99¢ each:
FINAL FANTASY II “Battle Theme 1”
FINAL FANTASY IV “The Final Battle”
FINAL FANTASY XI “Fighters of the Crystal”
FINAL FANTASY XIII “Fighting Fate”
FINAL FANTASY V “In Search of Light”
FINAL FANTASY VII “Cosmo Canyon”
FINAL FANTASY VIII “Ride On”
FINAL FANTASY X “A Fleeting Dream”

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  • i like finalfantasy

  • AgitoXIII

    I personally wouldn’t waste my time with this game. Tired of side FF games. And this one just seems silly.

  • anony

    Hey agito, you probably hate this one, but it is unique side game just being t celebrate the game.

    this is a fun game even if it a side game. This game is part of 25th anniversary. This mainly to celebrate 25 years of ff and mostly the wonderful music within the series including spin-of and sequel like versus, type 0 and ffx-2.

    Don’t worry there might be another ff game for 25th anniversary. IMO this should type 0. I hope they update on hd and localize on vita and ps3 with new features.

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  • Dy

    1. The sword slashing sound is horridbly annoying and ruining the song. They should do it RockBand/GH style where is you miss the timing you actually miss the note or chord. Not just play a song and throw some cheesy sounds over it. THat was a lazy design decision.
    If anything they should have made the slashes and chimes follow the melody that the rhythm is following. This is something I believe myself I could even figure out and program. It would be very basic but make everything so much more enjoyable instead of having all the great songs ruined with CLIN CLAG CHING CHING TING TING BOOM CHING.

    2. They really couldn’t figure out some way to implement some type of leveling up/adventure/campaign/RPG mode into the game? I was so excited when I heard/saw this game and I figured the sword clashing sounds were just temporary and I also assumed that they’d have some elaborate leveling up/ character building system. It seems like a very huge missed oppurtunity.

    3. The insane amount of DLC that isn’t already included. Sure you can say Rock Band does the same thing, but these are songs that are already overused from Sound Tracks, Orchestrations, and music already in a game and the 5 remakes of the same game. Now I don’t mind that, hence why I was so excited for the game. BUt all they are doing is taking a song and laying some cling,.clash, sword SFX over it. They aren’t re-programming the song like in other music games where if you actually miss a note or chord it will reflect in the quality of the song.

    This is just completely disappointing., especially for what a fantastic music legacy FF holds.

  • Dy

    @AgitoXIII Hey at least we can agree on this one. ^__^

  • Tony Garsow

    @Dy You can turn the sound effects off.

  • Dy

    @Tony Garsow Well that partially fixes my concern.

  • AgitoXIII

    @Dy

    haha I supposed so! XD I agree with u that the DLC amount at launch is a little unsettling. I personally have all the soundtracks so this game is meaningless to me heh.