Posts Tagged ‘Community’

Fifteen years ago…

Wednesday, February 1st, 2012

Yesterday was a big day for Final Fantasy, what with the release of Final Fantasy XIII-2 on North American shores. But it was a big day in another way — with Final Fantasy VII turning fifteen years old. The series’ first 3D entry on the PlayStation rocketed the series and the genre to a worldwide popularity unseen before that time. It was a terrific landmark for the series as a whole, and we’d like to celebrate this anniversary by asking you to share with us your memories of Final Fantasy VII.

Final Fantasy VII was my second Final Fantasy game after FFVI (or III on the SNES as it was known then), and I remember anxiously waiting in line to pick it up as soon as it was shipped in to our local retailer at a mall twenty miles away from where I lived. It was right when school started, when the summer heat started to lose it’s intensity and the cool and crisp sunny days of autumn were on the horizon.

The car ride home seemed to last forever (and then some when you have a new game you’re anxiously awaiting to jump into), but as soon as we were home, my shoes were slapping on the basement stairs to a little makeshift family room we had with a cold and bare cement floor and some old dusty furniture not nice enough for the main floor. I already had my PlayStation set up, and it took mere seconds to destroy the plastic wrapping around the game, opening the multi-disc case, and placing Disc 1 into the PlayStation with a surgeon’s precision.

The days after were spent completely enthralled in the game, and I vividly remember waking myself up at five in the morning to play the game before I went off to school. Our cafeteria discussions were always filled with game talk, and for many months after we would discuss our different materia combinations, our fascination with the story, and our amazement of cinematics that you could play during!

What I thought I’d do is dig up an old interview with Squaresoft staff on Final Fantasy VII, just for nostalgia’s sake. So in addition to that, please share your memories in the comments below!

Weekend Backlog: What are you playing?

Saturday, January 14th, 2012

I find myself sneaking in time for videogames every day of the workweek, but it’s when the weekend arrives that I truly put some respectable hours in. This is especially dedicated to tackling the backlog of games in my collection, as many gamers often wrestle with.

Today I’ve been delving back into the PC version of The Elder Scrolls V: Skyrim, unfinished after the modicum of hours I put into it before the Holidays came in full force. I’ve killed a handful of dragons to unlock a few shouts, but most of the main overarching quests have yet to see some fulfillment.

To balance the player character power fantasy style gameplay of Skyrim with a party and teamwork-focused RPG, I’ve jumped back into Tactics Ogre: Let Us Cling Together for the PSP. Anyone who’s played Final Fantasy Tactics will feel right at home with Tactics Ogre, being that development team Quest is responsible for both games. Without rambling on too much, the title is an excellent homage to the original game, with an upgraded script that will make any fan of Smith and Reeder happy. (You know who you are, bless you.)

Looks like someone’s devised a Lightning mod… I’ll forgo any “jokes” involving arrows and knees.

A sampling of Tactics Ogre: Let Us Cling Together‘s exemplary script.

The Final Fantasy series saw some action this week, with the release of the Final Fantasy XIII-2 demo on PSN and Xbox Live and Final Fantasy Origins for PSN. If you’ve had a chance to play either title, leave us a comment with your thoughts! Any other games sneaking into your weekend playlist? Tell us!

Happy Holidays from Final Fantasy Network!

Sunday, December 25th, 2011

Tis the season and so on, a time to enjoy the company of family and friends and acquaintances. Perhaps some long overdue time off from school or work (or whatever trappings keep you bustling throughout the year). It’s also a great time relax — to enjoy a Final Fantasy game or two perhaps.

2012 will be a very interesting for the franchise, what with Final Fantasy XIII-2 just over the bend and a Final Fantasy Type-0 localization to anticipate. (Let’s hope Theatrhythm joins their ranks.) And who knows, we might just get some Final Fantasy Versus XIII information along the way!

In the mean-time, tell us: what games are you playing this holiday? Gift or get any games as presents? Any unusual holiday videogame stories? Leave a comment below!

Have a great holiday season on behalf of the staff and community of Final Fantasy Network!

Final Fantasy XIII-2 QA Session!

Sunday, November 27th, 2011

As we’ve written before, we’ve played the first few chapters of Final Fantasy XIII-2 and we’re ready to answer your questions. Apologies, not everyone is represented here tonight, but we will be answering more of your questions tomorrow! Thanks to all our contributors and readers for the great questions!

Chrono Mizaki: Many previews, including one I read on Eurogamer, said that the game is a huge apology letter to the fans as they took many opinions (good and bad) on board when creating XIII-2. So in contrast to the original, how much open it is and how much it places on a player-driven narrative?

I don’t think it’s necessarily an “apology letter” to the fans as the team believes that Final Fantasy XIII (even with the critcisms laid against it) was successful at being the game they wanted to create. However, with the sequel, they have gone out of their way to incorporate player feedback into the development process.

As far as exploration and narrative, Final Fantasy XIII-2 is much more open than it’s predecessor. The Historia Crux will allow you to proceed through the game as you fit, and environments have been designed to avoid the general stuck-in-a-tube design some of XIII’s Cocoon locales feature.

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Still More Surfing: Send in your suggestions!

Saturday, November 26th, 2011

Have a unique or interesting Final Fantasy-related video or project you’d like to share with the world? We’d like to start a segment where we turn the spotlight on content our readers (or the fandom in general) have created or spied around the internets.

To send in your suggestions to have content featured, contact me through our Staff page! To kick things off, here’s an interesting remix of “Still More Fighting” from Final Fantasy VII by YouTube user carlocastellano.

Final Fantasy XIII-2 Fan Day Event Coverage

Wednesday, November 23rd, 2011

Final Fantasy XIII-2 remains one of our most anticipated Final Fantasy releases in years, and for good reason. The title aims to improve upon its predecessor’s faults while carving out its own unique space within the Final Fantasy universe.



This past October, Square Enix hosted a special fan event to allow the fan sites to get an exclusive sneak peak of the game before it hits stores in late January. FinalFantasy.net was fortunate enough to get an invite to the event, which consisted of a three hour session with what appeared to be a full build of the game as well as an interview with XIII-2 Producer Yoshinori Kitase and Art Director Isamu Kamikokuryou.

Throughout the day you will find two very different impressions, from Tony and I, on the game. We honestly believe that these are essential reads — that tired and true fans of the series are able to most effectively communicate their ideas on where the game is headed due to their intimate understanding of the grievances fans have — to get a better understanding of the type of game XIII-2 is, and ultimately whether you should be hyped for it. (The short answer is yes!)

Alongside the two previews we have a transcript of our enlightening interview with Kitase-San and Kamikokuryou-San. We have also created a forum thread for you to ask any questions you may have about the game, which we will be glad to answer in the thread or in a future update. Feel free to use the comments system as well for any questions. Please note that there are some things we cannot talk about but we’ll do our best to answer what we can.

We’d like to personally thank Square Enix North America for putting the time and effort to throw an event like this together. It was truly an exhilarating experience.

Enjoy our coverage and any feedback is appreciated.

Final Fantasy XIII-2 Coverage:

Previews
Tony’s Impressions: Final Fantasy XIII-2 Hands-on Part 1

Interview
Interview with Producer Yoshinori Kitase and Art Director Isamu Kamikokuryou.

Community Segment
Ask your Final Fantasy XIII-2 Question! Click Here

This is not for playing…

Tuesday, September 13th, 2011

While we’re just about to get into the swing of Tokyo Game Show, I thought I’d bring up an old video from the Tokyo Game Show 2003. Today also marks the 6th anniversary of Final Fantasy VII: Advent Children‘s release in Japan and the 8th anniversary of the announcement. What are your feelings looking back on the project after all this time? How did you react when you first saw this footage? Leave a comment below!

The Final Fantasy Network Caption Contest!

Saturday, August 13th, 2011

While we await the next bit of news or big release, why not get our creative juices flowing and have some fun all at the same time? Introducing the Final Fantasy Network Caption Contest. Just caption the picture below using the comments system on the site (hint: to submit a comment, you have to hit read more). We’ll feature our favorites in upcoming updates as well as on our Twitter and Facebook!

This Week’s Photo

Featured Characters (Left to Right): Yuj, Gadot, Noel, Lebreau

Rules: Let’s try and keep things PG-13. Feel free to submit as many different captions as you’d like, this is all about having a few laughs!

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Mognet Discussons: Should Type-0 be on Vita?

Thursday, August 11th, 2011

What is Mognet Discussions?

It would be an understatement to proclaim that Final Fantasy fans are opinionated. One of the biggest gaming fan bases around is also one of the most vocal. We believe the best way to get a feel for how the fan base feels about different topics is to provide them a platform to have their voices heard. Every few weeks we’ll provide a different topic we feel is worth discussing!

This week’s topic:

While the PlayStation Portable remains the most popular gaming device in Japan, its situation in the West is much less pronounced, with dwindling hardware and software sales. Square Enix has commented on this in relation to Final Fantasy Type-0′s localization in English, stating that fans will have to be patient, and that the company might have to resort to different methods in bringing the title overseas. (More on that here).

Some have suggested that an easy solution is a PSN only release, but here is a different proposition: Is Type-0 a perfect fit for the PlayStation Vita?

The talking points:

  • The Playstation Vita is likely being delayed to early 2012 for Europe and North America, giving Square Enix just enough time to do a localization as well as a quick port.
  • Type-0, particularly its cut scenes, feature high quality graphics that would look stunning on Vita’s high definition screen.
  • Anyone who has played the Type-0 demo by now understands that the game would be immediately and substantially improved by the addition of the second analog stick for camera control.
  • Launch window titles typically do very well, particularly if they are of high quality, guaranteeing Square Enix at the very least a decent amount of sales and lots of media coverage. By releasing a Final Fantasy title so early in a gaming device’s life cycle, Square Enix is also assured that there is an established base of Final Fantasy fans on a platform from the start until the end of the upcoming generation of hardware (something that hasn’t happened since Final Fantasy X on the PS2).

Have your say:

Take the time to have your voice heard! Do you think Final Fantasy Type-0 is a good fit for the Playstation Vita? If so, would you purchase it if it were a Vita only release? If not, what other alternatives would you prefer?

Feel free to either comment below, or join our extended community discussion on the forums by clicking here.

Artwork provided by Turn

What do you think Final Fantasy XX will be like?

Monday, July 25th, 2011

Recently Famitsu had a chance to speak with several Square-Enix alum about their feelings about the future of the Final Fantasy series. They were asked about what they would see Final Fantasy XX being like many (probably), many years in the future. The responses were mostly light-hearted with Final Fantasy Legends producer Takashi Tokita referring to a Smell-O-Vision type mechanic where players would be able to smell the scent of a heroine’s fragrance or the stench of a Malboro. Final Fantasy XIV director/producer Naoki Yoshida (aka Yoshi-P) commented that Final Fantasy XX “will be the second open world FF and will have a main character who can cross time and travel through the worlds of the previous nineteen FF games.

What do you think is possible for Final Fantasy XX? Let us know by leaving a comment below or joining the discussion in our forum.

Via: AndriaSang, Famitsu