Posts Tagged ‘Community’

Topic: On the Subject of Cameos…

Monday, October 15th, 2012


I hope by now this isn’t spoiling anyone…

Given how popular and long-running the Final Fantasy series is, it’s almost hard not to think of at least one cameo in some other videogame — or other form of media. Heck, that’s half of Kingdom Hearts! Either product placement or fan reverence has gotten a Final Fantasy character or theme in a place where we probably wouldn’t be expecting, whether it’s tastefully done or not so tastefully done.

So is there any particular Final Fantasy cameo that’s stuck out in your mind for any particular reason?

Let us know in the comments below!

Thanks: Kingdom Hearts Insider

Topic: 25th Anniversary Post-Mortem

Sunday, September 2nd, 2012

The Final Fantasy 25th Anniversary Event has come and gone, and we have a smörgåsbord of new topics to discuss. For those of you who missed the event or want an easy way to catch up, type “25th” in the search box to the right to look up all pertaining articles. So — let’s take a look at some of the major news to come out of the event!

Feel free to comment on what was shown, what wasn’t shown, and what you expect for the future of Final Fantasy!

FINAL FANTASY 25TH ANNIVERSARY ULTIMATE BOX + MEMORIAL ULTIMANIA
To open the event, a fantastic new Final Fantasy boxset was announced for Japan. (No plans for overseas release according to Square Enix North America.) The Final Fantasy 25th Anniversary Ultimate Box includes every numbered Final Fantasy game that has released except Final Fantasy XIV which relaunches in January. A combination of PS1, PS2, and PSP games in one collection, each disc has new and unique art from Final Fantasy series artist Yoshitaka Amano.

For more on everything included in this boxset, you can read on here.

Additionally, a Memorial Ultimania series was set for the numbered series — the Ultimania guides being lengthy full-featured encyclopedia of everything that went into making the games and will likely include new interviews and retrospectives from the staff.

LIGHTNING RETURNS: FINAL FANTASY XIII
Of course, the elephant in the room was the New Developments presentation which announced the third and final game in the Final Fantasy XIII series.

As the title dictates, Lightning returns as the main character of this title in the distant future where the end of the world looms in merely thirteen days. A major emphasis will be put on players exploring the world of Navus Partus and forging their own end to the series through Lightning’s actions. The doomsday countdown speeds up and slows down accordingly, and the world will change via a multitude of factors — including real life interactions through Facebook. Combat will be quite different as well, as Lightning will be able to manually move, block, and evade in real-time. ATB will return, but substantially different than it’s two predecessors.

You can read more about the developments by clicking here.

What are you anticipating with this third Final Fantasy XIII game? Do you think this departure from what we’ve come to expect in Final Fantasy XIII and XIII-2 is refreshing or disappointing? Leave us a comment below!

FINAL FANTASY XIV: A REALM REBORN
Final Fantasy XIV was in attendance at the event, with director/producer Naoki Yoshida showing off the game in motion. Much of the footage at the event was similar to the presentation at this year’s Gamescom, but there were a few surprises — such as the reveal of two new jobs: Arcanist and Summoner.

Also, a new feature present in FFXI called Level Sync will allow you to match your friends’ levels to quest with them without impeding your own progress to Level 50. In addition to that, a brand new trailer “Limit Break” was shown, showcasing the evolution of the Battle Regimen that was previously scrapped. An official soundtrack of all the music in Final Fantasy XIV has now been official released through iTunes called Eorzean Frontiers.

For more on what was presented, you can read our play-by-play here.

The alpha testing phase of Final Fantasy XIV is starting shortly, and you can sign up by clicking here.

FINAL FANTASY VERSUS XIII
Final Fantasy Versus XIII did not show up at the 25th Anniversary, and strangely we’ve had a bit of a back and forth on the next time we’ll be seeing it. Final Fantasy series producer Shinji Hashimoto chatted with fans at the event, and when they asked him about the game — he replied (and I paraphrase): “sorry, but there wouldn’t be anything this year in regards to Versus”.

On the second day of the event during the Future of Final Fantasy presentation, Crisis Core: Final Fantasy VIII and Final Fantasy Type-0 director Hajime Tabata informed fans that he had a message from Versus director Tetsuya Nomura:

“Tetsuya Nomura wanted to give the message that he’ll soon show the future of Final Fantasy.”

It may be worth noting that Tokyo Game Show 2012 is only a few weeks away.

FINAL FANTASY TYPE-0
While Tabata-san pranked the audience of a otome Final Fantasy Type-0 game developed by Luminous Studio, Final Fantasy Type-0 was absent on the North American and European coverage of the event. Approaching a year since the game debuted in Japan, things have been deathly quiet in regards to the game’s localization status.

If you would like to see this game localized, we implore you to use social media to tell Square Enix North America why you want this game. Tell @SQEX_MEMBERS_NA and @PlayStation and use the Twitter hashtag #FFTYPE0. Together we can send a message that the world is still deserving of an excellent addition to the Final Fantasy series.

So that wraps up the major bits and pieces that emerged over the course of the Final Fantasy 25th Anniversary Event! But while we look forward to news on upcoming titles, we must reconcile that this is a celebration of the last twenty-five years of Final Fantasy. So please, share with us your fondest memories of Final Fantasy by leaving us a comment below — and thank you for visiting Final Fantasy Network for coverage of the event!

Topic: Anticipating FFXIV at GamesCom?

Tuesday, August 14th, 2012

I would be remiss in my statements to say that this year’s GamesCom in Cologne will be anything less than Final Fantasy XIV-centric as far as Final Fantasy goes. Pic related. While Final Fantasy XIV 1.0 draws to a close (patch 1.23a is live, a new world event which you can see in the video above has begun), A Realm Reborn will begin to take the spotlight.

This week will be our first look into gameplay, as the CG teasers before were meant to give us a modicum of insight into the events surrounding the emergence of the Seventh Umbral Era. So what are you expecting to see gameplay and performance-wise as the game upgrades to patch 2.0? And for those of you uninitiated with Final Fantasy XIV or MMORPGs in general, what can a Final Fantasy MMORPG do to catch your interest?

Stay tuned to Final Fantasy Network for developments as GamesCom kicks off!

Topic: All Quiet on the Western Front

Saturday, August 11th, 2012

It’s been nearly a year since the release of Final Fantasy Type-0 in Japan, and other than a few rumblings that didn’t amount to anything — we’re still waiting on an announcement for localization abroad. Perhaps an announcement of no localization.

Things have been mum about the PSP game — other than a potential update for PlayStation Vita, which hasn’t really gone anywhere on this side of the pond. Over the last several months, I’ve seen the chatter about this game start to fizzle and fade in favor of pecking at Final Fantasy Versus XIII breadcrumbs. Not a good thing.

Are we approaching the point of no return? Will the anticipation wear off to a point where the localization is no longer anticipated? What sort of precedent does this set for future Final Fantasy games? I think one thing is for certain: the quieter we are about the game’s localization status, the greater the chance it has to slip through the cracks.

I didn’t expect the day to come again where major Final Fantasy games were without localization, and hopefully, that’s something we can avoid.

Topic: What convinces you to upgrade?

Friday, August 10th, 2012

Final Fantasy games aren’t usually part of console or handheld’s launch lineup. Heck, they sometimes don’t appear until well after the first year the system has been out. So as Final Fantasy fans (and I assume fans of other games as well), what convinces you to upgrade to the “next generation”? Are you the day one gotta-have-it stand-in-line type? Or are you the wait-and-see weigh-my-options type? Do future Final Fantasy games weigh in your decision?

It isn’t infrequent that I happen upon people that say they will buy a console in anticipation of future release (Final Fantasy Versus XIII *cough*) and occupy themselves with the system’s currently library until that time, nor is it that I find people that will hold off on Final Fantasy games until enough titles they want have been released. That’s when they take plunge. Then again, with consoles and handhelds being geared up for increasingly online-enabled environments — do your friends’ decisions come into play?

So sound off in the comments! Tell us about your past decisions when it came to upgrading your console or handheld repertoire (or perhaps new hardware for your PC).

Weekend Backlog: What are you playing? Mk. II

Saturday, April 7th, 2012

So, we did our first Weekend Backlog segment back in January — and I was thinking it’s long overdue for a return. If you aren’t familiar, it’s pretty simple: share with us the games you’ve reserved for the weekend — games you wouldn’t otherwise be able to manage during the busy week. So, in the comments below — share the games you’ll be playing this week, and feel free to elaborate on them as much as you like!

Click below to read the full segment!

Here are some of mine:

Journey is a two to three hour affair the first trip through if you’re considering the $15 asking price — an experience I found to be worth the extra cash. For others, be sure to pick it up whenever there’s a sale!

Dissidia 012 is a pick-up-and-play treasure trove for Final Fantasy fans. This Final Fantasy is fun for a few quick matches to get you out to sea, but with all the meticulous game mechanics beckoning you to keep sailing, it’s hard to make it back ashore.

Note to self: see if audience appreciates pirate imagery without encouraging them to pirate.

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Fifteen years ago…

Wednesday, February 1st, 2012

Yesterday was a big day for Final Fantasy, what with the release of Final Fantasy XIII-2 on North American shores. But it was a big day in another way — with Final Fantasy VII turning fifteen years old. The series’ first 3D entry on the PlayStation rocketed the series and the genre to a worldwide popularity unseen before that time. It was a terrific landmark for the series as a whole, and we’d like to celebrate this anniversary by asking you to share with us your memories of Final Fantasy VII.

Final Fantasy VII was my second Final Fantasy game after FFVI (or III on the SNES as it was known then), and I remember anxiously waiting in line to pick it up as soon as it was shipped in to our local retailer at a mall twenty miles away from where I lived. It was right when school started, when the summer heat started to lose it’s intensity and the cool and crisp sunny days of autumn were on the horizon.

The car ride home seemed to last forever (and then some when you have a new game you’re anxiously awaiting to jump into), but as soon as we were home, my shoes were slapping on the basement stairs to a little makeshift family room we had with a cold and bare cement floor and some old dusty furniture not nice enough for the main floor. I already had my PlayStation set up, and it took mere seconds to destroy the plastic wrapping around the game, opening the multi-disc case, and placing Disc 1 into the PlayStation with a surgeon’s precision.

The days after were spent completely enthralled in the game, and I vividly remember waking myself up at five in the morning to play the game before I went off to school. Our cafeteria discussions were always filled with game talk, and for many months after we would discuss our different materia combinations, our fascination with the story, and our amazement of cinematics that you could play during!

What I thought I’d do is dig up an old interview with Squaresoft staff on Final Fantasy VII, just for nostalgia’s sake. So in addition to that, please share your memories in the comments below!

Weekend Backlog: What are you playing?

Saturday, January 14th, 2012

I find myself sneaking in time for videogames every day of the workweek, but it’s when the weekend arrives that I truly put some respectable hours in. This is especially dedicated to tackling the backlog of games in my collection, as many gamers often wrestle with.

Today I’ve been delving back into the PC version of The Elder Scrolls V: Skyrim, unfinished after the modicum of hours I put into it before the Holidays came in full force. I’ve killed a handful of dragons to unlock a few shouts, but most of the main overarching quests have yet to see some fulfillment.

To balance the player character power fantasy style gameplay of Skyrim with a party and teamwork-focused RPG, I’ve jumped back into Tactics Ogre: Let Us Cling Together for the PSP. Anyone who’s played Final Fantasy Tactics will feel right at home with Tactics Ogre, being that development team Quest is responsible for both games. Without rambling on too much, the title is an excellent homage to the original game, with an upgraded script that will make any fan of Smith and Reeder happy. (You know who you are, bless you.)

Looks like someone’s devised a Lightning mod… I’ll forgo any “jokes” involving arrows and knees.

A sampling of Tactics Ogre: Let Us Cling Together‘s exemplary script.

The Final Fantasy series saw some action this week, with the release of the Final Fantasy XIII-2 demo on PSN and Xbox Live and Final Fantasy Origins for PSN. If you’ve had a chance to play either title, leave us a comment with your thoughts! Any other games sneaking into your weekend playlist? Tell us!

Happy Holidays from Final Fantasy Network!

Sunday, December 25th, 2011

Tis the season and so on, a time to enjoy the company of family and friends and acquaintances. Perhaps some long overdue time off from school or work (or whatever trappings keep you bustling throughout the year). It’s also a great time relax — to enjoy a Final Fantasy game or two perhaps.

2012 will be a very interesting for the franchise, what with Final Fantasy XIII-2 just over the bend and a Final Fantasy Type-0 localization to anticipate. (Let’s hope Theatrhythm joins their ranks.) And who knows, we might just get some Final Fantasy Versus XIII information along the way!

In the mean-time, tell us: what games are you playing this holiday? Gift or get any games as presents? Any unusual holiday videogame stories? Leave a comment below!

Have a great holiday season on behalf of the staff and community of Final Fantasy Network!

Final Fantasy XIII-2 QA Session!

Sunday, November 27th, 2011

As we’ve written before, we’ve played the first few chapters of Final Fantasy XIII-2 and we’re ready to answer your questions. Apologies, not everyone is represented here tonight, but we will be answering more of your questions tomorrow! Thanks to all our contributors and readers for the great questions!

Chrono Mizaki: Many previews, including one I read on Eurogamer, said that the game is a huge apology letter to the fans as they took many opinions (good and bad) on board when creating XIII-2. So in contrast to the original, how much open it is and how much it places on a player-driven narrative?

I don’t think it’s necessarily an “apology letter” to the fans as the team believes that Final Fantasy XIII (even with the critcisms laid against it) was successful at being the game they wanted to create. However, with the sequel, they have gone out of their way to incorporate player feedback into the development process.

As far as exploration and narrative, Final Fantasy XIII-2 is much more open than it’s predecessor. The Historia Crux will allow you to proceed through the game as you fit, and environments have been designed to avoid the general stuck-in-a-tube design some of XIII’s Cocoon locales feature.

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