Dissidia Final Fantasy NT Live Broadcast Event Announced OCTOBER 20TH, 2017 BY RAPTORCHAN
Final Fantasy XIV’s All Saints’ Wake to arrive on October 19OCTOBER 17TH, 2017 BY KAZUMA
The Bizarrely Executed First Two Chapters of Final Fantasy XIIIOCTOBER 13TH, 2017 BY ANDY
Final Fantasy IX: Still the Best Celebration of the Series to Date OCTOBER 12TH, 2017 BY TIM WILLERS
Final Fantasy III’s Cloud of Darkness is the latest to join Dissidia: Final Fantasy’s rosterOCTOBER 3RD, 2017 BY KAZUMA
Final Fantasy XIV Releases New Information and Screenshots for Patch 4.1: The Legend ReturnsSEPTEMBER 28TH, 2017 BY KAZUMA
New Character Artwork and Screenshots Released for the Secret of Mana RemakeSEPTEMBER 26TH, 2017 BY RAPTORCHAN
Final Fantasy XV’s Episode Ignis to Arrive December 2017SEPTEMBER 23RD, 2017 BY KAZUMA
Eorzean Symphony: Final Fantasy XIV Orchestral Full Arrangement Album [Blu-Ray] Now Available for Pre-orderSEPTEMBER 25TH, 2017 BY RAPTORCHAN
Noctis Joins Dissidia Final Fantasy NTSEPTEMBER 19TH, 2017 BY KAZUMA
Final Fantasy Explorers-Force Reveal Trailer and Pre-Registration SEPTEMBER 9TH, 2017 BY KAZUMA
Final Fantasy VIII’s Ultimecia is the latest to join Dissidia: Final Fantasy’s rosterSEPTEMBER 5TH, 2017 BY KAZUMA
Order Now: The Art & Design of Final Fantasy XV artbookSEPTEMBER 1ST, 2017 BY CHELSI
Dissidia Final Fantasy NT Arrives on January 30th, Ultimated Collector’s Edition Unveiled AUGUST 18TH, 2017 BY CHELSI
Distant Worlds IV - Dalmasca Estersand from Final Fantasy XII
(Up Next: Final Fantasy XII: The Zodiac Age - Eruyt Village)

4gamer chats up Yasumi Matsuno

April 27th, 2011 by Tony Garsow

Recently completing the PSP remake of Tactics Ogre, Square-Enix director Yasumi “Yazmat” Matsuno may be known to Final Fantasy fans for directing Final Fantasy Tactics and Final Fantasy XII prior to a hiatus. Japanese game journo site 4gamer recently posted a new interview with the creator of Ivalice, in which he divulges some of his personal influences and style, as well as commenting on some of the pressures of directing a mainline Final Fantasy title. NeoGAF member “FINALFANTASYDOG” provides some translations of the new interview, which you can read by following the link below.

Of interest is his comments about the production of Final Fantasy XII. He likens working on a mainline Final Fantasy title as development that is very “democratic” in the sense that many members of the development team pitch ideas to each other, and then a general group consensus moves certain design decisions forward. There was also a pressure to deliver a AAA title that will sell for millions, which is something that Matsuno had not previously undertaken. He cites that development at Quest (the studio he worked at before Square aquired them in 2002 and after he, Hiroshi Minagawa, and Akihiko Yoshida had left for Square) was more of a “kind dictatorship” implying that development on games had a strong top-down decision making structure that was less open to feedback from developers lower on the food chain.

■ Read 4gamer interview translations.
■ Read original article (Japanese).

Via: 4gamer

Tags: