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Yoshinori Kitase’s Kotaku Interview Reveals He Wants to Include More Player Feedback in Future Final Fantasy Titles

September 18th, 2017 by Raptorchan

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Kotaku had the chance to interview veteran Final Fantasy Producer Yoshinori Kitase, where they asked him about his experiences with mobile games, such as Mobius Final Fantasy, and if he had any plans to take those experiences to future Final Fantasy titles on consoles. He said that one of the experiences he would like to include in future titles is player feedback.

Yoshinori then explained that, for console games, it takes roughly two to three years to develop a single title. So when developers want to include player feedback they received on a previous title, it will take two or three years to show they listened and made improvements. In mobile titles, updates release monthly, allowing for the developers to include player feedback quicker. He also said that being able to implement feedback to get reactions faster keeps the developers motivated.

However, Yoshinori admits he’s not quite sure how to implement the idea.

“How to do that with a console game is another question that I would have to think of, but I do want to try to be able to have that conversation and maybe somehow get feedback while developing a console game in the future.”

The article goes on to say that Final Fantasy XV followed a similar route, with players being able to access demos, Episode Duscae and Platinum, for FFXV to test the game and provide feedback before the game’s launch in 2016. And even after the game’s release, Director Hajime Tabata and his development team continues even today to provide content and ask for feedback from their player base. It was this kind of communication between the dev team and the community that resulted in the updates for the dreaded Chapter 13.

Yoshinori also mentions that, despite mobile games being quite popular in Japan, he firmly believes Final Fantasy titles will continue to appear on consoles for quite some time. And that mobile and console titles will continue to thrive parallel to each other.

They also lightly discussed the graphical issues for FFV and FFVI on Steam and iOS; with the interviewer asking if it would be possible to release the original versions of the game on newer consoles, as North American gamers were not fans of the graphic updates. Yoshinori said he would keep that feedback in mind.

You can read the interview in full on Kotaku.

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