____________ / / / / / ========= / / / ===== / / / ====== _____ / / | |\ | /\ | / / __|__ | \| /^^\ |__ / / / / / / ____________ / / / / \__/ / / / ========= / / / ===== / / / ====== ___ __ / / /\ |\ | | /\ |_ \_/ / / /^^\ | \| | /^^\ __| | / / / / __ / / / / / / / / \__/ __________/ /_______ / \ | ======= ======= | | / / / \ | |/ / / \| / / / / / / / / / / __ ___ _____ __ __ / / /\ | | | | |_ / / /^^\ |__ | __|__ |__ __| / / | / | / | / |/ ASCII by Scythe Marshall I would like to thank Neokamek for his great GameShark Helper which helped me get most of the Ability formulas, sqpat and MalcolmMasher for getting some very detailed Zodiac Monster information, Goryus for his Battle List FAQ info, and AeroStar for his excellent Battle Mechanics Guide. This FAQ is under the name BoardFourSixNineFour because it is planned as the joint work of a number of contributors and to help raise the profile of the FFT Challenge Board: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=4694 -Overated overatedsan@excite.com =__=fft=__=fft=__=fft=__= || || === === === === === === == || TABLE OF CONTENTS || == === === === === === === || || =__=fft=__=fft=__=fft=__= I. FAQs [1.0] II. Walkthrough [2.0] Chapter One [2.1] Chapter Two [2.2] Chapter Three [2.3] Chapter Four [2.4] III. Classes and Abilities [3.0] Job Chart [3.jc] Reaction Abilities [3.ra] Support Abilities [3.sua] Movement Abilities [3.ma] IV. Equipment and Items [4.0] V. Zodiac Monsters [5.0] VI. Jump Chart and other Jump Stuff [6.0] VII. Strong Units [7.0] Special Character Set Ups [7.1] VIII. Secret Characters and Optional Areas [8.0] Quick Walkthrough [8.1] Deep Dungeon [8.2] Rare Battles [8.3] IX. Propositions [9.0] X. Brave and Faith [10.0] XI. Poaching Guide [11.0] XII. Scavenger Hunt [12.0] XIII. Links [13.0] XIV. Zodiac Compatibility [14.0] XV. Evasion [15.0] by MalcolmMasher XVI. FFT Online [16.0] XVII. Move-Find Item and Area Maps [17.0] Move-Find Item Table [17.ta] Story Battle Maps [17.1] Random Battle Maps [17.2] Side Quest Maps [17.3] XVIII. Story Analysis [18.0] Comical Summary [18.1] XIX. Monsters [19.0] _____________________________________________________________________________ ___ __ __ ___ ( _)( ) / \ / __) ) _)/__\( () )\__ \ (_) (_)(_)\___\(___/ I. FAQs [1.0] _____________________________________________________________________________ -- Your guide is big. How do I find stuff? -- Use ctrl + F to bring up a search box. Type in the word or phrase you want to find. Copy the brackets and the stuff inside of them to then paste it inside the find box to get to the desired section. -- What's the deal with evasion? -- Every character has natural physical evasion that makes it harder to hit them when attacking their front. Shields add evasion when units are attacked from the front or the sides. Basically try to attack people from the back or the sides to have a higher chance of succeeding with your attack. -- How many saves should I have? -- Often the game will let you save in a place that you cannot leave until you beat the battle. However sometimes you are not strong enough to beat the level and the game will not let you leave. Make sure you have multiple save files so you do not get trapped in any unbeatable predicaments. -- What's the deal with abilities? -- Every human unit has five different ability slots: Primary, Secondary, Reaction, Support, and Movement. The primary slot is determined by what job your character has. The rest of the abilities must be equipped. Secondary skill sets can be any primary from a another class. For example a Squire always has Basic Skill as a primary, but for another class to use a Basic Skill ability in battle they need to have it equipped as their secondary. Reaction abilities trigger in response to different actions performed on a unit and include things like Counter and Auto Potion. Support abilities allow you to equip different equipment or strengthen your stats. Movement abilities increase your movement range or give you a movement bonus like Move HP-Up. -- What do Brave and Faith do? -- Brave affects how often your reaction abilities trigger and how much damage you deal with your fists. Reaction abilities trigger Brave % of the time. Fist damage is [Brave*Physical Attack]*Physical Attack. If your Brave goes below 10 you turn into a chicken. Faith determines how much damage your spells deal and how often your spells succeed. Higher Faith means more damage and a higher success rate for your spells. High Faith also means you take more magic damage and are more vulnerable to enemy spells. Check out section ten for more Brave and Faith information. -- How do Males and Females Differ? -- Every generic unit starts with two available classes: Squire and Chemist. Getting enough Job Points (JP) as a Squire unlocks certain jobs and getting enough JP as a Chemist unlocks other jobs. The jobs that Squire unlocks tend to be more physical and the jobs that being a Chemist unlocks are mainly magical. Females naturally have a better Magic Attack stat and more MP while Males naturally have a better Physical Attack stat and more HP. Generally males are better at the jobs Squire unlocks and Females are better at the jobs being a Chemist unlocks. Good Faith is also very important in being effective at the jobs Chemist unlocks. -- What is PA, MA, and Speed and what do they do? -- PA is your physical attack stat, MA is your magical attack stat, and Speed determines how often your character gets a turn. Greater PA makes your attacks stronger and greater MA makes your spells stronger. Unlike most Final Fantasy games, leveling up does very little to increase your stats until you get that coveted Speed, PA, or MA point. MA and PA increase differently in different classes. Some classes have naturally high MA (Wizard) and naturally high PA (Knight). For average Speed Growth you can get Speed Points at these levels: Level 18 - 7 Speed Level 35 - 8 Speed Level 52 - 9 Speed Level 69 - 10 Speed Level 86 - 11 Speed -- What is Area of Effect? -- Area of effect is how much of an area a skill or spell covers. In the game a typical listing is 2 Vertical 1. That means the skill covers the area denoted in the '2' (see chart below) and has a vertical tolerance of 1. So a spell with 2 can hit up to five squares: X XXX X However if the vertical tolerance is only 1 that means if the middle of the target is at 5 Height, then it will only target panels next to it if they are 4, 4.5, 5, 5.5, and 6 Height since 5 + 1 = 6 and 5 - 1 = 4. 1 - - - - - - - - - - - - - - - - - - - - - - - - X - - - - - - - - - - - - - - - - - - - - - - - - 2 - - - - - - - - - - - - - - - - - X - - - - - X X X - - - - - X - - - - - - - - - - - - - - - - - 3 - - - - - - - - - - X - - - - - X X X - - - X X X X X - - - X X X - - - - - X - - - - - - - - - - 4 - - - X - - - - - X X X - - - X X X X X - X X X X X X X - X X X X X - - - X X X - - - - - X - - - 8 - - - - - - - - - - - X X X X X X X X - - - - - - - - - - - (Punch Art's Earth Slash and Draw Out's Kiku only, can go in one of four directions) -- What is the AT Menu? How can I tell who gets to go when? -- During battle, before hitting circle to select which action you are going to do press right. That brings up the AT menu and tells you if you select that action when the action is going to be performed. This is useful for magic spells since they do not occur instantly. Check the AT to make sure the spell will resolve before the unit you are targeting gets a chance to move out of the way. The AT menu can also be brought up by hitting triangle during battle. -- How does the battle flow and what are CT, Clockticks and CTR? -- CT is a very prominent stat listed below HP and MP in battle. When a unit reaches 100 CT they get a turn. So what determines CT? Speed and Clockticks. The Speed stat can be found in the status menu, a Clocktick is far more nebulous. A Clocktick is the Final Fantasy Tactics measure of time but cannot be measured in a standard way. Basically every Clocktick, every unit gains Speed points to their CT. If a unit has 10 Speed, after 1 clocktick they have 10 CT. After 10 Clockticks they have 100 CT and get a turn. CTR is shorthand for Clockticks 'til resolution. That stat tells you how long it takes for a spell to resolve. If a spell has 2 CTR then it takes two clockticks for the spell to resolve. CTR is determined by dividing 100 by the speed number found in the ability menus. If a spell has higher speed then it has a lower CTR and thus resolves faster. For a better explanation of all this, read "Aaditya Rangan's Theory of Gameflow" section located in Aerostar's Battle Mechanics Guide: http://www.fftactics.net/fftmech/fftmech52.txt ______________________________________________________________________________ _ _ __ __ _ _ ____ _ _ ___ __ _ _ __ _ _ ( \/\/ )( ) ( ) ( ) )(_ _)( )( )( ,) / \( )( )/ _)( )( ) \ / /__\ )(__ ) \ )( )__( ) \( () ))()(( (/\ )__( \/\/ (_)(_)(____)(_)\_)(__) (_)(_)(_)\_)\__/ \__/ \__/(_)(_) II. Walkthrough [2.0] ______________________________________________________________________________ A warrior takes sword in hand, clasping a gem to his heart. Engraving vanishing memories into the sword, He places finally honed skills into the stone. Spoken from the sword, handed down from the stone... Now the story can be told... SQUARE PRESENTS The "Zodiac Brave Story" The story begins with a historian talking about the past; a past you are about to live. He tells of a tale well known in this world of Ivalice but hints that there is more to this story. A young man named Ramza Beoulve is the true hero... This Walkthrough has two sections for each battle. The first part is more general. It tell you which enemies you will fight, what to look out for, and what skills to use. The second part is much more detailed. In the 'Overated Holds Your Hand' part I tell you how to make your party and what to do in battles to beat the game. If you intend on the following the Overated Holds Your Hand section, choose January 1st as your birthday. At the beginning of every Chapter I will explain a few basic strategies that can be used in any battle. In addition to what I tell you for each specific battle try to keep these general strategies in mind. After picking a name for the hero, you are prompted to chose a birth date. The date you choose will determine your Zodiac symbol. Almost every battle action can be strengthened or weakened by Zodiac Combatibility. Some symbols are more popular than others because they give you certain compatibilities with different enemies, but any symbol can beat the game. See the Zodiac Compatibility section for more details. ~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ //\\ Orbonne Monastery //\\ ~~~~~~~~~~~~~~~~~~~~~~~ ============================= ~~~~~~~~~~~~~~~~~~~~~~~~ Things to Learn... 1.) How to tell the movement range of units 2.) What the AT does and how it works 3.) Attacking from the side and back leads to a higher % of success The hero Ramza is a mercenary defending a princess. This battle is very easy and almost impossible to lose (I once got a draw but that is another story). Take the time to familiarize yourself with the controls: X - cancel Circle - confirm Triangle - bring up Menu Square - highlight the teams and allow you to move the camera L1 - rotate camera left R1 - rotate camera right L2 - zoom camera in or out R2 - tilt camera up or down Select - gives helpful description The first thing you should do is hit X. Now you will be free to move the cursor around the battle field. Place the cursor over someone's head and hit X. The blue is how far the unit can move. Press Triangle to bring up the Menu. -- Menu -- AT - Active Turn list. This list shows in what order the units in battle will go in and when charged actions will resolve. Enemies are listed in red. Unit List - List of units that allows you to more easily see their equipment and abilities. Option - Brings up an option menu. Worth looking at after you get a few battles of experience. The AT is a very useful list. Check it often to plan your up coming attacks. Spend the rest of the battle doing what you want. This is like an exhibition battle where you can familiarize yourself with the various menus, like the command menu: -- Command Menu -- Move - Moves the unit. Act - Select which action to perform and then on whom to use it on. Wait - Conserve CT. A Move and Act uses 100 CT, a Move or Act uses 80 CT and Wait uses 60 CT. Status - Examine unit equips and abilities. Auto Battle - Set a unit to one of the various Auto-battle options. /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/ /C/H/A/P/T/E/R/O/N/E/ /C/H/A/P/T/E/R/O/N/E/ /C/H/A/P/T/E/R/O/N/E/ /C/H/A/P/T/E/R/O/N/E/ /C/H/A/P/T/E/R/O/N/E/ /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/ [2.1] -- Control + F -- Gariland [2.1a] Mandalia Plains [2.1b] Sweegy Woods [2.1c] Dorter Trade City [2.1d] Sand Rat Cellar [2.1e] Thieves Fort [2.1f] Lenalia Plateau [2.1g] Fovoham Plains Windmill Shed [2.1h] Fort Zeakden [2.1i] __________________ ||| Strategies ||| __________________ / Operate as a Team \ Have your units actions be coordinated. Try to gang up on specific enemies and eliminate them one at a time. Dealing fatal damage to one unit is a much more effective way of winning the battle than hurting each enemy unit a little. / Bring Healing \ Your ability to heal and revive units gives you a major advantage over the AI, exploit it. Most of the time when an enemy unit is KO'ed it is dead for good. Your party on the other hand should be able to heal and revive units with at least one and preferably two different characters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1a] //\\ Gariland //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Things to Learn \\ 1.) When an enemy loses all HP it collapses. When the counter reaches 0 it permanently dies. 2. ) When the battle has been decided, have units not working on killing the remaining enemies beat on each other (to get JP and experience). // Height Map \\ A B C D E F G H I J =========================================== 1 ] 30 25 10 10 10 10 20 xXx 20 20 2 ] 30 25 20 10 20 40 20 20 20 20 3 ] 25 25 20 10 20 70 80 20 10 10 4 ] 20 xXx 20 10 20 80 80 20 10 20 5 ] 10 20 20 20 20 70 70 10 10 20 6 ] 10 20 20 20 20 20 20 20 10 20 7 ] 50 40 20 10 10 20 70 80 10 20 8 ] 70 70 20 10 10 20 80 80 20 20 9 ] 80 80 20 20 10 20 70 70 20 10 10] 80 70 20 20 10 40 50 30 20 10 11] 10 20 20 20 10 20 10 10 10 10 12] 20 20 10 10 10 20 20 20 20 10 13] 25 25 20 25 25 20 20 75 80 75 14] 30 25 20 10 10 40 60 85 100 85 15] 30 25 10 10 10 40 70 85 90 85 ___________________________________________ 10: 1.0 Height, 15: 1.5 Height, etc xXx: Unable to target or stand on panel // Starting Grid \\ F 12 G 12 C 13 D 13 E 13 F 13 G 13 C 14 // Guest Starting Position \\ Delita starts on B 13 // Enemy Starting Positions \\ C 5: Male Chemist E 5: Male Squire D 6: Male Squire G 4: Female Squire I 2: Male Squire // Move-Find Item \\ None (there are some but you do not have Move-Find Item for this battle) // Terrain Map \\ A B C D E F G H I J =========================================== 1 ] H H W W W W H xXx H H 1 ] H H H W C C C C H H 1 ] H H C W D G D C W W 1 ] H xXx C W C G G C W C 1 ] W C C K C G G W W C 1 ] W C C K C C C C W C 1 ] C D C W W D G G W C 1 ] G G C W W C G G C C 1 ] G G C C W D G G D W 1 ] G G C C W D D C C W 1 ] C C C C W C W W W W 1 ] H C W W W H H H C W 1 ] H H C K K H H G G G 1 ] H H C W W D D G G G 1 ] H H W W W D D G G G ___________________________________________ P - Pitfall (Natural Surface, Wasteland, Road) W - Water Ball (Waterway, River, Lake, Sea, Waterfall) H - Hell Ivy (Grassland, Thicket, Water planet, Ivy) C - Carve Model (Gravel, Stone floor, Stone wall, Mud wall, Tombstone) L - Local Quake (Rocky cliff, Lava rocks) K - Kamaitachi (Book, Tree, Brick, Bridge, Furniture, Iron plate, Moss, Coffin) D - Demon Fire (Wooden floor, Rug, Box, Stairs, Deck) Q - Quicksand (Swamp, Marsh, Poisoned marsh) S - Sand Storm (Sand area, Stalactite, Salt) B - Blizzard (Snow Ice) G - Gusty Wind (Roof, Sky, Chimney) A - Lava Ball (Lava, Machine) xXx - Unable to target or stand on panel -- Controls for Choosing Your Party -- Circle - Place/Remove Unit Square - Brings up unit Status menu Triangle - Put cursor over an enemy and hit Triangle to Bring the unit's description to the top of the screen. R1 - Cycle through the units L1 - Cycle through the units Start - Begin the battle Select - Help There is not much to be concerned with in this battle. The enemy consists of four Squires and a Chemist. While the Chemist can be annoying, you outnumber the enemy six to five and Delita and Ramza are stronger than the average Squire. Use Potions and Wish to replenish your health. Concentrate your attacks on ganging up and killing units--the enemy has no way to revive them-- while keeping your units within range so they can be healed. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ The first battle puts you in command of the standard five units. Ramza is mandatory in all story battles but the rest of the party is yours to choose. Pick wisely as these units will become the backbone of your army. Take the Females with the two highest Faiths, a Male with the highest Brave and a Chemist. Place them such: Starting Grid: X XXXXX XX Place Your Units: X XXCFR FM F - Female Units C - Chemist M - Male Unit R - Ramza In my case, the two female units happened to be Squires who have one additional movement range then Chemists. The Female and Male units on the left will travel together and go forward, up the house and double team the Squire marked 'U' on the map. Move both the Male and Female unit as far up onto the roof of the house as you can and attack the U on your first turn if you can. Have Ramza attack the 'S' Squire who just attacked Delita. Move the other Female Unit behind Ramza and wait, facing west. Move the Chemist to the left of the second Female Unit and heal Delita with a Potion. Hopefully on Delita's next turn he will kill a Squire. With your next round of attacks, focus on killing the U Squire on the house with the two nearby units. If the S Squire did not die, take its back with your Female unit and attack. By now the battle should be well within hand. Ramza and Delita will combine to finish off the S enemy and your Chemist should heal the most damaged unit (probably the Male Unit). With your third round of attacks, finish off the U Squire, heal your most hurt unit with the Chemist and have Ramza and the Female Unit either retreat (if hurt) or work on dispatching another unit. By now you have the enemy outnumbered six to three. I led you to the water hole, now drink. --- :__: Between Battles :__: Ah, the world map. Hit Triangle to bring up the menu and go to the Data option to save your game. The Brave Story lets you look at character bios and review some tasks that you have done. The Formation Menu lets you outfit your units, teach and equip new abilities on them, and change jobs. Most blue circles on the map are towns. In town you can buy items and equipment from shops, check the bar for the latest rumors or go to the soldier office to hire a new unit. Different towns sell different equipment. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ The two Female Units with the best Faith and the male with the best Brave are the only generic units you need to concern yourself with outfitting. To make things easier, I will call the male unit Zach and the female units Annette and Laura. Correspond these names to the units that you choose. Go to the Formation Menu and unequip everything from the units you will not be using. Then go to the Order Unit option and order them by HP. Turn Annette and Laura into Chemists and have Ramza, Delita and Zach be Squires. If Ramza has over 200 JP, teach him Gained JP Up and equip it as a Support. Give Zach, Ramza and Delita Item secondary and the girls Basic Skill secondary. Make sure all of them have the Potion ability learned and have Ramza and one of the Chemist learn Phoenix Down. Go to the shop and buy about 15 or so Potions. Make sure all your Squires have a Broad Sword equipped and Annette has the Mythril Knife equipped. Unequip Battle Boots from Ramza and give them to Annette. Go to Mandalia Plains to start your battle. ~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1b] //\\ Mandalia Plains //\\ ~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~~ // Things to learn \\ 1.) Your healing abilities give you a huge advantage over the enemy 2.) Move hurt units out of enemy range // Height Map \\ A B C D E F G H I J K L =================================================== 1 ] 10 10 10 15 30 15 10 10 t50 10 10 10 2 ] t40 10 10 15 t50 20 40 10 10 10 20 t30 3 ] 10 10 t40 10 40 20 t60 15 15 15 10 10 4 ] 10 10 30 10 10 15 20 20 20 15 t40 10 5 ] t50 10 10 10 10 15 20 20 20 20 15 15 6 ] 05 05 05 05 t30 10 15 15 t35 t55 20 20 7 ] 00 00 00 00 t30 10 10 10 10 t40 20 20 8 ] t20 00 00 00 00 00 10 10 10 t40 t40 20 9 ] 10 t30 00 00 00 00 05 t30 10 10 10 30 10] 20 t45 t20 00 t25 t15 05 10 10 10 10 t40 11] 20 20 10 00 00 00 00 10 10 10 10 15 12] 20 20 10 00 t30 10 00 t20 t30 20 10 10 13] 20 20 10 00 00 00 00 00 t30 10 10 10 ___________________________________________________ 10 = 1 H, 15 = 1.5 H, etc. t - unable to stand on panels but it can be targetted // Starting Grid \\ D 1 F 1 G 1 H 1 D 2 F 2 H 2 // Guest Starting Position \\ Delita starts on H 3 Algus starts on C 9 // Enemy Starting Positions \\ C 8: Male Squire D 9: Male Thief H 10: Male Squire J 11: Male Squire L 9: Red Panther G 13: Male Squire // Move-Find Item \\ This map will be open after this battle. You can get the items found here later if you wish. Coordinates: High Brave, Low Brave L 1: Potion, Dagger H 5: Hi Potion, Broad Sword D 7: Eye Drop, Oak Staff H 13: Antidote, Rod !! Objective !! This battle begins with a question: choose to do you duty and destroy the Death Corps or save the man who is under attack. Choosing "1. Our duty is to destroy the Death Corps." will give you 10 additional Brave for the battle and 2 permanent Brave points. That choice would sort of go against the spirit of what your father told you to do on his deathbed though. If you choose "2. Saving him is our priority." and the man dies then you will lose the battle. \\ Enemy Party // The enemy consists of four Squires, a Thief and a Red Panther. Beware of attacking the Panther, as all monster have innate Counter. If he survives your attack he will Counter Brave % of the time with an attack of his own. The Panther also has the Poison Nail skill that can inflict Poison on your units. The Thief is slightly stronger than the rest of the enemy units but usually lacks any decent Steal Skills. The enemy possesses no healing. This battle is very easy. Focus on eliminating targets when they present themselves, heal frequently and move damaged units out of enemy range until they can be healed. ?? Units to Have, Skills to Use ?? Have all your units have Item as a secondary and you should have no problem with this battle. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: X XXX X X X Place Your Units: Z LXX A R X A - Annette L - Laura Z - Zach R - Ramza This battle is very easy. The only bit of strategy I can offer you is to place Annette as recommended and give her Battle Boots. That allows her to heal Algus on her first turn. Play the battle conservatively and you should have no problem. Have the Chemist heal anyone who is hurt on their turns. --- :__: Between Battles :__: Save your game and move Ramza to Igros Castle. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ If Delita has enough Squire JP, 200, learn Move +1 and equip it. Change him into a Knight. Give Algus Item secondary. If Zach, Laura, or Annette have 200 Squire JP teach, equip Gained JP up. Zach, Ramza, and Algus are still Squires; Delita is a Knight and Annette and Laura are Chemists. Time to outfit this group. Go to the store and buy enough Potions so that you have around 25. Buy Delita a Long Sword, a Escutcheon, a Bronze Helmet, and a Linen Cuirass. Buy Ramza and Zach Long Swords. Sell some of your unused stuff so that you can buy a pair of Battle Boots for Delita. Give Zach, Ramza and Delita your three pairs of Battle Boots (remove Algus's pair). Move your party to Gariland Magic City. There is a 50% chance or so that passing over a green dot, in this case Mandalia Plains, will give you a random battle. If you get the battle, fighting it should not be that hard and will give you some helpful JP and experience. If you do not want to do the battle do a soft reset. At Gariland Magic City, sell your unused equipment and your Holy Water. Buy Feather Hats for Ramza, Zach, Laura and Annette and Leather Outfits for Laura and Annette. Go to Sweegy Woods for the next battle. --- ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.1c] //\\ Sweegy Woods //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ // Things to Learn \\ 1.) Monsters can have good front evade (C-EV) but have no side or back evade. 2.) If one of your guest loses all their HP, they cannot die permanently. // Height Map \\ A B C D E F G H I J K L =================================================== 1 ] 35 35 25 20 20 20 15 10 30 40 45 45 d1 2 ] 30t180 25 25 25 25 15 10 15 35 35 40 d1 3 ] 25 25 25 25 30 30 25 10 10t170 30 20 d1 d1 4 ] 15 20 20 25 30 30 30 10 10 10 20 15 d1 d1 d1 5 ] 10 20 20 25 25 30 25 10 20 10 20 10 d1 d1 d1 d1 6 ] 20t170 20 15 20 10 10 10 10 10 20 15 d1 d1 d1 d1 d1 7 ] 20 20 20 10 20 10 20 10 10 15 20 30 d1 d1 d1 d1 8 ] 40 20 25 25 20 10 10 10 10 15 30 35 d1 d1 d1 d1 9 ] 30 30 30 30 25 25 10 10 45 45 45 45 d1 d1 10] 25 30t180 30 30 25 10 30 45 50t200 50 d1 11] 25 35 35 35 30 10 15 25 45 50 50 50 d1 ___________________________________________________ 10 = 1 H, 15 = 1.5 H, etc. t - unable to stand on panel but able to target d1 - depth I water (refers to coordinates listed above) // Starting Grid \\ D 2 E 2 F 2 C 3 D 3 E 3 F 3 G 3 D 4 E 4 F 4 // Guest Starting Position \\ Delita starts on C 2 Algus starts on G 2 // Enemy Starting Positions \\ E 9: Black Goblin D 10: Bomb H 10: Red Panther J 10: Goblin G 11: Goblin I 11: Bomb // Move-Find Item \\ This map will be open after this battle. You can get the items found here later if you wish. Coordinates: High Brave, Low Brave B 1: Echo Grass, Bow Gun J 2: Phoenix Down, Escutcheon L 6: Potion, Leather Helmet G 7: Hi Potion, Leather Hat !! Objective !! Defeat All Enemies -- Battle Difficulty -- Easy \\ Enemy Party // ~~ Two Bombs ~~ 3 Move 3 Jump 10% C Ev Innate: Float, Cannot Enter Water, Absorb Fire, Half Ice, Weak to Water Slow, poor movement range and are weak to water elemental. Beware, if damaged down to low levels the can use Self Destruct, an area explosion that damages units by HP minus HP lost. ~~ Two Goblins ~~ 3 Move 3 Jump 18% C Ev - Innate: Weak to Ice Slow and not very strong. Have Tackle and Eye Gouge (inflicts darkness). Darkness is not a troublesome status in this battle because all it does is double the evade of targets, so side and back attacks on monsters are still 100%. ~~ Black Goblin ~~ 3 Move 3 Jump 20% C Ev - Innate: Weak to Ice Slow and poor movement range. Has the Turn Punch ability that can hit more than one target (and up to four). Turn Punch: X XGX X G - Black Goblin X - Squares Goblin can hit with one Turn Punch ~~ Red Panther ~~ 4 Move 4 Jump 23% C Ev - Innate: Ignore Height, Cannot Enter Water Good Mobility and decent speed. Can use Poison Nail to inflict units with poison. ^^ Be Wary of... ^^ The Bombs Self Destruct technique. A hurt Bomb can explode and deal damage equal to the amount that it lost in a wide area. A 50 HP bomb that has only 5 HP left can self destruct and hurt all nearby units for 45 damage each. ?? Units to Have, Skills to Use ?? Bring a some people with Potion and Phoenix Down learned and you should have no problem with this battle. Goblins are weak to Ice. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXX XXXXX XXX Place Your Units: XXX XALXX ZRX Z - Zach, R - Ramza, L - Laura, A - Annette Move Ramza four squares forward and attack the Black Goblin. Move Zach five squares forward and attack the side of the Black Goblin. If Ramza's attack hit then the Black Goblin is dead by now. If the Goblin countered on Ramza's or Zach's attacks have Laura heal them. If not have her attack Delita's back and have Annette move forward three spaces and heal Delita. On Ramza's second turn finish off the Black Goblin or take the Red Panther's back and attack it. Have Zach attack the Red Panther and have Laura heal Zach. Have Annette move forward three squares and kill the panther. So now it is four monsters to the six of you guys. Kill the Bomb on your next turn and Algus will probably be overwhelmed by now. Do not worry though because when guests collapse, they can not die permanently. Heal your damage when you get hurt and wipe out the rest of the monsters. --- Put your cursor on Sweegy Woods and hit select. That's as close to a moogle as you will find in this game. What happened to the moogles? As MalcolmMasher once said those Red Panthers don't like water yet they still hang around the swamp... ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Teach Delita (if he hasn't learned it by now) and Algus Move +1 and equip those abilities. Teach Ramza Yell. Make sure both Annette and Laura have Gained JP Up. Turn Annette into a Wizard with Item secondary and give her Ramza's Battle Boots. Have her learn Bolt. By now you might be wondering, hey Overated what's with all the pussy jobs? Why can't everyone be a Wizard/Knight/Monk etc? Well some of the most useful abilities are available early on. Some would argue that Auto Potion, the Chemist reaction ability, is the best in the game. Patience Grasshopper, you will one day become powerful. Maybe even a Ninja awaits you... --- ~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~ [2.1d] //\\ Dorter Trade City //\\ ~~~~~~~~~~~~~~~~~~~~~~~~ ============================= ~~~~~~~~~~~~~~~~~~~~~~~ // Things to Learn \\ 1.) You can check the AT to see when and where spells are going to resolve 2.) Before selecting a spell or other charged action, hit right to see where in the AT it will resolve // Height Map \\ A B C D E F G H I J =========================================== 1 ] 15 20 25 25 50 90 90 110 140 160 2 ] 15 20 20 25 <80 90 90 130 140 170 3 ] 10 20 20 20 <80 90 90<140 150 160 1d 4 ] 10 10 25 25 110 90 90<140 150 160 1d 5 ] 10 10 30 30 <80 90 70 90 90 100 6 ] 60 50 30 30 30 30 50 80 80 100 v v 7 ] 60 70 30 30 30 30 30 30 30 30 8 ] 30 30 30 30 30 30 30 30 30 30 9 ] 30 30 30 70 70 60 50 50 30 30 ^ ^ 10] 30 30 30 <80 90 90 90 100 80 80 11] 30 30 30 <80 90 90 80 80 90 90 12] 30 25 25 100 90 90 80 80 70 60 13] 30 20 20 35 35 80 80 100 40 40 14] 15 20 20 20 10 15 15 20 20 20 d1 15] 15 15 15 10 10 10 15 15 15 10 d1 d1 d1 d1 16] 10 10 10 10 10 10 10 10 10 10 d1 d1 d1 d1 d1 d1 d1 d1 d1 d1 ___________________________________________ 10 = 1 H, 15 = 1.5 H, etc. 1d = depth I water < or > or ^ or v panel slopes in that direction // Starting Grid \\ Ramza always starts on C 3 A 1 B 1 C 1 D 1 E 1 A 2 B 2 C 2 D 2 // Guest Starting Position \\ Delita starts on D 3 Algus starts on B 3 // Enemy Starting Positions \\ J 2: Male Archer J 12: Male Wizard I 12: Male Archer B 13: Male Wizard C 12: Male Knight I 9: Male Archer // Move-Find Item \\ This will be your only chance to get these items here, but you can buy these items in stores at some point in the game. Coordinates: High Brave, Low Brave G 2: Echo Grass, Mythril Knife A 5: Antidote, Leather Armor E 13: Eye Drop, Clothes H 15: Phoenix Down, Long Sword !! Objective !! Defeat All Enemies -- Battle Difficulty -- Average \\ Enemy Party // The enemy consists of a Knight, two Wizards and three Archers. This is generally regarded as the first challenging battle. Male Knight - A strong fighter with evade. Sometimes has Item as a secondary and deals strong physical attacks. Two Male Wizards - Very annoying. These guys are your biggest threats. Bolt is strengthened by the rain. Three Male Archers - The highest Archer can attack you from the beginning of the battle. For some reason Delita and Algus always have a personal grudge against this guy and like to run up to this Archer and attack him. On the plus side one of the Archers forgot his bow. ^^ Be Wary of... ^^ The Wizards. Bolt is strengthened in this rain and Wizards are very powerful early in the game. ?? Units to Have, Skills to Use ?? Bring at least one person who knows Phoenix Down and a few who know Potion. Healing is a necessity as you will be taking damage before you even get a chance to move. Have a Wizard of your own with Bolt so you can deal some heavy damage to the enemy. Beware of the enemy Wizards and try to Bolt them before they Bolt you. Try to keep your units separated so that Bolt will not fry more than one of them. Send a unit with good movement or a ranged attack to finish off the high Archer so that Delita and Algus can get back into the other part of the battle. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXXX XXXX Place Your Units: XXXXZ XAXL L - Laura, A - Annette, Z - Zach It doesn't matter where you place Ramza as he will always start in the same position. Annette is going to earn her keep this battle. Have Laura heal whoever the enemy Archer targeted and move one square forward. Move Annette three spaces forward and if she can Charge Bolt on the Knight and Wizard. If she cannot just hit the Knight with Bolt. Bolt has an area affect so you can target the panel next to him and still hit him. Before hitting Circle and selecting Bolt, hit right to see where in the AT Bolt will resolve. Move Zach as far up the hill as you can and wait. Have Ramza Yell at Annette and wait. Have Zach take the highest Archer's side and Dash him. Dash may do less damage than a normal attack but has a 50% chance of knocking said Archer off the cliff, thus doing more damage. Have Ramza Yell Annette up again and wait. Now it's Annette's turn. She will have some sort of spell charged on her. Unless you have horrible luck (best compatability with the enemy Wizard), Annette will survive the spell. Have Annette charge Bolt on the Wizard and Knight (killing them both) and have her move two spaces forward to the seven height piece. Move Laura one square forward and one right and heal Annette with a Potion. Move Annette back one space and one to the right and have her wait. If the Knight survived the two Bolt spells, have Ramza finish him off with his next turn. If the Knight is already dead Yell at Annette. If the Archer was knocked off the hill, move Zach down the hill. If not attack the Archer again. Laura should heal the most damaged unit and wait. Now it's Annette's turn. Move and target the last enemy Wizard with Bolt, thus killing him. The battle is practically over by now as the most serious enemy targets have been eliminated. Wipe up the rest of those Death Corps scum. --- :__: Between Battles :__: Restock in Dorter Trade City before moving onto Sand Rat Cellar. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Teach Ramza and Zach Move +1 and equip it. Teach Laura Protect and equip White Magic as a secondary. Change Ramza into a Chemist and give him Guts as a secondary. Equip a Linen Robe on Annette and an Iron Sword on Zach. At the store, buy enough Potions to give you around 25. Buy a Leather Outfit for Zach and Battle Boots for Ramza and Laura. Buy a Feather Hat and a Leather Outfit for Algus and a Rod for Laura. Time for some Sand R-a-a-a-ts. --- ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.1e] //\\ Sand Rat Cellar //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ // Things to Learn \\ 1.) The game will often split up your squad at the beginning of battle. // Height Map \\ A B C D E F G H I J =========================================== 1 ] 30 20 20 15 05 00 t80 30 45 50 2 ] 25 05 05 00 00 00 10 25 25t100 3 ] 00 00 00 00 00 00 05 15 25 40 4 ] 00 00 00 00 00 00 00 05 25 30 5 ] t60 00 t70 55 00 t60 00 05 15 25 6 ] 00 00 00 t60 00 00 00 05 15 20 7 ] 00 00 20 t60 70 65 00 05 05 20 8 ] 00 00 00 00 00 t80 00 00 00 30 9 ] 00 00 00 00 00 t90 00 00 05 40 u00 10] 00 00 00 00 00 t80 00 00 15 40 11] 00 00 00 00 00 65 00 00 20 30 ____________________________________________ 10 = 1 H, 15 = 1.5 H, etc. t - unable to stand on panel buy able to target panel u - two panels of different height located here, u is the underneath panel // Starting Grid \\ Party 1 D 1 E 1 F 1 H 1 F 2 G 2 H 2 Party 2 J 4 I 5 J 5 I 6 J 6 I 7 J 7 // Guest Starting Position \\ Delita starts on E 2 Algus starts on J 8 // Enemy Starting Positions \\ B 6: Male Monk B 9: Male Monk C 8: Male Knight C 10: Male Archer D 9: Male Knight E 11: Male Knight // Move-Find Item \\ This will be your only chance to get these items here, but you can buy these items in stores at some point in the game. Coordinates: High Brave, Low Brave J 11: Eye Drop, Leather Outfit C 7: Hi Potion, Feather Hat A 11: Antidote, Linen Cuirass E 6: Potion, Bronze Helmet !! Objective !! Defeat All Enemies -- Battle Difficulty -- Easy \\ Enemy Party // One Male Archer - His shots can arc over his own units and the awkward terrain to hit your units from unexpected places. Two Male Monks - The only skill they are likely to know is Spin Fist, which allows them to attack all the panels adjacent to them in one attack. To calculate their fist damage it is [PA*Brave/100], truncate after the decimal point, then take that number and multiply it by PA. For example if they have 10 PA and 55 Brave: [10*.55]= [5.5] (truncate) = 5 5*10 = 50 damage per punch Three Male Knights - They have shields so even from the side they can evade attacks. ^^ Be Wary of... ^^ Often an enemy or two will have Item as a secondary. Check for which units have it and try to eliminate these guys first so they cannot heal their side. ?? Units to Have, Skills to Use ?? Wizards are very good for this battle. They can stay outside of the house and target spells on the units inside of it. Protect (White Magic) is a good spell to use too. It lessens physical damage to two-thirds of normal damage and in this battle all the enemy can inflict is physical damage. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: 1st Squad XXX X XXX 2nd Squad XXXX XXX Place Your Units: 1st Squad ARX X XXX A - Annette, R - Ramza 2nd Squad XXXX ZLX Z - Zach, L - Laura This play by play will be pretty accurate but realize that the enemy randomly has Item secondary and this will effect what happens. Have Ramza Yell Annette and wait. Move Annette three units forward and one right and target the closest Monk with Bolt. Make Laura move forwards two squares and two squares to the left and charge Protect on her. Move Zach into the effect area of Protect and have him block the doorway. If a Knight is in front of you attack him. Move Ramza next to Annette and Yell at her. Move Annette onto the square between the tree and house and target an area where you can hit the most units. If Protect did not hit Zach, he'll probably be dead. Revive him with Laura's Phoenix Down and have her wait. Have Zach Potion himself and wait. Move Annette to the square where she can deal the most damage and have her cast Bolt. This will probably kill two or three units, thus putting you in the driver seat. This battle is essentially over when that Bolt resolves. Annette + Yell = ownage. --- :__: Between Battles :__: Head back to Igros Castle to continue the story. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ It is time to do a random battle and some minor leveling. Turn Annette into a Chemist with Black Magic secondary. That will mean Annette, Laura and Ramza are Chemists and Zach is a Squire. Turn a fifth generic unit into a Chemist and give him Algus's equipment. At the store buy enough Potions so that you have about 30. Buy two Ice Rods, an Oak Staff, Red Hoods for Laura and Annette and a Leather Vest for Ramza. Run into a random battle at Sweegy or Mandalia. Kill all the monsters except for one and the have your units attack and heal each other until Annette, Laura and Ramza enough JP to learn Auto Potion and get Zach enough JP for Accumulate. To check how much JP a unit has go to Status, hit circle, and hit circle again to see the JP menu. After the battle teach Ramza, Annette, and Laura Auto Potion and Equip it. Turn Annette and Laura into Wizards. Give them both Item secondary. Teach Annette Ice 2 and Laura Ice. Equip Ice Rod on both Annette and Laura and equip a Linen Robe on Annette. Make Ramza an Archer with Guts secondary. Change Zach to a Chemist and teach him Phoenix Down. Give him Basic Skill as a secondary. Reequip Algus's stuff that you gave to your generic for the random battle. Go to Igros and buy Ramza a Bow Gun, a Buckler and a Small Mantle. Head to the Thieves Fort for the next battle. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1f] //\\ Thieves Fort //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================= ~~~~~~~~~~~~~~~~~~~~~~~~~ // Things to Learn \\ 1.) Many battles can be beaten by defeating a certain unit. 2.) Charm can be gotten rid of by dealing damage to a Charmed unit. // Height Map \\ A B C D E F G H I J =========================================== 1 ] 20 20 20 20 20 20 20 20 20 20 d2 d2 d2 d2 d2 2 ] 20 20 20 20 20 20 20 20 20 20 d2 d2 d2 d2 d2 d2 3 ] 20 20 30 30 30 20 20 60 60 60 d2 d2 d1 d1 4 ] 20 20 50 50 50 25 25 60 60 60 d2 5 ] 20 35 50 50 50 35 35 60 60 60 d1 6 ] 20 35 50 50 50 45 45 70 60 60 d2 7 ] 20 20 30 40 55 55 45 70 60 40 d2 8 ] 20 20 20 40 65 65 35 130 60 30 d2 d2 v v 9 ] 20 60 90 90 110 110 120 130 45 20 d1 u30 10] 20 60 80 90 30 30 30 110 25 20 d1 11] 20 60 80 80 30 30 30 100 20 20 d1 d1 12] 20 20 20 20 20 20 20 20 20 20 d1 d1 d1 d1 d1 d1 d1 d1 d1 d1 ___________________________________________ 10 = 1 H, 15 = 1.5 H, etc. // Starting Grid \\ E 1 F 1 G 1 H 1 F 2 H 2 // Guest Starting Position \\ Delita starts on G 2 Algus starts on E 2 // Enemy Starting Positions \\ F 11: Miluda G 11: Female Priest D 10: Male Thief I 10: Male Thief G 8: Male Thief F 8: Female Priest // Move-Find Item \\ This will be your only chance to get these items here, but you can buy these items in stores at some point in the game. Coordinates: High Brave, Low Brave A 1: Phoenix Down, Long Bow I 11: Antidote, Flame Rod E 10: Echo Grass, White Staff You need someone with 4 Jump to reach this next coordinate: H 10: Eye Drop, Ice Rod !! Objective !! Defeat Miluda - You must deal fatal damage -- Battle Difficulty -- Average \\ Enemy Party // ~~ Miluda ~~ Virgo - 68 Brave - 58 Faith - Level 7 4 Move - 3 Jump - 6 Speed - 10 C Ev - 16 S Ev - 5 W Ev - 6 PA - 4 MA Battle Skill --- Weapon Guard Equip Change Move+1 Iron Sword Bronze Shield Iron Helmet Chain Mail Power Wrist Vulnerable to Berserk, Sleep, Poison, Slow, Stop, Don't Move, Blind, Faith, Innocent, Silence, Confusion, Don't Act A Knight with Weapon Guard, Miluda has good evade and high HP for this point in the game. She is aided by the two Priests who can heal her and Move +1. Try to attack her from her back as her evade will be significantly lower. Some of her equipment--Bronze Shield, Iron Helmet, Chain Mail, and Power Wrist-- is not available in stores yet but will be in the next Chapter. Steal Miluda's stuff if you want, but it is not worth the hassle. Two Priests These magi usually have Black Magic as a secondary. That makes them adept at both offensive attacks and defensive healing. Three Thieves Thieves are more of a speciality unit. Abilities like Steal and Secret Hunt are useful for getting equipment but they are not powerful fighters and can only equip Knives. They are more annoying than anything, especially when they have Steal Heart. ^^ Be Wary of... ^^ Miluda's excellent Knight range, her good evade and attack power. Keep your units spread or the Priests will punish you with Black Magic. The Thieves sometimes have Steal Heart but are not strong. ?? Units to Have, Skills to Use ?? Wizards with elemental rods are very powerful at this point. A Wizard with an Ice Rod casting Ice gets a 33% or so damage bonus. Ramza's Yell is very powerful at this point. The rain here strenghthens Lightning elemental spells. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXX X X Place Your Units: RXZX L A The enemy and guests go first as usual. One of the Priests will probably charge a Black Magic Spell on Laura. Your goal in the first set of actions is to take out at least one Thief and that Priest. Have Annette charge an Ice 2 on a Thief (sometimes two) and not move. Laura goes next. Move her next to the Priest so that the spell will resolve on both Laura and the enemy Priest (hoist by your own petard eh?). If the Thief will survive Annette's spell, charge Ice on it. If it will not survive the spell, smack the Priest with your Rod. Zach will wait without doing anything. Have Ramza move forward three squares and one to the right. Now it's 6 units to 4 in your favor. Zach gets to go again. Have him move forward one and right one square and heal Laura if she needs it. If she is unscathed, Accumulate and move forward one and right one. A Thief may Steal Heart Annette or Ariel. Should you get to control these treacherous wenches, launch an Ice 2 and Ice on Miluda. Remember to target multiple enemy units if possible. Next is Ramza. Try to undo the damage a Charmed unit has done--like killing a revived enemy unit--or hit the Charmed unit out of Charm or if no Charm has been performed shoot Miluda. Zach can heal a hurt ally, knock a unit out of Charm or simply Accumulate. Annette's and Laura's next round of spells and a Ramza attack will finish off Miluda. --- :__: Between Battles :__: Head back to Igros Castle, do the story stuff, and go to Gariland Magic City. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Equip an Iron Sword on Delita and give him Weapon Guard if he has enough JP for it. Go to the store and buy a Red Hood for Ramza and Zach. Buy a Leather Vest for Zach and Laura. Buy a few Phoenix Downs if you need them. Take a generic unit, make it a Chemist and give him some of your old equipment and Battle Boots. Teach him Phoenix Down if he does not know it. ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.1g] //\\ Lenalia Plateau //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ // Things to Learn \\ 1.) When you start a far distance from the enemy buff your stats before entering battle. // Height Map \\ A B C D E F G H I J K =============================================== 1 ] 20 20 20 20 20 30 20 20 20 20 20 d1 d1 d1 d1 d1 d1 d1 d1 2 ] 20 t40 20 20 20 20 20 30 20 20 20 d1 d1 d1 d1 d1 3 ] 20 20 20 20 20 20 20 40 25 20 20 d1 d1 d1 d1 d1 d1 4 ] 60 90 20 25 25 25 20 70 35 30 20 d1 d1 5 ] 60 85 70 60 35 25 25 85 35 35 20 d1 6 ] 55 55 70 40 40 35 65 90 50 50 25 7 ] 55 65 70 50 40 40 50 70 50 60 40 8 ] 75 80 75 65 50 50 70 90 50 65 30 9 ] 100 100 100 75 60 60 60 80 40 70 30 10] 85 90 95 85 65 50 45 85 25 20 20 d1 d1 11] 75 90 90 85 65 40 45 90 25 20 20 d1 d1 ___________________________________________________ 10 = 1 H, 15 = 1.5 H, etc. // Starting Grid \\ F 1 G 1 H 1 D 2 E 2 F 2 H 2 E 3 F 3 G 3 // Guest Starting Position \\ Delita starts on G 2 // Enemy Starting Positions \\ C 10: Miluda E 10: Male Wizard F 9: Female Knight F 11: Female Time Mage H 11: Male Wizard J 9: Female Knight // Move-Find Item \\ This map will be open after this battle. You can get the items found here later if you wish. Coordinates: High Brave, Low Brave G 5: Hi-Potion, Iron Helmet A 7: Eye Drop, Bronze Armor F 11: Antidote, Red Hood I 9: Potion, Buckler !! Objective !! Defeat Miluda -- You must deal fatal damage \\ Enemy Party // ~~ Miluda ~~ Virgo - 68 Brave - 58 Faith - Level 8 3 Move - 4 Jump - 6 Speed - 10 C Ev - 16 S Ev - 10/10 A Ev - 5 PA - 4 MA Battle Skill Punch Art/Item/(there are probably some other possibilities) Counter Equip Change Jump+1 Mythril Sword Bronze Shield Barbuta Chain Mail Power Wrist Vulnerable to Blind, Faith, Innocent, Silence, Berserk, Confusion, Don't Act, Sleep, Slow, Stop, Don't Move Basically the same fighter as Thieves Fort Miluda but with slightly better equipment. Be wary of attacking her at close range because of her Counter Reaction Ability. Two Wizards - Often have some level 2 spells. Powerful but Male so not as good as they could be. Time Mage - An annoying unit. Will Haste his allies or cast Slow or Don't Move on you. Two Knights - Female so not as strong as they could be but usually have some breaks. ^^ Be Wary of ^^ The enemy Wizards and Time Mage. The Time Mage can Haste allied units or Don't Move yours. These should be your major threats. Miluda has good evade and Defend so try to neutralize her help before focusing on her. ?? Units to Have, Skills to Use ?? It is still the time of Wizards. Wizards with elemental Rods are very effective at this time. Haste is also good. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXX XXX X XXX Place Your Units: XGX ZXX X ARL R - Ramza, A - Annette, L - Laura, Z - Zach, G - Generic Chemist While this set up leaves Annette vulnerable to a charged spell, it will draw the enemy into a vulnerable position. Laura's action will depend on how the enemy lines up. Move her into a position where she can target as many units as possible with Ice and Annette can back her up and charge an Ice 2 spell and redirect the spell charged on her for some fatal damage. Have Ramza Yell Annette and wait. Move Annette so she can redirect a spell onto some enemies (if she has one charged on her) and have her charge a spell to finish off a few units. Have Zach and your generic Chemist wait. At the end of this set of actions you should have two to four enemy units killed. Zach gets to go. Move and heal Annette if she needs it or move and Accumulate. Have the generic Chemist wait again. Only move and use this guy if someone is hurt or dead. After Delita goes, have Ramza finish kill a wounded target or, if none are available, Yell Laura. Annette gets another turn and later Laura. Have them charge spells to finish off the mages. If the mages are already dead, target Miluda. A few rounds of Ice or Ice 2 will end the battle. --- ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.1h] //\\ Fovoham Plains //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ // Things to Learn \\ 1.) Sword Skills are powerful // Height Map \\ A B C D E F G H =================================== 1 ] t40 40 40 30 30 35 40 40 2 ] t40t200t200t200 30 30 40 40 3 ] t40t200t200t200 40 25 30 35 4 ] t40t200t200t200 50 20 20 30 5 ] t70 115 115 115 60 20 20 25 v v 6 ] 70 70 70 70 70 30 20 20 7 ] 50 70 70 70 70 60 20 20 8 ] 50 50 70 70 60 50 15 15 9 ] t30 50 10 10 50 50 10 10 10] 00 00 00 00 00 05 10 10 ____________________________________ 10 = 1 H, 15 = 1.5 H, etc. // Starting Grid \\ E 1 F 1 G 1 H 1 F 2 H 2 // Guest Starting Position \\ Delita starts on G 2 // Enemy Starting Positions \\ F 9: Wiegraf D 6: Female Knight C 4: Female Monk G 10: Boco the Chocobo H 9: Female Knight // Move-Find Item \\ This will be your only chance to get these items here, but you can buy these items in stores at some point in the game. Coordinates: High Brave, Low Brave B 1: Hi-Potion E 5: Linen Robe H 10: Echo Grass C 9: Potion !! Objective !! Defeat Wiegraf -- Hurt him for 80% of his total HP -- Battle Difficulty -- Hard \\ Enemy Party // ~~ Wiegraf ~~ Virgo - 71 Brave - 64 Faith - Level 9 - White Knight 3 Move - 4 Jump - 6 Speed - 10 C Ev - 19 S Ev - 10/10 A Ev - 6 PA - 4 MA Holy Sword Charge/ (there are probably some other possibilities) Counter Gained Jp Up Jump+1 Mythril Sword Round Shield Barbuta Chain Mail Small Mantle Vulnerable to Don't Act, Poison, Slow, Stop, Don't Move, Blind, Faith, Innocent, Silence He uses deadly sword skills. Not only do the deal heavy damage and target areas but they inflict additional status effects like Stop, Death Sentence and even Dead. Boco the Chocobo - Not strong but he has great movement and Choco Cure. Him and Delita also seem to have a personal grudge. Knight - She has some break skills but is not very strong and starts too far away from your party to be much of a factor. Two Monks - Female Monks that are hindered by their femininity. They sometimes have Wave Fist which allows them to deal some long range damage. I have seen one of these wenches with Elemental once but that is rare. ^^ Be Wary of... ^^ It is weird how Wiegraf always travels with females. Anyway Wiegraf is the only threat in this battle but he is a major threat. He deal high damaging attacks with harsh status bonuses. ?? Units to Have, Skills to Use ?? Wizards man, Wizards. Oracles are good too because they can inflict status effects that Wiegraf is vulnerable to. Weapon Break works well too. Breaking Wiegraf's sword keeps him from using any of his Sword Skills. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXXX XX X Place Your Units: XXZAL XX R Have Ramza Yell Annette and wait. Have Laura move and target Wiegraf with Ice. Have Annette move and target Wiegraf with Ice 2. Zach will hit Delita with a Potion and wait. That should be the battle. If Wiegraf evades one of the spell have Ramza fire shoot an arrow at him and Annette charge another spell on him and run away. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~ [2.1i] //\\ Fort Zeakden //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================= ~~~~~~~~~~~~~~~~~~~~~~~~~ Things to Learn 1.) Males have more PA than Females, Females have more MA than Males. 2.) Auto Potion is an excellent reaction ability. ** Defeat Algus before two of Algus's turns to maintain the Brave you got at Mandalia Plains. ** !! Objective !! Defeat Algus -- You must deal fatal damage -- Battle Difficulty -- Average \\ Enemy Party // Algus - Weak attacker with a low damage bow that sometimes adds Darkness. He is strong defensively with high HP, a shield, Auto Potion and his bow allows him to hang back from the front line and still attack you. His secondary shifts and sometimes has Basic Skill, Item or Punch Art. Two Wizards - These females are very strong. There female MA and Ice spells are strengthened by the cold weather. Approach these units with caution. Three Knights - Male warriors. They are not most troublesome enemy but start far in front of the Wizards and will cut you down if you do not plan accordingly. ^^ Be Wary of ^^ The Wizards' spells. Ramza often has a high damage spell locked on him before he can move. If Ramza gets hit with such a spell try to redirect it onto an enemy. Notice that while the enemy usually does not have healing, Algus has Auto Potion and is capable of automatically restoring 30 HP when you damage him. ?? Units to Have, Skills to Use ?? Ice and Shiva are strengthened in this level. Wizards with Ice and Ice Rods dominate this level. If you can not dispatch Algus quickly, be able to neutralize the powerful enemy Wizards with strong offensive attacks, Silence Song, Shell or Auto Potion. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: 1st Squad XXXX XXXX XXX X 2nd Squad XXXX XXXX XXX X Place Your Units: XXXX RXXX XXX A A - Annette, Ramza always starts in the same place XXXZ XXXL XXX X L - Laura, Z - Zach There is a reason why I told you to learn Ice and Ice 2; the spell is strengthened in this winter level. Move Annette within four squares of Algus and charge an Ice 2 that will hit him. Ramza Yells at Annette and waits, unless he can move near Algus and redirect a Wizard's spell on him. Move Laura four squares towards Ramza and wait. Make Zach Accumulate and move behind Laura. Have Ramza Yell Annette and wait. Move Laura within four squares of Algus and charge Ice on him. Have Annette charge Ice 2 on him and run four squares away from Algus, hopefully behind some cover like another unit. Have Zach Accumulate and wait. When Annette's Ice 2 resolves Algus is no more. --- /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/ /C/H/A/P/T/E/R/T/W/O/ /C/H/A/P/T/E/R/T/W/O/ /C/H/A/P/T/E/R/T/W/O/ /C/H/A/P/T/E/R/T/W/O/ /C/H/A/P/T/E/R/T/W/O/ /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/ [2.2] -- Control + F -- Dorter Trade City [2.2a] Araguay Woods [2.2b] Zirekile Falls [2.2c] Zaland Fort City [2.2d] Bariaus Hill [2.2e] Zigolis Swamp [2.2f] Goug Machine City [2.2g] Bariaus Valley [2.2h] Golgorand Execution Site [2.2i] Lionel Castle [2.2j] Queklain [2.2k] __________________ ||| Strategies ||| __________________ / Buff Your Party \ Casting spells like Haste, Protect, Shell, Reraise, and other support magic will make it much harder for the enemy to kill you. Haste in particular gives your party a huge advantage. / Classes Greatly Alter Ability Strength \ I cannot stress this next bit of information enough: which class has the abilities equips makes a huge difference. Punch Arts is very weak unless it is in another class with good PA and Martial Arts. Summon Magic is much more powerful on a Wizard than any other class since it is MA based and Wizards have the best MA in the game. Yin-Yang Magic is good on almost any unit as long as they have high faith, etc. Try to understand what stats make determine the power of each skillset and tailor your units accordingly. The Classes and Abilities section has useful information for that purpose. --- :__: Between Battles :__: Save your game after Fort Zeakden. Agrias will sometimes start with the ability Hi-Potion learned in case you want to reset until she knows it. At Bars, Propositions are now available. Proposition allow you to send some of your excess units on trips for the chance to gain JP, gold, and rare treasures (which cannot be used but do offer a description in the Brave Story section). ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Add Rad, Alicia, and Lavian into your party. You will not use them, but you can always sell their equipment. Unequip all their stuff. Equip Item secondary and Battle Boots on Agrias and Gafgarion. --- ~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~ [2.2a] //\\ Dorter Trade City II //\\ ~~~~~~~~~~~~~~~~~~~~~~~ =============================== ~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat all enemies -- Battle Difficulty -- Easy \\ Enemy Party // Two Thieves - Not powerful but Steal Heart is annoying. Two Archers - They have the advantage of height so they are able launch attacks on you from near the beginning of the battle. Female so not as strong as they could be. Two Wizards - Have some level 2 spells. Keep your units spread apart to avoid excessive damage. ^^ Be Wary of ^^ Steal Heart. Keep your units from being too bunched and try to have your lower HP units hang back so Gaf and Agrias will soak up the damage. It would be very hard to have your party be wiped out by the enemy but they are capable of knocking out a unit or two. ?? Units to Have, Skills to Use ?? Gafgarion and Agrias. Haste and Wizards make this battle very easy. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXXX X XX Place Your Units: XZALX R XX If Laura or Annette have been hit by Steal Heart, have Ramza knock them out of Charm. If not Yell Annette up and wait. Annette and Laura should be able to kill at least two of the enemy. Prioritize the Wizards if they move into range, but if the do not go for who is available. Have Zach wait and Accumulate the whole battle unless someone is very injured or dead. This battle was over before it began. --- :__: Between Battles :__: Before moving to Araguay Woods to start the next battle, check out the new equipment. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Buy enough Potions so you have about 20 or so. Buy enough Hi-Potions so that you have around 15. Buy a pair of Spike Shoes. Buy two Oak Staffs. Go to the fitting room and buy Ramza a Headgear and a Leather Mantle. Equip Rad's Chain Vest. Turn Ramza into a Squire, Laura and Annette into Time Mages (Black Magic secondary) and leave Zach as a Chemist. Go into a random battle and level up enough to get Ramza enough JP for Cheer Up (it's a new Squire ability available only from Chapter 2 onwards), Zach enough for Auto Potion and Annette and Laura as much Time Mage JP as you can and Move+1 (spillover JP from Ramza's actions). Make sure that everyone reaches and is around level 8 by the end of the battle. Once you kill all but one enemy, a good leveling strategy is to have Ramza Yell, Zach Accumulate and heal himself and the mages attack Zach. Teach Laura and Annette Move+1 and equip it. Turn them into Summoners. At Dorter Trade City buy Annette a Thunder Rod and a Silk Robe. Equip a Red Hood and Battle Boots on her. Give Laura an Ice Rod, Red Hood, Silk Robe and Battle Boots. Give them both Black Magic secondary. At the store sell of your Potions and buy some more Hi Potions. From now on when Auto Potion activates you will use a Hi-Potion and restore 70 HP. Teach Ramza Cheer Up, change him into an Archer and give him Guts secondary. Cheer up is a great ability. It allows you to raise people brave by five per Cheer Up. For every four points you raise someone's Brave one point becomes permanent. Give Ramza a Bow Gun, Bronze Shield, Headgear, Chain Vest and Battle Boots. Turn Zach into a Knight. Teach him Auto Potion and equip it. Give him Basic Skill secondary. Have him equip the best available equipment and Battle Boots. He will only be a Knight long enough to get 200 JP so he can become a Monk. Move to Araguay Woods to start the next battle. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2b] //\\ Araguay Woods //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================= ~~~~~~~~~~~~~~~~~~~~~~~~~ Choose "2. Is he strong in a fight?" to make the objective save Boco. Choose "1. We must leave now." to make the objective defeat all enemies and lose 10 Brave, 2 permanent. !! Objective !! Save Boco / Defeat all enemies -- Battle Difficulty -- Very Easy \\ Enemy Party // 5 Red Goblins, 1 Black Goblin ^^ Be Wary of ^^ A Power Outage ?? Units to Have, Skills to Use ?? Gafgarion with Item secondary or Agrias with Item Secondary can beat this battle by themself. Goblins are weak to Ice. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXX XXXX Place Your Units: XXX RAZL R - Ramza, Z - Zach, A - Annette, L - Laura Choose "2. Is he strong in a fight?" to make the object save Boco. That makes the battle slightly harder but prevents you from losing Brave. Have Zach move forward five spaces and Accumulate. If Zach is unable to get a 100% hit on a Goblin make him Accumulate. Your goal is to get him 200 Knight JP so he can become a Monk. Have Ramza wait and yell at Annette. Move Annette five squares forward and wait. Laura can move and charge some Ice spells on Goblins for the rest of the battle. Have Ramza Yell at Annette again and move forward. Move Annette and have her charge and Ice 2 on the Black Goblin. If that does not kill him have someone else kill him as soon as you can. Finish up the battle and add Boco to your squad. --- ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Teach Ramza Concentrate and turn him into a Thief. Give him Battle Boots as an Accessory. Make Zach a Monk and give him Battle Boots Accessory. Unequip all of Gafgarion's equipment and secondary. Go to Zirekile to start the next battle. ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.2c] //\\ Zirekile Falls //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ Unequip all of Gafgarion's equipment and skills to make this battle even easier. !! Objective !! Save Ovelia -- Battle Difficulty -- Very Easy \\ Enemy Party // 5 male Knights, Gafgarion ^^ Be Wary of ^^ ... ?? Units to Have, Skills to Use ?? If you bring someone in the battle with an MP Restoring ability like Chakra and restore some of Ovelia's MP she will cast MBarrier again. @@ Miscellaneous @@ You can exploit a glitch in this battle. If you steal Gaf's equipment you get it twice--once when stealing it and once when he leaves. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXX XX Place Your Units: XRL AZ R - Ramza, Z - Zach, L - Laura, A - Annette This battle is so easy. Make sure Annette and Laura get 200 Summoner JP by the end of the battle. If Ramza has an extra turns, use Cheer Up. --- Move to Zaland Fort City to start the next battle. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Unequip all of Ovelia's equipment. Equip the Wizard Robe on Annette and the Triangle Hat on Laura. Equip Spike Shoes on Agrias. Teach Annette Ramuh and teach Laura Shiva. Give Laura Item secondary. ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.2d] //\\ Zaland Fort City //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ Choose "1. Don't want to get involved." to make the objective defeat all enemies. Your Brave will go up 5, 1 permanent. Choose "2. We have to help him!" to make the objective save Mustadio. Your Brave will go up 10, 2 permanent. I recommend choosing the first option. Mustadio will die a fair amount of the time no matter what you do. However Balbanes would probably choose the second option. !! Objective !! Defeat all enemies / Save Mustadio -- Battle Difficulty -- Average / Hard \\ Enemy Party // Two Knights - Male fighters that are hampered by their average Move and Jump and the terrain. Sometimes have secondaries like Elemental, Item or Basic Skill. Check to see if they have Elemental as that will make them a much bigger threat. Two Archers - Female. Their attack power is lessened but they have the terrain advantage and our capable or raining arrows down upon you. Two Wizards - Male units but sometimes have level 3 spells. They are the main threat and will often kill Mustadio before you have a chance to help him. ^^ Be Wary of ^^ The Wizards and their powerful spells, the Knights sometimes having Elemental, and Mustadio wanting to die. ?? Units to Have, Skills to Use ?? It is nice to have a 4 Jump Agrias (Spike Shoes). That will get her into the battle very quickly. Bring healing for Mustadio and Haste if you plan to save him. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXX XXXX Place Your Units: LXXX AZRX Choose "1. Don't want to get involved." Have Ramza Yell Annette and wait. Have Zach Accumulate and wait. Move Annette forward and have her summon a Ramuh on the Wizards. Have Laura back her up and charge a Shiva on any of the Wizards that might survive the Ramuh. Your goal is to kill the Wizards on your first set of actions. If anyone is severely hurt, have Ramza Wish them better. If not Yell at Laura. Move Zach three spaces forward on top of the wall and Accumulate. Have Annette and Laura summon again and try to kill at least one more unit. The battle should be about over by this point. --- :__: Between Battles :__: Check out the new equips before moving on to Bariaus Hill. --- ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ At Zaland Fort City, buy Zach an Adaman Vest, Annette a Triangle Hat and Ramza a Adaman Vest. Buy enough Hi-Potions so you have about 50 or so. Time to level up and learn some new abilities in a Random battle. Turn Zach into a Knight. Unequip Auto Potion on him. Turn Annette and Laura into Time Mages (Summon secondary). Keep Ramza as a Thief. Go into a random battle and kill all the enemies except for one. Bring Boco into the battle too. Have Ramza Cheer Up until everyone's Brave is 100, have Zach Accumulate, have Annette and Laura beat up on Zach and have Boco heal any damage Zach receives with Choco Cure. The goal in this battle is to get Ramza enough JP for Move+2, Annette and Laura enough JP for Short Charge and Zach enough JP for Equip Armor. Have everyone (except Boco, his level is unimportant) finish the battle at level 11. Turn Ramza into a Knight (Guts Secondary) and teach and equip Move+2. Equip Battle Boots on him. Teach Zach Equip Armor and equip it. Change him into a Monk: Cross Helmet, Gold Armor and Battle Boots. Turn Annette into a Wizard (Summon secondary), teach and equip Short Charge and equip on her: Thunder Rod, Triangle Hat, Wizard Robe and Battle Boots. Do the same to Laura except equip on her an Ice Rod and Silk Robe. While you are at it equip Battle Boots on Agrias. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2e] //\\ Bariaus Hill //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================= ~~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat All Enemies -- Battle Difficulty -- Hard \\ Enemy Party // Two Male Knights - Almost always have and use troublesome breaks. A hassle since some of your equipment, like the Cross Helm, cannot be bought at stores yet. Two Male Archers - Given some decent Charge abilities and the terrain advantage. Good at dispatching the units the Summoners wound. Two Female Summoners - Slow but they are very powerful. This is the first battle with Summoners so their 100%, wide range, summons might take you by surprise. The Summons they have can be targeted at a range of four panels away and have an Area of Effect of: X XXX XXXXX XXX X Plan accordingly and try to hit them before they hit you. ^^ Be Wary of ^^ The enemy Summoners. With their limited MP it is unlikely for them to use more than two Summons but they are powerful. ?? Units to Have, Skills to Use ?? Skills that can neutralize the Summoners that can be used from a range. Magic Break with a gun, Silence Song, Earth Slash, Summons and Black Magic (reinforced with a Wizard Robe, Triangle Hat and an Elemental Rod) can take care of those pesky Summoners. Shell and Magic Defense Up are nice to have as the lessen Summon damage by roughly two thirds. If you change Agrias into a Knight and give her Holy Sword secondary then she will be able to use her sword techniques and deal additional damage. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXX XXXX XXXX Place Your Units: XXXX XXXX ARZL A - Annette, R - Ramza, Z - Zach, L - Laura Have Zach Accumulate and wait. Laura will wait, Ramza will Yell Laura and wait and Annette will wait. Make Laura move one square to her left and four squares forward. Target the closest Summoner with Shiva. Move Zach to the closest Knight and attack. Move Annette to a place where she can target the other Summoner with Ramuh. If Annette is hurt, move Ramza to her and Wish her some life. If she is not hurt, move and Yell her. Laura and Annette can target two more Summons on their next turn which should finish off at least two more enemies. Zach can attack the best available target and Ramza can use Cheer Up for the rest of the battle. --- Move to Lionel Castle. Before heading to the place after Lionel, you can go back to Zaland Fort City to purchase new equipment (I recommend the Green Beret). --- ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Go back to Zaland Fort City. Go to the fitting room and get a Green Beret, Wizard Robe and Wizard Mantle on Laura and Annette. Buy a Green Beret for Mustadio. Teach him Seal Evil if he does not already have it learned. Change Ramza into a Monk, with Battle Boots and Adaman Vest equipped. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2f] //\\ Zigolis Swamp //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================= ~~~~~~~~~~~~~~~~~~~~~~~~~ **This battle sometimes contains a Uribo. A Uribo is a very rare monster that if you Invite to your side and poach his offspring you will get good equipment.** !! Objective !! Defeat All Enemies -- Battle Difficulty -- Very Easy \\ Enemy Party // Varies. It is mainly made up of undead who are weak to Fire, Cure, Item and Seal Evil. ^^ Be Wary of ^^ If you go into the water in this level you will be poisoned. Undead units will sometimes revive when their counter reaches 0. ?? Units to Have, Skills to Use ?? Seal Evil, Chemists with Phoenix Down, Cure/Fire Magic make this level very easy. Undead units are weak to Cure, Fire, and Phoenix Down provides 100% instant death. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: X X X XXX X X Place Your Units: B X X ARL Z X This battle is very easy. Your Summons and Mustadio's Seal Evil practically guarantee a win. Have one of your Summoners hop onto Boco for extra movement range. Get Zach enough JP (300) for Wave Fist. Teach him Wave Fist after the battle. --- :__: Between Battles :__: WARNING: When you go into Goug Machine City you do not immediately start a battle but a battle will start when you try to leave. Do not save in Goug Machine City, save outside of it. Keep that outside save file even after you beat the Goug battle. --- ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.2g] //\\ Goug Machine City //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat All Enemies -- Battle Difficulty: -- Hard \\ Enemy Party // Two Male Thieves - Often have some decent Steal Abilities like Steal Heart and Steal Helmet. One of them always has a Mage Masher. Two Female Archers - Not strong but usually have Bows with a bonus like Poison Bow (add Poison) or Ice Bow. Have the terrain advantage. Two Male Summoners - Sometimes have powerful summons but sometimes only have the Moogle Summon learned. Watch out for Ramuh. ^^ Be Wary of ^^ The Summoners--keep your units from being too close, Steal Heart, Poison from the Archers. ?? Units to Have, Skills to Use ?? Lightning Magic is strengthened in this level. Summons and Black Magic are very good for this stage. A neat strategy to fool around with is to equip Rubber Shoes on someone and Charge a Bolt 3 on them. The unit can advance on the enemy and attack them before the Bolt resolves, dealing damage to them and being defended by the Rubber Shoes. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXXX XXXXX Place Your Units: XXXXL XXZAB L - Laura, Z - Zach, A - Annette, B - Boco, Ramza will always start in the same place Move Annette four squares forward and charge Ramuh on the two Summoners. Move Zach onto Boco and Accumulate. Have Ramza Yell Annette and move him four squares to the right. Move Laura to a place where she can Summon a Shiva on a Thief or two. Annette's Summon should kill the two Summoners and Laura's should wound or kill the Thieves. Have Annette finish of the Thieves and get Ramza enough JP (350 total) to unlock Geomancer, before finishing the battle. Add Mustadio to your team after the battle. --- :__: Between Battles :__: You cannot go back but go forward to Warjilis Trade City. Stock up before going to the Bariaus Valley battle. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Change Ramza into a Geomancer (Guts secondary): Mythril Sword, Gold Shield, Green Beret, Adaman Vest and Battle Boots. At Warjilis, buy 5 Lightning, Water and Fire Balls. Buy a Defense Ring and equip a Wizard Outfit on Ramza. Buy two more Wizard Mantles and four Rubber Shoes. --- ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.2h] //\\ Bariaus Valley //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Save Agrias -- Battle Difficulty -- Hard \\ Enemy Party // Two Male Knights - Have some good Break Skills and will sometimes have good secondaries like Elemental or Item. Two Female Archers - The one on top of the hill has a huge terrain advantage and can fire on a wide range of targets. To make things worse she usually has a Lightning Bow that adds a Bolt 2 to attacks 25% or so of the time. Two Male Wizards - Will sometimes have level three spells. Bolt 3 in this rain is not fun to get hit by. ^^ Be Wary of ^^ The Wizards and the Archer on the hill. ?? Units to Have, Skills to Use ?? Bring healing for Agrias in the form of a good ranged healing unit with Wish, Mogri, Hi-Potion, or Cure. Bringing someone with some good protection spells like Protect, Shell, or Golem helps too. Agrias is a Cancer. Bolt spells are strengthened in the rain so Wizards and Summoners are good to bring. Yelling Agrias can make her even more lethal. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: 1st Squad X XXX XXX 2nd Squad XX X XX XXX X Place Your Units: 1st Squad X XXX ZAR 2nd Squad XX X XX BLX X Z - Zach, A - Annette, R - Ramza, B - Boco, L - Laura Ramza can Yell Annette and wait. Move Annette three spaces in front of Ramza and unleash a Ramuh on the Wizard and Knight. That should kill them both. Move Zach one square left and four squares forward. Have him Accumulate. Move Laura two spaces forward and target a Summon on the Archer and Wizard. When those two Summons resolve at last two and probably three or four of the enemy will be dead. Have Boco heal Laura if she needs it or kill an Archer or Wizard if they are charging something on her. While you can finish this battle on your next round of actions, get Ramza 200 total Geomancer JP first. Add Agrias to your party after the battle. You might have to get rid of a unit to add Agrias. Dump a generic or a Chocobo, never get rid of Mustadio. --- :__: Between Battles :__: Up next is Golgorand Execution Site, thought by many to be one of the top five toughest battles. --- ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Turn Ramza into a Ninja: Bare Hands, Green Beret, Wizard Outfit and Wizard Mantle. For abilities give him Guts, Auto Potion, Concentrate and Move+2. Teach him throw Ball. Teach Agrias Move+1 and equip it. Turn her into a Knight: Coral Sword, Gold Shield, Gold Helmet, Gold Armor and Wizard Mantle. Give her Holy Sword secondary. ~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~ [2.2i] //\\ Golgorand Execution Site //\\ ~~~~~~~~~~~~~~~~~~~~~ =================================== ~~~~~~~~~~~~~~~~~~~~ **Gafgarion's Blood Sword is a nice steal that can never be bought.** !! Objective !! Save Ovelia, oh no it's the ol' switcheroo! Defeat All Enemies -- Battle Difficulty -- Very Hard \\ Enemy Party // Gafgarion - A Dark Knight with Night Sword. You do not have to deal fatal damage to get rid of him; only critical damage (80% of his total HP). His HP total alternates between ~240 and ~195. Steal Sword and Break Sword eliminate his Night Sword technique. Three Male Knights - Have good breaks and can deal some harsh damage. Sometimes have Elemental secondary. Two Female Archers - Nothing special about these two. The fake Ovelia one always has a Green Beret. Two Female Time Mages - These units are versatile. They have Haste and sometimes Item or White Magic to aid their side and spells like Slow, Stop, Demi, Don't Move, or Black Magic to piss of your units. ^^ Be Wary of ^^ Gafgarion's Night Sword. Try to have him eliminated (you only need to deal 80% of his HP damage) before your second round of actions. The Time Mages are the next biggest threat. Kill them before they excessively buff their side or hinder your side. ?? Units to Have, Skills to Use ?? Steal Weapon, Weapon Break, and some Yin-Yang Magic spells are good to use on Gafgarion. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: 1st Squad XXXXX XXXX 2nd Squad XX XX Place Your Units: 1st Squad XRXLA XXXX R - Ramza, L - Laura, A - Annette 2nd Squad XX GZ G - Agrias, Z - Zach Have Ramza Cheer Up himself and move forwards two spaces and left two spaces if Gafgarion has 3 Move. If Gafgarion has 4 Move, move Ramza two spaces in front of Annette. Move Laura forward and charge a Shiva on the two nearby Knights and Gafgarion. Move Annette forward and charge a Ramuh on the Knights and Gafgarion to hopefully kill all three of them. Have Zach move and Wave Fist the fake Ovelia Archer. If she is not in range, move and Accumulate. Agrias can use Stasis Sword on whichever Time Mage she can hit. This battle is basically over. With Auto Potion your side should be at full health while the enemy has only five units left. Remember Ramza has 100% Ball Throw from a range of twelve spaces. Use your last two summons, Wave Fist, Throw, and Stasis Sword to complete this battle. --- :__: Between Battles :__: Head to Lionel Castle for the next series of battles. WARNING: have a save file outside of Lionel. You can save at the castle but will not be able to leave. Equip Rubber Shoes on everyone but Ramza before fighting the first battle. Four of the enemies at this battle have Lightning elemental weapons which are neutralized by Rubber Shoes. You can move past Lionel Castle by clicking on Bariaus Hill or some other map point that is past Lionel. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2j] //\\ Lionel Castle //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================= ~~~~~~~~~~~~~~~~~~~~~~~~~ **Move Ramza to panel next to the switch to open up the gate.** !! Objective !! Defeat All Enemies -- Battle Difficulty -- Hard \\ Enemy Party // Gafgarion - Basically the same as Golgorand Gafgarion but this time he and Ramza are isolated. Night Sword is a hassle. Rubber Shoes takes care of all the enemies outside of the gate except for the Summoner. Watch out for the Knight's break skills. ^^ Be Wary of ^^ Gafgarion and Ramza are isolated away from the rest of the units. Gafgarion's attack also heals him. Make sure Ramza has some way to neutralize Night Sword. Auto Potion, Item Secondary and Yell, Steal Weapon, Break Weapon, Zombie on yourself (Gaf will not be able to hurt you) and Sleep all work well. ?? Units to Have, Skills to Use ?? Equip Rubber Shoes on everyone but Ramza before this battle. Four of the enemies at this battle have Lightning elemental weapons which are neutralized by Rubber Shoes. All your party has to do outside of the gate is take care of the Summoner and they cannot be attacked by the enemy (watch out for the Knight's breaks). Ramza has to have a way to neutralize Gafgarion's Night Sword. Auto Potion, Item Secondary and Yell, Steal Weapon, Weapon Break, Zombie on yourself (Gaf will not be able to use Night Sword on you but he can use the Attack Command) and Sleep all work well. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: 1st Squad XX XX 2nd Squad XXXXX XXXXX XXXXX Place Your Units: 1st Squad Ramza always starts in the same place. 2nd Squad XAGLZ XXXXX XXXXX A - Annette, G - Agrias, L - Laura, Z - Zach ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Have Ramza move out of Gafgarion's range and Cheer Up. Have him continue to do so until his Brave is 100. Then he can Yell twice and kick the crap out of Gafgarion. Have Zach move away from the Knights and Accumulate. Move Laura one space to the left and three spaces forward. Have her charge a Shiva on the two Knights and the Summoner. Have Annette charge a second summon to finish off those three units. Agrias can Stasis Sword an enemy On your second actions, move a Annette or Laura over to summon something on Gaf. The rest of your units can take out the remaining foes. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.2k] //\\ Queklain //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat Queklain -- Battle Difficulty -- Easy \\ Enemy Party // ~~ Queklain ~~ Type: Male Zodiac: Scorpio Level: 20 Move 4 Jump 4 C-EV 12% HP: 369 - 393 MP: 343 - 368 10 PA - 7 MA - 9 Speed Innate: Martial Arts, Short Charge Vulnerable to: Don't Move ||| Skill Set ||| Nightmare - 100% Sleep or Death Sentence on a 2 vertical 0 area of effect at a range of 5 Chicken Race - 100% Don't Act on 1 panel at a range of 5 squares Death Cold - 100% Slow on a 2 area of effect at a range of 5 squares Bio 2 - Adds Petrify or Frog at a calculated %, can be evaded [TargetsFaith/100*CastersFaith/100*117] Bio - HP damage, not very powerful, can be evaded [TargetsFaith/100*CastersFaith/100*84] ||| Tends to Rely on ||| Nightmare, Bio 2, and physical attacks. Defense Rings provide complete protection from Nightmare. ^^ Be Wary of ^^ Nightmare and Chicken Race. Nightmare can be blocked with Defense Ring and Chicken Race can be blocked with Defense Armlet. ?? Units to Have, Skills to Use ?? Holy destroys Queklain. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Equip a Defense Ring on Ramza. Equip a Triangle Hat and a Wizard Mantle on Laura and Annette and teach them them Magic AttackUP and equip it. Equip a Diamond Armlet on Zach and a Power Wrist on Agrias. Starting Grid: XXXX XXXX Place Your Units: LXXA ZXXG L - Laura, G - Agrias, A - Annette, Z - Zach, Ramza always starts in the same place Queklain's AI varies so much that I cannot give you an exact play by play. Instead I will tell you what each unit should do for the rest of the battle. Agrias should always use Stasis Sword. Ramza should throw Balls and wait. Zach should Wave Fist. Annette and Laura should use their summons. A summon plus two of Ramza's throws should off Queklain before his second turn. --- /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/ /C/H/A/P/T/E/R/T/H/R/E/E/ /C/H/A/P/T/E/R/T/H/R/E/E/ /C/H/A/P/T/E/R/T/H/R/E/E/ /C/H/A/P/T/E/R/T/H/R/E/E/ /C/H/A/P/T/E/R/T/H/R/E/E/ /*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/ [2.3] -- Control + F -- Goland Coal City [2.3a] Lesalia Castle [2.3b] Underground Basement 2F [2.3c] Underground Basement 3F [2.3d] Underground Basement 1F [2.3e] Grog Hill [2.3f] Yardow Fort City [2.3g] Yugou Woods [2.3h] Riovanes Castle [2.3i] Velius [2.3j] Riovanes Castle Rooftop [2.3k] __________________ ||| Strategies ||| __________________ / Equipment with Stat Enhancements \ Notice how the Wizard Robe adds 2 MA to your unit? No other Robe does that. The Wizard Robe is arguably the best Robe in the game and is available in Chapter Two. Sure other equipment may have more HP or MP but PA, MA, and Speed are much more important. The Black Hood costs more than the Green Beret and offers more HP but it would be foolish to unequip your Green Beret and lose that Speed Point. Pay attention to which equipment boosts which stats and tailor your units accordingly. Twist Headband and Power Sleeve are some of the best equipment in the game for Archers, Monks, and Ninjas. / Have a Balanced Attack \ There are three main ways of attacking the enemy: physical attack damage, magic attack damage, and status attacks. Try to have a balanced party that can attack the enemy in all three ways. Fighting an enemy with a lot of low Faith? Try Talk Skill, Elemental, or physical attacks. --- New equips and Fur Shops are available in Chapter Three. Now if you Secret Hunt a monster you can buy poached items. Check out the Poaching Section for more details. Fur Shops can only be found in Trade Cities (e.g. "Dorter Trade City"). ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Buy some more Hi-Potions so you have about 50 or so. Buy some more Balls if you need them and a few Flails. Equip a Brigadine on Ramza. Time for some leveling. Equip gained JP Up on everyone who has it before going into the random battle. Make Annette and Laura Summoners. Turn Agrias into a Chemist, leave Zach as a Monk and make Ramza a Priest. Your goal for this battle is to get Annette and Laura enough JP for Moogle, Agrias enough JP for Auto Potion and Phoenix Down, Ramza 200 total JP and Zach enough JP for Chakra and Revive. Have everyone finish the battle at level 16. Have Ramza use Cheer Up as much as possible. Teach Zach Chakra and Revive: Cross Helmet, Gold Armor, Battle Boots, Basic Skill, Auto Potion, Equip Armor, Move+1. Teach Ramza throw Hammer and make him a Ninja: Green Beret, Brigadine, Wizard Mantle, Guts, Auto Potion, Concentrate, Move+2. Teach Agrias Auto Potion. Agrias can become her base job, Holy Knight: best remaining equips, Battle Boots, Item, Auto Potion, Move+1. Teach Annette and Laura Mogri. Turn them into Wizards with Summon secondary: Thunder Rod (Annette)/ Ice Rod (Laura), Green Beret, Wizard Robe, Wizard Mantle, Auto Potion, Short Charge, and Move+1. Move to Goland Coal City for the next battle. --- ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.3a] //\\ Goland Coal City //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Save Olan -- Battle Difficulty -- Easy \\ Enemy Party // Three Female Thieves - Annoying when they have Steal Heart but not much of a threat without it. Two Male Chemists - They have Mythril Guns which deal 64 damage a shot. They are also able to revive and cure other units. One Male Mediator - Not much to worry about. ^^ Be Wary of ^^ Olan's stupidity, he should use Galaxy Stop every single turn. The Chemists deal good damage from long range. ?? Units to Have, Skills to Use ?? It is good to bring healing for Olan like Cure, Mogri, or Item. Buffs like Protect and Haste also make saving Olan easier. Keep Olan alive, he'll use Galaxy Stop and you'll win. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXXX XXXXX Place Your Units: XXZAL XXXGR A - Annette, L - Laura, Z - Zach, G - Agrias, R - Ramza This battle's difficulty depends on how often Olan uses Galaxy Stop. Ramza can Yell Agrias and wait. Have your Wizards target summons on the Chemists and Agrias and Zach can take out the weaker units. If Olan gets hurt, Mogri him. --- :__: Between Battles :__: WARNING: Do not save on Lesalia. When you try to leave the battle will start. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Buy Agrias an Ancient Sword and a Flame Shield. --- ~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~ [2.3b] //\\ Lesalia Imperial Capital //\\ ~~~~~~~~~~~~~~~~~~~~~ =================================== ~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat Zalmo -- Hurt him down to 20% of his HP -- Battle Difficulty -- Very Easy \\ Enemy Party // Zalmo - Zalmo has Arrow Guard, Half MP, Move HP Up, an Elf Mantle, and a stick. He has good restorative magic, but is more comic relief than menacing enemy. Three Male Knights - Strong and have some good breaks. Are pretty slow though. Two Female Monks - Sometimes have decent abilities like Stigma Magic and Wave Fist which make them unpredictable. ^^ Be Wary of ^^ The Female Monks sometimes have Stigma Magic that can heal most statuses that you might inflict. ?? Units to Have, Skills to Use ?? Bring someone who can restore Alma's MP so she can use MBarrier more than once. Chakra, Ether, and Angel Song work. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: 1st Squad X X X 2nd Squad X X X Place Your Units: 1st Squad R Z A A - Annette, Z - Zach, Ramza always starts in the same place 2nd Squad X G L L - Laura, G - Agrias Have Ramza Cheer Up and wait. Move Annette and Zach as far as they can towards the enemy. Zach can Accumulate. Move Agrias towards the enemy. Alma will usually cast MBarrier on Ramza. This battle is all about Ramza kicking some ass. Move Ramza as close to Zalmo as you can and throw a Water Ball at him. Do what you see fit with the rest of your units. On Ramza's next two turns have him throw stuff at Zalmo and not move. That should be enough to get him to run. --- :__: Between Battles :__: Before heading to Orbonne check out the new equips. Judo Outfit, Holy Miter, Germinas Boots, and Elf Mantle are some decent equips. Make sure to buy at least one Chameleon Robe and to have an extra save outside of Orbonne. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Buy Germinas Boots for Zach and Agrias. Move to Goland Coal City and buy a Judo Outfit for Ramza. Time again for a little more leveling, the last time in this chapter that I will ask you to do so. Teach Agrias Gained JP UP and have her stay has a Holy Knight. Turn Zach into a Thief with Gained JP UP and Punch Art Secondary. Turn Ramza into an Oracle and give him Gained JP Up. Turn Annette and Laura into Summoners with Gained Jp Up. Unequip Auto Potion on Zach and have Agrias attack him, the Summoners heal him, and Ramza use Cheer Up. Your goal is to get everyone to level 19. Ramza should get enough JP for Life Drain and Paralyze, Zach enough JP for Move+2, Agrias enough JP as she can get, and Annette and Laura enough JP for Leviathan and Lich. Teach Zach Move+2: Cross Helmet, Judo Outfit, Germinas Boots, Basic Skill, Auto Potion, Equip Armor, Move+2. Teach Ramza Life Drain and make him a Ninja: Green Beret, Judo Outfit, Power Wrist, Guts, Auto Potion, Concentrate, Move+2. Teach Agrias Auto Potion. Turn Agrias into a regular Knight and learn Holy Explosion: best remaining equips, Germinas Boots, Holy Sword, Auto Potion, Gained Jp Up, Move+1. Teach Annette and Laura Leviathan. Turn them into Wizards with Summon secondary: Thunder Rod (Annette)/ Ice Rod (Laura), Holy Mitre, Wizard Robe, Wizard Mantle, Auto Potion, Short Charge, and Move+1. Move to Orbonne for the next battle. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.3c] //\\ Orbonne I //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat All Enemies -- Battle Difficulty -- Hard \\ Enemy Party // Three Male Lancers - Lancers: high HP, good evasion, normal attacks have a range of two, and they can Jump. These Lancers only have a range of two or three on their Jump. Male Chemist - Decent support unit. He can heal is side with Potion throws and sometimes has Phoenix Down, status heals, and Hi-Potion. Two Male Time Mages - Can Haste the Lancers, making them more lethal ass kickers. Watch out for Stop, Don't Move, and Slow. ^^ Be Wary of ^^ The Time Mages casting Haste on the Lancers and the Lancers having certain protections. Sometimes the Lancers have Aegis Shields, elemental Shields, or Jade Armlets which all offer protection from different spells. ?? Units to Have, Skills to Use ?? Summons, Concentrate, Earth Slash, Holy Sword, and other attacks that ignore evade are nice to have. Without those type of attacks you are taking a chance that the percentages will go your way before the Time Mages can Haste the Lancers. Another thing to try is to send a strong attacking unit with Teleport or Ignore Height around the bookcase, and down the steep incline. Equip a Reflect Ring on this unit and he can distract the Chemist and the Time Mages. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XX XXXXX XXXXX XX Place Your Units: XX XGLAR XXXXX XZ G - Agrias, L - Laura, A - Annette, R - Ramza, Z - Zach Ramza can Yell Zach and wait. Have Zach Accumulate and move behind Annette. Make Annette and Laura move and charge identical Leviathans on as many of the Lancers as you can get. Leviathan has a huge effect range so try to test out different placement spots to maximize damage. When those two Leviathans resolve, you should have killed at least half the side. Ramza and Agrias can mop up any survivors, Zach should Chakra to restore some of your Wizard's MP and the girls can charge a couple more Summons. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.3d] //\\ Orbonne II //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================= ~~~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat Izlude -- You must deal 80% of his total HP Damage -- Battle Difficulty -- Easy \\ Enemy Party // Izlude - Has Jump, Counter, Maintenance, Ignore Height, and Innate Concentrate. He can Jump you from a range of 8 panels away so be careful. Try to have your units act directly after Izlude so that their CTs are too high for him to attempt a Jump (he has 8 Speed). If he Jumps in the air you cannot hurt him until he comes down. Two Male Knights - Not especially strong and they are hurt in this level by their poor mobility. Watch out for their Sleep Swords and elemental Shields. Two Male Archers - These are some of the strongest Archers in the game, in comparison to your units. With Twist Headbands, Judo Outfits, and sometimes Power Wrists these guys have PA to spare. Male Summoner - Not especially strong but he starts very close to your party. If you try to rush Izlude, he can get a clean shot in on you. ^^ Be Wary of ^^ Izlude's Jump and innate Concentrate. In addition to making his attacks and Counters 100%, Concentrate raises the percentage of his breaks, but it is better for him to break some of your equipment then for him to go into the air and be untouchable. ?? Units to Have, Skills to Use ?? Life Drain, Earth Slash, Summons, Holy Explosion, and other abilities that can hit people through a wall. It is also nice to have your mage users have a spell with a really long charge time so that if Izlude Jumps, you can greet him with a spell charged when he was in the air. Germinas Boots provide a nice movement enhancement in this level as many of the wall are 4 H different from the rest of the terrain. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: X XXXX XXXX X Place Your Units: X XXGL XZRA X G - Agrias, L - Laura, Z - Zach, R - Ramza, A - Annette Have Ramza Yell Agrias and wait. This will draw a Jump from Izlude, but Ramza's high Brave and Auto Potion will counter it. Pay attention to where Izlude Jumps from. Make Agrias move two squares forward and two the her left and wait, facing the spot that Izlude jumped from. Annette can charge a Leviathan on a spot where it will resolve when Izlude comes down. Move Zach 5 squares forward and one to his left so that he is two squares in front of the Summoner. Hit the Summoner with a Wave Fist. Laura can wait. If Izlude survives the Leviathan, move Ramza over to throw something at him and have Agrias Holy Explosion him. --- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.3e] //\\ Orbonne III //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================= ~~~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat Wiegraf - You must deal fatal damage -- Battle Difficulty -- Average \\ Enemy Party // Wiegraf - He has some very powerful Holy Sword skills. However if you equip Chameleon Robes, he will not target you with them. His normal attack also has some strength due to Two Hands. His Counter reaction discourages attacks from adjacent panels. His HP will range from ~300 to ~360 depending on his equips. Two Female Knights - Not much to worry about here. Two Female Archers - Provide some ranged clean up attacks after Wiegraf wounds people. Female Wizard - She can stay on the other side of the bookshelf and still target spells on you. ^^ Be Wary of ^^ Wiegraf and his sword skills. Lightning Stab is powerful and inflicts Silence. Try to spread out your units in the PBF so only 2 or 3 get hit. ?? Units to Have, Skills to Use ?? Chameleon Robe discourages Wiegraf from targeting you with Holy Sword but he will target the unit next to you and you might get some damage from that. Bring units with powerful attacks and equip stuff that boosts your PA and MA. This battle is usually decided in your first few turns. Either Wiegraf decimates you or you get him; the other enemies hardly factor in. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXX XXX X X Place Your Units: AXG XXZ R L A - Annette, G - Agrias, Z - Zach, R - Ramza, L - Laura Have Ramza Yell Annette and move four squares to Zach's right. The rest of the battle depends on what Wiegraf does but regardless you should be okay. Annette and Laura should charge Leviathan's, Agrias should use Holy Explosion or Split Punch, Ramza should Throw or attack from one panel away, and Zach should use Wave Fist. --- :__: Between Battles :__: To read the Germonik Scriptures, open the menu, go to Brave Story, Treasure, and Germonik Scriptures. Head to Dorter Trade City, then Grog Hill. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ At Dorter, buy Annette and Laura Wizard Rods and 108 Gems. Buy Ramza and Zach Power Sleeves. Turn Agrias into a Geomancer with Holy Sword secondary. Buy her a Power Sleeve too and equip a Diamond Armlet as her secondary, and a Green Beret for a helmet. At Lesalia, buy Agrias a Diamond Sword. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.3f] //\\ Grog Hill //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat all enemies -- Battle Difficulty -- Easy \\ Enemy Party // Two Male Chemists - Equipped with Mythril Guns that deal 100%, 64 HP damage at 8 squares or range. They are also adept healers and are capable of having Phoenix Down and X-Potion. Female Thief - Sometimes has Steal Heart and always has either Steal Helmet or Steal Armor. Male Archer - Has some PA boosting equipment and is able to fire on you from the beginning of the battle. Two Male Squires - Low PA and not very strong. Sometimes they have Accumulate so they can get a little stronger. ^^ Be Wary of ^^ The Thief's Steal Heart, and the Chemists' sometimes excellent ability to heal their side. Try to eliminate the Chemists first. ?? Units to Have, Skills to Use ?? Germinas Boots offer a huge movement bonus as the terrain has a lot of 4 H difference. Geomancy and Haste are good for this battle too. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXXX XXXXX Place Your Units: XXXXX ZGALX Z - Zach, G - Agrias, A - Annette, L - Laura, Ramza starts in a set spot Have Ramza Yell himself and wait. Move Agrias four squares forward and one to her left and Holy Explosion the enemy Squire and Thief. Laura can go one square to the right and three squares forward. Target a Leviathan on as many of the units as you can. Move Annette to the right of Laura and charge a Leviathan four squares in front of her. Game, set, match. --- ~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.3g] //\\ Yardow Fort City //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== ~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Save Rafa -- Battle Difficulty -- Hard \\ Enemy Party // Malak - Not very strong. He has reversed Faith based magic that is not very strong at this point. His physical attack is a stick that sometimes inflicts Innocent on its target. Three Male Ninjas - 9 Speed units with some decent throws. Ninjas are fast and very strong but have low HP. Two Female Summoners - The best attack spell they have is Titan (sometimes). They deal strong, large area, 100% attacks. ^^ Be Wary of ^^ The Ninjas large range. They can kill Rafa from a long distance. The Summoners also pack a large punch. ?? Units to Have, Skills to Use ?? The Ninjas often leave themselves vulnerable to attacks with an area effect when they line up to attack Rafa. However if you get too close the Summoners will be able to target stuff on you. Try to hit them with Earth Slash, Holy Explosion, Elemental, or a Summon. That will make the Summoners Moogle instead of attack. Bring some skills that can buff and heal Rafa. Golem is great in this level, it makes protecting Rafa a breeze. Cure, X-Potion, Wish, Protect, and Shell also help. Catch and Blade Grasp protect you greatly from the Ninja's throws. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: X XXX XXX X XXX Place Your Units: A XXX LXX X GZR A - Annette, L - Laura, G - Agrias, Z - Zach, R - Ramza If Agrias, Laura, Zach or Annette takes heavy damage from a Ninja Throw have Ramza Wish them. If not Yell Agrias. Move Agrias in the space not under the gate but in front of it and Holy Explosion the Ninjas. Have Zach Chakra Rafa. Laura can drop a Leviathan on as many units as she can get and move away from the enemy Summoners. Move Annette to the square that is one spot to his left and three spots forward. Charge another Leviathan. --- :__: Between Battles :__: Check out the new equips. Bracer is awesome but very expensive. Dracula Mantle is better than Elf but not much better. Sprint Shoes boost your speed by 1. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Buy a Twist Headband for your inventory. Sell some of your old, unused equipment and buy a Bracer for Agrias. Sell all of your Hi-Potions and buy 20 or so X-Potions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~~~ [2.3h] //\\ Yugou Woods //\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================= ~~~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat All Enemies -- Battle Difficulty -- Very Easy \\ Enemy Party // Two Female Time Mages - They like to Haste their allies and use spells like Slow, Don't Move, and Stop against you. Two Male Wizards - Have level three spells. Ghoul - Throw Spirit has range three damage and has Sleep Touch. Revnant - Throw Spirit has range three damage and Drain Touch allows this unit to heal itself. Gust - Throw Spirit has range three damage and Grease Touch is one of the most comical abilities in the game. ^^ Be Wary of ^^ When the counter on undead units reaches 0, they will either boxilize, crystalize, or come back to life. ?? Units to Have, Skills to Use ?? Chemists with Phoenix Down deal 100% fatal damage with a range of four squares. Yin-Yang Magic's Petrify will keep the undead from reviving and Silence makes the mages worthless. Reflect Rings prevent the enemy mages from hindering your units. Undead are also weak to Fire. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: XXXXX XXXXX XXXXX Place Your Units: XXXXX XXXXX LZRGA L - Laura, Z - Zach, R - Ramza, G - Agrias, A - Annette Have Ramza Yell Agrias and move two squares forward. Move Agrias two squares to her left and two squares forward. Holy Explosion the enemy Time Mage. Move Annette forward and charge a Leviathan. Zach can attack whoever. When Laura moves forward, have her Leviathan's area of effect surround her (not necessarily target her but have the green surround her) to discourage a Sleep Touch. --- :__: Between Battles :__: Make sure to have an extra save outside of Riovanes Castle. ~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~~ [2.3i] //\\ Riovanes Castle I //\\ ~~~~~~~~~~~~~~~~~~~~~~~ ============================= ~~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat all Enemies -- Battle Difficulty -- Average \\ Enemy Party // Malak - Basically the same unit as Yardow Fort City Malak. If Rafa or Malak take enough damage both will run from the battle. Three Female Archers - Not very strong but they have a huge terrain advantage. Three Male Knights - The one that starts in the water has Feather Boots, the only time you will see and enemy have Feather Boots. Sometimes they have Elemental which is annoying with all the Carve Model. Other than that they are not a threat. ^^ Be Wary of ^^ Sigh this is more rant than informative. After the really sweet battle at Yardow Fort City with Ninjas and Summoners it is more boring units. Who Knights and Archers, what is this Chapter 1? How about something neat like Samurai, more Ninjas or Geomancers? ?? Units to Have, Skills to Use ?? Carve Model Geomancy has the benefit of Petrify which is like add Death. Golem is also great as it blocks almost anything the enemy can do to damage you. Protect and Defense Up also cut enemy damage significantly. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Starting Grid: 1st Squad XXX XXX XXX 2nd Squad XXX XXX XXX Place Your Units: 1st Squad XXX XXX LXR L - Laura, R - Ramza 2nd Squad XXX XXX GAZ G - Agrias, A - Annette, Z - Zach Ramza can Cheer Up Laura and wait. Move Agrias four units forward and one to the right and wait. Move Laura forward and have her target a Leviathan on the Archers on top of the castle. If Annette took too much damage, Chakra her with Zach. If she is fine, move Zach to Punch the enemy Knight or move him forward and Accumulate. Move Annette two squares to the left of Agrias and target a summon so that it hits the Feather Boot Knight and the Knight Zach attacked. Make Ramza move and punch the nearby Knight. If any of the Knights survived Annette's Leviathan, Holy Sword it. If they are both dead, go to the top of the castle and Holy Sword the remaining Archer. Laura can Shiva the remaining Knight, Zach can Chakra Annette, and Annette can Leviathan the remaining Archer. Ramza can take care of Malak. --- ~~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~~ [2.3j] //\\ Riovanes Castle II //\\ ~~~~~~~~~~~~~~~~~~~~~~~~ ============================= ~~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Defeat Wiegraf -- Defeat Velius -- Battle Difficulty -- Very Hard \\ Enemy Party // ~~ Wiegraf ~~ White Knight - Virgo - 71 Brave - 64 Faith - Level 28 4 Move - 3 Jump 10 PA - 6 MA - 8 Speed - 15 C Ev - 34/15 S Ev Diamond Sword Diamond Shield Diamond Helmet Diamond Armor Diamond Armlet In every other battle you fight Wiegraf he brings along all female companions (except for Boco who may or may not be female), but in this battle Wiegraf does not bring any females; he brings Diamond equipment. And what are diamonds? A girl's best friend. What does this have to do with defeating Wiegraf? Nothing and the alleged connection is tenuous at best and very disruptive considering how much trouble this battle usually gives people. Holy Sword - He relies almost entirely on Lightning Stab which adds Silence 25% of the time. Punch Skill - Wave Fist and Earth Slash Counter Maintenance - Protects equipment from Steals and Breaks Move+1 Vulnerable to: Blind, Faith, Innocent, Silence, Brave manipulation ^^ Be Wary of ^^ Wiegraf's Holy Sword techniques. Velius's inherent Short Charge and powerful Summons and his Seal ability that gives 100% Petrify. ?? Units to Have, Skills to Use ?? The Wiegraf part of the battle can be beaten very easily by Ramza if you are prepared. Here are a few of the more common strategies: 1.) Equip a Chameleon Robe Wiegraf will not target you with his Holy Sword skills if you have a Chameleon Robe equipped. That leaves him with Earth Slash, Wave Fist, and his normal attack. 2.) Increase Your Speed and PA stats By using Yell, Accumulate, Cheer Song, Speed Save, etc. Ramza can build up his Speed and PA so high that he will get multiple turns to Wiegraf's one turn and be able to kill Velius before he moves. Ramza's Guts skillset turns this battle into a cake walk. 3.) Auto Potion and HP Restore Use Cheer Up to raise your Brave to a very high level and Auto Potion or HP Restore will restore any damage you might take. Remember to drop your Potions and Hi-Potions and stock up on X-Potions to maximize the effect. 4.) Get the Jump on Wiegraf A character with 9 speed will go before Wiegraf. Give that character a powerful attack and you can kill Wiegraf before he moves. ~~ Velius ~~ Type: Monster Zodiac: Virgo Level: 31 Move 5 Jump 5 C-EV 18% HP: 926 - 1005 MP: 192 - 288 PA: 12 - 14 MA: 11 - 13 8 Speed Innate: Martial Arts, Short Charge, Cannot enter water, Vulnerable to: Silence, Don't Move ||| Skill Set ||| Seal - 100% Petrify on 1 panel at a range of 5 squares Loss - 100% Confusion with a 2 vertical 0 area of effect at a range of 5 squares Lose Voice - 100% Silence with a 2 area of effect at a range of 5 squares Cyclops - Same as the Summoner Ability Titan - Same as the Summoner Ability ||| Tends to Rely on ||| Cyclops, Titan, and physical attacks. He'll use Seal sometimes and the occasional Loss. The Velius part of the battle can be pretty easy too. Any stat gains you gain against Wiegraf will carry of to Velius. If you feel that is cheap, here are some other good abilities to try: Life Drain and Demi: Absorbs 1/4 of Velius's HP with every successful spell. (Yin-Yang Magic and Time Magic respectively) Lich: When it succeeds the enemy will lose half of its total HP. Two of these will kill Velius. (Summon Magic) Demi 2: When it succeeds the enemy will lose half of its total HP. Two of these will kill Velius. (Time Magic) Silence Song: Keeps Velius from casting spells. This may cause Velius to start using Seal more often though. (Yin-Yang Magic) Jump: Even if Velius targets you with a Summon, Jump allows you to avoid it and deal damage to a target when you land. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^==^^^==^^^==^^^==^^ Equip a Twist Headband, Power Sleeve, and Bracer on Ramza. Starting Grid: 1st Squad XX XX 2nd Squad XXXX XXXX Place Your Units: 1st Squad XX XG G - Agrias, Ramza starts in a set position 2nd Squad XXZX AXXL Z - Zach, A - Annette, L - Laura Ramza takes a Lightning Stab from Wiegraf. As long as it is not a critical, Ramza will survive it. Have Ramza Cheer Up himself and wait. Ramza gets to go again. Move up to Wiegraf and punch him. To death. With your bare hands. Now it is Velius's turn. Move Ramza up to him and punch him. Velius will move forward and charge something. Have Agrias wait. Move Ramza up to Velius and punch him. To death. With your bare hands. I believe the expression your are looking for is 'how do you like dem apples?' 'Boo Yah,' 'Fo Shizzle' or (if you really want to go old school) 'built like a tank yet hard to hit' will also suffice. --- ~~~~~~~~~~~~~~~~~~~~~~~ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ~~~~~~~~~~~~~~~~~~~~~~ [2.3k] //\\ Riovanes Castle III //\\ ~~~~~~~~~~~~~~~~~~~~~~~ =============================== ~~~~~~~~~~~~~~~~~~~~~~ !! Objective !! Save Rafa -- Knock any unit down to 20% of their total HP -- Battle Difficulty -- Rafa is stupid \\ Enemy Party // Elmdor Celia Lede ^^ Be Wary of ^^ No seriously, Rafa is dumber than dirt. ?? Units to Have, Skills to Use ?? Ninjas with Green Berets are great for this battle. That way you can act before the Assassins. A Ninja with high Brave, a Green Beret, a Power Sleeve, and a Bracer can finish this battle in one turn. If you do not have a Ninja, turn Ramza into a Thief and give him Guts secondary. Have Ramza Yell your most powerful 8 Speed character on his first turn. That way that unit can go before the Assassins. Remember Sprint Shoes can raise your speed. The naked strategy also works. Unequip a units hat and clothes. That way the Assassins, instead of killing Rafa, will try to kill your other low HP unit. ^^=^^^==^^^==^^^==^^^==^^^==^^ -=- Overated Holds Your Hand -=- ^^=^^^==^^^=