=============================================================================== F I N A L F A N T A S Y T A C T I C S =============================================================================== A Warrior takes sword in hand, clasping a gem to heart. Engraving vanishing memories into the Sword, He places finely honed skills into the stone, Spoken from the sword, Handed down from the Stone. Now the story can be told... Square presents... . : , * : , ,* :* **. : %** %, ,""** . " . "*. " "* *"*" *"*"***, "" " .*,** **%" *"*%"*.** " *:**. , "." ""*,******"":*% , :****: " : ,:,* :,**""%" %*:**:: " :":" ",: .,:""* ***** .*,,.** , :*": ::". . ,:*:":": ""* ".:" , "":",.": ,. : ::@::** ::"**,*" :: ,.:":"",:",,..,.. ##### # # # # # ##### # # # ### # # # # ###### # .#. ### # .#. # # * # ## # # # # * # ## # '#' # # # # # " ## " # # # '#' # # # # # # % # ##*# # # # # % # # ##*# # # # #. *#* ## # # # # # # #. ### # #*## ### # ### ### #*## # ### *# # ## ### # # # # *# # % # # ## # # # # % # # # ## # # # # # # ## # # # # # # # # # # # # # # # # ### # # # # # # # # # # ## # # *#* # # *#* # # # # ## # # ## * # =============================================================================== C H A R A C T E R S E T U P S A N D P A R T Y S T R A T E G I E S =============================================================================== FINAL FANTASY TACTICS - CHARACTER SETUPS AND PARTY STRATEGIES Playstation - North American Version Last Updated on: the 18th of November 2001 Version 8.00 by: Jeff Chan [Atom Edge] lazysilverwolf@about.com Webpage: FINAL FANTASY REVELATION http://ffrevelation.virtualave.net/ =============================================================================== ---------------------------[ LEGAL INFORMATION ]--------------------------- Copyright 2000-2001 Atom Edge All rights reserved This document was created and maintained by Atom Edge, it's author. It is the sole property of its author, whom bears the copyright and reserves all rights. It is protected by "United States Code: Title 17 - Copyrights", the "Berne Convention for the Protection of Literacy and Artistic Works (Paris Text 1971)", any and all copyright and patent laws applicable and International Treaties. This document can only appear in one of two forms: electronic and a personal printed file for private use. The ONLY website that can post this document is: - GameFAQs This document may not be reproduced or retransmitted (the above listed websites are the only sites exempted from this) in any way, shape, form, or medium. You may not alter, edit, format, remove or add materials to any part of this document. It may not be offered for money and/or compensation (even if profit attempt fails) or offered as a bonus or gift for accessing a web page or purchasing an item. It may not be added to an archive of any type. It must always remain in the English Language. It will not be translated to any language for any reason whatsoever. It will not appear in any publication. This document was in no way intended for commerical, promotional and/or profitable uses. This guide is limited to personal and private use only. Any other uses MUST be priorly approved by the author, Atom Edge . If this copyright is trangressed, the violators will face immediate civil and/or criminal penalties to the fullest extent possible. Any breach of copyright (which includes acts of stealing, plagerism, pirating, uses not private and personal, posting without permission, etc.) is considered a felony, and will be punished accordingly. By accessing, reading, viewing, or using this document in any way, you automatically agree to abide by this copyright. This copyright supercedes any conversation, verbal exchange and written statements that have any affiliation with this guide. The latest version of this document contains the copyright information that is valid for the latest version, and all prior versions. There's no reason for not checking the latest version, their locations are listed above. Ignorance to this, the copyright, or the law is no excuse. Also, any part of this copyright may change at anytime, withour prior warning. The FINAL FANTASY series, all characters and associated materials are copyright SQUARE CO., LTD. No breach of copyright intended. This guide, its author, and persons otherwise associated (through contributions, hosting, etc.) make no claims to the above stated articles. All trademarks and copyrights not acknowledged in this document are respected. Information in this document is provided "as is," without warranty or guarantee of any kind, either express or implied. Under no circumstances will this guide, its author, and persons otherwise associated with this guide, be held responsible by any party for any direct, indirect, consequential, or special damages incurred through use of this document, including without limitation, lost profits, and loss of computer data. If for any reason you do not agree with parts or the entire copyright, your only remedy shall be to not use this guide. -------------------------[ END LEGAL INFORMATION ]------------------------- =============================================================================== +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ T A B L E O F C O N T E N T S +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 1 - INTRODUCTION 1.1 Author's Note 1.2 Contact Info 1.3 Revision History 1.4 Prelude 2 - MAIN CHARACTERS 2.01 Ramza Beoulve 2.02 Mustadio Bunanza 2.03 Agrias Oaks 2.04 Rafa Galthana 2.05 Malak Galthana 2.06 Cidolfas Orlandu 2.07 Meliadoul Tingel 2.08 Beowulf Kadmus 2.09 Worker 8 2.10 Reis Dular 2.11 Cloud Strife 2.12 Byblos 3 - GENERIC CHARACTERS 3.01 Squire 3.02 Chemist 3.03 Knight 3.04 Archer 3.05 Priest 3.06 Wizard 3.07 Monk 3.08 Thief 3.09 Time Mage 3.10 Oracle 3.11 Lancer 3.12 Geomancer 3.13 Summoner 3.14 Mediator 3.15 Samurai 3.16 Ninja 3.17 Calculator 3.18 Bard 3.19 Dancer 3.20 Mime 4 - PARTY STRATEGIES 4.01 Final Fantasy IV 4.02 Final Fantasy VI 4.03 Final Fantasy VII 4.04 Final Fantasy VIII 4.05 Final Fantasy IX 4.06 Chrono Trigger [ from Danyal Herder] 4.07 Saga Frontier 4.08 Xenogears 4.09 Suikoden 4.10 Suikoden II 4.11 Vandal Hearts 4.12 Breath of Fire III [ from Tetragenian ] 4.13 Breath of Fire III [ from Billy Lee ] 4.14 Lunar: Silver Star Story Complete [ from Tetragenian ] 4.15 Lunar II: Eternal Blue Complete 4.16 Star Ocean II: Second Story [ from Tetragenian ] 4.17 Shining Force II 4.18 Wild Arms [ from Biggles ] 4.19 Ronin Warriors: Dark Warlords [ from Tengu Man ] 4.20 X-Men [ from Tetragenian ] 5 - MISCELLANEOUS HINTS 5.1 General Equip Strategies 5.2 Hints and Tips 5.3 Tricks Galore 6 - FREQUENTLY ASKED QUESTIONS 6.1 General Questions 6.2 The Best 7 - CLOSING 7.1 Credits and Special Thanks 7.2 Final Words 111 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 11 --------------------------[ INTRODUCTION ]--------------------------- 11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1111 +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 1.1 Author's Note +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ Undoubtedly, Final Fantasy Tactics is the greatest game I've ever played. The depth of this game is unparalleled, and the story easily rivals any traditional styled Final Fantasy. This file is an advanced guide to the game. It takes in an aspect of the game that is quite often discussed, but goes into extensive detail. This aspect is how to equip characters. Please take special note that I assume a great deal if you plan to use any of these set ups. Basically I assume: ~ You are at endgame (basically before you go into Orbonne Monastery for the final time). ~ You have all characters ~ You have access to all the rare weapons ~ You have plenty of free time you wouldn't mind wasting Now then, the purpose of this guide is to give advanced players a guiding hand of sorts as to how to make characters massively powerful. As for players who haven't quite gotten to the point where their characters are ready to become god-like, it serves as a base guide to let them understand which characters or classes are more useful on particular situations. In the event that you care for neither of the above two uses, you could always use this guide to help build the various "theme" teams. As a minor disclaimer, I would like to state right now that anything here is my opinion (or contributors) alone. I am not trying to force upon you anything. Don't take what I say for facts, as they are not. Also, this guide completely spoils the game for you. I included character bios which go in quite a lot of depth so read them at your own risk. Also as a note, I apologize to all those who sent in emails and didn't get a reply. I'm not very great in keeping track of my emails and at one point they all got deleted. Sorry. Anyway, enjoy the guide... +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 1.2 Contact Info +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ My e-mail is . Be forewarned, though, as I will delete any worthless e-mail immediately without hesitation and filter your address at the sight of worthless e-mail. Do not abuse this contact address; it's for use only when neccessary. The following are the messages I will answer. ~ Criticism either positive or negative ~ Contributions or corrections ~ Anything I might find helpful ~ If you find this guide on any site aside from GameWinners or GameFAQs Not only will I not answer the following, but I'll delete them on sight and add your email to my filter. ~ Questions already answered or questions regarding how to play the game ~ Questions on how to beat a part of the game (try reading the guide, eh?) ~ Question not related to something in this FAQ ~ Death Threats - I will take the appropriate legal action ~ Viruses and Trojans - I will have your ISP terminated ~ SPAM - I don't care for your half assed money making schemes ~ Chain Letters - what would compel you to think I would want these? ~ Anything Rude - this is obvious ~ No Subject - not worth my time if you can't even write a subject line +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 1.3 Revision History +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ Version 1.0 - February 27, 2000 --------------------------------- - First started making this guide Version 1.5 - February 29, 2000 --------------------------------- - Added a completely new section - Updated the Wanted list Version 2.0 - March 3, 2000 ----------------------------- - Added a new team - few minor adjustments Version 2.5 - March 4, 2000 ----------------------------- - Added my Final Fantasy VIII team - The Chrono Trigger Team was contributed by Danyal Herder - minor spelling errors corrected Version 3.0 - March 5, 2000 ----------------------------- - Added my Suikoden team - Added my Vandal Hearts team Version 3.1 - March 7, 2000 ----------------------------- - Added a Suikoden II team Version 3.2 - March 9, 2000 ----------------------------- - Added my team Version 4.0 - March 11, 2000 ------------------------------ - Added the Saga Frontier team - Added a reccomended equip for all normal classes Version 4.1 - March 14, 2000 ------------------------------ - Added my Review Version 4.2 - March 16, 2000 ------------------------------ - Added a few contributions - Fixed a word wrapping problem Version 4.5 - April 1, 2000 ----------------------------- - Added Black Mage's contributions - Added my Xenogears team - Fixed a few grammar problems Version 4.51 - April 24, 2000 ------------------------------- - Added a tip, one that I've been getting e-mail over since who knows when. Version 4.52 - June 13, 2000 ------------------------------ - Due to certain circumstances, I've decided to delete a line out of an evaluation of my Xenogears team. Version 4.7 - June 21, 2000 ----------------------------- - Added Tengu Man's Ronin Warrior Team Version 5.25 - July 10, 2000 ------------------------------ - Added Tetragenian's 4 teams. - Bit of polishing to the guide Version 5.5 - August 20, 2000 ------------------------------- - Changed format a little bit - Polishing - Changed ASCII art title - Updated Copyright Info - Took away Wanted Section - Changed Intro to Contact Info Version 5.6 - September 4, 2000 --------------------------------- - Added Billy Lee's Breath of Fire III team Version 5.61 - September 6, 2000 ---------------------------------- - Minor fixes - Check Annoucement Version 6.0 - September 6, 2000 --------------------------------- - Changed Format - Revised the Table of Contents - Changed Major Characters section - Changed Job Characters section - Updated Legal Information - Updated Contact Information - Added the Prelude section - Removed the Review - Major Polishing Up - Still to come: Level Up/Level Down Trick Frequently Asked Questions Change the format of the Party Strategies More Equip Strategies Version 6.1 - September 22, 2000 ---------------------------------- - Few grammar mistakes - Copyright slightly changed - Added Frequently Asked Questions - Added a few Equip Strategies - Added the Level Up/Level Down Trick - Still to come: Change format of the Party Strategies Any other things that would help the guide Version 7.0 - October 10, 2000 -------------------------------- - Small adjustments to the Character section - Party Strategies Section redone completely - Adjustments to FAQ and Section 5 - Minor changes to format and content all over the guide - Copyright and Contact Info slightly edited - Changed the Final Words section [Read it] - ASCII Title Change - Still to come: Edit Section 5 Version 8.0 - November 18, 2001 --------------------------------- - Added to the Author's Note - Revised all character bios - Revised all character set-ups - Rewrote most of the character bios - Revised all job classes - Revised all party strategies - Added the Final Fantasy IX team - Added the Lunar II: Eternal Blue Complete team - Added the Shining Force II team - Rewrote all of section 5 - Revised the entire FAQ section - Edited Final Words +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 1.4 Prelude +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ I am Alazlam, a scholar of ancient Ivalice history... Have you ever heard of the "Lion War"? It divided Ivalice in two over who would be the successor to the throne. It ended with the appearance of a young hero named Delita. Everybody living here knows this hero's tale... But we also know that what we see with our eyes alone... isn't necessarily the truth. Here stands a young man, the youngest Beoulve in the order of knighthood. There's no record of his playing an active part in history but... According to the "Durai Report" released last year (concealed for many years by the church), this unknown man is the true hero... The church claims he was a blasphemer and anarchist -- the root of all evil... But is this the "truth?" Won't you join us on a journey for the "truth?" 2222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 22 ------------------------[ MAIN CHARACTERS ]-------------------------- 222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2222 +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.01 Ramza Beoulve +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: Ramza Ruglia POSITION: Heredic ZODIAC SIGN: (your descision) CLASS: Squire SEX: Male ABILITY: Guts BLOODLINES: Balbanes - Father Dycedarg - Eldest Half-Brother Zalbag - Older Half-Brother Alma - Younger Sister WEAPONS: Dagger, Sword, Knight Sword, Hammer ARMOR: Shield, Hat, Helmet, Clothes, Armor * * * * * * * * * * * * * * * BACKGROUND INFO: Ivalice was brought to peace under the rule of Delita Hyral, the hero of the Lion War, who was born a peasant. The history books have labeled him a savior. The truth, though, is far different. In Gallione, Ivalice, there was a powerful family, the Beoulves. Serving under Prince Larg, the family was one of the strongest influences of Ivalice. During the Fifty Years' War, the head of the family, Balbanes Beoulve, was hailed to be the one who ended the war. His skills were so fearful that his might alone forced consideration of a peace treaty. Balbanes later died of poison, and was survived by his four children. Dycedarg was the eldest, whom became a Duke and resumed his father's position as Prince Larg's right hand man. Zalbag, Balbanes' second son, became the general of the fearsome Hokuten Knights when Dycedarg (on Balbanes' request) stepped down. Zalbag was recognized to be so strong that he only had two equals in all of history, his father, and the Thunder God Cid. Balbanes' third son was named Ramza. His only daughter was his youngest child, Alma. Both Alma and Ramza were illegitimate children. Ramza befriended a peasent whose family worked in caring for the Beoulve's chocobos. This peasent was Delita Hyral. Soon the two became best friends, and with Balbanes' influence, Teta, Delita's sister, was sent to a school along with Alma. Ramza and Delita attended Gariland's prestigious school of war. At this point, Balbanes passes away. Soon, a group called the Death Corps form. The Death Corps were formerly the Death Knights that fought in the Fifty Years' War. However, they consisted of mainly peasants and got poor treatment at the end of the war. Because of this, they became disgruntled with the rank of fuedal Ivalice. They began to terroize Ivalice under their leader, Weigraf Folles, claiming they would not stop until they got what was owed to them. Ivalice is still recovering from the Fifty Years' War so they started to deploy cadets to aid in the supression of the Death Corps and other riots. When the Death Corps reach Gariland, Ramza and Delita help in defending the city. When returning to Igras Castle from their first victory they encounter an injured cadet whose about to be killed by some scattered Death Corps. This is Algus Sadalfas. Algus' family was once noble, but his family lost their rank and pride. Algus would stop at nothing to regain the rank his family once held. The young cadet was part of a team that protected Marquis Elmdor of Limberry. They were attacked and the Death Corps kidnapped the Marquis. Algus, joins Ramza and Delita and the three eventually rescue the Marquis. Later, Algus and Delita get on bad terms and Algus leaves the party. Teta is later captured by the Death Corps who thinks she is a Beoulve. In an attempt by Ramza and Delita to save Teta, she is killed by Algus. Delita in turn kills Algus. The fort they were at is blown up, and Delita is caught in it. Ramza runs. He runs away from his life, his name and everything he knew. Little did Ramza know that this would eventually lead him to who who really was. He takes the name "Ramza Ruglia" and joins a mercenary Gaff Gafgarion. Gafgarion was hired by the Hokuton Knights to escort Princess Ovelia. When the Nanten, attack Orbonne Monastory, a battle ensues. Ovelia is kidnapped by Delita int eh confusion. Eventually, Ramza's journey has him witness his two brothers murdering each other, his sister kidnapped and a hell-consumed Ivalice. During all his valor he will get nothing, while Delita marrys Ovelia to become King. Ramza's story is irony in it's purest form. The hero fought and battled with evil gods and only wanted to save his sister. Instead he saves the very world. Delita became obsessed with power, the thing he needed most to save Teta. He used everyone but went down in the history books as the world's savior. In the very end, Delita asked why Ramza fought when he didn't gain any power or fame. Delita was once the only person who understood Ramza and through his choice of roads in life, he fell blind to what he once fought for too. He fell blind to the fact that Ramza fought his battle through a land where conspiracies and betrayal were a way of life, through a kingdom where his brothers killed each other, through a world where people only cared for nothing but power. He fell blind because he changed his life to achieve power, when Ramza fought against that very power that had made men evil. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Out of all the special characters, Ramza is the most underrated. People keep complianing that his skill sucks compared to T.G. Cid. My answer to this is 'no crap'. You're comparing Guts to Holy Swordskill. That's real fair. On the other hand, if you compare the character, they aren't too far apart in actuality. As far as base stats go, Ramza is like every other main character of every other game on the planet. He's well rounded. Decent HP, attack, magic, speed and dodging ability. Ramza is basically a normal character that is pumped up. It's hard to notice it early on, but he really is. * * * * * * * * * * * * * * * BEST ABILITIES: - Scream - Very potent as with one casting, you raise Brave, PA, MA, and speed - Cheer Up - Great for permanently raising brave - Yell - Good for long battle where it'll take awhile to get to the enemy, or for searching the Deep Dungeon * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Squire STRENGTHS: Br ~ 97 - Variety Fa ~ 97 - Power - Speed Right Hand ~ Excalibur - Blade Grasp Left Hand ~ Chaos Blade - Range Helmet ~ Thief Hat Armor ~ Power Sleeve WEAKNESSES: Accessory ~ Bracer - No decent multi hitting attacks - Focuses on power, leaving some Primary Ability ~ Guts defense gone (no shield, strong Secondary Ability ~ Throw armor, ect. Reaction ~ Blade Grasp Support ~ Two Swords Movement ~ Move + 3 EVALUATION: Basically a quick killing machine. The Excalibur and Thief Hat provide plenty of speed, while the Bracer and Chaos Blade provide tremendous power. Move + 3 makes Ramza like a jeep, he can get anywhere. Blade Grasp provides some protection, and he has Guts' variety. With Move + 3, high speed Ramza can utilize Throw very well. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Squire STRENGTHS: Br ~ 97 - Power Fa ~ 97 - Different types of attacks - Abilities provide ranged attacks Right Hand ~ Excalibur - Great defense Left Hand ~ Aegis Shield - Strong balance Helmet ~ Thief Hat Armor ~ Robe of Lords WEAKNESSES: Accessory ~ Genji Gauntlet - Have to be close to do large amounts of damage Primary Ability ~ Guts Secondary Ability ~ Draw Out Reaction ~ Blade Grasp Support ~ Magic Attack Up Movement ~ Move + 3 EVALUATION: Another well balanced Ramza. Draw Out should be very powerful with all the magic uppers from the shield, robe and gauntlet. Add in the Magic Attack Up and it should be your main offensive weapon. It also provides utilities like Protect, Shell, Regen and Haste. The Aegis Shield and Blade Grasp will provide quite a bit of staying power, and when needed, you can use Murasame to cure yourself. The Guts is always useful. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.02 Mustadio Bunanza +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: --- POSITION: Mechanic ZODIAC SIGN: Taurus CLASS: Engineer SEX: Male ABILITY: Snipe BLOODLINES: Besrodio Bunanza - Father WEAPONS: Gun ARMOR: Hat, Clothes * * * * * * * * * * * * * * * BACKGROUND INFO: Before Ivalice took on it's medieval roots, there was a civilization where 'technology' existed. The civilization was far more advanced than any Ivalice had ever known. But something caused the civilization to become buried and forgotten. Now in Goug Machine City, ancient relics of the past have appeared. And thus mechanics, people who uncovered the ancient technology and restored it, come about. Among these mechanics are a father and his son. Mustadio grew up an engineer working alongside his father Besrodio. Together they uncovered something that would shake the world and very nearly destroy it. They uncovered a Holy Zodiac Stone... The Zodiac Stone would give life to some of the relics they uncovered. However, it could also bring about the demons of hell as well. When they uncovered the stone, they were immediately pursued. A group using the front of "Bart Company," an importer, immediately attacked Mustadio's home and Besrodio sent him away with the stone, as he could not follow with his bad leg. Cornered and about to be captured, he has a chance encounter with Ramza Beoulve. With Ramza's help he fights off his enemies, and eventually joins Ramza in a struggle for the world's very existance. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Mustadio is a very unique character. He's basically the first NPC you get, and usually will last you to the end. His skills are immensly helpful if they connect, and he's got range with his gun. Also, Mustadio is a very good character to turn into a chemist. Though he isn't powerful, he's a nice utility. With only three abilities, he is still potent enough to cripple even the strongest opponents and stay safely out of harms way. * * * * * * * * * * * * * * * BEST ABILITIES: - Arm Aim - Extremely useful since it's the simplest wat to make a character not be able to act. Useful early on. - Leg Aim - Later in the game this overshadows Arm Aim. The reason being is since powerful spells take so long to cast, people just move away. This screws them. Also, if they cant hit you from far away, you can use this and make them completely ineffective. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Chemist STRENGTHS: Br ~ 97 - Range Fa ~ 84 - Quick healing - Ability to immobilize enemies Right Hand ~ Blast Gun Left Hand ~ --- WEAKNESSES: Helmet ~ Thief Hat - Can't take hits too well Armor ~ Rubber Costume - No offense Accessory ~ Angel Ring Primary Ability ~ Items Secondary Ability ~ Snipe Reaction ~ Blade Grasp Support ~ Magic Defense Up Movement ~ Move + 3 EVALUATION: This set up is ideal for ever battle. Mustadio can wear enemies down from long range and heal any injured. Snipe is useful on a great deal of occassions. The Angel Ring and Blade Grasp along with Magic Defense Up will keep him alive long enough for him to run away with Move + 3. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Engineer STRENGTHS: Br ~ 97 - Range Fa ~ 84 - Speed - Hard to kill Right Hand ~ Blast Gun - Crippling abilities Left Hand ~ Gold Escutcheon Helmet ~ Thief Hat WEAKNESSES: Armor ~ Secret Clothes - No healing Accessory ~ Feather mantle - Weak offense Primary Ability ~ Snipe Secondary Ability ~ Battle Skill Reaction ~ Abandon Support ~ Equip Shield Movement ~ Move + 3 EVALUATION: Great support character. Can either cripple enemies with Snipe, or can lower their performance with Battle Skill. Speed is an asset as if you miss, you can try again. With Gold Escutcheon, Feather Mantle and Abandon, he'll last quite awhile. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.03 Agrias Oaks +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: --- POSITION: Bodyguard of Ovelia ZODIAC SIGN: Cancer CLASS: Holy Knight SEX: Female ABILITY: Holy Sword WEAPONS: Sword, Knight Sword, Bag ARMOR: Shield, Helmet, Armor, Robe, Ribbon, Perfume * * * * * * * * * * * * * * * BACKGROUND INFO: Agrias is a knight whose sworn duty is to protect Princess Ovelia at the Orbonne Monastery. Her devotion to the knight's honor is strong. When the Nanten came to abduct the princess, Agrias had to protect Ovelia with the help of Ramza and, reluctantly, Gafgarion. During this skirmish, Delita kidnapped Ovelia. On her honor she set out to rescue the princess. Having witnessed his friend, whom he believed dead, kidnap the princess, Ramza volunteered his services in aiding Agrias. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Agrias is the first character available to you who can easily rip people up. She has ranged multi-panel hitting attacks, strong AT and is female. The only problem lies in her inherent bad movement range and speed. Later in the game she gets supremely handicapped by this. You can remedy it somewhat with the Excalibur and move uppers, but why wouldn't you just spend those on someone who is already better? In the late game, her only saving grace is that she is a female. Females own in Final Fantasy Tactics. The only downside is that using perfumes means you can't use boots that increase movement. * * * * * * * * * * * * * * * BEST ABILITIES: - Stasis Sword - It has infinite vertical attack range, and can span as much as five effect panels. Add in the Stop effect that comes randomly, and you have a very powerful attack. - Lightning Stab - Very good range, coupled with good power, and multiple enemies being hit, and you got a great ability. You'll be using this like crazy when you get it. Outshadows Stasis Sword in every way except the Silence replaces the much more useful Stop. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Holy Knight STRENGTHS: Br ~ 97 - Immortal Fa ~ 84 - Immune to status effects - Strong abilities Right Hand ~ Chaos Blade Left Hand ~ Excalibur WEAKNESSES: Helmet ~ Ribbon - Teleport can backfire Armor ~ Robe of Lords Accessory ~ Chantage Primary Ability ~ Holy Sword Secondary Ability ~ Item Reaction ~ Speed Save Support ~ Two Swords Movement ~ Teleport EVALUATION: This is actually a pretty good set up for her. Normally she's crippled by speed and movement. However, since she doesn't have a shield she should get hit quite often enough for Speed Save to help. On top of that, the Chantage can keep her from permanently dying so that she can act as a medic with Item. Chaos Blade is used so that her Holy Sword is still strong even though she lacks something like the Bracer. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.04 Rafa Galthana +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: --- POSITION: Assassin for Barinten ZODIAC SIGN: Pisces CLASS: Heaven Knight SEX: Female ABILITY: Truth BLOODLINES: Malak Galthana - Younger brother WEAPONS: Staff, Stick, Bag ARMOR: Hat, Clothes, Robe, Ribbon, Perfume * * * * * * * * * * * * * * * BACKGROUND INFO: The Galthana Clan was a family whom had a power unique to their bloodline. Duke Barinten, "the Weapon Lord" of Riovanes, wanted their power to make into as human weapon, an assassin. The clan flat out refused, enraging Barinten. If he couldn't turn them into his weapons, he would make sure they didn't exist. Barinten had the clan's village set on fire. Strangely, the only survivers were Rafa and her brother Malak. Acting as a savior, he took them under his wing and raised them to become his weapons. Neither knew the truth, but after Barinten raped Rafa, she began to understand it all and was no longer oblivious Barinten. When Malak attacks the heretic Ramza, Rafa asks him for help. Malak retreats during the skirmish, and while Rafa and Ramza were hiding, he gives them an ultimatum. If Rafa doesn't accompany Ramza to Riovanes, Alma would die. When Ramza reached Riovanes, Rafa confronts Barinten and Malak overhears Barinten's confession. Barinten kills Malak who attempts to save his sister. Afterwords, the Holy Stone revives his life and together, they join Ramza. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: At first, I saw that Rafa was a Heaven Knight and figured she'd be pretty good. Her class is a 'Heaven Knight' and up until that point of the game, all characters in a special knight class had proven to be quite good (e.i. Agrias the Holy Knight, Gafgarion the Dark Knight, and Wiegraf the White Knight). However, after seeing her abilities my hopes sunk to a new low that only Rafa and Malak could bring about. Of all the special characters in the game, the Galthana siblings have got to be the two worst. Their classes don't possess good stat multipliers, and don't have special equipment capabilities. If these two reasons alone didn't prove to be bad enough, I tried out their abilities and grew steadily more disgusted. Their abilities are magic attacks that are random. Meaning if they target five panels, there will be up to six random shots on any one given panel. Truthfully this doesn't sound quite too bad, but when you add in the fact that it is up to six and not just six, it's pretty bad. More often then not, I've seen them target three or four panels with one enemy on them. They cast, one random shot that doesn't hit the correct panel, and that is it. It's pitiful. Not only that, with abilities that are so hard to use correctly, you'd expect it to payoff big when it does actually hit. Of course, that's not the case. Let's take Rafa's strongest ability, Sky Demon. If Rafa has 20 MA her Sky Demon will do 400 to any panel it hits. Now take Agrias' Lightning Stab at 20 PA using a Rune Blade. This will do 336 to all panels. Of course, it may seem like the Sky Demon will do more, but the Lightning Stab is guaranteed to hit all squares it targets. Now let's use the same attack, but figure in an Excalibur, and the attack does 504 to all panels. Sky Demon does have the nice addition of being able to hit an opponent more than once, however, they also have the chance to not hit anyone at all. Also, you can compare the move to a Draw Out, like the Murasama. At the same MA (20) a Muramasa will deal 360 to a greater effect range than Sky Demon. One could argue that Muramasas can break meaning it costs more than using a Truth skill. On the other hand, it only breaks in (from my experiences) 1 out of 5 times, but Draw Outs does't have a charge time either. Also, some say Truth is good because they also come with an elemental attribute which can make them stronger. What they fail to mention though, is that this can also hurt them. Another flaw to the Truth skill is that it has a charge time. If you want to use Short Charge, you cannot use a different support ability. In all honesty, these Rafa and Malak both can serve only one purpose: a mage who is magic resistant. This may sound good, but this restricts them to only their own magic, which in my opinion, is seriously under- powered. They are essentially a weaker, customizable Hydra. However, if you leave them in there original class, the customization is still quite limited. They have a poor choice of weapons, can't equip heavy armor, nor shields (some Knight, eh?). Their secondary skill is going to restricted if you want to make them magic resistent (low faith), and their support ability is negated due to a much needed Short Charge. Not to mention the fact that they can't attack physically at all. Rafa and Malak may have their uses, but they aren't practical. They can be very powerful, yes. They can take out multiple enemies at the same time, yes. But so can anyone else. Others have attacks that are guaranteed a hit, and since it's not too hard to take an enemy out in one blow, the multiple hits aren't neccessary. Even when they are, however, from my experiece, Rafa and Malak will not hit the enemy twice (or even once sometimes). They're like a casino. Everytime you use them, you may hit the jackpot and get a huge payoff. Ordinarily, though, you crap out. Rafa's only true saving grace is that she is female and can equip bags, ribbons, and perfumes. * * * * * * * * * * * * * * * BEST ABILITIES: - Sky Demon - Considering this is her strongest ability, I guess it would take the prize as her best. Still not saying much though. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Heaven Knight STRENGTHS: Br ~ 97 - Longevity Fa ~ 03 WEAKNESSES: Right Hand ~ C Bag - Slow Left Hand ~ --- - Teleport may backfire Helmet ~ Flash Hat - Truth's randomness Armor ~ Wizard Robe Accessory ~ Setiesmon Primary Ability ~ Talk Skill Secondary Ability ~ Truth Reaction ~ Blade Grasp Support ~ Magic Attack Up Movement ~ Teleport EVALUATION: Not much to say about this character. Rafa can survive almost anything due to high Brave Blade Grasp and her low Faith. Since she doesn't need high HPs, she can make use of all her equipment to boost her MA. When using Magic Attack Up, she can't use Short Charge which further handicaps Truth. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.05 Malak Galthana +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: --- POSITION: Assassin for Barinten ZODIAC SIGN: Gemini CLASS: Hell Knight SEX: Male ABILITY: Un-Truth BLOODLINES: Rafa Galthana - Older sister WEAPONS: Staff, Stick ARMOR: Hat, Clothes, Robe * * * * * * * * * * * * * * * BACKGROUND INFO: The Galthana Clan was a family whom had a power unique to their bloodline. Duke Barinten, "the Weapon Lord" of Riovanes, wanted their power to make into as human weapon, an assassin. The clan flat out refused, enraging Barinten. If he couldn't turn them into his weapons, he would make sure they didn't exist. Barinten had the clan's village set on fire. Strangely, the only survivers were Malak and his sister Rafa. Acting as a savior, he took them under his wing and raised them to become his weapons. Neither knew the truth, but after Barinten raped Rafa, she began to understand it all and was no longer oblivious Barinten. Rafa pleaded with Malak to run away together, but Malak was loyal to Barinten because he was the one who had 'saved' them. When Malak attacks the heretic Ramza, Rafa asks him for help. Malak retreats during the skirmish, and while Rafa and Ramza were hiding, he gives them an ultimatum. If Rafa doesn't accompany Ramza to Riovanes, Alma would die. When Ramza reached Riovanes, Rafa confronts Barinten and Malak overhears Barinten's confession. Barinten kills Malak who attempts to save his sister. Afterwords, the Holy Stone revives his life and together, they join Ramza. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: At first, I saw that Malak was a Hell Knight and figured he'd be pretty good. His class is a 'Hell Knight' and up until that point of the game, all characters in a special knight class had proven to be quite good (e.i. Agrias the Holy Knight, Gafgarion the Dark Knight, and Wiegraf the White Knight). However, after seeing his abilities my hopes sunk to a new low that only Rafa and Malak could bring about. Of all the special characters in the game, the Galthana siblings have got to be the two worst. Their classes don't possess good stat multipliers, and don't have special equipment capabilities. If these two reasons alone didn't prove to be bad enough, I tried out their abilities and grew steadily more disgusted. Their abilities are magic attacks that are random. Meaning if they target five panels, there will be up to six random shots on any one given panel. Truthfully this doesn't sound quite too bad, but when you add in the fact that it is up to six and not just six, it's pretty bad. More often then not, I've seen them target three or four panels with one enemy on them. They cast, one random shot that doesn't hit the correct panel, and that is it. It's pitiful. Not only that, with abilities that are so hard to use correctly, you'd expect it to payoff big when it does actually hit. Of course, that's not the case. Let's take Malak's strongest ability, Sky Demon Back. If Malak has 20 MA, a Faith Rod, and the enemy has 50 Faith, his Sky Demon Back will do 388 to any panel it hits. Now take Agrias' Lightning Stab at 20 PA using a Rune Blade. This will do 336 to all panels. Of course, it may seem like the Sky Demon Back will do more, but the Lightning Stab is guaranteed to hit all squares it targets. Now let's use the same attack, but figure in an Excalibur, and the attack does 504 to all panels. Sky Demon does have the nice addition of being able to hit an opponent more than once, however, they also have the chance to not hit anyone at all. Also, you can compare the move to a Draw Out, like the Murasama. At the same MA (20) a Muramasa will deal 360 to a greater effect range than Sky Demon Back. One could argue that Muramasas can break meaning it costs more than using a Un-truth skill. On the other hand, it only breaks in (from my experiences) 1 out of 5 times, but Draw Outs does't have a charge time either. Also, some say Truth is good because they also come with an elemental attribute which can make them stronger. What they fail to mention though, is that this can also hurt them. Another flaw to the Un-truth skill is that it has a charge time. If you want to use Short Charge, you cannot use a different support ability. In all honesty, these Rafa and Malak both can serve only one purpose: a mage who is magic resistant. This may sound good, but this restricts them to only their own magic, which in my opinion, is seriously under- powered. They are essentially a weaker, customizable Hydra. However, if you leave them in there original class, the customization is still quite limited. They have a poor choice of weapons, can't equip heavy armor, nor shields (some Knight, eh?). Their secondary skill is going to restricted if you want to make them magic resistent (low faith), and their support ability is negated due to a much needed Short Charge. Not to mention the fact that they can't attack physically at all. Rafa and Malak may have their uses, but they aren't practical. They can be very powerful, yes. They can take out multiple enemies at the same time, yes. But so can anyone else. Others have attacks that are guaranteed a hit, and since it's not too hard to take an enemy out in one blow, the multiple hits aren't neccessary. Even when they are, however, from my experiece, Rafa and Malak will not hit the enemy twice (or even once sometimes). They're like a casino. Everytime you use them, you may hit the jackpot and get a huge payoff. Ordinarily, though, you crap out. Malak's only true saving grace is that he can do a huge amount of damage if he has a Faith Rod on, and the targeted enemy is under the innocent status. If these conditions are met, Malak can do a huge 800 damage per hit with Sky Demon Back. However, these conditions require you to cast Innocent on an enemy, and then attack them. This takes two turns, in which you could do 800 damage with any character anyway. Also, with this setup, Malak loses his magic resistence, which is his only real purpose. If you go for 03 Faith he will still be magic resistant, and can do 776, however, he still has the chance of missing blindly. Malak's all about chance, and the chances are always against him. * * * * * * * * * * * * * * * BEST ABILITIES: - Sky Demon Back - Considering this is his strongest ability, I guess it would take the prize as his best. Still not saying much though. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Hell Knight STRENGTHS: Br ~ 97 - Longevity Fa ~ 03 - Quick healing - Diverse, ranged and multi Right Hand ~ Whale Whisker targeting attacks Left Hand ~ --- Helmet ~ Flash Hat WEAKNESSES: Armor ~ Wizard Robe - Low HP Accessory ~ Magic Gauntlet - Un-truth is circumstantial and does not have Short Primary Ability ~ Un-truth Charge here Secondary Ability ~ Draw out Reaction ~ Blade Grasp Support ~ Magic Attack Up Movement ~ Move + 3 EVALUATION: Not half bad for such a terrible character. The combination of Blade Grasp and low Faith will protect him pretty well. He has diverse attacks with Draw Out and Un-truth _can_ be useful when the right situation presents itself. However, the Low HP can be a killer when fighting enemies with attacks that are unblockable (e.i. Choco Meteor). +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.06 Cidolfas Orlandu +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: Thunder God Cid POSITION: Holy Knight of Nanten ZODIAC SIGN: Libra CLASS: Holy Swordsman SEX: Male ABILITY: All Swordskill BLOODLINES: Olan Durai - Foster Son WEAPONS: Sword, Knight Sword, Katana, Ninja Knife ARMOR: Shield, Hat, Helemt, Clothes, Armor, Robe * * * * * * * * * * * * * * * BACKGROUND INFO: Orlandu is the leader of the Nanten Knights, the equals of the Hokuten. Much like Balbanes served Larg, Orlandu serves Goltana. Though they serve opposing lords, the two were good friends. In the Fifty Years' War, they both led undefeated armies and have always been considered equals. Of all of Ivalice's history, Orlandu is only equaled by Balbanes and Zalbag Beoulve. During the Lion War, Orlandu knew the truth from the beginning. When he tried to convince Goltana to end the war, Goltana began to unjustly question Orlandu's loyalty. The Church then framed Orlandu of treason, and Goltana sentenced him to death. He was held at Bethla Garrison to await his execution. Olan and Ramza freed him. At this point, Delita, who had since gianed Goltana's trust and taken over the Nanten, killed Goltana. He then framed Orlandu for the death, and killed a man dressed as Orlandu to make the world believe the Thunder God had died. Orlandu now hides with Ramza and aids him with his unparalleled techniques. Orlandu is also the one who bears the Libra Holy Zodiac Stone. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: The term "Thunder God" is an understatement. No other character in the game has such raw power as Orlandu does. He is the most unbalancing character in the game. His class offers a huge bonus to most all stats, especially PA and HP. Also, he is a decently fast character. The Holy Swordsman class can also equip any type of armor and headgear (minus female related items) as well as a wide range of weapons. That however, is not the reason he's the most unbalancing character in Final Fantasy history. The All Swordskill ability is the equivalent of Agrias, Gafgarion and Meliadoul's skills put together. Factor in the fact that Orlandu has a naturally high PA as well as the Haste-giving Excalibur he comes with, and he'll easily be doing twice the amount of damage your characters are doing currently. * * * * * * * * * * * * * * * BEST ABILITIES: - Stasis Sword - His first multiple hitting move. Not the best of range, but on Orlandu, it doesn't matter since he'll decimate enemies anyway. - Lightning Stab - Best ranged multiple hitting attack. Strong as hell. Use this, and there won't be any enemies left. - Hellcry Punch - Make any physical attacker completely harmless (considering they will have no weapon if they aren't already dead). - Night Sword - Gafgarion's move. Orlandu's much better with it. He hits enough to kill almost any character in one hit and he gets all the HP back. Just don't use it on the undead. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Holy Swordsman STRENGTHS: Br ~ 97 - He's Orlandu Fa ~ 84 - Immense attack power - Healing Right Hand ~ Excalibur - Fast as hell Left Hand ~ Gold Escutcheon - Nearly unkillable Helmet ~ Thief Hat - Range Armor ~ Robe of Lords Accessory ~ Bracer WEAKNESSES: - makes the game too easy Primary Ability ~ All Swordskill Secondary Ability ~ Punch Art Reaction ~ Damage Split Support ~ Attack Up Movement ~ Move + 3 EVALUATION: This Orlandu will kill anything it sees. Anything at all. All Swordskill rips. Punch Art is there as support and backup. The Thief Hat and Robe of Lords add a lot of support. Damage Spilt is there in case something gets past the Gold Escutcheon. Since Orlandu can take damage, might as well make the other person take damage too. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.07 Meliadoul Tingel +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: --- POSITION: Shrine Knight ZODIAC SIGN: Sagittarius CLASS: Divine Knight SEX: Female ABILITY: Mighty Sword BLOODLINES: Vormav Tingel - Father Izlude Tingel - Younger Brother WEAPONS: Sword, Knight Sword, Crossbow, Spear, Bag ARMOR: Shield, Helmet, Armor, Robe, Ribbon, Perfume * * * * * * * * * * * * * * * BACKGROUND INFO: Meliadoul is the daughter of Vormav, leader of the Murond Shrine Knights, who is attempting the revivial of Lucavi. Meliadoul and her brother Izlude were aiding their father. What they didn't know was that he had already become possessed by the demon Hashmalum. At Riovanes, Vormav transformed into Hashmalum, and attacked the guards. Izlude, who had accompanied him, witnessed that the demon was no longer his father, and attacked. He was killed in the fight. At Bervenia Free City, Ramza encountered Meliadoul. She had assumed that the heretic was the killer of her brother and attacked. She retreated when she was overpowered by Razma, and swore she would fight him another day, and avenge Izlude. In an attempt to find his sister, Ramza travelled to Limberry Castle, home of the now possessed Marquis Elmdor. In a battle against Zalera, the demon whom had possessed Elmdor, Meliadoul walked in. Realizing that Ramza had not lied about her father on the previous encounter, she aided him in the defeat of Zalera. Afterwards, she joined sides with him to avenge her brother. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Meliadoul is a decent character. She's decently well rounded in terms of attributes and can equip a wide range of items. Her skills are also very powerful and cripple nearly all human characters. There's just a few problems. Her skills only work on characters that are human and have something equipped. The Mighty Sword is worthless on monsters. Also, by the time you get her, Orlandu has already been on the team, and he's better ten times over. If you like her, there's no penalty to using her, especially since she a female, but I never really bothered. * * * * * * * * * * * * * * * BEST ABILITIES: - Hellcry Punch - Make any human physical fighters completely ineffective. Never misses, packs a punch and has nice range. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Divine Knight STRENGTHS: Br ~ 97 - Strong Fa ~ 84 - Fast - Immortal Right Hand ~ Chaos Blade - Immune to statii Left Hand ~ Excalibur - Ranged attacks Helmet ~ Ribbon Armor ~ Robe of Lords WEAKNESSES: Accessory ~ Chantage - Mighty Sword ineffective against monsters Primary Ability ~ Mighty Sword Secondary Ability ~ Throw Reaction ~ Speed Save Support ~ Two Swords Movement ~ Move + 2 EVALUATION: Since Meliadoul's skills are worthless to monsters, she needs the extra boost from the Chaos Blade. The Chantage and Ribbon make her immortal, and the Speed Save will make her extremely fast. Also the Ribbon will keep her from being affected by negative statii while her equipment gives her inherent Regen, Haste, Reraise, Shell and Protect. Throw will only increase in power as she gets hit, and makes it so that even if she isn't in range to physically attack a monster, she can still cause damage. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.08 Beowulf Kadmus +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: --- POSITION: Former Holy Knight of Lionel ZODIAC SIGN: Libra CLASS: Temple Knight SEX: Male ABILITY: Magic Sword WEAPONS: Dagger, Sword, Knight Sword ARMOR: Shield, Helmet, Armor, Robe * * * * * * * * * * * * * * * BACKGROUND INFO: Beowulf was once the Leader of Lionel's Knights. One of Lionel's priests, Count Buremonda was envious of Reis' love for Beowulf. Unable to win Reis' love, he would attempt to seperate Beowulf from her by casting a powerful spell on Reis, which caused her to transform into a Holy Dragon. She would eventually end up in the Coal Mines of Goland. Buremonda also went to the trouble of branding Beowulf a heretic and had him exiled. Beowulf then began his search for his beloved Reis. His journey took him to Lesalia where he heard a rumor that a Holy Dragon was within Goland Coal City. Here he encounters Ramza Beoulve, another unjustly branded heredic. With Ramza's aid, he rescues Reis. Later after the defeat of Worker 7 *New* at the Nelveska Temple, Ramza received a holy stone. With the power of this holy stone, Reis was returned to her human form and the two were finally reunited. Beowulf joins Ramza's quest not only to repay his debt for the aid in rescueing Reis, but also to get revenge on the Church that betrayed him. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Beowulf is one of the strongest characters in Final Fantasy Tactics. He has a job class that possesses phenomenal stats with a huge PA as well as PA boost. Add that in with his inherent class' ability to equip heavy armors, robes and Knight Swords, and you have a charater who can be made into a fighter and mage at the same time. Beowulf's skill set Magic Sword is essentially a variation of the Oracle's Yin-Yang Magic. Sacrificing multi-hitting for no charge time, Beowulf can completely immbolizing an enemy in several different fashions. This can't be truly appreciated until you've used him in the Deep Dungeon where his ability to delay an opponent is crucial to your treasure hunting. * * * * * * * * * * * * * * * BEST ABILITIES: - Chicken - This move lowers brave by 50 points. When an opponent currently has less than 10 brave points, they become a chicken. The beauty of this particular ability is quite obvious. A chicken isn't exactly an enemy to be feared. - Don't Act - Instantly casts Don't Act on an opponent. - Sleep - Put's opponent to sleep. - Break - Instantly petrifys an opponent. If you're in a tight spot, this can be a life-saver, especially against enemies with high HP. - Shock! - A specialty move. In the right instance, it can be deadly. Add in a huge range (his only ability that has a different range) and a 100% accuracy and you've got a great attack. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Temple Knight STRENGTHS: Br ~ 97 - Plenty of negative status attacks Fa ~ 84 - Can double over as a fighter - Huge range Right Hand ~ Excalibur - Very defensive Left Hand ~ Aegis Shield Helmet ~ Grand Helmet Armor ~ Robe of Lords WEAKNESSES: Accessory ~ Genji Gauntlet - Mainly a support character with no true great damaging attack Primary Ability ~ Magic Sword Secondary Ability ~ Elemental Reaction ~ Blade Grasp Support ~ Magic Defense Up Movement ~ Move MP Up EVALUATION: A very strong Beowulf. With the combination of Blade Grasp, Magic Defense Up, and the Aegis Shield, he'll be pretty safe from most attacks. Even the few attacks that can get past his defenses won't do too greatly against the HP from his equipment and the positive statii from the Robe of Lords. Due to his ranged attacks he can get by without a movement upper which gives you the opportunity to use Move MP Up, which is more than enough to fuel Magic Sword. His only true weakness is that with enemies who are immune to a great deal of statii, his only offensive will be the Excalibur. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.09 Worker 8 +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: --- POSITION: Worker Robot ZODIAC SIGN: Gemini CLASS: Steel Giant SEX: --- ABILITY: Work BLOODLINES: Worker 7 *New* - Brother ^_^ * * * * * * * * * * * * * * * BACKGROUND INFO: Before Ivalice took on it's medieval roots, there was a civilization where 'technology' existed. The civilization was far more advanced than any Ivalice had ever known. Among the greatest of innovations were giants born of steel to serve as manual labor. But something caused the civilization to become buried and forgotten. Now in Goug Machine City, ancient relics of the past have appeared. And thus mechanics, people who uncovered the ancient technology and restored it, come about. Among these mechanics are Besrodio and his son Mustadio. After Mustadio joins Ramza in his quest, Besrodio discovers an oddly shaped sphere. When Ramza stops by to inspect it, a reaction occurs between the odd sphere and Ramza's holy stones. After ramza helps a hunter by the name of Beowulf in his quest to find the Holy Dragon, Beowulf returns the favor by aiding Ramza in his quest and giving him the fabled Aquarius Stone. Upon returning it to the strage sphere, it transformed into a Steel Giant of the past. Believing Ramza is its master, Worker 8 joins Ramza's entourage. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: As far as a character goes, Worker 8 isn't the top of the line. He's very strong, yes, but all his abilities take away his HP. He's permanently innocent meaning he can't be hurt by magic, and also can't be healing. All in all, there are a lot more characters that serve more use. You get much more bang with Worker 8, but in the end it's not worth it. He can't utilize good equipment either. * * * * * * * * * * * * * * * BEST ABILITIES: - Dispose - Immense range. Strong has hell. Takes away HP. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Hmmmm... can't really help you here. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.10 Reis Dular +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: --- POSITION: --- ZODIAC SIGN: Pisces CLASS: Dragoner SEX: Female ABILITY: Dragon WEAPONS: Bag ARMOR: Ribbon, Perfume * * * * * * * * * * * * * * * BACKGROUND INFO: Reis is the sweetheart of Lionel's Former Head of Knights, Beowulf Kadmus. Her beauty caught the eye of not only Beowulf, though, it also caught the eye of a powerful priest, Count Buremonda. When he finally gave in to the fact that he would never have Reis' love, he became enraged. Deciding to seperate the two lovers, Buremonda uses a powerful speel to transform Reis into a Holy Dragon. She would eventually end up in Goland Coal Mines. Buremonda also went to the trouble of branding Beowulf a heretic and had him exiled. Beowulf then began his search for his beloved Reis. His journey took him to Lesalia where he heard a rumor that a Holy Dragon was within Goland Coal City. Here he encounters Ramza Beoulve, another unjustly branded heredic. With Ramza's aid, he rescues Reis. Later after the defeat of Worker 7 *New* at the Nelveska Temple, Ramza received a holy stone. With the power of this holy stone, Reis was returned to her human form and the two were finally reunited. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Reis is the one true best character in Final Fantasy Tactics available to join your party. Most people see Orlandu as the best, but that's a matter of playing style. When you first get them, there is no comparison, Reis is actually one of the worst characters you can have when you first get her human form. However, if you are the type of person who enjoys building your party up to level 99, then you'll find that Reis will become your greatest weapon. Her generic class is one that does not allow you to equip any equipment, save for female-exclusive items. Normally this would pose a problem, but Reis has such an inherently large HP pool, that even without equipment, she will most likely have more HP than any member of your party, anyway. She is probably the only character in your party who'll be able to reach the 999 HP limit, without the Level Up/Down Trick (unless you've been training a character exclusively as a Mime). Not only that, the equipment isn't a handicap at all considering you'll most likely want to make use of the female-exclusive items. The Dragoner class also comes with the inherent abilities of Two Swords, Train, Monster Skill, and Monster Talk. No other human class in this game who is allowed to join your party has inherent support abilties. Reis is one of the fastest characters there are. Her base speed alone is amazing, but she also happens to be female and able to equip the Setiesmon. Her PA and MA are very high, making her capable of doubling over as a physical fighter, a magical attacker, or both. I prefer a magical attacker, as she has poor movement range, but very nice speed. Truth be told, the only reason some don't see her comparing to Orlandu is because of her skill set, which I'll admit is pretty poor. However, because of her immense stats she is the best at what I use her for: wiping out an entire battlefield with Math Skill. Even Orlandu at his best can't do this better than Reis can (due to the speed and MA difference). * * * * * * * * * * * * * * * BEST ABILITIES: - Ice Bracelet - Decently Strong attack. Not entirely bad range. Ice Damage. - Fire Bracelet - Decently Strong attack. Not entirely bad range. Thunder Damage. - Thunder Bracelet - Decently Strong attack. Not entirely bad range. Fire Damage. - Dragon Tame - After a certain point in the game, not very many enemies pose much of a threat. However, Dragons, Hydras and Tiamats are still powerful enough to take down characters. This is the great equalizer. Not only does it remove a tough monster to deal with, but it makes it permanently fight for you. Very useful in the right situation. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Dragoner STRENGTHS: Br ~ 97 - Has healing, attacking and statii Fa ~ 84 attacks - Longevity Right Hand ~ H Bag - High HP, MP, PA, MA, and Speed Left Hand ~ --- Helmet ~ Ribbon WEAKNESSES: Armor ~ --- - Can accidentally kill your entire Accessory ~ Setiesmon party if not careful Primary Ability ~ Dragon Secondary Ability ~ Math Skill Reaction ~ MP Switch Support ~ Magic Attack Up Movement ~ Move MP Up EVALUATION: Cheapness personified. Reis will most likely start the battle for you. Math Skill, if used right, can completely wipe out the other team. It can also inflict positive statii on your party or negative statii on the enemy. Factor in the ability to cure all allies or even revive dead ones and you effectively have a character who can do it all with no charge time, or MP. Magic Attack Up is there for a reason. Her natural HP and the MP Switch and Move MP Up combo will keep her alive. Utterly powerful. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.11 Cloud Strife +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: --- POSITION: Mercenary ZODIAC SIGN: Leo CLASS: Soldier SEX: Male ABILITY: Limit WEAPONS: Sword ARMOR: Hat, Clothes, Ribbon * * * * * * * * * * * * * * * BACKGROUND INFO: Cloud is Final Fantasy Tactics' resident time/reality traveller. Having been brought into the world of FFT through the use of Besrodio's "heavenly globe" powered by the Cancer Zodiac Stone aquired from the Steel Giant Worker 7 *New*, Cloud continued his quest to find the Promised Land, still hell bend on considering himself a SOLDIER. To Ramza, he was a strange person with weird clothes who suffers from a constant migraine. Having left Ramza when he first came into Ivalice, the two met up again when Ramza finds Cloud defending a girl he finds oddly familiar. After Ramza helps him out, Cloud decides to tag along. Thinking he's just a simple foreigner, Ramza has no idea of the truth that surrounds Cloud Strife... * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Aside from Reis and Malak, Cloud is probably the most underrated person in Final Fantasy Tactics. He starts at level 1, and his skills have a charge time on par with summons. Despite all of this though, Cloud has some of the best potential in the game. First off, starting at level 1 isn't too much of a handicap considering he gets a ton of experience from simply attacking one of your higher level characters. He's easy to build up. Also, he is the only male in the game who can wear ribbon-like equipment (it'd make sense considering he's also a cross-dresser, but let's not get into that). Too bad he couldn't wear perfumes though (although I guess that's for the best). What really makes Cloud shine is his amazing set of Limits. Cross-slash is a pretty decent attack for the small charge time it has. Blade Beam and Climmhazard are specialty attacks that can be used to tremendous effect. Lastly there's Finishing Touch. It has a short charge time and a (usually) 100% chance of success of inflicting either the Stop, Petrify, or Dead effect. * * * * * * * * * * * * * * * BEST ABILITIES: - Blade Beam - Can become a powerful asset if Cloud is in critical condition. - Climhazzard- If an enemy currently has less than half his max HP, this is an instant kill. The only two exceptions are Elidibs and the final form of Altima. - Finishing Touch - Adds Dead, Petrify, or Stop to enemies. This is the single greatest reason to use Cloud. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Job ~ Soldier STRENGTHS: Br ~ 97 - Variety of ranged attacks Fa ~ 84 - Speed - Quick healing to large area Right Hand ~ Materia Blade - Longevity Left Hand ~ --- - Treasure hunting Helmet ~ Thief Hat Armor ~ Secret Clothes WEAKNESSES: Accessory ~ Sprint Shoes - Low HP Primary Ability ~ Limit Secondary Ability ~ Steal Reaction ~ MP Switch Support ~ Short Charge Movement ~ Move MP Up EVALUATION: This character is very potent. He's basically a high risk, high reward character. His equips make him extremely fast and with the Short Charge, he'll rip people up with Finishing Touch. Steal is useful with so much speed. Also, though Cloud has extremely low HP with this set up, MP Switch and Move MP Up is put to good use. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 2.12 Byblos +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ OTHER ALIAS: (random name given) POSITION: Byblos ZODIAC SIGN: ??? CLASS: Byblos SEX: (your guess is as good as mine) ABILITY: Byblos * * * * * * * * * * * * * * * BACKGROUND INFO: An ally that supported Ramza against Elidibs. Apparently a variation of a normal Apanda. * * * * * * * * * * * * * * * CHARACTER ANALYSIS: The Byblos is one of those so close, yet can't quite cut it characters. It has only four abilities, yet all four are very good in their own right. The Byblos possesses an ability similar to Wish, yet it is ranged. It also has one of the best status causing attacks in the game. Both Shock and Difference are extremely useful in the right situation. It also comes with an inherent Secret Hunt and Ignore Height. However, in the end, the Byblos is still a monster. It can't use equipment or set any skills. The most severe problem, though, is its inability to enter water and the poor move radius of 3. The terrible speed doesn't help either. If you like it, there's no problem with using it. Even with the problems, the Byblos is a very good character, but still doesn't seem to cut it for me. * * * * * * * * * * * * * * * BEST ABILITIES: - Energy - What Wish should have been. - Parasite - Perhaps the best statii causing attack in the game. It is a bit misleading as the chances are a static 25%, but that's per statii, meaning all eight possible effects have a 25% chance. As the statistics imply, each casting should normally inflict around two statii on an enemy. It's not uncommon to see only one or even three, but I've never seen it completely miss. - Shock - A good move to use in certain cases. Considering the Byblos has a max HP pool of around 700+, a critical Byblos will be doing an explosive amount of damage. - Difference - Useful mainly against the remaining three Zodiac Demons left in the game after aquiring the Byblos. Also very good against human mages, especially summoners. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Hmmmm... can't really help you here. 3333 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _33 -----------------------[ GENERIC CHARACTERS ]------------------------ 33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3333 +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.01 Squire +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: --- ABILITY: Basic Skill WEAPONS: Sword, Dagger, Hammer, Axe ARMOR: Clothes, Hats * * * * * * * * * * * * * * * CHARACTER ANALYSIS: The squire is the bottom of the barrel. At the beginning of the game, it's useful for the simple style of using it. Just go up and attack someone. Later on, it's obsolete. The basic class for warriors. It's an all around character. * * * * * * * * * * * * * * * BEST ABILITIES: - Accumulate - This is actually a very good move. It's main use is in those JP gaining schemes. If not, it doesn't serve that much purpose as it's not needed, but it still is decent. Raises PA by one. - Gained JP Up - {support skill} One of the most used support skills in the game. Shortcut to new skills. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Turning enemies into frogs Fa ~ 84 - Speed - Ranged attacks Right Hand ~ Nagrarock Left Hand ~ Nagrarock WEAKNESSES: Helmet ~ Thief Hat - It's a Squire Armor ~ Secret Clothes - Low HP Accessory ~ Sprint Shoes - No means of healing Primary Ability ~ Basic Skill Secondary Ability ~ Throw Reaction ~ Blade Grasp Support ~ Two Swords Movement ~ Move + 3 EVALUATION: A very interesting set up. The Move + 3 not only adds to mobilization, but the range of Throw as well. With the Speed bonus from equipment, Throw should be pretty strong, but the real nice thing about this is the sword, Nagrarock. Turning enemies into frogs is really nice. Blade Grasp should be more than enough to keep this character alive. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Healing Fa ~ 84 - Strong Draw Out - Range Right Hand ~ Rune Blade Left Hand ~ Rune Blade WEAKNESSES: Helmet ~ Flash Hat - It's a Squire Armor ~ Power Sleeve - Low HP Accessory ~ Genji Gauntlet - other classes can manipulate this better Primary Ability ~ Basic Skill Secondary Ability ~ Draw Out Reaction ~ MP Switch Support ~ Two Swords Movement ~ Move MP Up EVALUATION: This set up is made to revolve around the Draw Out skill. The dual Rune Blades' main purpose is to give tons of MA. With the blades, Flash Hat, and Genji Gauntlet, you get a decent MA to work with and pump up the Draw Out skills. Also, the combination of dual Rune Blades, Genji Gauntlet, and Power Sleeve create a powerful warrior. Throw in Accumulate whenever you can for extra power. Low HP is taken care of by MP Switch and Move MP Up. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.02 Chemist +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: --- ABILITY: Item WEAPONS: Dagger, Gun ARMOR: Clothes, Hats * * * * * * * * * * * * * * * CHARACTER ANALYSIS: The chemist is the first character that can heal your party, and in actuality, the most useful and reliable until you can get a good calculator which is after you're already strong enough to beat the game. As a character, the chemist isn't too good, but the Item is a fast and efficient way to heal. Magic takes too long to charge. Punch Art relys too heavily on terrain and Draw Out doesn't include reviving. Don't get me wrong, the Chemist isn't that good a class, it's just the Items are quite useful. * * * * * * * * * * * * * * * BEST ABILITIES: - Potion, Hi-Potion, X-Potion - Simplist way to heal. - Phoenix Down - Simplist way to revive and most reliable. - Auto Potion - {Reaction} Auto Potion. Automatically healing yourself if hit without wasting a turn. How can this be bad? * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Fast Fa ~ 84 - Longevity - Easy Healing Right Hand ~ Blast Gun - Inviting Left Hand ~ --- Helmet ~ Thief Hat WEAKNESSES: Armor ~ Secret Clothes - Low HP Accessory ~ Speed Shoes - No strong offense - It's a chemist Primary Ability ~ Item Secondary Ability ~ Talk Skill Reaction ~ MP Switch Support ~ Monster Talk Movement ~ Move MP Up EVALUATION: Fast healer. You gotta love that. Lack of HP is countered by MP Switch and Move MP Up. Talk Skill is quite effective. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Fast Fa ~ 84 - Immortal - Easy Healing Right Hand ~ H Bag - Inviting Left Hand ~ --- Helmet ~ Ribbon WEAKNESSES: Armor ~ Secret Clothes - Low HP Accessory ~ Chantage - No offense - It's a chemist Primary Ability ~ Items Secondary Ability ~ Talk Skill Reaction ~ Speed Save Support ~ Monster Talk Movement ~ Move + 2 EVALUATION: Immortal healer. Quite good actually. If you don't need to heal, invite. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.03 Knight +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Squire lvl. 2 ABILITY: Battle Skill WEAPONS: Sword, Knight Sword ARMOR: Shield, Helmet, Armor, Robe * * * * * * * * * * * * * * * CHARACTER ANALYSIS: The Knight is one of the earliest class you get (aside from Squire and Chemist) and still is useful at the end of the game. It is good defense wise and is extremely strong. The Knight is a medieval tank. Offensive wise, Knights have amazing PA. All you basically need to know about a Knight is the "attack" command, and you'll be fine. Also, Knights are the ONLY normal class that can equip a Knight Sword. *evil grin* * * * * * * * * * * * * * * * BEST ABILITIES: - Speed Break - If you can hit this, it's a great advantage. It's needed to steal some of the best items. - Weapon Break - Cripples the enemy. Simple. - Equip Sword - {Support} Swords are about the best weapon for a good part of the game. Also this helps people like Agrias and Orlandu they when switch classes. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Power Fa ~ 84 - Haste - Healing Right Hand ~ Chaos Blade - Range Left Hand ~ Excalibur Helmet ~ Grand Helmet WEAKNESSES: Armor ~ Robe of Lords - Needs to be close to do high Accessory ~ Bracer damage. Primary Ability ~ Battle Skill Secondary Ability ~ Punch Art Reaction ~ Counter Support ~ Two Swords Movement ~ Move + 3 EVALUATION: This character can kill most anything in one turn. The combined strength if a Chaos Blade and Excalibur with Bracer and Robe of Lords as added bonus, you have raw power. Counter will deal with a few opponents as well. The Punch Art is a good means to heal and for general support. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Ranged attacks Fa ~ 84 - Lots of power - Haste Right Hand ~ Chaos Blade - Plenty of positive statii Left Hand ~ Chaos Blade Helmet ~ Grand Helmet WEAKNESSES: Armor ~ Robe of Lords - The ranged attacks aren't Accessory ~ Setiesmon instant Primary Ability ~ Battle Skill Secondary Ability ~ Jump Reaction ~ Counter Support ~ Two Swords Movement ~ Move + 2 EVALUATION: This character is way too powerful. No normal enemy will survive too long against this Knight. Altogether, she has Regen, Haste, Protect and Shell. With her speed and Move + 2 she should be able to close the gap on any enemy so that she can put her dual Chaos Blades to good use. Otherwise, Jump should be able to do the trick. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.04 Archer +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Squire lvl. 2 ABILITY: Charge WEAPONS: Bow, Crossbow ARMOR: Shield, Hat, Clothes * * * * * * * * * * * * * * * CHARACTER ANALYSIS: This character really isn't good at all. They are generally really weak, die easy, and ineffective. Their abilities aren't at all useful, and they don't really have too good of attributes. Archers are nice for the fact that they are a ranged fighter and can do decent enough damage. They're no Knight, but they are effective. When they put their Concentrate support skill to good use they are an excellent way to pick off damaged foes. They are, however, extremely limited in effectiveness when they don't have the proper terrain. * * * * * * * * * * * * * * * BEST ABILITIES: - Speed Save - {Reaction} This reaction goes really nicely with the Chantage and Ribbon. Don't use it otherwise though, as if you get knocked out, the counter goes out real fast and you might have a crystal as an ally. - Concentrate - {Support} Ignores evade rates. Helps when using attacks, Break Skill, Steal and anything else you don't want to miss. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Ranged attacks Fa ~ 84 - Speed - Breaking stuff Right Hand ~ Perseus Bow Left Hand ~ --- WEAKNESSES: Helmet ~ Thief Hat - Low HP Armor ~ Secret Clothes - Still kind of weak Accessory ~ Sprint Shoes - Needs to have high ledge Primary Ability ~ Charge Secondary Ability ~ Battle Skill Reaction ~ Auto Potion Support ~ Concentrate Movement ~ Teleport EVALUATION: This only works in battles where there is a high ledge. Find it, and get on it before doing an action, so you can keep Invisibility. When up high, you'll be out of harm's reach and can safely snipe people. Battle Skill works long range too. Concentrate will help both attacks, as well as Battle Skill. Since this strategy basically works around a high ledge, only a few attacks will be able to hit you. For those few, Auto Potion should be sufficient enough to handle keeping this character alive. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Ranged attacks Fa ~ 84 - Speed - Break ability Right Hand ~ Perseus Bow - Immortal Left Hand ~ --- Helmet ~ Ribbon WEAKNESSES: Armor ~ Secret Clothes - Still kind of weak Accessory ~ Chantage Primary Ability ~ Charge Secondary Ability ~ Battle Skill Reaction ~ Speed Save Support ~ Concentrate Movement ~ Teleport EVALUATION: Basically the same as the male, except a bit more flexible due to the immortality bestowed by the Chantage. She'll be quite weaker until the Speed Save is put to good use, but during this time, you could have her attempt to break equipment or stats. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.05 Priest +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Chemist lvl. 2 ABILITY: White Magic WEAPONS: Staff ARMOR: Robe, Hat, Clothes * * * * * * * * * * * * * * * CHARACTER ANALYSIS: White Magic isn't too good. They offer the first multi-healing spell in the game, as well as the ability to bestow positive statii to your team, but they always fall short. Healing is easier to provide through potions and spells like Protect and Shell aren't worth the charge time. Raise isn't always accurate and it can be the breaking point in a battle when you miss one Raise. On the positive side, though, is that Priest's are a very fast unit for a mage. Not only that, Holy is one of the best offensive spells in the game. White Magic really shines when used in Math Skill, though. * * * * * * * * * * * * * * * BEST ABILITIES: - Raise 2 - With Math Skill, this one spell can completely tip the tide of a battle to your favor. - Esuna - This spell can cure some conditions even Remedy can't. - Holy - Powerful. Normally it's still pretty good when you have to Charge, but when you have Math Skill, there's nothing that can match the ease in wiping out an entire enemy force. - Magic Defense Up - {Support} Cuts down on damage done by magic attacks. Works with Shell to create a magic resistant character. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Math Skill Fa ~ 84 - Holy - Healing Right Hand ~ Mace of Zeus - Longevity Left Hand ~ --- Helmet ~ Flash Hat WEAKNESSES: Armor ~ Wizard Robe - Low HP Accessory ~ 108 Gems Primary Ability ~ White Magic Secondary Ability ~ Math Skill Reaction ~ MP Switch Support ~ Magic Attack Up Movement ~ Move MP Up EVALUATION: Just send Holy's all over the place. Very effective. You won't be doing much else with this Priest, but that isn't neccesarily a bad thing. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Math Skill Fa ~ 84 - Holy - Healing Right Hand ~ Mace of Zeus - Longevity Left Hand ~ --- - Speed Helmet ~ Flash hat Armor ~ Wizard Robe WEAKNESSES: Accessory ~ Setiesmon - Low HP Primary Ability ~ White Magic Secondary Ability ~ Math Skill Reaction ~ MP Switch Support ~ Magic Attack Up Movement ~ Move MP Up EVALUATION: Just send Holy's all over the place. Very effective. You won't be doing much else with this Priest, but that isn't neccesarily a bad thing. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.06 Wizard +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Chemist lvl. 2 ABILITY: Black Magic WEAPONS: Rod ARMOR: Robe, Hat, Clothes * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Wizard's are great. Unlike Priests they serve well in any situation. Black Magic is pretty useful since it provides long range attacks that do a substantial amount of damage. Wizard's have great MA. It's got the strongest base in the game for normal characters. This is very potent with the Math Skill and Draw Out * * * * * * * * * * * * * * * BEST ABILITIES: - Flare - Not particularly the best move, but it's just fun to fry people with extremely strong attacks. - Frog - One thing to say: Calculate this. - Magic Attack Up - {support} Pump up magic power. Extremely useful. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - High MA Fa ~ 84 WEAKNESSES: Right Hand ~ Wizard Rod - Slow Left Hand ~ --- - Low HP Helmet ~ Flash Hat Armor ~ Black Robe Accessory ~ 108 Gems Primary Ability ~ Black Magic Secondary Ability ~ Math Skill Reaction ~ MP Switch Support ~ Magic Attack Up Movement ~ Move MP Up EVALUATION: Just let the magic rip people apart. Since everthing is revolved around MA and elemental boosting, it leaves little HP from equipment, so MP Switch and Move MP Up is needed. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - High MA Fa ~ 84 - Speed - Longevity Right Hand ~ Wizard Rod - Variety of attacks Left Hand ~ --- Helmet ~ Flash Hat WEAKNESSES: Armor ~ Wizard Robe - Poor movement range Accessory ~ Setiesmon Primary Ability ~ Black Magic Secondary Ability ~ Draw Out Reaction ~ MP Switch Support ~ Magic Attack Up Movement ~ Move MP Up EVALUATION: The strong MA is very powerful with Draw Out. This wizard is also fast. The poor movement is a handicap, but Draw Out is well ranged and the speed should help compensate somewhat. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.07 Monk +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Knight lvl. 2 ABILITY: Punch Art WEAPONS: Bare Hands ARMOR: Clothes * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Monks are among the best class in the game. Very good Speed and HP. There biggest selling point stat-wise, though is their huge PA. This is one of best classes in the game. Not only are their stats great, they have the single most versatile skill set in the game (Math Skill depends entirely on other skill sets to be effective, while Punch Art does not). They have a medium range attack that is quite powerful and doesn't cause a counter-attack (Wave Fist), a multi hitting long range attack (Earth Slash), a HP and MP healing attack (Chakra), a statii removal attack (Stigma Magic), and a reviving attack (Revive). All of which are instant, and require no MP at all. They do have negative aspects though. Firstly, they cannot equip any headgear or shields. The armor they can wear is restricted to Clothes (though not neccessarily a bad thing). Also, their abilities are very dependent on the terrain. * * * * * * * * * * * * * * * BEST ABILITIES: - Wave Fist - Decent attack that can be used to damage the enemy without them counter-attacking you. - Earth Slash - Good to hit multiple enemies or at a long range. - Chakra - One of the best healing spells in the game, as it is the only one that can recover both HP and MP at the same time. Also, among the few abilities in the game that can even heal MP. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - High PA Fa ~ 84 - Healing - Power Right Hand ~ --- - Ranged attack Left Hand ~ --- - Longevity Helmet ~ --- - Throw Rock! Armor ~ Power Sleeve Accessory ~ Bracer WEAKNESSES: - Low HP Primary Ability ~ Punch Art - Bad range Secondary Ability ~ Basic Skill Reaction ~ MP Switch Support ~ Attack Up Movement ~ Move MP Up EVALUATION: One strong badass. Due to low HP from equipment, Move MP Up with MP Switch is helpful. The Attack Up is used instead of Two Swords because it improves both physical attacks and Punch Art skills, which will be more often used due to bad range and mediocre speed. If you can't reach any enemies, just Accumulate. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Speed Fa ~ 84 - Healing - Power Right Hand ~ --- - Ranged attacks Left Hand ~ --- - Immortality Helmet ~ Ribbon - Throw Rock! Armor ~ Power Sleeve Accessory ~ Chantage WEAKNESSES: - Low HP Primary Ability ~ Punch Art Secondary Ability ~ Throw Reaction ~ Speed Save Support ~ Concentrate Movement ~ Move + 2 EVALUATION: This Monk is very versatile and powerful. Though it is less powerful than the male version, the female is immortal, and with each hit will get, she will get increasingly faster. Throw will get stronger as she gets faster. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.08 Thief +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Archer lvl. 2 ABILITY: Steal WEAPONS: Dagger ARMOR: Clothes, Hats * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Thieves are great. They have great attributes and their abilities allow you to get some of the best equipment in the game. As an attacker, they suck. Seriously, they reak of a terrible odor. But they make some of the better support characters in the game, and support characters are always great. * * * * * * * * * * * * * * * BEST ABILITIES: - Steal Heart - Charming enemies can completely turn around a fight. - Steal Weapon - Basically like Weapon Break, but infinitely more useful. There are some very good equipment to get from this skill. - Catch - {Reaction} As a reaction, it's crap. Pure and utter crap. But... it is the only way to get duplicates of one-of-a-kind weapons legitimately. - Secret Hunt - {Support} Poaching yeilds some of the best equipment in the game, especially female items. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Longevity Fa ~ 84 - Speed - Stealing Right Hand ~ Zorlin Shape - Ranged attacks Left Hand ~ --- Helmet ~ Thief Hat WEAKNESSES: Armor ~ Secret Clothes - Low HP Accessory ~ Sprint Shoes Primary Ability ~ Steal Secondary Ability ~ Throw Reaction ~ Damage Split Support ~ Concentrate Movement ~ Move HP Up EVALUATION: One of the most specialized characters in the game. Extreme speed. This helps both Steal rate, and Throw damage, as does Concentrate. The low HP factor shouldn't be too big of a hassle as Damage Split and Move HP Up should be adequate to keep him alive. But discretion should be used, as when he dies, the counter doesn't take long before you have a crystal as an ally. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Longevity Fa ~ 84 - Speed - Stealing Right Hand ~ C Bag - Variety of attacks Left Hand ~ Aegis Shield - Charming Helmet ~ Flash Hat Armor ~ Secret Clothes WEAKNESSES: Accessory ~ Setiesmon - No strong offense - Low HP Primary Ability ~ Steal Secondary Ability ~ Draw Out Reaction ~ Blade Grasp Support ~ Equip Shield Movement ~ Move + 2 EVALUATION: This version of the Thief, I find, is more useful. She can charm like nobody's business. Since Steal Heart differs from the other steal skills, using MA as a base instead of speed, for the chances of success, it's better to boost her MA with the C Bag, Aegis Shield, Flash Hat and Setiesmon. The Setiesmon also allows more speed. Low HP should be too dangerous, as Blade Grasp with Aegis Shield make for some nice protection. Draw Out won't be exceptionally strong, but useful. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.09 Time Mage +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Wizard lvl. 2 ABILITY: Time Magic WEAPONS: Staff ARMOR: Robe, Clothes, Hats * * * * * * * * * * * * * * * CHARACTER ANALYSIS: I personally see no use for this class. As a class, they are terrible. They can't match the speed of the Priest, or the MA of a Wizard. Also, Time Magic is useful, but hardly practical. It misses quite often, has a charge time, and small radius. Haste and Slow are good, but miss often. Stop and Don't Move don't last long enough for the amount of time and effort in getting them to work. Meteor takes a long time to charge and you'd expect it to do a little more damage for the time. The nice thing about this class is that they have among the best Reaction, Support, and Movement abilities in the game. They are generally useful for a lot of purposes as well. * * * * * * * * * * * * * * * BEST ABILITIES: - MP Switch - {Reaction} If you've read a couple of previous movesets, you'll recognize this. I love the MP Switch and Move MP Up combo simply because it let's anybody have the privilage of longevity. For more details, read the section, '5.1 General Equip Strategies' - Short Charge - {Support} Cutting down the charge time by half is very good. This works especially well when using Cloud's Limit or a Summoner's Summon Magic. - Teleport - {Movement} Very useful when it doesn't fail. Doesn't every Ignore Height Fly can do, but also has the possibity to extend your movement range infinitely (if you're lucky). * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Powerful spells Fa ~ 84 - Nice support character Right Hand ~ Mace of Zeus WEAKNESSES: Left Hand ~ --- - Can run out of MP Helmet ~ Flash Hat Armor ~ Robe of Lords Accessory ~ Magic Gauntlet Primary Ability ~ Time Magic Secondary Ability ~ Summon Magic Reaction ~ Damage Split Support ~ Short Charge Movement ~ Move MP Up EVALUATION: Use the Time Magic as support, casting Haste, and the occasional Don't Move or Stop. If you see a weak enemy, pick it off with a summon. Also, the combo of Time Magic and Summon can produce lethal effects, like a enemy who can't move caught in a Bahamut or Zodiac. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Powerful spells Fa ~ 84 - Nice support character - Immortal Right Hand ~ H Bag Left Hand ~ --- WEAKNESSES: Helmet ~ Flash Hat - Low HP Armor ~ Wizard Robe - Runs out of MP really fast Accessory ~ Chantage Primary Ability ~ Time Magic Secondary Ability ~ Summon Magic Reaction ~ Speed Save Support ~ Short Charge Movement ~ Move MP Up EVALUATION: Essentially the same as the male, but the Chantage makes her infinitely more useful. Speed Save will make her quite fast and Time Magic can make her even faster. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.10 Oracle +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Priest lvl. 2 ABILITY: Yin Yang Magic WEAPONS: Staff, Dictionary, Rod, Stick ARMOR: Robe, Clothes, Hats * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Oracles are a very good class indeed. They possess the ability to inflict a large amount of negative status effects on the enemy that will almost always completely remove their threat to you party. The problem, though, lies in the fact that they are not very practical at all. Statii attacks are very useful, true, but you don't need too many characters to inflict them upon enemies, and other characters are better at it (namely Mustadio, Beowulf, Byblos or someone who has Yin Yang Magic in Math Skill). They are useful in the fact that they are Zodiac Beast killers, though. * * * * * * * * * * * * * * * BEST ABILITIES: - Life Drain - Takes away 25% of a target's max HP. Four of these attacks can kill anyone, including Zodiac Beasts. - Defense Up - {Support} Cuts down damage received by physical attacks. Works with Protect to create a physical resistant powerhouse. - Move MP Up - {Movement} If you've read a couple of previous movesets, you'll recognize this. I love the MP Switch and Move MP Up combo simply because it let's anybody have the privilage of longevity. For more details, read the section, '5.1 General Equip Strategies' * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Strong Draw Out Fa ~ 84 - Longevity Right Hand ~ Wizard Rod WEAKNESSES: Left Hand ~ --- - Low HP Helmet ~ Flash Hat - Bad speed Armor ~ Wizard Robe - Bad range Accessory ~ Magic Gauntlet Primary Ability ~ Yin Yang Magic Secondary Ability ~ Draw Out Reaction ~ MP Switch Support ~ Magic Attack Up Movement ~ Move MP Up EVALUATION: This set up focuses on Draw Out. Since everything is based on bumping up MA, HP is quite low, MP Switch and Move MP is quite useful. If you want, use a few Yin Yang Magic abilities to cripple people and waste 'em with Draw Out. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Strong Draw Out Fa ~ 84 - Longevity - Speed Right Hand ~ Wizard Rod Left Hand ~ --- WEAKNESSES: Helmet ~ Flash Hat - Bad Range Armor ~ Wizard Robe - Low HP Accessory ~ Setiesmon Primary Ability ~ Yin Yang Magic Secondary Ability ~ Draw Out Reaction ~ MP Switch Support ~ Magic Attack Up Movement ~ Move MP Up EVALUATION: This character has nice balance of Speed and Magic Strength from Draw Out. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.11 Lancer +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Thief lvl. 2 ABILITY: Jump WEAPONS: Spear ARMOR: Shield, Helmet, Armor, Robe * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Lancers are one of the best normal classes you can get. Hell, it's one of the best classes, period. They are basically a variation of the Knight. Jump is one of the best abilities there are. Great range, temporary invunerability, and a powerful attack. Those add up to something that should be feared. As far as stats go, Lancers have great stability, as they are a knight type class. Their speed isn't something to shout about, nor is their range, but their power is quite a force. They always have weapons that are top of the line and can access the Ultimate Javelin, which is second in power only to the Chaos Blade. Keeping one on your team at all times can never hurt. * * * * * * * * * * * * * * * BEST ABILITIES: - Level Jump 8 - Very nice range. - Vertical Jump 8 - YeVery nice range. - Dragon Spirit - {Reaction} Reraise is always good. This triggers easily and has some nice irony to it. Getting hit will actually make you last longer in battle. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Power Fa ~ 84 - Defense - Range Right Hand ~ Ultimate Javelin - Longevity Left Hand ~ Gold Escutcheon - Healing Helmet ~ Grand Helmet Armor ~ Robe of Lords WEAKNESSES: Accessory ~ Bracer - A bit slow Primary Ability ~ Jump Secondary Ability ~ Punch Art Reaction ~ Damage Split Support ~ Attack Up Movement ~ Move + 3 EVALUATION: This thing is a tank. Utter annihilation follows anywhere this character goes. It's power is amazing, especially with Jump. Move + 3 helps out its range. Punch Art will help out in terms of support and healing. Not only does this character have tons of HP, but it also has Protect and Shell on, with the Gold Escutcheon to back it up. Also, Damage Split is very useful for attacks that are guaranteed to hit. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Power Fa ~ 84 - Immortal - Range Right Hand ~ Ultimate Javelin Left Hand ~ --- WEAKNESSES: Helmet ~ Ribbon - Ranged attack requires delay Armor ~ Robe of Lords Accessory ~ Chantage Primary Ability ~ Jump Secondary Ability ~ Basic Skill Reaction ~ Speed Save Support ~ Two Hands Movement ~ Move + 2 EVALUATION: This character has a high potential on the battlefield. She should use the Accumulate skill until she is in range to attack an enemy. Along with the Speed Save, she can get to be real fast and real strong. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.12 Geomancer +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Monk lvl. 2 ABILITY: Elemental WEAPONS: Sword, Axe ARMOR: Shield, Hat, Clothes, Robe * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Geomancers are very good. The class is one of the best generic classes there is. Very well-rounded and can equip a good set of equipment. The only problem is that, though, the class is good, their abilities are only mediocre. They all have a 20% chance of causing a status effect and have a very good range. The damage is terrible. * * * * * * * * * * * * * * * BEST ABILITIES: - Attack Up - {Support} Very potent on a strong character. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Ranged attacks Fa ~ 84 - High MA and PA - Strong Draw Out Right Hand ~ Rune Blade - Healing Left Hand ~ Aegis Shield - Power Helmet ~ Flash Hat - Longevity Armor ~ Robe of Lords Accessory ~ Genji Gauntlet WEAKNESSES: - Low HP Primary Ability ~ Elemental Secondary Ability ~ Draw Out Reaction ~ Blade Grasp Support ~ Magic Attack Up Movement ~ Move HP Up EVALUATION: Well balanced character. The combination of the Aegis Shield, Blade Grasp and Move HP Up will keep this character alive. He has a variety of attacks as the Elemental skill set gives statii while Draw Out offers powerful attacks, healing ability, and positive statii. Magic Attack Up helps both Draw Out and Elemental. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - High MA Fa ~ 84 - Extremely fast - Longevity Right Hand ~ Rune Blade - Variety of attacks Left Hand ~ Aegis Shield Helmet ~ Flash Hat WEAKNESSES: Armor ~ Wizard Robe - Low HP Accessory ~ Setiesmon Primary Ability ~ Elemental Secondary Ability ~ Math Skill Reaction ~ Blade Grasp Support ~ Magic Attack Up Movement ~ Move HP Up EVALUATION: This character is made for decimating the enemies. With the MA boosts from the equipment, Math Skill is awe-inspiring. Also, this character is really fast. Blade Grasp, Aegis Shield, and Move HP Up should be enough to keep her alive. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.13 Summoner +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Time Mage lvl. 2 ABILITY: Summon Magic WEAPONS: Rod, Staff ARMOR: Hat, Clothes, Robe * * * * * * * * * * * * * * * CHARACTER ANALYSIS: This is where powerful spells lie. Summon Magic packs in power, variety, support and healing spells. Not only that, it targets a large area and it can distinguish between ally and enemy so you don't have to worry about harming friendly units. Summoners themselves aren't too great. Like most mages, they tend to be defensively crappy. Still, since Summons have range it's not a problem. Also, Summoners tend to have a large MP pool to help (somewhat) with their MP problems. * * * * * * * * * * * * * * * BEST ABILITIES: - Ramuh - Nice to pick off groups of enemies. - Shiva - See above. - Ifrit - Again, see above. - Golem - This move almost always works, and it rules. It makes it so that no physical attacks get to your allies for as much HP as the caster has. - Fairy - Great healing spell. Substantial healing with good area range. - Zodiac - Obscenely powerful. Can completely crush any unit within its enormous area of effect. - Half of MP - {Support} This ability is commonly overlooked. People don't realize how costly magic can really be. This is a nice alternative. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Powerful spells Fa ~ 84 - Fast casts - Healing Right Hand ~ Wizard Rod Left Hand ~ --- WEAKNESSES: Helmet ~ Flash Hat - Easy to kill Armor ~ Robe of Lords Accessory ~ Magic Gauntlet Primary Ability ~ Summon Magic Secondary Ability ~ Item Reaction ~ MA Save Support ~ Short Charge Movement ~ Move MP Up EVALUATION: If this character can survive, which it should since it can attack from far away, then it'll be extremely useful. Golem should come out really quickly, and after that, you can pick off enemies from far away. Item is there for quick refills. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Female STRENGTHS: Br ~ 97 - Powerful spells Fa ~ 84 - Fast casts - Healing Right Hand ~ Wizard Rod - Immortaily Left Hand ~ --- - Speed Save makes her fast Helmet ~ Flash Hat Armor ~ Wizard Robe WEAKNESSES: Accessory ~ Chantage - Runs out of MP really fast Primary Ability ~ Summon Magic Secondary Ability ~ Item Reaction ~ Speed Save Support ~ Short Charge Movement ~ Move MP Up EVALUATION: This is one powerful mage. Summon Magic will completely annihilate enemies very quickly. +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ 3.14 Mediator +=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+ REQUIREMENTS: Oracle lvl. 2 ABILITY: Talk Skill WEAPONS: Knife, Gun ARMOR: Hat, Clothes, Robe * * * * * * * * * * * * * * * CHARACTER ANALYSIS: Mediators are another set of support characters. Their skill set has the abiltiy to alter elements of the battle. They aren't particularly needed, but their skills are quite helpful. They have the ability to invite, lower and raise both faith and brave, as well as the skill of using a gun, which can be brought over to another class. All and all, they are quite useful in their own right. The only problem is that they aren't practical. You really don't need them, and if you do use them, they aren't going to exactly shine. * * * * * * * * * * * * * * * BEST ABILITIES: - Invitation - Nice for getting equipment, poaching, ect. It's a great ability. - Praise - Raising your brave will not only improve the effectiveness of Reaction skills, but it will also be useful for weapons like Knight Sword, Katanas and Bare Hands. - Threaten - Turning enemies into Chickens will make them harmless. - Preach - Good to use on magic characters, or if you plan to heal by way of magic. - Solution - If you utterly hate using magic, use this on your characters. - Mimic Daravon - Put them to sleep with a good range and no charge time. * * * * * * * * * * * * * * * PREFERRED EQUIPS: ================ Sex ~ Male STRENGTHS: Br ~ 97 - Decent Speed Fa ~ 84 - Ranged attacks - Long range breaking Right Hand ~ Blast Gun - Invite/Sleep Left Hand ~ Aegis Shield - Hard to hit Helmet ~ Thief Hat Armor ~ Robe of Lords WEAKNESSES: Accessory ~ Feather Mantle - Not overly strong - Battle Skill inaccurate Primary Ability ~ Talk