_____ __ ___ ___ ___ _____ __ ___ _____ __ __ __ \ _ |\ /\ / \ / /\ \ / \ _ | /\ \ / \ /| | /\ / \\ \ / / | | \|| || | | | / \ | | | | \| / \ | \ | ||/| |\|/ \ | /\ |\ \ / / | |/| | || \| | / /\ \ | | | |/| / /\ \ | \| | | | / /\ \ | ||/ \ V / | | | || | | || |__| || | | || |__| || | | | | || |__| | \ \ | | | |\| | || |\ || __ || | | |\|| __ || |\ | | || __ | \ \ | | | | | || | | || | | || | | | | | | || | | | | || | | | /|| | | | | | | || | | || | | || |_/| | | | | | || | | | | || | | || \/ | | | /_\ /_\/_\ /_\/_\ /_\/____| /_\ /_\ /_\/_\ /_\ /_\/_\ /_\ \__/ /_\ _________ ,-' _______ `.= ,' ,-' __`. \__ __ __ __/| |\_______/| __ / ,' \ `'\|__`. \ \ / / ,',-.| |,--. .--.| A \ | / / | |`' \ \ \ \ / / // ' ' | | ' / \ | | ! / | | | | \ V / \\_ | | //\ \ | | | | | | | | | | _`.`._ | | // \ \ | | | | | '.____/ / | | /,\ `-.`. | | // \ \ | | /| ! \ | __.-' | | ||\/ || | | // \ \ | | || \ \ | |`._`-.____ | | \\___,',' | |_|| | |_| |___|| \ `. |_\ /|`-.__,' /_\ `----' '----' '----------' `. `._______,-'/ `-.________,' ___________ ,-' _________ `. ,' ,-'_ __ _`. \__ __/| / ,' \ | \ | \ _\|__`. ____ __ _ __ ___ __ ____/| ,',-.| / / | | | | | |`' \ \'.--.`. \ \ \| \ | ,'.-.\|\ | \ .--| // ' ! / | | | | | | / / \ \ || \ || | | /,' \|| | | |__ \\_ | | | '--' | | | | | | |||\ \ || | |// '| | | .-.| `.`-. | | | .--. | | '.__.| | | ||| \ \|| | ||| | | | | `/,\ `-.`. ! \ | | | | | _.-\ \____/ / || \ || | |\\ .| | | | ||\/ || \ \ | | | | | |`.`-._`-.__.-' || \ | | | \`.___/|| |__/|| |_/|\\___,',' \ `. |_\ |_\ |_/| `-.__,' /_| \| |_\ `'----|'-----''----' `----' `. `-._______,-'/ `-._________, "Thy memories to the light shall flow Forgotton jewels that lose their glow In time they shall return anew To be gathered like drops of dew..." Final Fantasy: Crystal Chronicles +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ~~~~~~~FAQ/Walkthrough~~~~~~~ | | o----------o | | |by me frog| | |----------------------+----------o----------o-------+------------+----------| |cskull@frogdesign.com | Created on: January 29, 2004|VersionFinal| GAMECUBE | |----------------------+----------o----------o-------+------------+----------| | RATED T (FOR TEEN) | Last update: Jan. 2, 2005 | AIM: NOW CLOSED | +----------------------+----------o----------o-------+------------+----------+ ESTIMATION OF FAQ COMPLETION SO FAR: 90% ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Table of Contents %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== *** You see those weird collecting of two letters and two numbers? Punch those in when you bring up your comptuer's FIND ability to instantly skip to that section. It's an easy way to get to one part of the FAQ without having to slow down. Complete 100%: The chapter has been completed and no changes will be made from here on UNLESS there's an error in the section Complete: The chapter has been completed, but changes can still be made Near completion: The chapter is nearly done (90%+ complete) Good progress: The chapter has a lot of information, but it is not yet complete (60- 89% complete) Halfway: The chapter is or is a little over halfway (50-59% complete) Not complete: The chapter enough solid info, but hasn't been fully completed yet (15-49% complete) Small progress: The chapter has been started, but very little info is inside (1-14% complete) Not started: The chapter has not yet begun (0% complete) +--------------------------------------------------------------+---------------+ |(01)| VERSION HISTORY | VH01 | I'll describe the updates here | N/A | +--------------------------------------------------------------+---------------+ |(02)| INTRODUCTION | IN01 | Here's the intro for this guide| Complete 100% | +--------------------------------------------------------------+---------------+ |(03)| THE GAME BASICS | GB01 | All basic info you need here | Complete 100% | +--------------------------------------------------------------+---------------+ |(04)| THE CONTROLS | CO01 | Controls for the game | Complete 100% | +--------------------------------------------------------------+---------------+ |(05)| WALKTHROUGH | FW01 | Guide on how to beat the game | Complete 100% | | -- | Tipa | Y101 | Tipa guide | Complete 100% | | -- | Port Tipa | YI02 | Port Tipa guide | Complete 100% | | -- | River Belle Path| Y1D1 | River Belle Path guide | Complete 100% | | -- | Tipa | YI03 | Tipa guide II | Complete 100% | | -- | Iron Mine Downs | Y104 | Iron Mine Downs guide | Complete 100% | | -- | Mushroom Forest | Y1D2 | Mushroom Forest guidue | Complete 100% | | -- | Marr's Pass | Y105 | Marr's Pass guide | Complete 100% | | -- | Cathuriges Mine | Y1D3 | The Mine of Cathuriges guide | Complete 100% | | -- | The Goblin Wall | Y2D1 | The Goblin Wall guide | Complete 100% | | -- |Vale of Alfitaria| Y201 | Vale of Alfitaria guide | Complete 100% | | -- | Alfitaria | Y202 | Alfitaria guide | Complete 100% | | -- | Mochet Manor | Y2D2 | Mochet Manor guide | Complete 100% | | -- | Tida | Y2D3 | Tida guide | Complete 100% | | -- | Veo Lu | Y301 | Veo Lu guide | Complete 100% | | -- | Veo Lu Sluice | Y3D1 | Veo Lu Sluice guide | Complete 100% | | -- | Shella | Y302 | Shella guide | Complete 100% | | -- | Jegon River | Y303 | Jegon River east and west guide| Complete 100% | | -- | Plains of Fum | Y304 | Plains of Fum guide | Complete 100% | | -- | Fields of Fum | Y305 | Fields of Fum guide | Complete 100% | | -- | Daemon's Court | Y3D2 | Daemon's Court guide | Complete 100% | | -- | Selepation Cave | Y3D3 | Selepation Cave guide | Complete 100% | | -- | Kilanda Islands | Y401 | Kilanda Islands guide | Complete 100% | | -- | Kilanda | Y4D1 | Kilanda guide | Complete 100% | | -- | Rebena Plains | Y402 | Rebena Plains guide | Complete 100% | | -- | Conall Curach | Y4D2 | Conall Curach guide | Complete 100% | | -- | Rebena Te Ra | Y4D3 | Rebena Te Ra guide | Complete 100% | | -- | Lynari Isle | Y501 | Lynari Isle guide | Complete 100% | | -- | Leuda | Y502 | Leuda guide | Complete 100% | | -- | Lynari Desert | Y5D1 | Lynari Desert guide | Complete 100% | | -- | Jegon Problem | Y503 | Info on the Jegon River problem| Complete 100% | | -- | Refilling River | Y504 | Guide on refilling Jegon River | Complete 100% | | -- | The Abyss | Y505 | The Abyss guide | Complete 100% | | -- | Mag Mell | Y506 | Mag Mell guide | Complete 100% | | -- | Mount Vellenge | Y5FD | Mount Vellenge guide | Complete 100% | | -- | Nest of Memories| Y5SD | Nest of Memories guide | Complete 100% | | -- | Ending | NMGE | Ending description (SPOILERS!) | Complete 100% | +--------------------------------------------------------------+---------------+ |(06)| ITEMS LIST | IL01 |Information on every single item| Complete 100% | | -- | Magicite | IL02 | Information on all six Magicite| Complete 100% | | -- | Seed list | IL03 | Information on all five seeds | Complete 100% | | -- | Materials | IL04 | Information on all 59 materials| Complete 100% | | -- | Scrolls | IL05 | Information on all 103 scrolls | Complete 100% | | -- | Food | IL06 | Information on eight foods | Complete 100% | | -- | Misc. Items | IL07 | Information on all Misc. items | Complete 100% | +------------------------------------------------------------------------------+ |(07)| ARTIFACT LIST | AL01 |Info and stats on every artifact| Complete 100% | | -- | Strength art. | AL02 | Info on strength artifacts | Complete 100% | | -- | Defense art. | AL03 | Info on defense artifacts | Complete 100% | | -- | Magic art. | AL04 | Info on magic artifacts | Complete 100% | | -- | Heart art. | AL05 | Info on heart artifacts | Complete 100% | | -- |Command List art.| AL06 | Info on command list artifacts | Complete 100% | | -- | Magicite art. | AL07 | Info on magicite artifacts | Complete 100% | +------------------------------------------------------------------------------+ |(08)| WEAPONS LIST | WL01 | Info and stats on all weapons | Complete 100% | | -- | Swords | WL02 | Info and stats on swords | Complete 100% | | -- | Spears | WL03 | Info and stats on spears | Complete 100% | | -- | Hammers | WL04 | Info and stats on hammers | Complete 100% | | -- | Rackets | WL05 | Info and stats on rackets | Complete 100% | +------------------------------------------------------------------------------+ |(09)| DEFENSIVE LIST | DL01 |Info and stats on defensive item| Complete 100% | | -- | Armor | DL02 | Info and stats on armor | Complete 100% | | -- | Shields | DL03 | Info and stats on shields | Complete 100% | | -- | Gloves | DL04 | Info and stats on gloves | Complete 100% | | -- | Helms | DL05 | Info and stats on helms | Complete 100% | | -- | Belts | DL06 | Info and stats on belts | Complete 100% | +------------------------------------------------------------------------------+ |(10)| ACCESSORY LIST | ACL01|Info and effects for accessories| Complete 100% | +------------------------------------------------------------------------------+ |(11)| ENEMY INFO | EL01 | Information on all enemies | Complete 100% | | -- | Enemies: A | EA01 | Abbadon to Ahriman | Complete 100% | | -- | Enemies: B | EB01 | Bat to Bomb | Complete 100% | | -- | Enemies: C | EC01 | Cactuar to Coeurl | Complete 100% | | -- | Enemies: D | ED01 | Dark Flan to Death Knight | Complete 100% | | -- | Enemies: E | EE01 | Electric Scorpion | Complete 100% | | -- | Enemies: F | EF01 | Flan 1 to Flan 2 | Complete 100% | | -- | Enemies: G | EG01 | Gargyolye to Griffin | Complete 100% | | -- | Enemies: H | EH01 | Hedgehog Pie to Hell Plant | Complete 100% | | -- | Enemies: I | EI01 | Ice Ahriman to Ice Bomb | Complete 100% | | -- | Enemies: K | EK01 | Killer Bee | Copmlete 100% | | -- | Enemies: L | EL01 | Lamia to Lizardman (Spear) | Complete 100% | | -- | Enemies: M | EM01 | Magic Plant to Mu | Complete 100% | | -- | Enemies: N | EN01 | Nightmare | Complete 100% | | -- | Enemies: O | EO01 | Ochu to Orc Mage | Complete 100% | | -- | Enemies: P | EP01 | Practice Goblin | Complete 100% | | -- | Enemies: R | ER01 | Rock Scorpion | Complete 100% | | -- | Enemies: S | ES01 | Sahagin to Stone Sahagin | Complete 100% | | -- | Enemies: T | ET01 |Tentacle (Dark) to Tonberry Chef| Complete 100% | | -- | Enemies: V | EV01 | Vampire Bat | Complete 100% | | -- | Enemies: W | EW01 | Water Flan to Wraith | Complete 100% | | -- | Enemies: Z | EZ01 | Zu | Complete 100% | +------------------------------------------------------------------------------+ |(12)| MAGICITE HELP | MH01 |Guide for using and fusing magic| Complete 100% | | -- | Fire | MH02 | Guide for fire magicite | Complete 100% | | -- | Blizzard | MH03 | Guide for blizzard magicite | Complete 100% | | -- | Thunder | MH04 | Guide for thunder magicite | Complete 100% | | -- | Cure | MH05 | Guide for cure magicite | Complete 100% | | -- | Life | MH06 | Guide for life magicite | Complete 100% | | -- | Clear | MH07 | Guide for clear magicite | Complete 100% | | -- | Holy | MH08 | Guide for holy magic | Complete 100% | | -- | Gravity | MH09 | Guide for gravity magic | Complete 100% | | -- | Slow | MH10 | Guide for slow magic | Complete 100% | | -- | Haste | MH11 | Guide for haste magic | Complete 100% | | -- | Stop | MH12 | Guide for stop magic | Complete 100% | +------------------------------------------------------------------------------+ |(13)| DIARY ENTRIES | DE01 | My important diary entries | Complete 100% | +------------------------------------------------------------------------------+ |(14)| STORY ANALYSIS | STA01| Overall summary of whole plot | Complete 100% | +------------------------------------------------------------------------------+ |(15)| READER TIPS | RT01 | Information sent by e-mail | Complete 100% | +--------------------------------------------------------------+---------------+ |(16)| LEGAL INFO | LI01 | The legal info for this FAQ | Complete 100% | +--------------------------------------------------------------+---------------+ |(17)| CONTACT | CI01 | My e-mails & rules of contact | Complete 100% | +------------------------------------- -------------------------+--------------+ |(18)| CREDITS | CC01 | Credits and closing for the FAQ| Complete 100% | +--------------------------------------------------------------+---------------+ *** ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Version History %%%%%| VH01 | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== +-----------+---------------+-------------------------------------------------- VersionFinal| Jan. 2, 2005 | The final update that I am making to this FAQ. +-----------+---------------+-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 2.0| March 19, 2004| I love you all, but to be honest, the FAQ is +-----------+---------------| pretty much done. That means very few updates from | here on. I decided to get rid of caravan encounters | because I feel that the story is explained in the | Story Analysis already (which has been completed, | BTW). So maybe a few more updates to correct stuff, | but that's basically it. No more diary entries, but | I'm still accepting reader info (it just says | complete because the main layout for it has been | done). +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 1.6| March 13, 2004| As promised, the accessories and magicicite help +-----------+---------------| chapters are done, and I've started recording | diary entries. Also added a new chapter which | will be completed when the caravan encounters are | done. Wow! Hard to believe this FAQ is almost | finished! +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 1.6| March 11, 2004| I didn't have that much homework today, meaning I +-----------+---------------| was able to get in a big update. I finished the | weapons, as well as the defensive items. The | accessories and magicite info will be done | tomorrow, and I'll start recording my diary. I | need to tell you that I'll be away snowboarding | Saturday through Friday, so you won't get any | updates then, unfortunately. But I promise the FAQ | will be completed soon. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 1.4| March 10, 2004| Yargh. I finished the item list and then the +-----------+---------------| artifacts and began the weapons. Oh and one | thing... OMG teh new chapter ADDED! Anyway, I'll | try to update tomorrow, but I can't guarantee it. | But I WILL have an update on Friday, okay? +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 1.3| March 08, 2004| Completed the scrolls (one of the hardest +-----------+---------------| sections... glad it's doen), so I'll probably | complete the entire item list and start on the | artifacts next update. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 1.2| March 07, 2004| Well, I finished the materials and started +-----------+---------------| working on the scrolls. I'll hopefully be almost | done with the scrolls by the end of tomorrow. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 1.1| March 07, 2004| Enemies are done, game basics are done, and the +-----------+---------------| item list has been started. More to come later | today. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version 1.0| March 06, 2004| The Walkthrough is now complete! Yeah, a lot later +-----------+---------------| than promised but it's still done! Enjoy! +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version .9 | March 05, 2004| Yeah, I know, I'm a big liar. I only got some more +-----------+---------------| enemies in, but I PROMISE you that the main FAQ | will be completed by Sunday. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version .9 | Feb. 28, 2004 | I got a lot done today. The guides for Rebena Te +-----------+---------------| Ra, Lynari Isle, Leuda, Lynari Desert, The Abyss, | and Mag Mell are complete. Tomorrow, I'll finish | Mount Vellenge, The Nest of Memories, and the | Ending Description. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version .7 | Feb. 27, 2004 | Big apologies for the update gap. I've had one +-----------+---------------| hell of a week and haven't had any time to get on | my computer. I finished the guide for Kilanda | Islands, Kilanda, Rebena Plains, and Conall | Church. I'll finish year four tomorrow. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version .6 | Feb. 22, 2004 | I started working on the main guide again, and I +-----------+---------------| completed years two AND three. So that means | Mochet Manor, Tida, Veo Lu, Veo Lu Sluice, Shella, | Jegon River, Plains of Fum, Fields of Fum, | Daemon's Court, and Selepation Cave are done! | This is probably my biggest update so far. Okay, | to everyone's mass dissapointment, I'm going to | stop working on the main guide until Friday, and | work on enemies in the meantime. But the | walkthrough will hopefully be complete in a full | week, so don't get all upset! +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version .2 | Feb. 19, 2004 | Yeah, hell of alotta enemies have been completed. +-----------+---------------| Basically it, although I'm going to get more game | basics and start on the main guide again tomorrow. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version .16| Feb. 18, 2004 | Okay, the guide for Vale of Alfitaria and +-----------+---------------| Alfitaria are done. I have some more enemies in | as well. For the next couple days, I'll be working | on basically only enemies. More tomrrow (again). +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version .15| Feb. 16, 2004 | Like I promised, I have more game basics complete, +-----------+---------------| the controls in, The Goblin Wall walkthrough done, | and I have 1 out of 102 enemies complete! Yeah! | Expect even more tomorrow. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version .1 | Feb. 15, 2004 | I don't know if this will make you angry or happy, +-----------+---------------| but I decided to save the controls, game basics, | and enemy info for the next update, and add TWO | more dungeons instead of one. The Mushroom Forest, | Marr's Pass, and Mine of Cathuriges guides are | totally complete. I promise that some enemy info, | with what should be the rest of the game basics, | and the controls will be added tomorrow, along with | the walkthrough for The Goblin Wall. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version .01| Feb. 14, 2004 | Well, got a nice amount of the guide done. A lot +-----------+---------------| of the game basics have been completed, along with | the guide for Tipa, Port Tipa, and the River Belle | Path. Expect more tomorrow. +-------------------------------------------------- +-----------+---------------+-------------------------------------------------- |Version.001| Jan. 29, 2004 | Started the guide. No, pretty much NO information +-----------+---------------| has been added, but the basic layout is done | along with a few other basic things. +-------------------------------------------------- *** ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Introduction %%%%%| IN01 | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== *** It's been years since a Final Fantasy game has found its way onto a Nintendo console. Now, Final Fantasy returns to where it started. Final Fantasy: Crystal Chronicles is like no other Final Fantasy game you've ever played. Yes, it has that intense game length and fifty bazillion side-quests, but it also has multiplayer and pure live action battles. And no, this isn't some crap multiplayer like a Sonic game; the multiplayer is probably the BEST thing this game has to offer (more on that later). Well, now that we've got that settled, let me introduce myself. My name is Colin Scully, know as "me frog" on GameFAQs. I have written seventeen FAQs so far for GameFAQs, and this is my eigthteenth. I wrote a FAQ for Final Fantasy Tactics Advance, which is the only other Final Fantasy game I've covered. Hopefully, Final Fantasy: Crystal Chronicles shouldn't be the last FF game I'll write a guide for. I'm basically a hardcore Nintendo fan, and have written for only Nintendo games. This will probably stay that way for a while, since I am currently not interested in picking up one of the other consoles (well, if I had the money, I would...). Okay, the last FAQ I wrote had what was pretty much a completely different format than my last few FAQs. I've decided to stick with that format, so this FAQ should be readable enough. As for anyone who's played a Final Fantasy game, you should know that they are typically huge. So yeah, the size of this FAQ is going to start to slowly grow. I'll cover pretty much everything, from the multiplayer walkthrough to the enemy lists to the items and equipment. The FAQ will spawn over a period of a few months, since there's no way I can complete this within a month or so. Also, expect 30+ updates to come your way at rapid speed, basically one every one or two days. As the FAQ nears completion, the updates will slow down, but until then I'm going to be very active writing what is probably going to be the most fun FAQ I've written. ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Game Basics %%%%%| GB01 | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== *** +====---------------------------------------------------------------------====+ | The Story | +====---------------------------------------------------------------------====+ A powerful dark substance, the terrible Miasma, has covered all the world after a terrible meteor struck. This misasma is fatal, causing instant death to anyone who comes into contact with it. When all looked like their was nothing to be done, and that the miasma could not be destroyed, everyone began to lose hope... But then the Crystal was discovered... This powerful crystal could keep away the miasma, protecting all types of races from it's deadly posion. Large crystals were placed in the bigger towns, while smaller crystals were placed in villages. However, this crystal needs the sacred substance, the water Myrrh, to get its power. However, the water Myrrh did not have eternal power... Only for a single year could the Myrrh protect the races from the miasma. That's why, every year, the villages and towns send out young, adventurous villagers from their home to seek the Myrrh trees, which held the Water of Life. These villagers traveled in crystal caravans, and spent a year collecting drops of Myrrh from different trees. If the villagers fall, their hometown will fall with them... This is the story of a group of villagers who are out to collect Myrrh... +====---------------------------------------------------------------------====+ | The Races | +====---------------------------------------------------------------------====+ There are four different races in Final Fantasy: Crystal Chronicles. At the beginning of the game, you must choose the race that you want. This is important, since each race has different strengths and weaknesses. There are four races: Clavats, Lilties, Yukes, and Selkies. ~~~~~~~ Clavats ~~~~~~~ Clavats are my personal favorite, since they have well balanced stats. Although HP and Strenth is moderate, Defense is pretty good (though not the best) and the Magic stat is the biggest plus here. +------------+ |Clavat stats| |HP: 8 | |Strength: 6 | |Defense: 7 | |Magic: 13 | +------------+ ~~~~~~~ Lilties ~~~~~~~ Lilties are also a strong group, mainly because they excel in HP, Strength, and Defense. Magic is okay, but not great, and is the lowest of all the tribes. If you like physical combat with a good mix of strength and defense, choose some Lilties to go along with you. +--------------+ |Lilties' stats| |HP: 8 | |Strength: 8 | |Defense: 8 | |Magic: 10 | +--------------+ ~~~~~ Yukes ~~~~~ Yukes excel in magic, and they are the best at casting it. It takes a short time to charge up any kind of magic, and they have the most powerful magic too. However, they have low strength and defense, the weakest of all races, so if you're not good at dodging attacks or physical combat, you might want to wait until you're more experienced. +------------+ |Yukes' stats| |HP: 8 | |Strength: 5 | |Defense: 5 | |Magic: 15 | +------------+ ~~~~~~~ Selkies ~~~~~~~ Selkies are okay when it comes to stats, but when you look at their focus attack, you will be happy; it has a much shorter waiting time to charge up than any other races, which allows them to relelase powerful attacks quicker. If you rely on magic or don't like to use focus attacks, then I suggest you don't choose a Selkies to join you. +--------------+ |Selkies' stats| |HP: 8 | |Strength: 7 | |Defense: 6 | |Magic: 12 | +--------------+ +====---------------------------------------------------------------------====+ | The Years | +====---------------------------------------------------------------------====+ Final Fantasy: Crystal Chronicles is split up into a period of eight years. Each year, you'll have to travel to three different dungeons and complete them before moving on to the next year. If you get a Myrrh drop from one dungeon, you must wait at least two years before you can get Myrrh from that dungeon again. However, if you want to enter a dungeon that doesn't have Myrrh in it, feel free. A cycle will pass, but not a year. You can get artifacts that way, so always feel free to do so. +====---------------------------------------------------------------------====+ | The Action Menu | +====---------------------------------------------------------------------====+ The Action Menu is the reason that GBAs are required for multiplayer. You'll be visiting it a lot, switching spells, checking out treasures, and using items. There are nine options in the Action Menu, and each has a unique purpose. ~~~~~~~~~~~~ Command List ~~~~~~~~~~~~ The Command List is possilby the most visited menu screen in the whole game. Here, you can assign different options to your command menu. At first, you start off with four slots, two of which contain Attack and Defend. You cannot remove Attack and Defend, but you can place any item or spell you wish in the empty slots. If you select an empty slot, you can assign healing items, like fruit/Phoenix Downs to it. You can also assign magic to the slots, which is probably what you'll always be assigning. Although four slots are only available at the beginning of the game, you can get more as you progress through the different dungeons. ~~~~~ Items ~~~~~ You can use items in the game to do different features, like cure a status effect or heal some HP. From the item list, you can scroll through the different items you have. At the bottom of the screen is a description of what the item is. You can use, drop, or destroy items here. ~~~~~ Equip ~~~~~ There are four slots in the Equip option. The first two slots are four your weapon and your armor, but the last two slots can be filled in with any type of equipment you'd like. Make sure to always choose the strongest things in your invetory to be successful! ~~~~~~~~~ Artifacts ~~~~~~~~~ Here, you can view what Artifacts you have collected. An artifact only appears here after you actually complete a dungeon and select one. You can view what an artifact does to your character here, as well as the ones you're missing. ~~~~~~~~~ Treasures ~~~~~~~~~ Once you pick up an artifact in a dungeon, it'll be added to your treasures section. The artifacts here only stay in as long as you're in a dungeon. Once you've cleared a dungeon, the artifacts will vanish from this option and the one that you chose to keep will be moved to your Artifacts section. Whatever an artifact does will affect you while you're in a dungeon, but clearing the dungeon will make you lose the artifact and the stat effect. ~~~~~ Money ~~~~~ I don't think money should have an individual option. It simply shows the amount of gil that you have. You can drop gil on the ground here, which only makes sense if you want to give some to other players. ~~~~~~~~~ Favorites ~~~~~~~~~ The favorites show the foods that you like and dislike. Eating food heals your HP, and also gives you a stat boost for the dungeon. However, the amount of HP that you heal and the stat boost you get depends on whether you like the food you're eating or not. If you don't like the food, you will still heal HP, but may suffer not a stat boost, but a stat loss, which brings down some of your stats. The more you eat a type of food, the more you'll grow to like it. Eventually, you can end up liking all types of fruit! Here's what each food item does to you: Meat--- ------raises strength by two Fish--- Grand Portato---- | Star Carrot------raises defense by two | Round Corn------- Striped Apple----- | Rainbow Grapes-----raises magic by two | Cherry Cluster---- ~~~~~~ Family ~~~~~~ Your family will send you letters each time you clear a dungeon. It'll always contain a note and a nice item. In return, you'll want to send back items and a thank you note in return. If you send items that have to do with your family's job, it'll have a better effect on your relationship with your family. The better your relationship is, the better discounts you'll get on different items. This option shows your relationships with the other four members of your family. An angry face is a terrible relationship, a sad face is bad, a plain face is okay, a smiling face is good, and an extremely happy face is great. ~~~~~~~ Letters ~~~~~~~ Here, you can view all the letters that you have received from your family. You can read all of them if you wish, and if you haven't taken the gift out from the letter, you can do that too. +====---------------------------------------------------------------------====+ | Using the Game Boy Advance | +====---------------------------------------------------------------------====+ The Game Boy Advance is your command screen when you're playing in multiplayer. Why? Well, once you start playing the game, you'll realize that you'll be using your Command Screen a LOT. If two, three, or four people all had to do this, you'd never leave the Action Menu. Therefore, you do all options on your GBA. There are also special features that you can get if you're playing alone. When playing alone, you can plug a GBA into a controller slot and depending on the color of your moogle, different things will appear on it. You may get a map of the dungeon that you're in, which basically shows the layout of the map. You can also get a monster locator, which shows you where all the monsters are. Regular monsters are yellow X's and the boss is a red X. The chest locator shows you the location of all treasure chests, which appear in differnet colored dots. Finally, the monster stat guide allows you to see a monster's HP, strengths, weaknesses, and current item when you strike the monster. If you have a GBA connected, you'll want the monster stat guide! +====---------------------------------------------------------------------====+ | Family Jobs | +====---------------------------------------------------------------------====+ You cannot open all homes in your hometown unless you have a character on your Memory Card that has a job that relates to the house. For example, if you choose your job to be a Rancher, the Rancher house will be open. I suggest making eight characters on your card with eight different jobs so all shops will open. ~~~~~~~~~~~~~~~~~ Family Production ~~~~~~~~~~~~~~~~~ Family Production isn't a job; it's simply the relationship that you have with your family. As I stated in the "Family" section of the Action Menu part of the guide, the better relationship you have will prove to have positive results. Production increases as you increase your relationship with your family. ~~~~~~ Miller ~~~~~~ Millers like collecting different seeds. Make sure to give your parents Wheat Seeds constantly, and eventually you'll get some flour from your parents due to the wheat you gave them. ~~~~~~~~ Merchant ~~~~~~~~ A merchant is one of the recommended parents, since you can buy different things from your dad and sell stuff. At first, you are only able to buy a small amount of items from your dad, but it grows later. The production in your family will depend on the different items available. At first, you can only buy Alloy, Fish, Iron, Meat, Milk, and Spring Water. Later, Mythril, Gold, Silver, Bronze Shards, and Iron Shards will appear. Next, Magma Rocks, Chilly Gel, and Thunderballs will become available, and finally you'll be able to buy Ultimites and Dark Spheres. ~~~~~~~~~ Fisherman ~~~~~~~~~ If your father is a fisherman, you'll get fish every year. The better your relationship is with your family determines how much fish you'll get. ~~~~~~ Farmer ~~~~~~ The Wheat Seed is the main pick when sending letters to farmers. If you do so, your father will give you some bread. After a couple of years pass, you'll start to get some wheat from your family. ~~~~~~~~~~ Blacksmith ~~~~~~~~~~ The Blacksmith is also a useful fath, sinice he can construct weapons for you. If you pay the proper amount of gil, you can use scrolls and materials collected from dungeons to make more powerful weapons and armor. At first, he can only make the Bronze Armor, Iron Armor, Bronze Gloves, Iron Gloves, Bronze Belt, Iron Belt, Iron Shield, Warrior's Weapon, and Novice's Weapon. Later, he can construct the Master's Weapon, Mythril Sallet, Mythril Gloves, Mythril Belt, and Mythril Shield. If you have a good relationship, you can get a Legendary Weapon, Diamond Gloves, Diamond Sallet, Diamond Armor, and a Diamond Belt. The best relationship will get you the Greatest Weapon. ~~~~~~ Tailor ~~~~~~ A parent who is a tailor can make all kinds of additional equipment (not like weapons and armor) for you. Again, the relationship determines what can be made. At first, only the Clockwork, Flame Craft, Frost Craft, and Lightning Craft can be constructed. Later, you can get New Clockwork, Tome of Wisdome, Fiend Kit, Tome of Speed, and Goggle Techniques. If you have an even better relationship you can get White Yarn, Gold Craft, Secrets of Wisdom, Angel Kit, and Designer Glasses. The ultimate relationship will net you a Ring of Invincibility. ~~~~~~~~~ Alchemist ~~~~~~~~~ Alcehmists don't give you new items and equipemnt; they give you the scrolls to get them. You can get a scroll per year, and the scroll you get depends on your relationship. In order from worst to best, you can get Iron Armor, Warrior's Weapon, Flame Armor, Clockwork, Mythril Armor, Frost Craft, Lightning Craft, Master's Weapon, Ring of Light, Diamond Armor, Ring of Invincibility, or the Greatest Weapon. ~~~~~~~ Rancher ~~~~~~~ If your parents are Ranchers, you can get some meat during each year. Eventually, you can get milk to. You can send cows from the other parts of the world to get the milk. +====---------------------------------------------------------------------====+ | Status Effects | +====---------------------------------------------------------------------====+ Status effects are active in almost any RPG game you'll find. They can piss you off, of course, but there are some good things that can happen to you also. There are twelve status effects in the game, and I'll list them all here, in alphabetical order. ~~~~ Burn ~~~~ If you're burned, you'll have your defense stat reduced and you'll start to slow down a little. The only cure for this is to run around and wait for the fire to calm, or to cast the magic Clear. ~~~~~ Curse ~~~~~ A serious status effect is Curse, which can half Strength, Defense, and Magic. This will serously mess you up, because you'll be performing weak attacks while suffering from major damage. The only good thing to do would be to cast Clear or just run around, avoiding attacks, until the spell wears off. ~~~~~ Death ~~~~~ Death is the worst thing that can happen to you, basically because you die and can't do anything. In multiplayer, having all characters die ends the game, while having only the single character die in Single Player will give you a game over. In multiplayer, other people can use Life, Full-Life, or a Phoenix Down on you, but only if a Phoenix Down is on your command list can you automatically revive in single player. ~~~~~~ Freeze ~~~~~~ Freeze is one of the most deadly status effects, because it makes your character unable to move AND you suffer double damage when hit. The only way to escape your frozen prison is by moving the control stick back and forth rapidly or casting the spell Clear. ~~~~~ Haste ~~~~~ Haste is actually a very good status effect. This will cause your character to move twice as fast and reduce magic and focus waiting times by half. It wears off after a while. ~~~~~~~~~~ Knock Back ~~~~~~~~~~ Knock Back will make a character stop their attack and will send them back a little, stunning them for a brief moment. Not the worst effect, but you'll still want to avoid it. ~~~~~~~~~ Paralysis ~~~~~~~~~ If you're hit by Thunder, Thunara, or Thundaga, you'll be paralyzed. Paralysis is like Freeze, although you won't suffer double damage when hit. Remember, you're immobile, so you can't dodge attacks. Quickly move the control stick back and forth to regain movement control agian. ~~~~~~~ Petrify ~~~~~~~ If you're petrified, you won't be able to move. Unlike Paralysis, however, you can't wiggle the control stick back and forth to escape. Instead, you must either cast Clear or simply wait until you are able to move again. ~~~~~~ Poison ~~~~~~ Poison. If a game has status effects in it, you can guarantee that one of those effects will be poison. This will cause you to lose half of a heart every five seconds, and you'll have to wait thirty seconds before it wears off (so it'll take away three hearts). The only way to get rid of poison faster is to quickly cast Clear. ~~~~ Slow ~~~~ Slow is an annoying status effect that makes your character's speed reduce by half. Also, the time it takes for you to charge up magic and Focus Attacks are doubled. You simply need to run around until the spell wears off or cast Clear. ~~~~~~ Stasis ~~~~~~ Stasis is pretty much the exact same as Petrify, since you can't move and you won['t be able to wiggle the control stick to escape. If you don't have Clear, you simply need to wait until Stasis wears off. ~~~~ Stun ~~~~ Stun is like a very brief version of paralysis, since you'll sometimes be hit by certain attacks and be unable to move for a second or two. Nothing that big to worry about, but it can still hurt you. +====---------------------------------------------------------------------====+ | Moogle Nests | +====---------------------------------------------------------------------====+ Moogle Nests are little homes where two (sometimes three) moogles rest. One of the moogles let's you paint him or give him a haircut, which can effect your moogle in single-player mode. The other moogle gives you a Mog Stamp. A Mog Stamp (there are 23 Mog Stamps total), is a little stamp that is painted onto your Stamp Card (which) you'll get when you get your first Mog Stamp). Each stamp is part of a set. When you collect all stamps in a certain set, a Game Boy Advance multiplayer mini-game called Blazin' Caravans will be unlocked. It's a race between all different caravans, and you can collect fruits as you go through. This is your stamp card: ____________________________ | | | | | | | | | 1 | 2 | 3 | 4 | 5 | 6 | | |___|___|___|___|___|___| | | | | | | | | | | | | 7 | 8 | | 9 |10 | 11| | |_|___|___| |___|___|___|___| | | | | | | | | | | 12| |13 | |14 |15 | 16|17 | |___| |___|_|___|___|___|___| | | | | | | | | | | 18| |19 |20 |21 | |22 |23 | |___|_|___|___|___|_|___|___| 1=Moschet Manor 2=The Mine of Cathuriges 3=Tida 4=The Goblin Wall 5=Port Tipa 6=Mushroom Forest 7=Mount Vellenge 8=Mag Mell 9=Lynari Desert 10=Conall Church 11=Daemon's Court 12=The Fields of Fum 13=Rebena Te Ra 14=Alfitaria 15=Shella 16=Marr's Pass 17=Selepation Cave 18=Tipa 19=West Jegon River 20=River Belle Path 21=Leuda 22=Kilanda 23=Veo Lu Sluice Now, the moogle that you can paint and trim can help you a lot. The color of your moogle determines what GBA screen will show and what spells your moogle is most likely to cast (remember, he occasionally casts spells). Here's the chart of what GBA radar and magic your moogle will cast if you paint your moogle. ---------------------------------- Color | GBA screen | Magic cast | ---------------------------------- White | Dungeon map |Random magic| ---------------------------------- Red |Monster radar| Fire | ---------------------------------- Blue | Chest radar | Blizzard | ---------------------------------- Green | Enemy info | Thunder | ---------------------------------- Your moogle always carries the crystal chalice when you're on adventures. However, Mog gets tired sometimes, and he'll ask you to carry it for a short time. If you don't carry it, Mog will move twice as slow and you'll have to move a lot slower or walk into the miasma. Simply pick the chalice up and walk in circles for a few seconds, and Mog will tell you that he's ready to carry the chalice. However, depending on how hot or cold a dungeon is, Mog will get tired quicker. If you trim his hair or leave it long, Mog will have more energy. Cutting his hair when you're going to KILANDA or LYNARI DESERT will make Mog carry the chalice longer, since all his hair isn't making him too hot. Keeping his hair long when you're in TIDA, CONALL CHURCH, REBENA TERA, MOUNT VELLENGE, SELEPATION CAVE, and VEO LU SLUICE will make Mog carry the chalice longer, since his long hair is keeping him warm. +====---------------------------------------------------------------------====+ | Cycle Changes | +====---------------------------------------------------------------------====+ After you beat a boss in a dungeon once and collect a drop of Myrrh, Myrrh won't return to the tree until you wait two years. Once two years have passed, Myrrh will return. This is called a cycle change. Many different things are changed during a cycle. There are new enemies, enemies have more HP, bosses have new moves, the artifacts, scrolls, and materials are different, and the artifact sets dropped by the boss changes. On rare occasions, paths will be opened and closed, allowing you access to new areas or preventing you from reaching older ones. There are a total of three cycles per dungeon, except in the final dungeon where there's only once cycle. +====---------------------------------------------------------------------====+ | Bonus Points | +====---------------------------------------------------------------------====+ After you beat a boss, you might notice that a bunch of points are added up. These are your bonus points, and they determine what artifact set the boss will drop. There are fifteen bonuses, and the amount of points you get per bonus depends on what dungeon you're in. A bonus for you is picked at random at the start of the dungeon, and only completing the requirements for that bonus will add to your point total. The only way to see what bonus has been chosen for you is by hooking a GBA up to the second port in your Gamecube. There is no way to see the current amount of points that you have. Here are the bonuses: ~~~~~~~~~~~~~ Pick Up Items ~~~~~~~~~~~~~ All Magicite, Scrolls, Materials, Artifacts, and Food count as items. Gil does not count as an item. If you drop an item and pick it up agian, you won't earn points for that. ~~~~~~~~~~~~~ Pick Up Money ~~~~~~~~~~~~~ For any amount of money that you pick up, you'll earn points. You can pick up 1 gil, you can pick up 10000 gil, the points earned will still be the same. If you drop gil and pick it up again, you won't earn any points. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defeat Enemies With Spell Fusion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I hate this one. You must KILL an enemy using a level two or three spell (Fira, Blizzara, Thundara, Firaga, Blizzaga, or Thundaga). If you damage the enemy, you don't get points; you must kill it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defeat Enemies With Focus Attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I hate this one too. You must KILL an enemy use a focus attack. You don't get points for damaging an enemy with a focus attack; only killing it. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Defeat Enemies With Spells ~~~~~~~~~~~~~~~~~~~~~~~~~~ If you kill an enemy with any type of magic spell (Fire, Blizzard, Thunder, Fira, Blizzara, Thundara, Firaga, Blizzaga, or Thundaga) you'll get points. You don't get points for damaging an enemy with a spell; only killing it. ~~~~~~~~~~~~~~~~~~~~ Open Treasure Chests ~~~~~~~~~~~~~~~~~~~~ Any timie you open a treasure chest in a level (Mimics included), you'll gain some bonus points. ~~~~~~~~~~~~~~ Inflict Damage ~~~~~~~~~~~~~~ Best. Bonus. Ever. You'll get a single point every time you damage an enemy by means of magic or weapons. If you switch to a very weak weapon, you can get tons of points. ~~~~~~~~~~~~~~~~~~~~ Take Physical Damage ~~~~~~~~~~~~~~~~~~~~ If you're whacked by an enemy's weapon, then you'll earn bonus points. If you keep letting an enemy hurt you, and you use Cure when needed, you can get lots of points. ~~~~~~~~~~~~~~~~~~~ Take Magical Damage ~~~~~~~~~~~~~~~~~~~ If an enemy casts a spell on you (It has to be part of the Fire, Blizzard, or Thunder set; Slow, Stop, and Haste don't give you points), then you'll get points. You can get lots of points if you find a mage and let it attack you a lot, healing when needed. ~~~~~~~~~~~~ Avoid Damage ~~~~~~~~~~~~ You start with a certain amount of points. Each time you are hit by an enemy (weapon or magic), you'll lose points. Simply rush past all enemies you see if you want a high score. ~~~~~~~~~~~~~~~~~ Don't Cast Spells ~~~~~~~~~~~~~~~~~ You start with a certain amount of points. Each time you cast a spell, you'll lose points. If another person casts a spell on you, points aren't taken off, however. ~~~~~~~~~~~~~~~~~~~~~~~ Don't Use Focus Attacks ~~~~~~~~~~~~~~~~~~~~~~~ You start with a certain amount of points. Each time you use a focus attack (whether it damages or kills the enemy), you'll lose points. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Don't Use Physical Attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~ You start with a certain amount of points. Each time you use a physical attack (whether it damages or kills the enemy), you'll lose points. Stick to level three magic when this bonus is active. ~~~~~~~~~~~~~~~~~~~ Don't Heal Yourself ~~~~~~~~~~~~~~~~~~~ You start with a certain amount of points. Each time you cast Cure on yourself or use a healing item, you'll lose points. If you are cured by another person, you won't lose any points for that. ~~~~~~~~~~~~~~~~~~~~~~ Don't Pick Anything Up ~~~~~~~~~~~~~~~~~~~~~~ You start with a certain amount of points. Each time you pick up any type of item or gil, you'll lose points. If a friend drops GIL for you, you can pick it up without losing points. You'll lose points if you pick up a friend's dropped item, however. Here's how I'll list the points: D1= River Belle Path D2= Mushroom Forest D3= Mine of Cahturiges D4= Goblin Wall D5= Tida D6= Moschet Manor D7= Veo Lu Sluice D8= Daemon's Court D9= Selepation Cave D10= Kilanda D11= Conall Church D12= Rebena Te Ra D13= Lynari Desert ---------------------------------------------------------------------- | D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 | D10 | D11 | D12 | D13 | ------------------------------------------------------------------------------------ Pick up items | +5 | +4 | +5 | +5 | +3 | +8 | +7 | +5 | +3 | +5 | +2 | +3 | +3 | ------------------------------------------------------------------------------------ Pick up money | +7 | +7 | +7 | +7 | +5 | +10| +10| +7 | +5 | +7 | +4 | +5 | +5 | ------------------------------------------------------------------------------------ Defeat enemies| +5 | +5 | +5 | +5 | +4 | +7 | +6 | +5 | +5 | +6 | +5 | +5 | +5 | with Spell Fu.| | | | | | | | | | | | | | ------------------------------------------------------------------------------------ Defeat enemies| +5 | +5 | +5 | +5 | +4 | +7 | +6 | +5 | +5 | +6 | +5 | +5 | +5 | with Focus At.| | | | | | | | | | | | | | ------------------------------------------------------------------------------------ Defeat enemies| +5 | +5 | +5 | +5 | +4 | +7 | +6 | +5 | +5 | +6 | +5 | +5 | +5 | with spells | | | | | | | | | | | | | | ------------------------------------------------------------------------------------ Open chests | +15| +8 | +10| +8 | +8 | +15| +20| +10| +9 | +17 | +5 | +7 | +10 | ------------------------------------------------------------------------------------ Inflict damage| +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | +1 | ------------------------------------------------------------------------------------ Take physical | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | damage | | | | | | | | | | | | | | ------------------------------------------------------------------------------------ Take magical | +10| +10| +10| +7 | +4 | +10| +6 | +6 | +6 | +6 | +5 | +5 | +6 | damage | | | | | | | | | | | | | | ------------------------------------------------------------------------------------ Avoid damage | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | ------------------------------------------------------------------------------------ Don't cast | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | spells | | | | | | | | | | | | | | ------------------------------------------------------------------------------------ Don't use | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | Focus Attacks | | | | | | | | | | | | | | ------------------------------------------------------------------------------------ Don't use | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | -5 | physical At. | | | | | | | | | | | | | | ------------------------------------------------------------------------------------ Don't Heal | -2 | -2 | -2 | -2 | -2 | -2 | -2 | -2 | -2 | -2 | -2 | -2 | -2 | ------------------------------------------------------------------------------------ Don't Pick | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | Up Items | | | | | | | | | | | | | | ------------------------------------------------------------------------------------ *** ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Controls %%%%%| CO01 | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== *** ~~~~~~~~~~~~~~~~~~~~~~ Single Player Controls ~~~~~~~~~~~~~~~~~~~~~~ Control Stick: Move character, target, caravan, and cycle throughout options A Button: Attack with selected command, talk, or examine B Button: Open chests, Talk, pick up item, drop item, throw item, cancel Y Button: Open Action Menu X Button: Have Mog pick up or drop the chalice; hold X and Mog will come near you Start: Pause game L and R Buttons: Switch different commands during gameplay ~~~~~~~~~~~~~~~~~~~~~~~~~~ Multiplayer Controls (GBA) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Control Pad: Move character, target, caravan, and cycle throughout options A Button: Attack with selected commands, talk, or examine B Button: Open chests, talk, pick up item, drop item, throw item, cancel Start Button: Pause Select Button: Switch from GBA to GCN and vise versa L and R Buttons: Switch different commands during gameplay *** ===================--------------------====================------------------- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Walkthrough %%%%%| FW01 | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== *** Well, here it is. The walkthrough. Okay, there are a couple of things that I'll be explaining here. First, I always list the enemies found before anything else. Then I'll put down the Scrolls, Materials, and Artifacts that you'll find while in the dungeon. Also, I'll put the scoring system which judges what artifact set you'll get at the end of a level. For the Enemies part, I'll list the enemies in alphabetical order and tell you what cycles they are found in. For the Scrolls, Materials, and Artifacts part I'll list all S, M, and A found and then if they are found in a certain cycle I'll say "Yes" in that cycle's box. If they aren't found in that cycle, I'll put "No" in the cycle box. For the scoring system, I'll divide it into eight different sets, and list the point requirements depending on how many players you have, and then the artifact set given when you meet the point requirements. Okay, that was simple, wasn't it? Now let's start the guide! ~~~ After watching the opening, you'll have to name your town. I'd stick with Tipa, since that's how I'll be referring to it for the rest of the guide. After you read your diary, you can select "Set Out" which allows you to start your adventure. Choose the options you want to create your character, and then press B once you return to the character select/create screen. You'll begin your adventure! +====---------------------------------------------------------------------====+ | Tipa Y101 | +====---------------------------------------------------------------------====+ First, talk to your family members and you'll appear back at the map. Just select Tipa again to head back. First, let me describe the areas of Tipa. You have to run forward for a bit before you enter the actual town. Head left and you'll find the MILLER below you and the MERCHANT right above you. Head left some more and then south to find the FISHERMAN'S HUT. Going back to the main path, you'll find a split. To your left is the FARMER'S HOUSE. Head back to the split and take the other path. You'll be right in front of the TAILOR'S HOUSE. We're going to take a break from our tour at the moment and head left. Follow this long path until you reach a boulder on your right. Walk around it until the "examine" icon appears. Press A and you'll obtain one of the game's hidden items. Very nice. Okay, head back to the Tailor's house and go east. Here, the town's main crystal rests. You can talk to the people here, but south of the crystal is the BLACKSMITH'S AREA. Head back to the crystal and go around to the back of it. Walk all the way up to the back of the crystal and the "examine" icon should pop up. Step into the small door and talk to the moogle there. You can paint him if you like, but locate the moogle with the flowers since he's important. Since you probably don't know what a mog stamp is, ask "What's a Mog Stamp?" and you'll get your STAMP CARD and your first MOG STAMP. You're done here, so head back outside. All right, we had a little stop on the tour to grab the Mog Stamp, but we're back on track now. Head right once you're outside and you'll find the home of the ALCHEMIST. Finally, head south down the path to find the last house, the RANCHER'S HOUSE. You're back at the beginning of Tipa, which is all cool. Okay, let me explain to you one thing. On this tour, you probably noticed that seven moogles were blocking houses telling you that no one was home. If they did, then that means that you have not created a character of that job. I recommend that you create eight characters, all with different jobs. When you do, you'll have access to all the areas here, making your adventure easier. For now, head back out to the World Map. Head forward to enter Port Tipa. +====---------------------------------------------------------------------====+ | Port Tipa Y102 | +====---------------------------------------------------------------------====+ As you head out of Tipa, you'll be stopped by a fellow caravan. They'll talk to you for a while and then give you a Moogle. When you're back on the World Map, head up, and then left to enter the actual Port Tipa. When you start, turn around and head down the paths. You'll find a hole in plain view. Enter it to be inside a Moogle's Nest. Collect your second Mog Stamp and head back out. Continue down south to the beach. Here, you'll find your moogle friend. He'll teach you all of the different things that you need to know. When you're done learning, head back to the World Map and return to the area where you encounter your first caravan. Head right here to enter River Belle Path. +====---------------------------------------------------------------------====+ | River Belle Path Y1D1 | +====---------------------------------------------------------------------====+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction to: River Belle Path ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You did realize that this dungeon was going to be extremely easy, right? Of course! Seriously, this dungeon can be beaten in a freakin ten minutes, maybe fifteen or twenty if you're on the second or third cycle. But it's a great place to go if you want to train a little bit, get some artifacts, upgrade your stats, or get some money. Don't expect all dungeons to be like this though; this is really a nice little gift Square-Enix gave to you (seriously, this thing is freaking SIMPLE!) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies found at: River Belle Path ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------- Name | Cycle One | Cycle Two | Cycle Three | ----------------------------------------------------------- Dark Hedgehog | No | No | Yes | ----------------------------------------------------------- Goblin | Yes | Yes | Yes | ----------------------------------------------------------- Goblin (Mace) | No | No | Yes | ----------------------------------------------------------- Goblin (Spear) | No | Yes | Yes | ----------------------------------------------------------- Goblin Chieftain | Yes | Yes | Yes | ----------------------------------------------------------- Goblin Mage | No | Yes | Yes | ----------------------------------------------------------- Griffin | No | Yes | Yes | ----------------------------------------------------------- Hedgehog Pie | Yes | Yes | No | ----------------------------------------------------------- Mu | Yes | Yes | Yes | ----------------------------------------------------------- Stone Hedgehog | No | Yes | Yes | ----------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items found at: River Belle Path ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======= Scrolls ======= --------------------------------------------------------------- Name of Scroll |First Cycle|Second Cycle|Third Cycle| --------------------------------------------------------------- Bronze Armor | Yes | Yes | No | --------------------------------------------------------------- Bronze Belt | Yes | No | No | --------------------------------------------------------------- Bronze Gloves | Yes | Yes | No | --------------------------------------------------------------- Bronze Sallet | Yes | Yes | No | --------------------------------------------------------------- Flame Craft | No | Yes | Yes | --------------------------------------------------------------- Frost Craft | No | Yes | Yes | --------------------------------------------------------------- Iron Belt | No | Yes | Yes | --------------------------------------------------------------- Iron Gloves | No | Yes | Yes | --------------------------------------------------------------- Iron Sallet | No | Yes | Yes | --------------------------------------------------------------- Iron Shield | Yes | Yes | No | --------------------------------------------------------------- Lightning Craft | No | Yes | Yes | --------------------------------------------------------------- Mythril Armor | No | No | Yes | --------------------------------------------------------------- Mythril Belt | No | No | Yes | --------------------------------------------------------------- Mythril Gloves | No | No | Yes | --------------------------------------------------------------- Mythril Sallet | No | No | Yes | --------------------------------------------------------------- Mythril Shield | No | No | Yes | --------------------------------------------------------------- Novice's Weapon | Yes | Yes | No | --------------------------------------------------------------- Valiant Weapon | No | No | Yes | --------------------------------------------------------------- ========= Materials ========= --------------------------------------------------------------- Name of Material |First Cycle|Second Cycle|Third Cycle| --------------------------------------------------------------- Bronze | Yes | Yes | No | --------------------------------------------------------------- Griffin's Wing | No | Yes | Yes | --------------------------------------------------------------- Iron | No | Yes | Yes | --------------------------------------------------------------- Mythril | No | Yes | Yes | --------------------------------------------------------------- ========= Artifacts ========= --------------------------------------------------------------- Name of Artifact |First Cycle|Second Cycle|Third Cycle| --------------------------------------------------------------- Black Hood | No | Yes | Yes | --------------------------------------------------------------- Buckler | Yes | Yes | Yes | --------------------------------------------------------------- Cat's Bell | Yes | Yes | No | --------------------------------------------------------------- Double Axe | Yes | Yes | No | --------------------------------------------------------------- Dragon's Whisker | Yes | No | No | --------------------------------------------------------------- Earth Pendant | No | Yes | Yes | --------------------------------------------------------------- Flametongue | No | Yes | Yes | --------------------------------------------------------------- Green Beret | Yes | Yes | No | --------------------------------------------------------------- Ice Brand | No | Yes | Yes | --------------------------------------------------------------- Kris | No | Yes | Yes | --------------------------------------------------------------- Loaded Dice | No | No | Yes | --------------------------------------------------------------- Mage Masher | Yes | No | No | --------------------------------------------------------------- Mage's Staff | No | No | Yes | --------------------------------------------------------------- Maneater | Yes | No | No | --------------------------------------------------------------- Moogle Pocket | Yes | Yes | Yes | --------------------------------------------------------------- Rune Bell | No | No | Yes | --------------------------------------------------------------- Sage's Staff | No | Yes | Yes | --------------------------------------------------------------- Sasuke's Blade | No | No | Yes | --------------------------------------------------------------- Shuriken | Yes | No | No | --------------------------------------------------------------- Silver Bracer | Yes | Yes | No | --------------------------------------------------------------- Silver Spectacles | Yes | Yes | No | --------------------------------------------------------------- Wonder Bangle | No | No | Yes | --------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Artifact sets for: River Belle Path ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------------------------ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 1: 1P| 0+ points | N/A | N/A | |Buckler | -----------+------------------------------------------ |Dragon's Whisker | 2P| 0+ points | N/A | N/A | |Moogle Pocket | --+------------------------------------------ |Shuriken | 3P| 0+ points | N/A | N/A | +-------------------+ --+------------------------------------------ 4P| 0+ points | N/A | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 2: 1P| 95+ points | N/A | N/A | |Mage Masher | -----------+------------------------------------------ |Maneater | 2P| 102+ points| N/A | N/A | |Moogle Pocket | --+------------------------------------------ |Silve Spectacles | 3P| 116+ points| N/A | N/A | +-------------------+ --+------------------------------------------ 4P| 127+ points| N/A | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 3: 1P| 119+ points| 0+ points | N/A | |Buckler | -----------+------------------------------------------ |Double Axe | 2P| 128+ points| 0+ points | N/A | |Iron | --+------------------------------------------ |Kris | 3P| 146+ points| 0+ points | N/A | +-------------------+ --+------------------------------------------ 4P| 160+ points| 0+ points | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 4: 1P| 149+ points| 95+ points | N/A | |Ice Brand | -----------+------------------------------------------ |Iron | 2P| 160+ points| 102+ points | N/A | |Silver Bracer | --+------------------------------------------ |Silver Spectacles | 3P| 182+ points| 116+ points | N/A | +-------------------+ --+------------------------------------------ 4P| 200+ points| 127+ points | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 5: 1P| N/A | 119+ points | 0+ points | |Loaded Dive | -----------+------------------------------------------ |Mage's Staff | 2P| N/A | 128+ points | 0+ points | |Mythril | --+------------------------------------------ |Wonder Bangle | 3P| N/A | 146+ points | 0+ points | +-------------------+ --+------------------------------------------ 4P| N/A | 160+ points | 0+ points | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 6: 1P| N/A | 149+ points | 95+ points | |Black Hood | -----------+------------------------------------------ |Flametongue | 2P| N/A | 160+ points | 102+ points | |Legendary Weapon | --+------------------------------------------ |Sasuke's Blade | 3P| N/A | 182+ points | 116+ points | +-------------------+ --+------------------------------------------ 4P| N/A | 200+ points | 127+ points | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 7: 1P| N/A | N/A | 119+ points | |Dragon's Whisker | -----------+------------------------------------------ |Orichalcum | 2P| N/A | N/A | 128+ points | |Shuriken | --+------------------------------------------ |Silver Spectacles | 3P| N/A | N/A | 146+ points | +-------------------+ --+------------------------------------------ 4P| N/A | N/A | 160+ points | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 8: 1P| N/A | N/A | 149+ points | |Ancient Sword | -----------+------------------------------------------ |Mage Masher | 2P| N/A | N/A | 160+ points | |Maneater | --+------------------------------------------ |Save The Queen | 3P| N/A | N/A | 182+ points | +-------------------+ --+------------------------------------------ 4P| N/A | N/A | 200+ points | --+------------------------------------------ ~~~~~~~~~~ Main guide ~~~~~~~~~~ Listening to the narraration, you'll learn that everyone who crossed here was always eaten, because of the monsters. However, the people found a safer route, and now take that. However, crystal caravans always go through the River Belle Path, because a Myrrh Tree rests here. When you start, head north and then west. Here, place the crystal chalice on one of the heavy wooden switches and have your character stand on the other one. This will lower a bridge, but you can't cross it yet, since you still need to lower the other half (which we'll do later). This bridge is a very handy shortcut that saves you from going all the way around the Belle Path. Head back and follow the other path, fighting the goblins as you go. When you reach the gate blocking your path, take out the goblins and pick up the strange circular item. Place this in the little hole to the left of the gate to open the path for you. Go through the gate and then head south, after grabbing the chest to your right. Keep going south, defeating the enemies as you go. When you get to the very end of the area, you'll find the other two switchs where you can place the chailce on one and step on the other. This lowers the second part of the bridge creating the handy shortcut. Now go back north, but don't take the path back to the area you were before; instead, take the path to your right, and follow it to the end. Defeat the enemies and open the chest. Now head along the north wall and at the far right, you should see a round stone. Examine it to reveal a hole, and enter to find the Moogle's Nest. Collect your stamp and paint your moogle if you wish, then head back outside. From here, backtrack all the way to the area just past the first gate. Here, head forward to find another closed gate. Defeat all the goblins here and you'll reveal the key, but don't get it just yet. Head right and you'll eventually find a treasure chest. Open it for a scroll. Now head back to the key and place it in the proper slot to open the gate. Defeat the Mu that pops up here as you head forward. There are two paths you can take, so choose either one and head north, defeating the enemies. At the end of each path is a chest with a nice item. Now head back to the split and go south. Look to the left of you and you'll notice a broken bridge. You can cross this, so do and then grab the item from the chest. Now head south, down the stone path, and follow the path until a Mu appears. Defeat it to grab a key, and then head south and use the key to open the gate. This doesn't lead to anywhere new, but it's a shortcut which can help you if you need to escape quickly. Now head north and defat all the the enemies here. Continue to go north and you should spot a chest off to the left side on a stray path. Head back to the main path and go forward. Cross the bridge and you'll spot a blue sign. It tells you that there is a moogle house to the right and extreme danger is to the left. The moogles at the house can't give you any information or items, so prepare yourself for tough combat and then head left to fight your first boss! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOSS: Giant Crab ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Giant Crab is your first boss, and you've hopefully gotten used to the controls by now. If not, you'll have a tough time. You need to assign a Pheonix Down to you command list so that you'll instantly revive if you fall. Also recommended is any type of Holy magic, or Fire magic. Blizzard and Gravity work well too, but not as much. Thunder, Slow, and Stop aren't effective at all, so makme sure you don't have any of those in your command list. Make sure you have Cure in there, since it's very useful. Okay, the evil Giant Crab has a few good attacks. The first attack is Thunder, and it'll be using that for the majority of the battle. It'll back away and charge up some magic, then shoot it forward. When you see it charge, move to the side or back to avoid the attack. It also likes to constantly spit out bubbles. These bubbles do no damage, but they do cast Slow on you, which reduces your speed by half. You don't want that at all during this battle, but the bubbles move very slow themselves, and vanish after a short time; you shouldn't have a problem with them. Also, if you get in front of the crab, it'll shoot a firey blast at you, causing you to lose health and bestow temporary paralysis. Sometimes it'll jump high in the air and land crashing down in another part of the arena. To avoid this, just make sure that you never stay in one place (so just keep moving around). Occasionally, a Mu will pop out of the ground and try to attack you. Wait until the crab charges Thunder, and then attack the Mu. Otherwise, the crab will attack you while you're dealing with the Mu, and you don't want to lose any more health. The last attack the crab has is a simple claw swipe, which is easy to avoid and should never touch you. It's recommended that you combine some spells to defeat the crab. Fira and Blizzara work best. Your main weapon does pratically no damage to the crab, although a few hits may bring its health down. You want to attack with your powerful magic from the side or the back. The best moment to strike is when the crab starts to charge Thunder; run to the side and quickly charge and attack with your magic. Also, if you have only a heart or less left, cast Cure on yourself when the crab starts to charge Thunder. Another opportunity to attack would be right after the crab sends the fire at you. It hesitates for a short amount of time, enough for you to quickly cast some magic. When you get the Giant Crab down to about 1/3 of its HP, the claws will fall off. It'll now switch out Thunder with Thundara. Thundara has a wider radius, and it does more damage and can paralyze you for a longer period of time. Avoid it at all costs, and simply repeat your attack pattern otherwise until this crab falls. -------------------- CYCLES TWO AND THREE -------------------- Nothing changes during the second cycle, except the crab may be a little bit stronger. However, during the third cycle, you're in for a wonderful treat; the Giant Crab will stop using Thunder and Thundara and use Thundaga instead. Thundaga has A LOT harder to avoid, since it covers almost the whole arena. This also does heavy damage, and causes SERIOUS paralysis. Run like hell as fara away from the crab as you can when you see the crab start to charge Thundaga. When you go to fight the boss for the third cycle, make sure that you have some resistance to thunder attacks for better luck. ********************************************************************************* When you finally beat this tough crab, you'll walk up to the Myrrh Tree, which sparkles with beauty. You'll collect your first drop of Myrrh from the tree, and you're now 1/3 of the way there to gettting enough Myrrh to save your town for another year. You'll get some mail from your father, and you should send the hidden item you got at the beginning of the game to him. You'll now get to choose your artifact. +====---------------------------------------------------------------------====+ | Tipa Y103 | +====---------------------------------------------------------------------====+ Once you've grabbed your artifact, you'll return to the World Map. Head back to Tipa. Okay, it's HIGHLY recommended that you have eight characters on your memory card, one with a different job. If eight characters have different jobs, then every shop will be open in Tipa and your journey will become a LOT easier. So go ahead and make an additional seven characters (even if you aren't going to use them) with different jobs. For the rest of the FAQ, I'm going to be assuming that all houses in Tipa are open because you have all eight jobs available. Okay, in Tipa, first head to the Merchant. Check if there's anything you want to buy, and then go to the Blacksmith and see if you can forge some better equipment. When you've done that, you'll be pretty much done here. There's nothing else to really do at the moment, so simply leave. +====---------------------------------------------------------------------====+ | Iron Mine Downs Y104 | +====---------------------------------------------------------------------====+ Once you're on the World Map, head back to the River Belle Path, but DON'T enter it. Instead, change your chalice element to water. Now go all the way north on the map to enter the Miasma Stream. Here, talk to your moogle and he'll tell you a little about the streams. For now, pick up your chailce and cross the area here (ignoring all the strange stuff that happens), until you get across and enter the Iron Mine Downs. Before you head to the next dungeon, check to see if you have the Novice Sword. If not, then I recommend that you go and buy some iron from the merchant at Tipa and then use the Blacksmith to create the Novice Sword (the required items are Iron and the Novice Scroll). If you don't have enough gil to get the iron, take a few trips through the River Belle Path to get some more gil or you can sell things that you don't need. Once you have the Novice Sword, head north then west to enter the Mushroom Forest. +====---------------------------------------------------------------------====+ | Mushroom Forest Y1D2 | +====---------------------------------------------------------------------====+ ~~~~~~~~~~~~ Introduction ~~~~~~~~~~~~ While this dungeon is a step up in difficulty terms from the River Belle Path, it shouldn't be too difficult if you've been through the River Belle Path a couple of times. In the Mushroom Forest, you can get onto small mushrooms which will bounce you up to new areas. There are a few in here, so get used to them. There are also a lot more enemies, as well as airborne ones, so you're going to have to learn to use your magic and Focus Attacks well. The boss, a big Malboro, is also a lot tougher than the Giant Crab, so be ready. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies found at: Mushroom Forest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------- Name | Cycle One | Cycle Two | Cycle Three | ----------------------------------------------------------- Ahriman | Yes | Yes | Yes | ----------------------------------------------------------- Carrion Worm | No | No | Yes | ----------------------------------------------------------- Dark Hedgehog | No | No | Yes | ----------------------------------------------------------- Gremlin | Yes | Yes | Yes | ----------------------------------------------------------- Hedgehog Pie | Yes | Yes | Yes | ----------------------------------------------------------- Hell Plant | Yes | Yes | Yes | ----------------------------------------------------------- Ice Ahriman | No | Yes | Yes | ----------------------------------------------------------- Ochu | No | Yes | Yes | ----------------------------------------------------------- Stone Hedgehog | No | No | Yes | ----------------------------------------------------------- Stone Plant | No | Yes | Yes | ----------------------------------------------------------- Tiny Worm | Yes | Yes | Yes | ----------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items found at: Mushroom Forest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======= Scrolls ======= --------------------------------------------------------------- Name of Scroll |First Cycle|Second Cycle|Third Cycle| --------------------------------------------------------------- Bronze Armor | Yes | Yes | No | --------------------------------------------------------------- Bronze Belt | Yes | Yes | No | --------------------------------------------------------------- Bronze Gloves | Yes | Yes | No | --------------------------------------------------------------- Bronze Sallet | Yes | Yes | No | --------------------------------------------------------------- Daemon Kit | No | No | Yes | --------------------------------------------------------------- Fiend Kit | No | Yes | Yes | --------------------------------------------------------------- Gold Gloves | No | No | Yes | --------------------------------------------------------------- Holy Armor | No | No | Yes | --------------------------------------------------------------- Holy Shield | No | No | Yes | --------------------------------------------------------------- Iron Belt | No | Yes | No | --------------------------------------------------------------- Iron Gloves | No | Yes | No | --------------------------------------------------------------- Iron Sallet | No | Yes | No | --------------------------------------------------------------- Iron Shield | No | Yes | No | --------------------------------------------------------------- Magic Shield | No | No | Yes | --------------------------------------------------------------- Master's Weapon | No | Yes | Yes | --------------------------------------------------------------- Mighty Weapon | No | No | Yes | --------------------------------------------------------------- Mythril Armor | No | Yes | Yes | --------------------------------------------------------------- Mythril Belt | No | Yes | Yes | --------------------------------------------------------------- Mythril Gloves | No | Yes | Yes | --------------------------------------------------------------- Mythril Sallet | No | Yes | Yes | --------------------------------------------------------------- Mythril Shield | No | Yes | Yes | --------------------------------------------------------------- Novice's Weapon | Yes | Yes | No | --------------------------------------------------------------- Pure Armor | No | No | Yes | --------------------------------------------------------------- Pure Belt | No | No | Yes | --------------------------------------------------------------- Time Sallet | No | No | Yes | --------------------------------------------------------------- Tome of Speed | No | No | Yes | --------------------------------------------------------------- Valiant Weapon | No | Yes | Yes | --------------------------------------------------------------- Victorious Weapon | No | No | Yes | --------------------------------------------------------------- ========= Materials ========= --------------------------------------------------------------- Name of Material |First Cycle|Second Cycle|Third Cycle| --------------------------------------------------------------- Alloy | No | No | Yes | --------------------------------------------------------------- Angel's Tear | No | No | Yes | --------------------------------------------------------------- Bronze | Yes | Yes | No | --------------------------------------------------------------- Chilly Gel | No | Yes | Yes | --------------------------------------------------------------- Crystal Ball | Yes | Yes | Yes | --------------------------------------------------------------- Diamond Ore | No | No | Yes | --------------------------------------------------------------- Faerie's Tear | No | Yes | No | --------------------------------------------------------------- Gold | Yes | Yes | Yes | --------------------------------------------------------------- Iron | Yes | Yes | No | --------------------------------------------------------------- Jade | No | No | Yes | --------------------------------------------------------------- Mythril | No | Yes | Yes | --------------------------------------------------------------- Ruby | No | No | Yes | --------------------------------------------------------------- Silver | Yes | Yes | Yes | --------------------------------------------------------------- Tiny Crystal | No | Yes | Yes | --------------------------------------------------------------- ========= Artifacts ========= --------------------------------------------------------------- Name of Artifact |First Cycle|Second Cycle|Third Cycle| --------------------------------------------------------------- Black Hood | No | Yes | Yes | --------------------------------------------------------------- Buckler | Yes | No | No | --------------------------------------------------------------- Cat's Bell | Yes | Yes | No | --------------------------------------------------------------- Double Axe | Yes | Yes | No | --------------------------------------------------------------- Dragon's Whisker | Yes | No | No | --------------------------------------------------------------- Earth Pendant | Yes | Yes | Yes | --------------------------------------------------------------- Flametongue | No | Yes | Yes | --------------------------------------------------------------- Green Beret | Yes | Yes | No | --------------------------------------------------------------- Ice Brand | No | Yes | Yes | --------------------------------------------------------------- Kris | No | Yes | Yes | --------------------------------------------------------------- Loaded Dice | No | No | Yes | --------------------------------------------------------------- Mage Masher | Yes | No | No | --------------------------------------------------------------- Mage's Staff | No | No | Yes | --------------------------------------------------------------- Maneater | Yes | No | No | --------------------------------------------------------------- Moogle Pocket | Yes | No | Yes | --------------------------------------------------------------- Rune Bell | No | No | Yes | --------------------------------------------------------------- Sage's Staff | No | Yes | Yes | --------------------------------------------------------------- Sasuke's Blade | No | No | Yes | --------------------------------------------------------------- Shuriken | Yes | No | No | --------------------------------------------------------------- Silver Bracer | Yes | Yes | No | --------------------------------------------------------------- Silver Spectacles | Yes | Yes | No | --------------------------------------------------------------- Wonder Bangle | No | No | Yes | --------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Artifact sets for: Mushroom Forest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 1: 1P| 0+ points | N/A | N/A | |Shuriken | -----------+------------------------------------------ |Dragon's Whisker | 2P| 0+ points | N/A | N/A | |Buckler | --+------------------------------------------ |Earth Pendant | 3P| 0+ points | N/A | N/A | +-------------------+ --+------------------------------------------ 4P| 0+ points | N/A | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 2: 1P| 108+ points| N/A | N/A | |Flametongue | -----------+------------------------------------------ |Mager Masher | 2P| 116+ points| N/A | N/A | |Silver Spectacles | --+------------------------------------------ |Moogle Pocket | 3P| 132+ points| N/A | N/A | +-------------------+ --+------------------------------------------ 4P| 145+ points| N/A | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 3: 1P| 135+ points| 0+ points | N/A | |Maneater | -----------+------------------------------------------ |Sage's Staff | 2P| 145+ points| 0+ points | N/A | |Buckler | --+------------------------------------------ |Earth Pendant | 3P| 165+ points| 0+ points | N/A | +-------------------+ --+------------------------------------------ 4P| 145+ points| 0+ points | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 4: 1P| 169+ points| 108+ points | N/A | |Double Axe | -----------+------------------------------------------ |Silver Bracer | 2P| 182+ points| 116+ points | N/A | |Black Hood | --+------------------------------------------ |Moogle Pocket | 3P| 207+ points| 132+ points | N/A | +-------------------+ --+------------------------------------------ 4P| 227+ points| 145+ points | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 5: 1P| N/A | 135+ points | 0+ points | |Sasuke's Blade | -----------+------------------------------------------ |Cat's Bell | 2P| N/A | 145+ points | 0+ points | |Wonder Bangle | --+------------------------------------------ |Ancient Potion | 3P| N/A | 165+ points | 0+ points | +-------------------+ --+------------------------------------------ 4P| N/A | 181+ points | 0+ points | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 6: 1P| N/A | 169+ points | 108+ points | |Green Beret | -----------+------------------------------------------ |Mage's Staff | 2P| N/A | 182+ points | 116+ points | |Wonder Bangle | --+------------------------------------------ |Orichalcum | 3P| N/A | 207+ points | 132+ points | +-------------------+ --+------------------------------------------ 4P| N/A | 227+ points | 145+ points | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 7: 1P| N/A | N/A | 135+ points | |Double Axe | -----------+------------------------------------------ |Silver Bracer | 2P| N/A | N/A | 145+ points | |Moogle Pocket | --+------------------------------------------ |Diamond Armor | 3P| N/A | N/A | 165+ points | +-------------------+ --+------------------------------------------ 4P| N/A | N/A | 181+ points | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 8: 1P| N/A | N/A | 169+ points | |Ashura | -----------+------------------------------------------ |Cat's Bell | 2P| N/A | N/A | 182+ points | |Earth Pendant | --+------------------------------------------ |Malboro Seed | 3P| N/A | N/A | 207+ points | +-------------------+ --+------------------------------------------ 4P| N/A | N/A | 227+ points | --+------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Main guide for: Mushroom Forest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The narration tells you pretty much nothing about the forest, but it does say that everyone sprouts from the Mushroom Forest. Yeah, whatever. Anyway, ready your command list and then start the level. When you start, head west and defeat the enemies, then open the chest for some gil. Note that if you're on your second or third cycle, new mushrooms will grow next to the treasure chest. You can use these to cross over to another path. Follow this path, defeating the enemies, and grab the items from the three chests at the end. Anyway, from the chest with gil, continue heading west, following the path. Take either path when you reach the junction and defeat the enemies once the junctions merges again. Here, defeat the enemies then run onto the mushroom. Wait until your moogle or until all players are on the mushroom, and you'll leap to the next area. Here, you'll find an Ahriman, which flys in the air and casts spells from above. Combine two spells such as Thunder and Blizzard, Fire and Blizzard, etc. to form the spell Gravity. If you cast this below the Ahriman, it'll heavily damage it and bring it to the ground, allowing you to attack. Keep that in mind for the rest of the level and for future dungeons. Anyway, open the chest and head east, taking either path when you come to the junction. In this next area, check south if you're at cycle three; if you are, a mushroom will be there and allow you to reach a new area with a treasure chest. Anyway, from the open area, defeat the Ahriman and open the chest. Continue east up the path, defeating the enemies and openthing the chest. Now head west, and defeat all the enemies. Look for a mushroom above you that you can jump on. Open the chest here and look to your right. You can examine this mushroom to reveal a hole. Enter the hole and you'll be in the Mog's Nest. Collect your stamp and head back outside. Go back onto the main path and follow it east. Defeat all the enemies and when you see two Hell Plants guarding a narrow path, you'll know you're near the boss. Make any preparations (try to get fire magic and holy magic) you need, and then head forward. ~~~~~~~~~~~~~ BOSS: Malboro ~~~~~~~~~~~~~ Malboro... a traditional Final Fantasy enemy is now a freaky boss. Malboro is so huge, that it is unable to move. However, you cannot get behind it or to the side of it either, since it takes up a large part of the arena. The first thing you'll want to do is take out the two Hell Plant's that are in the arena. They can cause small problems for you if you let them live. Malboro has five different attacks, and they're all very irritating. The first attack is the most common one; Malboro will cause a bunch of vines to pop out of the ground. If you keep moving, then you'll be able to avoid the vines without any problems. Malboro also likes to charge up a black cloud and send it in an area. Simply avoid the target while it's being charged. Next, Malboro likes to suck you up. This is actually not a bad thing at all, unless your crystal chalice is on the ground. If it is, the crystal chalice will be sucked toward Malboro and you'll be out in the miasma. When Malboro trys to suck you up, just run forward with him and start slashing. Malboro also likes to exhale green gas. This gas isn't poisonous, but it CAN do some damage to you. The final attack is the rarest one, but it can be very annoying. Malboro will charge up Slowga, which is the most powerful of the Slow magic. It has a large radius, and touching it will bestow Slow upon your character. If you are hit by the magic, run to the back of the arena and run around until Slow wears off. If you, at any time, are at one heart or less, then run to the very back of the arena and use Cure on yourself. That's the safest place to be, since you're far away from the Malboro. Now, the Fire magic and Holy magic is good to fight the Malboro with, since he has little resistance against those two. Using Gravity, Blizzard, and Thunder will cause a little damage, but not much. If you use Slow and Stop, pretty much nothing will happen to Malboro. The best thing you can have is the Novice's Sword and the spell Fire. You did get the Novice's Sword like I told you to, right? If so, then put your Copper Sword in as your main weapon, and then assign the Novice's Sword to one of the extra command slots. Next to it, assign Fire and they'll fuse and make Flametongue, which causes major damage to Malboro. You'll basically want to stand in front of Malboro and use rapid focus attacks and you'll win in no time. -------------------- CYCLES TWO AND THREE -------------------- Malboro will begin to cast Blizzaga, the most powerful of the Blizzard magic set, when you enter the third cycle. This has a very large radius, and if you touch it you'll lose health and instantly be frozen. It's recommended that you have the spell Clear and some items that resist ice before you enter the battle, or you'll be out quick. ********************************************************************************* After you get a letter from your mother, reply saying that you need more love. When you get to choose your artifact, go straight to the Earth Pendant; it'll give you an additional heart, which is always good. Now go back to the World Map and head north to enter Marr's Pass. Great, 2/3 of the way into your first year! +====---------------------------------------------------------------------====+ | Marr's Pass Y105 | +====---------------------------------------------------------------------====+ Here's your next town in the game. Marr's Pass isn't quite as big as Tipa, but I find it more enjoyable. First, let's take the tour. Head north and you should see a well. Examine it to get a SECRET ITEM. Now head to the center of the town and head east. The MERCHANT should be right below you. It sells items that aren't sold at Tipa, so you might want to check it out. If you continue going east you'll find the WEAPONS BLACKSMITH. This guy can only forge weapons. Head all the way west, past the crystal, and you'll find the ARMOR BLACKSMITH. You might want to try getting an Iron Shield and a Warrior's Weapon here, if you have the gil and materials. Anyway, that's the tour. Now let's get the Mog Stamp. From the Armor Blacksmith, go south near the birdhouse to find some stairs. Climb down and examine the small hole to enter the Moogle's Nest. Collect your Mog Stamp (this time, you'll find the moogle sleeping upstairs) and then head back up. There's nothing really to do here anymore, so head back out once you're ready. +-----------------------------+ | MERCHANT SALESMAN | +-----------------------------+ |Bronze...............300 gil | |Iron.................500 gil | |Mythril..............5000 gil| |Bronze Shard.........100 gil | |Iron Shard...........100 gil | |Alloy................250 gil | +-----------------------------+ | Scrolls | +-----------------------------+ |Warrior's Weapon.....300 gil | |Iron Armor...........150 gil | |Mythril Armor........300 gil | |Mythril Shield.......250 gil | |Iron Gloves..........100 gil | |Mythril Gloves.......250 gil | |Iron Sallet..........100 gil | |Mythril Sallet.......250 gil | |Iron Belt............100 gil | |Mythril Belt.........250 gil | ------------------------------+ +====---------------------------------------------------------------------====+ | The Mine of Cathuriges Y1D3 | +====---------------------------------------------------------------------====+ ~~~~~~~~~~~~ Introduction ~~~~~~~~~~~~ The Mine of Cathuriges is another step up in difficulty. If you haven't mastered the controls by now, or you haven't revisited River Belle Path and Mushroom Forest a couple of times, then you won't be ready to enter the Mine of Cahturiges. It's a longer dungeon, with a darker setting so it can be hard to see. This also involves you pushing around a mine cart for the whole first part. Yes, there are two different parts to this level; one takes place on the ground floor, and the other takes place on a track that's above some miasma. The boss, the Orc King, is pretty simple, though I suggest you have good strength and defense before facing him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemies found at: The Mine of Cathuriges ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------------------------------------- Name | Cycle One | Cycle Two | Cycle Three | ----------------------------------------------------------- Bat | No | Yes | Yes | ----------------------------------------------------------- Bomb | Yes | Yes | Yes | ----------------------------------------------------------- Cockatrice | No | Yes | Yes | ----------------------------------------------------------- Ice Bomb | No | Yes | Yes | ----------------------------------------------------------- Orge | Yes | Yes | Yes | ----------------------------------------------------------- Orc | Yes | Yes | Yes | ----------------------------------------------------------- Orc (Mace) | No | Yes | Yes | ----------------------------------------------------------- Orc (Spear) | No | Yes | Yes | ----------------------------------------------------------- Orc Mage | Yes | Yes | Yes | ----------------------------------------------------------- Thunder Bomb | No | Yes | Yes | ----------------------------------------------------------- Wraith | No | Yes | Yes | ----------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items found at: The Mine of Cathuriges ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======= Scrolls ======= --------------------------------------------------------------- Name of Scroll |First Cycle|Second Cycle|Third Cycle| --------------------------------------------------------------- Bronze Armor | No | Yes | No | --------------------------------------------------------------- Flame Armor | No | No | Yes | --------------------------------------------------------------- Flame Craft | No | Yes | Yes | --------------------------------------------------------------- Frost Armor | No | No | Yes | --------------------------------------------------------------- Frost Craft | No | Yes | Yes | --------------------------------------------------------------- Lightning Armor | No | No | Yes | --------------------------------------------------------------- Master's Weapon | No | Yes | Yes | --------------------------------------------------------------- Mythril Armor | No | Yes | Yes | --------------------------------------------------------------- Secrets of Speed | No | No | Yes | --------------------------------------------------------------- Tome of Speed | No | Yes | Yes | --------------------------------------------------------------- ========= Materials ========= --------------------------------------------------------------- Name of Material |First Cycle|Second Cycle|Third Cycle| --------------------------------------------------------------- Alloy | No | Yes | Yes | --------------------------------------------------------------- Bronze | Yes | No | No | --------------------------------------------------------------- Bronze Shard | Yes | No | No | --------------------------------------------------------------- Chilly Gel | No | Yes | Yes | --------------------------------------------------------------- Cockatrice Scale | Yes | No | No | --------------------------------------------------------------- Crystal Ball | No | Yes | No | --------------------------------------------------------------- Diamond Ore | No | No | Yes | --------------------------------------------------------------- Iron | Yes | Yes | No | --------------------------------------------------------------- Iron Shard | Yes | Yes | No | --------------------------------------------------------------- Magma Rock | No | Yes | Yes | --------------------------------------------------------------- Mythril | No | Yes | Yes | --------------------------------------------------------------- Orge Fang | No | Yes | Yes | --------------------------------------------------------------- Shiny Shard | No | Yes | No | --------------------------------------------------------------- Thunderball | No | Yes | Yes | --------------------------------------------------------------- Tiny Crystal | No | No | Yes | --------------------------------------------------------------- ========= Artifacts ========= --------------------------------------------------------------- Name of Artifact |First Cycle|Second Cycle|Third Cycle| --------------------------------------------------------------- Black Hood | No | Yes | Yes | --------------------------------------------------------------- Buckler | Yes | No | No | --------------------------------------------------------------- Cat's Bell | Yes | Yes | No | --------------------------------------------------------------- Double Axe | Yes | Yes | No | --------------------------------------------------------------- Dragon's Whisker | Yes | No | No | --------------------------------------------------------------- Earth Pendant | Yes | Yes | Yes | --------------------------------------------------------------- Flametongue | No | Yes | Yes | --------------------------------------------------------------- Green Beret | Yes | Yes | No | --------------------------------------------------------------- Ice Brand | No | Yes | Yes | --------------------------------------------------------------- Kris | No | Yes | Yes | --------------------------------------------------------------- Loaded Dice | No | No | Yes | --------------------------------------------------------------- Mage Masher | Yes | No | No | --------------------------------------------------------------- Mage's Staff | No | No | Yes | --------------------------------------------------------------- Maneater | Yes | No | No | --------------------------------------------------------------- Moogle Pocket | No | Yes | Yes | --------------------------------------------------------------- Rune Bell | No | No | Yes | --------------------------------------------------------------- Sage's Staff | No | Yes | Yes | --------------------------------------------------------------- Sasuke's Blade | No | No | Yes | --------------------------------------------------------------- Shuriken | Yes | No | No | --------------------------------------------------------------- Silver Bracer | Yes | Yes | No | --------------------------------------------------------------- Silver Spectacles | Yes | Yes | No | --------------------------------------------------------------- Wonder Bangle | No | No | Yes | --------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Artifact sets for: The Mine of Cathuriges ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 1: 1P| 0+ points | N/A | N/A | |Shuriken | -----------+------------------------------------------ |Dragon's Whisker | 2P| 0+ points | N/A | N/A | |Buckler | --+------------------------------------------ |Earth Pendant | 3P| 0+ points | N/A | N/A | +-------------------+ --+------------------------------------------ 4P| 0+ points | N/A | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 2: 1P| 116+ points| N/A | N/A | |Loaded Dice | -----------+------------------------------------------ |Mage Masher | 2P| 125+ points| N/A | N/A | |Silver Spectacles | --+------------------------------------------ |Moogle Pocket | 3P| 142+ points| N/A | N/A | +-------------------+ --+------------------------------------------ 4P| 156+ points| N/A | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 3: 1P| 145+ points| 0+ points | N/A | |Maneater | -----------+------------------------------------------ |Rune Bell | 2P| 156+ points| 0+ points | N/A | |Buckler | --+------------------------------------------ |Earth Pendant | 3P| 178+ points| 0+ points | N/A | +-------------------+ --+------------------------------------------ 4P| 195+ points| 0+ points | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 4: 1P| 181+ points| 116+ points | N/A | |Double Axe | -----------+------------------------------------------ |Silver Bracer | 2P| 196+ points| 125+ points | N/A | |Black Hood | --+------------------------------------------ |Moogle Pocket | 3P| 222+ points| 142+ points | N/A | +-------------------+ --+------------------------------------------ 4P| 244+ points| 156+ points | N/A | --+------------------------------------------ +-----------------------------------------+ +-------------------+ |First Cycle | Second Cycle | Third Cycle | |Artifact set given | -----------+------------------------------------------ +-------------------+ Group 5: 1P| N/A | 145+ points | 0+ points | |Double Axe | -----------+------------------------------------------ |Silver Brac