---------------------------------------------------------------- Final Fantasy: Crystal Chronicles Strategy Guide by Alasdair Lo System: Nintendo Gamecube Date: 20 August, 2004 Version 2.8 ---------------------------------------------------------------- Contents: [Search Key] 1. Introduction [FFCC1] a. Health Warning [FFCC1A] b. About the Author [FFCC1B] c. Complaints, Corrections and Clarifications [FFCC1C] 2. Updates [FFCC2] 3. Getting Started [FFCC3] a. Story [FFCC3A] b. Basics [FFCC3B] c. Bonus Points [FFCC3C] d. Spells and Status Ailments [FFCC3D] e. Tribes and Trades [FFCC3E] f. Artifacts [FFCC3F] g. Crafting and Materials** [FFCC3G] h. Design Locations** [FFCC3H] i. My Party [FFCC3I] j. Beginning your Quest [FFCC3J] 4. Strategy Guide [FFCC4] a. Tipa Peninsula [FFCC4A] ---i. Tipa [FFCC4A1] ---ii. River Belle Path [FFCC4A2] ---iii. Port Tipa [FFCC4A3] ---iv. Goblin Wall [FFCC4A4] b. Iron Mine Downs [FFCC4B] ---i. Mushroom Forest [FFCC4B1] ---ii. Marr's Pass [FFCC4B2] ---iii. Nat Dennim the Weapon Blacksmith** [FFCC4B3] ---iv. Arneaux the Conventional Armor Blacksmith** [FFCC4B4] ---v. Mine of Carthuiges [FFCC4B5] c. Plains of Fum [FFCC4C] ---i. Fields of Fum [FFCC4C1] ---ii. Selepation Cave [FFCC4C2] ---iii. Daemon's Court [FFCC4C3] d. Vale of Alfitaria [FFCC4D] ---i. Tida [FFCC4D1] ---ii. Alfitaria [FFCC4D2] ---iii. Hein Dahl the Special Armor Blacksmith** [FFCC4D3] ---iv. Moschet Manor [FFCC4D4] e. Veo Lu [FFCC4E] ---i. Veo Lu Sluice [FFCC4E1] ---ii. Shella [FFCC4E2] ---iii. Spiran the Tailor** [FFCC4E3] f. Rebena Plains [FFCC4F] ---i. Conall Curach [FFCC4F1] ---ii. Rebena Te Ra [FFCC4F2] g. Kilanda Islands [FFCC4G] h. Lynari Isle [FFCC4H] ---i. Leuda [FFCC4H1] ---ii. Lynari Desert [FFCC4H2] i. The Abyss* [FFCC4I] ---i. Mag Mell* [FFCC4I1] ---ii. Mount Vellenge* [FFCC4I2] 5. Letters from Family and Friends* [FFCC5] 6. My Diary and Story Analysis* [FFCC6] a. My Diary* [FFCC6A] b. Story Analysis* [FFCC6B] 7. Random Musings and other Interesting Stuff [FFCC7] a. Funny Stuff* [FFCC7A] b. Minigame: Blazing Caravans [FFCC7B] c. Special Playing Styles [FFCC7C] 8. Conclusion [FFCC8] Appendix I. Feedback Information [A1] Appendix II. Game Encyclopedia** [A2] a. Weapons and Armor** [A2A] b. Accessories** [A2B] c. Enemies and Bosses** [A2C] d. Artifacts** [A2D] e. Materials** [A2E] f. Designs** [A2F] *=SPOILER ALERT! DO NOT READ IF YOUR DON'T WANT TO KNOW ANY UNNECESSARY INFORMATION ABOUT THE PLOT! **=ITEM LISTS ------------------------ 1. Introduction [FFCC1] ------------------------ It has been a whole 7 years since Square has parted from Nintendo's main consoles. At that time, I was still young, and I had absolutely no idea what Final Fantasy is all about. I really do not like turn based RPGs, as they are just ridiculous. However, Square this time is so kind to make a Final Fantasy, just for the Nintendo Gamecube. It is not a numbered Final Fantasy series, but it has its own name, Crystal Chronicles. It also has its own unique gameplay style. Final Fantasy: Crystal Chronicles is an action based RPG, which featured similar gameplay mechanics to that of Legend of Zelda: The Wind Waker. People who have played Wind Waker should feel at home with the controls. Another unique aspect of Final Fantasy: Crystal Chronicles is that it makes use of GBA Connectivity. No, Game Boy Advances are not required to play this game, however, they do make a good optional extras to the game. Another unique feature is that Final Fantasy: Crystal Chronicles is the one and only multiplayer Final Fantasy out there. In order to play a multiplayer game, you MUST make use of GBA connectivity. I find myself lucky to own a Gameboy Advance and a Gameboy Advance SP at the same time, hence I can play a 2 player game with my friends. Nintendo is nice to include this feature because they are quite right with the assumption that most people who own GCNs also own a GBA. Besides, GBA connectivity helped me a lot in writing this guide. Without the connectivity, there is no way I could have been able to know the HP values and vulnerabilities of all those monsters in the game!(In my opinion, people who whine about having to buy link cables and all are just being stingy and ridiculous.) Now, let's get started to the Getting Started Section of the Strategy Guide. For your information, this guide's strategies for the entire world is complete. Now, I have added some optional extras like the diary entires and letters my characters received. This helps to have a more indepth look on the story. Certain Lists are provided in the middle of the strategy guide and at the back of the guide, while some will only appear as Appendices. As Final Fantasy: Crystal Chronicles is a multiplayer game, I will add some strategies on how to deal with the bosses in all the levels in a 2 player games. I believe the strategies can easily be mirrored in 3 player and 4 player games. Oh, and I believe some sections of this guide are rich in spoilers. They are marked with an asterisk in the contents. If you do not want the plot spoiled, do not read those sections. Besides, certain parts of my guides are lists, they are marked with a double asterisk. Do not read them if you do not need to know about too much detail about the things mentioned. Finally, I must say that the spellcheck function of Microsoft Word has failed due to too many spelling mistakes, caused by all those fictional characters and names. So if there are any typos you see, feel free to notify me, as it is hard to spell check a 568 page document without the help of the Word Processor. Now, it's time for over 1MB of fun for all of you! Thank you. --------------------------- a. Health Warning [FFCC1A] --------------------------- ALASDAIR LO'S HEALTH WARNING: READING TOO MUCH OF A LONG GUIDE IS HAZARDOUS TO YOUR HEALTH! MEDIUM TO HIGH TEXT I just noticed that this guide has become rather big, having occupied 560 pages in Microsoft Word and counting, I WOULD NOT RECOMMEND READING THE ENTIRE GUIDE FROM TOP TO BOTTOM, as it will just hurt your eyes. Instead, consider just reading the section that you will want the most strategies from. I have instated a Search Key system so that you can easily jump to the part of the guide you want to read. The search key is denoted by the code enclosed inside 2 square brackets. Each key first has FFCC, which stands for the game, the number denoting the chapter, the letter denoting the section, and the number denoting the subsection. Just copy and paste the whole thing into the Search Function of your browser, and click Find Next. Understood? There are certain parts of the guide that are very very similar to each other, like Chapters 3f, 3g, 4biii, 4biv and 4eiii, they are all covered in Appendix II: Game Encyclopedia.If you are reading this guide just for some basic stats of the features, just type [A2] in the Search Function, and click Find Next. It's either read up to Appendix I, or read Appendix II only. Get the point? For people who know the basics and want to read the guide from the start of the game, I suggest you jump immediately to the Search Key [FFCC3J]. Finally, I would like to state that the walkthroughs are made in a way that they cover every last detail of the game, so that not a single thing can be missed. So, you may be surprised at the lengths of the walkthroughs for each level, so if you feel annoyed or whatever, just use the Search Keys to jump to the level you want to read about, and that's it! Ctrl + F is your friend! ----------------------------- b. About the Author [FFCC1B] ----------------------------- Yes, my name is Alasdair Lo, and I currently live in Hong Kong, a very crowded city in southern China. I have been writing guides since I have graduated from Form 5 (Middle School) with very good results, (All As in my best 6 subjects), and am now in High School. I contribute a lot to my school, I was the Chief Editor of my school's yearbook, and when I was in Form 6, I was the Vice Chairman of the Journalism Club of my school, and a Chairman of the English Society, as well as the Secretary of the Chemistry Society. I basically like to play and write guides for Adventure games, and this game is not an exception. I also like to play platformers like Mario. I love to eat at KFC more than McDonald's and I just love to listen to techno music. It's just a pity that there is NOT a single Burger King in Hong Kong, and we only have Hardee's, so that really is a bit lame as Burger King's burgers taste a lot better than those at McDonald's. Garfield is my favorite comic book character. Of course, I have a wild imagination and do like Chemistry. As for other non-newspaper comics, I prefer Asterix, because his ruthless beating up of the Romans with his best friend Obelix is just so funny, and it inspires me to beat the enemies ruthlessly in video games as well! It all goes well in First Person Shooters and Real Time Strategy games in particular! I do have a high EQ, Emotional Quotient, as I am able to stay calm and not lose my temper even at the worst situations. Of course, if people cannot respect me when I speak to them nicely, I must be sterner in dealing with them. Of course, I can handle constructive criticism, but of course, destructive criticism is NOT TOLERATED. Do not send me e-mails saying how much of a loser I am sitting in my basement, It's similar to giving me a verbal assault, and is not tolerated in where I live. (There are no basement apartments anyway.) Otherwise, I quote my Physics teacher, "Not constructive! Stay behind (after school)!". You don't have to stay behind, but I WILL BLOCK YOUR E-MAIL ADDRESS if you do offend me in any way, and you can never mail anything to me again. Yes, and even if you have read this guide and are not satisfied with a part, do not ask me to go to hell! I'm there already. Tee hee... (This comes as a joke I read on a Medicins San Frontieres (a charitiable organization "Doctors without Borders") poster, saying "When we ask you to donate money, don't ask us to go to hell! We are there already!") An example has been made in Complaint one below, and I hope you will try your best not to be like him. ------------------------------------------------------- c. Corrections, Complaints and Clarifications [FFCC1C] -------------------------------------------------------- Well, as I said, no one is perfect, not even me, and my guide receives praises most of the time, but I did receive some letters of complaint from some readers, and hence it would not hurt to write them out here. If anything you would like to complain about is already listed, I hope I have already answered your question in this section. Besides, I usually will answer questions from readers at the end of the guide, but as this guide is so long, I think that it will be necessary to answer them in the front of the guide, guaranteeing everyone to be able to read them. Complaint 1: Chuck Richard's Complaint First, let me compliment you on such a well written guide. It was very helpful, full of detail and actually useful information. Sir, you did it right. I did have one question though. Why did you put that section on "funny stuff"? None of that was funny. The fact that you put it in there and analytically detailed the game, comparing it to real life, that was dumb. It's a fantasy game. Nothing is gonna seem real. Emphasis on the "...game... it isn't real...", as in, it's a game and isn't real. (1) And 100 hours!?! Dude, get a life, or a girl, or another game. It was an awesome game, yeah, but not that great. You really came off as some loser Chinese kid who's 27 and in his parents' basement with a laptop and GameCube and a mattress. (2) Anywho, so long and thanks for all the fish. And the help. Thanks. Get a life. Analysis of this letter: (1) Chuck Richards seemed to be complaining that Chapter 7a is NOT funny because "Final Fantasy: Crystal Chronicles" is JUST a fantasy game, and none of that is supposed to be real. (2) This guy here, thinks I have NO LIFE because I have played the same game for over 100 hours, and says I am a kid who lives in his parent's basement and blah blah blah... My Answers: (1) Well, have you read the comic book Asterix? Well, it's a very fictional comic book that twisted the real events of history in Ancient Rome. However, they do make a lot of references to the real world. Of course, it's not real as it is not possible to have such real world stuff back then. But people still laugh at these obviously unreal things. Besides, I believe that no matter how much fantasy a fantasy game has, there MUST be a logical threshold for all the sequences. If some thing is too illogical even for a Fantasy Game, be it a designing flaw or whatever, I still find it to be funny. It's just like those people who laugh at Resident Evil, another unreal game for being unrealistic, like having no toilets, and Chris Redfield being an air force veteran at the age of 25 and so on. Anyway, I use funny to describe anything that is weird, so let's not argue semantics here, shall we? (2) Ho ho ho, you seem to be lacking a lot of common sense here. First off, Hong Kong is a VERY CROWDED CITY, flats are even more expensive than the price of an average house in the United States, and in much higher supply than the houses. Therefore, many people live in flats, and I am not an exception. CAN FLATS HAVE BASEMENTS? NO! I live rather high up, so there is always light. And, for your information, I am only 18 when I finished this guide, read About the Author section to find more about me. As for why I have played this game for 100+ hours, it's because, I FIND IT FUN! Besides, I only own a GCN, and I sometimes buy games once every 2-3 months! Of course, I do have a life. Read above to find out. Let this be a lesson to all of you people out there who like to make false assumptions about people. So there. Complaint 2: Henrik Eriksson's Complaint Hello Alasdair Lo, i read most part of your Final Fantasy: Chronicles faq, and i think its pretty good with a few exeptions, the things i would complain about is the many missspellings and much repetive material (1), like the item description, but ofcouse i can forgive you that, its damn much content ^^. Well i saw you had take Chris in your FAQ and answered somthing you think he just had killed the skeleton mage and just needed to wait for its respawn. I dont think he ment that, I think he ment as i have encountered also a big problems with the elemental switch, the fact that you need to get the effected from the spell, like you need to get "burn" state on the switch for the next door to open and "Iced" state on the switch for the door infront to open. I myself was equiped with lighting belt and frost armor, that means i ain't got a chans to procced the way to the boss at "Rebena Te Ra". Of course this problem could be solved by always having two accessoaries or other affect resist units. Analysis: (1) He seems to think my guide has a lot of spelling mistakes, and repetitive material. My Answer: (1) Well, typos really cannot be avoided, this is because Microsoft Word's spellcheck got an error because it "detected too many mistakes" due to all the fictionary characters I typed in, hence I could not tell where the typos are. With this guide being so large and all, finding typos without spellcheck is a thankless job. As for the repetitiveness, I expect no one to read past Appendix I. If they do read Appendix II, they would not be reading the main portion of my guide. This is why I will add a subsection in Chapter 1 called "Guide to Reading this Guide". Question 1: Tom's Question Hi great guide, quick question though. I am playing single player. If I play more than 1 charactor, is my EXP split up so my chars end up less powerful, or can I build them all up very high? Thank you. (do I lose anything from playing multiple charactors.) Thanks Tom My Answer: There is absolutely NO EXP in this game. Instead, you are given Artifacts that boost 1 stat at a time. Whenever you beat a level, each character is given bonus points, depending on how they have fulfilled their bonus requirements. The player with the most points gets to choose his/her artifacts first. Question 2: DragonQuest's (Pseudonym) Questions First Question: Would you be so kind as to give some nice tips for getting the Celestial Weapon Scroll from Kilanda. I made sure I'm in Cycle 3 for both and tried so hard in Kilanda to get 214 but I keep coming up with 160-190 points even with bonuses like "inflict damage" or "take physical damage". For the inflict damage bonus, I went and killed every single enemy in the level and still ended up in the 180s. For take physical damage, I spent like three hours just curing myself from physical attack done by the enemy and ended up in the 160s. I also took advice from another faq which was to not collect any artifacts and just go straight to the boss but that didn't work either. From the Player's Guide, I saw that I need four players so I went and borrowed a few GBA SP's and still I am unsuccessful. I've played for hours and now I'm desperate for any clues to get this item besides using something like a GameShark. Thank you so much for any help. PS. If there's any tips you have for getting Dragon's Fang from that Dragon Zombie that will help me too. My Answer: There are two ways to get a lot of points from Mt. Kilanda. Firstly, when you face the Lava Ahrimans, DO NOT USE Gravity, but just hit and run those things. Then, the Lava Ahriman can take more hits, and the more hits you deal, the more points you get. (You get 1 point per hit) Another way is, when you face the Iron Giant, do not defeat him quickly. When he has only 1 thread of HP left, start going after the Goblin Mages. They respawn endlessly, again, you can rack up points this way by repeatedly killing those enemies. If you have fulfilled the point requirement, you will have a 25% chance of being able to select the Celestial Weapon design. So, don't be surprised if you cannot select the weapon. Keep doing it and you will eventually get it. The same goes for the Dragon Fang. You again will have a 25% chance of being able to select it. So, keep trying. Second Question: I found out that it is a lot easier to get the 214 points from Kilanda since points are cummulative. I had originally thought one player was suppose to accumulate 214 points before the set could have a chance of appearing. However, after reading the Strategy Guide more carefully, I found out that points are cummulative. Therefore the Celestial Weapon is much easier to get with more players assumming each player has a good bonus. If I were to give advice to another player, I would also also definitely recommend not collecting too many artifacts as that could lower the chance of getting items from the set such as Masamune, Red Eye, Celestial Weapon, etc. Thanks for all your help. After playing Kilanda more than 20 times, I was finally able to retrieve the dumb scoll. If you have the time, please see if you can answer some of these questions: 1. Why can't my family blacksmith forge any of my equipment or accessories even though all my family members are happy? 2. How can you tell what production level you family is at? 3. What are best things to do to raise an Alchemist and Blacksmith's production and happiness level? 4. Where's the best place to make money besides the 400,000 GP quest? (would it be Conal Currach because of the Oricalcums?) My Answer: OK, let me answer the questions one by one. 1. Firstly, your family blacksmith can only forge certain weapons and armor, and they cannot forge accessories. What they can forge is listed in my guide. Besides, you will have to please your family continuously for a couple of years and talk to them as well to improve their production levels. 2. For Blacksmiths: Take a design for Mythril Armor, Diamond Armor and Greatest Weapon to the blacksmith. If he can forge mythril armor, he is at level 1, if he can forge Diamond Armor, he is at level 2. If he can forge the Greatest Weapon, then congratulations. For Tailors: Take a design for accessories of each level to the tailor, and see whether he can craft it. For Alchemists: If he gives your character a new scroll each year, then he is certainly leveling up. For Merchants: If you can buy Gold from him, then he is at level 1. If you can buy a Magma Rock form him, then he is at level 2. If you can buy Ultimite from him, then he is at level 3. 3. Just keep sending in seeds, materials and designs (Particularly seeds). Reply positively if the father is sending a letter to you. (He rarely does.) Comply with his demands. 4. Just find rare items like Ancient Potions, spoils from Bosses, and sell them. (Each spoil can be sold for 7500 gil.) Question 3: Willow Cheah's Question Hey, Your walkthroughs have been great but i have troubles with a couple of things at the Lynari Desert. First, when i cast blizzrd on the boulders (from smallest to biggest) nothing happens. I tried every combination for casting blizzrard on those boulders. Second, I can't find the flower you were talking about. i searched all over and couldn't find it. i need that unknown element to pass through to the final stage. Plz help me. Thnx My Answer: Casting Blizzard on those boulders doesn't work, eh? Have you tried following the other tips later, and did anything happen? Question 4: Chibi Tetra's Question Near the end of your walkthrough, in the final area, you said that you had to have over 70 basic stats. None of mine are close to that and it's the 7th year...what should I do? Thank you for reading this My Answer: I was only recommending the stats. You DON'T HAVE to have such high stats. In fact, my stats were at their 60s when I beat the game for the first time. You can always try to beat Raem with low stats as a challenge. To improve stats, find artifacts, and forge newer weapons and armor. Question 5: Mike Sciortino's Question Hi. The names Mike. I took a little break from this game and recently came back since I haven't beat it yet. I have been working on getting the best weapons and I have the guide but one thing confuses me. In it it says that only certain things can be obtained in Cycles 1, 2 or 3. How do you change the cycles and how will you know when you do? If you don't know would you know anyone who might? My Answer: For the first time you beat a level, it will be on Cycle 1. Then you wait 2 years for the myrrh tree to replenish. Then you will be in Cycle 2. Beat the level again and wait 2 more years, then it will be in Cycle 3, permanently. Then, there is no way for you to come back to Cycles 1 or 2. Fortunately, all Artifacts can be found at Cycle 3 of different levels. Observation 1: Henrik's Observation Note: This is his first name, my e-mail program cannot read the accents on his surname. He is describing his observation about the Lynari Desert. No problem mate. By the way i just played FF:CC in Lynari desert a couple of times and discovered that Zus drop orchicalium about 1/52 times at least for me. I also discovered a glitch in the desert, to get the secret element you need to do the stuff about the rocks, cactus, the shelter and the mushroom rock, well the point is if you die without a phoenix down or head for the black screen with the options to exit the desert or return, sometimes it happens that when you cast lighting on the cactus there is no effect. I tried several of things to remove this problem, like repeating, casting thundara or thundaga, casting from diffrent of angels, but nothing seems to work. The only way to get the cactus back to normal seem to be exit to the world and then return, that can be very annoying if you cleaned up the whole place on enemies. If i find more stuff i will report to you. As i continue to play I find more things out, still in the Lynari Desert I see that the way to get the unknown element is multi path. You don't need to do the....what do we call it? The tasking in the desert, in a specific order, and also you can do only one of the task then return another time and do the others: Like casting fire at the mushroom rock then beat the boss, then come there some years later and do the remaining stuff, also closely spectated the desert, as most vegetation are in that desert(the dead bush textiles around some places) are dead, but there is alive bushes or whatever at the position where the unknown elemental pop up, and in some other places to like the moogle nest and the "1200 gold treasure chest". My belief is that it is only there to confuze the player, if you know there should be some live vegetation where the unknown elemental should be you may go to wrong place! Well that is just my dumbass theory. Hope to hear from you soon, by your friend Henrik Goddamnit man im annoying, sorry for that but i found something else that should be corrected in your faq, in chapter -----BOSSES-----(8c or [A2C] I think) you write about the Lizard king, You wrote "The Lizard Skirmisher will stand on one of them, and will then activate some kind of rolling blade out of the ground that will go after your character" to tell you the truth it don't go "after" your charater, it actualy goes around in the gladiator arena like a groud potato, so you don't realy need to worry about getting hit by it if you simply use the "hit boss in back" strategy. Well I'm very sorry about writing you this much letters, it may seem as some sort of spam, I'm realy realy sorry but i got nothing better to do.(Feel free to use my letters however you wish and correct any grammar mishaps I may have done and/or add/remove information I have written) My Answer: Well, everyone can have their own theories, but my experience is different in Lynari desert. Of course, I WILL have to correct your grammar mishaps due to English not being your first language, must be Swedish. Another suggestion from Henrik: Yes of course, I cant remove it :D (although I would want to do that with my female players:P just joking) but the point is, no way I'm gonna go carrying lots and lots of diffrent weapons or armor with me, becouse did they tell me in the game that they recommend you to carry many armors to avoid that situation in the ancient city? No way man, so what I think you should add to your faq is a ....Recommendation to ITEMS you should ALWAYS CARRY with you LIST. OK? Thx on forehand friend :D PS. you play any multiplayer game? Have a good time! My answer: Always discard the weaker weapons, and armor, and keep the rest in your hands. I will add a priority list in Chapter 3I. Correction 1 (Star's Correction) I was reading your faq from gamefaqs.com and noticed another reader was having the same problem as myself.. as myself i hate being frozen i was wearing frost gloves and frost badge.. so i removed 1 of the items and as blizzard was cast on me it opened the switch.. so it looks like you can't be "immune" to the freezing and still have it open the switches! My answer: OK, I will add a sentence telling people not to be too protected down there. Correction 2 (Matt Wilson's Correction) Sorry to bother you again but it has come to my attention that there is another error in your math. For Clavets original strength is 7 + 30, Gaia plate, + 25, Chocobo shield, +35, all defense artifacts = 97 not 99. This is the same with all tribesmen Lilties defense is 92 Silkies is 90 and Yukes have 89. Attached is a home made max tribal stats page I made My Answer: So, so. OK, I will take away 2. Clarification 1: Brian Johnston's Clarification Hi. I've been reading your FAQ (not from start to finish!) and I found it really good, so I thought I might send you a few comments. 1) I to have racked up over 100 hours on the game, there is absolutely nothing wrong with that. (1) 2) I've skimmed over some sections, and I haven't noticed anything devoted to it, so I thought putting in some info on the focus attacks of specific weapons might be useful. For example, whether you can hit multiple enemies as you shoot/dash, etc. One of the reasons for this, is that I found with some focus attacks, usually a Selkie dash/kick type, if your aim is a little off to the side or behind, you will tend to push the enemy away as you pass it and not hit it. I just thought some descriptions os focus attacks could be useful. 3) Something for section 7 in the funny stuff. The Legendary Weapon scroll, as you know, makes one of Excalibur, Gungnir, Mystic Hammer, Queen's Heel. I don't know what a Queen's Heel is, if anything, but Excalibur is the name of King Arthur's sword from Celtic mythology, Gungnir is the name of Odin's spear from Norse mythology, and the Yukes get a generic name. What is funny is that Mjollnir, which is an artifact, is the name of Thor's hammer, from Norse mythology, which is undoubtably a "legendary hammer". Why would you use a generic name instead? (2) If you're intersted, I'm playing in a crazy, hard core kind of way, raising 8 characters at once. I do play a lot of 2 player though. (3) Keep up the good work, Brian. (1) Playing Final Fantasy: Crystal Chronicles is like playing Pokemon, so it is natural for there to be a long playing time. (2) It's because Square-Enix is l-a-z-y, perhaps? (3) Recently, I have beaten the game with the help of Paul. So it's the first time I beat the game with 2 players, and it's a cakewalk! A letter from someone with a pseudonym Swishy: I read your walkthrough of FF:CC, and I want to give you some feedback on it. First of all, very nice walkthrough. I found it very helpful, and I enjoyed the wit you put into writing it. I especially liked your replay ideas, as those add an extra bit of chalange to the game. The "funny stuff" was aptly titled. By the way, some of the monsters, like the griffin, are based off of "real" mythological creatures, right? I noted you made mention of reference to some of the weapons being named after stories, but not any of the monsters. For instance, the griffin was suppose to be a creature that was half eagle, half lion. Or, were you just saving yourself some extra typeage? (I don't blame you for this, I could never see me finishing a walkthrough like that.) Another note of references: a Selkie in the game said that "Selkies came from the sea, and to the sea they shall return" (I can't remember the name, it was a Selkie in Leuda looking over the cliff). I was wondering to myself: is this any reference to the selkies of folklore? In mythology, selkies are suppose to be beings that can turn in to seals and into humans. I wonder if the game writers were making reference to this. If they were, could it have anything to do with the fate of De Nam? A pondering question also about De Nam: If monsters were spawned from bad/faded memories, then why did De Nam turn into a monster if he's not a memory? Maybe he got eaten, and then the stupid monster picked up his hankercheif, just like how other monsters pick up random things (like artifacts like "Teddy Bear") Or, maybe the memory of drinking that awful miasma water turned him into a monster... A question from my sister: Why is there no such items as "Goblin Suspenders?" (Don't try to answer that one...) Suggestion: Could you make another section with all the sidequests? I noticed there's a section with all the bosses repeated. It would be very helpful to be able to find all the side quests. Overall, it was a very good walkthrough. I'll be bookmarking it. And, don't worry about all my questions. I just put them there to get a load off my shoulders. Swishy My Answer: There really is only one side-quest which is rather tedious, so there really should not be any need to add an extra side-quest section. ------------------- 2. Updates [FFCC2] ------------------- Version 2.8: Added a new letter from a certain reader, who has some more funny stuff to tell me. Version 2.7b: I have added 2 player strategies for all levels in the game except for Mount Vellenge. That will be added later, as a complete 2 player walkthrough is needed for that epic level. Version 2.7a: Updated the stats of a handful of my party members. I also added a new fun way to play the game at the back. Version 2.7: Added the Design Locations in Ch. 3. You can ignore it if you don't want to read the list. Version 2.6: Added an Inventory Saver's Guide in Chapter 3I, under the request of a reader who would like help in his organization. Version 2.5c: Made it much clearer about the activation of switches in Rebena Te Ra. Version 2.5b: Added a couple of letters from readers, and added an Attention notice in the walkthrough for Rebena Te Ra. Version 2.5a: Added a couple more letters fomr Readers. Version 2.5: Added "About the Author", "Guide to Reading this Guide" and "Most Frequent Complaints". Version 2.4: I have added information about the optimum stats for each tribe of Final Fantasy: Crystal Chronicles. Version 2.3: Aded a small chapter about some suggested playing styles. Version 2.2: Added a small chapter about the minigame, which is the Blazing Caravans. Version 2.1: Added some more pages of my diary, and the Random Musings chapter. Version 2.0: Added information on the materials you can obtain from bosses. I have merged all the lists into one Game Encyclopedia at the back. Version 1.9: Added more information on materials found throughout the game. Added the story analysis. Version 1.8: Added a new chapter called Crafting and Materials. It's not complete yet. Version 1.7: Added a short comparison of the 4 tribes. Version 1.6a: Finished adding Artifact Lists to all levels. Version 1.6: Added Artifact Lists to levels up to Moschet Manor. I also added more statements from Carbuncle in Chapter 4i. Version 1.5: Added all letters received by Paul, except those "Fruit seed mail". I also added more statements from Carbuncle in Chapter 4i. Version 1.4: Added all the letters from De Nam. Added excerpts from my diary up to page 118. That's 138 to go! Version 1.3a: Added the next 30 pages of my diary. Note that some pages involving repeated defeats of bosses are skipped. Version 1.3: Added the letters from De Nam and the first 30 pages of my diary into the guide. That leaves at most another 226 pages. What a job! Version 1.2: Added an indepth walkthrough to Chaper 4i: The Abyss. Version 1.1: Added the Weapon List, Enemy List and the Letters from Family and Friends sections. --------------------------- 3. Getting Started [FFCC3] --------------------------- This is where you learn of the story, basics and so on of Final Fantasy: Crystal Chronicles. ------------------ a. Story [FFCC3A] ------------------ Prologue: Seek the water of life. Long ago, miasma swallowed the world. Its very touch was fatal, and it claimed many lives. But we have since discovered a way to hold it at bay. Crystals protect us from miasma. Smaller crystals now guard the villages of the world, while greater ones guard the cities. We all live our lives within the embrace of the crystals' blessing. The power of the crystals is not limitless, however; it gradually diminishes over time. We must rekindle the crystals' radiance each year by purifying them with myrrh. In turn, they protect us from the miasma for another year. But myrrh cannot be found just anywhere. We must seek it in the dank depths of dungeons, across forbidding mountains, even beyond the sea. This task falls to groups of young men and women sent off each year by every town the world over. It is their duty to collect myrrh and bring it home. They are known as the crystal caravans. This is the tale of one such caravan and its adventures. My note: Superficially, it may seem that this game is lacking in plot. However, there really is something hidden in the background. You will find many events that can tell the story. While playing the game, you should particularly pay attention to the actions of Hurdy and the Black Knight, as their fate is very significant when you face your final boss. The ultimate objective of this game is to remove the entire miasma threat from this world. ------------------- b. Basics [FFCC3B] ------------------- Button Configuration: There are two different types of button configuration, one for the Gamecube controller, and one for the Game Boy Advance. For the controller: Control Stick/Control Pad: Moves the character, targeting ring, the caravan on the world map or the cursor in menus Start/Pause: Pause/Resume the game, skip cut scenes A: Confirm your selection, action button, talk and examine things in towns B: Cancel your selection, carry items, drop items, pick up items, throw items, open treasure chests, talk and examine in dungeons Y: Open up the main menu X: Order Mog to carry or drop the crystal chalice, bring Mog close. L/R: Cycle through commands and menus For the Gameboy Advance: Control Pad: Moves the character, targeting ring, the caravan on the world map or the cursor in menus Start: Pause/Resume the game, skip cut scenes Select: Switch controls between the Gamecube and the Gameboy A: Confirm your selection, action button, talk and examine things in towns B: Cancel your selection, carry items, drop items, pick up items, throw items, open treasure chests, talk and examine in dungeons L/R: Cycle through commands and menus The World Map: There is no hub world in Final Fantasy: Crystal Chronicles. You will have to move your caravan icon around the world map. To enter an area, press A there. Dungeons are indicated by the icon of a myrrh tree in their icon. If the myrrh tree is green, then myrrh is available there. If it has wilted, then it means that you cannot collect myrrh from there for the time being. You may encounter special events in all the junctions, so be aware. Transferring Characters: Final Fantasy: Crystal Chronicles is like Pokemon in this respect. You can transfer a character from another Memory Card to the one you are having now. Just select Bring a Friend on the menu, and then select Transfer Character. You can then select the character from the other Memory Card you would like to transfer into yours. Transferred Characters can never ever receive letters. You can also delete characters using the Bring a Friend Feature. Just select Delete Character and select the character you would like to remove. (Good for people who are not satisfied with the character he/she has newly created.) Miasma Streams: Miasma Streams link different parts of the world together. Each miasma stream has its own element. They can be Fire (Red), Water (Blue), Earth (Yellow) or Wind (Green). To get past a miasma stream, you must have your crystal chalice have the same element of the stream. Otherwise, the miasma stream will repel you back, preventing you from passing. The elements of the miasma streams change every year, so pay attention to the world map at the beginning of each year, or ask the wife of the village elder, and she will show you the distribution. Mog the Moogle: If you play a single player game, you will get a moogle called Mog to carry the Crystal Chalice around for you. You can also find moogle houses hidden in towns or dungeons everywhere. Inside, you will get to have your card stamped by the resident moogle there. If you have a set of matching stamps, then you get to play the blazing caravans minigame on your Gameboy Advance. On the other hand, you can paint Mog's fur inside the Moogle house. Paint him red for an enemy radar on the GBA, paint him green for a scouter, and blue for a treasure radar. You can also trim his fur, making him cooler in hot dungeons like Lynari Desert. The Crystal's Aura: As you can see, there is a colored circle surrounding the Crystal Chalice. That is the crystal's aura. As long as you stay inside the circle, you can slowly regain health. However, if you wander outside the circle, you will have direct contact with the miasma, and hence, you will start to lose health. To help resist miasma, wear a crystal ring. Gameboy Advance Connectivity: If you do plug in a GBA in the player two controller socket via a link cable to the GCN while you are playing single player, you can get to see the world map, as well as the bonus objective of the dungeon. The bonus objective is important as the more points you get the better the choices of the artifacts you get to choose in the end of the level. If you would like to paint Mog, I suggest you only paint him green, then you can get to learn of the enemies' weaknesses and their current HP, so you will know exactly when they will be dead. Artifacts: In an action RPG like Final Fantasy: Crystals Chronicles, you are to kill monsters and enemies freely. Therefore, it makes experience points rather useless in this game. Therefore, they have specially designed artifacts for your characters to grow stronger. Artifacts can boost your Strength, Defense, Magic and can increase the number of command slots, as well as the number of hearts your characters have. You can also collect special rings of Magicite that allow you to cast magic any time. Food: You get to collect different kinds of Food items in the game. Eating food replenishes your health, however, different characters have different preferences to food, and that can be checked by selecting Favorites in the menu. Your preferences will change as you eat the same type of food again and again. ------------------------- c. Bonus Points [FFCC3C] ------------------------- Whenever you beat a dungeon, you will get to see your bonus points, and what objective you were meant to fulfill. The more you fulfill an objective, the more points you get. Here are the objectives: Pick up items: Whenever you defeat enemies or open treasure chests, items will appear them. Pick up as many items you can find to gain more points. You cannot gain points if you pick up an item dropped by a friend. Pick up money: This is by the same logic as pick up items. Whenever you find gold coins on the ground, pick them up, they are gil. The more coins you pick up, the more points you get. However, not points are awarded if you pick up money dropped by your friends. Defeat Enemies with Focus Attacks: The more enemies you defeat with Focus Attacks, the more points you are getting. Note that it is the final hit that really counts. Therefore, use a scouter to keep track of the enemies' HP, and when it is almost zero, make your strike. Defeat Enemies with Spells: The more enemies you defeat with spells, no matter whether they are fused, the more points you are getting. Note that it is the final hit that really counts. Therefore, use a scouter to keep track of the enemies' HP, and when it is almost zero, make your strike. Defeat Enemies with Spell Fusion: The more enemies you defeat with fused spells like Fira or Blizzara, the more points you are getting. Note that it is the final hit that really counts. Therefore, use a scouter to keep track of the enemies' HP, and when it is almost zero, make your strike. This is not very hard, as many fused spells do area damage on a couple of enemies at once. Open Treasure Chests: The more treasure chests you open in a level, the more points you get. Inflict Damage: The more times you score hits on enemies, the more points you receive. Note that they are counting the hits, not counting the kills. Therefore, the more enemies in the level and the weaker the weapon you equip, the easier it is to score points. Take Physical Damage: The more times you get hit with physical attacks like swords, the more points you receive. This is easy if you have a magicite of cure in hand. Take Magical Damage: The more times you get hit with spells, the more points you receive. This is easy if there are mages in the level, and you have a magicite of cure in hand. Avoid Damage: You start with a set number of points, that decreases as you take hits from enemies. Don't Cast Spells: You start with a set number of points, that decreases as you cast spells. Don't use Focus Attacks: You start with a set number of points, that decreases as you use focus attacks. Don't use physical attacks: You start with a set number of points, that decreases as you use the attack command. Don't heal yourself: You start with a set number of points, that decreases as you use cure to heal yourself or use food of any kind. Don't pick anything up: You start with a set number of points, that decreases as you pick items or money up. --------------- Bonus Points --------------- This section is for those who are interested in predetermining their bonus points for a level even before the item selection screen shows up after you defeat the boss. For the bonuses that require you to do something, you start at zero and gain points at the specified increment for every required action taken. For bonuses that require you not to do something, you start at 100 points, and lose points at the decrements listed below for every prohibited action you have made. The final formula for the bonus point is the sum of the points you gained, the number of enemies defeated and the number of items picked up. Now you know why it is harder to gain points for restrictions than performances. ---------------- River Belle Path ---------------- *****PERFORM***** Pick Up Items +5 Pick Up Money +7 Defeat Enemies with Spell Fusion +5 Defeat Enemies with Focus Attacks +5 Defeat Enemies with Spells +5 Open Treasure Chests +15 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +10 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 ------------ Goblin Wall ------------ *****PERFORM***** Pick Up Items +4 Pick Up Money +7 Defeat Enemies with Spell Fusion +5 Defeat Enemies with Focus Attacks +5 Defeat Enemies with Spells +5 Open Treasure Chests +8 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +10 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 ---------------- Mushroom Forest ---------------- *****PERFORM***** Pick Up Items +5 Pick Up Money +7 Defeat Enemies with Spell Fusion +5 Defeat Enemies with Focus Attacks +5 Defeat Enemies with Spells +5 Open Treasure Chests +10 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +10 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 ------------------- Mine of Cathuriges ------------------- *****PERFORM***** Pick Up Items +5 Pick Up Money +7 Defeat Enemies with Spell Fusion +5 Defeat Enemies with Focus Attacks +5 Defeat Enemies with Spells +5 Open Treasure Chests +8 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +7 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 --------------- Tida --------------- *****PERFORM***** Pick Up Items +3 Pick Up Money +5 Defeat Enemies with Spell Fusion +4 Defeat Enemies with Focus Attacks +4 Defeat Enemies with Spells +4 Open Treasure Chests +8 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +4 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 --------------- Moschet Manor --------------- *****PERFORM***** Pick Up Items +8 Pick Up Money +10 Defeat Enemies with Spell Fusion +7 Defeat Enemies with Focus Attacks +7 Defeat Enemies with Spells +7 Open Treasure Chests +15 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +10 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 -------------- Veo Lu Sluice -------------- *****PERFORM***** Pick Up Items +7 Pick Up Money +10 Defeat Enemies with Spell Fusion +6 Defeat Enemies with Focus Attacks +6 Defeat Enemies with Spells +6 Open Treasure Chests +20 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +6 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 --------------- Daemon's Court --------------- *****PERFORM***** Pick Up Items +5 Pick Up Money +7 Defeat Enemies with Spell Fusion +5 Defeat Enemies with Focus Attacks +5 Defeat Enemies with Spells +5 Open Treasure Chests +10 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +6 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 ---------------- Selepation Cave ---------------- *****PERFORM***** Pick Up Items +3 Pick Up Money +5 Defeat Enemies with Spell Fusion +5 Defeat Enemies with Focus Attacks +5 Defeat Enemies with Spells +5 Open Treasure Chests +9 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +6 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 ---------------- Mt. Kilanda ---------------- *****PERFORM***** Pick Up Items +5 Pick Up Money +7 Defeat Enemies with Spell Fusion +6 Defeat Enemies with Focus Attacks +6 Defeat Enemies with Spells +6 Open Treasure Chests +17 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +6 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 --------------- Conall Curach --------------- *****PERFORM***** Pick Up Items +2 Pick Up Money +4 Defeat Enemies with Spell Fusion +5 Defeat Enemies with Focus Attacks +5 Defeat Enemies with Spells +5 Open Treasure Chests +5 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +5 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 --------------- Rebena Te Ra --------------- *****PERFORM***** Pick Up Items +3 Pick Up Money +5 Defeat Enemies with Spell Fusion +5 Defeat Enemies with Focus Attacks +5 Defeat Enemies with Spells +5 Open Treasure Chests +7 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +5 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 --------------- Lynari Desert --------------- *****PERFORM***** Pick Up Items +3 Pick Up Money +5 Defeat Enemies with Spell Fusion +5 Defeat Enemies with Focus Attacks +5 Defeat Enemies with Spells +5 Open Treasure Chests +10 Inflict Damage +1 Take Physical Damage +2 Take Magical Damage +6 *****RESTRICTION***** Avoid Damage -1 Don't Cast Spells -5 Don't Use Focus Attacks -5 Don't Use Physical Attacks -5 Don't Heal Yourself -2 Don't Pick Anything Up -1 --------------------------------------- d. Spells and Status Ailments [FFCC3D] --------------------------------------- As it is an action RPG, the designers of Final Fantasy: Crystal Chronicles have removed the MP systems of the games. IT is much easier to cast spells here, as all you will need to do is to collect Magicite of various spells in the game. There are 6 types of magicite in Final Fantasy: Crystal Chronicles. All spells are given out the same way as focused attacks. Make sure you have the right spell in use as displayed on screen, and you are off. Fire: This Red Magicite gets you to blast enemies with a burst of fire, which can burn them, lowering their defense. If an enemy is attempting to use fire on you, you should find an orange red burning targeting ring on the ground. Thunder: This Indigo Magicite allows your characters to shock the enemies with a small electric jolt, that can render them into shock, being unable to move for a short time. If an enemy is attempting to use Thunder on you, you should see a targeting ring with electrical jolts on it. Blizzard: This Blue Magicite allows you to fire a shot of ice at the enemy, freezing it in. If you hit them while they are frozen, that attack will deal twice as much damage as it normally does. If an enemy is attempting to use Blizzard on you, you should find a light blue targeting ring on the ground. Cure: This Green Magicite allows you to heal yourself and any friendlies nearby to full strength. Clear: This White Magicite allows you to rid yourself and any friendlies nearby of any status ailments they are having. Life: This Yellow Magicite allows you to revive any fallen party members. This is not entirely useless in single player, as it can be fused with other spells to make other useful things. --------------- Fusing Spells --------------- As I said, you can fuse spells to make more powerful ones. To fuse spells, go to the command list, and arrange two or three of your spells together so that they are next to each other. Then the spells will automatically be fused, otherwise, you can manually fuse the spells by selecting the magicite and selecting Fuse. Note that Slow and Holy are two spells that are dependent on the arrangement of the two adjoining magicites. In multiplayer games, you fuse spells by having two players overlap their targeting rings, and releasing them together. (Within one thirds to two thirds of a second the first player releases his button) Gravity: (Fire/Thunder/Blizzard + Fire/Thunder/Blizzard) If you fuse any two different magicite above together, you can get to use the Gravity Spell. Whenever you find flying enemies, you will find them to be taking only 1 HP of damage per hit regardless of how hard you hit them. To make them more vulnerable, perform the Gravity Spell on them and they can be dragged onto the ground. Therefore, they will be helpless as they sit on the ground, allowing you to hit them until they die. Besides, there are just some enemies that are made of stone, like Stone Hedgehogs, Stone Sahagins or Stone Scorpions, those cannot be damaged by normal spells, but they are vulnerable to gravity in the respect that one spell can take half their total HP off them. Slow: (Life + Fire/Thunder/Blizzard) This spell slows the enemies down, rendering them less agile than before. This is not a very significant spell, no, not at all. If an enemy is attempting to use Slow on your character, you should see a blue targeting ring on the ground with some 0s and 1s spinning inside. Slowga: (3 players, Life + Fire/Thunder/Blizzard + Fire/Thunder/Blizzard) This is one slow move that can appeal to the masses. This move has a wider radius than slow, and can slow down more enemies at once that way. To perform this spell, When Player 1 has cast Life, Players 2 and 3 must cast their respective spells between 1/3 to 2/3 of a second after Player 1 has released his A button. Then watch as the masses all slow down! If an enemy is attempting to use Slowga on your character, you should see a blue targeting ring on the ground with some 0s and 1s spinning inside. Holy: (Fire/Thunder/Blizzard + Life) Sometimes, you will face enemies that are invisible, like Ghosts and Dark Hedgehogs. If you attempt to attack them by any physical means, you can only deal one HP damage per hit. This is not the way to deal with things eh? This is what holy is for. Once you use Holy on an invisible enemy, not only they will be damaged, they will also become visible and solid, hence they will not be much more vulnerable to your physical attacks than ever before. This move also deals a considerable damage to other enemies too. Some bosses are just invisible, and this is just the spell you need to help defeat them. Holyra: (3 Players, Fire/Thunder/Blizzard + Life + Life) This is yet another enhanced version of Holy. It has a larger area effect than holy alone. To cast this spell in multiplayer, player 1 must cast Holy, then Players 2 and 3 must cast Life between 1/3 to 2/3 seconds after Player 1 has released the A button. Then watch and be amazed as all the demons become visible once more! Fira: (Fire + Fire) If you fuse two Fire Magicites together, you get to use an enhanced version of Fire. This move will send a wider fiery blast at your enemies, and a ring of fire will spin around the central blast zone, and it is capable of dealing multiple hits on the enemy. If an enemy is attempting to use Fira on you, you should find an orange red burning targeting ring on the ground. Firaga: (Fire + Fire + Fire) This is the ultimate Fire spell. If you fuse three Fire Magicites together, you get to use the strongest version of Fire. This move has a long charge time, but is still worthwhile to use. Once released, we get to see a very large pulse of fire swelling up, and then, a large firestorm will engulf all the enemies unlucky enough to be in the blast zone. If an enemy is attempting to use Firaga on you, you should find an orange red burning targeting ring on the ground. Thundara: (Thunder + Thunder) If you fuse two Thunder Magicites together, you get to use an enhanced version of Thunder. This move will send a wider electric blast at your enemies, and a ring of lightning will spin around the central blast zone, and it is capable of dealing multiple hits on the enemy. If an enemy is attempting to use Thundara on you, you should see a targeting ring with electrical jolts on it. Thundaga: (Thunder + Thunder + Thunder) This is the ultimate Thunder spell. If you fuse three Thunder Magicites together, you get to use the strongest version of Thunder. This move has a long charge time, but is still worthwhile to use. Once released, we get to see a very large ball of electricity charging up, and then a very large electromagnetic pulse will be let out, giving anyone caught within its radius a serious electric shock. If an enemy is attempting to use Thundaga on you, you should see a targeting ring with electrical jolts on it. Blizzara: (Blizzard + Blizzard) If you fuse two Blizzard Magicites together, you get to use an enhanced version of Blizzard. This move will send a wider blast of ice at your enemies, and a ring of two icicles will spin around the central blast zone, and it is capable of dealing multiple hits on the enemy, freezing them all in at once. If an enemy is attempting to use Blizzara on you, you should find a light blue targeting ring on the ground. Blizzaga: (Blizzard + Blizzard + Blizzard) This is the ultimate Blizzard spell. If you fuse three Blizzard Magicites together, you get to use the strongest version of Blizzard. This move has a long charge time, but is still worthwhile to use. Once released, we get to see a very large snow flake like thing swelling out, and then a very large cold blast coupled with a crashing sound will be released, freezing a very large group of enemies at once. Lovely. This has got to be my favorite spell of all times. Tee hee hee... If an enemy is attempting to use Blizzaga on you, you should find a light blue targeting ring on the ground. Curaga: (2 players, Cure + Cure): Once, I was playing as very tough Boss Fight with my friend, and we were both getting bashed hard. Therefore, I asked my friend to cure himself. I myself used cure, and by some coincidence, our target rings overlapped, and then a very large healing wave came out, healing both of us to full strength at once. This is how Curaga works. This may not be worthwhile in the dungeons, but however, when used in bossed fights, it can certainly be a big life saver to all of you out there. Clearaga: (2 Players, Clear + Clear) So, are both of you feeling down? Do both of you feel ill, then no fear, Clearaga is here! To cast Clearaga, have two players perform clear at once, and let the two target rings overlap. Then watch and smile as all of you get sweet, sweet, relief. Full Life: (2 Players, Life + Life) Normally, only 4 hearts can be restored when you use life, but when 2 players overlap their Life target rings, an even more powerful version of Life will be available. This trick can fully restore a fallen character's health while bring him back to life. Haste: (Life + Cure + Cure) This has got to be one obscure spell. After all, who would have thought of aligning Life and 2 Cures in a roll? Anyway, by trial and error, I discovered this neat move. Once executed on yourself or a friend, the affected player will have a positive status change called Haste. This allows them to move and attack much faster than before! Hastaga: (4 players, Life + Cure + Cure + Cure) This is the wide ranged version of Haste. This has got to be one of the most complex moves in Final Fantasy: Crystal Chronicles as 4 players are needed, while Player 1 is casting Life, Players 2,3 and 4 must overlap their targeting rings with Player 1's and release the A button 1/3 to 2/3 seconds after Player 1. Then enjoy the ride as you all go insanely fast! Stop: (Life + Fire/Thunder/Blizzard + Fire/Thunder/Blizzard) This is yet another effective fused spell. IF you fuse Life, one of Fire/Thunder/Blizzard with another different magicite of the three, you get to use the Stop spell. This stops the enemy, rendering them into a paralysis. When in paralysis, the affected enemy cannot move for a longer time than when frozen or in shock. This is particularly effective against those stronger enemies, and once stopping them. Feel free to beat the life out of them. If an enemy is attempting to use Stop on your character, you should see a yellow targeting ring on the ground with some 0s and 1s spinning inside. ---------------- Status Ailments ---------------- Final Fantasy is a complex game, and therefore, it offers 10 different status ailments for your character to suffer from. Here they are. Burning: If someone performs a Fire Spell or any other fire related moves on you, you will get burnt. When you are burning, you get set on fire, and your defense will be weakened by 25%, making yourself more vulnerable. To protect your self against Burning, have your Crystal Chalice have the Fire Element, or wear Flame Armor, or have a Flame Badge equipped. Shock: If your character has been hit by electricity, then they will suffer from an electric shock, and will not be able to move for a short time. You should also be careful when facing enemies that are made of electricity themselves, like Electric Jellyfish or Electric Scorpions. These enemies, if hit with physical attacks will give you an electric shock. To protect yourself from shock, change your crystal chalice's element to Wind, or wear lightning armor or equip a lightning badge. Freezing: If your character has been hit by any icy moves, then you will be frozen solid, and cannot move. What's more, if an enemy hits you while you are frozen, you will receive twice the damage as normal. Therefore watch out. To prevent yourself from being frozen, change your crystal chalice's element to water, or wear frost armor or equip a frost badge. Slowness: If an enemy hits you with Slow, or any other slowing moves, you will be temporarily slowed down. You cannot run at all, and your focus attacks and spells taking longer to charge up. To prevent yourself from being slowed down, equip yourself with time armor, or simply wear an accurate watch. Haste: This has got to be the one and only positive status on your character. When affected, you move much faster than before. Simply cast Haste on yourself to speed up. It lasts for quite a long time too. Paralysis: Some enemies can cast stop on you too. If that happens, all the time will stop around you, rendering you immobile, with a gold ring above your head. There is nothing you can do but to let it wear off. To prevent yourself from being paralyzed, equip eternal armor, or equip an unfaltering watch. Curse: If some enemy manages to curse you (Look out for their purple targeting rings), you will be cursed, and all of your stats will be cut in half, rendering yourself extremely vulnerable. Therefore, use Clear on yourself and fast! TO protect against curses, have your character equip a saintly(holy) armor, or wear a white misanga. Poison: If you are poisoned, your hearts appear purple, and you will lose half a heart for a while until you cure yourself. It is best to use clear on yourself instead of waiting. Most moves that can poison you involve spraying green gas on you. To prevent yourself from being poisoned, have your character equip blessed (pure) armor, change the element of the crystal chalice to Earth, or wear a Blue Misanga. Petrification: You may sometimes turn to stone. Then, you will not be able to move. However, this may not be a bad thing, as your defense will increase to 99 while you are petrified, so surrounding enemies may not be able to hurt you that much. However, to avoid turning into stone, set the element of your crystal chalice to earth, where armor made of gold, or wear a gold necklace. Death: IF your HP falls to zero, you are dead. Press the A button to wave to your friends, if any so they may come and bring you back to life. ------------------------------ e. Tribes and Trades [FFCC3E] ------------------------------ There are a total of 4 tribes in Final Fantasy: Crystal Chronicles for you to choose from. You can create a male character or female character, and each sex has 4 different appearances, making up to 32 possibilities in the game. Each tribe has its own attributes, as shown below. --------------- The 4 Tribes --------------- Clavats: Base Stats: Strength: 6 Defense: 7 Magic: 13 The Clavats are a peace loving people who are the most human-like in the entire Final Fantasy: Crystal Chronicles. They have the most all rounded stats in the game, although they specialize in defense. This is because, they are the only tribe that can make use of the Gaia Plate (Earth Armor) and the Legendary Shield (Chocobo Shield). They are my personal favorite, and one of my 2 main characters are of this tribe. When raising the Clavats, make sure you put all 3 stats in equal priority. Lilties: Base Stats: Strength: 8 Defense: 8 Magic: 10 The Lilties are a race of tiny hot headed people who used to rule the world. And of course, many of them still have a superiority complex in them. Oh, another thing, these guys just have the funniest heads in the game. IN fact, they are nothing but, APPLE HEADS! Ha ha ha ha! I know I love to laugh at these funny looking guys, but they are not to be underestimated when physical combat is concerned. In fact, they are the only tribe to be able to use a weapon with 40 strength, the Longinus, which is made using the Celestial Weapon scroll. Woo hoo... When raising a Lilty, you should concentrate on raising their strength and defense. Yukes: Base Stats: Strength: 5 Defense: 5 Magic: 15 The Yukes are of a race that is probably the wisest of them all. They like to spend their day teaching magic to others, and many of them live in Shella. (The Shella Caravan is led by Amidatty, and has 3 other Yukes with him) But still, for some strange reason, all Yukes tend to look like as if they are wearing helmets that they never remove, and that really is something very silly. Yes, this is yet another thing that I love to laugh at. However, what is not to laugh at is their magic. In fact, they are the fastest spell casters in this game. Therefore you should focus on their defense and magic when you are raising them. Selkies: Base Stast: Strength: 7 Defense: 6 Magic: 12 The manual says that the Selkies are rugged individualists that place their interests above all else. Yes, it is just true, in fact a lot of Selkies used to be thieves, including the Striped Brigands, who will stop by to steal an item from your caravan every now and then. Of course, all thieves have to be fast on their feet, and hence many Selkies are the fastest of all the 4 tribes. Lovely, isn't it. In fact, they taunt the fastest Focus Attack Charge Time, and many of their physical weapons have focus attacks that are ballistic in nature. Just look at their Dreamcatcher (Lunar Weapon)! When raising Selkies, make sure you raise them evenly as in Clavats. Then you will be fine. A Selkie constitutes the other main character I use. For your information. --------------------------------- A Short Comparison of the Tribes --------------------------------- This comparison is focused on the aspect of how all rounded each tribe is. This is not important in multiplayer games where you can have 1 tribe per player, so each tribe's strengths outweighs their shortcomings. However, in single player games, you only get to have 1 character, which means you can only use 1 tribe at once. In such a predicament, it is important that your tribe has to be as all arounded as possible, so that they are fit to deal with all threats at once. I will use a scoring system. When a tribe is 1st in a property, it will be given 3 points, if it is 2nd, it gets 2 points, if it is 3rd it gets 1 point and if it is last, it gets no points. The Clavats are 3rd in strength, although they are 2nd in base stat of defense, they do have 2 unique and powerful pieces of armor that makes their maximum defense higher than that of the Lilties. Therefore they are first in defense. As for magic, they are second best,and they do have their fair share of magic accessories. Therefore, Clavats get 1 + 3 + 2 = 6 points. The Lilties are no doubt, strongest in strength as they have the Longinus, and are 2nd in defense. However, their lackluster performance in Magic is a big problem here. Therefore, Lilty players should focus on raising their charcter's Strength and Defense. (Their accessories are mostly for improving their focus attack power and range.) Lilties get 3 + 2 + 0 = 5 points. The Yukes in the other hand, are the worst in both Strength and Defense. However, they are the strongest in Magic. Most of their accessories are to improve their magic powers. This is just a big problem of overspecialization around here. But anyway, you should consider focusing on raising the Yuke's Defense and Magic to get the best out of them. In multiplayer games, make sure your Yuke is supported by another tribe. Yukes get 0 + 0 + 3 = 3 points. The Selkies are the fastest race, and this is a good supplement to their second best Strength, as you can use Focus Attacks quicker and use accessories to speed up. Their defense is weaker than that of Lilties, and stronger than that of Yukes. As for their magic, they are slightly behind the Clavats. But substantially stronger than the Lilties. When raising these charcters, you should raise them evenly as in the case of Clavats. Selkies get 2 + 1 + 1 = 4 points. Conclusion: The Clavats are the most all rounded, while the Yukes are the most specialized. Your choosing of the tribes is solely dependent of your playing style. Yet it does not hurt to have 2 members of each tribe in your party, although I have 3 Clavats, 1 Lilty, 2 Yukes and 2 Selkies in my party. (I have created a new Yuke by the name of Anton M, but he is not being raised yet.) --------------- Family Trades --------------- You can create up to 8 characters in the game. Each character has their own family, which lives by their own trade. Of course, to fit in with this atmosphere, the village of Tipa has room for 8 different trades, namely the Blacksmith, Tailor, Farmer, Rancher, Miller, Fisherman, Merchant and Alchemists. It is vital that your character can maintain a good relationship with their families. This is because, having good relationships with your family can result in discounts in prices for you and your other party members, and increase their production capabilities. To improve relationships, send gifts home in the mail, send back money when your mother is ill, and so on, then they will all be happy, and you will have pink smiley faces on the family page. When the father of the family has a green neutral expression, you can get a 10% discount on any services or goods provided. If he has an orange smiling expression, then you will receive a 20% discount. When he is super happy with a pink expression, you will receive a 30% discount! The son/daughter of the tradesman will receive further discounts. There was this instance here my character's father was having the orange happy expression, and when I talked to him, he offered to forge the Legendary Weapon for only 1175 gil, where in normal cases, you will be charged 2500! This is a 53% discount! Now, let me introduce the families one by one. For some strange reason, it's the man of the family that's the tradesman, although I thought female tailors would be more reasonable. Blacksmith: The Blacksmith is one of the most important tradesman in the game. He crafts weapons and armor for you and your friends, and does it for a reduced price if you have a good relationship with your father. There are 3 other blacksmiths in this world, and 2 of them are found in Marr's Pass, 1 crafts weapons, the other crafts conventional armor. The 3rd is found in Alfataria, and he specializes in crafting special protective armor, like those that help you resist fire and so on. If you can improve your relationships with him, more and more stuff can be crafted for your use. At first, the Blacksmith can forge things with bronze and iron, like Bronze Armor, Iron Armor, Bronze Gloves, Iron Gloves, Bronze Belt, Iron Belt, Iron Shield, Warrior's Weapon, and Novice's Weapon. Later he can craft things with Mythril, like the Master's Weapon, Mythril Sallet, Mythril Gloves, Mythril Belt, and Mythril Shield. When your relationships continue to rise, your father can craft things with Orrichalum and Diamond Ore to forge the Legendary Weapon, Diamond Gloves, Diamond Sallet, Diamond Armor, Diamond Shield, and the Diamond Belt. Finally he can craft the greatest weapon when you get along well enough. If there is anything that you cannot carve, find the respective blacksmith. Tailor: The Tailor is the man's job in this game, and is just as important as the Blacksmith. The Tailor also crafts things, but they craft accessories, which can also be equipped to protect your character against some things, or to enhance your character's abilities. There is only one Tailor in the whole world in Final Fantasy: Crystal Chronicles (That's a laugh). He is called Spiran, and he lives in Shella, which is very far away, in Veo Lu. If you do not want to bother with wasting all the time traveling to Veo Lu and finding a Shella Mark and so on, I'd suggest you have a tailor working in Tipa, otherwise, it's just plain annoying. As in the case of the Blacksmith, having good relations with the father can help improve his craftsmanship and he can make more and more complex items for you and your friends. At first, your father can craft you a Flame Badge, Frost Badge, Lightning Badge and the Accurate Watch, then he can craft the Unfaltering Watch, Blue Misanga, Wisdom Charm, Speed Charm, Daeon's Earring, Pixie's Earring, Twisted Spectacles and the Power Goggles. Then he can make the White Misanga, Gold Necklace, Wisdom Talisman, Speed Talisman, Devil's Earring, Angel's Earring, Twisted Scope and Eagle Goggles. Finally, when you get along well enough, he can craft the Force Ring. Otherwise, just go and find Mr. Spiran and he will see to it. Farmer: The Farmer resides in his farm, marked by the big sign saying welcome to the Fields of Tipa. The farmers in Final Fantasy: Crystal Chronicles grow wheat, which they will pass on to the millers to grind into flour. That's it. Send home wheat seeds, and they will give you bread, two years later, you will start to get wheat. Rancher: This tradesman resides in a house by the entrance to the village, with a hill behind the house to raise cattle. The better the relationship with your parent, the more meat you are going to get. On the other hand, if you send a cow home from the Fields of Fum, you will start getting milk. Miller: The Miller works at his mill to the left of the entrance of Tipa. He is a lot like the farmer, but he will send you flour after year two. Fisherman: Well, a fisherman catches fish. He lives in a house beyond the millers' adjoining a river. The better the relationship with your father, the more fish he will save for you. Merchant: This is yet another important tradesman of Final Fantasy: Crystal Chronicles. As you can see, there are many merchants around the world, selling different stuff, ranging from food to materials, to plans for weapons. There is also a traveling merchant that appears in Alfataria and the Fields of Fum alternately between years. He sells important material, but the lack of a fixed location can prove inconvenient. Like the Tailor and Blacksmith, you can slowly broaden your choices if you can improve your relationship with your parent. Eventually your parent would sell all the mainstream items in the game. At first, he will only sell Bronze, Iron, Alloy, Fish, Meat, Iron and Spring Water. Then, he will start selling Mythril, Gold, Silver, Bronze Shards and Iron Shards. Next, he will sell Magma Rocks, Chilly Gel and Thunderballs. Finally, he will sell Ultimite and Dark Spheres. Make sure you have good enough relationships with your parent, otherwise, you cannot enjoy any discounts. Alchemist: No, this is not a tradesman who will turn metal into gold and give it to you, but he will do research on the materials you send him, and will give you various designs for weapons and accessories like the Ring of Invincibility and the Greatest Weapon. That is the only way you can get those designs. So improve your relationship with your father. This is what he can make for you each year. Starting from year 2. Level 1 - Iron Armor Level 2 - Warrior's Weapon Level 3 - Flame Armor Level 4 - Clockwork Level 5 - Mythril Armor Level 6 - Frost Armor Level 7 - Lightning Craft Level 8 - Master's Weapon Level 9 - Ring Of Light Level 10 - Diamond Armor Level 11 - Ring Of Invincibility Level 12 - Greatest Weapon Don't gripe even if you have forgotten to get the Greatest Weapon, because it may not be a bad thing even if you do not. After all, many tribes have other weapons that match the strength of their Greatest Weapon. After all, it's not practical to forge one of those as it costs 50000 gil if there is no discount. ---------------------- f. Artifacts [FFCC3F] ---------------------- Final Fantasy: Crystal Chronicles has a system of leveling up that is unique to all the other Final Fantasies. (At least that is Square-Enix's tradition) To level up, killing enemies endlessly is NEVER the solution. Instead, you only get to level up once in the end of a level, after you have beaten the boss. The artifacts you get is dependent on how many bonus points your character gets during the game. If you are playing a multiplayer game, with 2 to 4 players, the character with the highest number of bonus points gets the first choice. There are in total of 6 types of artifacts you can find. They are Strength Boosting Artifacts, Defense Boosting Artifacts, Magic Boosting Artifacts, Command Slot Artifacts, Heart Artifacts and Magicite Rings. Now, let me introduce each type of artifact to you, one by one. Each level now will have its own Artifact List, so you will know which levels you can find a certain artifact. (Note: The Score requirements for each level are rounded up to the nearest 10.) ---------------------------- Strength Boosting Artifacts ---------------------------- Simply put, choosing these artifacts will allow your character's Strength to be permanently increased between 1 to 5 units. There is a considerable number of such artifacts in this game, as each character can only have one weapon to boost his/her Strength. Artifacts that boost your Strength by 1 include: Ashura, Double Axe, Fang Charm, Green Beret, Kaiser Knuckles, Maneater, Onion Sword, Power Wristband and Shuriken. Artifacts that boost your Strength by 2 include: Engetsurin, Flametongue, Ice Brand, Loaded Dice, Ogre Killer and Twisted Headband. Artifacts that boost your Strength by 3 include: Giant's Glove, Heavy Armband, Masquerade, Mjollnir and Sasuke's Blade. Artifacts that boost your Strength by 4 include: Murasame. Artifacts that boost your Strength by 5 include: Gekkabijin and Masamune. In total, your character can gain 50 Strength by gathering Strength Boosting Artifacts alone. --------------------------- Defense Boosting Artifacts --------------------------- If you choose a Defense Boosting Artifact in the Item Selection Screen, then your character's Defense will be permanently increased by a number between 1 and 5. There are fewer Defense Boosting Artifacts than Strength Boosting Artifacts, mainly because each character can equip him/herself with 2 Defensive Items. Artifacts that boost your Defense by 1 include: Buckler, Drill, Silver Spectacle, Sparkling Bracer. Artifacts that boost your Defense by 2 include: Arai Helm, Black Hood, Elven Mantle, Main Gauche, Rat's Tail and Teddy Bear. Artifacts that boost your Defense by 3 include: Chicken Knife and Wonder Bangle. Artifacts that boost your Defense by 4 include: Protection Ring and Save Queen. Artifacts that boost your Defense by 5 include: Aegis. In total, your character can gain 35 Defense by collecting Defense Boosting Artifacts alone. ------------------------- Magic Boosting Artifacts ------------------------- You know the drill, if your character chooses a Magic Boosting Artifact from the Item Selection Screen, your character's Magic will be increased by a number between 1 and 10! This is mainly because, there are no items that can increase your Magic by equipping them. For the same reason, the Magic Boosting Artifacts make up the majority of all the Artifacts you will find in the game. Artifacts that boost your Magic by 1 include: Book of Light, Candy Ring, Cat's Bell, Dragon's Whisker, Faerie Ring, Mage Masher, Rune Staff, Silver Bracer and Winged Cap. Artifacts that boost your Magic by 3 include: Kris, Red Slippers, Rune Bell, Sage's Staff and Wonder Wand. Artifacts that boost your Magic by 5 include: Dark Matter, Gold Hairpin, Mage's Staff and Noah's Lute. Artifacts that boost your Magic by 7 or above include: Galatyn (+7), Taotie Motif (+7), Ribbon (+9) and Ultima Tome (+10). In total, your character can gain 77 Magic by collecting Magic Boosting Artifacts alone. ---------------------- Command Slot Artifacts ---------------------- Initially, your character would have only 4 Command Slots, but with the help of Command Slot Artifacts, more Command Slots can be gained, resulting in your character having up to 8 Command Slots. The 4 Artifacts are all pockets, and they are Moogle Pocket, Chocobo Pocket, Gobbie Pocket and Ultimate Pocket. ---------------- Heart Artifacts ---------------- All chracters start with 4 hearts, and will prove to have a heart time against bosses with powerful attacks. The Heart Artifacts are here to fix that. With their help, more hearts can be gained, resulting in your character having up to 8 hearts. The 4 Artifacts are all Pendants, and they are Earth Pendant, Moon Pendant, Star Pendant and Sun Pendant. --------------- Magicite Rings --------------- Having the need to cast a spell anywhere, and there are no stones of Magicite for that spell? Fear not, the Magicite Rings are here. The Magicite Rings allow your character to cast spells at any time. Each ring also adds 1 to your character's Magic Stat, which makes it worthwhile to collect them even if you may think they are not needed. The 5 Rings include the Blizzard Ring, Fire Ring, Thunder Ring, Cure Ring and Life Ring. Sorry, but there is no Clear Ring. Tough luck. In total, your character can gain 5 Magic by collecting Magicite Rings alone. -------------------- Artifact Checklist -------------------- I know, with so many artifacts, it may be hard to keep track of which ones you have. Selecting Artifacts on the menu just won't help, as those which are not collected will not be listed. Here, I will list out all the Artifacts found in the game, and feel free to print it out. I recommend you to copy this to Wordpad or Microsoft Word before printing it out. Whenever you have collected an artifact, just tick the box next to the corresponding artifact. *****FINAL FANTASY CRYSTAL CHRONICLES ARTIFACT CHECKLIST***** Character:_______________ Tribe:_______________ Strength Boosting Artifacts Strength +1 [] Ashura [] Double Axe [] Fang Charm [] Green Beret [] Kaiser Knuckles [] Maneater [] Onion Sword [] Power Wristband [] Shuriken Total Strength gained: __ x 1 = __ Strength +2 [] Engetsurin [] Flametongue [] Ice Brand [] Loaded Dice [] Ogrekiller [] Twisted Headband Total Strength gained: __ x 2 = __ Strength +3 [] Giant's Glove [] Heavy Armband [] Masquerade [] Mjollnir [] Sasuke's Blade Total Strength gained: __ x 3 = __ Strength +4 [] Murasame Total Strength gained: __ x 4 = __ Strength +5 [] Gekkabijin [] Masamune Total Strength gained: __ x 5 = __ Overall Strength gained: __ + __ + __ + __ + __ = __ Defense Boosting Artifacts Defense +1 [] Buckler [] Drill [] Silver Spectacle [] Sparkling Bracer Total Defense gained: __ x 1 = __ Defense +2 [] Arai Helm [] Black Hood [] Elven Mantle [] Main Gauche [] Rat's Tail [] Teddy Bear Total Defense gained: __ x 2 = __ Defense +3 [] Chicken Knife [] Wonder Bangle Total Defense gained: __ x 3 = __ Defense +4 [] Protection Ring [] Save Queen Total Defense gained: __ x 4 = __ Defense +5 [] Aegis Total Defense gained: __ x 5 = __ Overall Defense gained: __ + __ + __ + __ + __ = __ Magic Boosting Artifacts Magic +1 [] Book of Light [] Candy Ring [] Cat's Bell [] Dragon's Whisker [] Faerie Ring [] Mage Masher [] Rune Staff [] Silver Bracer [] Winged Cap Total Magic gained: __ x 1 = __ Magic +3 [] Kris [] Red Slippers [] Rune Bell [] Sage's Staff [] Wonder Wand Total Magic gained: __ x 3 = __ Magic +5 [] Dark Matter [] Gold Hairpin [] Mage's Staff [] Noah's Lute Total Magic gained: __ x 5 = __ Magic +7 or more [] Galatyn (+7) [] Taotie Motif (+7) [] Ribbon (+9) [] Ultima Tome (+10) Total Magic gained: __ x 7 + __ x 9 + __ x 10 = __ Overall Magic gained: __ + __ + __ + __ = __ Command Slot Artifacts (+1 Command Slot each) [] Moogle Pocket [] Chocobo Pocket [] Gobbie Pocket [] Ultimate Pocket Total Command Slots gained: __ Heart Artifacts (+1 Heart each) [] Earth Pendant [] Moon Pendant [] Star Pendant [] Sun Pendant Total Hearts gained: __ Magicite Rings (+1 Magic each) [] Blizzard Ring [] Fire Ring [] Thunder Ring [] Cure Ring [] Life Ring Total Magic gained: __ x 1 = __ ----------------------------------- g. Crafting and Materials [FFCC3G] ----------------------------------- Unlike most RPGs, weapons and accessories in Final Fantasy: Crystal Chronicles are not just bought from the shops from say RPGs like Earthbound or Pokemon. To acquire a new piece of equipment you must first find the design for it, then gather the required materials. Then, you should visit a Blacksmith or Tailor who has the ability to forge or craft the item. Then pay and you can have it. As I said, there are two types of Craftsmen in this game. They are the Blacksmith and Tailor. A Blacksmith can forge weapons and armor, which increases your character's Strength and Defense. Some pieces of armor also provide the character wearing it with some new and improved attributes like resistance to Fire. Tailors craft accessories, which can improve your character's attributes only. A character can equip one weapon and 2 pieces of armor, and 1 accessory at the same time, if they don't want to use up slots on the Command List. This section will provide detailed information to all the materials found in the game. This is like an encyclopedia here. If you do not want to scroll through all this, use the Search Keys provided in the table of contents to skip ahead. Note that all materials and items can be sold at a quarter of its original price. Costs with an asterisk (*) are items that cannot be bought anywhere, but can be sold at a quarter of its listed price. *****METALLIC MATERIALS***** Bronze Found on: Many different enemies and merchants Cost: 250 gil Can be used to make: Many, many weapons, armor and accessories Well, Bronze is just an alloy of copper and tin, although I think the mix ratio between the two metals is 2:1. Bronze is quite a strong and common material, and it can be found in many enemies in the early cycles of easy stages like River Belle Path. Otherwise, you can just find merchants like Gi Lubeh or your village merchant to buy Bronze from them at a price of 250 gil per chunk. These ARE NOT good selling items. Always try to find uses for them if you happen to pick one up. Iron Found on: Many different enemies and merchants Cost: 500 gil Can be used to make: Many, many weapons, armor and accessories Iron is a stronger and more durable material here in Final Fantasy: Crystal Chronicles, and my bet is that this Iron is actually Mild Steel. Otherwise, it could not have been as tough as Bronze, which is an alloy itself. Iron appears as silvery tetrahedral chunks in the playing field. They can be found in many enemies and merchants, and they can still be found on enemies in the third cycle of River Belle Path. Otherwise, buy it from a merchant for 500 gil. Again, chunks of Iron ARE NOT good selling items. Mythril Found on: Slightly stronger enemies and merchants Cost: 5000 gil Can be used to make: Master's Weapon, Mythril Armor, many types of special protective armor and other items This has got to be the first made up metallic material in Final Fantasy: Crystal Chronicles. Mythril is actually some kind of blue coloured mythical metal, and it appears as blue octahedrals in the playing field. As it is such an expensive material, the developers of this game have the right mind to charge them a ludicrous 5000 gil for a single chunk. The good thing is that Mythril can be found in many common strong enemies like Griffins, Orcs or Goblin Chieftains. Therefore, if you have a run inside places like the Mine of Carthuiges, you may be in for a treat. Mythril is used to forge many medium-high end weapons and armor, such as the Master's Weapon or maybe Holy Armor, to name a few. Mythril is a good selling item. If you have excess Mythril in stock, sell them for 1250 gil a piece! That's how my first character got rich. Orichalcum Found on: Item Selection Screen, Behemoths and Zus Cost: 18000 gil* Can be used to make: Legendary Weapon and stronger weapons, Diamond Armor and stronger armor This has got to be the ultimate metallic material, although I am starting to doubt whether this really is a metal, but as the Blacksmiths can play with them, I guess it is. Orichalcum is a material that cannot be bought from any merchants. Instead, it must be picked up in the field. Even so, they are only found on very strong enemies like Behemoths and Zus, both with more than 100 HP. If you do not want to bother with those monsters, I suggest you try finding a chunk in the Item Selection Screens right after you beat a level. Orichalcum appears as golden yellow coloured tetrahedrals in the playing field. They are very important as they can be used to craft high end weapons and armor. (All weapons and armor stronger than the Legendary Weapon and Diamond Armor require Orichalcum.) Orichalcum is also a good selling item. You can get a hefty 4500 gil just by selling one chunk! Bronze Shard Found on: Many different enemies and merchants Cost: 100 gil Can be used to make: Watches I have absolutely no idea why they would include shards of Bronze even if they are available as a whole chunk. My guess is that Bronze Shards appear in smaller pieces than a single chunk of Bronze. Bronze Shards are rather cheap, as they only cost 100 gil, and can be found on many enemies as well. Bronze Shards have much fewer uses than Bronze. After all, they can only be used to craft watches, which are the Accurate Watch and the Unfaltering Watch, which protect your character against Slow and Stasis respectively. Therefore, if you do have those 2 watches, be ready to dump this straight away, as they are not good selling items. Iron Shard Found on: Many different enemies and merchants Cost: 100 gil Can be used to make: Badges Again, Iron Shards are obviously made of Iron, only that they must have been processed and dug out straight from the mines. As they are often full of impurities, Iron Shards are a fifth of the price of chunks of Iron. Like the Bronze Shard to Bronze, Iron Shards have much fewer uses than Iron. They can only be used to craft badges, which are the Flame Badge, Thunder Badge and Frost Badge, which protect your charcter against Fire, Lightning, and Cold respectively. Gold Found on: Many different enemies and the Tipa Merchant Cost: 500 gil Can be used to make: Gold Armor, Gold Necklace, Twisted Scopes Gold has got to be a metal that humans have been craving for since the dawn of man. Gold has got to be the most unreactive metal in the world. as there are many gold artifacts that still have not been corroded over the centuries. Despite its rarity in the real world, gold comes cheap in Final Fantasy: Crystal Chronicles. In fact, only 500 gil are needed to buy a bag from the Tipa Merchant. Of course, Gold can be used to make things like armor and accessories out of Gold. All of these have one thing in common; they protect your character against stone. As for the Twisted Scope, it is used to help increase the magic casting range of Clavats. Silver Found on: Many different enemies and the Tipa Merchant Cost: 500 gil Can be used to make: Various accessories Silver is another rare and valuable metal, although it can corrode more easily than Gold over the years. For some strange reason, Silver is just as cheap as Gold in Final Fantasy: Crystal Chorincles. Silver can only be used to craft accessories, some include the accessories for women, which both require 2 bags of silver to craft, another accessory includes the Pixie's Earring for Lilties. Only buy Silver if you need to craft those accessories. Otherwise, just dump them. *****GEMSTONES***** Ruby Found on: Many different enemies and Karl Linay Cost: 200 gil Can be used to make: Flower Bracer and Dragon's Heart A Ruby is simply a red coloured gemstone that drives women crazy. The good thing is that Rubies come cheap at only 200 gil from Karl Linay the female merchant in Leuda. However, Rubies only have 2 uses in Final Fantasy: Crystal Chronicles. They can be used to craft the Flower Bracer, an accessory for women, and the Dragon's Heart, an accessory for Lilties. Jade Found on: Many different enemies and Karl Linay Cost: 200 gil Can be used to make: Jade Bracer, Bishop's Soul, Wizard's Soul Jade is simply a gemstone that is comprised of Chromium (III) ions for its green colour. It is known to drive ladies, particularly Orientals crazy, and is thought to preserve dead bodies in ancient China. Now, back to the game. Jade is cheap here, just buy a piece from Karl Linay for 200 gil as well. Jade is particularly useful to women and Yukes, as it can be used to craft the Jade Bracer, which offers faster HP regeneration in women, as well as the Bishop's Soul and Wizard's Soul, 2 accessories that improve the Yukes' magic power. Diamond Ore Found on: Slightly stronger enemies in the game Cost: 3000 gil* Can be used to make: Diamond Armor You know what they say, "Diamonds are Forever", at least that's the name of the last Bond Movie with Sean Connery starring as James Bond. Of course, there is a reason why "Diamonds are Forever". After all, Diamond is the hardest substance on Earth, and it can even be used to cut glass, among other things. This makes Diamond Ore a good material to make armor. Diamond Armor is probably the strongest armor for all tribes excluding the Clavats. Diamond Ore can be found early in the game, and there is a reason to keep it. Please note that Orichalcum has to be used in conjunction with Diamond Ore in order to make Diamond Armor. Crystal Ball Found on: Many different enemies and Karl Linay Cost: 100 Can be used to make: Optical Instruments No, no, Crystal Balls are not to be used to look into the future, but they do have decent refracting properties due to their spherical shape. That is why Crystal Balls can easily be carved into lenses for use in optical instruments. Each tribe has its own set of optical instruments, which either increase their spell casting range or focus attacking range. The Clavats have the Twisted Scope, the Lilties have the Power Goggles, the Yukes have the Twisted Spectacles while the Selkies have the Eagle Goggles. Tiny Crystal Found on: Many different enemies Cost: 1000 gil* Can be used to make: Crystal Mail, Crystal Ring, Zeal Headband, Healing Headband Tiny Crystals most likely are small shards of the world's crystal shattered by the meteor that crashed into the Earth. Of course, they offer protection from the miasma. Therefore, Tiny Crystals can be used to make Crystal Mail and Crystal Rings, which can help your character resist miasma. On the other hand, this is a nice item to hold on if you are male, as they can be used to craft the two accessories for men as stated above. *****EMBROIDERY KITS***** Needle Found on: Cactuars Cost: 2500 gil* Can be used to make: Misangas, Charms and Talismans Needles are just needles. They are one of the most important tools in embroidery sets nowadays. Of course, the Needles of Final Fantasy: Crystal Chronicles are not made from Iridium, instead, they are just cactus needles. To get a needle, you must travel all the way to Lynari Desert, kill some Cactuars and they may drop Needles for your use. Needles in this game are the materials used in many embroidery products, in particular the Blue Misanga, White Misanga, Speed Charm, Speed Talisman, Wisdom Charm and Wisdom Talisman. Blue Silk Found on: Many different enemies and Karl Linay Cost: 1000 gil Can be used to make: Blue Misanga, Zeal Headband The world of Final Fantasy: Crystal Chronicles mainly uses one type of fabric, and that is silk. First, they obtain the silk, then they dye it blue for Blue Silk. Blue Silk can be bought from Karl Linay on Leuda for a sum of 1000 gil. Otherwise, you can just go after some enemies like Ghosts and they will drop the Blue Silk. Blue Silk can be used to craft the Blue Misanga, which can help your character resist poisoning, or the Zeal Headband for men, which decreases the Focus Attack Charge Time slightly. Now you know when to keep it. White Silk Found on: Many different enemies Cost: 3000 gil* Can be used to make: White Misanga, Healing Headband The world of Final Fantasy: Crystal Chronicles mainly uses one type of fabric, and that is silk. First, they obtain the silk, then they dye it white for White Silk. There is a reason why White Silk can only be obtained by defeating enemies like Ghosts. This is because, White Silk can simply be used to make more powerful accessories. One of them is the White Misanga, which protects your character against Curse. The other is the Healing Headband, which offers male character increased rate of HP Regeneration. *****ELEMENTAL MATERIALS***** Magma Rock Found on: Fire element enemies and merchants Cost: 1000 gil Can be used to make: Flame Mail, Flame Badge The Magma Rock is well, a piece of hot solidified lava. They can be found mainly in Mt. Kilanda. On the other hand, Fire element enemies may carry Magma Rocks as well. Your prime targets will be the Fire Bombs, Lava Mus, Lava Ahrimans and other enemies with the Fire element. The Magma Rock, although it can only be used to make 2 items, those 2 items are still very important to your character. Both the Flame Mail and Flame Badge are used to protect your character from Fire. Finally, Magma Rocks can be bought from your local merchant if he has developed good relationships with his son/daughter in your caravan. Chilly Gel Found on: Ice element enemies and merchants Cost: 1000 gil Can be used to make: Frost Mail, Frost Badge The Chilly Gel is well, some rather cold and gelatinous substance. They can be found mainly cold and damp places like Veo Lu Sluice or Conall Curach. On the other hand, Ice element enemies may carry Chilly Gel as well. Your prime targets will be the Ice Bombs, Snow Mus, Water Flans and other enemies with the Ice element. The Chilly Gel, although it can only be used to make 2 items, those 2 items are still very important to your character. Both the Frost Mail and Frost Badge are used to protect your character from Cold. Finally, Chilly Gel can be bought from your local merchant if he has developed good relationships with his son/daughter in your caravan. Thunderball Found on: Electric element enemies and merchants Cost: 1000 gil Can be used to make: Lightning Mail, Lightning Badge No, this is not anything to do with one of those James Bond movies in the 60s. The Thunderball is some ball with electric charges on it, perhaps. They can be found anywhere, as it has nothing to do with the climate. On the other hand, Electric element enemies may carry Thunderballs as well. Your prime targets will be the Thunder Bombs, Electric Jellyfish and other enemies with the Electric element. The Thunderball, although it can only be used to make 2 items, those 2 items are still very important to your character. Both the Lightning Mail and Lighting Badge are used to protect your character from Lightning. Finally, Thunderballs can be bought from your local merchant if he has developed good relationships with his son/daughter in your caravan. *****SPOILS FROM ENEMIES***** Griffin's Wing Found on: Griffins Cost: 2000 gil* Can be used to make: Winged Belt, Eagle Goggles You know those Griffins, don't you? They are those massive birds that are always grounded and cannot fly. When you kill one, it may drop its wing for you to retrieve. This item is particularly useful for Selkies as it can be used to make the Winged Belt and Eagle Googles, which are an armor and an accessory respectively. Cerberus Fang Found on: Cerberuses Cost: 3000 gil* Can be used to make: Valiant Weapon, Lion's Heart In this game, the fangs of Cerberuses can be obtained after you kill one. Ceberuses are those giant hellhounds you find in Goblin Wall and Rebena Te Ra. They are quite tough, but once they die, you may find a Cerberus Fang on the ground. It can be used to craft the Valiant Weapon, which is not very worthy, or can be used to craft the Lion's Heart, an accessory for Lilties. Worm Antenna Found on: Carrion Worms Cost: 2000 gil* Can be used to make: Time Mail, Time Helm, Accurate Watch As you can see, there are two types of worms in Final Fantasy: Crystal Chronicles. There are Tiny Worms and Carrion Worms. The larger Carrion Worms have an antenna big enough for use to craft items. Worm Antennas can be used to craft things that can help your character resist Slow, like the Time Mail, Time Helm and Accurate Watch. Faerie's Tear Found on: Ahrimans and Karl Linay Cost: 1000 gil Can be used to make: Pixie's Earring God knows what a Faerie is, but an Ahriman may carry this weird material. So will Karl Linay. These items are only useful for Lilties, as they can be used to craft the Pixie's Earring, which only Lilties can use. Angel's Tear Found on: Ahrimans and Lava Ahrimans Cost: 1000 gil* Can be used to make: Angel's Earring On the other hand, Ahrimans may also drop Angel's Tears. God knows where they can find angels crying. This is only useful for Selkies, as it is used to craft the Angel's Earring, which only Selkies can use. Fiend's Claw: Found on: Various Enemies and Karl Linay Cost: 1000 gil Can be used to make: Daemon's Earring Different enemies will drop this, as there are no enemies called fiends in the game. However, I really cannot remember all the enemies that actually have it! To be certain, go to Leuda and buy one from Karl Linay for 1000 gil. This is used to make the Daemon's Earring only. Ogre Fang Found on: Ogres Cost: 2500 gil* Can be used to make: Victorious Weapon Whenever you see an Ogre, you will be able to see two walrus like teeth sticking out. When you kill him, you may be able to take his fang! Ogre Fangs are pretty much useless in this game, as they only can be used to forge the Victorious Weapon, which is not a substantial improvement over the Master's Weapon. Therefore, just sell them for 625 gil apiece whenever you find one. Holy Water Found on: Wraiths and Karl Linay Cost: 1000 gil Can be used to make: Blessed Mail, Blessed Sash If I had not mistaken, Holy Water used to be a healing item in Final Fantasy X. But now, it is used to craft materials in this game. Holy Water can be found on Wraiths in Daemon's Court, or it can be bought from Karl Linay for 1000 gil a piece. Holy Water can be used to craft Blessed Mail and the Blessed Sash, which protects your character from poisoning. Heavenly Dust Found on: Wriaths and Karl Linay Cost: 1000 gil Can be used to make: Saintly Shield, Saintly Mail Heavenly Dust is another material that can be found on Wriaths or bought from Karl Linay. This time, it can be used to make Saintly Mail and Saintly Shields, which both protects your character against curses. Hard Shell Found on: Blazer Beetles Cost: 2000 gil* Can be used to make: Diamond Armor What do beetles have? That's right, they have hard shells, and that is what you may get when you defeat a Blazer Beetle. Yes, although there is only one use for the Hard Shells, it is NOT useless. After all, Diamond Armor requires a Hard Shell in order to be forged. So be prepared. Gigas Claw Found on: Gigas Cost: 2500 gil* Can be used to make: Speed Charm A Gigas is basically the minature field version of Jack Moschet. Their claws are useful to Selkies only, as they can be used to craft the Speed Charm, which only Selkies can be equipped with. Cockatrice Scale Found on: Cockatrices Cost: 2000 gil* Can be used to make: Gold Necklace, Gold Armlets Cockatrices are yet another type of bird like creature. Their body is so covered with scales that they will drop one of them when they are killed. It seems that Cockatrice Scales are to be used in conjunction with Gold all the time, as they can only be used to craft Gold Necklaces and Gold Armlets. Coeurl Whisker Found on: Coeurls Cost: 2000 gil* Can be used to make: Wizard's Soul, Wisdom Charm, Rune Shield You know those yellow dog like creatures that cast spells on you? Well, they are Coeurls. It's amazing that even dogs can have whiskers. Because there is so much magic in those Whiskers, the Coeurl Whiskers can be used to craft accessories that can improve your character's magic abilities like the Wizard's Soul, Wisdom Charm and the Rune Shield. Gear Found on: Skeletons Cost: 1000 gil* Can be used to make: Accurate Watch, Unfaltering Watch You know what gears are? They are just cogs that keep the mechanisms inside clocks and other machines running. Of course, the only machines your characters will be using are the Accurate Watch and the Unfaltering Watch, and that's what you need Gears for. I have no idea why you may find Gears on skeletons. Maybe it is because they are mechanical skeletons. Jagged Scythe Found on: Abbadons Cost: 4000 gil* Can be used to make: Mighty Weapon An abbadon has 2 claws, both with Jagged Scythes. Whenever you kill one, they may drop a Jagged Scuthe for you to collect. However, Jagged Scythes are not very useful, as they can only be used to forge the Mighty Weapon. I would rather sell these instead. You can get 1000 gil from selling each of them. Which is not bad. Yellow Feather Found on: Tonberry Chefs Cost: 4000 gil* Can be used to make: Chocobo Shield My personal guess is that Tonberry Chefs of Moschet Manor wear Yellow Feathers for decoration. However, if you are a Clavat, this tiny little feather is not to be underestimated, as it can be used to forge the Chocobo Shield, which is the most powerful secondary armor in the game. However, if you are not a Clavat, it is still worth keeping because of its sell value of 1000 gil. Toad Oil Found on: Gigan Toads Cost: 2000 gil* Can be used to make: Eternal Mail, Eternal Helm, Unfaltering Watch Well, it seems that many toads have skins with rather poisonous secretions, and the Gigan Toads are not an exception. The only thing different is that they secret some rather useful and non-poisonous oils which can be used to make armor and accessories that help protect your character against Stasis. The Eternal Mail, Eternal Helm and Unfaltering Watch are the uses. Devil's Claw Found on: Nightmares Cost: 3000 gil* Can be used to make: Devil's Earring Well, there really are no devils in this game, just their claws, and they are found on those evil horses called Nightmares in Rebena Te Ra. There really is only one use for this material, and it is only for Clavats. IT can be used to make the Devil's earring. How evil are the Clavats! Zu's Beak Found on: Zus Cost: 3000 gil* Can be used to make: Speed Talisman It is obvious isn't it? Zu's beaks belong to Zus, which can only be found in the Lynari Desert. There really is only ONE use for the Zu's Beak, and that is to make the Speed Talisman, who only Selkies can use. Otherwise, be prepared to dump this useless material at a merchant near you. Chimera's Horn Found on: Chimeras Cost: 2500 gil* Can be used to make: Dragoon's Spear, Twisted Scope, Wisdom Talisman This is well, the horn of a Chimera, which again can only be found in the Lynari Desert unless you would like to go all the way to Mount Vellenge. There are a couple of uses for a Chimera's Horn, only that it is most useful for Clavats, as it can craft them 2 of their accessories. *****SPOILS FROM BOSSES***** Ancient Sword Found on: Giant Crab (~150 points) Cost: 30000 gil* Can be used to make: Ragnarok When you battle the Giant Crab, you may find that he has a triceratops style horn on his head. Stuck on the horn is some kind of sword. That is the Ancient Sword. I guess that once you have knocked his horn off, the Ancient Sword must have flown into the bushes without being broken. If you get somewhere around 150 bonus points, then your character may be able to salvage it. However, the Ancient Sword is only useful for Clavats, as it can be used to forge their Dark Weapon. The Ragnarok. Cursed Crook Found on: Goblin King (~198 points) Cost: 30000 gil* Can be used to make: Ragnarok, Bishop's Soul When you fought the Goblin King of Goblin Wall, you will notice that the Goblin King is holding some kind of a magic staff that he uses to cast various kinds of spells on you. That is the Cursed Crook. The Cursed Crook is found in the Power Set of Goblin Wall, and to be able to select it, you should get around (~198 points) in the level in order to have a 25% chance of being able to select it. The Cursed Crook is useful to Clavats, as it can also be used to forge the Ragnarok, and it is also useful for Yukes, as it can be used to craft the Bishop's Soul. Malboro Seed Found on: Malboro (~189 points) Cost: 30000 gil* Can be used to make: Elemental's Soul The Malboro is a giant mutant plant in the Mushroom Forest, and it has a stock of seeds hidden deep inside its body. If you do defeat it and get around 189 points, you may be able to have the honour of dissecting and anatomizing the Malboro, and finding its seed! However, this seed is only useful to Yukes, as it is used to craft an accessory for them called the Elemental's Soul. If you are of any other race, ignore the seed. Orc Belt Found on: Orc King (~218 points) Cost: 30000 gil* Can be used to make: Dragon's Heart, Thief's Emblem When you first meet the Orc King in the Mine of Carthuiges, you will notive that he is wearing a rather large and wide belt around his waist, and that is his Orc Belt. If your character beats him while gaining around 218 bonus points, then you may be able to strip the Orc King's belt and use it for your own! (Amazing that you can carry such a heavy belt.) However, the Orc Belt is only useful for the Lilties and Selkies, as it can be used to craft the Dragon's Heart for Lilties and the Thief's Emblem for the Selkies. Wind Crystal Found on: Cave Worm (~218 points) Cost: 30000 gil* Can be used to make: Dreamcatcher, Thief's Emblem I have no idea how this has anything got to do with a Cave Worm. My guess is that it is found inside the Cave Worm, and allows him to generate winds by inhaling and exhaling air. If you get around 218 bonus points upon beating the Cave Worm, then you will get to anatomize it and get its Wind Crystal. However, this crystal is only useful to Selkies, as it is used to forge the Dreamcatcher and the Thief's Emblem, which are a weapon and an accessory for Selkies respectively. King's Scale Found on: Lizardman King (~130 points) Cost: 30000 gil* Can be used to make: Gaia Plate The Lizardman King of Daemon's Court really does have such large scales. If you beat him inside the colloseum with around 130 points, then you can get a free scale off him as a souvenir. However, besides being a selling item, the King's Scale is only useful for Clavats, as it can be used to forge their Earth Armor, which is their Gaia Plate. Dweomer Spore: Found on: Armstrong (~213 points) Cost: 30000 gil* Can be used to make: Elemental's Soul Armstrong is some kind of live building sort of boss found in Tida. But for some strange reason, Armstrong also exhibits some plant properties. In fact, he can give out spores. If you beat him with around 213 points, then you will have a 25% chance of salvaging a spore from him. This spore really is expernsive, but is only useful for Yukes, as it can only be used to craft the Elemental's Soul, an accessory for Yukes. Lord's Robe Found on: Gigas Lord (~130 points) Cost: 30000 gil* Can be used to make: Gaia Plate As you can see, Jack Moschet of the Moschet Manor is always wearing something that looks like a bathrobe. That is the Gigas Robe. If you can defeat him with around 130 points, then you can get to strip him of his robe at his home! However, this souvenir is only useful to Clavats, as it is one of the 3 materials used to forge the Earth Armor of the Clavats, which is the Gaia Plate, the strongest armor in the game. Green Sphere Found on: Golem (~120 points) Cost: 30000 gil* Can be used to make: Thief's Emblem You will notice that the Golem will have some kind of sphere in the center of his body which I guess will show its emotions. It is usually green, and it can turn red if the Golem is angry. When you have beaten the Golem with around 120 bonus points, you may be able to salvage the Green Sphere of the Golem's body. However, this sphere is only useful to Selkies only, as it is used to raft an accessory for them called the Thief's Emblem. Dragon Fang Found on: Dragon Zombie (~261 points) Cost: 30000 gil* Can be used to make: Dragoon's Spear, Longinus, Dragon's Heart Although the Dragon Zombie is rather undead, its fangs are still real. If you defeat the Dragon Zombie with around 261 points, then you may get to salvage a Dragon Fang after he disappears. However, it really is only useful for Lilties, as it can be used to craft 3 things, the Dragoon's Spear, Longinous and the Dragon's Heart accessory, that can only be used by Lilties. Otherwise, it's useless. Ethereal Orb Found on: Lich (~207 points) Cost: 30000 gil* Can be used to make: Elemental's Soul I have no idea what this is. My guess is that it is one of those balls on poles in the room where you fight the Lich in Rebena Te Ra. If you defeat the Lich with about 207 points, then you may get to choose this on the Item Selection Screen. This material is only useful for Yukes, as it can only be used to craft the Elemental's Soul, which only Yukes can use. Red Eye Found on: Iron Giant (~177 points) Cost: 30000 gil* Can be used to make: Longinus The Iron Giant has 2 eyes that are rather red. If you can beat him with around 177 points, then your character has a 25% chance of being able to pluck the eye straight from his metallic socket and use it as a material. As for usefulness, I must say that it is very useful to Lilties only. This is because it can be used to craft the Celestial Weapon for the Lities, which is the Longinus. Otherwise, simply ignore this booty. Desert Fang Found on: Antlion (~180 points) Cost: 30000 gil* Can be used to make: Dreamcatcher The Desert Fang has 2 gigantic fangs sticking out of his mouth for him to bite your character with, and when you beat him with about 180 bonus points, your character may get to choose this fang in the Item Selection Screen. God knows how he/she can carry it. Anyway, this fang is only useful to Selkies only, as it can only be used to forge the Dreamcatcher, which is the Lunar Weapon of the Selkies. *****MATERIALS FOR ONE GENDER***** Pressed Flower Found on: Sahagin Lord?? Cost: 1000 gil* Can be used to make: Flower Bracer, Jade Bracer This has got to be the material that is for women only. This is because it is used to craft two accessories which are for women, and hence are no use for men. Pressed Flowers can appear anywhere, but I only have picked them up from Sahagin Lords in Conall Curach or have received them via mail. My guess is that women love things poetic, and that flowers are just the delicate and poetic stuff that women and girls like! Remedy Found on: Sahagin Lord?? Cost: 1000 gil* Can be used to make: Zeal Headband, Healing Headband This has got to be the material that is for men only. This is because it is used to craft two accessories which are for men, and hence are no use for women. Remedies can appear anywhere, but I only have picked them up from Sahagin Lords in Conall Curach or have received them via mail. My guess is that men are sporty types of people, and in such hectic times, they would need stuff to help them relax and replenish their body fluids and so on, and remedies can help them in recovering from those various ailments!! *****ULTIMATE MATERIALS***** Ultimite Found on: Local Merchant Cost: 50000 gil Can be used to make: Ultimate Weapon The sole purpose of this horrendously overpriced material is to forge the Ultimate Weapon, which is usually not the best weapon when compared to other powerful weapons like the Longinus, Dreamcatcher or Ragnarok. Dark Sphere Found on: Local Merchant Cost: 50000 gil Can be used to make: Force Ring The sole purpose of this horrendously overpriced material is to craft the Force Ring, which only protects your character against knock backs, and this is not worth it as well. ----------------------------- h. Design Locations [FFCC3H] ----------------------------- Recently, I have received an e-mail from someone who told me that I should add an individual list that shows the locations of the designs of the game, as it is so difficult to find them when they are embedded in the walkthrough of the game. So now, I will add the design locations and descriptions in the game. *****DESIGNS FOR WEAPONS***** Novice's Weapon Makes: Iron Sword, Wave Hammer, Solid Racket, Partisan Found in: River Belle Path (Cycles 1, 2) The Novice's Weapon is used to forge a rather lame weapon with 8 strength. It is only found in the 1st 2 cycles of River Belle Path, and cannot be bought anywhere. Good riddance! Warrior's Weapon Makes: Steel Blade, Sonic Lance, Dual Shooter, Rune Hammer Found in: Gi Lubeh, Te Odow The Warrior's Weapon makes an average weapon for beginners, and is more widely available than the above weapon, as it can be bought from Gi Lubeh, who hangs around the Fields of Fum and Alfitaria and Te Odow, who may appear in Marr's Pass. Master's Weapon Makes: Rune Blade, Dragon Lance, Mythril Hammer, Butterfly Head Found in: The Mine of Carthiges The Master's Weapon should be the next step up in your weapon arsenal. Its design can be found in a treasure chest in the early parts of the Mine of Carthuiges. Mighty Weapon Makes: Bastard Sword, Halberd, Sonic Hammer, Steel Cudgel Found in: Goblin Wall, Lynari Desert, Karl Linay This weapon does not offer a significant improvement over the Master's Weapon, so pick it up if you wish. It is found in a treasure chest in Goblin Wall, among other places. If you cannot find them, go to Leuda and buy the design from Karl Linay. Victorious Weapon Makes: Defender, Highwind, Prism Hammer, Prism Bludgeon Found in: River Belle Path, Karl Linay Again, not a remarkable weapon. But I once picked up its design in River Belle Path, just buy it from Karl Linay if you can't bother to find it. Mighty Weapon Makes: Halberd, Bastard Sword, Sonic Hammer, Steel Cudgel Found in: Mushroom Forest, Karl Linay If you are so interested in this lame weapon, buy its design from Karl Linay or kill something, open a treasure chest in hopes of finding it in the Mushroom Forest. Hero's Weapon (For Lilties) Makes: Dragoon's Spear Found in: Mt. Kilanda This weapon's design can only be found from the Item Selection Screen after beating the boss of Mt. Kilanda. You need to score about 100 points in Cycle 3 in Mt. Kilanda for it to appear. Legendary Weapon Makes: Excalibur, Gungnir, Mystic Hammer, Queen's Heel Found in: Lynari Desert This design makes the second strongest weapon in the game for each tribe. You can kill a Chimera in Lynari Desert to get it, or just try your luck at those item selection screens after you beat the bosses in some levels in the 3rd cycle. Greatest Weapon Makes: Ultima Sword, Ultima Lance, Ultima Hammer, Ultima Spear Found in: Village Alchemist This design makes the greatest weapon available in the game, which always causes knockback. To get it, send stuff home to your alchemist father for 12 years straight and talk to him. He should offer you the design for the Greatest Weapon. Celestial Weapon (For Lilties) Makes: Longinus Found in: Mt. Kilanda This forges the strongest weapon for the Lilties and for the whole game. To get the design in the Item Selection Screen, beat the level with around 160 points in a single player game. Lunar Weapon (For Selkies) Makes: Dreamcatcher Found in: Conall Curach This forges the strongest weapon for the Selkies. You must score around 240 points in single player in Conall Curach for the design to have any chance of appearing in the selection screen. Dark Weapon (For Clavats) Makes: Ragnarok Found in: Rebena Te Ra This is used to create the most powerful sword for the Clavats. You must score around 190 points in Rebena Te Ra for it to have a chance of appearing in the Item Selection Screen. *****ARMOR***** Bronze Armor Found in: Mushroom Forest (Cycles 1,2) This design is used to make a rather weak armor, which can only be found in the first 2 cycles of Mushroom Forest. Good riddance! Iron Armor Found in: Gi Lubeh, Te Odow This design makes the average armor for the beginners. It can be found in many levels, and can be bought from the traveling merchants Gi Lubeh and Te Odow. Mythril Armor Found in: Gi Lubeh, Te Odow This design makes the better armor for the beginners. Like the Iron Armor, it can be found in too many levels for me to type out, so just buy it from the traveling merchants Gi Lubeh and Te Odow. Pure Armor Makes: Blessed Mail Found in: Conall Curach This design makes an armor which protects your character against poisoning. It can be found in Conall Curach. Eternal Armor Makes: Eternal Mail Found in: Conall Curach This design makes an armor which protects your character from stasis. Like the one above, it can be found in Conall Curach. Holy Armor Makes: Saintly Mail Found in: Selepation Cave This design makes an armor which protects your character from curses. This one can be found in Selepation Cave. Time Armor Makes: Time Mail Found in: Tida This one can be used to forge a slowness resistant armor. It is found in the abandoned village of Tida. Gold Armor Makes: Gold Mail Found in: Lynari Desert The design for Gold Armor is used to forge a petrification resistant armor. It is found in Lynari Desert. Radiant Armor Makes: Crystal Mail Found in: Lynari Desert This design makes an armor that allows your character to take damage in miasma much slower than usual. It is found only in Lynari Desert. Flame Armor Makes: Flame Mail Found in: Karl Linay This design makes an armor that is fire resistant. It is found everywhere, but can be bought from Karl Linay in Leuda, or just kill a Bomb in Tida for the design. Lightning Armor Makes: Lightning Mail Found in: Karl Linay This design makes an armor that is lightning resistant. It is bought from Karl Linay in Leuda. Frost Armor Makes: Frost Mail Found in: Veo Lu Sluice, Karl Linay This design makes an armor that resists freezing. It is bought from Karl Linay as usual, and you can try your luck at an Ice Bomb in Veo Lu Sluice in the hopes of finding the design. Diamond Armor Makes: Diamond Plate Found in: Conall Curach This design makes an armor that is the strongest in the game, except for the Clavats. It is found in Conall Curach, or you can try your luck at the Item Selection Screen after you beat a lot of levels. Earth Armor (For Clavats) Makes: Gaia Plate Found in: Selepation Cave This design makes the stongest weapon in the game, and it is reserved for the Clavats. To find it, you will have to beat the Selepation Cave with around 250 points for a chance of it appearing in the Item Selection Screen after you beat the level. *****SHIELDS***** Iron Shield Found in: Gi Lubeh, Te Odow This makes the average shield for the Clavats, and can be found in some early cycles of certain levels, or they