_____ _____ / / \ \ SPOILER-FREE! / / \ \ /\ / / \ \ /\ / \ / / \ \ / \ / \ / / \ \ / \ \ \ / / \ \ / / \ \ / / \ \ / / \ / / / \ \/ / _____ _\ / / / _ _____ \ _ / | ___(_)\/ / / | | | ___| \ | | / | |_ _ _ {_ {_ _| | | |_ __ _ _ __}| |_ /_ _ ___ _ _ | _| | | '_ \ / _` | | | _/ _` | '_ \| __/ _` / __| | | | | | | | | | | (_| | | | || (_| | | | | || (_| \__ \ |_| | \ | |_|_| |_|\__,_|_| \ | \__,_|_|/|_|\__\__,_|___/\__ | \| _____ \ \ \| / /\ \ ___| | / / \ \ / / \ \ \___/ / / \ \ / / \ \ / / \ \ / / \ \ /____/ \ \ / / \____\ \ \ / / Latest Updates Always At: \ \ / / FAQ/WALKTHROUGH gamefaqs.com! \____\ /____/ İ Shotgunnova / Patrick Summers shotgunnova [@] gmail [d0t] com _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TABLE OF CONTENTS _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS Characters.........................................................CHRC Trance.............................................................TRNC Elements...........................................................LMNT Status Abnormalities...............................................STTB AP System..........................................................APSS Synthesis Shops....................................................SNTH Tips and Tricks....................................................TPST III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT ~~~~~ DISC ONE ~~~~~ 01) Prima Vista....................................................PRV1 02) Alexandria.....................................................ALX1 03) Alexandria Castle..............................................AXC1 04) Evil Forest....................................................VLF1 05) Ice Cavern.....................................................ICC1 06) Village of Dali................................................VLD1 07) Cargo Ship.....................................................CRG1 08) Lindblum.......................................................LND1 '-Festival of the Hunt.........................................FSTV 09) Gizamaluke's Grotto............................................GZK1 '-South Gate...................................................STG1 10) Burmecia.......................................................BRC1 ~~~~~ DISC TWO ~~~~~ 11) South Gate.....................................................STG2 12) Treno..........................................................TRN1 13) Gargan Roo.....................................................GRR1 14) Cleyra Trunk...................................................CLY1 15) Cleyra Settlement..............................................CLY2 16) Alexandria Castle..............................................AXC2 17) Pinnacle Rocks.................................................PNC1 18) Lindblum.......................................................LND2 19) Fossil Roo.....................................................FSR1 20) Conde Petie....................................................CND1 21) Black Mage Village.............................................BMV1 22) Conde Petie....................................................CND2 23) Conde Petie Mountain Path......................................CPM1 24) Madain Sari....................................................MDS1 25) Iifa Tree......................................................FTR1 26) Madain Sari....................................................MDS2 27) Iifa Tree......................................................FTR2 ~~~~~ DISC THREE ~~~~~ 28) Alexandria.....................................................ALX2 29) Treno..........................................................TRN2 30) Alexandria.....................................................ALX3 31) Lindblum.......................................................LND3 '-The Open Seas................................................THPS 32) Black Mage Village.............................................BMV2 33) Oeilvert.......................................................VRT1 34) Desert Palace..................................................DPL1 35) Mt. Gulug......................................................MTG1 36) Lindblum.......................................................LND4 '-Daguerreo....................................................DGR1 37) Ipsen's Castle.................................................PSC1 '-Four Shrines.................................................FRS1 38) Terra..........................................................TRR1 39) Bran Bal.......................................................BRB1 40) Pandemonium....................................................PND1 ~~~~~ DISC FOUR ~~~~~ 41) Black Mage Village.............................................BMV3 42) Memoria........................................................MMR1 43) Crystal World..................................................CST1 IV. SIDEQUESTS AND MINIGAMES . . . . . . . . . . . . . . . . . . . . . SDQS V. ATE LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATL1 VI. SHOP LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHP1 VII. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . QPMT '-Weapons..........................................................WPNS '-Armors...........................................................RMRS '-Accessories......................................................ACSS '-Equipment Abilities..............................................ABLT IX. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ X. UPDATES AND THANKS . . . . . . . . . . . . . . . . . . . . . . . . UPDT XI. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I. CONTROLS [CNTR] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____ | | ____ L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON / _ \________|__|________/ _ \ / _| |_ _ /_\ _\ <-- TRIANGLE BUTTON DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON PAD | |_| [ANALOG] (X) | <-- X BUTTON / ____ ____ \ / / \ __ / \ \ \ /\ \____/ / \ \____/ /\ / \ / \______/ \______/ \ / \_____/ LEFT ANALOG RIGHT ANALOG\_____/ (L3) (R3) Straight from the manual: [BATTLE SCREEN] * Start --------> Un/pause game * D-Pad --------> Cursor movement * Circle -------> Cancel * Square -------> Hold down to remove windows from view (temporary) * Select -------> Show/collapse 'Help' window * X-Button -----> Confirmation * Triangle -----> Cycle to different character with full ATB gauge * L1 Button ----> View previous page/select target(s)/Escape battle (w/ R1) * L2 Button ----> Display/cancel Target window * R1 Button ----> View next page/select target(s)/Escape battle (w/ L1) * Left Analog --> Cursor movement [MENU SCREEN] * Start --------> Confirm (only on Custom Controller screen) * D-Pad --------> Cursor movement/select target(s) when using field skills * Circle -------> Cancel * Square -------> Switch between Ability and Equipment menus * Select -------> Display/collapse 'Help' window * X-Button -----> Confirm/Display ability list (on Status Screen) * L1 Button ----> Change characters/View next page/Select field skill trgt(s) * R1 Button ----> Change characters/View previous page/Pick field skll tgt(s) * Left Analog --> Cursor movement [FIELD SCREEN] * Start --------> Un/pause game * D-Pad --------> Character movement * Circle -------> Cancel / Hold to walk (if configured in such a manner) * Square -------> Challenge NPCs to card game * Select -------> Display 'HERE' icon / View 'ATE' if applicable * X-Button -----> 'Action' button (confirm, inspect, look at, talk, etc.) * Triangle -----> Open main menu * Left Analog --> Character movement [WORLD MAP] * Start --------> Un/pause game * D-Pad --------> Character movement / change airship altitude, direction * Circle -------> Exit transportation (when applicable) * Square -------> Call moogle / reverse in transportation (when applicable) * Select -------> Toggle navigation map * X-Button -----> Enter locations, cities / Enter vehicle / drive vehicle * Triangle -----> Open main menu / Wander around inside vehicle * L1 Button ----> Rotate map clockwise * L2 Button ----> Un/lock camera POV * R1 Button ----> Rotate map counterclockwise * R2 Button ----> Switch camera perspective * Left Analog --> Character movement / change airship altitude, direction _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TH' BASICS [THBS] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section's for learning the game's basic points and lookin' at info on characters, their skills, etcetera. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ i. CHARACTERS [CHRC] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ZIDANE TRIBAL The main character of the game, he's a womanizing thief but is a softie at the same time. He's in the Tantalus band of performers, hailing from the metropolis of Lindblum. He's pretty well-rounded in most stats, and has a 'Steal' and 'Skill', the latter in which he uses various thieving abilities to pester the enemy. .----------------.-----.---------------------------------------------------. | ACTION ABILITY | AP | WHAT IT DOES... | '----------------+-----+---------------------------------------------------| | Flee | 40 | Flees battle | | Detect | 40 | Shows party an enemy's stealable items | | What's That!? | 40 | Lets the party have a back attack in battle | | Soul Blade | 35 | Inflicts a thief sword's 'Add ST' status on a foe | | Annoy | 50 | Inflicts 'Trouble' status on one enemy | | Sacrifice | 55 | KO's self to replenish some of allies' HP/MP | | Lucky Seven | 85 | Deals random physical damage if last HP digit's 7 | | Thievery | 100 | Deals physical damage based on successful steals | '----------------'-----'---------------------------------------------------' .-------------------.-----.------------------------------------------------. | PASSIVE ABILITIES | AP | AMT | WHAT IT DOES... | '-------------------+-----+-----+------------------------------------------' | Ability Up | 95 | 03 | Doubles after-battle AP for character | | Accuracy+ | 30 | 02 | Raises physical attack accuracy | | Add Status | 35 | 03 | Can inflict weapons' Add ST (w/ daggers) | | Alert | 40 | 04 | Prevents back attacks on the party | | Antibody | 20 | 04 | Prevents Poison and Venom statuses | | Auto-Float | 20 | 06 | Un-Dispel-able Float erected in battle | | Auto-Haste | 55 | 09 | Un-Dispel-able Haste erected in battle | | Auto-Life | 130 | 12 | Revives character (once) if s/he is KO'd | | Auto-Potion | 30 | 03 | Automatically uses 'Potion' when damaged | | Auto-Reflect | 95 | 15 | Un-Dispel-able Reflect erected in battle | | Auto-Regen | 25 | 10 | Un-Dispel-able Regen erected in battle | | Bandit | 40 | 05 | Raises success rate of 'Steal' command | | Beast Killer | 30 | 04 | 150% physical damage to Beast types | | Bird Killer | 25 | 03 | 150% physical damage to Aerial types | | Body Temp | 25 | 04 | Prevents 'Freeze' and 'Heat' statuses | | Bright Eyes | 35 | 04 | Prevents' Darkness' status | | Bug Killer | 35 | 02 | 150% physical damage to Insect types | | Clear Headed | 25 | 05 | Prevents 'Confusion' status | | Counter | 70 | 08 | May 'Attack' when physically damaged | | Devil Killer | 25 | 02 | 150% physical damage to Demon types | | Distract | 30 | 05 | Lowers enemies' physical attack accuracy | | Eye 4 Eye | 60 | 05 | Raises trigger rate of 'Counter' ability | | Flee-Gil | 45 | 03 | Receive gil even when fleeing a battle | | Gamble Defense | 20 | 01 | Ups 'Defense' stat in battle sometimes | | High Tide | 35 | 08 | Character's Trance comes quicker | | HP +20% | 40 | 08 | Augments HP by 120% | | Insomniac | 30 | 05 | Prevents 'Sleep' status | | Jelly | 35 | 04 | Prevents Petrify/Gradual Petrify status | | Level Up | 75 | 07 | Receive 150% EXP for victorious battles | | Locomotion | 30 | 04 | Prevents 'Stop' status | | Long Reach | 170 | 16 | Same physical attack pwr even in backrow | | Man Eater | 25 | 02 | 150% physical damage to Human types | | Master Thief | 50 | 05 | Steal better items easier | | MP Attack | 45 | 05 | Reduces MP in battle to raise Attack Pwr | | Protect Girls | 35 | 04 | Sometimes takes damage for female ally | | Restore HP | 85 | 08 | Sometimes fills HP when in critical HP | | Steal Gil | 40 | 05 | Steal gil as well, when items are stolen | | Stone Killer | 35 | 04 | 150% physical damage to Stone types | | Undead Killer | 45 | 02 | 150% physical damage to Undead types | '-------------------'-----'-----'------------------------------------------' VIVI ORNITIER Vivi's the game's li'l black mage, who tags along with the party after he ends up "hitching a ride" accidentally with the Tantalus band. He's got low HP and defense, naturally, but his later equipment and magick abilities blow enemies out of the water. Definitely a good character to use when the need to play on elemental weaknesses arises. .----------------.-----.-----.---------------------------------------------. | ACTION ABILITY | AP | MP | WHAT IT DOES... | '----------------+-----+-----'---------------------------------------------| | Fire | 25 | 06 | Low fire-element damage to target(s) | | Fira | 50 | 12 | Mid fire-element damage to target(s) | | Firaga | 75 | 24 | High fire-element damage to target(s) | | Sleep | 20 | 10 | Inflicts 'Sleep' status on target(s) | | Blizzard | 25 | 06 | Low ice-element damage to target(s) | | Blizzara | 50 | 12 | Mid ice-element damage to target(s) | | Blizzaga | 85 | 24 | High ice-element damage to target(s) | | Slow | 20 | 06 | Inflicts 'Slow' status on a target | | Thunder | 25 | 06 | Low thunder-element damage to target(s) | | Thundara | 50 | 12 | Mid thunder-element damage to target(s) | | Thundaga | 80 | 24 | High thunder-element damage to target(s) | | Stop | 25 | 08 | Inflicts 'Stop' status on a target | | Poison | 35 | 08 | Inflicts 'Poison' status to target(s) | | Bio | 40 | 18 | Non-element damage + % Poison to target(s) | | Osmose | 70 | 02 | Drains MP from a target to refill own | | Drain | 60 | 14 | Drains HP from a target to refill own | | Demi | 30 | 18 | Reduces target's HP by one-fourth | | Comet | 55 | 16 | Non-element damage to target | | Death | 45 | 20 | Inflicts 'Death' on a target | | Break | 30 | 18 | Inflicts 'Petrify' on a target | | Water | 55 | 22 | Water-element damage to target(s) | | Meteor | 95 | 42 | Non-element damage to all enemies | | Flare | 95 | 40 | Non-element damage to a target | | Doomsday | 150 | 72 | Shadow-element damage to all enemies/allies | '----------------'-----'-----'---------------------------------------------' .-------------------.-----.------------------------------------------------. | PASSIVE ABILITIES | AP | AMT | WHAT IT DOES... | '-------------------+-----+-----+------------------------------------------' | Ability Up | 55 | 03 | Doubles after-battle AP for character | | Add Status | 25 | 03 | Physical atks can inflict weapon status | | Antibody | 30 | 04 | Prevents 'Poison' and 'Venom' statuses | | Auto-Float | 20 | 06 | Un-Dispel-able Float erected in battle | | Auto-Haste | 55 | 09 | Un-Dispel-able Haste erected in battle | | Auto-Life | 70 | 12 | Revives character (once) upon being KO'd | | Auto-Potion | 10 | 03 | Automatically uses 'Potion' when damaged | | Auto-Reflect | 70 | 15 | Un-Dispel-able Reflect erected in battle | | Auto-Regen | 30 | 10 | Un-Dispel-able Regen erected in battle | | Body Temp | 15 | 04 | Prevents 'Freeze' and 'Heat' statuses | | Clear Headed | 15 | 05 | Prevents 'Confusion' status | | Half MP | 140 | 11 | All magic MP costs are cut in half | | Healer | 20 | 02 | Physical attacks heal rather than damage | | High Tide | 25 | 08 | Character reaches Trance faster | | Insomniac | 25 | 05 | Prevents 'Sleep' status | | Jelly | 25 | 04 | Prevents Petrify/Gradual Petrify status | | Level Up | 75 | 07 | Receive 150% EXP for victorious battles | | Locomotion | 35 | 04 | Prevents 'Stop' status | | Loudmouth | 40 | 04 | Prevents 'Silence' status | | Mag Elem Null | 85 | 13 | Elemental magic becomes 'non-elemental' | | MP +20% | 30 | 08 | Augments current MP by 120% | | Reflect-Null | 30 | 07 | Magic pierces through 'Reflect' status | | Reflectx2 | 110 | 17 | Magic bounced off Reflect does 200% dmg | | Return Magic | 90 | 09 | Counters magic attacks with same spell | '-------------------'-----'-----'------------------------------------------' ADELBERT STEINER Steiner's the captain of Alexandria's "Knights of Pluto" brigade, and though his head appears to be full of rocks, his unwavering devotion to his kingdom and the princess shows how easy he passes through indignation of all sorts. He's a knight and uses sword skills, as well as elemental sword abilities if Vivi's in the party. Later on, his Shock attack is a guaranteed 9999-dmg attack, making him one of the prime damage dealers. He never gets a lot of MP, though... .----------------.-----.-----.---------------------------------------------. | ACTION ABILITY | AP | MP | WHAT IT DOES... | '----------------+-----+-----+---------------------------------------------| | Darkside | 30 | -- | Lowers HP to deal shadow damage at a target | | Minus Strike | 35 | 08 | Damage done to Steiner inflictd at a target | | Iai Strike | 40 | 16 | Sometimes deals 'Death' to a target | | Power Break | 40 | 08 | Lowers 'Strength' value of a target | | Armor Break | 30 | 04 | Lowers 'Defense' value of a target | | Mental Break | 45 | 08 | Lowers 'Magic Def' value of a target | | Magic Break | 25 | 04 | Lowers 'Magic' value of a target | | Charge! | 30 | 10 | All critically injured allies will 'Attack' | | Thunder Slash | 30 | 24 | Deals thunder-element damage to one target | | Stock Break | 35 | 26 | Deals physical damage to all enemies | | Climhazzard | 70 | 32 | Deals physical damage to all enemies | | Shock | 60 | 46 | Deals high physical damage to one target | '----------------'-----'-----'---------------------------------------------' .-------------------.-----.------------------------------------------------. | PASSIVE ABILITIES | AP | AMT | WHAT IT DOES... | '-------------------+-----+-----+------------------------------------------' | Auto-Reflect | 95 | 15 | Un-Dispel-able Reflect erected in battle | | Auto-Float | 20 | 06 | Un-Dispel-able Float erected in battle | | Auto-Haste | 65 | 09 | Un-Dispel-able Haste erected in battle | | Auto-Regen | 75 | 10 | Un-Dispel-able Regen erected in battle | | Auto-Life | 155 | 12 | Revives character (once) upon being KO'd | | HP +10% | 20 | 04 | Augments HP by 110% | | HP +20% | 60 | 08 | Augments HP by 120% | | Accuracy+ | 40 | 02 | Raises physical attack accuracy | | Distract | 30 | 05 | Lowers enemies' physical attack accuracy | | Long Reach | 200 | 16 | Same physical attack pwr even in backrow | | MP Attack | 50 | 05 | Reduces MP in battle to raise Attack Pwr | | Bird Killer | 25 | 03 | 150% physical damage to Aerial types | | Bug Killer | 50 | 02 | 150% physical damage to Insect types | | Stone Killer | 20 | 04 | 150% physical damage to Stone types | | Undead Killer | 30 | 02 | 150% physical damage to Undead types | | Devil Killer | 30 | 02 | 150% physical damage to Demon types | | Beast Killer | 55 | 04 | 150% physical damage to Beast types | | Man Eater | 20 | 02 | 150% physical damage to Human types | | Add Status | 50 | 03 | Physical atks can inflict weapon status | | Chemist | 20 | 04 | Doubles potency of medicinal items | | High Tide | 35 | 08 | Character achieves Trance faster | | Counter | 65 | 08 | May 'Attack' when physically damaged | | Cover | 20 | 06 | May take physical damage in ally's place | | Eye 4 Eye | 35 | 05 | Raises trigger rate of 'Counter' ability | | Body Temp | 35 | 04 | Prevents 'Freeze' and 'Heat' statuses | | Alert | 50 | 04 | Prevents back attacks in battle | | Level Up | 75 | 07 | Receive 150% EXP for victorious battles | | Ability Up | 70 | 03 | Double AP awarded after winning battle | | Insomniac | 25 | 05 | Prevents 'Sleep' status | | Antibody | 35 | 04 | Prevents 'Poison' and 'Venom' statuses | | Bright Eyes | 25 | 04 | Prevents 'Darkness' status | | Restore HP | 100 | 08 | May refill HP when in critical condition | | Jelly | 30 | 04 | Prevents Petrify/Gradual Petrify status | | Auto-Potion | 20 | 03 | Automatically uses 'Potion' when damaged | | Locomotion | 35 | 04 | Prevents 'Stop' status | | Clear Headed | 30 | 05 | Prevents 'Confusion' status | '-------------------'-----'-----'------------------------------------------' PRINCESS GARNET TIL ALEXANDROS XVII Known more affectionately as 'Garnet' and, later on, 'Dagger,' she is the heir apparent to Alexandria Kingdom's throne. But, trouble seems to be afoot and she asks Tantalus to help her escape to the neighboring regency of Lindblum. Things go wrong, and long story short, she ends up staying for a lot longer than planned. She's mostly an offensive summoner, but moonlights as a (mediocre) white mage as well -- both can be pulled off, though. She uses rods as a weapon, but can also use Rackets like Eiko. .----------------.-----.-----.---------------------------------------------. | ACTION ABILITY | AP | MP | WHAT IT DOES... | '----------------+-----+-----+---------------------------------------------| | Shiva | 20 | 24 | Ice-elemental damage to all enemies | | Ifrit | 20 | 26 | Fire-elemental damage to all enemies | | Ramuh | 30 | 22 | Thunder-elemental damage to all enemies | | Atomos | 25 | 32 | Percentage-based damage to all enemies | | Odin | 30 | 28 | Attempts to deal 'Death' to all enemies | | Leviathan | 40 | 42 | Water-elemental damage to all enemies | | Bahamut | 80 | 56 | Non-elemental damage to all enemies | | Ark | 100 | 70 | Shadow-elemental damage to all enemies | | Cure | 30 | 06 | Refills HP in small amount to target(s) | | Cura | 50 | 10 | Refills HP in medium amount to target(s) | | Curaga | 155 | 22 | Refills HP in large amount to target(s) | | Life | 30 | 08 | Revives fallen character from KO status | | Scan | 25 | 04 | Allows party to see monster's battle stats | | Panacea | 15 | 04 | Removes Poison/Venom statuses from an ally | | Stona | 25 | 08 | Removes Petrify/Gradual Petrify from 1 ally | | Shell | 35 | 06 | Casts magic-reduction barrier on an ally | | Protect | 30 | 06 | Casts physical-reduction barrier on an ally | | Silence | 30 | 08 | Inflicts 'Silence' status on target(s) | | Mini | 40 | 08 | Inflicts 'Mini' status on targets(s) | | Reflect | 20 | 06 | Casts 'Reflect' status on one target | | Confuse | 35 | 08 | Inflicts 'Confuse' status on target(s) | | Berserk | 30 | 06 | Inflicts 'Berserk' status on target(s) | | Blind | 40 | 06 | Inflicts 'Darkness' status on target(s) | | Float | 20 | 06 | Casts 'Float' status on target(s) | '----------------'-----'-----'---------------------------------------------' .-------------------.-----.------------------------------------------------. | PASSIVE ABILITIES | AP | AMT | WHAT IT DOES... | '-------------------+-----+-----+------------------------------------------' | Auto-Reflect | 75 | 15 | Un-Dispel-able Reflect erected in battle | | Auto-Float | 20 | 06 | Un-Dispel-able Float erected in battle | | Auto-Haste | 55 | 09 | Un-Dispel-able Haste erected in battle | | Auto-Regen | 35 | 10 | Un-Dispel-able Regen erected in battle | | Auto-Life | 105 | 12 | Revives character (once) upon being KO'd | | MP +20% | 45 | 08 | Augments current MP by 120% | | Healer | 30 | 02 | Physical attacks heal rather than damage | | Chemist | 15 | 04 | Doubles potency of medicinal items | | Reflect-Null | 45 | 07 | Magic attacks pierce through 'Reflect' | | Concentrate | 55 | 10 | Raises the strength of magic spells | | Half MP | 125 | 11 | All magic MP costs are halved | | High Tide | 30 | 08 | Character reaches Trance faster | | Body Temp | 25 | 04 | Prevents 'Freeze' and 'Heat' statuses | | Level Up | 75 | 07 | Receive 150% EXP for victorious battles | | Ability Up | 60 | 03 | Double AP awarded after winning battle | | Insomniac | 25 | 05 | Prevents 'Sleep' status | | Antibody | 15 | 04 | Prevents 'Poison' and 'Venom' statuses | | Loudmouth | 20 | 04 | Prevents 'Silence' status | | Jelly | 40 | 04 | Prevents Petrify/Gradual Petrify status | | Auto-Potion | 20 | 03 | Automatically use 'Potion' when damaged | | Locomotion | 30 | 04 | Prevents 'Stop' status | | Clear Headed | 25 | 05 | Prevents 'Confusion' status | | Boost | 190 | 12 | Raises the strength of eidolon attacks | | Odin's Sword | 50 | 05 | If Odin misses, inflicts non-elem damage | '-------------------'-----'-----'------------------------------------------' FREYA CRESCENT A wandering dragon knight from the kingdom of Burmecia, she's been searching for her lost love Sir Fratley for years. She re-encounters Zidane during the Festival of the Hunt events in Lindblum, and joins thereafter. She uses a lance/polearm and can 'Jump' like dragoons in past FFs, dealing more damage than normal. She's also the only other character who can equip heavy armor and gauntlets. .----------------.-----.-----.---------------------------------------------. | ACTION ABILITY | AP | MP | WHAT IT DOES... | |----------------+-----+-----+---------------------------------------------| | Lancer | 20 | 10 | Physical damage reduces MP values as well | | Reis's Wind | 25 | 12 | Casts Regen on all allies | | Dragon Breath | 205 | 78 | Physical damage to all enemies | | White Draw | 65 | 36 | Replenishes some of allies' MP | | Luna | 30 | 12 | Casts Berserk on all allies, enemies | | Six Dragons | 25 | 28 | Fully cures/decreases/nothing to ally HP/MP | | Cherry Blossom | 40 | 46 | Physical damage to all enemies | | Dragon's Crest | 45 | 16 | Damage dealt depends on # of dragons slain | '----------------'-----'-----'---------------------------------------------' .-------------------.-----.------------------------------------------------. | PASSIVE ABILITIES | AP | AMT | WHAT IT DOES... | '-------------------+-----+-----+------------------------------------------' | Auto-Reflect | 95 | 15 | Un-Dispel-able Reflect erected in battle | | Auto-Float | 20 | 06 | Un-Dispel-able Float erected in battle | | Auto-Haste | 75 | 09 | Un-Dispel-able Haste erected in battle | | Auto-Regen | 25 | 10 | Un-Dispel-able Regen erected in battle | | Auto-Life | 125 | 12 | Revives character (once) upon being KO'd | | HP +10% | 30 | 04 | Augments current HP by 110% | | HP +20% | 75 | 08 | Augments current HP by 120% | | MP +10% | 35 | 04 | Augments current MP by 110% | | Accuracy+ | 30 | 02 | Raises the accuracy of physical attacks | | Distract | 25 | 05 | Lowers enemies' physical attack accuracy | | Long Reach | 210 | 16 | Same physical attack pwr even in backrow | | MP Attack | 20 | 05 | Drains MP in battle to raise Attack Pwr | | Bird Killer | 30 | 03 | 150% physical damage to Aerial types | | Bug Killer | 25 | 02 | 150% physical damage to Insect types | | Stone Killer | 20 | 04 | 150% physical damage to Stone types | | Undead Killer | 20 | 02 | 150% physical damage to Undead types | | Dragon Killer | 70 | 03 | 150% physical damage to Dragon types | | Devil Killer | 30 | 02 | 150% physical damage to Demon types | | Beast Killer | 25 | 04 | 150% physical damage to Beast types | | Man Eater | 20 | 02 | 150% physical damage to Human types | | High Jump | 75 | 04 | Freya jumps higher to raise Jump damage | | Add Status | 25 | 03 | Physical atks can inflict weapon status | | Gamble Defense | 25 | 01 | Ups 'Defense' stat in battle sometimes | | Chemist | 35 | 04 | Doubles potency of medicinal items | | High Tide | 20 | 08 | Character achieves Trance faster | | Counter | 85 | 08 | May 'Attack' when physically damaged | | Cover | 30 | 06 | May take physical damage in ally's place | | Eye 4 Eye | 35 | 05 | Raises trigger rate of 'Counter' ability | | Body Temp | 20 | 04 | Prevents 'Freeze' and 'Heat' statuses | | Initiative | 95 | 05 | Chance of first-strike battles increases | | Level Up | 75 | 07 | Receive 150% EXP for victorious battles | | Ability Up | 65 | 03 | Double AP received after winning battle | | Insomniac | 30 | 05 | Prevents 'Sleep' status | | Antibody | 15 | 04 | Prevents 'Poison' and 'Venom' statuses | | Bright Eyes | 10 | 04 | Prevents 'Darkness' statuses | | Restore HP | 85 | 08 | May refill HP when in critical condition | | Jelly | 30 | 04 | Prevents Petrify/Gradual Petrify status | | Auto-Potion | 30 | 03 | Automatically use 'Potion' when damaged | | Locomotion | 25 | 04 | Prevents 'Stop' status | | Clear Headed | 35 | 05 | Prevents 'Confusion' status | '-------------------'-----'-----'------------------------------------------' QUINA QUEN Quina is...uh, a bit weird. S/he has no known gender, and hails from a swamp by Lindblum, so it's quite possible s/he developed from frogs... Either way, s/he is a gourmand who's got an insatiable hunger for food, and can eat foes and learn their abilities in blue mage fashion. His/her weapon deals random damage for the most part, but his/her weapons are invaluable in some cases. Just don't get between Quina and a plate of munchies... .----------------.-----.-----.---------------------------------------------. | ACTION ABILITY | AP | MP | WHAT IT DOES... | |----------------+-----+-----+---------------------------------------------| | Goblin Punch | -- | 04 | Non-elemental damage to a target | | LV5 Death | -- | 20 | Kills any enemy with a level divisible by 5 | | LV4 Holy | -- | 22 | Holy dmg to enemies w/ a lvl divisible by 4 | | LV3 Def-less | -- | 12 | Lowers Defense of enemies w/ lvl dvsbl by 3 | | Doom | -- | 12 | Inflicts 'Doom' status on an enemy | | Roulette | -- | 18 | Randomly kills one enemy or ally | | Aqua Breath | -- | 14 | Water-elemental damage to all enemies | | Mighty Guard | -- | 64 | Casts Protect and Shell on all allies | | Matra Magic | -- | 08 | Reduces one enemy's HP to 1 (may not work) | | Bad Breath | -- | 16 | Confuse/Darkness/Poison/Slow/Mini to a foe | | Limit Glove | -- | 10 | Deals 9999 damage to target if own HP is 1 | | 1,000 Needles | -- | 08 | Reduces target's HP by 1000 (ignores Def.) | | Pumpkin Head | -- | 12 | Damage dealt to Quina is dealt to a target | | Night | -- | 14 | Inflicts 'Sleep' on all enemies and allies | | Twister | -- | 22 | Wind-elemental damage to all enemies | | Earth Shake | -- | 20 | Earth-elemental damage to all enemies | | Angel's Snack | -- | 04 | Uses four remedies on all allies | | Frog Drop | -- | 10 | Deals dmg based on frog # caught in Qu's M. | | White Wind | -- | 14 | Refills some HP to all allies | | Vanish | -- | 08 | Makes a character immune to physical attks | | Frost | -- | 08 | Inflicts 'Freeze' on a target | | Mustard Bomb | -- | 10 | Inflicts 'Heat' on a target | | Magic Hammer | -- | 02 | Drains MP from a target | | Auto-Life | -- | 14 | Once cast, will revive a character upon KO | '----------------'-----'-----'---------------------------------------------' .-------------------.-----.------------------------------------------------. | PASSIVE ABILITIES | AP | AMT | WHAT IT DOES... | '-------------------+-----+-----+------------------------------------------' | Auto-Reflect | 75 | 15 | Un-Dispel-able Reflect erected in battle | | Auto-Float | 40 | 06 | Un-Dispel-able Float erected in battle | | Auto-Haste | 70 | 09 | Un-Dispel-able Haste erected in battle | | Auto-Regen | 30 | 10 | Un-Dispel-able Regen erected in battle | | Auto-Life | 165 | 12 | Revives character (once) upon being KO'd | | MP +10% | 50 | 04 | Augments current MP by 110% | | Healer | 60 | 02 | Physical attacks heal instead of damage | | Add Status | 35 | 03 | Physical atks can inflict weapon status | | Gamble Defense | 40 | 01 | Ups 'Defense' stat in battle sometimes | | Half MP | 90 | 11 | All magic MP costs are halved | | High Tide | 250 | 08 | Character receives Trance faster | | Counter | 55 | 08 | May 'Attack' when physically damaged | | Body Temp | 20 | 04 | Prevents 'Freeze' and 'Heat' statuses | | Level Up | 75 | 07 | Receive 150% EXP for victorious battles | | Ability Up | 40 | 03 | Double Ap received after winning battle | | Millionaire | 100 | 05 | Double (?) Gil received after a battle | | Insomniac | 40 | 05 | Prevents 'Sleep' status | | Antibody | 20 | 04 | Prevents 'Poison' and 'Venom' statuses | | Loudmouth | 30 | 20 | Prevents 'Silence' status | | Jelly | 35 | 04 | Prevents Petrify/Gradual Petrify status | | Absorb MP | 80 | 06 | Fills MP based on enemy's spell MP cost | | Auto-Potion | 30 | 03 | Automatically use 'Potion' when damaged | | Locomotion | 20 | 04 | Prevents 'Stop' status | | Clear Headed | 25 | 05 | Prevents 'Confusion' status | '-------------------'-----'-----'------------------------------------------' EIKO CAROL Eiko's a little girl living alone in a deserted village, with only moogles as her friends. When the party stumbles across her near Conde Petie, they form a bond and she ends up joining. Unlike other little girls, she's fiery and not quite as dull as some party members. Plus, she can use white magic like Dagger (with more potency) and defensive-type summons. Her Carbuncle and Fenrir summons can change their effect depending on her accessory, and that gives her a versatile edge. She uses flutes as her main weapon, but can also equip rackets. .----------------.-----.-----.---------------------------------------------. | ACTION ABILITY | AP | MP | WHAT IT DOES... | |----------------+-----+-----+---------------------------------------------| | Carbuncle | 35 | 24 | Reflect/Protect/Vanish/Haste on all allies | | Fenrir | 30 | 30 | Earth/Wind-elemental damage to all enemies | | Phoenix | 40 | 32 | Fire damage to enemies; revives any KO ally | | Madeen | 120 | 54 | Holy-elemental damage to all enemies | | Cure | 20 | 06 | Refills small amount of HP to target(s) | | Cura | 40 | 10 | Refills medium amount of HP to target(s) | | Curaga | 80 | 22 | Refills large amount of HP to target(s) | | Regen | 25 | 14 | Gradually refills HP at set time intervals | | Life | 35 | 08 | Revives KO'd ally | | Full-Life | 90 | 24 | Revives KO'd ally to max HP | | Panacea | 15 | 04 | Alleviates 'Poison' and 'Venom' statuses | | Stona | 25 | 08 | Alleviates Petrify/Gradual Petrify statuses | | Esuna | 40 | 20 | Alleviates almost all abnormalities; 1 ally | | Shell | 20 | 06 | Erects magic-reduction barrier on a target | | Protect | 20 | 06 | Erects phys-reduction barrier on one target | | Haste | 30 | 08 | Speeds up an ally's ATB gauge | | Silence | 25 | 08 | Inflicts 'Silence' on target(s) | | Mini | 35 | 08 | Inflicts 'Mini' on target(s); cures 'Mini' | | Reflect | 25 | 06 | Gives 'Reflect' status to a target | | Float | 25 | 06 | Gives 'Float' status to target(s) | | Dispel | 35 | 16 | Dispels an enemy's positive statuses | | Might | 20 | 14 | Raises a target's physical attack power | | Jewel | 50 | 04 | Extracts an 'Ore' item out of a target | | Holy | 110 | 36 | Inflicts holy-elemental damage to a target | '----------------'-----'-----'---------------------------------------------' NOTE: To make Carbuncle use different effects, learn the skill and equip a... Diamond ---> 'Dia Light' -----> Vanish to all Emerald ---> 'Emerald Light' -> Haste to all Moonstone -> 'Pearl Light' ---> Shell to all NOTE: To make Fenrir change to 'Millennial Decay,' learn the summon and equip a Maiden's Prayer item. Fenrir'll do wind-elem damage, now. Anytime Carbuncle is shown at full animation, it gains the ability to add Protect to whatever status it's normally supposed to. .-------------------.-----.------------------------------------------------. | PASSIVE ABILITIES | AP | AMT | WHAT IT DOES... | '-------------------+-----+-----+------------------------------------------' | Auto-Reflect | 70 | 15 | Un-Dispel-able Reflect erected in battle | | Auto-Float | 25 | 06 | Un-Dispel-able Float erected in battle | | Auto-Haste | 65 | 09 | Un-Dispel-able Haste erected in battle | | Auto-Regen | 35 | 10 | Un-Dispel-able Regen erected in battle | | Auto-Life | 100 | 12 | Revives character (once) upon being KO'd | | MP +10% | 15 | 04 | Augments current MP amount by 110% | | MP +20% | 50 | 08 | Augments current MP amount by 120% | | Healer | 20 | 02 | Physical attacks heal instead of damage | | Reflect-Null | 55 | 07 | Magic spells pierce 'Reflect' status | | Concentrate | 35 | 10 | Raises strength of magic spells | | Half MP | 120 | 11 | All magic MP costs are halved | | High Tide | 30 | 08 | Character achieves Trance faster | | Body Temp | 20 | 04 | Prevents 'Freeze' and 'Heat' statuses | | Level Up | 65 | 07 | Double EXP received upon winning battle | | Ability Up | 55 | 03 | Double AP received upon winning battle | | Guardian Mog | 30 | 03 | Removes all statuses before EXP/AP given | | Insomniac | 25 | 05 | Prevents 'Sleep' status | | Antibody | 20 | 04 | Prevents 'Poison' and 'Venom' statuses | | Loudmouth | 15 | 04 | Prevents 'Silence' status | | Jelly | 35 | 04 | Prevents Petrify/Gradual Petrify status | | Auto-Potion | 30 | 03 | Automatically use 'Potion' when damaged | | Locomotion | 15 | 04 | Prevents 'Stop' status | | Clear Headed | 15 | 05 | Prevents 'Confusion' status | | Boost | 150 | 12 | Raises strength of eidolon attacks | '-------------------'-----'-----'------------------------------------------' AMARANT CORAL A wanted man in Treno, this outlaw's been searching for the man who framed him long ago with only revenge in mind. He eventually joins up to see if he can wrap his mind around Zidane's principles. Mr. Coral uses his claws to inflict great damage, and has skills reminiscent of monks, such as Chakra, and ninja (see Throw command). Many of his skills are very, very worthwhile. .----------------.-----.-----.---------------------------------------------. | ACTION ABILITY | AP | MP | WHAT IT DOES... | |----------------+-----+-----+---------------------------------------------| | Chakra | 30 | 04 | Replenishes some HP/MP on an ally | | Spare Change | 40 | -- | Throws gil at enemy to deal damage | | No Mercy | 25 | 12 | Deals physical damage to a target | | Aura | 25 | 12 | Gives Auto-Life/Regen on one ally | | Curse | 20 | 12 | Gives a random elemental weakness to foe | | Revive | 35 | 20 | Revives a KO'd character | | Demi Shock | 50 | 20 | Reduces an enemy's HP by one-fourth | | Countdown | 40 | 16 | Inflicts 'Doom' status on one enemy | '----------------'-----'-----'---------------------------------------------' .-------------------.-----.------------------------------------------------. | PASSIVE ABILITIES | AP | AMT | WHAT IT DOES... | '-------------------+-----+-----+------------------------------------------' | Auto-Reflect | 85 | 15 | Un-Dispel-able Reflect erected in battle | | Auto-Float | 35 | 06 | Un-Dispel-able Float erected in battle | | Auto-Haste | 70 | 09 | Un-Dispel-able Haste erected in battle | | Auto-Regen | 35 | 10 | Un-Dispel-able Regen erected in battle | | Auto-Life | 140 | 12 | Revives character (once) upon being KO'd | | HP +10% | 10 | 04 | Augments current HP by 110% | | HP +20% | 40 | 08 | Augments current HP by 120% | | Accuracy+ | 30 | 02 | Raises physical attack accuracy | | Long Reach | 210 | 16 | Same physical attack pwr even in backrow | | MP Attack | 60 | 05 | Reduces MP in battle to raise Attack Pwr | | Bird Killer | 10 | 03 | 150% physical damage to Aerial types | | Bug Killer | 10 | 02 | 150% physical damage to Insect types | | Stone Killer | 10 | 04 | 150% physical damage to Stone types | | Undead Killer | 10 | 02 | 150% physical damage to Undead types | | Devil Killer | 10 | 02 | 150% physical damage to Demon types | | Beast Killer | 10 | 04 | 150% physical damage to Beast types | | Man Eater | 10 | 02 | 150% physical damage to Human types | | Healer | 40 | 02 | Physical attacks heal rather than damage | | Add Status | 20 | 03 | Physical atks can inflict weapon status | | Gamble Defense | 35 | 01 | Ups 'Defense' stat in battle sometimes | | Power Throw | 50 | 19 | Raises the 'Throw' command's strength | | Power Up | 30 | 03 | Raises strength of Chakra to 40% | | High Tide | 60 | 08 | Character achieves Trance faster | | Counter | 240 | 08 | May 'Attack' when physically damaged | | Cover | 90 | 06 | May take physical damage in ally's place | | Eye 4 Eye | 50 | 05 | Raises trigger rate of 'Counter' ability | | Body Temp | 30 | 04 | Prevents 'Freeze' and 'Heat' statuses | | Alert | 30 | 04 | Prevents back attacks in battle | | Level Up | 50 | 07 | Double EXP received after winning battle | | Ability Up | 80 | 03 | Double AP received after winning battle | | Flee-Gil | 30 | 03 | Recieve gil when fleeing battle | | Insomniac | 20 | 05 | Prevents 'Sleep' status | | Antibody | 25 | 04 | Prevents 'Poison' and 'Venom' ability | | Bright Eyes | 25 | 04 | Prevents 'Darkness' ability | | Restore HP | 75 | 08 | May refill HP when in critical condition | | Jelly | 15 | 04 | Prevents Petrify/Gradual Petrify status | | Return Magic | 170 | 09 | Counters magic attacks with same spell | | Auto-Potion | 30 | 03 | Automatically uses 'Potion' when damaged | | Locomotion | 20 | 04 | Prevents 'Stop' status | | Clear Headed | 30 | 05 | Prevents 'Confusion' status | '-------------------'-----'-----'------------------------------------------' _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ii. TRANCE [TRNC] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Trance is FFIX's answer to the limit breaks in past FFs. To achieve Trance, one must let the little red bar under the ATB gauge fill up by taking damage (High Tide skill helps fill faster). When the bar reaches the end, that ally will be able to use their "super ability," whatever that may be. There are a few things you should know, though. * If you end the battle without using your Trance, the bar depletes ALL the | way. Thus, if you're close to achieving one, let the enemies attack you | before inputting your commands; this way you don't accidentally waste it | like the millions of people before you. | * Trance can be used multiple times during battle, and as it's used (for any | command, not just the one that appears during the state), the bar will go | down. When it depletes, the Trance ends. | * Getting hit with 'Zombie' status fully depletes your bar, and does not go start to go up until alleviated. Here are the character overviews in this department. Zidane gets the 'Dyne' command when in Trance. What skills he can use are dependant on his abilities he knows (they're all non-elemental). This may be a little off, but it's something like: .------------------.-----.-----.-----------------------------------------. | ABILITY | TGT | MP | LEARN PERMANENTLY BY MASTERING... | |------------------+-----+-----|-----------------------------------------| | Free Energy | One | 10 | Flee | | Tidal Flame | All | 12 | Detect | | Scoop Art | One | 14 | What's That!? | | Shift Break | All | 16 | Soul Blade | | Stellar Circle 5 | One | 24 | Annoy | | Meo Twister | All | 32 | Sacrifice | | Solution 9 | One | 48 | Lucky Seven | | Grand Lethal | All | 60 | Thievery | '------------------'-----'-----'-----------------------------------------' For everyone else: .---------.----------.-----------------------------------------------------. | ALLY | TRANCE | TRANCE EFFECT... | |---------+----------+-----------------------------------------------------| | Vivi | Dbl Blk | Can cast two spells consecutively each turn | | Eiko | Dbl Wht | Can cast two spells consecutively each turn | | Quina | Cook | Can 'Eat' enemies with 1/2 HP instead of norm 1/4th | | Dagger | Eidolon | Summoned eidolons can return on their own for no MP | | Amarant | Elan | The 'Flair' abilities now affect all allies/enemies | | Freya | -------- | Stays in 'Jump' mode and 'Spear' affects all foes | | Steiner | -------- | His physical damage rises by 300% (I think...) | '---------'----------'-----------------------------------------------------' _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ iii. ELEMENTS [LMNT] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Some skills and weapons are imbued with certain 'elements,' which give them a special property. Likewise, some enemies are weak to 'elements' and preying on those weaknesses allows extra damage to be done. Here's is the equilibrium in a sense: Fire <-> Ice Earth <-> Wind Holy <-> Shadow Thunder <-> Water So, fire does way more damage to ice, and vice versa; earth does way more damage to wind, and vice versa...you get the picture. Using the 'Scan' ability can reveal elemental weaknesses so you can strike the achilles' heel easily...if you're prepared. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ iv. STATUS ABNORMALITIES [STTB] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Status abnormalities are 'effects' that change one's status from normal to good...or bad. With the exception of Zombie, KO, Doom, and Virus, all of the ones you don't want to face can be cured with Remedies or the Esuna ability. Being in Trance also cancels all harmful effects, besides Virus, Petrify, and Zombie. .-----------------.-------------------------------------------.---------------. | ABNORMALITY | EFFECT | SPECIFIC CURE | |-----------------|-------------------------------------------|---------------| | KO | Can't participate in battle | Phoenix Down | | Heat | If command is input, character is KO'd | ------------- | | Mini | Attack/Defense decrease | ------------- | | Slow | ATB Gauge fills slower | ------------- | | Stop | ATB Gauge does not fill | ------------- | | Sleep | Character cannot act for a short time | ------------- | | Virus | Cannot recieve after-battle EXP/AP | Vaccine | | Venom | Stop + HP/MP drain effect | Antidote | | Freeze | Can't act; physical attacks instantly KO | ------------- | | Poison | HP gradually decreases | Antidote | | Zombie | Curative items damage HP | Magic Tag | | Berserk | Attack enemy blindly | Gysahl Greens | | Confuse | Randomly attacks enemies and allies alike | ------------- | | Petrify | Can't participate in battle | Soft | | Silence | Cannot use magic commands | Echo Screen | | Trouble | Target's allies receive 1/2 damage done | Annoyntment | | Darkness | Physical attack accuracy decreased | Eye Drops | | Death Sentence | When timer ends, Death is inflicted | ------------- | | Gradual Petrify | When timer ends, Petrify is inflicted | Soft | '-----------------'-------------------------------------------'---------------' NOTES: * Phoenix Pinions can also be used to cure KO * Auto-Haste will permanently guard against Slow * Those in Zombie status also get empty Trance gauges * Those in Zombie status do not receive any EXP/AP after battle * Those in Zombie status are refilled to full when Death/Doom is used * Enemies who are in Stop/Petrify status only drop AP, not EXP/Items/Gil. Now for the good statuses you WANT to be 'inflicted' with: .-----------------.-----------------------------------------------------------. | ABNORMALITY | EFFECT | |-----------------|-----------------------------------------------------------| | Haste | Character's ATB gauge fills up much quicker than normal | | Regen | Character's HP refills gradually at set time intervals | | Float | Characters in this status evade earth-elemental attacks | | Shell | Character takes reduced damage from magickal attacks | | Vanish | Character cannot be hit with physical/weapon attacks | | Protect | Character takes reduced damage from physical attacks | | Reflect | Magic used on character bounce back onto their executor | | Auto-Life | Character is automatically revived (once) upon being KO'd | '-----------------'-----------------------------------------------------------' NOTES: * All effects wear off besides Auto-Life; you need to die to remove it. * Float status makes the character(s) more susceptible to wind-type damage. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ v. AP SYSTEM [APSS] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ AP (Ability Points) are obtained from defeating enemies, and are used to make characters' dormant abilities come out of equipment. A bit about this: * AP is obtained no matter how you win a battle * Characters in Zombie, Virus, KO, and Petrify status do not receive AP * A character with the 'Ability Up' skill doubles the AP earned for him/her Here's how one of Zidane's would look without AP earned for it: __________________________ | | "The Tower" is the name of the thief sword, | [THE TOWER] | with the two skills that can be learned on | | the list under it. The "<>" will change by | <> Lucky Seven [0/85] | two different means: | <> Thievery [0/100] | | | 01) It will be "A" or "S", which stand for ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ action or support abilities, respectfully. Action abilities are used in battle, while the other are 'passive' and augment or enhance the character superficially in some way. 02) It will be red/blue/gray. If it's red, it means the action ability is learned fully and can be used at any time in battle; if it's blue, it means the ability has been learned AND is equipped on the character. If either is gray, it means the ability has not been learned fully yet. --- The [0/85] part, for instance, tells how many AP have been earned (0) and the maximum (85) needed to learn. The equipment with the ability 'inside' it is 'teaching' the ability, we'll say. If you unequip the sword or armor before the ability is learned, you can't use it -- you haven't been taught it all the way. When it's learned, and three stars show in place of the AP gauge, you've mastered the skill and it may be used whenever. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ vi. SYNTHESIS SHOPS [SNTH] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is fairly easy to understand, but I figure I'll go over it anyway... When you reach Lindblum, and then later on, synthesis shops will show up from time to time. These allow you to make new equipment from two pieces of older stuff. A few notes on this: * To create a new weapon you must have the gil needed and the two pieces of equipment IN your inventory, i.e. not equipped on anyone. * Once the item is synthesized, the two items used to make it are gone from the inventory...you've used them up, and will have to buy new ones to make more. * Some components, like the Zorlin Shape, quit being sold later on in the game; thus, if you use 'em up, you may lose out on an ability. Keep track of the unlearned abilities so that you don't miss out. _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ vii. TIPS AND TRICKS [TPST] _____________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here are some tips that I wrote, and some submitted by my buddies at the GameTalk FF9 boards. Hope they'll prove useful in your hour of darkness. <> Some black/white magic can be spread around a group of targets, making it easier to inflict statuses or heal more than one target. The effect usually weakens a bit (or may decrease probability of success in some cases, I think) but is invaluable nonetheless. Toggle the settings in battle by using L1/R1. <> The tent trick is an easy way to make money later on, since it uses two cheap components to make a 610g profit. To do this, when in Dali, buy up a whole bunch of 'Wrist' items for 130g apiece. Then, in Lindblum, buy a whole bunch of Steepled Hats for 260g. At the first synthesis shop, slap 'em together for 1000g combination fee and then sell the product for a cool 2000g -- profit! <> When in Ipsen's Castle, there is a monster called 'Agares' who appears w/ a petrified Gargoyle. Remember how it's recommended that you equip crappy weapons here so they do more damage? In this case, don't bother -- equip a Sargatanas. When you get in battle, use Soul Blade on Agares to end the battle...and the Gargoyle will instantly die, giving you EXP/AP. Who said ya don't get EXP/AP from petrify? =p <> "If you equip your entire with Auto-Reflect and have Vivi do either Firaga, Blizzaga, or Thundaga on ALL four of YOUR party members, it bounces back with 4x the effectiveness and hits for 9,999 HP EVERY time EXCEPT against Ozma. The only time it didn't work with me was against Ozma." -- FF9Freak <> "If you can, equip Auto-Regen to every ally and Boost to Eiko and Garnet. When in protracted boss fights, where chances to heal are iffy, have Eiko or Garnet summon whichever eidolon they currently have learned (and has the longest animation). During the full animation, your party will continuously regain HP, and may even be restored to full health by the time the animation ends." - Mel's Cross Hinder <> "Anytime you reach a new area (town, etc) scour the place for the Traveler Moogle (Stiltzkin), and buy whatever he's selling at the moment. If you succeed in buying all of his wares throughout the game, in Disk 4 you can find him in Alexandria, and he'll reward you with a free Ribbon." -- Mel's Cross Hinder <> If you equip two items that teach the same ability, that ability will gain AP twice as fast. This doesn't work for all 100+ AP skills, but it helps for some like Half MP or Reflectx2. <> "Stats acquired from Marcus transfer to Eiko, so training Marcus to 99 when you have him in Treno is very important. If you have collected Stellazzios (to get the Blood Sword) and own a turbo controller, this is easy. Oh, you'll also need two rubber bands. First, purchase some potions or other healing items. Then, open the hatch in Tot's place to the Gargan Roo. Equip the Blood Sword to Marcus and whatever equipment you want him to level up with (for stats that will transfer to Eiko, so go with stuff for magic). Save. When that is done, enter a battle down there. Kill off Garnet and Steiner and win the battle. You should get an incredible amount of EXP if you encounter the red enemies. Heal if necessary and repeat the process until Marcus is at a strong enough level to survive solely on his Blood Sword, even when two of the big red enemies are present. When this level of strength is obtained, save your game. Now you need to prepare for your auto training. Head down and left from the moogle into the other screen. Head to the right side of the screen and part of the stone doorway (that you passed through upon entering the screen) should jut out. Head behind this (so only part of Garnet will be showing) and then turn the analog stick left. Garnet should run continually into the wall without going anywhere. Believe it or not, running in place starts battles." When this is achieved, then set rapid fire on the X button and then use a rubber band to hold the X button down. Then use the other rubber band to hold the analog stick to the left. This should do it. Garnet will run into the wall and when a battle starts, Marcus will attack, and heal himself. This process will repeat and you'll gain EXP, gil, and items. Every once in a while, come back and stop, so that you can sell all 99 of whatever item you've acquired and to save. Then repeat until Marcus is 99. You can continue even longer for money, but you'll be rich enough by then, I think. In the end, you'll have a really strong Marcus, tons of money, and later on, an Eiko who will have about 10-15 more in each of her stat attributes, depending on what equipment you had." -- Everyone's Grudge _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01) Prima Vista [PRV1] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | | _ _ | | [_] 47 Gil [_] Potion | |___________________________________________________________________________| Once the opening credits have passed, a character aboard a huge ship sailing a sea of mist will go belowdecks and into a dark room. When you can move him around, search the northern confines of the room for a [47 GIL] + [POTION]. Light the candle after the looting's done to name the prehensile-tailed man -- default: Zidane. A small boss fight ensues when Zidane's colleagues emerge from behind a door. _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Masked Man ~HP: 180 ~ AP: --- ~ GIL: --- || || '-STEAL: Potion, Wrist, Mage Masher || || || || ATTACKS: || || || || Oww! ------> falls over (does nothing) || || Gwahaha! --> weak physical damage (single) || || Get some! -> weak physical damage (single) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Zidane's friends (Cinna, Marcus, Blank) join him for this joke battle, and all have the 'Steal' command, which allows them a chance at swiping one of the guy's items. The only one you'll want to get here is the Mage Masher, which is a weapon for Zidane (and better than his current one). Four regular physical attacks from anyone sans Cinna, who does pitiful damage, should take him out...but get that Mage Masher! Cinna may die, but don't waste a phoenix down on him. Oh, and the battle system is set on 'WAIT' so while you're accessing a menu, battle action stops until you've chosen. Not that you need to choose carefully or anything... Afterwards, everyone rushes into the next room while the un-Masked Man Baku, who is the ringleader for the thieves, goes over the plan. Answer "That's when I kidnap Princess Garnet, right?" to change the view over to a new character, only addressed as "??????" at the moment... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 02) Alexandria [ALX1] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | | _ _ _ | | [_] Zombie Card [_] Potion [_] Lizard Man Card | | [_] Sahagin Card [_] Potion [_] Potion | | [_] Fang Card [_] Potion [_] 33 Gil | | [_] Goblin Card [_] Potion [_] 27 Gil | | [_] 38 Gil [_] Ether [_] Phoenix Pinion | | [_] Eye Drops [_] 3 Gil [_] Potion | | [_] Tent [_] Ironite Card [_] Fang Card | | [_] Bomb Card [_] Goblin Card [_] Skeleton Card | | [_] Fang Card [_] 29 Gil [_] 63 Gil | | [_] 92 Gil | |___________________________________________________________________________| _ .--can't access at this point / \ __/ /INN\ ___| |___ ' / /17 \ \ \ _/ \_ ___ \/\/\/ \__ _| | .-Save \ _|_ | <- WEAPON (closed) | __ _/ [TICKETS] |_ _|---| | | |_ 26 27 28 _|_ | <- SYNTH (closed) TO ROOFTOPS/ | | | | |16 | ___||___/ | | |________ ________| ŻŻŻ __ |22/23/24|____ | | |_| |25|| CHRCH |ILIA ||_| | | ____ [LEGEND] | ||21 _ 20|18_19|| | N | |_|ITEM| 1 - Potion | | ŻŻ| |Ż| Ż| |Ż | | | | _|SHOP| 2 - Potion | ŻŻŻ Ż ŻŻ ŻŻ | W + E _| | | 15 | 3 - Zombie Card ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |_ | ŻŻŻŻ 4 - Potion S |_| _____ 5 - Lizard Man Card | | | 14 | 6 - Sahagin Card /11|_|13 | 7 - Potion | _| BAR| 8 - Fang Card | | | | 9 - 9 Gil \10| |12 | 10 - 33 Gil |_| |_____| 11 - Goblin Card |2| ___ 12 - Potion | |_ _| 8 | 13 - Flan Card |1 _|_7 9| 14 - 27 Gil START-> |_| |___| 15 - 38 Gil _| |_ 16 - Ether / 6\ 17 - Phoenix Pinion / 4 \ 18 - Eye Drops |3 [] 5| 19 - 3 Gil \ / 20 - Potion \_ _/ 21 - Tent |_| 22 - Ironite Card [-EXIT-] 23 - Goblin Card 24 - Fang Card 25 - Bomb Card 26 - Skeleton Card 27 - Goblin Card 28 - Fang Card Right off the bat, there's a ton of items to search out. Skip to the hyphen line below if you don't want to climb this wall of text. --- After the mysterious "??????" kid is given his ticket back, head south from the side-street into a statue's screen. Move the kid towars you (the player) and look by the green object in the SW corner -- it's a [ZOMBIE CARD]. Take a look behind the statue as well, to find a [POTION]. Now, head as far away from you (the player) so that the mysterious boy is obscured by the statue. There's a [LIZARD MAN CARD] to find on some doorstep. Find the [SAHAGIN CARD] by another doorstep nearby. You can't leave town, so return to the previous street. Get the [POTION] left of where you enter, under the house's eaves, and enter the house on the right where an old woman is using a spindle. Check the ground floor for another [POTION]; then, climb up the ladder. A [FANG CARD] can be found in the bureau up there, and [9 GIL] near the bed on the ground floor. Exit onto the street again. A "Rat Kid" will bump into you and leave again -- follow him north, getting another [POTION] by a barrel of apples. Watch the nobles advance down the street and check the foreground's grass for [33 GIL] and a [GOBLIN CARD]. Enter the bar when done. Check around the stools for another [POTION], [FLAN CARD], and [27 GIL]. Down the street, there's a shop still open if you want to check it out [LINK: SH01]. Even if you don't want to buy anything, there's a [38 GIL] deposit on the floor. Back on the street, enter the main square. To the east is two doors, where the synthesis shop is (closed now) -- there's a nice [ETHER] on the floorboards. Exit back outside, and go to the top of the screen (north) and find the [PHOENIX PINION] by the wagon wheel. You can do a jump-rope mini-game here as well [LINK: JMPR], as well. Talk to Hippaul in the square to learn he's hid his three "precious" cards somewhere -- go to the church and get the [IRONITE CARD], [FANG CARD], and [GOBLIN CARD] (poor hippo-face ;-;). While you're here, raid Ilia's house next door where there is [EYE DROPS] and [3 GIL] -- she can't be in the house for the latter one, though. Also, in the church, there is a [TENT] and [POTION] by the fence, so be sure to get those, too. Talk to the NPC Tom by the church to learn his cat's gone missing; you can find it in the statue entrance to town. Return to him and he'll fork over a [BOMB CARD] for your altruism. --- Finally, when you're done walking around, go to the ticketmaster booth in the town square. Show him your ticket and he'll give you a [GOBLIN CARD], as well as a [FANG CARD] and [SKELETON CARD]. Enter the alleyway by the church to find the rat kid again; agree to be his slave to see the night's play. He will ask "??????" to stand guard -- say it's all clear and Ratty'll steal the signmaker's ladder. A four-armed man walks into the alley at this point and will steal gil from you he bumps into the kid; if you talk to him, however, ask him if he's Alleyway Jack; you can then learn the Tetra Master tutorial from him in the bar. When done, follow the rat kid to the church. Try to climb up to the belltower and a moogle named Kupo will fall on the mysterious kid. Moogles can save the game and will ask you to deliver mail if you inquire about the 'Mognet' option, which you should do. Accept to deliver the [LETTER: KUPO -> MONTY] and climb up the ladder, giving access to the Alexandrian rooftops. --- After crossing the second rooftop, get the [29 GIL] in the chimney nearby and follow north to where ratso is. He'll ask the kid's name, and you can dub this character at last [Default: Vivi]; he'll also give his own name, which is Puck. Once Puck scoots out of the way, enter the open-roofed house and follow the walkways to another chimney with [63 GIL] within. North of that open-roofed house is a [92 GIL]-stuffed chimney. Follow to Puck and the view will change to the play. Whew, that long stretch is out of the way. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 03) Alexandria Castle [AXC1] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | | _ _ _ | | [_] Ether* [_] Elixir* [_] Silk Shirt* | | [_] Moonstone* [_] ??? Gil [_] Elixir | | [_] Phoenix Down [_] Phoenix Pinion | '---------------------------------------------------------------------------' | * - only one asterisked item can be obtained here | '---------------------------------------------------------------------------' A fakey stage battle occurs when you enter. Give 'em a good show! _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: King Leo ~ HP: 200 || || Benero ~~~ HP: 40 || || Zenero ~~~ HP: 40 || || || || ATTACKS: || || || || Clamp Pinch --> Weak physical attack (single) || || Taste Steel! -> Weak physical attack (single) || || Poly ---------> Zero-damage stage magic (single) || || Pyro ---------> Zero-damage stage magic (single) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You've got the same four thieves as last time, except the 'Steal' command has been changed to SFX, where stage magic is used to dazzle the crowd... meaning it does no damage. Benero/Zenoro will go down in one hit, and the incognito Baku doesn't take much either. Funny how Cinna is still such an easy target...but then again, he's better at dying than fighting, right? King Leo "dies" in about five regular hits from the _real_ warmongers. --- As the dramatic play rolls on, a swordfight scene will occur in which the player can do button combinations and impress nobles for cash and items (the latter which you get in awhile). .------------.------------. There are one hundred (100) nobles in attendance | # TO AMUSE | REWARD | and you get varying rewards after ending, which |------------'------------| is based on how fast you press the corresponding | * 00 -> 49 = Ether | buttons and if those buttons are correct. The | * 50 -> 79 = Elixir | best reward, of course, is the Moonstone, which | * 80 -> 99 = Silk Shirt | is a rare accessory (finite in number) that you | * 100 ---> = Moonstone | will want to try and get. If you don't get it the '-------------------------' first time, you can always take the audience up on their 'encore,' which lets you have another shot at doing the fight. There are fifty commands to put in, so this can be a bit of a trial. You can get another Moonstone at a later time, so don't beat yourself up over not getting the best reward. You can try saying each button out loud, which may help with the coordination (does for me). Whatever amount you get, the crowd throws [??? GIL] at you, where the 'XXX' is the random number. Blank and Zidane walk off-stage, into the castle proper... --- Once the two have put the incompetent on-duty knights into sleepy-by land, head, go up the stairs (only way to go) to encounter a girl dressed in white. Talk to her and she'll run away; the view then switches to Queen Brahne and her two bodyguards, one of which you can name [Default: Steiner]. After some hilarious scenes, Steiner can do a little "game" where he rounds up his AWOL squad. The object is to send everyone out searching for the errant princess. However, before you do anything, go talk to Queen Brahne and she'll give you the reward that was dependant on Blank/Zidane's performance. Save in the guardhouse and send Blutzen/Kohel out to look (there's a squad list in here on the wall), then head to the twin-stairway hall. Steiner'll see a person running, but every time he gets close, that person runs the opposite way. That's Dojebon, and to talk to him, wait near the middle of the balcony until his path is clear and bum rush him. The east wing dining room nearby has another Pluto Knight, Mullenkedheim, waiting for food. Talk to him, and go downstairs. At the stairbottom, go into the library to find Laudo. Send him out searching and then re-enter the library. Laudo will be hiding behind a bookcase, out of view (so mash the action button to find him). This will send him out looking permanently. Outside, head towards the lakeside and talk to Haagen, to get him all worked up over the disappearance. Then, go west to the tower's base. Weimar is flirting with a knight here and leaves after Steiner yells at him. Then, enter the tower's spiral stairs to find the last knight, Breireicht. Talk to him twice and, if you've found everyone, he'll give an [ELIXIR] to his captain. Climb to the top of the stairs to get see another funny scene, bringing everyone to the Prima Vista once again. --------------+-----------------------------------------------------------. PLUTO KNIGHT | LOCATION | --------------+-----------------------------------------------------------. Laudo | In library; talk to him, then find him hiding there again | Kohel | In guardhouse with the moogle | Haagen | Sitting by the lakeside | Weimar | Talking to knight by west tower | Blutzen | In guardhouse with the moogle | Dojebon | In twin-stairway balcony | Breireicht | West tower's stairway | Mullenkedheim | In east wing dining room | --------------'-----------------------------------------------------------' Talk to Ruby and pursue Garnet downstairs. After Cinna gets ridiculed, he'll lead everyone to an escape hatch in the adjacent room. Down amongst the engines, move the turncrank to the left and right; this lets a [PHOENIX DOWN] and [PHOENIX PINION] chest drop to the ground floor. Equip Zidane with that Mage Masher if you want and enter the adjacent room. A...uh, boss fight will take place. _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Steiner ~ HP: 200 || || '-STEAL: Silk Shirt, Leather Hat || || || || ATTACKS: || || || || Attack -> Weak physical attack (single) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It's Cinna/Blank/Zidane vs. Rusty! No skills to speak of, which gives you a lot of time to steal his equipment. It's generally very easy -- can't even kill ol' meat-shield Cinna in one hit! After some auto-scenes, it's time for a rematch! _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Steiner ~ HP: 200 || || Haagen ~ HP: 40 || || Weimar ~ HP: 40 || || || || ATTACKS: || || || || Slash --> Weak physical attack (single) || || Attack -> Weak physical attack (single) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vivi, Marcus, Zidane, and Garnet are fighting this joke battle. If you select Cure/Fire, you can use the L1/R1 button to spread it out among all the enemies. This diludes the attack a bit, but it's a good way to take out any crappy foes (you can cure everyone in this way, too). The thief characters are penalized here, still having the SFX command for no real reason, but it doesn't affect the outcome. Time for the last waltz... _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Steiner ~ HP: 200 || || || || ATTACKS: || || || || Attack -> Weak physical attack (single) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The battle ends once the Bomb "Grow"s big enough, so stall 'til then. Everyone ends up getting away, luckily, but at what cost? _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 04) Evil Forest [VLF1] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ | ITEMS: | ENEMY: | | _ _ | | | [_] Phoenix Down [_] Bronze Gloves | * Fang | | [_] Wrist [_] Ether | * Goblin | | [_] 116 Gil [_] Ether | * Dendrobium | | [_] Rubber Helm [_] Leather Hat | * Plant Spider | | [_] Potion [_] Ether |-----------------------' | [_] Blank's Medicine [_] Moogle's Flute | '-----------------------------------------------' A moogle here introduces the "ATE" system, standing for Active Time Events. It allows one to see (w/ Select) events happening elsewhere at that exact time. Watch "The Forest Keeper" to see Garnet and Vivi's fates, then search by the recovered commodities for a [PHOENIX DOWN] before saving. Head south through the wooden log; two screens later, another boss fight comes your way. I know, we just can't get enough!! _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Prison Cage ~ HP: 500 || || || || ATTACKS: || || || || Left Stem --> Weak physical attack (Zidane) || || Right Stem -> Weak physical attack (Steiner) || || Absorb -----> Drains HP to heal self (Garnet) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It's just Zidane and Steiner for this, with the former getting 'Trance' at the start -- this game's equivalent of a limit break. You can use Free Energy twice on the monster to kill it (if you have Tidal Flame, DO NOT use it or you will kill Garnet). Throw Garnet a potion after its second Absorb, or that's another way to get a game over. Don't bother wasting the Trance to steal, 'cause it ain't got anything. Immediately after, there is...another...boss fight. ^____^ _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Prison Cage ~ HP: 500 ~ AP: 03 || || '-WEAK : Fire || || '-DROP : Eye Drops, Goblin Card, 436g || || '-STEAL: Leather Wrist, Broadsword || || ATTACKS: || || || || Left Stem --> Weak physical attack (Zidane) || || Absorb -----> Drains HP to heal self (Vivi) || || Right Stem -> Weak physical attack (Steiner) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vivi will be trapped in the fleshy cage this time, but unlike Garnet, he will fight back, using 'Fire' to do around eighty damage to the thing. Like before, be wary of Vivi's HP and use a Potion after the 2nd Absorb. Try to steal its equipment before Vivi broils this piece of broccoli. Everyone ends up back at the Prima Vista... --- When you regain control of Zidane on the bridge, open the [BRONZE GLOVES] chest by Baku and go downstairs. View the ATEs if you want and open the [WRIST], then enter the room Blank came out of. Open the [ETHER] chest and get the [116 GIL] cache on top of the bunk bed. Talk to Vivi and go Blank'll suggest talking to the Boss about leaving with the knight and black mage. Enter the side passage where Marcus guards Steiner's door and get an [ETHER] by the door; then, go downstairs. All the musicians are here. Search the northern confines for a [RUBBER HELM] and enter the southern door, towards the ship's new exit. A [LEATHER HAT] is among the rubble. Backtrack a room and enter the room where the Tantalus thieves went over the kidnap plan awhile back -- Baku's there. He says he's going to bust Zidane up for breaking the rules...boss fight coming! Get the [POTION] before returning to the cargo room. Agree to fight, get the show on the road (equip Mage Masher first)! _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Baku ~ HP: 200 ~ AP: || || '-STEAL: Hi-Potion, Iron Sword || || || || ATTACKS: || || || || YEOWWW! ------> Falls over (wastes the turn) || || Gwahaha! -----> Weak physical damage (Zidane) || || Rrrragh! -----> Weak physical damage (Zidane) || || Bring it on! -> Weak physical damage (Zidane) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ That Iron Sword will be useful for Steiner, so don't finish this battle without getting it. His attacks all do about 25-35 dmg, except for the one where he falls and idles. Pretty easy, 'specially with the Mage Masher which can hit for 80+ dmg. Having lost, Baku gives his OK about letting Zidane go out and search. Return upstairs and get Steiner from the instrument closet. There's an unopened [ETHER] chest in there, too. Visit Vivi and he will join the party, too. After a secret 'conference,' Steiner will learn a new command (Sword Magic) which lets him use magically-imbued sword attacks...if Vivi is in the party and not KO'd. Equip Vivi with a Silk Shirt if you have one, and the Leather Wrist as well -- this'll let him learn Blizzard and Thunder magick. Steiner should get the Iron Sword/Bronze Gloves, which you should have. >=p Downstairs, Blank bestows the key item [BLANK'S MEDICINE] upon you, then say how to set abilities (Menu -> Ability -> Equip). Outside the wreckage Cinna has set up shop [LINK: SH02] and Mosco will have a letter for Zidane. Enter back into the forest proper. --- Fight some Fangs/Goblins to level everyone up a bit (level three is good). At the fourth screen through the rather straightforward forest, there's a spring (refresh HP/MP only) and another moogle. Save here and give Monty a letter if you've got one, then read Stiltzkin's. If you want a tent, you can steal one from Dendrobium enemies. Anywho, head out the other end of the spring to see an FMV; one more screen finds Garnet, in the clutches of the biggest weed you've ever seen. Equip Silk Shirts around, since they halve thunder damage. _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Plant Brain ~ HP: 1500 ~ AP: 05 || || '-DROP : Potion, Phoenix Down, 468g || || '-STEAL: Eye Drops, Iron Helm || || || || ATTACKS: || || || || Left Tentacle --> Med. physical damage (Zidane) || || Right Tentacle -> Med. physical damage (Steiner) || || Thunder --------> Med. thunder-elem magic (one/all) || || Pollen ---------> Weak physical damage + % Darkness (all) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Have Steiner use his Swd Mgc's "Fire Sword", which will hit 100% of the time, even with darkness put on everyone. After ~950dmg has been dealt, Blank will show up as the fourth party member. It shouldn't be too hard to do consistant damage, but if you want that Iron Helm steal, eating a bunch of damage from the affect-all Thunder attack will take awhile. Use Blank as the second stealer to get that helm, then spam Fire Sword to bring it down (does 440+dmg). Afterwards, there's havoc (!) and intrigue (!) as some spiders crawl outta the Plant Brain's husk. Everyone runs to the next passage. If you want a 3rd Silk Shirt, take Blank's. Continue down the path until you get to a pincer attack (mandatory) with some Plant Spiders. After, unequip Blank of anything you may want and go to the next screen. Everyone gets chased to the exit, and it's onto the overworld...almost. --- After a campout session, Monty the Moogle will give Zidane the key item [MOOGLE'S FLUTE], which allows him to summon a moogle on the world map for tent/save features (use square button). The ATE "Teach Me, Mogster!" Lesson 1 also plays, but you don't have to view all the tutorials. Do so, though, if you're fuzzy on the game's properties. --- Here's a map of the Gunitas basin -- Zidane's party starts by the Evil Forest exit (can't re-enter) and can head towards the Ice Cavern (destination) or the North Gate far to the west. The South Gate is across the river and isn't accessible at the moment, nor will it be for awhile. Monsters in this region are just the Pythons, Goblins, and Mus. Equip Garnet with clothing articles because she won't have any (pervert!). /\ / \_ N / _\EVIL FOREST | ____________/ \ \ŻŻŻŻŻŻŻŻŻŻ\ | NORTH __/ \ \ _____\ W -----+----- E GATE /_ \ \ \ | /______________________ \ \ \_ | ICE\ \ \ _\ SOUTH GATE S CAVERN\_\ \___\ o----------------------o--------o | OPTIONAL: North Gate | [NGT1] | o----------------------o--------o-------------------------------------------o | There isn't much to see at Melda Arch, although you can speculate on the | | telltale signs of battle beyond the gate. Open the [EYE DROPS] chest just | | beyond the fence and get a [POTION] chest just near there, too, before y' | | inspect the door. On the other side's a woman who will sell items to you | | [LINK: SH03]. Just potions, though. Leave after. | o---------------------------------------------------------------------------o Head to the southern cliff wall, southwest of Evil Forest, to find the icy entrance to a winter wonder--...well, it ain't that nice. As Baku said when Zidane left, don't forget about your abilities -- use up those Magic Stones before entering! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 05) Ice Cavern [ICC1] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ | ITEMS: | ENEMY: | | _ _ | | | [_] Tent [_] Ether | * Cave Imp | | [_] Potion [_] Elixir | * Flan | | [_] Mage Masher [_] Potion | * Wyerd | | [_] Phoenix Down [_] Leather Wrist |-----------------------' '-----------------------------------------------' Right off the bat, you'll notice that there are breezy spots where Mist will shoot out of the wall. Touching one of these is an automatic monster skirmish so if you're trying to avoid battle, wait for their presence to wane and pass by then. _ ___|_| <-- EXIT | ___| |___| | ___| | |BOSS_| _________ Ż|_| | MOOGLE | / / |___ ___| / / |_| |_| \ \___/ / \_ _/ _____ |_| \ __ \ | | \ \ \ \| |__ \8\ \_ _7| [LEGEND] Ż | |/ / | _/ 1 - Tent _______ |_| 2 - Ether |4 ____ |_/ / 3 - Potion | | __/ __/ 4 - Elixir | |/ __ /_ 5 - Potion | _/ /5 6/ 6 - Mage Masher |_| ŻŻŻŻ 7 - Phoenix Down | | 8 - Leather Wrist \ \_ _ |\ \\_|2| |3| ___| Ż|_| | | |1| |_| <-- START As you enter, get the [TENT] chest by jumping up the ledge. The second screen still has a bunch of mist jets, but can be avoided as before. Check the right side of the screen for a weird icy wall. Vivi'll melt it, letting you scoop up the [ETHER]. The other chest you see is a [POTION], obtained by walking 'round the exit pathway. The next area (by "4") is a fakey wall, which can be revealed to show an [ELIXIR]. The other chest in the SW corner of the screen contains a regular old [POTION]; however, Vivi can hit the log with some magic, gaining access to the [MAGE MASHER] chest below. Equip it on Zidane if you didn't get the one at the start of the game. The next screen's got a [PHOENIX DOWN] chest at some intersecting paths, and there is a treasure chest isolated to the left side. Locate the fakey ice-wall on the left side, burn it, and go through a blindspot to the [LEATHER WRIST]. It'll teach Vivi Blizzard, so equip it on him if you didn't get one earlier in Evil Forest. North from there is a twin fork; take the one that doesn't have a buncha mist spewing from it. Inspect the ice-encased figure to find that it's a moogle, which Vivi frees. The ATE "Teach Me Mogster" Lesson 2 plays and then you can use a Tent (can steal from Wyerd enemies). Take the misty fork, watch just what happens to everyone, and trek north alone as Zidane (EQUIP THE MAGE MASHER). There's double the fun this time... _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Sealion ~~~~~~~~ HP: 475 ~ AP: 05 || || '-WEAK : Fire || || '-STEAL: Ether, Mythril Dagger || || || || BOSS: Black Waltz #1 ~ HP: 250 || || '-WEAK : Fire || || '-STEAL: Silk Shirt, Remedy || || || || DROP : Phoenix Down, Hi-Potion, Skeleton Card, 339g || || || || ATTACKS: || || || || Wing ------> Med. physical damage (Zidane) || || Blizzara --> Med. ice-elem damage (Zidane) || || Fire ------> Med. fire-elem damage (Zidane) || || Blizzard --> Nrml ice-elem damage (Zidane/Sea Lion) || || Tsunami ---> High water-elem damage (Zidane/Black Waltz #1) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ZIDANE: Lv. 4 Tidal Flame is such a nice source of genocide, ending the battle in two turns once you're in Trance. Besides that, it's mostly ice-elemental attacks and weak physical ones, on occasion. Tsunami hits everyone on the field, although the Sealion's immune to water. The Mythril Dagger Sealion carries can teach Zidane the 'Bandit' skill, which improves his stealing ability -- don't finish this battle without it! 'Sides that, drink a potion if Zidane's HP dips below the 80-100 range and you'll do fine. The strange mist stops afterwards, so return to the awakened party to hear some funny accusations from Steiner. Once everyone's regrouped, head up the steep cliffside by where the Black Waltz was and exit out into the sunshine. Garnet decides that she'll need a new name if she's to mask her identity, and chooses one [Default: Dagger], which is what this walkthrough'll continue to call her from now on. Exit into the Nolrich Heights, where the Pythons, Carve Spiders, and Mus roam. _ N / \ _ | OBSERVATORY -> |\___________/ICE\_______/ | <- SOUTH GATE | MOUNTAIN | CAVERN | W----+----E |DALI | | |__________________________| | S o----------------------------------------o | OPTIONAL: Ragtime Mouse True and False | o----------------------------------------o----------------------------------o | This can only happen in forests. Sometimes when a battle initiates, you | | will hear cheesy carnival music and fight a 'friendly' monster who will | | challenge you to guess the correct answer to a question that is grounded | | in the game's 'facts.' This can happen in ANY forest from now 'til Disc | | 4; it can only happen four times on the first disc, though, IIRC. See the | | 'RGTM' section for details on the questions/answers. One can only do four | | encounters this disc, however (thanks to Rebirth Flame for this). | o---------------------------------------------------------------------------o o----------------------o--------o | OPTIONAL: South Gate | [STG1] | o----------------------o--------o-------------------------------------------o | One of the many 'directional' gates around the world, there's nothing to | | really 'do' here at the moment. You can, however, choose to wait for one | | of the shopgirls who'll arrive after you wait awhile [LINK: SH04]. She'll | | also let you 'rest' for 100 gil, which refills your HP/MP. Sadly, passing | | through the gate cannot be done because you've no 'Gate Pass' key item. | o---------------------------------------------------------------------------o o--------------------------------o | OPTIONAL: Observatory Mountain | o--------------------------------o------------------------------------------o | You'll can come here later on, but for now, this place is yours to search | | around in. Find a [HI-POTION] by the entrance's wagon and [135 GIL] near | | the tiny mount's base. Inside the hut, you can talk to Morrid and learn | | of his love for rare coffee beans -- this is actually part of a sidequest | | you can do in order to earn his Mini Prima Vista model airship. Can't be | | done for awhile, though. [LINK: RCFF] | o---------------------------------------------------------------------------o o----------------------------------------o | OPTIONAL: Friendly Creatures Sidequest | o----------------------------------------o----------------------------------o | ...as this detour is affectionately called allows the player to get a leg | | up on the game's optional boss. Even if you don't want to fight it, these | | things give free AP! A friendly 'Mu' monster wants some Ore here. Select | | some and target the Mu (don't attack!) to win 10 AP and a Potion. | o---------------------------------------------------------------------------o Note that by running around the forest here (or any subsequent) that you may encounter a "friendly" bunch of enemies, known as the Ragtimer and his X/O true-false game. This can be done four times on the first disc, I believe, and you win gil for correct answers. This is part of a sidequest which gives a nice reward. [LINK: RGTM]. Can't finish it now, though, and there isn't a time constraint for doing it. Enter the tiny farm village nearby when ready to proceed. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) Village of Dali [VLD1] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | ENEMY: | | _ _ | | | [_] Potion [_] Antidote | * Ghost | | [_] Aries Stellazzio [_] 156 Gil | * Vice | | [_] Eye Drops [_] Potion |---------------------------' | [_] 120 Gil [_] Potion | | [_] Ether [_] Iron Helm | | [_] Leather Wrist [_] 95 Gil | | [_] Phoenix Down [_] Potion | | [_] Phoenix Pinion | |_______________________________________________| After automatically spending the night, Zidane wakes up alone. Rise and shine, then talk to Gumo and deliver his letter. View the 'Dagger Tries' ATE, then leave the inn to see the 'Cat's Eye' ATE. Thirdly, go into the pumpkin patch and see the 'Dagger Tries Harder' ATE -- Dagger will now be at the inn. Talk to Vivi by the windmill. Find Dagger at the inn and then go back to the guest room with her. _____ | BAR | ___ |_ _ _| ____ N WINDMILL ->| |____| |_ _| | | | |_ ____|_ | <- PUMPKIN PATCH | |---|_| | |____| W----+----E MAYOR'S -> | |_ | | |___| | | | ___ | | ___ S |SH |_| |_| | | OP|_ _|INN| <- GUMO THE MOOGLE |___| |_| |___| After some fat's been chewed, Dagger'll worry about Vivi, who ain't back yet. With Garnet back in the party, you can search out some items around town. In that guest bedroom, get the [POTION] and [ANTIDOTE] on either side of the beds. Streetside, look for a [120 GIL] stash by the shop exterior and inspect where Vivi was standing near the inn -- this happens automatically when you waltz up the street. Enter the windmill and look behind the device's crankshaft spinning on the ground floor -- you can get the key item [ARIES], which is part of another sidequest [LINK: STZC]. Make sure you get this! Now, before inspecting that metal dome-shaped grate which leads downward, make sure you've bought three Feather Hats at Eve's shop. [LINK: SH05] The item shop [LINK: SH06] is found at the tavern, if you were wondering. --- Down the windmill's secret entrance, get the [156 GIL] below the tiny lift and scoot down the simple dirt corridor. After Dagger stays Zidane's slayin' hand, enter the lit-up hut to find a [POTION]. There's an [EYE DROPS] chest half-hidden by the fence, too. The adjacent cargo facility's got a moogle cowering in a barrel (Kumop) with a [LETTER: Kumop -> Mogki] for you to take in your parcel. Kick the rusty pulley wheel nearby to drop a [POTION] into your grasp, and climb the crates for an [ETHER]. In the storage area after, a [LEATHER WRIST] and [IRON HELM] can be found amongst the empty crates and junk. Vivi will rejoin the group in the next room, so equip him with that third Feather Hat. A [95 GIL] container sits by the large egg (?) machine, and you can open the door as well, although this will let you fight Ghost monsters; keeping it closed stops them from being available. However, you can steal Phoenix Pinions from them, so it's not a complete waste. Beyond the door is a [PHOENIX DOWN] and [POTION] duo, as well as a [PHOENIX PINION] obscured by the machine. Exit back into the previous room and continue down the way, following the assembly line (may find Vice monsters if you opened door) until...a huge secret is unveiled that will shock and awe (!). The POV then changes to our 'forgotten' fourth ally. --- Steiner is inquiring about the cargo ship at Observatory Mountain, currently. Search the base for [135 GIL] and a [HI-POTION] if you haven't done so before coming to Dali, and talk to Morrid in his hut. He'll eventually spit up some information -- exit the mountain to automatically head towards Dali. Poke or prod the barrel, doesn't matter -- this culminates in a surprise boss fight that shocks (!) and awes (!) again! _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Black Waltz #2 ~ HP: 1000 ~ AP: 05 || || '-DROP : Ether, 441g || || '-STEAL: Steepled Hat, Leather Plate || || || || ATTACKS: || || || || Hypnotize ---> Inflicts sleep (Garnet) || || Fire --------> Fire-elem damage (single) || || Blizzard ----> Ice-elem damage (single) || || Teleport ----> Med. physical damage (single) || || Thunder -----> Thunder-element damage (single) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIVI : Lv. 5 ZIDANE : Lv. 5 STEINER: Lv. 5 Since its mission is to return Dagger to the castle, he'll focus all his fire on the men in the party. Should they die, the game is over 'cause it will use Hypnotize and put Garnet to sleep. As such, have Garnet spread Cure spells around (Use L1/R1 to target all) to fully heal everyone each turn. It uses crappy single-target elemental spells until its HP is about halfway depleted -- it'll then use Fira, a second-level fire attack on all of the men. Cure gets the job done, though, same with Fire Sword and any Trances. DO NOT, however, attack it with Vivi's magic as it will counter with the same spell applied to all male members -- this doesn't use up its turn either, meaning it can really cripple the party. Steal both of its items as well; Bandit helps for this. After the second waltz is pushing up daisies, you can rest back at the inn or depart on the cargoship immediately (choose the former). Rest for free back in town and take care of any preparations (items, equipment, mognet). I'll mention something that's become ubiquitous in FF9 circles -- the "Cotton Robe Trick." This involves buying many Wrists and Steepled Hats and combining them to make Cotton Robes, which sell for a bundle, at least compared to the cost of the two parts in making it. You can do this come Burmecia, but there aren't any Wrists in Lindblum -- you have to buy a bunch here if you're to do this. It's a good way to make money (profit: 610g) so multiply that by fifty or more and you can make a killing. Not necessary, but it's a nice thing to do. --- When you're ready, exit to the cargo ship from the pumpkin patch. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 06) Lindblum-bound Cargo Ship [CRG1] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Equip Silk Shirts on the men, and that Leather Plate if you got it! One'll reduce thunder-elemental damage; the other halves ice-elemental damage. And there's a baddie comin' up who uses those types like a crutch. --- See the odd workers in the engine room and use the ladder to access the topdeck, where Steiner is. When he prevents passage back down, break for the bridge. A little while later, it's the last dance with... _________________________________________________________________________ ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| || BOSS: Black Waltz #3 ~ HP: 1150 ~ AP: --- || || '-DROP : --- || || '-STEAL: Silver Gloves, Linen Cuirass, Steepled Hat || || || || ATTACKS: || || || || Hit --------> Weak physical damage (single) || || Fira -------> Fire-element magic damage (single) || || Blizzard ---> Ice-elemental magic damage (single) || || Thundara ---> Thunder-elem magic damage (single/all) || ||_______________________________________________________________________|| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VIVI : Lv. 6 ZIDANE : Lv. 6 STEINER: Lv. 6 Dagger won't be joining in this battle, but Vivi gets an automatic Trance to begin with. He can cast two consecutive black magics, so that is his role here. Zidane should be trying to steal those gloves and the cuirass, while Steiner puts his girth on a shelf and doles out potions (Vivi can fill this role after Trance). When its HP has been chipped off a bit, it'll take flight -- its magic will then start being spread out over all allies for the next two turns, so have some curative items on- -hand. [André Garfo writes that if you never attack the boss physically, it won't start to fly. Not sure about it myself, but it may be useful.] BW3 flees after getting the beating of its life, meaning no AP or spoils are thrown your way. Well, out of the frying pan and into Falcon's Gate... _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 07) Lindblum [LND1] _______________________________________________________________________________ Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż | ITEMS: | | _ _ _ | | [_] Glass Armlet [_] Ether [_] 163 Gil | | [_] Hi-Potion [_] Echo Screen [_] Leather Plate | | [_] Tent [_] Silver Gloves [_] Leather Wrist | | [_] Mimic Card [_] Steepled Hat [_] 127 Gil | | [_] Ore [_] Autograph [_] Moogle Suit | | [_] Mini-Burmecia [_] 97 Gil [_] 282 Gil | | [_] 282 Gil [_] Master Hunter [_] Theater Ship Card* | | [_] Coral Ring* [_] 5000 Gil* [_] Wyerd Card | | [_] Tent [_] Bronze Vest | |___________________________________________________________________________| | * - can only get one of these items | '---------------------------------------------------------------------------' After Minister Artania cuts through the royal red tape, you'll be able to go see Regent Cid. Head into the fountain area, and go up the stairs. From there you can get to a guest bedroom. Open the [GLASS ARMLET] and [ETHER] chests, and save at Mogki. Drop off the letter you're carrying and pick up the new [LETTER: Mogki -> Atla] he's got in his fluffy li'l hand. Double back two rooms to that fountain area and enter the elevator. --- When Zidane goes to eat, he'll meet an acquaintance from his past. You can dub her whatever you like [Default: Freya] before the scene ends. She drops the hint that the Festival of the Hunt's brought her around town and hopes that Zidane'll be there, too...so she can whoop'im. --- [BUSINESS DISTRICT] The next day, Zidane wakes up in the business district -- time to search the town for items! The actual destination is the theater district, so we'll do that one last. Downstairs, look in the SW corner (TV) for [163 GIL] to start this search off. _____ ______ |SYNTH| [LEGEND] |CHURCH| |_6_ _| /\___ 5 | _| |_ ___ 1 - 163 Gil |4/HSE|ŻŻ___| |_ _| | 2 - Hi-Potion | |2 3| | _ _|_ITEM| 3 - Echo Screen |_|_ _| |_| |_ _| |___| 4 - Tent | |_| |_| | _|_|_ 5 - Leather Plate | _______| |WEAPN| 6 - Silver Gloves |_| ŻŻŻŻŻ | | N _ | | | |I|_ _| |_ _______ W --+-- E |N 1|_ _|STATION| | |N|Ż |_| ŻŻŻŻŻŻŻ S Ż | | |_| <-- HUNTER'S GATE EXIT Up the street, at the larger square with the pickle stand, enter the only house adjoining. It's got a [HI-POTION] and [ECHO SCREEN] pair inside, so rob the guy while he watches. Back outside, take the north-facing alley next to the house's left. It leads towards a church; near its door, obscured by a tree, is a [TENT]. Enter inside and climb up above the organ to find a sweet [LEATHER PLATE]. Back at the pickle-stand square, take the last exit on the other side of the card freak's house -- it leads to the main shopkeeper square. There's the regular weapon shop owned by Dragoos [LINK: SH07], Alice's items [LINK: SH08] and lastly, the synthesis shop. If you inspect a back bench, there's a free sampling -- [SILVER GLOVES]! Lots of good stuff here [LINK: SH09]. We'll come back to this later, though. For now, return to the inn's street and enter the station across from it, taking it to the Industrial District. [INDUSTRIAL DISTRICT] _____ | PUB | ___ [LEGEND] |_ _ _|___| 2 | _____ _| |_| _| | 1 - Leather Wrist | _| 4 | | 3 | 2 - Mimic Card | _| ŻŻŻŻŻŻŻ ŻŻŻ 3 - Steepled Hat |1| |_____ 4 - Bronze Vest Ż|STATION| ŻŻŻŻŻŻŻ As you enter, look in a 'blind' spot by the stairway for a [LEATHER WRIST] laying around. Go up the nearby stairway to arrive at the pub; keep going to the house beyond. Inside, open the chests for a [MIMIC CARD] and [STEEPLED HAT]. On your way back, pick up the [BRONZE VEST] by the Doom Pub anterior, near the right side. Return to the station and go to the theater district, finally. [THEATER DISTRICT] _________ |THEATER | |_______ | | | __________/\| .-> / ___ ____/ | |_| __|_|___ \ |TANTALUS| \ |HIDEOUT | \ |5 6 7 8 | \ |________|_ [LEGEND] \ |STATION| \_ ŻŻ|_|ŻŻ 1 - 127 Gil 5 - 97 Gil | |___| |___ 2 - Ore 6 - 68 Gil | _____| 3 - Autograph 7 - 282 Gil | |_ _____ 4 - Moogle Suit 8 - Mini-Burmecia | 1 |HOUSE| ŻŻŻŻŻŻŻ|2 3 4| ŻŻŻŻŻ After stepping into the street, check the verdant fence by the foreground's house for [127 GIL]. Inside that house, open a chest for [ORE] and leave once again. Don't go to the Tantalus hideout right away, though; head towards the memorial theater further down the stairs. Talk to the women waiting for some person and watch the scenes involving Lowell. Follow Lowell incognito back to Michael's house (near station) and talk to him -- he'll give over the key item [AUTOG