-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- http://www.gamefaqs.com ----------------------------------- Version 0.74 =- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ;" ;@@ ,, "@##' @ ;@@@@ @ , @@ ;" @ ;O; ;"" @@ "@@ @@@ ;#;; F I N A L @@@@o. @@@@@ ;O F A N T A S Y @@""@@@@ @@@@@o ,O# @@@@@@,@@@@#" ______ ___ Live the experience 0## @@@@@@@@###@" || \\ // '@ @@##,@@ || \\ // @ @; @ || \\// @ @ || //\\ @ ;# @ || // \\ @,,# @ _||_//_ _\\_ @@@@ "@# (Logo by Adrenaline SL) ======================================================================= Final Fantasy IX ======================================================================= Final Fantasy IX FAQ/Walkthrough v0.74 By: "Psycho Penguin" Steve McFadden Original Date: 11/23/00 Last Updated: 07/12/02 http://www.angelfire.com/mac/psychopenguin Legal Disclaimer: You may reproduce this guide for NON PROFIT ONLY. I don't care who you are. If I am not making money with the guide, then you shouldn't either, especially since I worked so darn hard on it. If you decide you want to reproduce this guide for non profit uses, and I don't know about it, I will Rodney King your ass! All you have to do is email me at mcfaddendaman@aol.com and tell me exactly what you wanna do with my guide. You want to put it on your site, go for it, as long as you keep it EXACTLY the same. Otherwise, there will be a fight, and I know there's gonna be a fight, cuz I am gonna start it! You can turn this guide into HTML if you want, I don't care, just make sure none of this info is deleted or changed. If you want to print this guide out, go for it. I wrote this guide to help people with this incredible game! Just make sure to use this for your own use, and not go around putting it on eBay. As long as you keep this guide the way it is, I don't care if you post it on your site. Just KEEP IT THE WAY IT IS. Thank you. E-mail Rules: I am a very flexible guy when it comes to emailing me. You can email me at mcfaddendaman@aol.com if you want to chat with me, since I like talking with people. If you have a gameplay issue or question, email me at psychopenguin24@aol.com. One last note: Only email me about the game at psychopenguin24@aol.com , all emails about Final Fantasy 9 sent to my other e-mail adresses will be deleted and/or ignored. Thanks to all those that have emailed me so far, I appreciate it! Check my email backlog. If it's filled up, you may have to wait a while before you get a response. I check my email once in a while. Please wait for a response, because I will respond to all emails. Please read my guide before asking questions, thats why I have a FAQ and Reader Tips section. I will only post your question/tip in my guide if it is good, and has not been answered in this guide. Thanks. Instant Message Rules: Unlike a lot of authors I know, I love getting IM's from fans and for people with questions. My AIM names are HeShootsHeGores and MeganIzMyAngel, and I go on both a lot. Just remember this. If you contact me on one of the instant messengers, and I do not respond, it probably means I am busy. I am always talking with my girl, and friends, so sometimes I just ignore some instant messages from people I do not know. Be nice, and I will talk to you, just don't come out and ask the question and be all rude if I do not respond in five seconds, otherwise I probably will just block you. I will answer all e-mails about the game, however. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- Table of Contents ----------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1.0 Introduction ***FINISHED*** 2.0 Revision History ***FINISHED*** 3.0 Character Information ***FINISHED*** 4.0 Game Basics ***FINISHED*** 4.1 Controls ***FINISHED*** 4.2 Basics ***FINISHED*** 5.0 Walkthrough ***FINISHED*** 5.1 Disc 1 ***FINISHED*** 1. Alexandria Town 2. Alexandria Castle 3. The Evil Forest 4. Gunitas Basin 5. Ice Cavern 6. Norlich Heights 7. Village of Dali 8. Cargo Airship 9. Lindblum Grand Castle 10. Eunorus Plains 11. Qu's Marsh 12. Gizamaluke's Grotto 13. Grand Citadel: South Gate 14. Burmecian Plains 15. Burmecia Realm 5.2 Disc 2 ***FINISHED*** 1. Summit Station 2. South Gate, North Station 3. The Dark City of Treno 4. Gargan Roo 5. Cleyra Trunk 6. Cleyra Settlement 7. Alexandria Town/Castle 8. Pinnacle Rocks 9. Lindblum 10. Qu's Marsh 11. Fossil Roo 12. Conde Petie 13. Black Mage Village 14. Conde Petie 15. Mountain Path 16. Madain Sari 17. Iifa Tree 18. Madain Sari 19. Iifa Tree 5.3 Disc 3 ***FINISHED*** 1. Alexandria 2. Treno 3. Alexandria 4. Lindblum 5. Black Mage Village 6. Desert Palace 7. Oeilvert 8. Desert Palace 9. Esto Gaza 10. Mount Gulug 11. Lindblum 12. Alexandria 13. Daguerreo 14. Ipsen's Castle 15. The Four Shrines 16. Terra 17. Bran Bal 18. Pandemonium 5.4 Disc 4 ***FINISHED*** 1. Final Preparations 2. Memoria 6.0 Secrets and Side Quests ***FINISHED*** 7.0 Frequently Asked Questions ***FINISHED*** 8.0 Boss Guide ***FINISHED*** 9.0 Lists ***FINISHED*** 9.1 Add Ons ***FINISHED*** 9.2 Weapons ***FINISHED*** 9.3 Armor ***FINISHED*** 9.4 Helmets ***FINISHED*** 9.5 Arm Gear ***FINISHED*** 9.6 Items ***FINISHED*** 9.7 Abilities ***FINISHED*** 9.8 Enemies ***FINISHED*** 10.0 That Damn Card Game (Tetra Master) ***FINISHED*** 11.0 Shop Guide ***FINISHED** 12.0 Other Information ***FINISHED** 13.0 Conclusion ***FINISHED** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- 1.0 Introduction ------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hello everyone, and welcome to my Final Fantasy IX guide! I got the game on Monday, November 23rd, 2000 and needless to say I love it to death! It is one of my favorite role-playing games of all time already, and it is definitely a great playing experience. I loved the Japanese version, as well, so I hope I will be able to provide you, the reader, with a lot of quality information about this game! Final Fantasy IX is definitely one of my favorite PSX role-playing games, and it definitely does the series justice following the rather stupid and boring (in my opinion, of course) Final Fantasy VIII. Sure, FF8 was okay, but it had a LOT, and I mean a LOT, of bad points. Final Fantasy IX has corrected on most of those, although I still prefer VII over either FFVIII or FFIX. Also, you can use this guide on your site just so long as nothing is altered, credit is given when due, and you do not make any monetary gain off of the guide. No you may not use the lists...I don't care who you are, NO means NO. If you violate any of the guidelines, I can take legal and civil action. There, now you know. Note: I have submitted a very early version of this guide to GameFAQs to be posted to ensure I have a spot. This guide will slowly be filled up, and I apologize greatly for the lack of information found here right now. I will try my best to update this as much as possible, though, to make this one of the best FF9 walkthroughs out there! It will be tough though, with all of the great writers that have done guides already. Just look at Dingo Jellybean and ATadeo's guides, they are already so much better than mine. But hey, I have a reputation as a great writer here, so I will definitely not be outdone. It will just take me a few weeks to get the lists up, but once they are all up, this will be a great guide! -"DaLadiesMan" Steve Saunders webmaster@wrestlingcolumns2000.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- 2.0 Revision History -------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NEXT PLANNED UPDATE ------------------------------ / ?????? / --------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Corrections made. -Reader tips/questions added. -New boss strategies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.74 (July 12, 2002) - 562.9K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I finally got off my lazy ass and finished this guide! Yay me! Enjoy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.73 (July 11, 2002) - 488.1K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sorry for yet another delay. I did get a lot of sections completed today. Secrets, game basics, bestiary, and FAQ's were all completed. I also started working on the abilities list. This guide should be done by the 14th or 15th as long as I keep working on it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.72 (July 8, 2002) - 461.0K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sorry for the delay, but I am back now. I finished the Disc 3 walkthrough, added some more secrets, updated the bestiary, and finished the FAQ's. It's almost done... slowly... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- July 4, 2002 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I'm really sorry for the total lack of updating lately, I have been busy and sick and have just not felt like doing any guide work, but in the next few days I will be back with a major update, I promise. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.71 (June 30, 2002) - 445.8K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -My family emergency is over, but now I am feeling under the weather, so updates may be scarce for the next few days. I was really hoping to finish this guide soon, too. Damn. Oh well, hopefully I'll get better soon. I can't stay focused and sitting down for more than 10 minutes straight, I need to lay down, hence the small update today. -Walkthrough updated through Bran Bal. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.70 (June 28, 2002) - 440.6K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -A family emergency has come up, so I have to cut this update short, but I still got mostly everything done I wanted to. Hopefully I can update tomorrow, but I am not sure. -New ASCII art was added. -Walkthrough was updated through The Four Shrines. -Boss guide was updated accordingly. -The characters section was finished. -Secrets list was started and 7 secrets were added. -FAQ section was started and 6 FAQ's were added. -Enemy list update continued through the letter M. -Game basics section was started and 2 game basics were added. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.69 (June 27, 2002) - 417.1K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -I got a lot more done today than I expected. -Some new credits and reformatting was done. -Walkthrough updated through Daguerreo. -Boss guide was updated accordingly. -Weapons list and armor list were finished. -Enemy list update continued through letter J. -Characters section: added 3 more characters. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.68 (June 26, 2002) - 340.1K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Walkthrough updated through Oeilvert. -Boss guide updated accordingly. -Lists were reformatted to add section dividers, and were put in ABC order. -Abilities lists moved to proper place in guide. -Enemies list update began, ended through letter A. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.67 (June 24, 2002) - 265.4K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Walkthrough updated through the end of the 2nd disc. -Boss guide updated through Scarlet Hair. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.66 (June 22, 2002) - 252.4K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Walkthrough updated through the 2nd visit to Conde Petie. -Boss guide updated through Lani. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.65 (June 21, 2002) - 236.9K -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Man, never thought I'd be working on this again, but in my "finish all my incomplete guides" phase, this happened to be one of them. -I updated the walkthrough through Pinnacle Rocks, and the boss guide has been updated as well. -New sections added and deleted as part of major reformat, which began today and hopefully continues, although the guide looks decent right now. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.6 (December 27, 2000) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Since CJayC is not updating until the 26th, I have decided to just go ahead and put all my revision history for the last three days into one big update and send it in on the 26th. December 27, 2000 -I am back for another update. Sorry I have not updated in a while but I was busy with the holidays and my Smackdown 2 guide. -This guide is important for me to finish, so I will try to work a lot on it later on down the line. -I added the Arm Gear list. -I used section dividers to separate each item in the lists, they now look a whole lot better. -This guide is currently at 237.1K according to my word processor. December 22, 2000 -I rearranged the lists section. -I added the Head Gear list. -I added the Add Ons list. -I finally decided to add the **finished** and **updated** tags in the table of contents. -I updated the format of the enemies list. -I took away all unnecessary basic information, including a list of my previous works. -I decided to split the secrets and side quests guide into two sections, as I have given the chocobo hot and cold mini game its own section, as I will describe a lot in depth about it. -This guide was not updated in terms of K as much as I would expect, but I definitely made this guide a better one today than it was yesterday. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.5 (November 29, 2000) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -This was a pretty major update. -I added the character information for Vivi. -I fixed some errors in every section. -I updated the walkthrough, through Cleyra Trunk. -I added the shop guide and updated the walkthrough to fit with the shop guides for certain towns. -It turns out my plan to fix every problem with this FAQ in terms of appearance errors worked. Let's hope it stays that way. -I added the bestiary. -This guide is currently at 218.0K according to my word processor. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.4 (November 28, 2000) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -I added the character information for Zidane. Boy, that was a lot of work! -I figured out how to fix the annoying line break and character errors for real this time, I hope it works! -This guide is currently at 115.0K according to my word processor. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.3 (November 27, 2000) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -Sorry for the recent lack of updates, but my computer bombed on me, it is finally working again, though. -My game progress: I just started the third disc, got to the card game tournament, so I am going around playing cards trying to better my collection. -I started the character information (got character descriptions done) and Game basics (got controls and status effects done). -I updated the walkthrough through the Dark City of Treno. -I updated the boss guide, as well, it now has another boss strategy added. -I also updated some of the non-gameplay information. -This guide is currently at 108.6K according to my word processor. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.2 (November 24, 2000) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -I really hope this will be posted, as I want to save my spot so I can update this guide without worry of whether or not this guide will be posted. -I decided to move the FF9 review to section 1.3, Character Information to section 2.0, and Game Basics got a new section at 3.0 -I added my name and email address at the end of the Introduction. -Added the introduction to the complete walkthrough. -I got the walkthrough done until the end of Disc 1. -I got the boss guide done somewhat, it is up past the first General Beatrix fight. -After a hard day's work, this guide is currently at 85.7K according to my word processor. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v0.1 (November 23, 2000) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -I really hope this will be posted, as I want to save my spot so I can update this guide without worry of whether or not this guide will be posted. -I got the walkthrough done until beating the Plant Cage Boss in the Evil Forest -I got all of the non-game play information done. -I got the boss guide done somewhat, it is up past the Plant Cage boss. -After a hard day's work, this guide is currently at 46.6K according to my word processor. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- 3.0 Character Guide --------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== Zidane Tribal =============================================================================== Character Description: You don't need a reason to help people. Zidane is a thief and a member of the Tantalus performing theater troupe. All of the other actors/thieves seem to look up to Zidane as a kind of older brother. He is also the favorite of his boss, Baku. Zidane equips two daggers to attack, or he can wield a dual-bladed polearm. Zidane can also use his MP to perform powerful, non-physical Thief's Skills. He is also the first of the party members to discover the powerful Trance ability, which causes his learned Thief's skills to become powerful, over-the-top "Dyne" attacks. ------------------------------------------------------------------------ SPECIAL ABILITY: STEALING ITEMS ------------------------------------------------------------------------ Zidane can steal items from enemies, and you can improve and refine this skill by learning certain abilities. He can eventually steal better items (Master Thief) and inflict damage while stealing (Mug). Until you learn such abilities, use the 'Detect' skill to spot any items the enemies may possess. =============================================================================== Vivi Ornitier =============================================================================== Character Description: How do you prove that you exist? Maybe we don't exist... Vivi is a young Black Mage who is asked by Zidane to join the party. Although his past is a mystery even to himself, Vivi struggles to learn about the nature of the world and his destiny. Vivi can learn Black Magic attack spells by equipping items, but the staves that he wields are extremely low in physical attack power. This means that Vivi depends on having a hefty amount of MP at the beginning of all battles. ------------------------------------------------------------------------ SPECIAL ABILITY: BLACK MAGIC ------------------------------------------------------------------------ The very nature of Black Magic is to destroy or attack. Vivi learns most of his spells from wooden staves that you can find or purchase as the game progresses. Vivi should start each battle by using his first couple of turns to "Focus" his magical powers. This is a command on his battle menu, and it can increase the power of his spells. Vivi learns some incredibly powerful magical attacks, but because his physical strikes are so weak, he depends on spell-casting to an extreme. Thus, Vivi¶s abilities are practically negated if the enemy casts a Reflect spell. To counter this, a White Mage (like Dagger or Eiko) must cast Reflect on herself, and then Vivi can bounce spells off of her at the enemy. Arguably, Vivi's most powerful spell is the Doomsday spell, which inflicts Shadow damage upon everything on-screen. Prepare your party accordingly when Doomsday is cast, and learn how to use it effectively against enemies. Your party must be equipped with armor and accessories that nullify or absorb Shadow damage; otherwise, the spell will inflict massive damage on everyone. To use Doomsday most effectively, have Vivi and Steiner collaborate to cast Doomsday Sword, which enables Steiner to focus Vivi's magic onto a single enemy instead of everyone. =============================================================================== Adelbert Steiner =============================================================================== Character Description: Having sworn fealty, must I spend my life in servitude? There's not too much to be said about Steiner that you can't figure out on your own. Being the knight of the party, he can be equipped with heavy weapons and armor, but this also decreases his speed. His sworn duty is to protect Princess Garnet/Dagger, and sometimes he lets that get in the way too much. When Vivi is in the party, Steiner can do awesome magic sword attacks. =============================================================================== Garnet Til Alexandros 17th =============================================================================== Character Description: Someday I will be queen, but I will always be myself. Princess Garnet of the Royal House of Alexandria is the heir to the throne, and the daughter of Queen Brahne. She is pretty weak when it comes to physical attacks and defense, but her white magic will be quite useful as the game progresses. ------------------------------------------------------------------------ SPECIAL ABILITY: SUMMONING ------------------------------------------------------------------------ In addition to her white magic, Garnet can do some awesome summoning. Using Eidolon spirits, she can use summoned monsters to attack enemies or protect the party. Sometimes, an Eidolon will appear and do twice as much damage, but this is random. It increases in chance as she reaches Trance, however. =============================================================================== Amarant Coral =============================================================================== Character Description: The only dependable thing about the future is uncertainty. He's an odd character, but he'll end up being one of your most useful, as his Throw ability is awesome, and he has some strong physical attack and defense ratings. He doesn't talk very much, and not known is much about his past. He's definitely the loner of the group, although his strong capabilities in battle more then makes up for it. ------------------------------------------------------------------------ SPECIAL ABILITY: THROW ------------------------------------------------------------------------ For those of you familiar with previous Final Fantasy games, the Throw command is a useful command which allows you to throw strong weapons and items at enemies for a surpeme amount of damage. Later on in the game, stocking up on weapons using all the extra money you have, and having Amarant throw these powerful weapons at enemies, makes the battles a lot easier. =============================================================================== Quina Quen =============================================================================== Character Description: I do what I want! You a have a problem!? Quina may just be the oddest character to ever come out of a Final Fantasy game. You don't know much about it, you don't even know what gender it is. It loves food, and is a member of the Qu Clan. (Is it just me, or does that sound an AWFUL lot like the Ku Klux Klan?). It has some strong powers in battles and will prove to be quite useful as the game progresses. ------------------------------------------------------------------------ SPECIAL ABILITY: EAT/BLUE MAGIC ------------------------------------------------------------------------ Quina can eat certain enemies during battles, killing them, and taking their magic power. He can then use the Blue Magic he learns from enemies during battle. Note that it sometimes takes a while to learn a magic, as some enemies just don't want to be eaten right away. =============================================================================== Eiko Carol =============================================================================== Character Description: I don't wanna be alone anymore... Eiko is one of the two characters in your party who can summon Eidolons. She has a very interesting rason to join the party. She has a crush on Zidane! That's really the only reason she joins the party, besides the fact she is interested in learning more about summoning. Oh, and she's like six years old. =) ------------------------------------------------------------------------ SPECIAL ABILITY: SUMMONING ------------------------------------------------------------------------ In addition to her white magic, EIko can do some awesome summoning. Using Eidolon spirits, she can use summoned monsters to attack enemies or protect the party. Sometimes, an Eidolon will appear and do twice as much damage, but this is random. It increases in chance as she reaches Trance, however. =============================================================================== Freya Crescent =============================================================================== Character Description: To be forgotten is worse than death. Freya is a member of the Royal Dragon Knights of Burmecia who left to search for her long lost love. She has awesome Dragon Knight skills, including the Lancer attacks, like Jump, which have become a trademark for the Final Fantasy series. She's definitely a useful character. ------------------------------------------------------------------------ SPECIAL ABILITY: DRAGON KNIGHT ------------------------------------------------------------------------ Despite the fact she has a low attack power, Freya will still prove to be more than useful to your party, due to her Dragon Knight skills. She can jump, which means she'll jump in the air, being immune to physical attacks since a enemy won't be able to hit her, and then she'll land on the enemy for twice as much damage. Of course, this means she can't be healed, but oh well. Casting Regen on her before she jumps is awesome, as she'll regain HP while in the air! She also can learn other Dragon Knight abilities which come in handy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- 4.0 Game Basics ------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you're looking for just the basics of the game, you've come to the right place. Some of this information comes from the manual itself, as you may expect. Also, I usually am not too good at this kind of thing, so I hope it turns out okay. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- 4.1 Controls ---------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------ (Menu Screen) ------------------------------------ Directional Keys: move cursor/switch between one or whole when using abilities Left Stick: move cursor Right Stick: move cursor Circle Button: decide/ability list display (status menu) X Button: cancel Triangle Button: not used Square Button: change to ability and equipment screen L1 Button: change character/change display page/switch between one or all when using abilities L2 Button: not used R1 Button: change character/change display page/switch between one or all when using abilities R2 Button: not used Select Button: help display Start Button: decide (when on controller config screen) ------------------------------------ (Battle Screen) ------------------------------------ Directional Keys: move cursor Left Stick: move cursor Right Stick: move cursor Circle Button: decide X Button: cancel Triangle Button: change character you're entering command for Square Button: not display window (only while pressed) L1 Button: change display window/switch between one or all target/escape from battle if continuously pressed with R1 button L2 Button: display or not display target window R1 Button: change display window/switch between one or all target/escape from battle if continuously pressed with R1 button R2 Button: Select Button: help display Start Button: pause ------------------------------------ (Movement Screen: Field) ------------------------------------ Directional Keys: move controlled character Left Stick: move controlled character Right Stick: move controlled character Circle Button: investigate/speak/decide X Button: change speed of movement (while pressing X and directional keys)/cancel Triangle Button: open menu window Square Button: investigate/speak/decide/challenge to card game L1 Button: camera L2 Button: camera R1 Button: camera R2 Button: camera Select Button: display HERE icon/see ATE Start Button: pause ------------------------------------ (Movement Screen: World Map) ------------------------------------ Directional Keys: move controlled character/change direction and altitude of airship Left Stick: move controlled character/change direction and altitude of airship Right Stick: make your vehicle move forward/backward Circle Button: enter building/ride vehicle/make vehicle move forward X Button: disembark vehicle Triangle Button: open menu screen/move to inside the vehicle Square Button: call out Moguri/make vehicle move backward L1 Button: rotate view to left L2 Button: set direction of view R1 Button: rotate view to right R2 Button: change view Select Button: change Navi Map display Start Button: pause -You can soft reset if you press L1, L2, R1, R2, select, and start all at the same time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- 4.2 Game Basics ------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------ STATUS EFFECTS ------------------------------------------------------------------------ Status effects occur when a character's status is changed by a spell, item, or attack. Certain status effects are beneficial, while others are harmful. When you use items or spells that cancel (or invoke) status effects, you can view your party members' status effects in the Status Window. Some status effects will expire after a short while, others will be cancelled at the end of the battle, and some will continue to affect the character even after the battle. Learn which status effects damage your characters, and treat them accordingly with spells or items. BEWARE OF THESE STATUS EFFECTS! 1) Status effects that disable the entire party: if all allies are afflicted with KO, Stop, Petrify, or Venom, the game ends. 2) Status effects that stop growth: if a character is afflicted by KO, Petrify, Virus, or Zombie, he or she stops receiving AP and EXP, halting growth. ------------------------------------------------------------------------------- Harmful Status Effects: ------------------------------------------------------------------------------- NAME: Confuse CANCELLATION METHOD: Ensuna, physical attack. EFFECT: Target cannot be controlled and randomly attacks enemies or allies. NAME: Berserk CANCELLATION METHOD: Gysahl Greens. EFFECT: Target's attack power increases, but they cannot be controlled and attack enemies continuously. NAME: Stop CANCELLATION METHOD: Dispel. Remedy. EFFECT: Target stops and cannot be controlled. NAME: Poison CANCELLATION METHOD: Antidote, Esuna, Panacea, Remedy, effect expires. EFFECT: Target's HP gradually decreases. NAME: Sleep CANCELLATION METHOD: Ensuna, physical attack, effect expires. EFFECT: Target falls asleep and cannot be controlled. NAME: Slow CANCELLATION METHOD: Dispel, effect expires. EFFECT: Target's ATB Gauge fills more slowly. NAME: Heat CANCELLATION METHOD: Ensuna, effect expires. EFFECT: Target is KO'd if action is taken. NAME: Freeze CANCELLATION METHOD: Ensuna, effect expires. EFFECT: Target freezes and cannot be controlled. Target is KO'd if attacked physically. NAME: Mini CANCELLATION METHOD: Mini, Ensuna, Remedy. EFFECT: Target shrinks. Attack and defense powers decrease. NAME: Death Sentence CANCELLATION METHOD: None (end the battle before the counter reaches 0). EFFECT: Target is KO'd when counter reaches 0. NAME: Gradual Petrify CANCELLATION METHOD: Stona, Esuna (end battle beofre counter reaches 0). EFFECT: Target becomes petrified when counter reaches 0. NAME: Petrify CANCELLATION METHOD: Stona, Remedy, Soft. EFFECT: Target turns to stone, and cannot be controlled. NAME: Venom CANCELLATION METHOD: Remedy. EFFECT: Target cannot be controlled due to strong poison. HP and MP gradually decrease. NAME: Silence CANCELLATION METHOD: Ensuna, Echo Screen, Remedy. EFFECT: Target cannot use magic. NAME: Darkness CANCELLATION METHOD: Ensuna, Eye Drops, Remedy. EFFECT: Target is blinded; accuracy of physical attacks decreases. NAME: Trouble CANCELLATION METHOD: Annoyntment. EFFECT: All of the Target's allies receive 1/2 the damage the target receives from an enemy attack. NAME: Zombie CANCELLATION METHOD: Magic Tag. EFFECT: Reverses effects of recovery items and spells. NAME: KO CANCELLATION METHOD: Life, Auto-Life, Phoenix Down, Phoenix Pinion. EFFECT: Target cannot participate in battle until recovered. ------------------------------------------------------------------------------- Helpful Status Effects: ------------------------------------------------------------------------------- NAME: Auto-Life CANCELLATION METHOD: Dispel, target recovers from KO. EFFECT: Target recovers from KO. NAME: Regen CANCELLATION METHOD: Dispel, effect expires. EFFECT: Target's HP gradually recover. NAME: Haste CANCELLATION METHOD: Dispel, effect expires. EFFECT: Speeds up the ATB Gauge. NAME: Float CANCELLATION METHOD: Dispel, effect expires. EFFECT: Target floats in the air. Avoids Earth attacks. NAME: Shell CANCELLATION METHOD: Dispel, effect expires. EFFECT: Reduces target's damage from magic attacks. NAME: Protect CANCELLATION METHOD: Dispel, effect expires. EFFECT: Reduces target's damage from physical attacks. NAME: Vanish CANCELLATION METHOD: Dispel, target hit with magic, effect expires. EFFECT: Target avoids physical attacks. NAME: Reflect CANCELLATION METHOD: Dispel, effect expires. EFFECT: Reflects magic (some magic cannot be reflected). ------------------------------------------------------------------------ ATE - ACTIVE TIME EVENTS ------------------------------------------------------------------------ When your group splits up, sometimes you can see what they're doing by watching an ATE of them. What's an ATE? Whenever a "Active Time Event" logo flashes in the lower left hand corner of the screen, you can push SELECT to see a scene which involves a character that is currently not with you. While you are not forced to watch them, it's definitely a good idea, as it enables you to learn more about the story and also to watch some of the characters develop. Also, if you have more than one ATE to choose from, the ATE you choose may determine which ATE you see next. ------------------------------------------------------------------------ BATTLE SYSTEM ------------------------------------------------------------------------ READING THE BATTLE SCREEN -------------------------- Cursor: Displayed over the character selecting the command. Commands: Every character has "Attack" and "Item" commands. HP/MP: Keeps track of your HP and MP totals. ATB Gauge: When it is filled, it's that character's turn. Trance Gauge: Keeps track of how much damage you have recived since last Trance. When it is done, you can Trance. When you win a battle, you get experience and AP. The experience is split among active party members, but AP is not. You don't have to have a character have a turn, just press the Triangle button and a character will switch turns with somneone else. You can run from battle by holding down L1 and R1 at the same time. You can select the target by name by pushing L2 during a battle. Press the SELECT button during a battle to open the help window. ------------------------------------------------------------------------ ABILITIES ------------------------------------------------------------------------ After every battle, in addition to gaining experience points and gold, you can also gain AP. What is AP? Basically, when you equip a new weapon or armor, you can equip certain abilities that you have not learned yet that show up on your list. For instance, let's say you equip a Coral Sword and it has the Insomniac ability. It takes 2 crystals to equip, and 30 ability points to learn Insomniac. Therefore, if you have 12 max crystals, you have 10 remaining, and you need 30 ability points to be able to use Insomniac without having the weapon equipped. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- 5.0 Complete Walkthrough ---------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hello, all, and welcome to my Final Fantasy 9 walkthrough! Sometimes I decided to add spoilers, sometimes I just put "watch the scene". It all depended on my mood, I guess. =) Enjoy the guide! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- 5.1 Disc 1 Walkthrough ------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ======================================================================== 1. ALEXANDRIA KINGDOM ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Ticket Items: Remedy, Tent, Eye Drops, Potion(7), Phoenix Pinion, Ether Cards: Fang(3), Bomb, Ironite, Goblin(3), Flan, Skeleton, Lizard Man, Zombie, Sahagin Monsters: Baku ============== WALKTHROUGH ============== Watch the FMV scene, and when you are done, you can start the game. You start off in a rather dark area, so light the candle and then head up. Eventually you and three of your friends will be facing off against the enemy named Baku. He is pretty simple to beat, so do not worry too much about him. You also encounter the beginning of the story line when you discover that your main objective here is to kidnap the Princess of Alexandria, Garnet. The meeting will take the agenda about the abduction of Princess Garnet. Cinna will tell you about the plan. You'll be in a play and you'll act accordingly. After telling you the plan, Baku will then ask you. Choose "To Kidnap Princess Garnet". If you choose to kidnap Queen Brahne, you see a funny dialogue of Baku but you'll be asked again. After choosing, the screen will fade and you'll see an FMV of the theater ship arriving at Alexandria. After doing all of this, you now take control of Vivi. You only have to do a few things here, so I am not going to drag it out too much. All you really have to do is head up until you reach the theater, and the two soldiers will tell you something like "talk to the ticket master to redeem your ticket". So that is what you should do. Get all the cards here, first. In the first alley, there are 2 Potions at different locations. Search the outside of the house to the left for a Potion. You can find Grandma through the bottom-right door, hard at work on a dress for tonight's play. Search around this small abode to find Grandma's measly savings (9 Gil), a Potion, and a Fang Card. Upon leaving Grandma's hut, travel back the way Vivi came into Memorial Square. The front of the central statue bears an inscription, and behind it is a Potion. Search around the outer perimeter to find a Zombie Card, a Lizard Man Card, and a Sahagin Card. Now that you have a nice little collection going, return to Vivi's path and continue upward through the streets. Head down and talk to the ticket master (he is in that little hut) and he will tell you that your ticket is actually a fake, as it is for the wrong play (if you check your key items, you will know exactly what he means). So, he asks you to talk to Alleyway Jack. He also gives you 3 more cards, you are on a roll! Head to the left and help steal Dante's ladder. You are to become his slave in exchange for finding a way into the play. After stealing his ladder, he will run off and a guy will come in. Guess who that is? Talk to him, watch the scene, then head down. Talk to Dante, and he tells you he wants to head up the bell tower with the ladder, but he wants you to stand in the way. Inside the bell tower, Puck and Vivi bump into the friendly moogles named Kupo and Stiltzkin. The moogles found throughout the game enable you to save your game or use Tents to rest up and restore your HP and MP. Kupo also has a letter that needs to be delivered to Monty. Offer to deliver letters for the Mognet, and purchase items from Stiltzkin whenever he appears. After getting to know the moogles, search the bushes to the left and right for a Tent and a Potion. Afterward, join Puck at the top of the tower. Puck will lead you around the rooftops of Alexandria, stop along the way to get the items. At first, head to the left and get an item, and at the end do not head up right away, head down and get the item. The cool thing in this game is a field icon appears whenever an item is there, so it is a lot easier to get them. The Tantalus performing troupe puts on quite a show, eh? During the scene where Zidane and the gang fight Baku and the others, everyone is equipped with Special FX (SFX) to liven up the event. These amazing pyrotechnics make it look like spells are being cast, but no damage is inflicted. Eliminate the two guards immediately with one blow each. Baku proves to be a bit tougher, though. Next, you go through the play. Make sure to impress the Queen and her nobles, it is pretty easy and here is what you get. HOW TO IMPRESS QUEEN AND NOBLES: Press the button Blank tells you to press. You have to do it flawlessly to get anything good. ================================================== NUMBER OF NOBLES IMPRESSED ITEM RECEIVED ================================================== 1-49 Ether 50-79 Elixir 80-99 Silk Shirt 100 Moonstone When I went through the game, I got a Elixir for impressing 76 nobles. I gave up after that. You can get a lot of Gil here, too. ======================================================================== 2. ALEXANDRIA KINGDOM ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: none Items: Phoenix Down x3, Elixir Cards: none Monsters: Steiner ============== WALKTHROUGH ============== Kidnapping Princess Garnet is the goal of the next segment, but the little lady is more than a handful! As Zidane, run straight up the steps to find Garnet. Looking in any other place may result in capture by the palace guards! When word of Garnet's disappearance reaches the Queen, Captain Steiner of the Knights of Pluto is ordered to find the Princess. As Steiner, the objective is to rally the guards under him and search for Garnet. However, the Knights of Pluto aren't exactly a tip-top outfit, so as Steiner you must be forceful to get things going! Follow the two guys into the room, where Zidane and Blank stole their clothes. Order them to get out, then get the Phoenix Down from near the door. There is a moogle nearby (I believe this one is Mosh) to save your game if you want/need to. ================================================== Knights | Traits ================================================== Blutzen and Kohel | Super Sleuths Laudo | Inspirational Writer Weimar | Ladies' Man Haagen | Navigator Mullenkedheim | Cannon Ball Race Champion Dojebon | Artillerist ================================================= Make sure to remember this list for later on in the game. The comical group under Steiner's command is actually a rag-tag bunch of sloppy soldiers. In spite of this, you should commit to memory the personality traits of each soldier as listed off by Breireicht. An event much later in the game will yield a rare item if you know your soldiers well! You will have to chase Garnet around for a while and eventually she will give in. She will take off her hood and reveal her true identity after a while. It is not like it is a true shock that it is Garnet (you have had your suspicions for a while) but it is an important plot twist of the game. Now it is time for three battles, they are really easy though. ======================================================================= STEINER BOSS FIGHT HP: 169, 167, 162 AP: N/A Weak Vs.: N/A Steal Items: Leather Hat, Silk Shirt Spoils: None ======================================================================= In the first battle, just have Zidane and Blank attack every round, while Cinna steals. You should not have to worry about healing or anything. In the second battle, Steiner is accompanied by two people. It does not matter though, because you have Marcus and Vivi in your party now to compensate. Have Marcus and Zidane attack every round, while Vivi uses fire magic. The two guards should not be worried about, just focus on Steiner. In the third battle, just keep on attacking him until he realizes that there really is a Bomb behind him. The idiot cannot figure it out for a while! ======================================================================== 3. EVIL FOREST ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Ticket Items: Phoenix Down, Bronze Gloves, Ether (x2), Leather Hat, Rubber Helm, Potion, Ether, Wrist Cards: none Monsters: Fang, Goblin, Prison Cage, Dendrobium, Plant Brain (Boss), Plant Spider ============== WALKTHROUGH ============== The Prima Vista crashes in the middle of the Evil Woods, and no one can seem to locate Princess Garnet. And where is Vivi? Talk to the moogle and he will teach you a whole bunch of stuff about the ATB, which is also found in some of the other Final Fantasy games, like FF6. Save your game with the moogle and head down and out to the actual forest. I would seriously consider walking around here and raising your level until you get to level 5. I did this, it does not take that long to do, just head back and forth in this screen, do not go into this next screen whatever you do. Go back and save your game when you get to Level 5 and you will go back, and walk right into a boss battle! ======================================================================= PRISON CAGE BOSS FIGHT HP: 513, 533 AP: 3 Weak Vs.: Fire Steal Items: Leather Wrist, Broadsword Spoils: Phoenix Down, Eye Drops, Goblin Card (random) ======================================================================= I had a lot of problems with this battle until I figured out what to do. Here is what you do: see how Zidane goes into Trance? Have him use his strongest attack, while Vivi uses fire. This makes the battle go by quicker, and you should knock him out before Garnet dies. The second time around, Vivi is trapped. Vivi will attack the monster with Fire magic, so just do attacks and heal Vivi with potions and you should do fine. Back onboard the wrecked Prima Vista, Zidane decides to go looking for the Princess. However, Baku won't let Zidane go that easily. After the captain is finished lecturing, open the treasure chest on the ship's bridge to find Bronze Gloves. ======================================================================= BAKU BOSS FIGHT HP: 202 AP: N/A Weak Vs.: N/A Steal Items: Hi-Potion, Iron Sword Spoils: None ======================================================================= Baku is not intent on killing Zidane, but the game will end if you don't watch your HP and take Potions when needed. Baku will trip and fall during half of his attacks. But don't think him a fool, because Baku is really trying to get Zidane to steal some helpful items from him. If you can steal the Iron Sword for Steiner to use, your party will have it much easier in the Boss fight to come! So alternate attacks with attempts at thievery. After obtaining the Iron Sword, continue to attack until Baku calls it quits. Head over to talk to Adelbert and he will join your party. This is the beginning of the "Unholy Alliance", as I like to call it. Zidane and Adelbert will go through a lot, and they do not seem to like each other. How is that for innovation in role playing game story lines? Vivi is in the bed on the left side of the ship, talk to him and he will join your party. This is the first time you officially have more than two characters in your party, by the way. When Vivi joins, equip the mage with a Leather Wrist and a Silk Shirt if you have them. By doing so, Vivi can use Blizzard and Thunder magic in addition to Fire. On your way out of the hold, Blank will stop Zidane with some harsh words. But ultimately, he gives Zidane Blank's Medicine to use on the Princess when you rescue her. After the dialogue, return to the room in which Blank is standing and search for a Leather Hat. Eventually, the party enters a small clearing where a crystal-clear pond will fully restore HP and MP. It's important to drink from small ponds like this all throughout the game so that the party can continue without using too many Tents. Monty the moogle is hiding in a hollow tree stump nearby, so give him the letter from Kupo and save your game if desired. A little bit farther, you will realize that Garnet is being held captive by yet another monster. It's battle time! ======================================================================= PLANT BRAIN BOSS FIGHT HP: 916 AP: 5 Weak Vs.: Fire Steal Items: Iron Helm Spoils: Phoenix Down, Potion ======================================================================= This guy is actually pretty simple, as Blank can take out a good chunk of HP each round. Just have Blank and Zidane attack and Vivi heal with potions as needed (or attack with Fire magic, Plant Brain is weak against that) and you should do okay. You should worry about the Pollen attack, which causes darkness, use Eyedrops to cure this if you need to, but you should kill the sucka before he gets to know too much. =) This is a cool FMV scene where you are escaping the Evil Forest and all of these little critters are chasing after you. Sadly, you all escape, but Blank does not. You have to leave without him, but rest assured you will be back! ======================================================================== 4. GUNITAS BASIN ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: none Items: Potion, Eye Drops Cards: None Monsters: Goblin, Python, Mu ============== WALKTHROUGH ============== You are supposed to go directly to the Ice Cavern once you exit Alexandria. However, rather than proceeding directly to the Ice Cavern, your party will benefit greatly if you do a little exploring around the basin. As you explore, you'll randomly encounter monsters. When this occurs, Zidane should steal, Vivi should cast spells, Steiner should perform normal attacks and Garnet should cast Cure when needed. This will help you improve your inventory, learn Abilities, and level up your party members so that they can handle the creatures in the Ice Cavern. How much time should you spend doing this? Basically, until your party gets low on HP and MP. Then you should return to the Ice Cavern and call a moogle. Use a Tent to restore your party's strength, and save your game before you enter. Before going to the Ice Cavern, head all the way to the west until you hit the North Gate. Here you can buy Potions from this one chick. I would buy a few potions, as even though you have Garnet's healing magic she still can run out of MP fairly easily. There are some items here as well, I believe you can get Potion and Eye Drops here. After doing all of this, save your game outside the Ice Cavern and enter it. ======================================================================== 5. ICE CAVERN ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: none Items: Potion x2, Tent, Ether, Elixir, Leather Wrist, Phoenix Down, Mage Masher Cards: None Monsters: Fang, Wyerd, Cave Imp, Flan, Black Waltz No. 1 (Boss), Sealion (Boss) ============== WALKTHROUGH ============== When you enter the Ice Cavern, watch the scene where the party says they are impressed by the icy interiors of the cavern. They do call this the Ice Cavern, so I do not see what the big deal is here. Once you can move, hop onto the area to the left and open the treasure chest to find a tent. Continue north until you reach an area where there is a fork in the path. This is where you first find out Vivi can use his Fire magic to melt some ice walls. Collect the Ether from the treasure chest where the ice wall used to be, then cross under the embankment to get a Potion from the chest you can see. In this next area, move along the wall on the left-hand side until you get to the top, here is another ice wall that can be melted. Walk up to it and press X and Vivi will blast it, search the treasure chest to get an Elixir. Then head to the bottom of the area and up to the fallen icicle and press X. Vivi will blast this too, head down the path and up to get the Mage Masher (it took me a little while to realize you can blast the icicle with Fire magic, I was always up on the ledge below trying to figure out how to get the treasure chest below). Equip this weapon on Zidane, even if you have not learned the abilities from his previous equipped weapon. Follow this path to the next area, where Vivi will encounter yet another path in which he can melt with Fire magic. He will melt it with his magic (god bless the little black mage) and quickly run down to the chest on the ledge to get the Leather Wrist, on the other side of the chamber is a Phoenix Down if you want it, which I am sure you do, so make sure to get that one, too. At the next fork, make sure to head left. You can save your game at the moogle (Mois) here after Vivi un-melts him via Fire magic. The moogle is a little mad at first but then he calms down, asking you to deliver a letter to Gumo for him. Watch the tutorial about Status Effects, Card Game, and Elemental Properties, then save your game and use a Tent if you need to, because the boss is coming up. Here is where the group encounters winds which knocks out Steiner first, then Vivi, then Garnet. Zidane is then knocked out, but he wakes up before the other party members do. Have him head north through the path and he will be stopped by the evil Black Waltz. Apparently Brahne has sent three Black Waltzes after Zidane so she can recover Garnet, but you better believe she is not trying to help Garnet! It's a one on one battle time, until the Sealion comes in! ======================================================================= BLACK WALTZ #1 AND SEALION BOSS FIGHT HP: Black Waltz #1: 229, Sealion: 472 AP: 5 Weak Vs.: Fire (both), Ice (Black Waltz #1) Steal Items: Black Waltz #1: Silk Shirt, Remedy, Sealion: Ether, Mythril Dagger Spoils: Hi-Potion, Phoenix Down, Fang Card, Skeleton Card ======================================================================= I really did not have too much problems with this boss at all. Just make sure to use Potions whenever you get down to around 100 HP or so, because a Blizzard spell could very well take off 100 HP from you, and then you will have to start this over again. I would kill the Black Waltz first, as he does not have as much HP as the Sea Lion. I think you can take out the Black Waltz with 4 or 5 hits of your sword if you have the Mage Masher equipped, so make sure to have it equipped before entering this battle, as I told you before. If Zidane goes into trance during this battle, it is pretty much over because he can use Tidal Flame which kills both bosses pretty much instantly. Like I said, this isn't that tough, just heal and keep your HP up and you should do fine. After the battle, Zidane will head back and gather the party members, then return to the spot where you fought the boss and climb that long, winding path until you reach the exit. Here you can rename Garnet into whatever you want, I do not think you can call her Garnet any more, I have not tried to call her Garnet though, so I wouldn't know. ======================================================================== 6. NORLICH HIGHTS ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Mini-Prima Vista Items: Hi-Potion Cards: None Monsters: Cave Spider, Potion ============== WALKTHROUGH ============== Here you should do two things: raise your experience levels and abilities if needed, and visit South Gate. There is nothing much to do at South Gate at this time, but oh well. You can at least rest there for now until you are ready to continue your adventure, it makes a nice healing point for when you are low on HP while leveling up. I would say to go to Dali Village next but check this out real quick. Before heading into the village, check out the strange mountain close to the edge of the plain. Here you'll find an old fellow named Morrid, who purchased the Mini-Prima Vista from the Treno Auction. He offers Zidane a trade of the figure for some rare coffees, namely Burman, Kirman and Moccha. Keep this in mind as you continue the game. (NOTE: You must bring all three coffees back to Morrid before the end of Disc 3.) You can also find some shipping instructions in his hut. Outside, search near the cart for a Hi-Potion, and check near the fence by the cliff for 135 Gil. There's a device at the top of the mountain that defies explanation. After doing this, head to the Village of Dali, it is simple enough to go to. ======================================================================== 7. VILLAGE OF DALI ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Aries Stellazzio Items: Potion x4, Antidote, Eye Drops, Ether, Iron Helm, Leather Wrist, Phoenix Down, Phoenix Pinion Cards: None Monsters: Ghost, Vice, Black Waltz No. 2 (Boss) -------------------------------------------------- Dali -------------------------------------------------- EVE¶S ITEM SHOP Dagger 320 Mage Masher 500 Broadsword 330 Iron Sword 660 Rod 260 Mage Staff 320 Wrist 130 Leather Wrist 200 Bronze Gloves 480 Leather Hat 150 Feather Hat 200 Rubber Helm 250 Bronze Helm 330 Leather Shirt 270 Silk Shirt 400 Bronze Armor 650 TAVERN MEDICINE SHOP Potion 50 Phoenix Down 150 Antidote 50 Eye Drops 50 Tent 800 ============== WALKTHROUGH ============== Boy, there is a lot to do in this town. You are going to have to do everything from trying to stop the mist from entering the town, to discovering why there are Black Mages being created, and why they are being shipped to Alexandria. It is definitely a fun part of the game, and there is a lot of stuff to do, I will just give you the quick, basic rundown of what to do, though. When entering the town, the party decides they need to rest, so head to the Dali Inn real quick, and rest. Zidane wakes up and everyone has disappeared, so watch the ATEs that pop up, then head north. Vivi is near the base of the town's windmill. Approach the Black Mage to engage in some friendly conversation, but then something weird occurs. Regardless, search inside the windmill to find an Aries Stellazzio. There are two more chests up top, but you can't open them unless the windmill shuts down. Also, notice the kid named Yaff, who maybe says too much. When you leave, Vivi is kidnapped by two punk kids. Head to the shop to find Dagger, who is looking around at the various items. Zidane decides to return to the Inn, so go there now to wait for the others. Steiner comes back, and the party decides to find Vivi. However, he is not where he was before. Zidane is befuddled so he decides to find out how to get in the hole below, where Vivi is trapped. It is actually kind of simple: head to the first house on the left, which is the windmill. You see that thing all the way down on the bottom left hand side? That is the latch, so open it and head down the chute. Jump off the ladder and take the lift down. Below the lift is a chest containing 156 Gil, look for the Field Icon. Keep on going until you see the two men talking about Vivi, he leaves with them. Follow Vivi and his captors through a corridor, and then search the barrel to speak with Kumop the moogle. He has a letter for Mogki, and this is a good point to save your game, because things are going to get a little tricky ahead! Just beyond Kumop, kick the wheel to drop a chest containing a Potion, and then climb the crates to reach the chest with the Ether. Head down and rescue Vivi, who is trapped in a box. You will see all sorts of cool stuff, head through the door to the north to get some stuff, then head to the east door and head all the way up. Get on the airship, and after some story scenes, the Black Waltz attacks, threatening to destroy the crew and "take back" the Princess! ======================================================================= BLACK WALTZ #2 BOSS FIGHT HP: 1030 AP: 5 Weak Vs.: Wind Steal Items: Steepled Hat, Leather Plate Spoils: Ether, Zaghnol Card (random) ======================================================================= This battle is not that tough as long as you know what you are doing. Do not use magic on him unless you want him to attack back with magic. Here is what I would do: Have dagger cast Protect on all 4 members, if possible, while Steiner uses the Thunder sword magic attack, and Zidane steals and attacks. You can steal a Steepled Hat and Leather Plate from this boss, which is actually pretty good. Have Vivi be the healer of the party with Potions and stuff, although I just went ahead and used magic, his counter-magic attack is not that horrible. His goal is to kidnap the princess, so I assume that he will not kill her, instead he tries to kill the other guys in the party, and then kidnap her when they are dead. I do not know though since I did not have much problems with this boss, at all. ======================================================================== 8. CARGO AIRSHIP ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: none Items: none Cards: None Monsters: Black Waltz No. 3 (Boss) ============== WALKTHROUGH ============== This is a pretty cool scene, just watch it and follow along with everything, eventually a group of Black Mages will attack, led by the Black Waltz 3. Did someone say ANOTHER BOSS FIGHT? ======================================================================= BLACK WALTZ #3 BOSS FIGHT HP: 1128 AP: N/A Weak Vs.: Wind Steal Items: Steepled Hat, Linen Cuirass, Silver Gloves Spoils: None ======================================================================= This battle is actually quite easy. Vivi goes into trance automatically to start the battle, which means he can now cast two magic spells in a row. And this one does not have a strong counter attack, which means you can cast two Fire spells in a row without having to worry too much. Have Steiner use Sword Magic spells frequently. Waltz No.3's one main defense seems to be its ability to float in the air. Once it rises off the deck, regular physical attacks miss every time. This puts Zidane at something of a disadvantage throughout the entire battle. Therefore, have him steal and cure the others with Potions when needed. I have him steal automatically, because you can get three good items from this boss, and at the end of the fight the boss just runs away and breaks down, so you do not win anything for defeating him. ======================================================================== 9. LINDBLUM GRAND CASTLE ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Kupo Nut, Mini-Burmecia, Autograph, Moogle Suit Items: Glass Armlet, Ether, Hi-Potion, Echo Screen, Tent x2, Leather Plate, Silver Gloves, Ore, Leather Wrist, Bronze Vest, Steepled Hat Cards: Mimic, Wyerd Monsters: Fang, Mu, Zaghnol ALICE'S ITEM SHOP Potion 50 Phoenix Down 150 Echo Screen 50 Soft 100 Antidote 50 Eye Drops 50 Tent 800 DRAGOOS' ARMORY Dagger 320 Mage Masher 500 Mythril Dagger 950 Iron Sword 660 Javelin 880 Rod 260 Fork 1100 Leather Wrist 200 Glass Armlet 250 Bronze Gloves 480 Silver Gloves 720 Steepled Hat 260 Headgear 330 Iron Helm 450 Leather Plate 530 Linen Cuirass 800 TORRES' SYNTHESIS SHOP Butterfly Sword 300 Dagger, Mage Masher The Ogre 700 Mage Masher, Mage Masher Cotton Robe 1000 Wrist, Steepled Hat Desert Boots 300 Leather Hat, Leather Shirt Yellow Scarf 400 Feather Hat, Steepled Hat Glass Buckle 500 Glass Armlet, Leather Wrist ============== WALKTHROUGH ============== When you get off the Airship, follow the Minister through the lobby into the Castle. After watching some scenes, you will talk to Regent Cid, who apparently got turned into an Octopod or whatever after some weird dude came in the middle of the night and put a spell on him. Of course, that is not really the truth, but they want you to think it is. You will find out the real reason soon enough. Zidane heads into the Industrial District, make sure to head out into the Pub. Talk to Freya, name her, and catch up on old times. Zidane wakes up the next day at the Business District Inn. After another tutorial about Synthesis, head into the next room to speak to the moogle Moodon, who has a letter from Ruby. In the lobby of the inn, there's a guestbook and a bust of a Bobo Bird. Search in the corner next to the bust (closest to the exit) for 163 Gil. Next, go to the synthesis shop and synthesize some weapons. Check in at the Tantalus theater and join Lowell's fan club. Now head to the Industrial District. Directly beside the entrance to the terminal is a chest containing a Leather Wrist. Behind the statue of Cid VIII, you might find a man named Marolo, who loves to debate. Take his side in the debate for now, because you'll meet this person again in another town later and it's good to take his side. For now, agree that putting the engine in the back results in more power to make him happy. Head up the stairs into the next section, where you'll come across Bobo's familiar dive. Search next to the pub to receive a Bronze Vest. There's a house in the back of this neighborhood, wherein Ludruff the engineer is working on a prototype steam engine. Search in the upstairs loft to find a Mimic Card and a Steepled Hat. There's not much else to do in the Industrial District; it's really just a cozy neighborhood. Head back to the air cab and ride to the Theater District now. Head to the playhouse and after watching the ATE, some kids will come in and harass you (somewhat) about Dagger. They advise you to go back to the castle to speak with Dagger, so do that. Leave the Tantalus playhouse and head down the steps. Down here you'll find a ravenous crowd of fans waiting for their heartthrob, Lowell. The actor makes a brief appearance, but then leaves. Meanwhile, a man in a moogle suit emerges and makes his way up the stairs. Follow him back to the area outside the air cab terminal. There's an artist living in a cellar across from the terminal. Visit there now, and you'll find Lowell, who's hiding from his fans. You can receive his Autograph, and then search the area directly across from his position for the Moogle Suit. Also, pick up the Ore from the nearby chest. Now take an air cab to Lindblum Castle. In the lobby, take the stairs which are draped in red carpet up to the right, and then go through the doorway to get to the room where Dagger was, previously. Zidane meets up with Steiner here again, and he throws another fit about the princess, of course. Leave, but not before getting the two treasure chests in here. Also, you'll encounter Mogki the moogle, to whom you can give a letter. She will also ask you to deliver a letter to Atla; keep that Mognet going! This is a cool part of the game right here. Zidane leaves the room and hears Garnet singing. However, you cannot get by the guard. Zidane thinks of a great idea though, he will steal a uniform so he can look like a guard, so go up the stairs and down the next set of stairs, talk to the sleeping guard to steal his clothes. Go by the guard, up the lift, and talk to Dagger. There is a telescope here, so use it to mark off some spots on the map, it really comes in handy for later on. Here is the time to do the Festival of the Hunt. It is fairly straightforward, just kill enemies as you find them, you can go back and forth between districts. Make sure to help Freya fight off the boss. In the end, you get a reward for whoever wins, Freya won in the Japanese version and the American version when I played, so who knows if you can even win? When your crew is ready to resume the adventure, take the Lindblum Castle lift to the lower level. The left trolley goes only to the Dragon's Gate, from which you need to depart, but the right trolley takes you to the Serpent's Gate first, where you can find a Wyerd Card. Then you can go straight from there to the Dragon's Gate. At this exit, you'll meet Moonte the moogle, who just received a letter from Stiltzkin. It's recommended that you save your game before leaving. There's also a Merchant nearby, who sells items for decent prices. ======================================================================== 10. EUNORUS PLAINS ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Mocha Coffee Items: Ether Cards: none Monsters: Serpion, Ladybug, Ironite, Vice, Hedgehog Pie ============== WALKTHROUGH ============== There are three places you should go, in a nutshell. I will point out where you should go now. 1. The South Gate: Optional, located above the Chocobo Forest, you can get free HP/MP refilled, as well as the key item Mocha Coffee. 2. Chocobo Forest: Optional, Here you can get a chocobo to ride to the Grotto. 3. Qu's Marsh: Optional, you can get Quina here. ======================================================================== 11. QU'S MARSH ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: None Cards: None Monsters: Axolotl, Gigan Toad, Clipper ============== WALKTHROUGH ============== There is not really much to do here, at all. I ran around and built up my levels for a little bit. If you do not feel like doing that, head right and go through the grass until you reach the pond. Help Quina catch some frogs, and it will join your party after a few scenes. Practice catching the frogs, it is pretty easy and you can get some neat items here. Make sure to keep one male frog and one female frog in the pond, though. This way the pond can repopulate much quicker. ======================================================================== 12. GIZAMALUKE'S GROTTO ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Gizamaluke Bell, Holy Bell Items: Bronze Vest, Mythril Gloves, Magus Hat Cards: None Monsters: Black Mage, Hornet, Skeleton, Lamia, Gizamaluke (Boss) ============== WALKTHROUGH ============== Enter this place and head to the soldier, and he will give you a Gizamaluke Bell. Search his body and you will find another one. Go to the door in the back to unlock the door, and the bell will shatter. This happens a lot, it means you have to find another bell in order to open the next door. Let the fun adventures and puzzles begin... Inside the next large cavern, Thorn and Zorn unleash a set of Black Mages on your party. These creatures use powerful magic, mostly aimed at Vivi. Protect the little fellow by having a character such as Quina use Potions on him. After the first battle, cross under the bridge and attack the next Black Mage. Upon completion of this fight, you receive another Gizamaluke Bell. Run up the steps at the rear, and use the bell on the left door. This path leads around to another wounded soldier. Pick up a Bronze Vest along the way, and then tend to the wounded man to get another bell. Return to the main area and use the bell on the lower-right door. A staircase encircles the next area. You may encounter a tough monster called a Lamia that casts Might every round to increase its attack power. Dispose of these things quickly, and have Quina eat it if possible to learn the LV3 Def-less ability. As you ascend the stairs, make sure you pick up the Mythril Gloves dropped wastefully on the path. In this next section, give the moogle the Kupo Nut and the other moogle will knock the bell over. They thank you and leave, get the treasure chest from the bell, and it is another Gizamaluke Bell. Then follow the moogles inside, and save your game and/or use a Tent. Equip the Ogre weapon on Zidane. Run back around the overturned bell and unlock the other bell door in the room. Beyond here, the group enters the actual grotto chamber, where a fallen Burmecian soldier warns that something is wrong with Master Gizamaluke. The warning comes too late, however, as a large and terrifying shape slithers out of an aqueduct and challenges the party to a tough battle. ======================================================================= GIZAMALUKE BOSS FIGHT HP: 3175 AP: 5 Weak Vs.: Thunder, Wind Steal Items: Ice Staff, Magus Hat, Elixir Spoils: Tent, Mythril Sword Card (Random) ======================================================================= I found out a nice little trick in order to beat this guy more quickly. The move I hate most that he uses is Crash, but I found a way to counter it. I found a way to make the dude Blind, all you have to do is hit him with Zidane's Soul Blade ability, which is learned via the Ogre. Of course, you can learn it and then equip another weapon. This dude can also silence Vivi, which is a pain in the neck. Just have Vivi use magic when he can, while Steiner uses Sword Magic or Sword Tech if Vivi is silenced, and have Zidane steal some stuff then attack. Have Quina use blue magic, I just have it end up being the healer though, feeding the party potions as they need it. It is not that tough to beat once you have blinded it. If you do not blind it, it is a bit tougher to beat. ======================================================================== 13. GRAND CITADEL SOUTH GATE ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Gate Pass Items: Multina Racket, Potion Cards: None Monsters: None ============== WALKTHROUGH ============== Here is a nice little scene where Steiner gets into the Gate by putting Garnet inside of a bag filled with pickles. I bet she is not going to smell very nice after getting out of that. The guards let you by since they are idiots. Steiner mentions that he wants to hide in the alley, but he needs to move the two people out of the way first. That is simple enough, console the lady and she will run off, then talk to the guy on the left side, then talk to the one near the alley. He will run off, and now you can hide in the alley. Garnet changes, its funny if you say Steiner should switch sides to look the other way. =) Search around here and you will come across some stuff. Make sure to get the Multina Racket around here. When you are ready, board the cable car and head to Treno. It is not that complicated so I am not going to bore you with a long ass walkthrough. ======================================================================== 14. BURMECIAN PLAINS ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: Hi-Potion, Tent Cards: None Monsters: Lizard Man, Yeti, Skeleton, Nymph ============== WALKTHROUGH ============== In the world map, go a bit to the northeast and enter the location marked with X. It's the North Gate. Watch the scene here, then go to the gate and get the chests for a Potion and a Tent. After getting the items, exit to the World Map. Outside, just head north and enter Burmecia. ======================================================================== 15. BURMECIA REALM ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Cancer Stellazio, Protection Bell, Kupo Nut Items: Potion, Soft (x2), Germinas Boots, Ether, Tent, Phoenix Down, Mythril Spear, Lightning Staff Cards: None Monsters: Magic Vice, Black Mage, Ironite, Mimic, Basilisk, Beatrix (Boss) ATLA'S MOGSHOP Needle Fork 3100 Glass Armlet 250 Mythril Gloves 980 Steepled Hat 260 Headgear 330 Magus Hat 400 Linen Cuirass 800 Barbut 600 Bronze Vest 670 Linen Cuirass 800 Potion 50 Phoenix Down 150 Echo Screen 50 Soft 100 Antidote 50 Eye Drops 50 Tent 800 ============== WALKTHROUGH ============== When you first enter this place, you will see some dialogue, and you will see Zorn and Thorn again. They send two Black Mages to attack you, so do the Bruce Lee thing and go medieval on them! After you defeat them, Zorn and Thorn chicken out and leave. Go left and enter the door. Get the Potion and Soft from the treasure chests, then go outside and go all the way to the right. Climb up the stairs and enter the door on top. Go to the north and search for the chest behind the stairs to get a Soft, then go up the stairs and go around. The chest is an enemy, if you fight it, it will call on an enemy, usually a Goblin, so you can get Quina to learn Magic Hammer from it if it has not learned the magic already, it is a very valuable skill to have. In the next area, you will need a bell in order to open that door. How do you get the bell? Go left and the floor will break. Now you can bridge the gap. Head all the way back to where you started off, and head left now. Go in the door and collect all the chests, then get the bell. Go back and open the door with the bell. How do you get the bell? Simple. Just go in that room and run around until you get to the balcony, jump between balconies and search underneath the top right bed to get the bell. Go up the stairs, watch the scene where Freya grows some.. ovaries, then climb up the stairs again. Go through the middle door and watch the scene. Go right and head up the stairs, then head left (you could not do this before if you did not watch the scene, by the way), get the chests here, then go through the door. Here, head to the left house and Freya will get the Mythril Spear. In here, go behind the moogle first and search for a Lightning Staff. Then, Stiltzkin will enter. Talk to him and he will offer you a set of Soft, Hi- Potion, and Ether for 333 Gil. I suggest you buy it. After that, talk to the moogle, use a Tent and then save your game. You can also use the Mogshop. You can buy items and equipments here. I suggest also that you upgrade your weapons as you'll be facing a tough opponent ahead. After preparing and saving, leave this house and go to the center towards the Burmecia Palace. On the outside of the castle walls, Zidane has some choices about approaching Freya. Choose to leave her alone. The Dragon Knight then leaps up to the top of the castle walls, and leads the heroes inside. There, Zidane and Freya overhear a conversation between the Queen and a mysterious new villain. When a Burmecian soldier foolishly risks his life, Freya and Zidane intervene. As the Queen escapes, the superhuman General Beatrix threatens to end the adventures of our heroes. You will then attack Beatrix and it is battle time! ======================================================================= GENERAL BEATRIX BOSS FIGHT HP: 3630 AP: ??? Weak Vs.: Nothing Steal Items: Chain Plate, Mythril Sword, Phoenix Down Spoils: N/A ======================================================================= Despite what other people may say, this is not that tough of a battle if you know what you are doing. You have Zidane, Freya, Quina, and Vivi in your party. Have Quina be the healer of the party, have Zidane attack and/or steal, have Freya jump or use Lancer every round, and have Vivi cast Thundara, Fira, or Blizarra every round, that causes a lot of damage. I would have Vivi heal party with potions as needed, Quina can actually attack on occasion, and make sure you keep the party healed at all times, and you should do fine. I had a lot of potions, and kept on loading everyone with potions, she barely even touched me after that. After doing enough damage, she says something like "You will never defeat me!" then casts Shock Break on the party, ending the battle with everyone is at 1 HP. After this, you watch a scene and Kuja mentions that Zidane will be a big problem to them. This should be your first hint that Kuja is indeed the main villain of the game. After the FMV with him flying away on his Silver Dragon is completed, the game asks you to switch to Disc 2. ------------------------------------------------------------------------ END DISC 1 ------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- 5.2 Disc 2 Walkthrough ------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ======================================================================== 1. SUMMIT STATION ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: Phoenix Down Cards: None Monsters: Black Waltz No. 3 (Boss) SUMMIT STATION SHOP Air Racket 400 Mythril Rod 560 Glass Armlet 250 Silver Gloves 720 Mythril Gloves 980 Steepled Hat 260 Headgear 330 Magus Hat 400 Rubber Helm 250 Iron Helm 450 Barbut 600 Bronze Vest 670 Linen Cuirass 800 Potion 50 Phoenix Down 150 Echo Screen 50 Soft 100 Antidote 50 Eye Drops 50 Tent 800 ============== WALKTHROUGH ============== The rest area is full of people, so make sure you talk to them. Learn from the Chef about the famous South Gate Bundt Cake, and a moogle named Nazna waits nearby to help you save your game. You may have a letter for Nazna from Grimo. There's a Shopkeeper who sells weapons and armor, and his inventory is detailed at the end of this section. Check the treasure chest near the lower entrance for a Phoenix Down, and speak to the Attendant to get the game rolling again. Two voices heard from outside should coax you into peeking out to see what's going on. It's Marcus and Cinna! They chat and run up north into the building, so head through the way they went. Steiner goes off the deep end, so talk to him and make sure to calm him down. Now talk to the soldiers and Marcus will go into the air cab, follow him into it. Along the way you encounter trouble, in the form of the Black Waltz No. 3 ======================================================================= BLACK WALTZ NO. 3 BOSS FIGHT HP: 3000 AP: ??? Weak Vs.: Nothing Steal Items: Nothing Spoils: N/A ======================================================================= The biggest problem I had with this battle was the fact that Vivi was not present for the battle. Not only does this mean that you do not get his valuable magic attacks, but it also means that Steiner must go ahead and use whatever attacks he has learned, without using Sword Magic. However, this battle was pretty easy for me. Have Marcus attack (or steal if you want, I have not had him steal yet, though), Dagger should either cure or attack (if she has the Multina Racket equipped, she can probably do more damage then Marcus can), and Steiner should either attack or use his strongest sword attack. This battle is not that tough. ======================================================================== 2. SOUTH GATE, NORTH STATION ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: Elixir Cards: None Monsters: None ============== WALKTHROUGH ============== Part time worker Mary will open up her item shop, so stock up on some supplies if you want to. Proceed upward to a fork in the path, where the right direction continues onward toward your current destination of Treno. The left path takes you back to Dali. Don't miss the large engraving at the fork in the path, extolling the benevolence between the two nations of Lindblum and Alexandria. While on the path to the gate facing Treno, you'll cross a rotting old bridge. Slip briefly down the side path, where a chest holds 1,610 Gil. Then show the guards your Gate Pass and head across the Bentini Heights toward Treno, the city of never-ending night. ======================================================================== 3. THE DARK CITY OF TRENO ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: Gemini, Taurus, Supersoft Items: Mythril Dagger, Power Belt, Ether Cards: Yeti Card Monsters: Griffin (Disc 2), Catoblepas (Disc 3), Amdusias (Disc 3), Behemoth (Disc 4) TRENO WEAPONS & ARMOR SHOP Dagger 320 Mage Masher 500 Mythril Dagger 950 Mythril Sword 1300 Mythril Spear 1100 Air Racket 400 Mythril Rod 560 Flame Staff 1100 Ice Staff 980 Lightning Staff 1200 Fork 1100 Needle Fork 3100 Leather Wrist 200 Glass Armlet 250 Bone Wrist 330 Mythril Gloves 980 Bandana 500 Barbut 600 Silk Shirt 400 Leather Plate 530 Bronze Vest 670 Chain Plate 810 Linen Cuirass 800 Chain Mail 1200 TRENO ITEM SHOP Potion 50 Phoenix Down 150 Echo Screen 50 Soft 100 Antidote 50 Eye Drops 50 Tent 800 TRENO SYNTHESIS SHOP Butterfly Sword 300 Dagger, Mage Masher The Ogre 700 Mage Masher, Mage Masher Cotton Robe 1000 Wrist, Steepled Hat Desert Boots 300 Leather Hat, Leather Shirt Yellow Scarf 400 Feather Hat, Steepled Hat Glass Buckle 500 Glass Armlet, Leather Wrist Germinas Boots 900 Desert Boots, Fork Cachusha 1000 Magus Hat, Rubber Helm Coral Ring 1200 Lightning Staff, Rod Gold Choker 1300 Linen Cuirass, Soft ============== WALKTHROUGH ============== When you enter this town, watch the scene. Marcus wants to steal the Supersoft, but Steiner, being the pansy that he is, refuses to go along with the plan. Marcus and Dagger leave, so Steiner is left alone. Watch the ATE (you can choose which one you want to view), then go left to the pond. Throw in 10 Gil 10 times, the 11th time you do it you will get the Gemini Stellazzio, which is very valuable for later on. After you get the Gemini, head to the upper left corner, towards the next area. There are six ATEs to view in Treno at this time: Treno Tradition, Ambition, Confusion, Pursuit, Unexpected Visitor, and Meeting Place. As soon as you control Steiner, choose Treno Tradition. Then go left and in the new screen, choose Pursuit. After that, go up and choose Confusion. Then go down by the card stadium and choose Unexpected Visitor. Proceed to the right and choose Ambition. Finally, move toward the drunkard on the right and head down and choose Meeting Place. Steiner must be alone to view these ATEs. Watch yet another ATE then go a bit to the left and head down the ladders, and this will lead to a tower to the north (the tower to the left is locked, so do not even bother to go in it). You will see an ATE then an intersection. Go up first and head to the upper left mansion. Remember the ATE with Dagger you saw where the thief took 1000 Gil from her? That thief is here, and it will give you the Power Belt. Move to the left, where you will see a Synthesis Shop. Check this out, do what you wanna do, then leave the mansion and head up to the next screen. Hand Stella all your Stellazios, and the guy will reward you. Then head out of her house and search to the left of her house to find an Ether. Now head south to the next screen. Here, just go all the way to the south until you reach the next area. You'll see another ATE again. After the ATE, if you go to the right, you'll see the Card Stadium. You can do some stuff here but it is probably not worth your trouble. You can buy some weak cards and find out some more information about the card game, however. After doing this, head right and go to the next area. Move north a little and head to the intersection. Head north and go inside the big door to the right. Buy some equipment, then head out and go left to the next screen. In the next screen, you will see the auction house. Go to the right and into the next screen. Here, go south past the weapons shop and climb the ladders going up to the drunk man. While heading up these ladders, you will see a moogle fly by. Talk to him, save your game, and do the Mognet thing. After you save, go south again and go up the right stairs and talk to the drunk man. Go southeast to the next area, Head down past the Weapons Shop, where you'll find the poorer part of Treno. Descend the ladder on the right-hand side of the screen and open the chests to the left and right of the Item Shop for a Yeti Card and 1 Gil. Is that all? This just shows how poor the Treno slums are. Search just behind the Item Shop to find the Taurus Stellazzio. Then climb back up the ladder and enter the Inn across the way. Talk to Marcus and tell him you are ready to steal it. You will gain control of Dagger, talk to Baku and a short scene involving Kuja will play. Watch the scene, in which Dagger blames Zidane, while Steiner decides to go against his morals and help steal the Supersoft. Here is where you meet Dr. Zot. You may have remembered earlier when you tried to go all the way to the left hand tower of Treno and the door was locked, well now it is unlocked, so head over there now. (Go left of the main entrance, head all the way left, go up the stairs, and go right until you reach his tower.) Watch the scenes in here, some of them are pretty neat, like the flashbacks Dr. Zot has of when Dagger was a little girl and he tutored her. After that scene, Doctor Tot will tell you that he can help you reach Alexandria. There's a secret ancient Transportation that was used long ago that will enable you to travel between Treno and Alexandria. Now, when you regain control of Dagger, talk to Doctor Tot. He'll tell you go down the hole. Also, you can head back to town first and buy some equipment, items or even save your game. After preparing, go back to Doctor Tot's Tower and enter the hole. ======================================================================== 4. GARGAN ROO ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: Chain Plate, Phoenix Down Cards: None Monsters: Dragonfly, Crawler, Ralvurahva (Boss) ============== WALKTHROUGH ============== This is where you can see the ancient transportation device. Doctor Tot says that the first thing to look for is a sequence activator. Head to the left from the circular area. Mochos the moogle remains in the first area if you decide to save your game. Also, you can pick up a Chain Plate inside the next area and a Phoenix Down sits by the activator lever. Hit the lever and return to the circular area. Go down the steps to the right this time. The lever to the left in the next chamber is clearly marked "feed," but you must call the gargant first. To do that, go to the right and Doctor Tot will join Dagger to explain further. Pull the lever at the end, and the massive gargant will run by. You may want to equip the Antibody ability on both Dagger and Steiner at this point. Now return to the feed lever and use it. The trio gets onboard the gargant's carriage and heads toward Alexandria. However, the journey is only just beginning. ======================================================================= RALVURAHVA BOSS FIGHT HP: 2200 AP: 0 Weak Vs.: Nothing Steal Items: Bone Wrist, Mythril Fork Spoils: None ======================================================================= Remember I told you that it would be a good idea to equip Steiner and Dagger with the ability Antibody? Well, this is the reason why. If you have it equipped, the battle will be easier. If you do not have it equipped, well good luck. Here is what I did for a quick win. I had Steiner attack with his Sword Art attacks, I had Marcus steal the two items then attack, and I had Dagger be the curer in the party, while casting antidotes on Marcus if he gets poisoned. The boss likes to cast a lot of Poison magic attacks, but since you have Antibody equipped you should not have much trouble dealing with this. Just attack it and heal as normal and it should be defeated rather easily, then it just leaves without giving you anything. If you stole stuff with Marcus, though, you have gained something from the boss. Otherwise, you got nothing! =) ======================================================================== 5. CLEYRA TRUNK ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: Phoenix Down, Ice Staff, Flame Staff, Magician Shoes, Ether, Tent, Needle Fork, Kupo Nut, Desert Boots, Remedy, Mythril Vest, Mythril Gloves, Potion, Elixir, Hi-Potion, Gysahl Greens Cards: None Monsters: Dragonfly, Sand Golem, Carrion Worm, Zuu ============== WALKTHROUGH ============== The story finally returns to Zidane's party, where they were last seen languishing in Burmecia. Upon leaving the fallen kingdom, head west to the whirling sandstorm protecting Cleyra. Most of the citizens from Burmecia have fled the area, so you can visit there now. However, the trip won't be easy as you attempt to climb up the massive trunk full of flooding sand, swirling traps, and dangerous monsters. Reorganize your party so that everyone has the best equipment possible. Upon entering, you'll see a short scene with your characters. Then, you'll be shown a FMV of Cleyra on top. When you regain control of your characters, go north to the next screen. Here, pull the lever on top of the stairs to the right. The door will now open. Go through it to reach the next screen. Head north. Get the chest and move on to the next screen. There is a hidden chest in here (on the bottom of the screen) which contains the Magician Shoes, so make sure to get the chest. Head north and search for another hidden treasure chest, this time you will net an Ice Staff. After you get all of this stuff, go right towards the next screen. Follow the path until you get to the next screen. Get the Ether from the chest, then go south a little bit and choose examine to examine the small hole. Try to put the bit of sand in your hand and the sand will suddenly shoot down from the left. Now, go back to the previous screen. You'll see that you can¶t go south anymore. So, climb up the vines until you reach the hole on top. Go in and you'll reach the next screen. In here, go left and go inside the hole that you'll. It will lead you to the next area. I will now like to point something out about an enemy you will now encounter, the Sand Golem. This guy does not die unless you attack its core, so make sure to move the pointer to the red dot, otherwise he will keep on coming back up. It is tough, as it took me a while to figure out. Once you enter this area, go left and get the chest, which contains the Needle Fork. Go up the slopes to the right. Get the chest here, which contains a Tent. Talk to the Moogle on the left hand side. Rest with a tent, do the Mognet thing, then save your game. After you do this, head up the upper left hand side and you will enter the next screen. Go to the north path and get the Flame Staff from the chest. Go down then left until you get to the next screen. This is simple enough, just cross the bridge until you reach the next screen. Get the hidden chest from behind the tree in the middle path for the Desert Boots. You will see a small hole just a bit to the upper left of the middle tree. Search it to get the Mythril Vest. There is a remedy in the right hand side if you want it. Now press up and you will enter the next screen. Grab the treasure chest, which contains the Mythril Gloves. Then, keep going north until you can pull the lever. Go all the way back to the screen where you got the Mythril Vest and stuff and go left then use the upper left path towards the next screen. In this area, get the chest for a Potion. You¶ll see 2 paths again! Go to the right path first onto the next area. In here, get the chest for an elixir. Go back to the previous screen and use the other path, which is to the upper left onto the next screen. In here, you¶ll see whirlpools of sand and 2 chests to the north. If you fall in the whirlpool, push the X button rapidly and Zidane will then jump out. Get the 2 chests to the north first for 900 gil and a Hi-Potion. I like to ride the whirlpools down to the bottom, as you fight some pretty easy Scorpions, and they give good Experience, AP, and GP if you beat them. After being done with this, go left to the next screen. Move on to the next screen, skip over the ladder, head underneath it and go up the path to get the Gysahl Green. Now climb the ladder and head north, head up the stairs and you will finally be in the Cleyra Settlement! ======================================================================== 6. CLEYRA SETTLEMENT ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: Phoenix Pinion x3, Remedy x2, Ether x2, Ore, Thunder Gloves, Mythril Vest, Gyshal Greens, Echo Screen, Yellow Scarf, Elixir, Phoenix Down, Emerald Cards: Nymph, Zuu Monsters: Type B, Alexandrian Soldier Bosses: Antlion, Beatrix BURMECIAN SOLDIER DAN¶S WEAPONS & ARMOR SHOP Partisan 1600 Air Racket 400 Mythril Rod 560 Flame Staff 1100 Ice Staff 980 Needle Fork 3100 Bone Wrist 330 Mythril Armlet 500 Mythril Gloves 980 Thunder Gloves 1200 Magus Hat 400 Bandana 500 Mage¶s Hat 600 Mythril Helm 1000 Chain Plate 810 Mythril Vest 1180 Chain Mail 1200 Mythril Armor 1830 STAR MAIDEN NINA¶S MEDICINE SHOP Potion 50 Phoenix Down 150 Echo Screen 50 Soft 100 Antidote 50 Eye Drops 50 Annoynment 150 Tent 800 ============== WALKTHROUGH ============== Freya will rush towards the catherdal as you enter the town, and then an oracle will offer to take you on a tour. Take him up on the offer, where he will show you a bunch of different places around the town, and then he will leave you off at the entrance. Go up the stairs, and in the next screen, take the stairs up, then keep following the path until you get to the guys that will sell you items. Buy some if you need, then go to the Inn and check on Vivi, then get the letter from Ruby from the moogle on the second floor. Leave the Inn and go right, then up the stairs, getting the Remedy under the broken lader, and go up until you reach the cathedral, which you should enter. First, though, you should get some items. Go to the source of water of Cleyra and check the signboard to get the Thunder Gloves. Also, after viewing Quina's ATE, go to the entrance and go right, then Quina will fall down the hole, so Zidane will chase after it. You'll get the Desert Boots and Silk Robe this way. Go ahead and speak with the oracles, who will tell you that Freya is awaiting you in the Inn. Go to the Inn, where someone will tell you that an antlion is attacking a kid. Save your game here, head out of the inn, go all the way to the entrance, and go right, and you will have to fight the Antlion. He has Prince Puck! ======================================================================= ANTLION BOSS FIGHT HP: 3938 AP: 5 Weak Vs.: Wind Steal Items: Mythril Vest, Annoyntment, Gold Helmet Spoils: Ether, Annoyntment ======================================================================= He's not that bad, but can prove to be a little annoying from time to time. His Sandstorm attack is his most devastating attack and will do a lot of damage to every character in your party, so prepare to heal quickly if he pulls it off. Have Vivi be the healer of the group, but Blizzara works well against Antlion, as does wind magic, so have Freya do wind attacks. Zidane should try to steal some items from the Antlion before attacking. Puck will now leave again. The High Priest will invite Freya to a ceremony, and Freya will accept the invitation. Soon, after a FMV, you'll be in ALexandria with Steiner and Marcus in the prison. Here's a scene that has Dagger in her room, thinking to herself, and then she will be summoned by her mom. When asked to choose an option, it doesn't matter which one you choose. Eventually, Thorn and Zorn will extract the eidolons from Dagger. You will now be with Zidane and others again. Choose any of the options, then you will have control of Freya. Go to the Inn and save the game, then go to the town entrance. Go down the Trunk, and fight the enemies as you go through the path. Once you get to the bridge, Puck will inform you that the town is being attacked, and then you'll be automatically back in Cleyra. Beatrix wanted to trap the party in the Trunk so the city could be destroyed. The Black Mages will be destroying the town as Zidane arrives at the entrance. Fight the soldiers, then go right, and save your game with the moogle. Go back to the entrance and up the stairs, then go right, then go up the ladders to the north. Choose to go to the left, then fight the Black Mage. Go left, and choose to go right, and cross the bridge. Fight the soldiers, and then Zidane will send everyone off to the Cathedral. Fratley will kill all the Black Mages that surround you here. Watch the scene, and then get the items from the people you saved, and talk to the kids to get some cards. Now, save your game and be prepared to face Beatrix. ======================================================================= BEATRIX BOSS FIGHT HP: 4736 AP: 3694 Weak Vs.: None Steal Items: Phoenix Down, Thunder Gloves, Ice Brand Spoils: None ======================================================================= To begin, have Zidane steal the Ice Brand from her, as it's a pretty good weapon. Then, have him attack her, and have Vivi be the healer or use his strongest attack spells. Freya should use Rei's Wind and then have her jump. Beatrix's most annoying attack, Shock, returns, as it can kill you in one hit. Her new ability is Thunder Slash, which can be protected against by equipping yourself with the Coral Ring. She can also do Stock Break, but she won't use that until she runs out of HP, thankfully. Beatrix will escape with the Black Mages, so you are going to follow her. Eventually, you'll be in Alexandria. ======================================================================== 7. ALEXANDRIA ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: Ice Brand, Tent Cards: None Monsters: Alexandrian Soldier, Bandersnatch, Black Mage Bosses: Beatrix, Ralvuimago, Zorn and Thorn ============== WALKTHROUGH ============== Marcus and Steiner will want to escape by swinging the cage to the second floor. When you have control, have the cage move all the way left, then push right, then when it moves all the way right, push left, and keep doing that until they escape. When you have control of Steiner, go all the way left, then climb up the ladder. Go left until you reach the next area. Zidane will be transported here as Marcus goes to save Blank, so the party is reunited. You now have 30 minutes to rescue Dagger after Vivi convinces Steiner that Dagger is going to be executed. Go right, tand then Marcus will close a gate. Go down to the next area, then follow the path until you are in the castle. Go left to the next area, then go up the stairs. Go up, through the big door. Go to the north door in the next room to reach the Queen's Chamber, then examine the mirror and a path will be revealed, so go down the path. Go right, and press X when the field icon appears. Get the Tent and Ice Brand, then go down the spiral stairs. Go down the path, and once you reach the big circle, go up, and fight Zorn and Thorn. ======================================================================= ZORN AND THORN BOSS FIGHT ZORN HP: 4896 THORN HP: 2984 ZORN AP: 0 THORN AP: 0 Weak Vs.: Ice Steal Items: ZORN: Partisan, Stardust Rod THORN: Mythril Armor, Mythril Armlet Spoils: None ======================================================================= These guys can be a real pain if you let them take advantage of you, so just concentrate on killing one at a time. If you kill one of them, then the other, it will be a lot easier than trying to kill them both at the same time. The reason for this is they like to give each other abilities, Zorn will give Thorn the Flare attack and Thorn will hand over Meteorite to Zorn, but the quicker you kill one of them, the less of a chance this has of happening. Have Steiner and Vivi combine to do Ice Sword while Zidane tries to steal items from them, then have him attack. Just remember to focus on one of them at a time. Go to Dagger, and you will notice that she is not dead yet because she still has a pulse. You will then watch an ATE with Marcus, and then Zidane will be carrying Dagger. Go down, and save your game with the moogle. Go back to the Queen's Chamber, and Zidane will let Dagger rest. Zorn and Thorn will come in with Beatrix, who you will have to fight again! ======================================================================= BEATRIX BOSS FIGHT HP: 5709 AP: 0 Weak Vs.: None Steal Items: Phoenix Down, Thunder Gloves, Ice Brand Spoils: None ======================================================================= You should already have two Ice Brands, so if you want another one, you can always steal it from her again. This battle works similar to the others, have Zidane attack or steal, Freya using Lancer attacks and Rei's Wind, and have Vivi and Steiner combine to do Sword Magic, or have Steiner do his magic while Vivi does black magic. She has the same two attacks as before, and Shock is still annoying as ever, but she'll be defeated soon if you keep the attacks on her going. Zidane will then convine Beatrix that she's wrong for doing what she is doing, and then she'll break the spell on Dagger. Brahne will come in and will be mad as hell, and she'll make Zorn and Thorn throw Garnet in jail. Beatrix won't allow it, so Zorn and Thorn will summon Bandersnatch to kill Beatrix. Freya and Beatrix will beat the enemy though. When you have control, go down the stairs, then when Steiner leaves, keep going until you get to the circle, then go down to the next screen. You'll get to see what happened to Marcus and Blank in the Evil Forest here. After opening the trap gate, Zidane and others will ride the Gargan, but you'll have to face a boss here. ======================================================================= RALVUIMAGO BOSS FIGHT HP: 3352 AP: 0 Weak Vs.: Ice Steal Items: Phoenix Down, Adaman Vest, Oak Staff Spoils: Ether ======================================================================= This is not the toughest battle in the world. Your party will be Dagger/Vivi/Zidane. Have Vivi attack, then have Zidane steal, and repeat that 3 times to get all the items. Have Zidane attack, Vivi cast Blizzara, and Dagger cure or attack. Simple as that. After this, Brahne will get mad as hell again and offer a reward to anyone that can kil Vivi. ======================================================================== 8. PINNACLE ROCKS ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: The Ogre, Mythril Vest, Mythril Armlet, Peridot Cards: None Monsters: Sand Scorpion, Zaghnol, Seeker Bat ============== WALKTHROUGH ============== Here, you can pick up the useful Ramuh spell for Dagger if you choose. Ramuh says he will help Dagger if she can find his five stories hidden throughout Pinnacle Rocks. Each stories is a part of the hero's story. After hearing all five parts of the story, you have to recite the story in the proper order. Go north to hear the Hero's story. Go down, then talk to the moogle to save the game. Go down the slope, and get the Mythril Vest. Go into the pond, and you will see the Human's story. Go left and get the left chest to hear Cooperation. Get the chest on the right for The Ogre, then go to the upper right. The next screen has the Silence Story. Go down, then climb up the green slope. At the fork, go up and jump to the platform to get the Mythril Armlet, then you will fall. Go down amd climb up the green slope, then go down and you will hear the Beginning story. Talk to the moogle to save your game, and go back to where you got the chest, but go left instead of jumping to the platform. Put the stories in this order: Beginning, Cooperation, Silence, Hero, and you will have the Peridot. After a long scene, you'll be in Lindblum. ======================================================================== 9. LINDBLUM ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: World Map Items: Ether, Phoenix Pinion, Ore, Bandana Cards: Lindblum Monsters: None DRAGOOS' WEAPON SHOP Dagger 320 Mage Masher 500 Mythril Dagger 950 Ice Brand 3780 Partisan 1600 Multina Racket 750 Stardust Rod 760 Flame Staff 1100 Ice Staff 980 Lightning Staff 1200 Leather Wrist 200 Glass Armlet 250 Bone Wrist 330 Mythril Armlet 500 Mythril Gloves 980 Thunder Gloves 1200 Headgear 330 Magus Hat 400 Bandana 500 Mage's Hat 600 Mythril Helm 1000 Silk Shirt 400 Leather Plate 530 Bronze Vest 670 Chain Plate 810 Linen Cuirass 800 Chain Mail 1200 Mythril Armor 1830 ALICE'S MEDICINE SHOP Potion 50 Phoenix Down 150 Echo Screen 50 Soft 100 Antidote 50 Eye Drops 50 Annoynment 150 Tent 800 TORRES' SYNTHESIS SHOP Butterfly Sword 300 Dagger, Mage Masher The Ogre 700 Mage Masher, Mage Masher Cotton Robe 1000 Wrist, Steepled Hat Desert Boots 300 Leather Hat, Leather Shirt Yellow Scarf 400 Feather Hat, Steepled Hat Glass Buckle 500 Glass Armlet, Leather Wrist Germinas Boots 900 Desert Boots, Fork Cachusha 1000 Magus Hat, Rubber Helm Coral Ring 1200 Lightning Staff, Rod Gold Choker 1300 Linen Cuirass, Soft Magician Shoes 1500 Germinas Boots, Bone Wrist Barette 1800 Needle Fork, Barbut Power Belt 2000 Glass Buckle, Chain Mail ============== WALKTHROUGH ============== Vivi will wander off, and you will have control of Zidane. Go to the inn, and save your game, talk to the moogle who has a letter to Zidane from Ruby, then go north to the next area. The pile of rubbish has a Lindblum card, so make sure to pick it up, and then go right, and Minister Artania will haul you off to the castle. Zidane is glad that Cid surrendered, because Lindblum would have been history. As Vivi appears, some soldiers will try to take him to prison, but they will have a change of heart and let him go. Cid tells you Kuja went north, but the only way to get there is by passing through Fossil Roo. Back in town, talk to the man to the right and enter the shop, and buy some items. Get the Exploda and other weapons you need from the synthesis shop, then go out and go down three screens, healing at the inn along the way. Talk to the man. Now, you will be in the basement of the Castle. Cid will give you the world map, and now you will be at the Dragon's Gate. Save your game and head north to Qu's Marsh. ======================================================================== 10. QU'S MARSH ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: None Cards: None Monsters: Axolotl, Gigan Toad ============= WALKTHROUGH ============= You should have already gotten Quina, so go north to where Mogster is, then go right, and head all the way up at the next screen. Talk to Quina, then go back to where Mogster is, and go all the way right, then north, and you'll be in Fossil Roo. If you didn't get Quina, get him/her by going to where Mogster is and going up to the pond where Quina is, then go north again and talk to the man in the house, catch a frog for Quina in the pond, then give it to him. Now, go to Fossil Roo. ======================================================================== 11. FOSSIL ROO ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: Elixir, Fairy Earrings, Ether, Lamia's Tiara, Survival Vest Cards: None Monsters: Armodullahan, Abomination, Griffin, Seeker Bat, Feather Circle, Lani (Boss) MOGKI'S AND KUPPO'S MOGSHOPS Potion 50 Phoenix Down 150 Echo Screen 50 Soft 100 Antidote 50 Eye Drops 50 Annoynment 150 Tent 800 TREASURE HUNTER'S INVENTORY Ice Brand 3780 Partisan 1600 Multina Racket 750 Stardust Rod 760 Mythril Armlet 500 Mythril Gloves 980 Thunder Gloves 1200 Bandana 500 Mage¶s Hat 600 Mythril Helm 1000 Chain Plate 810 Mythril Vest 1180 Adaman Vest 1600 Mythril Armor 1830 Potion 50 Phoenix Down 150 Echo Screen 50 Soft 100 Antidote 50 Eye Drops 50 Annoynment 150 Tent 800 ============= WALKTHROUGH ============= Follow the path, and a monster will suddenly come roaring out of a cage. You'll have to run away from it, but it won't be easy, as you have to avoid swinging pendulums, and if you get hit by one of the pendulums, you'll have to fight the Armodullahan, who you have to try to inflict 1,000 damage to. Which is quite hard, since he can use Death to kill you in one hit, and has quite a lot of attacks which do decent damage. Once you get rid of him, you'll have to face a boss. Nice way to kick off Fossil Roo, eh? :) ======================================================================= LANI BOSS FIGHT HP: 5,708 AP: 0 Weak Vs.: None Steal Items: Coral Sword, Gladius, Ether Spoils: None ======================================================================= The only main problem I had with this battle is the fact I had to use that piece of crap Quina in it. Okay, maybe that's being a tad mean, but Quina doesn't get a tad bit good until later on in the game, so they're basically worthless here, unless you have some good Blue Magic, which I didn't. Anyways, despite that problem, your other theee party members can be more than sufficient. Have Vivi pound away with magic, Dagger be your healer, and have Zidane steal, as she has two great weapons, the Coral Sword and Gladius. Try to get them both before ending the battle. After defeating her, go up, then down the stairs. Go to the left and get a flower, then go near the big hole and the Gargant will give you a ride since you have a flower. Go up to the next screen, and talk to the man. He'll inform you that you need to push switches to move the Gargant's path in different directions. Go to the upper right and head to the next area. Get a flower and the Gargant will give you a ride to a different screen. Go right, then flip the switch, then go back and ride the Gargant again. You'll now be in a different area. Go up the stairs to the left, then go up, and get the Ether. Go back south, then go down the stairs, and go up a few screens to get to the next switch, which you should flip, then go back and ride the Gargant again. Flip the first switch again, and then ride the Gargant again. Go back to where the man was, and go down and talk to the moogle to save your game. He also has a letter from Kuppo if you're interested in keeping the Moogle Express going. Go down one screen and ride the Gargant. Talk to the man and buy some items, then go up the stairs, and flip a switch. Go right one screen, get the Lamia's Tiara, ride the Gargant in the previous screen, and flip the switch again. Go right and ride the Gargant again. Go right one screen, and climb up the vines, then go right, and you'll be thrown down into a pond. Press the X button to jump out of the water, then go up the path to the right, then climb up the vines to the northeast. Go along the path to get to the Mining Excavation Site. Talk to the man, hand him a potion, and he'll give you an axepick. Go to the right and use the pick to clear the pile of rocks. The moogle here will save your game. You can also get a Madain's Ring from here, which is a good item, so I advise picking it up. Once you're done here, tell the man you're done, and go to the lower right corner to the next screen. Go to the lower left to get a Survival Vest, then go back to the mining site, and go left to the next area. Climb the vines, go left, and flip the switch. Go down to the pond, and go to the lower right to the next area. Ride the Gargant and you will be on the world map. Use a Tent, then walk along the path until you see a bridge, go around the cliffs, and go inside the bridge. Welcome to Condie Petie. ======================================================================== 12. CONDE PETIE ======================================================================== ================== ITEM LISTS, ETC. ================== Key Items: None Items: Phoenix Pinion, Diamond Cards: None Monsters: None GROCERY STORE MEDICINES Potion 50 Phoenix Down 150 Echo Screen 50 Soft 100 Antidote 50 Eye Drops 50 Annoynment 150 Tent 800 GOLDPILER'S WEAPONS SHOP Poison Knuckles 5000 Multina Racket 750 Stardust Rod 760 Flame Staff 1100 Ice Staff 980 Lightning Staff 1200 Oak Staff 2400 Mythril Fork 4700 Mythril Armlet 500 Lamia¶s Tiara 800 Ritual Hat 1000 Adaman Vest 1600 Magician Cloak 1850 ============ WALKTHROUGH ============ Watch the ATE as you enter the village. Check the door next to the second villager. There's 2700 Gil below it. Go up a bit and enter the door besides the other villager. In the next screen, watch the ATE, and go on the door to the left. Have Zidane rest at the Inn, then get the 1,800 Gil next to one of the beds in the inn. Leave here, then go up the stairs to the next screen. Watch the ATE, then go south to talk to Vivi. Watch the next ATE, then go to the lower right hand corner and go down the stairs. A black mage will be in the item shop! Vivi will go after the Black Mage, so Zidane will automatically follow him. Dagger will come along and will join in the chase. The Bla