----------------------------------------------------------------------- _______ _________ _ _______ _ ( ____ \\__ __/( ( /|( ___ )( \ | ( \/ ) ( | \ ( || ( ) || ( | (__ | | | \ | || (___) || | | __) | | | (\ \) || ___ || | | ( | | | | \ || ( ) || | | ) ___) (___| ) \ || ) ( || (____/\ |/ \_______/|/ )_)|/ \|(_______/ _______ _______ _ _________ _______ _______ ( ____ \( ___ )( ( /|\__ __/( ___ )( ____ \|\ /| | ( \/| ( ) || \ ( | ) ( | ( ) || ( \/( \ / ) | (__ | (___) || \ | | | | | (___) || (_____ \ (_) / | __) | ___ || (\ \) | | | | ___ |(_____ ) \ / | ( | ( ) || | \ | | | | ( ) | ) | ) ( | ) | ) ( || ) \ | | | | ) ( |/\____) | | | |/ |/ \||/ )_) )_( |/ \|\_______) \_/ _________ \__ __/|\ /| ) ( ( \ / ) | | \ (_) / | | ) _ ( | | / ( ) \ ___) (___( / \ ) \_______/|/ \| FINAL FANTASY IX ----------------------------------------------------------------------- Note- I’m sorry I haven’t updated lately. My word program broke and we got it fixed a month later. Also I’m getting too much same mail. I will never finish this FAQ. Plus, this is a very small update. ++FAQ/WALKTHROUGH++ Written By Haunter120 Game: Final Fantasy IX System: Playstation Country: North America Quick Note: Okay, I need a little help. Remember on my e-mail disclaimer on the bottom of the FAQ when I said that you shouldn’t e-mail me telling what I missed? I’ve missed a lot of things. So go ahead and e-mail me on things that you would like to add or something. I’ll give you credit =). Haunter150@hotmail.com DISCLAIMER: Let’s put it simple: Don’t modify this FAQ! You can take it, but only if you e-mail me to verify (I won’t reply, so don’t worry). Don’t touch anything in this FAQ. Don’t change anything! This FAQ is copyrighted 2000 by Haunter120, and if you modify it, then I’ll see in court. That clear? Be a good boy/girl and DON’T TOUCH MY TEXT! BTW, if you’re a FAQ writer or something and you want to take just a little part of a section of this FAQ, e-mail me for permission. You can modify the part if you see a mistake. Otherwise, don’t erase or add in something. Last Update: 12/8/00 First Update: 12/4/00 FAQ Started: 11/24/00 Next Update: Don’t know And this FAQ will take a long time to make! ----------------------------------------------------------------------- ___________ ___. .__ _____ \__ ___/____ \_ |__ | | ____ _____/ ____\ | | \__ \ | __ \| | _/ __ \ / _ \ __\ | | / __ \| \_\ \ |_\ ___/ ( <_> ) | |____| (____ /___ /____/\___ > \____/|__| \/ \/ \/ _________ __ __ \_ ___ \ ____ _____/ |_ ____ _____/ |_ ______ / \ \/ / _ \ / \ __\/ __ \ / \ __\/ ___/ \ \___( <_> ) | \ | \ ___/| | \ | \___ \ \______ /\____/|___| /__| \___ >___| /__| /____ > \/ \/ \/ \/ \/ ----------------------------------------------------------------------- I. Version History II. FFIX – Basic Tips/Tutorial III. Characters IV. Mogster - Status Changes V. Walkthrough VI. Stellazio Locations VII. Support Abilities VIII. Support Characters IX. Shops -Synth -Regular X. Chocobos (Coming Soon!) XI. Weapons and Abilities XII. Tricks/Other Sub-Quests -Ruby’s Appearance -The Tent -Blackjack -Moogle Locations -Tetra Master/Card List -Mognet -Coffee XIII. Bestiary XIV. Boss Guide XV. Appendix -Add-Ons -Weapons (coming soon!) -Armor (coming soon!) XVI. Q & A XVII. Credits ----------------------------------------------------------------------- ----------------------------------------------------------------------- I. VERSION HISTORY: 0.3: Just started and did some sections, not fully done. 0.7: Putted in the Weapons and Abilities. Didn’t do anything to any other sections... Sorry. Next update. 0.9: Added a little walkthrough and finished Disc 1 and 2 bosses. Put up character stats for Zidane, Vivi, and Dagger. 1.4: Put up character stats for Steiner and Freya. Finished Disc 1 walkthrough. Other stuff added too. 1.5: Started Bestiary, and added ASCII art in some places. Added Q & A. 1.6: Moogle list finished. Appendix Started. Walkthrough updated a little. ----------------------------------------------------------------------- ----------------------------------------------------------------------- F F I X : B A S I C T I P S ----------------------------------------------------------------------- FFIX is a big game with lots of stuff to do. It includes many side quests and things you would not want to miss if you want to master this game. Here are some tips that you should know and will know throughout the game: -You have 4 members in your party, unlike FFVII and FFVIII. -Back Attacks and Pre-Emptive attacks return. -You can buy weapons and armor two different ways: Regularly, or in a Synth Shop. -Members not in your party won’t gain Experience that your fighting group will. -Battles are filled with strategy; not just dumb Guardian Force Summoning every battle to win. -The game is set in the medieval times. -I’ll add more later. THE FFIX TUTORIAL: I’ll show some stuff about FF9 here and what the stuff does. Read below if you’re having trouble learning how to play. THE BATTLES: -Battle Screen- ----------------------------------------- | | | -Enemy Here- | | | | 3. | | -Party Here- | | 4. | |------------------ Name HP MP ATB | |Gizamaluke|2.Atk | Zidane 584 66 ----| |1. |Steal | Freya 467 60 ----| | |Skill | Vivi 298 89 ----| | |Item | Quina 411 63 ----| ----------------------------------------- 1. Name of enemy(s). This can be turned on pressing the L (or R) buttons. 2. Commands. When someone’s ATB Gauge is up, their commands go up. Choose what to do. When multiple person’s ATB Gauge is up, you can press [Triangle] to switch to another person’s commands. 3. Battlefield. Animation and backgrounds are shown here, as well as the party and the enemies. 4. Party Status. This shows the name of the party members and their HP, MP and ATB Gauge. ----------------------------------------------------------------------- CHARACTERS ----------------------------------------------------------------------- ZIDANE TRIBAL- Zidane is a Tantalus crew member with a tail whose life is girls. Zidane feels something weird when he meets up with Garnet, and things after that get a little strange... STEAL: Steal is awesome. You can steal some really good high-level weapons or armor from enemies. This is extremely good in Discs 1 and 2. Be sure to steal from enemies when you’re able to! SKILL COMMAND ABILITIES: ----------------------------------------------------------------------- ABILITY DESCRIPTION MP COST ----------------------------------------------------------------------- ----------------------------------------------------------------------- Flee Escape faster 0 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Detect See enemy’s items 0 ----------------------------------------------------------------------- ----------------------------------------------------------------------- What’s That!? Allow back attack 2 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Annoy Causes Trouble 4 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Soul Blade Causes Status Change 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Sacrifice Sacrifice yourself To Restore HP to all 32 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Lucky Seven Does damage by luck 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Thievery Does damage 8 ----------------------------------------------------------------------- TRANCE SKILLS: ----------------------------------------------------------------------- DYNE SKILL DESCRIPTION MP COST ----------------------------------------------------------------------- ----------------------------------------------------------------------- Free Energy Damage on enemy 10 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Tidal Flame Damage all enemies 12 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Scoop Art damage on enemy 14 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Shift Break Damage all enemies 16 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Stellar Circle 5 Damage on enemy 24 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Neo Twister Damage all enemies 32 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Solution 9 Damage on enemy 48 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Grand Lethal Damage all enemies 60 ----------------------------------------------------------------------- VIVI ORNITIER- A little Black Mage that has no idea or remembrance where he came from. But he finds out something about him and other Black Mages nearly halfway through Disc 1. BLACK MAGIC ABILITIES: ----------------------------------------------------------------------- ABILITY DESCRIPTION MP COST ----------------------------------------------------------------------- ----------------------------------------------------------------------- Fire Causes Fire damage 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Fira Better fire damage 12 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Firaga Better fire damage 24 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Sleep Puts target to sleep 10 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Blizzard Causes Ice damage 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Blizzara Better Ice damage 12 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Blizzaga Better Ice damage 24 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Slow Slows down target 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Thunder Causes Thunder dmg. 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Thundara Better Thunder dmg. 12 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Thundaga Better Thunder dmg. 24 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Stop Target stops 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Poison Target is poisoned 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Bio Poison and damage 18 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Osmose Drain MP from target 2 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Drain Drain HP from target 14 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Demi 1 /4 or 1/ 2 damage Based on HP amount 18 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Comet Non-Element Damage 16 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Death Kills target 20 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Break Petrifies target 18 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Water Causes Water damage 22 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Meteor Non-Element Damage 42 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Flare Non-Element Damage 40 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Doomsday Shadow damage All 72 ----------------------------------------------------------------------- Vivi’s Trance: Vivi uses Double Black (Dbl Blk) for Trance. It lets his use a Black Magic twice on his turn. PRINCESS GARNET, A.K.A DAGGER Princess Garnet gets kidnapped and wishes to be kidnapped by the Tantalus crew in Alexandria. After they get out of the Evil Forest and the Ice cavern, she decides to rename herself “Dagger”. She keeps this name afterwards. WHITE MAGIC ----------------------------------------------------------------------- ABILITY DESCRIPTION MP ----------------------------------------------------------------------- ----------------------------------------------------------------------- Cure Restores small HP 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Cura Restores + HP 10 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Curaga Restores ++ 22 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Life Recovers KO + HP 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Scan Shows enemy stats 4 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Panacea Cures Poison/Venom 4 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Stona Cures Petrify stats 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Shell Increase Mag. Def. 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Protect Increases Defense 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Silence Blocks target’s mag. 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Mini Lowers Atk/Def. 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Reflect Reflects Magic 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Confuse Confuses Target 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Berserk Causes Berserk 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Blind Causes Darkness 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Float Makes target float 6 ----------------------------------------------------------------------- EIDOLONS ----------------------------------------------------------------------- EIDOLON DESCRIPTION MP ----------------------------------------------------------------------- ----------------------------------------------------------------------- Shiva Cause Ice Damage 24 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Ifrit Cause Fire Damage 26 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Ramuh Cause Thunder Damage 22 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Atomos Reduce enemy HP 32 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Odin KO’s enemies 28 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Leviathan Cause Water Damage 42 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Bahamut Non-Element Damage 56 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Ark Cause Shadow Damage 80 ----------------------------------------------------------------------- Dagger’s Trance: When Dagger goes into Trance, she is able to summon Eidolons for more power. When she does, that same Eidolon will attack every turn. This is very good with Eidolons that do so much damage, such as Ark and Bahamut. ADELBERT STEINER: Steiner’s sworn duty is to protect Princess Garnet (Dagger). However, once he stumbles upon Zidane and gets stuck with him, he starts acting all crazy and blaming everything on Zidane. However, he still protects Garnet. And he also joins your party. Zidane likes to call him Rusty because of his old dirty armor. SWORD ARTS ----------------------------------------------------------------------- SWD ART DESCRIPTION MP ----------------------------------------------------------------------- ----------------------------------------------------------------------- Dark Side HP down self; damage To enemy 0 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Minus Strike Damages with Min/Max HP difference 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Iai Strike KO’s Target 16 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Power Break Reduces enemy Atk. 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Armor Break Reduces enemy Def. 4 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Mental Break Reduces enemy MgDef. 8 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Magic Break Reduces enemy Magic 4 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Charge! Makes all Near Death Party members Attack 10 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Thunder Slash Causes Thunder Dmg. 24 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Stock Break Causes Non-Elmnt Dmg 26 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Climhazard Causes Non-Elmnt Dmg 32 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Shock Causes damage 46 ----------------------------------------------------------------------- SWORD MAGIC Note: This can only be used when Vivi is present in the party. Vivi has to be alive and can’t be stopped, frozen, petrified, silenced, or sleeping. ----------------------------------------------------------------------- SWD MAG DESCRIPTION MP ----------------------------------------------------------------------- ----------------------------------------------------------------------- Fire Fire Sword 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Fira Fira Sword(better) 12 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Firaga Firaga Sword(best) 30 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Blizzard Blizzard Sword 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Blizzara Blizzara Swd(better) 12 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Blizzaga Blizzaga Sword(best) 30 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Thunder Thunder Sword 6 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Thundara Thundara Swd(better) 12 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Thundaga Thundaga Sword(best) 30 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Bio Bio Sword (poison) 20 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Water Water Sword 26 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Flare Flare Sword 60 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Doomsday Doomsday Sword 50 ----------------------------------------------------------------------- STEINER’S TRANCE: Nothing really big happens when Steiner is in Trance. His attack power goes up really high, and that’s it basically. FREYA CRESCENT: Freya is a Burmecian soldier with a rat face that is traveling the world looking for her lost love, Sir Fratley. She meets up with Zidane in the bar at Lindblum. These two haven’t met each other for 5 years. DRAGON KNIGHT ABILITIES] ----------------------------------------------------------------------- ABILITY DESCRIPTION MP ----------------------------------------------------------------------- ----------------------------------------------------------------------- Lancer HP/MP down 10 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Reis’s Wind Casts Regen on party 12 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Dragon Breath Attacks all enemies 78 ----------------------------------------------------------------------- ----------------------------------------------------------------------- White Draw Cures MP of party 36 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Luna Causes Berserk/all 12 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Six Dragons Fully Restores HP, MP, or attacks, or Nothing happens 28 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Cherry Blossom Causes damage/all 46 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Dragon’s Crest Does damage 16 ----------------------------------------------------------------------- ----------------------------------------------------------------------- III. Mogster – Status Changes ----------------------------------------------------------------------- Of course this games has status changes, and lots of them. Here is a list of bad status changes, like Mogster in the game said. ---------------------- Bad Status Changes ---------------------- ----------------------------------------------------------------------- SLOW- The character will become slow and his ATB gauge will fill up slower than usual. ----------------------------------------------------------------------- ----------------------------------------------------------------------- STOP- The character will stop movement and can’t attack, use items, magic, etc. If all characters in battle are stopped, the game ends. ----------------------------------------------------------------------- ----------------------------------------------------------------------- POISON- Character will lose HP every turn. ----------------------------------------------------------------------- ----------------------------------------------------------------------- SLEEP- Character will sleep and will only wake up when attacked. When a character is sleeping he/she can’t act. ----------------------------------------------------------------------- ----------------------------------------------------------------------- CONFUSION- Character gets confused and does anything, usually attacking the party. Character will not be confused once he/she gets attacked. ----------------------------------------------------------------------- ----------------------------------------------------------------------- BERSERK- You have no control of the character and that character will only attack the enemy. He/she will do more damage though. ----------------------------------------------------------------------- ----------------------------------------------------------------------- MINI- Character will turn into a miniature version of himself/herself. His/her status attributes are greatly reduced, making this character useless when they’re small. ----------------------------------------------------------------------- ----------------------------------------------------------------------- FREEZE- Character will freeze and is unable to act. This will wear off in a while. ----------------------------------------------------------------------- ----------------------------------------------------------------------- BURN- Character will only have limited time to be alive. You don’t know when he/she will die. ----------------------------------------------------------------------- ----------------------------------------------------------------------- PETRIFY- Character is petrified and can’t do anything. If all character in the party are petrified, the game ends. ----------------------------------------------------------------------- ----------------------------------------------------------------------- GRADUAL PETRIFY- A “10” will appear above the character’s head and will start counting down. If it reaches 0, then that character is petrified. ----------------------------------------------------------------------- ----------------------------------------------------------------------- SILENCE- Character cannot use spells. ----------------------------------------------------------------------- ----------------------------------------------------------------------- DARKNESS- Character’s accuracy greatly decreases and he/she will often miss. This only applies to physical attacks. ----------------------------------------------------------------------- ----------------------------------------------------------------------- VENOM- Character is greatly poisoned and stopped. Will stay poisoned even after battle. So if you want to relieve this then use an item. ----------------------------------------------------------------------- ----------------------------------------------------------------------- TROUBLE- When the TROUBLE character is attacked, the attack also damages every other character in your party alive, but not as much as the TROUBLE character. ----------------------------------------------------------------------- ----------------------------------------------------------------------- DEATH- Character falls down and dies when HP reaches 0. Just heal this with a Phoenix Down. This is very common. ----------------------------------------------------------------------- ----------------------------------------------------------------------- IV. WALKTHROUGH ----------------------------------------------------------------------- Here it is, the hardest part for me to do in this FAQ. I’ve decided to divide each “part” in the game in chapters, which I named. Refer to them: DISC 1 1. A Secret Thievery (Prima Vista) 2. Meet Vivi! (Alexandria 1) 3. I Want To Be Your Canary (Play) 4. Night Riot (Alexandria Castle, Escape From Alexandria) 5. The Not-Really-Evil Forest (Evil Forest) 6. Rescue The Princess! (Evil Forest Part 2) 7. Cold Cave (Ice Cavern) 8. Kid Village (Dali) 9. Black Mage’s Secret (Dali Storage – Lindblum) 10. Lindblum (Lindblum Castle – Festival of The Hunt) 11. Festival Of The Hunt (Festival Of The Hunt) 12. Save The Rat Town! (Gizamaluke’s Grotto – Burmecia) 13. Beatrix (Burmecia Part 2) DISC 2 1. I-Exist-Only-To-Kill (Summit Station) 2. Crazy City Treno (Treno – Gargan Roo) 3. Rats live in Sandstorms? (Cleyra Trunk – Antlion) 4. Ambush Attack (Cleyra Ambush – Red Rose) 5. Rescue The Princess Part 2! (Alexandria Part 2) 6. Ramuh (Pinnacle Rocks) 7. To The Outer Continent (Lindblum - Fossil Roo) 8. Rally-Ho! (Conde Petie) 9. Black Mage Village (Black Mage Village, Mtn. Pass) 10. Ruins on The West Side (Madain Sari) 11. Undead Tree (Iifa Tree – Madain Sari 2) 12. Assault on The Undead Tree (Iifa Tree Part 2) DISC 3 1. Drunk in Alexandria (Alexandria 3) 2. Card Game Tourney (Treno) 3. Kuja’s Plan (Alexandria Destruction – Lindblum) 4. The Frog (Lindblum – Desert Palace) 5. Kuja’s Mission (Desert Palace – Oeilvert) 6. Betrayal (Desert Palace Part 2) 7. Holy Volcano (Esto Gaza and Gulug Volcano) 8. Inverted House (Lindblum – Ipsen’s Castle) 9. The Shrines (The Shrines) 10. Terra, Land of The Tailed People (Terra – Bran Bal) 11. Pandemonium (Pandemonium Fortress) DISC 4 1. Pink Light (Memoria) 2. Crystallized World (Crystal World) ======================================================================= ____ _ /\ _`\ __ /' \ \ \ \/\ \/\_\ ____ ___ /\_, \ \ \ \ \ \/\ \ /',__\ /'___\ \/_/\ \ \ \ \_\ \ \ \/\__, `\/\ \__/ \ \ \ \ \____/\ \_\/\____/\ \____\ \ \_\ \/___/ \/_/\/___/ \/____/ \/_/ BEGINNING: There will be an FMV where Princess Garnet is washing up in a storm on a raft. Then Garnet wakes up in Alexandria and looks out the window. She sees the big city of Alexandria as well as a ship. This play ship is the Prima Vista, which will come by to Alexandria to perform a yearly play: I Want To Be Your Canary. The scene will go into the inside of the play ship, and a guy with a tail slides down into a small room in the ship. PRIMA VISTA: Once you get control of Zidane, search the room for some items, then light the candle in the middle of the room. Once you do, Blank, Cinna and Marcus will come into the room. These three are also on the mission. Blank will ask Zidane when the boss will be back. Then, a man with a Dragon’s mask busts in the room and fights the four buddies. This is an easy fight, because it’s the first one. Don’t heal, and also try stealing with Blank or Zidane. Cinna is useless in this one. Once you finish the fight the Masked Man will reveal himself to be Baku, the boss. He was testing you. Baku will leave to the right room. Follow him there and Baku will tell you your mission: To Kidnap Princess Garnet. It appears that Queen Brahne has been acting strangely, and the crew wants to kidnap the Princess to squeeze some information out of her. You now get to choose out of two choices (you should know your mission) Choose the first one to act stupid. Choose the first one 67 times and Ruby will pop out. Baku tells you that while him, Marcus, and two others of the Prima Vista crew named Benero and Zenero will be acting in the play (along with Ruby). While Blank and Zidane sneak in the castle and kidnap Garnet. Everyone will have to perform a little in the play though, including you and Blank. FMV – The ship is setting in Alexandria as a Black Mage looks up at it. ALEXANDRIA TOWN: You will get control of the Black Mage. A kid will bump into you and give you back your ticket. Get up and walk north, another kid will bump into you. He tells you to buzz off and runs off. Now you can explore the town freely. First head north and past the pub, go north past the shop into the square. Examine the ticket booth (A ! will appear over your head) and the ticket manager will ask for your ticket. Hand it over and the ticket master will find out it’s fake. To make the Black Mage not feel depressed, the ticket master gives him a few cards and tells him that Alleyway Jack can tell more about the Card game Tetra Master. Go back down to where you started and go south. This is the Alexandria town entrance, inspect every nook and crannie of each building for a ! to appear over your head, when it does, press the action button and you will receive a card. Go back to the square and go left. You will meet three girls playing Jump rope. You can choose to play with them but it’s REALLY hard and you shouldn’t do it now. If you get 50 jumps, you’ll get a Cactuar Card. 20 Jumps gets you a lame 10 Gil. You can also head back to the Item Shop near the square entrance and buy items if you want to. Once you’re done exploring head left of the jump rope girls. You will a signmaker posting a sign then leaving back to his home. Go down and you will bump into the rat kid that you bumped into before. He will tell you that his ticket was fake too. He will ask you if you want to be his slave to sneak in the castle and watch the play. Say yes, then name yourself. Default is Vivi. After doing that, Puck, the rat kid, will ask you to move to the top side and watch for any people going by. Once you do, say “All clear” and Puck will steal the ladder the signmaker was using. Follow Puck and Alleyway Jack will come from the top. You can speak to him and ask him about cards and he’ll take you to the pub and teach you. After that go follow Puck to the harbor and into the steeple. When Puck tries to climb the ladder a Moogle will fall out. The Moogle, Kupo, will tell you that he is a save point along with all other Moogles and is able to save your game, let you use a Tent, Mognet, or sometimes Mogshop. After Puck climbs up the ladder, talk to the Moogle and save, then select Mognet. Mognet is a moogle mailing system that the moogles give you letters to deliver to other moogles around the world. Kupo will ask you to deliver a mail to Monty, which you’ll meet with later. Stiltzkin, a Moogle adventurer, will come by and you can talk to him. Follow Puck up the ladder and he will climb onto the rooftops. Follow him and you will almost fall while crossing a plank. After that, search the rooftops for treasures, then run after Puck to the top of the screen. Puck will use the ladder to climb up to the stage, and you’ll go after him. The scene changes to the Prima Vista stage. Puck and Vivi are watching and Queen Brahne is there too. Princess Garnet is there and seems worried. Steiner, the Pluto Knights commander, is watching over the princess. ALEXANDRIA, PART 1B: The play starts: King Leo (Baku’s part) wants his daughter (who will be played by Ruby) to marry the Prince (forgot name). However the princess wants Marcus, but King Leo wants Marcus killed. Marcus will come out and try to avenge his country’s burning. Backstage, Zidane, Blank, and Cinna are ready to help their friend Marcus. They rush on the stage to help fight King Leo. This is an easy fight. Just attack King Leo’s followers (played by Benero and Zenero) and kill them. Don’t use SFX, as it’s just to make the audience be happy but does 0 damage. Just keep attacking. After the battle, Marcus and Cinna run after King Leo to kill him. Zidane and Blank, in the play, were enemies in the play. Zidane wants to have revenge on Blank. A swordfight will come. To do this, simply tap the button that appears over Blank. If you don’t mess up, 98-100 of the audience, including Queen Brahne will be impressed and throw lots of Gil at you which you get. You can keep trying if you mess up a lot and the audience doesn’t like it a lot, but don’t try it too much. After the sword fight run after Blank into the castle. In the castle, Zidane and Blank are ready to kidnap Princess Garnet. They steal the guard uniforms. Once you’re in your guard uniform, go left and to the hallway. Go up the stairs to the top path and a hooden girl will be running by. After Zidane greets her and says some strange stuff, the hooded girl runs away past Blank. Zidane tells Blank that was Princess Garnet and they chase after her. The scene switches to show 2 clowns, Thorn and Zorn, which are actually the Queen’s guards. They don’t find the princess and hurry to report to the queen. I hate these guys, mainly Thorn, because he talks like Yoda except more annoying. You will now get control of Steiner, or whatever you name him, in the Queen’s guard. Watch as Beatrix, a superior Alexandria Knight commander, reports to Queen Brahne as Brahne the fat-ass elephant lady is still watching the play. Steiner feels jealous and decides to try to find the Princess before Beatrix does. He tells his Pluto Knights to help him. Explore Alexandria Castle if you want. You can meet Quina Quen in the Kitchen. Save at the Moogle in the room where Zidane and Blank stole the guard uniforms. Go to the main entrance hall (north of the hallway Zidane and Blank started in) and go down the stairs to the courtyard. Go left and enter the west tower. Head up the stairs to the top, and watch as Steiner finds Zidane chasing the Princess at the East Tower. The audience doesn’t see it since they’re watching the play. At Zidane, he chases Garnet in her cloak up to the ledge. Watch the cool FMV with Garnet jumping down but holding tight on the banner. Steiner gets scared and jumps on the other banner but Zidane goes after the Princess and Steiner crashes into the wall. Zidane will crash into the Prima Vista ship where the musicians are playing a song. Garnet will run toward the right and hit all the musicians down as she runs. Follow her to the right to meet Ruby, who doesn’t know what’s going on. After Garnet, runs downstairs, go there and Garnet will stop. She then tells you that she wants to be kidnapped, because she has also suspected her mother acting strangely and wants to get to Lindblum. Follow her to the room where you started your game. The south door will have Steiner and his guard(?) knocking on the door trying to get the princess. Cinna comes in from the left and tells Zidane and Garnet to follow him. After they leave Steiner and his guard(?) break in. In the right room, Cinna opens an escape hatch and goes along with you down there. Follow the path under. Back above Steiner finds the escape hatch open and his guard(?) tells him that he’ll go first. As the guard(?) jumps in, he gets stuck (dude... I never knew someone as skinny as that can get stuck so easily). Steiner gets mad and goes to the left. The guard, who is actually Blank, laughs after Steiner leaves. Back in the engine, just follow the path until you take the lift up. Looks like Steiner’s up there. Blank, in his guard uniform, rushes in and helps Cinna and Zidane fight Steiner. This is an easy fight. Be sure to steal. After the fight, Steiner will try to use a sword attack on Blank but instead it breaks his guard uniforms, revealing “oglops” which are little bugs you’ll find throughout FFIX. Steiner hates oglops, so he’ll be distracted while you will take the lift up to the play, without knowing that. I sense a tragedy coming... As Marcus is still talking to King Leo and is about to fight him, YOU come out, along with Garnet and Steiner. Zidane whisper to everyone except Steiner to improvise. So Garnet will act as Ruby’s part. Steiner doesn’t know a thing. As the play continues, Marcus is about to stab King Leo (with a fake sword, of course) and Garnet runs in front of him as he stabs and he accidentally stabs Garnet through the heart (It isn’t real). Steiner thinks it’s real. Since Garnet is still hooded, no one knows it’s her. Two of Steiner’s Pluto Knights find Puck and Vivi and start chasing them. Vivi trips and runs up to the main stage but Puck runs away. The Pluto Knights run up to Steiner and Garnet takes off her hood. She tells Steiner not to protect her anymore but Steiner draws his sword. This second fight with Steiner is very easy. You can’t steal, so use Garnet to heal if you need to, and Vivi’s Black Magic. The two Pluto Knights will run away for different matters. Now just attack Steiner. After beating him, the scene switches back to Baku and Cinna preparing to rise the ship. Queen Brahne gets furious as the Prima Vista rises and orders to fire harpoons. A big cannon comes out and the famous BOMB enemy of mostly every FF flies out to attack the ship. You will fight Steiner again, with the Bomb behind him. Steiner doesn’t know it. You can’t attack the Bomb, and it can’t attack you. Just keep on attacking Steiner and the party members will keep telling Steiner to look behind him, but Steiner says that he “won’t fall for such an old trick”. As you attack Steiner the bomb grows, one it gets big enough (meaning you’ve dealt enough damage to Steiner) it drops on Steiner and explodes. A few seconds later, the Prima Vista is still flying! Queen Brahne breaks a stick and calls for Thorn and Zorn. Prima Vista crashes at the Evil Forest. EVIL FOREST: Zidane gets up and looks further to see the Prima Vista. At the crash site, Cinna will be talking to someone, then you will see the words Active Time Event (ATE) on the bottom-left. The moogle will explain what an ATE is: an event that’s happening at the same time, usually in the same place, with different people. Watch the ATE. It shows Vivi escaping mumbling that some monster got Garnet. Back at Zidane, talk to the people around the Prima Vista and save at the moogle. Go southeast to the enter the main forest. Just follow the path. You should run into a battle here. Fight at least 2 or 3 battles to gain at least a level. Go all the way right and you will appear at the place you saw Vivi escape in the ATE. Head forward to see a plant trapping Garnet in it’s cage. Vivi is stunned and Steiner is yelling stuff at the plant like “Give back the Princess!”. Zidane runs forward to help free the princess. This fight is easy, you will see Zidane in Trance first thing here. Do not attack Garnet (press L1 or R1 to reveal the enemy list, and point to attack the Prison Cage, not Garnet). The plant can drain 24HP from Garnet. Use a Potion on Garnet if he drains from her twice. If Garnet dies, the game is over. Just use Zidane’s Free Energy on the Plant and Steiner to attack and throw potions at Garnet if needed. After the fight the plant will take Garnet away and jump back down on Vivi, trapping him. You will have to fight again, this time Vivi is in the cage. Vivi will use Fire on the Prison Cage for about 80HP damage. Remember: if Vivi dies, then the game is over. Toss a Potion at Vivi when the plant drains from him twice. Since you’re not in Trance, attack or steal. Vivi will do a lot of work too. After the fight Steiner will congratulate Vivi and call him Master Vivi from now on. He will be pissed at Zidane for the set-up back in Alexandria. But Zidane wonders if Garnet is alright. The Prison Cage gets up and uses sleep powder on the guys before it dies. You will wake up in the Prima Vista. You will then talk to Baku. Zidane will ask him if he could quit the Tantalus, Baku decides to let him, but Zidane will have to be beaten by Baku in order to be able to quit. Go downstairs and right to Vivi’s room. Talk to him and Zidane will tell him that his magic is great and all. Loot the room and go back to the upper hallway. Go left and talk to Marcus who tells you that Steiner is locked up in the room behind him. Go downsairs and an ATE will occur. Watch it to see Steiner trying to get out. Watch the other ATE to see what happened to Ruby (who was left behind in Alexandria). After this, go right to the main hallway and to the right room. Talk to Baku and he will tell you to go to the main room. Go there and you’ll have to fight Baku. It’s easy because when Baku tries to attack, he often trips, missing. Just heal with potions when needed and attack. After the fight Baku lets you go, and Zidane asks Baku if he can get Steiner and Vivi to help him find the princess. Go back upstairs and go to Steiner’s room. Steiner will join you after some mad dialogue. Zidane will call Steiner “Rusty” now often. Go to Vivi’s room and he will join you. Go back to the main room and south, you will meet up with Blank. Talk to him and he will you medicine. Leave the ship and talk to Cinna to buy items. After this, save at the moogle and head out to the forest. You will gain less EXP this time since you have more party members. Don’t try leveling up yet, but don’t run away from battles either. Just go right and to the next screen where you fought the Prison Cage. Go north and down, keep going until you get to the part with a water spring. You can drink from it to regain HP/MP. Also, examine the trunk and the moogle Monty will come out. Save and select Mognet. If you received the letter from Kupo in Alexandria, you can give the letter to Monty and read it, completing your first Mognet delivery. Go right to the next screen. Just keep going to the next screen and this screen will change into an FMV and switch to a huge plant watching you. Before you go north, you can try leveling up. It’s pretty easy since Steiner can do Sword Magic with Vivi. After this head north and you will be in the plant’s room. Garnet will be knocked out and the plant will attack you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: PLANT BRAIN HP: 994 MP: 999 LEVEL: 7 WEAKNESS: Fire STRENGTH: None LOCATION: Evil Forest DIFFICULTY: 4.0/10 The fight really isn’t that hard. Have Steiner do Sword Magic Fire (powered by Vivi) and Zidane try to steal until he does. Vivi should use Fire and cure the party with potions. Steiner MUST be alive, if he dies, then quickly revive him ASAP. If Vivi doesn’t have time to heal, have Zidane do it. Steiner should always attack. When you take about 500HP from the boss Blank will come and help you. Have him also act like a healer or steal. If the Plant Brain uses Pollen, then use Eyedrops on Zidane or Blank (not both, that will be wasting time). Vivi’s magic doesn’t miss. Steiner doesn’t miss either with his sword. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, Zidane will pick up Garnet and Blank will tell Zidane that Baku let him help you. Zidane feels something weird about this forest, then all of a sudden all these plant spider things come out! Zidane and the others start running. Just keep going, if you slow down you will have to fight 2 Plant Spiders, which are easy. Be sure to heal from the Plant Brain battle. Go to the next screen and jump down. You will have to fight 2 Plant Spiders here. After the fight go down one screen and the scene will switch to an FMV: FMV – Zidane is running with Garnet, Steiner, and Vivi. Blank is behind. A bunch of Plant Spiders are chasing them about to catch and eat them. The whole forest starts petrifying and Blank trips. Blank hurryingly throws Zidane a map of the Mist Continent and gets petrified by the forest. Zidane picks the map up and keeps running since he is way behind. A bunch of vines block the back and Zidane gets out in time as the whole entire the forest is petrified. Then it shows Blank petrified back in the forest. Zidane is mad at Blank afterwards for not trying to keep running. The party sets up camp. There will be a lot of arguing at this point. Steiner will tell Zidane that it’s all his fault that he and the princess got into this mess. He says that Zidane is a petty thief that tried to kidnap the princess. After the princess awakes, she calms down Steiner. Then Monty – the moogle you met in the Evil Forest, runs over to you. He says that you are lucky getting out of the Evil Forest. He gives you the Moogle Flute. With this, you can use it by pressing Square on the world map to make Moguo, the world map save moogle, come over and let you save your game or use a tent. Don’t call him too much though. After this, an ATE will occur and the scene will switch to Mogster, the wise old moogle, talking to his brother Moggy in Qu’s Marsh. You can learn a lot of things about Mogster. Select them all to get rid of the NEW sign. You will be doing more Mogster lessons throughout the game. The party decides to head to a height, from where the can probably get to Lindblum (or Alexandria, what Steiner said). To get to Nolrich Heights they need to go through the Ice Cavern, south of the Evil Forest. After Zidane leaves, Steiner will be confused who hit him, but Monty tells him that his friends already left (I don’t know what the moogle is thinking. Steiner has friends?). Once you’re on the world map, it would be wise to call Moguo and save. When you’re on the world map, you can press SELECT to show a huge screen of the Mist Continent, the place you’re on (you will get a full map of the whole world later). If you are low on potions, you can go directly WEST of the Evil Forest until you reach the arch. This is North Gate, since it’s closed off, you can’t do anything here. Go to and examine the gate and a woman’s voice will be heard from behind the gate (and Zidane will be excited). She sells potions, and ONLY potions. Buy as many as you need, and search around the gate for Eye Drops. Leave, and make sure to gain at least one level for each character. Don’t let your characters die if you don’t have any Phoenix Downs, because you can’t get them anywhere else. Same goes for other items such as tents, hi-potions, and ethers. Anyways go to the Ice cavern, directly south of the Evil Forest. ICE CAVERN: At the entrance, the party splits up and Vivi tells the party that he heard stores about the cavern from his grandpa. When you enter, Garnet will love the place. NOTE – I’m doing this part from memory, so I’ll let you e-mail me if I have something wrong here. Now go right, up, and left then jump down to get the treasure chest. Go back right, and up and jump up the ledges. If you touch any of the wind gusts, you’ll have to fight Wyerds. These guys can be tough. In the Ice Cavern, every enemy is weak against Fire. Use Vivi’s Fire on all enemies for a quick and easy win. Go up, then left. Now go past the winds to the next room. Go to the top of this room (not top right) and examine the wall. The party splits up and talks about the wall. Vivi will use Fire to blow it up. You can find an Elixir here. No go right and up. In this room, there is a wall to the top left. Blow it up with Vivi and follow the path down to get a Leather Wrist. Equip it on Vivi to learn Blizzard. Head back out and go north. There will be a fork here. Go left, to the part with no gust coming out. There’s an ice block here. Vivi will unfreeze it to reveal a moogle, who will call you bastards for firing him up. This is one of the only mean moogles in the game (and he talks slang!). You will have another “Teach Me Mogster, Lesson 2” now. There’s something new you can learn. After you’re done, save and use a tent by talking to Mois the Moogle. If you have enough tents or phoenix Downs, go ahead and gain some levels here (mainly with Zidane). Also, use Zidane’s Steal command to steal from the enemies. Not only will you get some extra supplies, but you steal command AP level will go up as you steal more! Once you’ve done enough, go back to the fork and go right, where all the wind is coming from. When you enter, Vivi will be behind. They will wait for him, but due to the Blizzard he gets knocked out. Rusty’s armor freezes and he falls onto the ledge, also knocked out. When Zidane goes to check them, Garnet falls down knocked out too. This also happens to Zidane. After a little while, Zidane will wake up. You will only have Zidane now, and you can’t run due to the blizzard than can knock you down again. Go right and enter the room. As soon as you do, a Black Mage will jump down and wonder why you didn’t get knocked out fully. Zidane will ask it if it was creating the blizzard. The Black Waltz will nod and begin to fight. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: BLACK WALTZ #1, SEALION HP: Sealion – 472. Black Waltz #1 – 250 MP: Sealion – 9999. Black Waltz #1 – 9999 LEVELS: Sealion - ?. Black Waltz - 2 WEAKNESS: Sealion – Fire. Black Waltz – Fire, Ice STRENGTH: Sealion – Earth, Water, Ice. Black Waltz – None LOCATION: Ice Cavern DIFFICULTY: 5.5/10 Since you’re using only Zidane, and going against two bosses at the same time, the fight can be based on luck. Just attack the Black Waltz continuously and cure yourself with a Potion when your HP goes below 100. Watch out for the Sealion’s Tsunami, it will hurt you for about 90HP. You should be able to kill Black Waltz in 4 or 5 hits. If you go into Trance, use one Dyne to finish off Black Waltz if you haven’t already, and the other Dynes on Sealion. Don’t try killing Sealion first, because the Black Waltz can cure it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After defeating the first Black Waltz, it will wonder how it lost. It will also warn Zidane that he only defeated the first Black Waltz, and the other two will catch him. Zidane rushes back to get Garnet and the others and the scene moves to the above platform and shows the other two Black Waltzes watching. Then they leave. After you get your party back, move back to the room where you encountered the Black Waltz. Climb the ledges all the way to the top (jump over the waterfall) and continue up to where you saw the two other Waltzes watching, and leave through the exit. Here, the party splits and looks around and sees a small village nearby. The party will try to go to that town to get some rest. Before moving on, Princess Garnet decides to change her name to Dagger, because people might overhear the words Princess or Garnet and try to capture her to return her to Alexandria (and Steiner’s one of them). After some arguing with Steiner, Zidane will get pissed at him. Vivi and Dagger will calm both of them down and the party heads to the village. You can also rename Garnet to something else besides Dagger. NOLRICH HEIGHTS!!!: You may wonder why I put the three !s after the Nolrich Heights, it’s because the world from here looks awesome. Go to a ledge and look down to see where you were before (The mist layer), and where you are right now doesn’t have any mist. Continue on to the village (or you can take a detour to North Dali Gate, but it’s closed off). Once you reach the village a small mountain will be nearby. Enter the village. FRONTIER VILLAGE DALI: DALI ITEM SHOP (Bar): ITEM GIL COST Potion 50 Phoenix Down 150 Antidote 50 Eye Drops 50 Tent 800 DALI EQUIPMENT SHOP: ITEM GIL COST Dagger 320 Mage Masher 500 Broadsword 330 Iron Sword 660 Rod 260 Mage Staff 320 Wrist 130 Leather Wrist 200 Bronze Gloves 480 Leather Hat 150 Feather Hat 200 Rubber Helm 250 Bronze Helm 330 Leather Shirt 270 Silk Shirt 400 Bronze Armor 650 Well, finally here’s a town. Vivi will look and find a windmill. Here’s some kid humor acting: Zidane: Let’s go to the inn and rest. Vivi: But I wanna go see the windmill!! Anyways, once you enter the inn the two local kids will run by and the Dali Village music will start (very calming and soothing music). At the inn, the Innkeeper Hal seems strange, but he’ll get you a room. Once you’re in your room, rest. After that the party will split up and explore the village. When Zidane wakes up, he hears Garnet singing. There will be a series of ATEs now. Check your room to find a treasure, and some magazines that Zidane mocks. Exit to the reception room and save at the moogle. Watch the ATE with Princess Garnet trying to act like a normal girl. Go north and talk to Vivi, who is staring north. He says that kids run away from him when he goes toward them. Zidane calms him down and thinks that Vivi is thinking about girls. Zidane tells Vivi that if Vivi has anything to say about girls, he needs to go to him. Zidane says that he’s popular with all the girls in Lindblum (HA! Yeah right!). Zidane also tells Vivi that the sound he keeps hearing is the Chocobo’s ‘Kweh’ sound they make. But where is it coming from? After Zidane leaves, two men grab Vivi and take him away. What’s going on? Watch all the ATEs (including the Cat’s Eyes ones, even though they add nothing to the game) and watch the one with Garnet asking the shopkeeper how to fit in more. Then go to the weapon shop. Before talking to Garnet, buy the equipment for ZIDANE AND VIVI ONLY! Unless you may have some trouble with two boss fights (the last two fights with Steiner and Garnet in Disc 1) before reaching Lindblum. Also, if you’re planning to sell something, DON’T SELL YOUR WRISTS. Oh, and one more thing: BUY TWO MAGE MASHERS! Once you buy the equipment go to the building to the right of the windmill (before talking to Garnet in the weapons shop) and buy the items there. Be sure to buy enough items. Once you do, go back to the weapons shop and talk to Garnet. Tell her that she’s doing great in her normal girl acting. They will automatically go to the inn and Zidane will tell Garnet some stories. After a while Zidane will be concerned about Vivi (not Steiner, of course). Take Garnet and Zidane to the place where Vivi was standing looking for chocobo sounds. When Zidane explores it, he finds a little pipe. Examine it to hear Vivi crying below. Zidane tells him that they’re coming to free him. Move to the windmill (equip Garnet with the stuff you bought her, IF YOU DID). Once at the windmill find the ARIES Stellazio, then examine the hatch near the entrance and you will find a secret path down into the Dali Storage Area, where apparently Vivi is being held. DALI STORAGE AREA: QUEEN BRAHNE’S SECRET: This is where you’ll find something that will be troubling Vivi and the whole crew throughout the whole game. Get down and Garnet will suspect something about this place. Save at the moogle. Then head north into the next room. Zidane and Garnet stop and overhear two men talking about their cargo for today. They then leave, with Vivi with them. Zidane gets pissed and tries running toward them but Garnet holds him back and tells Zidane that the barrel near that storage was also located in Alexandria, and that this place may have some connection. Afterwards go back to the room that had the two men and explore the little cabin for a Potion and Eye Drops. Go through to find the Chocobo that’s been making the ‘Kweh’ noise. Keep going forward and you’ll find a huge storage with lots of boxes. Grab the treasures by climbing up on the boxes for an Iron Helm and Leather Wrist. Then keep going to the next room. You’ll hear Vivi’s voice in a crate. Zidane will free him and Vivi will tell you what happened. Two men took him to this storage and asked him what he was doing outside. Then they put him in the cargo. Zidane tell Vivi everything is going to be alright and Vivi joins in. Now equip Vivi with the stuff you bought back at the Dali weapon shop. Check this room for 95 Gil. It would be wise to go back and save at the moogle Kumop, just in case you might have trouble in the next fight (probably not). The door on the top of this room contains Mist. Opening it will make monsters appear everywhere. However, inside the Mist room has a Phoenix Down, Phoenix Pinion and Potion. That’s not really worth it, since you probably have 4 or more Phoenix Pinions. Don’t waste time fighting enemies. Make sure that Vivi has Blizzard (learned from Leather Wrist) and head to the right of the machine the party examines. It makes a bunch of eggs. The party gets suspicious of it and moves on to the next room. Just keep going and to the next room (you’ll find out that a Chocobo is being used to power up the machine). In the next room you’ll see some humans, but luckily hide. The party then sees what makes Vivi suspicious. The eggs hatch, and inside are... Black Mages! Dolls! Garnet thinks this is Queen Brahne’s doing, making controllable Black Mage dolls. But Vivi asks you if he looks like them. Say no, and the party will accidentally be dropped onto the conveyor and put into the cargo. Meanwhile, Steiner, who is searching for a transport in the Dali peak (the small mountain you saw when you got to Dali) finds out that the Cargo Ship is coming to take away the next cargo, which is the Black Mage dolls. Move Steiner down the hill and wait for Morrid to get down there (just walk around). Once Morrid gets down to his hut, talk to him and after a lot of demanding, Morrid tells you that the ship is in Dali. Steiner will run towards it and look at a barrel coming out of the ground. When he runs there the two men get scared and run away. Steiner will examine the barrel. If you choose “Poke it with your sword”, Zidane will get out of the barrel and the other party and Zidane will get mad at Steiner because he nearly poked Garnet. Choose the other one and it won’t make much of a difference. Anyways, Steiner is planning to use this Cargo Ship to get to Alexandria and get the princess back and execute Zidane (of course, he doesn’t tell anyone). He tells the party that the ship is going to Lindblum. After this, the Black Waltz #2 lands and tell the party that he wants to return the princess. Steiner tells the Waltz it’s his job, but the Waltz apparently doesn’t give a s**t and attacks the party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: BLACK WALTZ #2 HP: 1040 MP: 9999 LEVEL: 6 WEAKNESS: Wind STRENGTH: Earth LOCATION: Dali DIFFICULTY: 6.5/10 This is a tough fight so be ready. Dagger should cure most of the time (press R1 to cast the cure on all members) and when she’s available and your characters are at good health, just wait till the other characters’ ATB Gauges get up and press Triangle. You don’t want to waste a turn attacking with Dagger for measly damage, do you? Don’t use Vivi’s magic, because the Black Waltz will counter with more powerful magic on your characters. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, Black Waltz #2 dies. Steiner decides to go ask the person in the cargo ship if they can hitch a ride. When he does, Vivi feels strange. Then the cargo ship starts moving. The party hurryingly climbs aboard. Vivi climbs up first, then Dagger (I’ll just use this instead of Garnet), then Zidane jumps on Dagger and grabs her you-know and feels good. The ship goes into the sky. CARGO SHIP: Zidane will apologize to Dagger for what he did when they went aboard the cargo ship. Vivi will go inside and then run out and tells everyone to look inside. A bunch of Active Black Mages are working there, they don’t answer to you, like you’re invisible to them. Zidane heads to the deck to find Steiner, piloting the ship to Alexandria. He reveals what he had in mind to Zidane, and keeps talking. Then, Zidane takes control of the ship and turns it around to Lindblum! Steiner gets in the bridge and whines and complains. The party members get up on the deck as there’s something else on the deck besides the Black Mages. It’s the third Black Waltz! He decides to attack you but all the Black Mages working on the ship protect the party, then a very sad FMV appears as the Black Mages are being destroyed and defeated, and falling off the ship, as the Black Waltz #3 kills them. Vivi gets mad, and looks around and tries to grab a Black Mage’s hand, but doesn’t reach. After the FMV, Zidane tells Dagger to pilot the cargo ship and goes back to Steiner and Vivi, who are ready to fight the Black Waltz #3. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: BLACK WALTZ #3 HP: 1200 MP: 9999 LEVEL: 7 WEAKNESS: Wind STRENGTH: Earth LOCATION: Cargo Ship DIFFICULTY: 7.0/10 This can be tough since you don’t have Dagger. Vivi starts out in Trance, so use Fire or Blizzard for his Double Black command. The Waltz will cast Thundara when it floats, so be ready to use healing. Like always, Steiner should use his Sword Magic and Zidane should steal and heal. If Steiner gets knocked out, wait till both Vivi’s and Zidane’s ATB Gauge is full, have one of them use Phoenix Down, and the other use Potion on Steiner. Make sure to do this AFTER Vivi’s Trance runs out. Do the same if anyone else gets knocked out, but you shouldn’t really waste time reviving Vivi if he gets KO’ed because he’s not really great against the Waltz as the others. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight the Waltz escapes. You get no AP or Gil either. The party goes back to Dagger, and the scene switches to a part in the sky with Thorn and Zorn going after the princess. They see the Black Waltz coming their way and jump off their jet. The Waltz gets control of the jet and goes after the cargo ship. At the cargo ship the party notices the Black Waltz chasing them. Dagger tells you that if the ship is fast enough you can get through South Gate before it closes and close the Black Waltz inside. Although it’s very risky, it’s the only safe way to get off the Waltz’s tail. FMV: Sky Jet Chase: The best FMV in the whole game! The cargo ship is steering fast as the Black Waltz’s jet nears. The cargo ship enters the South Gate as it starts closing. The ship goes _really_ fast through and makes it through the south exit of South Gate before it closes. However, it closes on the Black Waltz and the Waltz uses it’s magic to try to get out, but instead damages South Gate really badly. After the FMV, the cargo ship will be cruising the skies toward Lindblum (check out all the other airships around! Nice way of using graphics, too). Inside the ship, Zidane will be really happy that they made it through South Gate. The others aren’t because of the great damages made to the gate. But the party reaches Lindblum and a cool FMV takes place. The cargo ship docks in the airship dock inside the castle. LINDBLUM CASTLE: When they get out of the damaged ship, the party looks around the big castle. Steiner is amazed because the castle is much bigger than Alexandria Castle, and that it has it’s own airship dock. Three guards will come over to ask who you are (Zidane’s never been inside the castle). Dagger will introduce herself as Princess Garnet, but the guards don’t believe her. Dagger shows them her pendant, the Falcon Claw. The guards then go fetch Minister Artania, Regent Cid’s right hand man. Zidane will then scoff Steiner saying that his armor is dirty and old, forcing the guards not to believe Dagger being with some old damaged armor knight. Minister Artania will come over and greet the party. Then he takes them to the elevator. He will now tell you about the elevator: Bottom Floor – Dragon’s Gate/Serpent’s Gate: These two lead outside in the Mist surface. Middle Floor – This leads to the main town of Lindblum. The exit also leads to Lindblum Plateau, where Pinnacle Rocks is located. Top Floor – Cid’s chambers and main castle chambers. Restricted for civilians. So you’re heading to the top floor right now, eh? Once there, the party enters Regent Cid Fabool’s throne room. When they enter Minster Artania calls for Cid, who appears to come from his throne. The party will get all hysterical, because an oglop comes out. Steiner will get mad at Artania for greeting the party with an oglop, but the oglop appears to be Cid; talking. Zidane never saw this either. But Dagger calls him uncle, well, because Cid is her uncle. Regent Cid says that an intruder snuck into the castle and turned Cid into an oglop. Steiner thinks its Zidane, but Cid says it’s not because that intruder also stole Cid’s airship invention, the Hilda Garde. Cid also says that the plan to kidnap Dagger worked, because he HIRED the Tantalus to kidnap the princess to ask her what happened to Queen Brahne. Afterwards, the party leaves to Lindblum City and Dagger stays the castle. LINDBLUM CITY: The scene will start with Zidane entering the bar. When he does he asks for a drink and a waitress tells him that he’s standing in her way. Zidane asks her if she would go on an airship ride with him and the waitress gets all happy and cheers. A rat dragoon sitting next to Zidane tells him that he’s bothering the customers. Zidane tells her to watch her mouth. Then the rat dragoon turns to face Zidane, and Zidane remembers her from 5 years ago. He tries to remember her name, but can’t. You get to name her. Her default name is Freya, but you can name her something else. After this Zidane asks her if she found her lost boyfriend yet, but Freya shakes her head. After this, Zidane wakes up at the inn. When he gets out he meets Vivi, who is about to explore Lindblum and leaves. You will have a Synth Shop lesson with Mogster now. Also the scene will switch back to the castle where Cid is telling Dagger who the intruder was: Cid’s wife Hilda. Apparently she suspected Cid with another woman and turned Cid into an oglop, took his airship and flew away. He tells Dagger that he’s having trouble building Hilda Garde 2 because his oglop mind isn’t as great as when he had his regular human mind. Once you get control of Zidane move to the save moogle in the next room. Save your game and go downstairs and exit to find yourself in the Business District of Lindblum. There are 4 main districts in Lindblum, all connected by trolley lines: The Business District, chock full of shops and marketing. The Theater District, where there are great performances and Zidane’s old hideout. The Residential District, where people live and the bar is there. And Lindblum Castle, which is self explanatory. Right now you need to visit the Theater District, but before going there watch all the ATEs while you’re at the Business District. One will show Steiner buying Gysahl Pickles (which will help you out later) and eating them, then falling down. Another will show Vivi buying a Kupo Nut (another item which will help out later) and hearing about the Festival of The Hunt, a yearly tradition where beasts get let out all over Lindblum and whoever kills the most wins. Vivi gets excited too. Back to Zidane, head north from the inn to the screen where you saw Steiner buy Gysahl Pickles. Then go to the northeast part and up. At this part of town you can find your first Synth Shop. Go there before going to the other shops. It’s on the northern part of the screen. Hopefully, if you bought two Mage Mashers at Dali, you can get The Ogre, Zidane’s most powerful weapon in Disc 1. Also, buy 1 or 2 Cotton Robes. If you didn’t sell your Wrists, then you can buy the Cotton Robes. Buy one for Vivi and one more for another character (not Dagger). Once you’ve done enough, go to weapon shop to buy the other regular stuff that you need. Then go to the item shop and re-supply. DON’T BUY ANYTHING FOR STEINER OR DAGGER. Once you’ve done your shopping here go back to the street with the inn and to the building right of the inn. Enter the trolley and go to the Theater District. Once you get here, you can see an ATE with Steiner asking an old man how the airships run without Mist. The old man tells him common sense. After the ATE head to the left of the trolley station and walk down the street to the building with the entrance, which is Zidane’s old Tantalus hideout. When Zidane explores the abandoned hideout two kids who were hired by Genero, the third Nero brother who was left behind, come in and ask Zidane if he kidnapped the princess. Zidane nods and the kids ask him how the princess looks. After Zidane answers them watch the ATE. Here, Dagger tries to get out of the castle but the Elite Guard won’t let her because it might be dangerous. After the ATE you will have to go to Lindblum Castle. Before going there loot the hideout, then go down the street past the old Tantalus hideout and talk to the ladies at the square and they will be talking about Lowell, who they all have a crush on. Lowell will appear and they will want his autograph. Then a man in a Moogle suit will run out. Follow him to the place with the trolley station and go directly south to the house of the self-proclaimed artist Michael’s. Talk to Lowell there and the man in the moogle suit. After this take the trolley to the residential district. There’s nothing to do here, but you can explore it a little. Head to the Lindblum Castle and enter. Go past the airship dock and to the next room. Go right to the next room, and enter the guest room on the above hallway. Talk to Steiner, who can’t seem to find the princess. Loot the guest room, then head to the hallway and you will hear Dagger’s voice singing from above. Go to the room with the fountain and talk to the guard on the bottom part. He won’t let you through. Go back to the right hallway and downstairs and talk to the guard on the left. Zidane will trick him into going into the guest room and grab his uniform. Go back to the room with the fountain and go past the guard to the elevator. Go to the top floor and go left (if you try going forward, Zidane will hide for the guards since he took off his uniform). Anyways go left and talk to the man, then go up the stairs onto the balcony. Follow the path to the telescope to find Dagger singing. She will stop and ask Zidane how he got here. Zidane tells her that he’s used to it. Zidane will then use the telescope to look around. You can see all kinds of landmarks here. When the ? sign appears, press X to see the landmark. After seeing all the landmarks Dagger will look in the telescope. After this, Zidane will ask Dagger for an airship ride, but realizes that he messed up since he asked the same thing to the girl at the bar. Zidane decides to enter the Festival of the Hunt, taking place tomorrow, and if he wins, he gets to go out with Dagger (Geez, it’s easier than you think. I did this many times). After this it will show Vivi running around, Freya watching the sunset on top of a building, and Steiner walking around. I think right now it should show the ATE with the other Tantalus guys, I’m not sure though. Now comes the fun part: The Festival of The Hunt. FESTIVAL OF THE HUNT: All of the party members will be in the guest room. Since the only three members entering are Freya, Zidane, and Vivi, then each gets their own prize if they win. Zidane decides to get money. Freya wants an add-on, and Vivi wants a card. There are also other people entering, but none of who will win (one of the party members will). After the party leaves, save at the moogle on the top and head to the trolley and take it to the Theater District, where you will start. It will show the staff letting out the monsters, and a special monster called Zaghnol. Then Steiner and Dagger will go up to the crowd and cheer for Vivi. Here are the people who entered the Festival of The Hunt. There’s actually more, but I’ve only seen these people: Zidane: Of course, it’s you. Starting Location is Theater District. Freya: One of your party members. Starting location is Residential District. Vivi: One of your party members. Starting location is Business District. Genero: Tantalus member. Starting location is Business District. Ivan: ???. Starting location is Residental District. NOTE: Feel free to e-mail me and tell me more about the Festival of The Hunt. I’ll accept anything. You have 12 Minutes to get as much points as possible. The person with the most points wins. You will usually be lead by Freya, and Vivi may be a problem in the first 5 minutes. When you see the Fangs and Mus, kill them. They give out lots of points. Avoid Trick Sparrows, they usually don’t give you crap. Once you get out of the station, defeat the Mu that’s scaring the old man. If you have the Ogre or Butterfly Sword equipped, the enemies go down in one hit. If you don’t, reset and buy yourself a decent sword. Go down to the street with your hideout and go through. There are many Trick Sparrows around this area, so avoid them. Go down to the place where you saw Lowell and the four ladies. Wait near the barrels till the Fang comes out and jumps at you. After this, head back to the trolley and go to the RESIDENTIAL DISTRICT. Help out the little dog by killing the Mu chasing it. Go north and to the end of the street, and kill the enemies there. Quickly go to the Business District and defeat the beasts in this street and head north. You will have to fight a Trick Sparrow, after killing it go north to the square and kill the Fang near the hot air balloon. Then go north (not northeast) and defeat the Fang and Mus there. Head back to the square at the Business District. You might see Vivi running away from a Fang here. If you kill the Fang, Vivi might win the festival and you’ll get the card he asked for. This card can be really cool if you’re a card collector. After killing that Fang just do really bad and Vivi could win. If you don’t kill the Fang chasing him then Vivi won’t win. Anyways, go northeast to where the shops are. You will see Zaghnol (only if you defeated the enemies in the Residential, Theater, and Business Districts). Freya will join you in this fight. It’s pretty easy actually. Whoever gets the finishing blow wins the points (80 Points) and most likely will win the tournament. Have Freya win this because you will get a Coral Ring, which can come in handy later in Disc 1. Zidane will do more damage though, so if you want Freya to win just have Zidane act as a healer. After this 12 minutes should have passed. The winner will receive the prize. Zidane gets 5,000 Gil if he won, Freya gets a Coral Ring if she won, and Vivi gets a card if he won. Immediately after this a Burmecian Soldier crawls in the room and mumbles his last words telling Cid that Burmecia is under attack by Alexandria. Minister Artania tells Cid that the soldier can’t see Cid being an oglop, but Cid replies that the soldier is blinded. Then, the soldier dies. Freya cannot believe what happened, because Burmecia is her home kingdom. After this Regent Cid and the party have a Festival of The Hunt Feast. Everyone except Dagger eat. Then, everyone falls asleep because the food was somehow poisoned. Dagger doesn’t fall asleep since she didn’t eat. Dagger then uses the medicine Blank gave her on Steiner to wake him. Steiner asks who poisoned this food and Dagger says it was her. She wanted Steiner to take her home and everything was a setup. Steiner finally agrees and they go off. When the party wakes up Freya tells Cid that she’s going to Burmecia. Zidane wants to go with her and so does Vivi. Cid, who just also woke up, lets them, and opens Dragon’s Gate for them, and tells them that they need to go through GIZAMALUKE’S GROTTO to reach Burmecia. Head back to Lindblum City and buy all the stuff you need. If you want more Tetra Master, go to the Residential District and play there. You won’t be able to go back there later. Once you’re done, go back to Lindblum Castle and take the elevator to the bottom floor. Take the trolley to the left to Dragon’s gate and save at the moogle. You can buy items from the man here. Exit through the gate to the world map, in the mist. EUNORUS PLAINS/QU’S MARSH: Don’t gain levels yet, instead head north until you reach a marsh (?) will appear over your head. Enter it and go north. Here you will meet Mogster, the tutorial Moogle, and his brother Moggy. You can ask Mogster for directions, but before you go north to Gizamaluke’s grotto, take the path through the leaves to find a creature trying to catch frogs. Help it by getting the frog on the ground on the right, then give the frog to the creature. The creature will thank you and you get to name it. Default is Quina, and since it’s an it, I’ll just refer to it as SHE. It looks more like a she. Anyway, Quale takes you to his hut and tells Quina to come with you. She will join your party. Vivi will then ask Quale if he knows about his grandpa Quan. Quale denies it but seems to know something. Leave Qu’a Marsh afterwards. You may notice that Quina has nothing equipped except for a weapon. If you bought a second Cotton Robe, equip it on her. If you don’t have enough protection, head back to Lindblum and buy what you need. You can also find the CHOCOBO FOREST around this area. Go east of Qu’s Marsh and cross the bridge to the King Ed Plains. The forest looks different from all the other forests, and you should stop by and talk to Mene, the moogle. He will give you some Gysahl Greens. Go outside and use the Gysahl Greens in a spot with Chocobo Tracks to summon Choco, your Chocobo. You can ride this Chocobo around this area, and summon it in other areas with Chocobo tracks using Gysahl Greens. Chocobo riding prevents you from encountering levels also. Before going to Gizamaluke’s Grotto, go to Lindblum and do whatever you need, because you won’t be able to return later. Outside on the world map, be sure to level up. Try to use Quina’s EAT command when an enemy is weak to gain some new Blue Magic (eat a Serpion for Mighty Guard, then get Quina 64MP to be able to cast it). After doing a lot of level-upping, go north of Qu’s Marsh to enter Gizamaluke’s Grotto. GIZAMALUKE’S GROTTO: Walk north of Qu’s Marsh and you should find some kind of door in the mountains. This is Gizamaluke’s Grotto. Be aware of the next events that will happen before entering. Once you enter, you won’t be able to return to Lindblum City or castle (the trolley will be blocked off, but you can still enter Dragon’s Gate and buy items from the merchant). When you enter Freya will talk a little and so will the others. After this the party enters Gizamaluke’s Grotto. You will notice a door in front of you which can only be opened using a Gizamaluke’s Bell. Go right to the dying rat Burmecian soldier to receive a Gizamaluke’s Bell. Go back to the door and open it. The Bell will also shatter, and you won’t be able to use it again. Go forward to the next room where you’ll confront Thorn and Zorn. They will throw Black Mages at you controlled by Queen Brahne. They’re not that hard to beat. After the battle Thorn and Zorn will run away. Go north and defeat the Black Mage walking on the ground floor. You will receive another Gizamaluke’s Bell from him, take it to the locked door north of him to open it using the Bell. Go through to the next room and examine the big Bell in the middle. A moogle will also be there, weeping because her husband is trapped inside the bell. The moogle will ask Vivi if she can borrow the Kupo Nut he has (bought in Lindblum). Vivi will give it to her and the husband will be freed. The couple will go to the room and the right. Examine the treasure chest in place of the bell to get another Gizamaluke’s Bell. Take the bell to the door at the right and open it. There you’ll meet the moogles again. You can save here. Do not climb the vine, it will take you to the world map, and you will die being attacked by the Grand Dragons. Once you talk to both the moogles try to leave the room and one of the moogles will rush up to you and give you the Holy Bell. Exit the room and go to the door on the left side of the big fallen bell. It will open if you have the Holy Bell. Once you’re inside this room talk to the dying Burmecian soldier to find out something’s wrong with Master Gizamaluke. Just then, something will fall out of the chasm into the water and will attack. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: GIZAMALUKE HP: 2318 MP: 502 LEVEL: 16 WEAKNESS: Thunder, Wind STRENGTH: Water, Earth LOCATION: Gizamaluke’s Grotto DIFFICULTY: 7.0/10 Well, I thought that Gizamaluke would be some old man that owns the grotto (since they call him Master Gizamaluke) but whoa, a monster... The fight is pretty hard, because some of Gizamaluke’s attacks will wipe out a party member instantly. Make sure you got Quina equipped and have her attack. Freya should jump so Gizamaluke wouldn’t be able to attack her, Vivi should Fire Gizamaluke, and Zidane should cure or attack. Gizamaluke’s attacks will do a lot of damage but he doesn’t have ones that are very damaging. If you gained levels before setting foot into the grotto, and have Zidane equipped with The Ogre, then Gizamaluke shouldn’t pose much of a threat. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SOUTH GATE – GRAND CITADEL AND BOHDEN STATION: After beating that bitch, the scene will switch to Steiner and Dagger, getting ready to go to Alexandria, but they have to go through Lindblum’s South Gate – Grand Citadel. Steiner put Dagger in the bag and is taking the bag on the stick with him. When he gets to the guards, they’ll let him through because they thing that the Gysahl Pickles that he bought at Lindblum are in the bag. In this part Steiner will need to let Dagger out, but there are two people in the way. First, go to the woman on the right near the alley, and hint her, making her go to the man on the left. Then, talk to the man that was below her and he’ll tell you that the frog looking guy is in charge. Go to that guy on the left and talk to him. You can choose “Kill Him” or “Don’t Kill Him”. It doesn’t matter because Steiner won’t kill him anyways. After talking to this guy head back to the guy you talked before, and the path to the alley will be cleared. Just as soon as you enter the alley a Lindblum guard enters from where you did and tells you to come over to him. Steiner gets scared and comes to him. The guard drops the Gate Pass because he can’t go close to Steiner since he smells of Gysahl Pickles (boy, these guards are dumb). Steiner is relieved and picks up the Gate Pass. When you get back to the alley, stop. Dagger will get out of the bag and both Steiner and Dagger are ready to head to Treno, where they can find a path to Alexandria. Go forward and look at the map in the next screen. You will have rest stop station before moving to Treno via cable car. At the shop, buy what you need (recommended to buy lots of Potions, Phoenix Downs, and Tents). After buying what you need enter the cable car and choose the seat on the bottom left (bottom right from your point of view). Mary, the woman Steiner helped at the Grand Citadel. Steiner and Dagger talk a while and the scene switches back to Zidane and Freya’s party back at Gizamaluke’s Grotto. The party will talk and Burmecia will be just a little away. Head north and make sure your party is healed. Once you’re back at the world map, keep going north until rain starts falling. Just keep going north and you’ll end up in Burmecia, Kingdom of Eternal Rain. BURMECIA, REALM OF ETERNAL RAIN: When you get here you’ll notice the whole place is in ruins. Freya still can’t believe what happened, and Vivi looks puzzled on what has happened to the black mages and why they are attacking. Head north and you will be able to find a CANCER Stellazio here(it’s near the cart). Keep going. Once you pass the two first scenes you will meet up with Thorn and Zorn yet again, and they still don’t know who you are. They will drop a Black Mage on you, which can be easily defeated. After this Thorn and Zorn will escape. Go right and up the stairs. BEWARE! A lot of the treasures in Burmecia contain Mimics! These guys aren’t hard to beat, but waste your time (you can get Ethers from them). So try to open the treasures that are more hidden, because obvious ones usually contain Mimics. You may see many dying soldiers in Burmecia. Sad. Anyway, go up the stairs in this building and head east. You will now be in the main gate of the castle, but you can’t enter yet. Go west to enter the building there. Once you do you’ll see a treasure chest on the west side. If you want it, then WALK across the plank. Don’t RUN! The chest contains the Germinas Boots. You will, of course, have to have the plank fall. So run across it and Zidane will jump back to the ledge on the right. Go back to the place where you met Thorn and Zorn, then go left. Here, go up the stairs and take the fallen plank to the right. Follow the path and jump across the balconies to the next room. Talk to the dying soldier to learn that a bell is hidden underneath a bed. Search behind it to take the bell, also look in the bookcase for an Ether. Then, go all the way back to the place where you met Thorn and Zorn and go right. Go through the building to where the castle gate was. Enter the castle gate using the bell. Go up the staircase. When you enter some Burmecian Soldier will think Vivi is one of the evil Black Mages. Freya will tell them that it’s not, and tells them to flee. Go north and go left here to find Burmecian Soldier Kal and his wife. Zidane will save Kal and they will thank you and tell you to go to Lindblum later to see them. Exit the room and proceed north. Here, go to the left door and enter it. Freya will find a Mythril Spear here for her to use, so equip it. Exit the room and go to the right door to meet Atla the save moogle. You can pick up the Lightning Staff behind her and equip it on Vivi. Atla sells some good items and weapons, so buy them (Mogshop). Once you get the Lightning Staff the traveling moogle Stiltzkin will enter the room. Buy the supply pack from him and he’ll continue on his journey. Exit the room and get ready! Equip the Lightning Staff on Vivi, the Mythril Spear on Freya, and what else you need. Then go north. Here the party will look above. Choose all choices and then Freya will jump to the top platform. Zidane and Vivi will slowly follow her and Quina even slower. Once Zidane gets up there, he and Freya will spy on Queen Brahne talking to Beatrix. Then, a mysterious man named Kuja enters and tells the queen that the fleeing rats have escaped to Cleyra, a treetop town protected by a sandstorm. Freya will then remember her talking to her lost love, Fratley. After this, a Burmecian soldier jumps up to the queen and tries to attack. Zidane and Freya jump down and protect the soldier, Vivi and Quina also come. Beatrix gets ready to fight you, making this the final fight of Disc 1. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: BEATRIX HP: 2750 MP: 3467 LEVEL: 14 WEAKNESS: None STRENGTH: None LOCATION: Burmecia DIFFICULTY: 7.5/10 This can be tough. Beatrix’s attacks are very damaging. She will use Thunder Slash and Shock mostly. Shock will probably instantly kill a party member and Thunder Slash will lower a target’s HP down high. If everyone’s health is OK, have Freya jump, otherwise she needs to heal. Zidane should steal and attack and heal. Quina should also heal (although she might die, and you probably won’t have time to revive her) Vivi should use magic all the time. Don’t let Vivi die! If he dies, revive him ASAP. An easier way to beat this is to equip Coral Rings on everyone. You can buy them in Lindblum, but if you entered Gizamaluke’s Grotto, then you won’t be able to return to the Synth Shop there. Coral Rings absorb Thunder, so Beatrix will be healing you with her attacks instead of beating your ass. Now the fight will be easier and you won’t have to worry as much. NOTE – I’m not sure if you can buy Coral Rings in the Lindblum shop. If you can’t, then you can have Freya win the Festival of the Hunt for one Coral Ring. Beatrix will use Stock Break to reduce everyone’s HP to 1, and escapes. Disc 1 ends. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ __GAME CHECK__ *Have at least 3 Stellazios *Zidane’s Level is 9 or above *Freya has Reis’s Wind or more Dragon Skills *Vivi has Fire, Blizzard, Thunder, Thundara or others *Quina is in the party *The party is equipped with the current best weapons/armor ----------- DISC 2 ----------- SUMMIT STATION: First you will see the guards back at Grand Citadel talking to each other. After some Burmecia talk, the tall guard asks the short guard if Steiner looked suspicious. The short guard says no because he thinks people who eat pickles are nice people. The tall guard says that the short guard is weird. The scene will go to the cable car going to the Summit Station with Steiner and Dagger. Steiner looks at Dagger who is sleeping, then tells himself that the Queen Brahne would never start a war. The cable car finally reaches Summit Station and Steiner and Dagger get off. Steiner will lead Dagger to the watch area and they will see that they are almost at Alexandria. Dagger will tell Steiner that they will look for clues as they wait for the next cable car to arrive. Talk to the cable car enthusiast to learn more about the Berkmea Cable Cars (a Ragtime Mouse question). Then go right to the rest area and Steiner will go to the right and plan a route for the following journey. Explore and talk to everyone. Then go the guy behind the counter south of Steiner and you can buy some pretty nice stuff from him. Talk to Nazna the moogle to save and ask her for a Mognet letter. Once you’re finished exploring, go talk to the guy behind the counter near the rest area entrance and the first cable car will leave, Dagger will hear a familiar voice. Look for a Phoenix Down in the chest and go left to the previous screen to see Marcus and Cinna! Cinna will brag about missing his ride and Marcus will tell him it’s just because Cinna wanted to watch the scenery eating Bundt Cake. Marcus and Cinna go to the rest area. Follow them there to see Steiner trying to drive them off because he thinks they are up to something again. Talk to Marcus or Cinna, then to Steiner. You will learn that Marcus is heading to Treno, and the next cable car will arrive. Go to the first screen and enter the cable car. Cinna will see you off as the cable car moves away. Now talk to Marcus, who will tell you that he’s heading to Treno to get the Supersoft, and item that will cure all kinds of petrification. He wants to get it so he can restore Blank. Dagger decides to help, then the cable car suddenly stops moving. The conductor gets out to see what’s going on, and rushes back in because he sees a Black Mage! Steiner, Dagger, and Marcus exit the cable car to see Black Waltz #3 again, who is fucked up this time. Marcus won’t understand what’s going on and Dagger tries to talk to the Waltz, but the Black Waltz only has one thing on it’s mind: Getting the Princess. Now it’s time to fight! +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss: BLACK WALTZ #3 HP: 1431 MP: 344 LEVEL: 7 WEAKNESS: None STRENGTH: None LOCATION: Cable Car Railroad DIFFICULTY: 2.5/10 This fight is pretty easy since you have Dagger with you. Dagger should heal one or everyone. Steiner and Marcus should attack. As long as Dagger keeps everyone’s HP up, you should have absolutely no problem beating this crazy Black Mage. Also, remember to steal. You might get the cool Flame Staff, although it might take a while to steal it. The Black Waltz will never attack Dagger, so don’t worry about her. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight the party gets back to the cable car and it starts moving again. Dagger will talk to Marcus a little bit more and the cable car finally reaches Treno/Dali gate. Exit and go north, or you can go right and talk to Mary to buy items. Go north and head right and past the bridge (I wonder how regular people manage to not be so scared when crossing this bridge). Show the guard the gate pass and he’ll let you through to the world map. BENTINI HEIGHTS: Head north to Treno. As you are heading north, the sun will set. When it’s dusk, you may encounter a friendly Ghost. Give it an Ore and it will give you 10AP, which is very good. Head north until the sun sets and it’s night, and enter Treno. DARK CITY TRENO: As you enter, Steiner tells Marcus that it’s people like him that turn the city into a slum. Treno is a slum AND noble city. As Steiner and Marcus argue, Dagger goes away, and Marcus tells Steiner that Dagger went off somewhere, and leaves. You now get control of Steiner. Go left or right and you should see an ATE (Treno Tradition or Ambition). Treno Tradition shows Dagger talking to some mean people, and Ambition shows two kids in a slum talking about how they will become rich in the future, and Marcus passes by. Explore the city, because it will become a key point later on. In the center is The Card Tournament Stadium. Go left from it and pass all the buildings (the left entrance of one building leads to a Synth Shop, where you can buy some Coral Rings). Go north to the next screen and enter the mansion. This is the home of Queen Stella, the person who will collect Stellazio from you and give you prizes. You should have a couple of Stellazio right now, so give them to Queen Stella for rewards. The weapon shop of Treno is in the slum area ----------------------------------------------------------------------- V. STELLAZIO LOCATIONS ----------------------------------------------------------------------- One side-quest is finding all the Stellazios. Queen Stella in Treno will offer you prizes for each Stellazio you give her. And some of those prizes can’t be found anywhere else. Here are the locations of each of the 13 Stellazios: ----------------------------------------------------------------------- AQUARIUS: The chest in Ipsen’s Castle’s entry hall has this one. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ARIES: Check in the windmill’s first floor in Frontier Village Dali. ----------------------------------------------------------------------- ----------------------------------------------------------------------- CANCER: The spilled crate in the Burmecia Town contains it. ----------------------------------------------------------------------- ----------------------------------------------------------------------- CAPRICORN: In the water path in Daguerreo Library. ----------------------------------------------------------------------- ----------------------------------------------------------------------- GEMINI: Toss 130 Gil in the fountain in Treno. ----------------------------------------------------------------------- ----------------------------------------------------------------------- LEO: West Tower in Alexandria. Where the Neptune Statue is. ----------------------------------------------------------------------- ----------------------------------------------------------------------- LIBRA: Near the fountain in Madain Sari. ----------------------------------------------------------------------- ----------------------------------------------------------------------- PISCES: In the treasure chest in Invincible. ----------------------------------------------------------------------- ----------------------------------------------------------------------- SAGITTARIUS: In the Lindblum Business Center when Lindbulm is being rebuilt. ----------------------------------------------------------------------- ----------------------------------------------------------------------- SCORPIO: Quan’s House, in the bottom level lying on the ground. ----------------------------------------------------------------------- ----------------------------------------------------------------------- TAURUS: Next to the Item Shop in Treno (right side). ----------------------------------------------------------------------- ----------------------------------------------------------------------- VIRGO: Black Mage Inn. ----------------------------------------------------------------------- ----------------------------------------------------------------------- OPIUCHOUS: Give the 12 above Stellazios to Queen Stella in Treno, then go get this one in Quan’s Dwelling. ----------------------------------------------------------------------- ----------------------------------------------------------------------- VI. SUPPORT ABILITIES ----------------------------------------------------------------------- ----------------------------------------------------------------------- 1. Ability Up: Characters learn abilities faster. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 2. Absorb MP: Absorbs MP used by enemy. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 3. Accuracy +: Raises physical attack accuracy. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 4. Add Status: Adds weapon’s status effect when you attack. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 5. Alert: Prevents Back Attacks. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 6. Antibody: Prevents Poison and Venom Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 7. Auto-Float: Automatically cast Float in battle. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 8. Auto-Haste: Automatically casts Haste in battle. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 9. Auto-Life: Automatically casts Life once dies. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 10. Auto-Potion: Uses Potion, or Hi-Potion, when attacked. Rating: **** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 11. Auto-Reflect: Auto Reflect in Battle. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 12. Auto-Regen: Auto Regen in battle. Rating: **** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 13. Bandit: Raises Success Rate of Steal. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 14. Beast Killer: Deals lethal damage to beasts. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 15. Bird Killer: Deals lethal damage to flying enemies. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 16. Body Temp: Prevents Freeze and Heat. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 17. Boost: Raises strength of Eidolons. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 18. Bright Eyes: Prevents Darkness. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 19. Bug Killer: Deals lethal damage to insects. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 20. Chemist: Doubles the potency of medicinal items. Rating: **** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 21. Clear Headed: Prevents Confusion. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 22. Concentrate: Raises the strength of spells. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 23. Counter: Counterattacks when physically attacked. Rating: **** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 24. Cover: You take damage in place of an ally. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 25: Devil Killer: Deals lethal damage to demons. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 26. Distract: Lowers enemy’s physical attack accuracy. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 27. Dragon Killer: Deals lethal damage to dragons. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 28. Eye 4 Eye: Raises Counter activation rate. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 29. Flee-Gil: Receive Gil even when running from battle. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 30. Gamble Defense: Raises Defense Occasionally. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 31. Guardian Mog: Mog protects with unseen forces. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 32. Half MP: Cuts MP Use by half in battle. Rating: **** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 33. Healer: Restores target’s HP. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 34. High Jump: Jump higher to raise Jump attack power. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 35. High Tide: Allows you to Trance faster. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 36. HP +10%: Increases HP by 10%. Rating: **** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 37. HP +20%: Increases HP by 20%. Rating: **** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 38. Initiative: Raises chance of first strike. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 39. Insomniac: Prevents sleep. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 40. Jelly: Prevents Petrify and Gradual Petrify. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 41. Level Up: Character level up faster. Rating: **** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 42. Locomotion: Prevents Stop. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 43. Long Reach: Back Row attacks like Front Row. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 44. Loudmouth: Prevents Silence. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 45. Magic Element Nullify: Nullifies magic element. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 46. Man Eater: Deals lethal damage to humans. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 47. Master Thief: Steal better items. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 48. Millionaire: Receive more Gil after battle. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 49. MP +10%: Increases MP by 10%. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 50. MP +20%: Increases MP by 20%. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 51. MP Attack: Uses own MP to raise Attack Power. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 52. Mug: Damages enemy when you steal. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 53. Odin’s Sword: Attacks with Eidolon Odin. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 54. Protect Girls: You take damage in place of a girl. Rating: ** (It would be mean to give it a * =p) ----------------------------------------------------------------------- ----------------------------------------------------------------------- 55. Reflect x2: Doubles the strength of spells by using Reflect. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 56. Reflect-Null: Nullifies Reflect and Attacks. Rating: ** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 57. Restore HP: Restores HP automatically when near death. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 58. Return Magic: Returns magic used by enemy. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 59. Steal Gil: Steals Gil along with items. Rating: * ----------------------------------------------------------------------- ----------------------------------------------------------------------- 60. Stone Killer: Deals lethal damage to stone enemies. Rating: *** ----------------------------------------------------------------------- ----------------------------------------------------------------------- 61. Undead Killer: Deals lethal damage to undead enemies. Rating: * (You can just use a Phoenix Down...) ----------------------------------------------------------------------- ----------------------------------------------------------------------- VII. SUPPORTING CHARACTERS ----------------------------------------------------------------------- Besides the main characters, some character will battle along with you. Other NPCs I’ll put up later. Be careful of spoilers! BLANK: Where He Supports You: Disc 1 - Alexandria (1), Evil Forest Description: He is just the same as Zidane. With same HP, attack, and all that. He and Zidane seem to be rivals... Blank gets petrified in the Evil Forest during the escape, but Marcus uses the Super Soft to heal the forest along with Blank. MARCUS: Where He Supports You: Disc 1 – Alexandria (1) Disc 2 – Air Cab Rest Stop, Treno (1), Gargan Roo Description: Marcus, like Blank, is also in the Tantalus band. One of the most important of them. Marcus, Baku, and the other Tantalus crew get stuck in the Evil Forest (geez.. Zidane forgets about them once he escapes) but get out. In Disc 2, Garnet and Steiner meet Marcus heading for Alexandria. He decides to tag along with them. He’s pretty good, not as good as Blank though. CINNA: Where He Supports You: Disc 1 – Alexandria (1) Description: A Tantalus crew member also. He also gets stuck in the Prima Vista once the Evil Forest gets petrified. In battle, CINNA TOTALLY SUCKS. Thank god he’s only in 3 battles with you. The only good thing is that his stealing luck is higher than the other’s. BEATRIX: Where She Supports You: Disc 2 – Alexandria (2) Disc 3 – Alexandria (4) Description: Beatrix is a general of Queen Brahne’s who starts chasing you around killing you at the beginning of Disc 2 and end of Disc 1. After she defeats you her third time (with Climhazard), Zidane asks her what her sworn duty is. She says that it’s to protect the Princess and finds out that all the killing you was wrong. Then you will be able to control her only a few times. The last time you’ll be able to is in Disc 3 near the beginning. In battle Beatrix totally kicks ass. She has all the powerful spells she used on you in the previous battles (Thunder Slash, Shock, Climhazard, Stock Break) plus a bunch of White Magic including Life! NOTE: If you want to keep Beatrix permanently in your party (she’s worth it), read Elranzer’s Beatrix FAQ, and if you have a Gameshark, then you’ll be able to have Beatrix in your party! ======================================================================= NPCS ======================================================================= ----------------------------------------------------------------------- VIII. SHOPS ----------------------------------------------------------------------- SYNTHESIS SHOPS: Well, regular shops are scattered around the world, where you can buy weapons and armor. But there are also Synth Shops, where you get to make STRONGER weapons and armor. However, Synthesis Shops require 2 other items, and Gil, to make a certain weapon. For example: THE OGRE (Best thing for Zidane in Disc 1) Requires: 2 Mage Mashers Gil: 700 If you have the requirements and Gil, visit the Synth Shop nearby and you’ll be able to buy better equipment than in a regular shop. Here is a listing of the equipment that can be found in Synthesis Shops: NOTE – Some equipment will be available later. For example, Exploda will be available to buy in Disc 2, and Butterfly Sword and The Ogre in Disc 1. ----------------------------------------------------------------------- CREATE ITEMS NEEDED GIL NEEDED ----------------------------------------------------------------------- ----------------------------------------------------------------------- Butterfly Sword Dagger, Mage Masher 300 ----------------------------------------------------------------------- ----------------------------------------------------------------------- The Ogre Mage Masher, Mage Masher 700 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Exploda Mage Masher, Mythril Dagger 1000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Rune Tooth Mythril Dagger x2 2000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Angel Bless Mage Masher, Mage Masher 9000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Sargatanas Gladius, Zorlin Shape 12000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Cotton Robe Wrist, Steepled Hat 1000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Silk Robe Silk Shirt, Bandana 2000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Magician Robe Mage Staff, Magician Cloak 3000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Glutton’s Robe Mythril Fork, Cotton Robe 6000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- White Robe Gaia Gear, Jade Armlet 8000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Black Robe Gaia Gear, N-Kai Armlet 8000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Desert Boots Leather Hat, Leather Shirt 300 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Yellow Scarf Feather Hat, Steepled Hat 400 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Glass Buckle Glass Armlet, Leather Wrist 500 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Germinas Boots Desert Boots, Fork 900 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Cachusha Magus Hat, Rubber Helm 1000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Coral Ring Lightning Staff, Rod 1200 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Gold Choker Linen Cuirass, Soft 1300 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Magician Shoes Germinas Boots, Bone Wrist 1500 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Barette Needle Fork, Barbut 1800 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Power Belt Glass Buckle, Chain Mail 2000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Madain’s Ring Bone Wrist, Stardust Rod 3000 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Fairy Earrings Magic Armlet, Soft 3200 ----------------------------------------------------------------------- ----------------------------------------------------------------------- Extension Lamia’s Tiara,Multina Racket 3500 ----------------------------------------------------------------------- ------------------------------------------------------