A tale of joy...... A tale of two worlds...... A tale of memories...... A tale of hope...... GameFAQs presents...... A Squaresoft production...... Written by JL Lee...... ________ /\ _ | | / / | | _ _ |______ | / / ____| |____ | || | | | ________ / | |____ ____} | || | / / |__ _ | / | | | | | || | / / | |_/ // /| | / / | || | __ ___/ / _/ / \_/ \/ | | __/ / _/ / | |/ / \___/ \_/ |_| \__/ \_/ |___/ ________ _ \ | | ___ _ / /_____ __ \ _ |______ | \ \ / | / ____ / \_\ / | | | ________ \__\ / / / /_ / / __ / / _____________ / / |__ _ | / / /_/\ \/ / \_\/ / \____________| / / | |_/ / / / \ / / / ___/ / _/ / \_/ __/ / ___/ \ __/ / \___/ \_/ \___/ \___/\_\ \___/ ____________ ___ ___ |____ ____| \ \ / / | | \ \ / / | | \ \/ / | | \ / | | / \ FINAL FANTASY IX | | / /\ \ ____| |____ / / \ \ |____________| /__/ \__\ for Sony PlayStation/PlayStation 2 Walkthrough Version 0.6 Updated 30/7/2000 >>>>>>>>>>>>>>>>>>>>>>>>>>>>> \ \ \ BEFORE YOU READ FURTHER!!! \ \ \ <<<<<<<<<<<<<<<<<<<<<<<<<<<<< This guide will ALWAYS be updated at GameFAQs first. Be sure to check it out THERE to get the best updated version! This document is the result of someone's hard work. If you wish to post it on your site, please contact me. Most of the time I will allow you to do so so long as NO alterations are done. This document is also NOT allowed for any profit making purposes, and I'm NOT going to allow any more of this copyright violations to carry on any longer. The name "Final Fantasy", in whichever incarnation, and especially in Final Fantasy IX, characters that appear in any or all of the games, related products and property are under the Copyright of Squaresoft Co. Japan. All rights reserved. This document is © 2000 Lee Jin Lai under the Copyright Act of the Republic of Singapore. All international Copyright Violation rules also apply. You are ONLY allowed to either print it for personal use or keep it in your desktop/laptop/palmtop provided that no one can take it and photocopy for any sort of commercial profit. Websites that wish to have this put up must try to contact me through e-mail for permission, and only if this document does NOT have advertisment links on that page. Any other forms of profit-making organisations (magazines, papers, linking sites) are NOT allowed to take this and use/translate it for your own purposes. If you are found out, I swear that I'll take you to court without even giving you a chance to explain yourselves. Any other people found violating the rules set by the law will face possible legal action by the N.F.W.O. (New FAQ Writers Organisation) or by the author himself. Get that clear, you plagarizers. ==================== IN THIS DOCUMENT.... ==================== 1. Copyright Notice (see above) 2. Final Fantasy IX 3. What's Done, What's Gone 4. Credits, Plugs, Thank Yous 5. Menus and Controls 6. Gameplay 6.1 Saving...and Moogles 6.2 Abilities 6.3 ATB, ATE 6.4 Trance 6.5 Status Ailments 6.5 Card Game 6.6 Go! Go! Chocobo! 6.7 Auctioning 7. Characters 7.1 ZIDANE Tribal 7.2 GARNET Til Alexandros 17th 7.3 VIVI Ornitier 7.4 Adelbert STEINER 7.5 FREIJA Crescent 7.6 QUINA Quen 7.7 EIKO Carol 7.8 SALAMANDER Coral 8. Walkthrough 8.1 Disc 1 8.1.1 Welcome to Alexandria 8.1.2 Into the Evil Forest 8.1.3 A Way Out 8.1.4 Voices of Dali 8.1.5 A Broken Peace 8.1.6 To Burmecia 8.2 Disc 2 8.2.1 Where Ideals Collide 8.3 Disc 3 8.4 Disc 4 9. Lists 9.1 Cards 10. Other Notable Things 10.1 Blasts from the Past 10.2 The 12 Golden Coins 10.3 Black Jack 11. Last Words >>>>>>>>>>>>>>>>>>>>>> \ \ \ 2. FINAL FANTASY IX \ \ \ <<<<<<<<<<<<<<<<<<<<<< Hyped to death, talked to death, hoped to death, bashed to death. Final Fantasy IX finally came out on the 7th of July, 2000 to great fanfare in Japan and Asia. And why not? This is, after all, the most successful RPG series to hit the world, and any new release will definately take us by storm. But enough talking about it. You've heard about all the rumors. You've known every single information that Square has released. You know that the magazines CAN'T print out any information, any new screens unless Square allows them to do so. You know that PlayOnline has every single hint you really need. IS this the game you've been waiting for? If so, read on...if not. why are you reading this, and have read till this far in the first place? >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \ \ \ 3. WHAT'S DONE, WHAT'S GONE \ \ \ <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Version 0.6 ----------- - Up to Clerya's Trunk....can I actually finish this before G-Gen F hits stores this Thursday...? - Hope you don't mind some of the loopholes, things are unfinished as they are..and I have a 5-page assignment to hand in on Monday.... Version 0.55 ------------ - Back to work after a one-week haitus, got till the end of disc 1 Version 0.5 ----------- - A couple of other planned sections up, and at last a list of sorts... - Found out the rationale behind Dagger's Trance skill Version 0.4 ----------- - Initial release, up till getting Freija, and Dagger, Steiner leaving - Missing tons of things still, apologies to all Version 0.3 ----------- - Started walkthrough up till the Evil Forest, some things still obviously missing... Version 0.2 ----------- - Added in all the abilities (save Quina's Blue Magic...didn't really bother with him any more...) - Starting a few plans for the walkthrough.... Version 0.1 ----------- - Added in most of the starter information. No walkthrough as of yet...... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \ \ \ 4. CREDITS, PLUGS, THANK YOUS \ \ \ <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< For now.... Squaresoft for being able to produce yet ANOTHER masterpiece, full with animated CGs and wonderful story, and finally being able to inject seriously funny scenes in such a fun romp. GameFAQs for the largest collection of written work on video and computer games anywhere on the World Wide Web. Kudos to the webmaster CJayC for keeping the place tidy and making it one of the most popular sites for gamers to visit. Freeweb's Final Fantasy Page for being such a comprehensive data site from which I can spare my headaches in writing up a hopeless list of monsters. Thanks to them now all I need is a dictionary.... Dengeki Playstation Vol. 149 for some of the forgotten names, items, or minisicule items that I missed out in the course of writing the "Blasts from the Past". V-Jumps's Final Fantasy IX Illustration Booklet for some other minor naming that we never got to know. And to top it off, most of the conceptual artwork is BEAUTIFUL. JL Lee for being the first in my country to be able to clear Final Fantasy IX (original one that is, *BLEEP* you pirates), and having the extreme ability to do so in 5 days..and to be able to start on this venture right off a clear game. Michal Yagashi for giving me the code to play the BlackJack game he found on the web. NeoMaxim for giving me correct translations of several skills that I had made terrible translations of. >>>>>>>>>>>>>>>>>>>>>>>> \ \ \ 5. MENUS AND CONTROLS \ \ \ <<<<<<<<<<<<<<<<<<<<<<<< Well, there are a couple of menus to go through, so I'll simply list them all in order.....but first the controls. ======== CONTROLS ======== There are many different controls, for different situations. What I'll be explaining are their basic commands and uses. Analog Sticks controls are only viable for Dual Shock and Dual Shock 2 controllers. --------- FIELD MAP (DEFAULT) --------- D-Pad - Moves character around Left Stick - Moves character around Right Stick - N/A Start - Pauses the game Select - Shows HERE icon Square - *Check, accept choices, engage in Card Battle Triangle - Opens up main menu X - Changes movement speed when depressed Circle - *Check, accept choices, talk to people L1 - N/A L2 - N/A L3 - N/A R1 - N/A R2 - N/A R3 - N/A *You can only check things when there is a balloon with either a "!" or a "?" over the character's head. ------------------ WORLD MAP - PERSON (DEFAULT) ------------------ D-Pad - Moves character around Left Stick - Moves character around Right Stick - N/A Start - Pauses the game Select - Changes Map views: from Full screen, to None, to Little Square - Calls Moguri Triangle - Opens up main menu X - N/A Circle - Enter locations, enter vehicles, accept choices L1 - Turns the screen view to the left L2 - Changes the screen view to 3rd-person mode L3 - N/A R1 - Turns the screen view to the right R2 - Changes the screen view to Top-down mode R3 - N/A ------------------- WORLD MAP - VEHICLE (DEFAULT) ------------------- D-Pad - Changes height of Airship Left Stick - Turns vehicle Right Stick - Moves vehicle Start - Pauses the game Select - Changes Map views: from Full screen, to None, to Little Square - Moves vehicle backwards Triangle - Go within the vehicle X - Get off vehicle Circle - Moves vehicle forward L1 - Turns the screen view to the left L2 - Changes the screen view to 3rd-person mode L3 - N/A R1 - Turns the screen view to the right R2 - Changes the screen view to Top-down mode R3 - N/A ------ BATTLE (DEFAULT) ------ D-Pad - Moves cursor Left Stick - Moves cursor Right Stick - N/A Start - Pauses the game Select - Opens/Closes Help window Square - Hides battle window when depressed Triangle - Switch character menu choices X - Cancel command Circle - Accept command L1 - Scrolls down choice page, selection changes one/all L2 - Opens/Closes Target window L3 - N/A R1 - Scrolls up choice page, selection changes one/all R2 - N/A R3 - N/A ---- MENU (DEFAULT) ---- D-Pad - Moves cursor, selection changes one/all Left Stick - Moves cursor Right Srick - N/A Start - Accept inside controller config screen Select - Opens/Closes Help window Square - Changes between Abilites and Equipment page Triangle - N/A X - Cancel Circle - Accept choices, view ability list L1 - Changes character, scrolls down page, selection one/all L2 - N/A L3 - N/A R1 - Changes character, scrolls up page, selection one/all R2 - N/A R3 - N/A ===== MENUS ===== --------- MAIN MENU --------- From up to down: Item - see ITEM MENU Ability - see ABILITY MENU Equip - see EQUIP MENU Status - Views character status Order - Changes party order. Press twice on character to change rows Card - Views current cards. Press yes when a card is chosen to discard. Press L/R buttons to switch between cards of the same type Config - see CONFIG MENU --------- ITEM MENU --------- From left to right: Use - Uses item. Only for usable items Arrange : Auto - Automatically sorts items Manual - Sort items by yourself Special - View speical items ------------ ABILITY MENU ------------ From left to right: Use - View/use command abilities. Use works only for White Magic Equip - Equip/unequip Support Abilities ---------- EQUIP MENU ---------- From left to right: Equip - Manually equip weapons/armour Strongest - Automatically equips weapons/armour to strongest available Remove - Manually remove armour ----------- CONFIG MENU ----------- From top to bottom: Sound ---> Stereo Mono Control ---> Normal Custom Cursor Memory ---> Normal Memory ATB ---> Active Wait Battle Camera ---> Auto Fixed Character Control ---> Normal Custom Normal Movement ---> Walk Dash Battle Speed ---> Slow-----------------Fast Field Message ---> Slow-----------------Fast HERE Icon ---> On Off Window Colour ---> Normal Classic Target Window ---> Auto Everytime Vibration ---> On Off >>>>>>>>>>>>>> \ \ \ 6. GAMEPLAY \ \ \ <<<<<<<<<<<<<< Lots of gameplay elements to talk about. I will try to go into detail as much as possible about each and every aspect of this massive but short game. DO tell me if I'm missing out something. It might just have slipped my mind while I'm doing all this typing. >>>>>>>>>>>>>>>>>>>>>>>>>>> / / / 6.1 SAVING...and MOOGLES / / / <<<<<<<<<<<<<<<<<<<<<<<<<<< In case you're still not sure, this is a role-playing game, which is destined to last for quite a number of hours, so you have to save in between or else either your PlayStation fries up or you do. While in the past Final Fantasies saving is done at save points, saving in FF IX turns into something of a silly thing to do. First of all, you will notice that there is NO save command in the main menu anymore. That said, you must be thinking "I cannot save as and when I like?" right? Well...actually, no. Save points are removed, and replaced instead by living things: White, furry, CUTE creatures with a pair of small wings and a little round puffball on thier heads called Moguris (or Moogles in American). Creatures who have all but disappeared after making such an impact on 2 Final Fantasies. Anyway, to save, you simply have to find a Moguri, and talk to it. Then there will be several options opened up. The first is Save, which will save your game. The second option is Tent, where you can use a tent to completely restore your party's HP and MP. The third is a colourful parody to the world of e-mailing: MogNet. While MogNet is essentially a network of letter-passing, there needs to be someone to be the deliverer. And who else do you expect to pass letters around? You, of course. And to thank you for the jobs well done, (when you've passed the letter to the intended Moguri) the next one will ask you to send a letter to someone else...and so on and so forth. "What does it do?" you ask? Well...at the present moment I have no idea as well, but since I am going from Moguri to Moguri, why not just help out on the chain-letter-passing game? If there's a fourth choice, chances are that it will be a MogShop, where the Moguri actually items/weapons/armour for sale, at the same price as everywhere else of course. >>>>>>>>>>>>>>>> / / / 6.2 ABILITIES / / / <<<<<<<<<<<<<<<< FF IX returns to the wide and variable world of Abilities that was (and still is) found in all Odd-numbered Final Fantasies.. While seeing that the abilities are there for you to earn, getting them all is another matter altogether. You learn abilities from weapons, armour, accessories that have the relevent skill, and slowly gain your way up. Learning abilities is done by earning Ability Points (AP for short) through battle. Most monsters will give a point or two in the whole course of the game (more in the late stages). And thankfully, once you've learned the ability, it's there forever, so you don't have to worry about switching pieces of equipment everytime. Unlike the previous FFs though, different people can learn different abilities that is predetermined by the makers of the game. While this might turn some people off, but the fact is that it actually makes the game more fun since each character has his/her own unique Ability to differentiate from the others, making sure that you actually have to think before choosing that said party that you like so much. This time round the abilities are divided into two kinds: Attack and Support. Attack Abilities: Attack Abilities are basically the magics or skills of the characters. Some take up MP, others don't. They are denoted by a Red Crystal with an "A" at the bottom of the crystal. There is no other requirement to use them, other than the fact that they can only be used in battle (with the notable exception of White Magic of course). Support Abilities: Support abilities, while not usable in battle, are there as normal ability enhancements. They are denoted by a Blue Ctystal with a "S" at the bottom of the crystal. This is the easy part. While you will notice that EACH Support Ability also have its set number of MP requirements. This MP, however, is not the character's Magic Points, rather, it is the character's Magic Stone Points, which you can see clearly on the menu screen. You can only equip as many Support Abilities as your Magic Stone Points allow you to, and you'll never have enough to have all equipped, so choose wisely and carefully, making sure that the correct ability is used at the correct time. >>>>>>>>>>>>>>> / / / 6.3 ATB, ATE / / / <<<<<<<<<<<<<<< If you're a first-time player of Final Fantasy, you'll probably be wondering what people are mouthing about when they use the anycrom of ATB. It means Active Time Battle, where characters move in order of their speed in an active environment, which is the closest to a simulated real-time battle, as you will waste time while standing there picking your target or even finding an item to use, unlike normal turn- based RPGs. This ATB feature has been the standard since the SFC days, starting with Final Fantasy IV. In FF IX, the system is further refined as to allow the bars to continue charging while all other actions, save when selecting something (other than commands) are being carried out. This way you'll find that despite giving out an order some 30 seconds ago, the enemy will still be able to attack first, due to the fact that they can immediately get orders without the affecting lag for players. As a player, you can also use that to help you at times, especially in the late stages of the game, with the Auto Regen skill, where you keep gaining HP while all other slow actions are being carried out. A new introduction to the Final Fantasy series is Active Time Events, or ATE for short. This, in a nutshell, allows you to view some of the other events that are going on simultanously, either in the same vicinity or somewhere else. One thing to note is that the ATEs are meant for YOU, the player, to watch. The others WON'T know what's happening, only you do. There are two kinds of ATE, compulsary and optional. Compulsary ATEs will have the words at the bottom left of the screen shown in Grey. This is normally a very important event to aid in letting you know more about the story, or a hint for you to know how to carry on the game. There is no way to skip these scenes. Optional ATEs are shown with coloured words instead. More often than not this shows some goofy scenes of the characters involved in some funny matters just to crack up your day. Some may even end up with you getting items! One other thing about optional ATEs is that there might be more than once choice. And sometimes there are even "part 2" of a certain ATE. You will normally see another ATE situation come up with the choice you missed and/or a new ATE popping up once you enter another screen. This way it's darn near impossible to miss them if you do want to look at them to have your fair share of the lightheartness. >>>>>>>>>>>>> / / / 6.4 TRANCE / / / <<<<<<<<<<<<< Trance is a new system to replace what we know as Limit Breaks (FF7) or Specials (FF8). There is a guage which goes up slowly as your characters get damaged, and when the guage is full, the characters enter Trance, and turn into a myrid of bright colours for a set number of character turns (which will increase as you level up) At this point of time the character in question will have normal commands replaced with new ones, although it might not be for the better. For example: Vivi enters Trance. Hence his Black Magic command is changed to W Black Magic. In this scenario, if you want him to cast magic, he WILL have to cast 2 magics at one go, and you can't choose only one. Works well for bosses, but when fighting regular enemies, this may turn out to be a waste of MP. The thing about Trance is that it is more of an extra help, not for cheap ways to kill bosses. Because of the way they are set, it is very hard to get to bosses with all characters near Trance. And do remember, the Trance guage resets to zero at the end of the battle once it is activated, and it goes down as well for any action that the character does, so there's no way for you to "store up" the Trance gauge till a boss fight. >>>>>>>>>>>>>>>>>>>>>>> / / / 6.5 STATUS AILMENTS / / / <<<<<<<<<<<<<<<<<<<<<< As usual, every RPG comes with its repitore of Status Ailments to hinder your way through the game. Just like in all other RPGs, some of them last for the duration of the battle, others last beyond it, some last for only a short period of time within the battle. The status ailments mentioned here are actually all taken from page 13 and 14 of the instruction booklet. I'm putting them here just for translation purposes. Name Effects Can be stopped with ---- ------- ------------------- =================== Good Status Effects =================== Relive Character comes back to Dispel, Activation of Magic life once HP reduced to 0 Regen Character recovers a bit Dispel, After some time of HP periodically Haste Character's ATB guage Dispel, After some time speeded up Levitate Character floats in air, no Dispel, After some time effect from Earth magic Shell Character receives less Dispel, After some time damage from magic attacks Protect Character receives less Dispel, After some time damage from direct attacks Vanish Character does receives no Dispel, Being attacked by damage from direct attacks magic, After some time Reflect Character reflects damage Dispel, After some time from magic (only for relfectable magic) =============================== Bad Status Effects: Battle-only =============================== Confuse Character attacks random Esuna, Hit by direct attack target, no control Beserk Character does more damage Geishi Green to enemy, no control Stop Character's ATB gauge Dispel, Remedy stopped, no control Poison Character receives a bit Poisna, Esuna, Antidote, of damage periodically Remedy, After some time Sleep Character's ATB guage Esuna, Hit by direct attack stopped, no control After some time Slow Character's ATB guage Dispel, After some time slowed down Heat Character dies with next Esuna, After some time action performed Freeze Character dies when next Esuna, After some time direct attack hits him/her Minimum Character becomes small, Minimum, Esuna, Remedy Attack, Defense reduced Death Count Character dies once counter - above head reaches 0 Stone Count Character becomes Stoned once - counter above head reaches 0 =============================== Bad Status Effects: Post-battle =============================== Stone Character stoned, no control Esuna, Golden Needle Venom Character loses a bit of HP Poisna, Antidote, Remedy and MP periodically, no control Virus Character earns no EXP or Ukchin (??) AP at the end of battle Silent Character cannot cast any Esuna, Mountain Grass, magic Remedy Blind Character's direct attack Esuna, Eyedrop, Remedy hit rate reduced Zombie Character receives damage Purify from healing magic/items Dead Character cannot do anything Life, Alife, Pheonix Down, Pheonix Wing >>>>>>>>>>>>>>>> / / / 6.6 CARD GAME / / / <<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>> / / / 6.7 GO! GO! CHOCOBO! / / / <<<<<<<<<<<<<<<<<<<<<<< Once you gain a Chocobo, you will be able to access a minigame that will be able to gain you new items, normal and rare ones, that will aid you in your journey throughout the lands of FF IX. Getting a Chocobo is not any more of an art. Digging for items is more of skill and correct positioning than anything else. But first things first...... Getting a Chocobo is easy this time round. Once you enter the Chocobo Forest, the Moguri will give you a Gisei Green. Use it at any Chocobo tracks (which, incidently, look exactly like the ones in FF VII) and you will automatically summon the Chocobo to you. Bring it back to the forest, and you can start the Chocobo digging game which will either make you laugh in joy, or kick the set in fustration. Each dig costs 60 gil, and you need to press the Square button to dig. You'll need to look at the sound the Chocobo makes to be able to notice the exact location. When you manage to dig up items you'll be able to get points according to the kind of items the Chocobo manage to dig up. You'll get a myrid of items that are available to you. But what you're really digging for is a special item called a Chocograph. It is a special item that shows a location on the world map, where there is a hidden chest for you to dig up. And to be able to dig up the chests on the world map, you'll have to have that location map equipped on the Chocograph menu. And once you've found the chest, you'll not be allowed to dig for any more until you find a new Chocograph. Once you start finding Chocographs, you'll be able to upgrade your Chocobo to be able to travel over water, over mountains, and even fly....... ==================== Chocograph Locations ==================== No. Dug in Approx. Location Items --- ------ ---------------- ----- 1. Forest Beach next to Chocobo Elixer x 2 Forest HiPotion x 3 Ether x 4 Duminous Shoes x 2 2. Forest Beach west of Mist Potion x 5 Continant Qu's Marsh HiPotion x 5 Tent x 2 Momen Robe x 2 3. Forest Area south of the Antidote x 10 Evil Forest Hisi Bracelet Wing Edge x 3 Cargo Ship Card 4. Forest Beach north of Cleyra Cyoko evolves to Marine 5. Forest Area around Dona's Phoenix Wing x 9 Qu's Marsh Phoenix Down x 5 Peritot x 12 Diamond Glove 6. Forest Midmachis Ice Plains Mountain Grass x 5 HiPotion x 7 Tent x 3 Opera Airship Card 7. Lagoon Island area south of Gisei Green x 8 the snowfield Ether x 5 HiPotion x 7 Dragon Claw 8. Lagoon Shallow waters near Potion x 37 islands south of Purify x 6 Serubeige Island Shield Armour Earth Shirt 9. Lagoon Shallow waters south Golden Needle x 6 east of the Black Mage Ether x 4 Village Feather Shoes Shikai Bracelet 10. Forest Shallow waters north Potion x 8 west of Lindbalm Earth Phoenix Down x 4 Dragon Gate Ether x 3 Magician's Robe 11. Forest Southern island near Remedy x 4 Chocobo Forest Elixer x 2 Langrinsan x 8 Oak Staff 12. Lagoon South of Torain Cyoko evolves to Red 13. Forest Inside forest circled Ether x 7 by mountains near Dali Elixer x 2 Wing Edge x 2 Magician's Wand 14. Forest Mountains northwest Cyoko evolves to Blue of Evil Forest 15. Lagoon Northwest of Wind Phoenix Down x 12 Phrase Origin Stone x 14 Kaiser Knuckle Metal Giant Card 16. Forest Southern island near Origin Stone x 17 Ifsen castle Ether x 5 Opal x 14 Demons Mail 17. Lagoon Sea to the northeast Phoenix Wing x 15 of Wind Phrase White Robe Diamond Masamune Card 18. Lagoon Sea to the west of Origin Stone x 27 Eperank island Light Robe Spine of Whale Alexander Card 19. Forest Sea to the west of Peritot x 11 Fire Phrase Opal x 9 Sapphire x 15 Topaz x 19 20. Lagoon Near the two islands Cyoko evolves to Gold to the northeast of Alexander harbour 21. Garden Island east of Kiri Amethest x 21 Desert Garnet x 16 Genshi Armour Ragnarok 22. Lagoon Island north of Kiri Sapphire x 11 Desert Circlet Furau Stone Piece Hilda Guard #3 Card 23. Garden Island west of Iifa Potion x 33 Tree Daze Cure x 15 Prist Hat Dark Matter Card 24. Garden Island to the east of Ribbon the Forgotten Continant Recovery Ring Qu's Marsh Amethest x 13 Ark Card >>>>>>>>>>>>>>>>> / / / 6.8 AUCTIONING / / / <<<<<<<<<<<<<<<<< Auctioning is an art, to be mastered only by rich people who have the ability to spend wads of Gil on nonessential items (to them that is) and artifects. While this is unlike the auctioning in FF VI, fact is, there remains the same kind of irritatability that made some of us pissed off at the optional events. It is STILL optional here though, but sense will tell us that we will need those items quite early on in the game. This time round, prices for every single item is not fixed. While the auction won't sell simple items like Potions or Ethers, the other five computer-controlled 'opponants' will try to outbid each other and you in an attempt to get the item. No worries though. The items will still be there until you get them. As for the price range, it can go anywhere from 5,000 Gil to 10,000 Gil and above (for exteremely rare items) Good luck, and good bidding. >>>>>>>>>>>>>>>> \ \ \ 7. CHARACTERS \ \ \ <<<<<<<<<<<<<<<< Whilst in the course of the game you'll realise that there are in fact MORE characters that you can control besides the 8 that you saw in the instruction booklet. Unfortunately, they're really nothing but NPCs, joining you for a sickeningly short period of time. Because of that I will NOT write anything on them, since it dosen't really matter that much. >>>>>>>>>>>>>>>>>>>> / / / 7.1 ZIDANE TRIBAL / / / >>>>>>>>>>>>>>>>>>>> a.k.a. "Hawkeye with a Tail" He's the main character of the team, and for most of the game you'll have no choice but to have him in the party. Which ISN'T that bad because early on he'll be stealing items for the party, and later on become such a powerhouse he can take on bosses by himself without raising a single drop of sweat. ------- COMMAND ------- Attack ---> Attacks selected target Steal ---> Steals items from enemies Secret Tech ---> Uses Secret Techs learnt Item ---> Uses item on selected target ------ TRANCE ------ Secret Tech ---> Inner Tech Inner Techs are stronger versions of Secret Techs, and because of that, they cost a tad more MP than Secret Techs. Do note that Inner Techs are dependent on Secret Techs, meaning that each Inner Tech corresponds to the Secret Tech that was in its place. If you do not have the Secret Tech, the corresponding Inner Tech will not be available while in Trance mode. --------- ABILITIES --------- Shown here are ALL the abilities that Zidane will be able to learn, correct to the ability location. I did take some liberties with the translations, and until I can get someone to clarify those skills in English, you'll have to bear with crappy ones ^^;. The numbers shown next to the ability name is the amount of MP (for A abilities) used in battle and Magic Stone Points (for S abilities) required to equip that particular ability. ---------------- Attack Abilities ---------------- Name AP MP Name AP MP --------------------------------------------------------------- Smoke 40 - Check 40 - Fastest 40 2 Sword Soul 35 6 Ground Wave 50 4 Life Disown 55 32 Reachsefon 85 6 Robber's Booty 100 8 Inner Techs ----------- Free Energy 10 Tidal Flame 12 Scope Out 14 Soft Break 16 Stolar Circle 5 24 Misty Star 32 Jirunge 9 48 Grand Result 60 ----------------- Support Abilities ----------------- Name AP MSP Name AP MSP --------------------------------------------------------------- Auto Reflect 95 15 Auto Levitate 20 6 Auto Haste 55 9 Auto Regen 25 10 Auto Relive 130 12 HP 20% up 40 8 With One Heart 30 2 Evade up 30 5 Ninja Teachings 170 16 MP use Attack 45 5 Bird Killer 20 3 Worm Killer 35 2 Stone Killer 30 4 Undead Killer 45 2 Devil Killer 25 2 Beast Killer 30 4 Man Eater 25 2 Sharp Fingers 50 5 Gil Stealing 40 5 Add Effect 35 3 Gamble Defense 20 1 Full Moon Teachings 35 8 Counter 70 8 Protect Females 35 4 Eye for an Eye 60 5 Heat/Freeze Protection 25 4 Alert 40 4 Level Up 75 7 Ability Up 35 3 Running Gil 45 3 Sleep Protection 30 5 Poison Protection 20 4 Blind Protection 35 4 Critical HP recovery 85 8 Stone Protection 35 4 Auto Potion 30 3 Stop Protection 30 4 Confuse Protection 25 5 Capture 65 3 Robber's Will 40 5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> / / / 7.2 GARNET TIL ALEXANDROS 17th / / / <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< a.k.a. "Super-Deformed Riona" Garnet, despite having the name of a jewel, is a princess, although she does not act like one at times. Wanting to feel ordinary, she joins up with Zidane under the most peculier circumstances. Little does she know about the role she would have to play in the new world order..... ------- COMMAND ------- Attack ---> Attacks selected target Summon ---> Calls upon Summoned Monster White Magic ---> Casts White Magic on selected target(s) Item ---> Uses item on selected target ------ TRANCE ------ Summon ---> Sacred Beast This skill invokes the power of the Summons that you have chosen, so much so that they attack TWICE per turn, although not instantly like W magic. WHile some may cringe at the thought of doing double Ark, the good thing is, you DON'T use a single drop of MP when the second attack is initiated! How's that for free summoning? (NOTE: It does become a little cheap in the end.....) --------- ABILITIES --------- Shown here are ALL the abilities that Garnet will be able to learn, correct to the ability location. I did take some liberties with the translations, and until I can get someone to clarify those skills in English, you'll have to bear with crappy ones ^^;. The numbers shown next to the ability name is the amount of MP (for A abilities) used in battle (prior to any MP reductions) and Magic Stone Points (for S abilities) required to equip that particular ability. ---------------- Attack Abilities ---------------- Name AP MP Name AP MP --------------------------------------------------------------- Shiva 24 Ifrit 26 Ramuh 30 22 Atomos 32 Odin 28 Leviathan 40 42 Bahamut 56 Ark 100 80 Cure 30 6 Cura 50 10 Curaga 155 22 Life 30 8 Libra 25 4 Poisna 15 4 Stoner 25 8 Shell 35 6 Protect 30 6 Silence 30 8 Minimum 40 8 Reflect 20 6 Confuse 35 8 Berserk 30 6 Blind 40 6 Levitate 20 6 ----------------- Support Abilities ----------------- Name AP MSP Name AP MSP --------------------------------------------------------------------- Auto Reflect 75 15 Auto Levitate 20 6 Auto Haste 55 9 Auto Regen 35 10 Auto Relive 105 12 MP 20% up 45 8 Restore 30 2 Healer's Pardon 15 4 Break Reflect 45 7 Total Concentration 80 10 Half MP usage 125 11 Full Moon Teachings 30 8 Heat/Freeze Protection 25 4 Level Up 50 7 Ability Up 60 3 Sleep Protection 25 5 Poison Protection 15 4 Silence Protection 20 4 Stone Protection 40 4 Auto Potion 20 3 Stop Protection 30 4 Confuse Protection 25 5 Summon Power 190 12 Zenketsu Damage 50 5 >>>>>>>>>>>>>>>>>>>> / / / 7.3 VIVI ORNITIER / / / <<<<<<<<<<<<<<<<<<<< a.k.a. "The Falling Guy" Looking like a black mage in all ways, he hardly has the composure of one though. This is not helped by his poor sense of balance and his continual lack of confidence. However, upon meeting with his kind, he is further taken aback about the truth of the Black Mages. Will he ever be able to break free from the bonds he set himself? ------- COMMAND ------- Attack ---> Attacks selected target Black Magic ---> Casts Black Magic on selected target(s) Charge ---> Increases magic power Item ---> Uses item on selected target ------ TRANCE ------ Black Magic ---> W Black Magic W Black Magic enables Vivi to be able to cast 2 Black Magic spells within the same turn. This however, cannot be turned off, so you WILL have to use up 2 magics (unless you kill off the last enemy with your first magic of course) in those turns he's in Trance mode. Of course, that only affects the casting of Black Magic. --------- ABILITIES --------- Shown here are ALL the abilities that Vivi will be able to learn, correct to the ability location. I did take some liberties with the translations, and until I can get someone to clarify those skills in English, you'll have to bear with crappy ones ^^;. The numbers shown next to the ability name is the amount of MP (for A abilities) used in battle (prior to any MP reductions) and Magic Stone Points (for S abilities) required to equip that particular ability. ---------------- Attack Abilities ---------------- Name AP MP Name AP MP --------------------------------------------------------------- Fire 25 6 Fira 50 12 Firga 75 24 Sleep 20 10 Blizzard 25 6 Blizzra 50 12 Blizzga 85 24 Slow 20 6 Thunder 25 6 Thundra 50 12 Thundga 80 24 Stop 25 8 Poison 35 8 Bio 40 18 Asorb 70 2 Drain 60 14 Gravity 30 18 Comet 55 16 Death 45 20 Break 30 18 Water 55 22 Meteo 95 42 Flare 95 40 Jihad 150 72 ----------------- Support Abilities ----------------- Name AP MSP Name AP MSP ------------------------------------------------------------------ Auto Reflect 70 15 Auto Levitate 20 6 Auto Haste 55 9 Auto Regen 30 10 Auto Relive 70 12 MP 20% up 30 8 Restore 20 2 Add Effect 25 3 Break Reflect 30 7 Critical Reflect 110 17 Elementless Magic 115 13 Half MP usage 140 11 Full Moon Teachings 25 8 Heat/Freeze Protection 15 4 Level Up 30 7 Ability Up 55 3 Sleep Protection 25 5 Poison Protection 30 4 Silence Protection 40 4 Stone Protection 25 4 Magic Return 90 9 Auto Potion 10 3 Stop Protection 35 4 Confuse Protection 15 5 >>>>>>>>>>>>>>>>>>>>>>> / / / 7.4 ADELBERT STEINER / / / <<<<<<<<<<<<<<<<<<<<<<< a.k.a. "The Noisy and Overzelous Hunk" Steiner will probably leave an impression on everyone's mind as "THAT bumbling idiot who keeps messing things up". However, bumbling as he may be, he actually follows orders to the word, and has a keen sense of justice. His noisiness stems from the fact that he's a very emotional guy: he tends to display his emotions through actions rather than words, which is good in a way....but as David Eddings likes to put it, most of his knights are emotional and muscles, but the emotion comes out so clearly because there really isn't anything much else on top........ ------- COMMAND ------- Attack ---> Attacks selected target SwordTech ---> Uses SwordTech skills on selected target(s) Magic Sword ---> Sword attack and Vivi's magic combine to attack enemy Item ---> Uses item on selected target ------ TRANCE ------ Attack ---> ATTACK For Steiner, you probably won't see anything new on the command screen, but in actual fact his attack power is now 3 times of what it was pre- Trance mode. Will you be able to see the magical 9999 just by selecting Attack? --------- ABILITIES --------- Shown here are ALL the abilities that Steiner will be able to learn, correct to the ability location. I did take some liberties with the translations, and until I can get someone to clarify those skills in English, you'll have to bear with crappy ones ^^;. The numbers shown next to the ability name is the amount of MP (for A abilities) used in battle and Magic Stone Points (for S abilities) required to equip that particular ability. ---------------- Attack Abilities ---------------- Name AP MP Name AP MP --------------------------------------------------------------- Dark Sword 30 - Sagaku Sword 35 8 Iaimegi 40 16 Power Break 40 8 Armour Break 30 4 Mental Break 45 8 Magic Break 25 4 Charge 30 10 Thunder Sword 30 24 Stock Break 35 26 Grimba Sword 70 32 Shock 60 46 ----------------- Support Abilities ----------------- Name AP MSP Name AP MSP ----------------------------------------------------------------- Auto Reflect 95 15 Auto Levitate 20 6 Auto Haste 65 9 Auto Regen 75 10 Auto Relive 155 12 HP 10% up 20 4 HP 20% up 60 8 With one Heart 40 2 Evade Up 30 5 Ninja Teachings 200 16 MP use Attack 50 5 Bird Killer 25 3 Worm Killer 50 2 Stone Killer 20 4 Undead Killer 30 2 Devil Killer 30 2 Beast Killer 55 4 Man Eater 20 2 Add Effect 50 3 Healer's Pardon 20 4 Full Moon Teachings 35 8 Counter 100 8 Guard 20 6 Eye for an Eye 35 5 Heat/Freeze Protection 35 4 Alert 60 4 Level Up 50 7 Ability Up 70 3 Sleep Protection 25 5 Poison Protection 35 4 Blind Protection 25 4 Critical HP Recovery 100 8 Stone Protection 30 4 Auto Potion 20 3 Stop Protection 35 4 Confuse Protection 30 5 >>>>>>>>>>>>>>>>>>>>>> / / / 7.5 FREIJA CRESCENT / / / <<<<<<<<<<<<<<<<<<<<<< a.k.a. "The Romantic Dragoon" Freija's not really prominant, maybe because she does not take much limelight as other people, but that's just her I guess. Came out to the harsh world of other races to find the person who went out adventuring and never went back to find her...... ------- COMMAND ------- Attack ---> Attacks selected target Jump ---> Jumps up and throws spear down after a while Dragon Tech ---> Uses Dragon Tech on selected target(s) Item ---> Uses item on selected target ------ TRANCE ------ Jump ---> JUMP If you looked carefully at the cursors after selecting Jump, you will realise that she is now able to attack ALL enemies with the Jump attack. As an added bonus (or penalty, however you like to feel about it) she stays high up in the air while she's in Trance mode when Jump is chosen. --------- ABILITIES --------- Shown here are ALL the abilities that Freija will be able to learn, correct to the ability location. I did take some liberties with the translations, and until I can get someone to clarify those skills in English, you'll have to bear with crappy ones ^^;. The numbers shown next to the ability name is the amount of MP (for A abilities) used in battle and Magic Stone Points (for S abilities) required to equip that particular ability. ---------------- Attack Abilities ---------------- Name AP MP Name AP MP -------------------------------------------------------------- Dragon Sword 20 10 Wind of Lésee 40 12 Dragon Breath 205 78 White Draw 90 36 Luna 30 12 6 Dragons 25 28 (translation^^;} 40 46 Dragon Emblem 45 16 ----------------- Support Abilities ----------------- Name AP MSP Name AP MSP -------------------------------------------------------------------- Auto Reflect 95 15 Auto Levitate 20 6 Auto Haste 75 9 Auto Regen 25 10 Auto Relive 125 12 HP 10% up 30 4 HP 20% up 75 8 MP 10% up 35 4 With one Heart 30 2 Evade up 25 5 Ninja Teachings 210 16 MP use Attack 20 5 Bird Killer 30 3 Worm Killer 25 2 Stone Killer 20 4 Undead Killer 20 2 Dragon Killer 70 3 Devil Killer 30 2 Beast Killer 25 4 Man Eater 20 2 Hi Jump 75 4 Add Effect 25 3 Gamble Defense 20 1 Healer's Pardon 35 5 Full Moon Teachings 20 8 Counter 85 8 Guard 30 6 Eye for an Eye 35 5 Heat/Freeze Protection 20 4 First Attack % up 95 5 Level Up 40 7 Ability Up 65 3 Sleep Protection 30 5 Poison Protection 15 4 Blind Protection 20 4 Critical HP Recovery 85 8 Stone Protection 30 4 Auto Potion 30 3 Stop Protection 25 4 Confuse Protection 35 5 >>>>>>>>>>>>>>>>> / / / 7.6 QUINA QUEN / / / <<<<<<<<<<<<<<<<< a.k.a. "The Frog Lover" Quina is one REALLY weird guy. Not only because of that long, hanging tongue sticking out like a sore....well...tongue, but because of his incredible goofiness which makes him look like the odd one out all the time. His ravenous appitite may be a deciding factor as well, since he almost always run off on his own to try out some new food....preferably for free. ------- COMMAND ------- Attack ---> Attacks selected target Eat ---> Eats enemy, learns new Blue Magic Blue Magic ---> Casts Blue Magic on selected target(s) Item ---> Uses item on selected target ------ TRANCE ------ Eat ---> Cook Cook enables Quina to eat up the enemies with HP at below 1/4 of max, instead of the normal 1/8 max HP. This makes it easier to learn skills from monsters with ultra-high HP. --------- ABILITIES --------- Shown here are ALL the abilities that Quina will be able to learn, correct to the ability location. I did take some liberties with the translations, and until I can get someone to clarify those skills in English, you'll have to bear with crappy ones ^^;. The numbers shown next to the ability name is the amount of MP (for A abilities) used in battle (prior to any MP reductions) and Magic Stone Points (for S abilities) required to equip that particular ability. ---------------- Attack Abilities ---------------- Name MP Name MP --------------------------------------------------- Goblin Punch 4 Lv.5 Death 20 Lv.4 Holy 22 Lv.3 Depress 12 Death Count 12 Death Roulette 18 Aqua Breath 14 Mighty Guard 64 Medra Magic 8 Bad Breath 16 Limit Crow 10 1000 Needles 8 Pumpkin Head 12 Night 14 Angel's Tear 4 Frog Power 10 White Wind 14 Vanish 8 Freeze 8 Mustard Bomb 10 Magic Hammer 2 Relife 14 ----------------- Support Abilities ----------------- Name AP MSP Name AP MSP -------------------------------------------------------------------- Auto Reflect 15 Auto Levitate 6 Auto Haste 9 Auto Regen 10 Auto Relive 12 MP 10% up 4 Restore 2 Add Effect 3 Gamble Defense 1 Half MP usage 11 Full Moon Teachings 8 Counter 8 Heat/Freeze Protection 4 Level Up 7 Ability Up 3 Gil Received Up 5 Sleep Protection 5 Poison Protection 4 Silence Protection 4 Stone Protection 4 MP Absorb 6 Auto Potion 3 Stop Protection 4 Confusion Protection 5 >>>>>>>>>>>>>>>>> / / / 7.7 EIKO CAROL / / / <<<<<<<<<<<<<<<<< a.k.a. The Cattish Summoner The last of the Summoners, she displays a sense of maturity beyond her young years. UNfortunately, she dosen't always show her maturity, often telling us how really young she is. With a little mog by her side all the time, she provides the party with some comical humour when the situation calls for it. ------- COMMAND ------- Attack ---> Attacks selected target White Magic ---> Casts White Magic on selected target(s) Summon ---> Calls upon Summoned Monster Item ---> Uses item on selected target ------ TRANCE ------ White Magic ---> W White Magic W White Magic enables Eiko to be able to cast 2 White Magic spells within the same turn. This however, cannot be turned off, so you WILL have to use up 2 magics (unless you kill off the last enemy with your first magic of course) in those turns she's in Trance mode. Of course, that only affects the casting of White Magic. --------- ABILITIES --------- Shown here are ALL the abilities that Eiko will be able to learn, correct to the ability location. I did take some liberties with the translations, and until I can get someone to clarify those skills in English, you'll have to bear with crappy ones ^^;. The numbers shown next to the ability name is the amount of MP (for A abilities) used in battle (prior to any MP reductions) and Magic Stone Points (for S abilities) required to equip that particular ability. ---------------- Attack Abilities ---------------- Name AP MP Name AP MP -------------------------------------------------------------- Carbunkle 24 Fenrir 30 Phoenix 32 Mading 54 Cure 6 Cura 10 Curga 22 Regen 14 Life 8 Alife 24 Poisna 4 Stoner 8 Esuna 8 Shell 6 Protect 6 Haste 8 Silence 8 Minimum 8 Reflect 6 Levitate 6 Dispel 16 Phase 14 Shueru 4 Holy 36 ----------------- Support Abilities ----------------- Name AP MSP Name AP MSP -------------------------------------------------------------------- Auto Reflect 15 Auto Levitate 6 Auto Haste 9 Auto Regen 10 Auto Relive 12 MP 10% up 4 MP 20% up 8 Restore 2 Break Reflect 7 Total Concentration 10 Half MP usage 11 Full Moon Teachings 8 Heat/Freeze Protection 4 Level Up 7 Ability Up 3 Mog's Protection 3 Sleep Protection 5 Poison Protection 4 Silence Protection 4 Stone Protection 4 Auto Potion 3 Stop Protection 4 Confuse Protection 5 Summon Power 12 >>>>>>>>>>>>>>>>>>>>>>> / / / 7.8 SALAMANDER CORAL / / / <<<<<<<<<<<<<<<<<<<<<<< a.k.a. The Silent Killer One who will remain quiet, silent and totally invisible to others until the situation calls for it, he fills in the role of the "silent killer" very well. Not much is known about him, but he does have streaks of overconfidence which leads to some nasty situations. ------- COMMAND ------- Attack ---> Attacks selected target Ougi ---> Uses Ougi on selected target Throw ---> Throw weapon/chakram at enemy Item ---> Uses item on selected target ------ TRANCE ------ Ougi ---> ???? --------- ABILITIES --------- Shown here are ALL the abilities that Salamander will be able to learn, correct to the ability location. I did take some liberties with the translations, and until I can get someone to clarify those skills in English, you'll have to bear with crappy ones ^^;. The numbers shown next to the ability name is the amount of MP (for A abilities) used in battle and Magic Stone Points (for S abilities) required to equip that particular ability. ---------------- Attack Abilities ---------------- Name AP MP Name AP MP -------------------------------------------------------------- Chakra 4 Coin Toss - Kill Weaklings 12 Aura 12 Curse 12 Sousei 30 Gravity Punch 20 Accupoint Punch 16 ----------------- Support Abilities ----------------- Name AP MSP Name AP MSP -------------------------------------------------------------------- Auto Reflect 15 Auto Levitate 6 Auto Haste 9 Auto Regen 10 Auto Relive 12 HP 10% up 4 HP 20% up 8 With one Heart 2 Ninja Teachings 16 MP use Attack 5 Bird Killer 3 Worm Killer 2 Stone Killer 4 Undead Killer 2 Devil Killer 2 Beast Killer 4 Man Eater 2 Restore 2 Add Effect 3 Gamble Defense 1 Macrof Technique 16 Area Knowledge 3 Full Moon Teachings 8 Counter 8 Guard 6 Eye for an Eye 5 Heat/Freeze Protection 4 Alert 4 Level Up 7 Ability Up 3 Running Gil 3 Sleep Protection 5 Poison Protection 4 Blind Protection 4 Critical HP Recovery 8 Stone Protection 4 Magic Return 9 Auto Potion 3 Stop Protection 4 Confuse Protection 5 >>>>>>>>>>>>>>>>> \ \ \ 8. WALKTHROUGH \ \ \ <<<<<<<<<<<<<<<<< ____ ________ ________ ________ __ | \ | || || | / | | \ |__ __|| ______|| ______| / | | |\ \ | | | |______ | | /_/| | | |/ / __| |__ |______ || |______ | | | / | | ______| || | ___| |___ |____/ |________||________||________| |_________| ======================================================================= 8.1.1 Welcome to Alexandria ======================================================================= In Ship ------- After the opening CG sequences, you start off controlling the character with a tail in a dark room. He lights a candle, and you can move him around the dark room. If you flounder around the room for a while, a message will hint you to go to the centre of the room and put the candle on the table. But before you be such a good boy/girl though, go to the back of the room. Hidden on each side at the back of the room are [47 gil] and a [Potion]. Once you feel that you've had enough of messing about in the darkness, place the candle on the table to light up the room. After that you will be allowed to name the character, whose default name is [Zidane]. After Zidane meets up with his 3 other friends, a huge creature jumps out of the opposide door, and engages the party. ----------------------------------- | Fight: Mystery Masked Man | | | | HP: ??? | | Weakness: ??? | | | | Items: Potion, Wrist, Mage Masher | ----------------------------------- At the end of the battle, the boss will call the 4 of them to a meeting, where he tells the details of their plan to kidnap the Princess of Alexandria and take her on board the Opera Airship. Once he has made known the plans, he'll ask you if you understood what he said, and asks who should they kidnap in order to make sure you're listening. CHOICE: Kidnap the Queen of Alexandria Kidnap the Princess of Alexandria The correct choice is, of course, the second choice, but if you accidently chose the first choice, you'll get to see a funny scene (wonder how he managed to get so many dolls he to squeeze in his pants) Alexandria Town --------------- After another CG sequence, you'll be in control of a Black Mage, who gets knocked over twice in succession. Once you have contol over him, he'll get knocked over by a little Mouse Boy, who will scold him and run off. Now you'll have to show the ticket that he has (and dropped) to the ticket counter in the middle of town. Before you do that though, there are some things to do and find around town. Starting from your current screen, there are two [Potion]s along the left side of the street and inside the house on the right side of the street, there are [9 gil] in hidden under the bed on the first floor, and a [Potion] below the table, and a [Fang Card] in the dresser on the second floor. South of that street is the main square leading to the entrance. In the lower left-hand corner there is a [Zombie Card]. Walking around the perimeter of the square you'll find a [Lizard Man Card] at the top corner which is blocked by the statue in the middle of the square. Just to the right where you came in from there's a [Sabakin Card] as well. Now, once you walk up north from the starting point, there'll be a small event involving some nobles, after which you can control the Black Mage once more. In the grass at the lower-right corner are [33 Gil] and in the grass at the lower-left corner is a [Goblin Card]. Smack in the middle of this screen is the entrance to the Bar. Enter it, and on the lower-right corner is a [Potion]. The barrel on the lower-left corner contains a [Purin Card]. There are also [27 Gil] under the left table just in front of the broken stairs. Now head out of the bar, and to the left. There's nothing of interest here, except for the entrance to the Item Shop on the right side of the screen. At the bottom of the junk inside the Item Shop are [38 Gil]. ITEM SHOP: Item Cost(Gil) ---- ---- Potion 50 Phoenix Down 150 Antidote 50 Eyedrop 50 Tent 800 Once you are done shopping, head up once more to the Event Square, where it is full of excitement. The Ticket Booth is in the middle, but don't go in there just yet. There are more items to find in this area. To the left of the entrance of the castle (which you cannot enter anyway) just before the bridge lies a [Phoenix Down]. The boy on the right side of the bridge will talk about his 3 treasured cards hidden somewhere.... There is also an [Ether] in the bottom-right corner of the Combination Workshop (which you can't use yet, since the Black Mage is not really rich, or has a lot of things to combine with.... There are 3 girls playing skipping in front of the inn. Go talk with the skipping girl, and she will allow you to play with them as well. ~~~~~~~~~~~~~~~~~ ~ MINI GAME!! ~ ~~~~~~~~~~~~~~~~~ SKIPPING -------- Skipping is an art. Anyone who has seen skippers in action will know that it not only takes skill, but lots of constant practice to do things correctly and perfectly in order to perform. Luckily there isn't much practice you need here, only a well-rested finger and good sense of timing. Items gained: 20 Jumps - 10 Gil 50 Jumps - Sabotaner Card 100 Jumps - Samurai Card 200 Jumps - Alexandria Card 500 Jumps - ?????? 1000 Jumps - ?????? Each time you hit a target, the level of difficulty increases. In other words, once you reach 20 jumps, the speed will increase a little. Once you reach 50 jumps, the speed will become fast. Once you reach 100 jumps, you probably need quite a bit of concentration to survive. Once you reach 200 jumps, you'll be doing double jumps, so timing is different. Once you reach 500 jumps.......... To the left of the square is a small path where someone is nailing a board. Go on from there, and you'll be in a dilapilated area. There is a house along the left side, the entrance just a little below the notice of your top 3 skipping scores. You can find an [Eyedrop] on the stove, and if the little girl is out of the house, you can find [3 Gil] under her bed on the second floor. Below the little girl's house is the Bell Tower. You can find a [Tent] on the left patch of grass (with the flowers) and a [Potion] at the right rocks. Climb up the tower, and ring the bell, and if you spoke to the boy earlier on, you'll gain his 3 cards, namely a [Goblin Card], a [Fang Card], and a [Aironet Card]. Head down some more, and you can find Tom, who has lost his cat. Agree to help him find her, and you'll be off for a little search. The cat can be found wandering around the main square (with the statue), and once you talk to it, Tom will come round and thank you, taking her away. Return to where you met Tom, and he'll give you a [Bomb Card] in thanks. Once you are done with the above, head to the Ticket Booth, and show the man the Ticket that the Black Mage has been holding on to all the time. Depression follows as the man tells the Black Mage that it is a counterferit Ticket, and because of that, he won't be able to watch the play. But in compassion, he gives the Black Mage a [Goblin Card], a [Fang Card] as well as a [Skeleton Card] and tells him to look for Jack to learn to play the Card Game. You can also ask more questions about the play, and about Alexandria. Now head back to the small alley, where a short scene will follow. The Mouse Boy who knocked into you earlier on will come up and ask if you're unable to watch the play. Whatever you choose, he'll ask you to help him out. CHOICE: Understood.... N,no thanks.... Choose the first one, and another short event will occur. The Mouse Boy will then ask if the Black Mage saw anybody. CHOICE: No one Someone is coming Choose the first one, and the Mouse Boy will take away the ladder, and ask the Black Mage to follow him. Once he leaves someone will enter the alley. That person is none other than Jack, who will bring you to the bar, and give a tutorial on how to play the Card Game. Return to the alley, and follow the Mouse Boy all the way to the Bell Tower, where he'll ask the Black Mage to climb first. Go up...and a Moguri will fall down on top of him. The Moguri will explain his use in the game, while the Mouse Boy will climb up. **************** * MOGNET: KUPO * (Send a Letter from Kupo to Monty!) **************** Now climb up the Tower, and the Mouse Boy will lead the Black Mage through the rooftops of Alexandria Town. In the bird nest to the left of the plank that just broke there are [29 Gil]. Before the third plank the Mouse Boy will ask the Black Mage his name, the default being [Vivi]. Now instead of following the Mouse Boy forward, climb down the flight of stairs after the third plank, and all the way to anothe bird nest. This one contains [63 Gil]. Now head back to the staricase, and this time, go up to a nest containing [92 Gil]. Now go on all the way past the rest of the planks, and the Mouse Boy will lead Vivi to a hidden path which leads to the viewing gallery. After the opening sequence of the Opera, you will be forced to a 'fight' with King Rare and 2 minions. Once that 'fight' is done with, you'll have to do some more fun things. ~~~~~~~~~~~~~~~~~ ~ MINI GAME!! ~ ~~~~~~~~~~~~~~~~~ Button Pressing --------------- This is actually very simple. Just follow whatever instructions Brank tells you to do, and you'll be fine. But it dosen't mean that you can wait forever to press the commands since the crowd and queen are watching! Foul-ups, slow responses all contribute to the lowering of the crowd's rating and the queen's happiness factor. The higher the factor, the more money you'll get. And in case you're not happy with the performance you just delivered, you can retry as many times as you like until you get your desired score. Alexandria Castle ----------------- Once Zidane and Brank have successfully managed to sneak into the castle and knocked two guards out, you'll be able to control Zidane once more. Head up the flight of steps (there's nowhere else you can go, since there are lots of guards patrolling around) and you'll meet up with a White-Hooded Girl. She asks politely for him to move to one side. Whatever the case, Zidane will go and have a closer inspection of the girl, who will knock him and Brank down in her run down the stairs. Realising that the White-Hooded Girl is in fact Princess Garnet, Zidane gives chase. Meanwhile....two Jesters, Zorn and Thorn run around amok, finally reporting that the Princess is missing. The Queen then tells The Knight Captain, whose default name is [Steiner] to search for her. Steiner then calls for his platoon, but no one, save the two who were beaten up badly and stripped by Zidane and Brank, appear. Since that's the case, it's up to you (contolling him) to find the missing princess. Head back to the room where the two were beaten up, and send them scurrying to find the Princess. You can save here and find a [Phoenix Down] at the lower-left corner as well. **************** * MOGNET: MOSH * **************** You can return to the Queen, who, feeling rather harried at being interrrupred while watching the opera, gives him a [Silk Shirt] which belonged to the Princess. Head up from the staircase landing, and to the right room, where Platoon Member No.9 is found eating. Skip some sense out of his tummy, and remember to speak with Platoon Member No.5, who's running along the corridor before carrying on downstairs. Go to the left door, where you can find Platoon Member No.4 reading in the lower-left corner. Walk out of the castle, and you can find Platoon Member No.8 slacking off at the fountain. Go to the tower on the right, where Platoon Member No.? will be blocking the gate. Finally, go to the tower on the left, where you find Platoon Member No.7 trying to hit on a female soldier. Scare him off, and head up the tower, where Platoon Member No.6 is patrolling. Speak with Platoom Member No.6 one more time, and he'll report all the locations of the Platoon Members you found. If you managed to find them all, he'll give you an [Elixer]. Carry on up, where there'll be an event with Steiner, Zidane and the White-Hooded Girl. When you are able to control Zidane once more, follow the girl into the next room where an event with Rubi will occur. Follow the White-Hooded Girl down once more, and she will finally reveal herself to be Princess Garnet, and asks Zidane to kidnap her. But they hear Steiner coming, and run into the next room, where Jina opens up a secret passage into the engine room. Unfortunately Steiner and Platoon Member No.? also find the hole, but the goofy No.? manage to plug up the hole with his body. Back in control of Zidane once more, simply head to the open door (you can play with the engine if you want, it's quite fun to put it in overdrive), and Steiner will attack from above. ------------------------------ | Fight: Steiner | | | | HP: ??? | | Weakness: ??? | | | | Items: Silk Shirt, Cloth Hat | ------------------------------ After dealing a bit of damage to him, he'll break open Member No.?'s armour to reveal...Brank..with a lot of bugs. Zidane takes the oppurtunity to grab Garnet away, but are followed by Steiner as well. The three of them end up on the stage once more, where some purposeful acting by the cast and the Princess manage to convince the crowd of the little change....but..... Vivi and the Mouse Boy get chased for trasspassing, and by a stroke of luck, Vivi ends up on the stage, and in his hurry to repel back, burns the robes that Garnet is wearing, revealing her to the crowd. After another shory battle with Steiner and his two underlings, the Queen will send out hooks and a Bomb to deal with the fleeing Tantalus. On board, you'll fight Steiner yet again, this time round though, he's obvilious to the Bomb that is behind him, until it explodes...... ======================================================================= 8.1.2 Into the Evil Forest ======================================================================= The Evil Forest --------------- Once you have control of Zidane once more, you'll be treated to the first ATE in the game. ########################### # ATE : The Forest Keeper # ########################### Now it's up to Zidane to go see what happened to Vivi and Garnet. Head down, saving if necessary. ***************** * MOGNET: Mosco * ***************** +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Goblin + + ------ + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Potion + + + + Fang + + ---- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Phoenix Down, HiPotion, Phoenix Down, Potion + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ There isn't really much things to do in the first screen, just simply head right, where you'll meet up with Vivi and Steiner...plus Garnet, who's trapped in a monster cage of sorts. You'll enter the battle with Brain Gauge with Zidane in Trance mode right at the beginning (this is also the first time in the game that the Trance Guage is visable) so there really isn't any problems. DO note that it sucks HP from Garnet every 3 turns, so if you still can't finish it off within 7 turns, make sure to use a Potion on her. And remember NOT to hit her, or she'll die instantly. After seeing it run away, another will take its place and capture Vivi this time round. While you don't have the easiness of Trance, Vivi will keep casting Fire on the enemy so he won't get killed off that easily. Of course, if he IS going to die, remember to use a Potion on him. Right after it dies, Vivi and Steiner get poisoned, so both of them are carried back to the downed ship. Once you're in control of Zidane once more, simply head down for some interesting ATEs. ############################################# # ATE: No Escape! # # His Treasure (after No Escape clear) # # Stuck # ############################################# Head down the winding stairs. To the left is a chest containing a [Wrist]. Head to the right room, where an [Ether] is next to the door, and [116 Gil] are on the top bed. Speak with Vivi, who gets encouraged by Zidane's positive approach. Now head out, where Zidane will have a flashback of his first meeting with Garnet, after which there's a choice, but whatever you choose won't make much impact, since Zidane will eventually want to go save her. Head to the left doorway this time round, where a chest with another [Ether] can be found. You won't be able to enter the room where Steiner was locked in, so head down to what was previously the very first room in the game. Head to the back of the room, and on the left there's a [Rubber Helm]. Go through the right door to find Baku, and Zidane tells him of his decision. After Baku leaves the room, search it for a [Potion] chest that is partially hidden by the shelf at the bottom of the screen, and then go out. Speak with Baku to enter battle with him to gain his approval. ---------------------------- | Fight: Baku | | | | HP: ??? | | Weakness: ??? | | | | Items: Iron Sword,HiPotion | ---------------------------- This is an easy fight since he's not doing much, two to three whacks will end the battle. Now before you go on and save Garnet, return to get Steiner and Vivi respectively. There's an [Ether] in the chest in the room where Steiner was locked in, so remember to return there to get it after you automatically leave the room. Return to where you fought Baku, and head down, where Brank will give Zidane [Brank's Antidote], plus a memo from Baku reminding them to equip Abilities before heading out for battle. Outside, Jina will sell items to you, just in case. ITEM SHOP: Item Cost(Gil) ---- ---- Potion 50 Phoenix Down 150 Antidote 50 Eyedrop 50 Tent 800 Mosco will also have a letter from Rubi for you. Now with 3 people in your party, head to the point where you saw Garnet being taken away. ####################### # ATE: Forest Concert # ####################### Keep going up, and in the next screen there is a small path to the left that leads out of the forest, but you can't do that just yet. Continue on the only other path. #################### # ATE: Other plans # #################### The spring there is a good point for you to heal up, and train up your characters if there is need to. And of course, if you feel a need to save, there's always the Moguri that is attempting to hide from your view.... ***************** * MOGNET: MONTY * ***************** Carry on the sole path, with a short CG of what's happening in the background, till you enter the cave, and find Garnet with.... /----------------------------\ | BOSS FIGHT: PLANT BRAIN | | | | Items: Iron Helm, Eyedrop | \----------------------------/ This is the very first boss fight, so it's not that incredibly tough to finish off. Fire works wonders here, so don't be afraid to blast away with the Fire Magic Sword combination. Do be careful of Vivi's HP though, if it falls to danger, heal him up with a Potion or two. Brank will come and help out after a while, so it becomes very easy after that. While you may have cleared out the boss, the battles are not over yet! It's time for another run out! You'll have to keep running from an endless horde of Plant Spiders that keep chasing you on your way to the exit. Conversely of course, you could just stay your ground and fight, but you'll have to run sooner or later since you can't really do much standing there. +++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Plant Spider + + ------------ + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: HiPotion, Origin Stone, Potion + +++++++++++++++++++++++++++++++++++++++++ In the end, Brank and the entire forest get solidified, and the rest of them managed to get out. That night, they camp on the outskirts of the forest, without finding a way back up of the "Mist" that covers the lowlands of the continant. Finally Zidane tells Garnet that they should go to the cave to the south of the forest, as according to Brank's map, which he managed to throw to Zidane before he petrified. And before the party moves off, Monty comes and gives them a small lesson.. ########################### # ATE: Mogurial! Mogtaro! # ########################### After the end of the tutorial, Monty gives the party a [Moguri Flute] which will summon a Moguri anywhere on the world map. ======================================================================= 8.1.3 A Way Out ======================================================================= The Mist Continant ------------------ +++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Python + + ------ + + Level: 2 + + HP: 75 + + MP: 184 + + Weakness: Ice + + + + Items: Phoenix Wing, HiPotion, Origin Stone, Potion + + + + Goblin + + ------ + + Level: 5 + + HP: 33 + + MP: 172 + + Weakness: Fire + + + + Items: Potion + + + + Mu + + -- + + Level: 2 + + HP: 77 + + MP: 183 + + Weakness: - + + + + Items: Potion + +++++++++++++++++++++++++++++++++++++++++++++++++++++++ There really isn't anything much to do here. You could head west to the North Gate, where there's a [Potion] and an [Eyedrop] waiting for you in chests. Once you're done exploring the region, head to the bluish opening in the mountains south of the Evil Forest. Ice Cavern ---------- +++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Weird + + ----- + + Level: 2 + + HP: 12345 + + MP: 183 + + Weakness: Fire + + + + Items: Phoenix Down, Tent, Potion + + + + Kiwhip + + ------ + + Level: 2 + + HP: 74 + + MP: 186 + + Weakness: Fire + + + + Items: Phoenix Down, Potion + + + + Purin + + ----- + + Level: 2 + + HP: 75 + + MP: 183 + + Weakness: Fire + + + + Items: Origin Stone, Potion + +++++++++++++++++++++++++++++++++++++ There's a chest containing a [Tent] right after you enter the cavern, but you'll need to jump down from the higher ledge (which shouldn't be a problem...since you can jump back up or down). You'll also need to jump up ledges to get past the next few screens as well. In the second screen, you'll have to walk around the ledge to get to the chest containing a [Potion]. On the right side of the screen there's a funny-looking wall, which Vivi will melt down, revealing a chest containing an [Ether]. The right piller on the third screen is used to reach both chests lying there. First go up and get the [Potion], then head down and let Vivi melt the base to allow the piller to fall, and go down to get the [Mage Masher]. On the top part of the screen, where the path goes one big round, there's another meltable wall, behind which lies an [Elixer] chest. The chest on the right side of the fourth screen contains a [Phoenix Down]. The left path leads to an ice wall which, when melted, leads to a [Leather Wrist]. The next screen is an intersection. Go to the left path first, where you will find a Moguri frozen on a stand. Vivi will release him from the ice. ######################################## # ATE: Mogurial! Mogtaro! (2nd coming) # ######################################## **************** * MOGNET: MOIS * (Send a letter from Mois to Gumo!) **************** Now return to the intersection, and go right, after which the all are frozen. Zidane hears a bell, and wakes up because of that, and runs into someone who's looking after the Ice Cavern. /-----------------------------------------------\ | BOSS FIGHT: BLACK MUTANT #1 | | JIRION | | | | Items: Black Mutant #1: Silk Shirt, Remedy | | Jirion : Mithril Dagger, Ether | \-----------------------------------------------/ You'll be fighting with Zidane only, so this could turn out to be a little tough if you're low on levels. Take out the Black Mage first, and then concentrate on the next. It'll be much easier if he's near Trance before the start of this battle though, but since you can't control that, simple strategy of hit, heal, hit, heal will do the trick. Once the rest of the party has recovered, head on and out to the open, where you'll be given a chance to rename Garnet, whose default is [Dagger]. You COULD rename her back her own name (manually of course), but then, Dagger sounds nice as well.. ======================================================================= 8.1.4 Voices of Dali ======================================================================= Norunge Heights --------------- +++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Gall Spider + + ----------- + + Level: 3 + + HP: 123 + + MP: 199 + + Weakness: - + + + + Items: Origin Stone, Tent, Potion + + + + Python + + ------ + + Level: 2 + + HP: 75 + + MP: 184 + + Weakness: Ice + + + + Items: Phoenix Wing, HiPotion, Origin Stone, Potion + +++++++++++++++++++++++++++++++++++++++++++++++++++++++ Again, nothing much to do on the world map. There is the South Gate, but you cannot enter since you don't have a Gate Pass. So simply head down to the little hovel that is the....... Village of Dali --------------- You'll automatically enter the inn, where Zidane and Steiner have their usual quarrel, which is broken up by the sound of Vivi snoring. And with that, all of them pop into their respective beds. The next time Zidane is controllable, he wakes up, hearing a nice melody which he thinks is sung by Dagger.... ################################### # ATE: Vivi's preoccupation # # Garnet, learning... # # Garnet, still learning.... # # What a cat sees # ################################### A hidden chest on the left side of the room you start out in contains a [Potion], while the chest on the right side of the room contains an [Antidote]. **************** * MOGNET: GUMO * **************** Look for Dagger in the weapon shop just to the left of the inn, and send her back to the inn (whatever you choose won't affect). WEAPON/ARMOUR SHOP: Item Cost(Gil) ---- ---- Dagger 320 Mage Masher 500 Broad Sword 330 Iron Sword 660 Rod 260 Magician's Wand 320 Wrist 130 Leather Wrist 200 Bronze Glove 480 Leather Hat 150 Feather Hat 200 Rubber Helm 250 Bronze Helm 330 Leather Shirt 270 Silk Shirt 400 Bronze Armour 650 You can peep into the inn through the window outside to see what Dagger's doing as well (no dirty thoughts here) ITEM SHOP: Item Cost(Gil) ---- ---- Potion 50 Phoenix Down 150 Antidote 50 Eyedrop 50 Tent 800 There is an [Aries Coin] hidden behind the sawmill when you enter. And on the second level there's two other chests, but you can't reach it for now since the mill is turning, neither can you enter the Village Elder's house. Look for Vivi who's standing near the sawmill watching the windmills. After a short conversation, Zidane goes off, and fails to see Vivi get kidnapped...and Steiner missing...... ################################### # ATE: What a cat sees, continued # ################################### Return to the inn to look for Dagger. She will wonder where Steiner went to, and Zidane will speculate.... ############################ # ATE: The Queen's Steiner # ############################ By the time Zidane has finished his upteempth tale of theivery, Vivi still hasn't returned, so both of them set out to find him. Wonder to the mill, where they will hear the sound of a Chocobo at the doorway. Zidane will finally hear Vivi's voice coming from a hole linking to the underground. Speak with the little girl by the fountain, and you will hear another Chocobo sound, but you can't enter from there. Go inside the mill, and search the manhole there. It will open, and you can enter it. Climb down the ladder, and down the lift directly to a chest with [156 Gil] inside. Then head up to see a scene where Vivi is being taken away, and Zidane dragged back by Dagger because she wants to tell him that the insigna she saw on the barrel was also found in Alexandria. Now that you've returned to the area, go inside the little house to find a [Potion], and along the path there is a chest with an [Eyedrop]. Carry on to the next screen, and inside the barrel there's a Moguri in hiding. ***************** * MOGNET: KUMOP * (Send a letter from Kumop to Monk!) ***************** Climb up the boxes at the back of the same screen to get to the chest with an [Ether] inside. Go back down, and kick the handle of the pulley to drop the chest containing a [Potion]. Go to the right of the next screen first to get to the chest with a [Leather Wrist], then do some jumping up to get to the chest with an [Iron Helm]. You can jump down from the back if you want to. Now the next screen becomes noisy due to the motors of the windmill. Vivi will be found and rescued automatically, so no problems here. The chest next to the double doors contain [95 Gil]. If you choose to open the double doors holding "Mist" back, you'll have to fight from then on, so think before you want to do so. +++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Ghost + + ----- + + Level: 4 + + HP: 118 + + MP: 9999 + + Weakness: Wind, Dark + + + + Items: Phoenix Wing, HiPotion, Origin Stone, Potion + + + + Wise + + ---- + + Level: 4 + + HP: 129 + + MP: 209 + + Weakness: - + + + + Items: Potion, Mountain Grass + +++++++++++++++++++++++++++++++++++++++++++++++++++++++ Inside the room you'll see a machine sucking in all the "Mist" and packing them into packages that is being rolled out in the screen before. Pick up the [Phoenix Down in the chest directly in front of you, a [Potion] behind the sucking devices, and a [Phoenix Wing] that is to the right of the chest containing the Potion. Return out, and this time head right, where you will see a poor Chocobo in a wheel trying futily to get to the Gisei Green. Move forward to see how the machine actually works: It is actually an assembly line for Black Mages! Zidane takes the shocked Vivi and Dagger, and accidently get themselves into further trouble by being packed up into the same crates that Vivi got into just now.... Meanwhile...... --------------- Steiner, upon information by the daughter of the Barkeeper, goes off to search for Morind, and gets ignored for his persistance on knowing the exact timing for the cargo ship bound for Alexandria. Head down the long flight of stairs and to the right dead end, where you'll find [135 Gil] on the ground, and a [HiPotion] in a chest blocked by a cart near the entrance. Go into the house for a long persistant chit-chat, and then when you head out, you'll see the cargo ship in the open. After Steiner checks the big barrel, go ahead and poke a sword into it (First choice), and Zidane will knock him out. Once all of them have been released, someone familiar will appear from nowhere in an attempt to take Garnet back to Alexandria. /--------------------------------------------------\ | BOSS FIGHT: BLACK MUTANT #2 | | | | Items: Black Mutant #1: Laser Plate, Pointed Hat | \--------------------------------------------------/ One line of warning for this fight, DO NOT USE MAGIC against him! He will retaliate immediately with the same magic you hit him with, and it is much stronger than what you hit him with. Simply attack with normal attacks from Zidane and Steiner, and let Dagger and Vivi do the healing. Once you have finished him off, Dagger will ask whether to rest for a day before moving off, or simply go straight away. Choice: Rest at the inn for the night Go now If you do choose to go rest, you'll have to walk the group back for a night. Once they have woken up, head back to the airship, where Zidane will gather everyone up. Inside the airship, the party is surprised to see that it is being controlled by a group of Black Mages, who all remain silent despite Vivi's best efforts to talk to them. Head up to the ladder, where Zidane will see Steiner sprawled on the deck. After a talk with Steiner, you won't be able to go back down, so head to the control room, where thanks to Zidane's interfering, the ship changes course, and is noticed by a pair of sinister red eyes. Even as the entire crew comes up to check what's happening, their attention is diverted by a newcomer, who attacks Vivi immediately. The newcomer identifies himself as the third Black Mage mutant, and easily disposes of the Black Mage crew. Vivi, in anger, rushes out to meet him, with Steiner and Zidane following suit. /---------------------------------------------\ | BOSS FIGHT: BLACK MUTANT #3 | | | | Items: Excansion, Renenurance, Magician Hat | \---------------------------------------------/ Vivi starts the battle in Trance, but he really isn't going to do much except heal, since Steiner and Zidane are the ones who will be doing damage. Do look out for his dual-magic attacks, especially when using Thundra. Once you've dealt enough damage, he'll fly off, and attempt to ram the ship with his ship. An excellent CG movie of the air chase ensures, and after all the action, the party manage to dock safely into Lindbalm. ======================================================================= 8.1.5 A Broken Peace ======================================================================= Lindbalm Grand Castle --------------------- The party is taken to meet Cid, the ruler of Lindbalm, after Dagger's Pendant has been confrimed real. Follow Orlbelda down the hall and up the lift to the main greeting room, where the party (save Garnet) meet Cid for the first time. And what a shocking meeting it is. Well.....it seems that half a year ago someone entered the castle, and abducted Hilda, Cid's wife, while at the same time cursing him into a Puri Bug, one that has left him looking like the bug since then. After all the introductions are made, the party is asked to rest. Zidane wonders instead to the bar downtown, and meets up with Freija by chance, although he nearly forgot her name in the 3 years that has elasped since their last meeting. The next day, Garnet fills Cid in with all the information since her father's death, while Cid tells her that her planned abduction was raised by himself in order to take her away from her mother since there was something sinister going on in Alexandria. Lindbalm Town ------------- Zidane wakes up, and is met by Vivi. He tells the latter that he'll be going to the Entertainment Area to his troupe's house, and invites Vivi along, but is nicely rejected by the excited Vivi, who wants to look around the rest of the area first. ################################################### # ATE: Mogurial! Mogtaro! (The Final Combination) # ################################################### You will start off on the second floor of the inn. A Moguri is currently renting the room next to the one you started off in. ***************** * MOGNET: MODON * ***************** There are [163 Gil] hidden behind the piller next to the entrance of the Inn. After taking them (or not) go have a walk around the Commercial Area of Lindbalm first. ##################### # ATE: Lost Steiner # ##################### Go all the way up the screen, and then into the tower right in the middle of the next screen (where you saw Steiner in the ATE). There are two chests containing a [HiPotion] and a [Mountain Grass]. Go up the left path to and on till you enter the Church. Head up the ladder when inside, and at the end there's a [Laser Plate]. Now go back to the shopping street again, this time taking the right path to the central square (with the fountain). All the shops that you need are found here. The weapon/armour shop is the one on the right, the item shop on the left to the weapon shop, and the combination shop is to the upper-left. You can find an [Excansion] on the table inside the Combination shop. WEAPON/ARMOUR SHOP: Item Cost(Gil) ---- ---- Dagger 320 Mage Masher 500 Mithril Dagger 950 Iron Sword 660 Javelin 880 Rod 260 Fork 1100 Leather Wrist 200 Glass Bracelet 250 Bronze Glove 480 Excansion 720 Magician Hat 260 Head Gear 330 Iron Helm 450 Laser Plate 530 Renenurance 800 ITEM SHOP: Item Cost(Gil) ---- ---- Potion 50 Phoenix Down 150 Mountain Grass 50 Golden Needle 100 Antidote 50 Eyedrop 50 Tent 800 COMBINATION SHOP: Item Cost(Gil) Required Items ---- ---- -------------- Butterfly Sword 300 Dagger, Mage Masher Orcaminix 700 Mage Masher, Mage Masher Momen Robe 1000 Wrist, Magician Hat Desert Shoes 300 Leather Hat, Leather Shirt Yellow Scarf 400 Feather Hat, Magician Hat Glass Buckle 500 Glass Bracelet, Leather Wrist Once you are done shopping, head all the way back to the Inn, and enter the entrance opposite it that leads to the Air-Cab. ################################### # ATE: Vivi, shopping [Kupo Seed] # ################################### Choose to go to the Working Area first, and upon exiting the Air-Cab screen, head down round the left corner find a [Leather Wrist]. Now head all the way right. Go past the bar entrance and into the house on top of the screen, and head to the second floor, where there are two chests containing a [Magician Hat] and a [Mimic Card]. There isn't anything else to do here, so head on down to the Entertainment Area. #################### # ATE: Showgigigan # #################### Head to the bottom of the screen, and down the stairs to enter the Artist's house, where a chest containing a [Origin Stone] can be found. Now head out and to the left, and enter the building with the big clock on top. This is Zidane's troupe house, which is, of course, empty for the moment. ###################### # ATE: Nowhere to go # ###################### After the event with the two children, Zidane decides that it's time to go back to the castle and meet Cid. But before that, clean out the room first, which contains [68 Gil], [282 Gil], [97 Gil] and a [Mini Burmecia]. ######################### # ATE: Baku and company # ######################### Return to Lindbalm Castle, and look for Dagger, who should be in the resting room to the right of the lift area, which will turn out to be the only path left since the lift is cordorned off for regular people. Steiner is in the resting room, who tells Zidane that Dagger has gone missing once more. There are two chests in here, containing a [Glass Bracelet] and an [Ether] respectively. **************** * MOGNET: MONK * (Send a letter from Monk to Adora!) **************** Head out of the room back to the path to the lift, and you will hear the song again. Guessing that it's Dagger, but due to the fact that she's upstairs, you'll need a disguise. Return back in, and tell the high-ranking soldier that is slouching away some lies, and take over his suit of armour. Now that you can enter the lift, choose to go up (where he does a Superman change) and take the left fork to enter the lift engine room, where there's a staircase leading to the viewing tower. When viewing the areas, use the D-pad to move around until you find all 6 points, namely the Swamp, 2 sides of the Adras Ridge, a ?? forest, and the North Gate. After all the events with her, Steiner, Vivi and Freija, Zidane, in an attempt to cheer her up, gets her to promise him to go on a date if he wins the Hunting Tournament. Each character who enters the tournament will win things as per desired. Zidane chooses to have Gil, Freija chooses Accessories, and Vivi chooses Cards. Once that is done, save up, and head to the Entertainment Area, which is the starting area for Zidane. ~~~~~~~~~~~~~~~~~ ~ MINI GAME!! ~ ~~~~~~~~~~~~~~~~~ HUNTING TOURNAMENT ------------------- In this tournament, everyone has exactly 12 real-time minutes to search and kill as many monsters that have been released in the streets of Lindbalm as possible within that time limit. Each monster has points tagged to it in terms of size and HP. As Zidane, you'll have to fight against the clock to clear all areas (and monsters) that will be available to you, and chances are, if you're not fast enough, or dally for too long, you'll find yourself way behind the rest of the competition. Remember, the clock starts ONCE you reach the Entertainment Area, NOT when you step off the Air-Cab. Here then are the lists of the enemies that can be found in each area: Entertainment Area - 1 x Mu making rounds around old man 1 x Trick Sparrow perched on ledge, takes 3 seconds to glide down 1 x Trick Sparrow flying near big clock, also takes 3 seconds to attack Commercial Area - 1 x Trick Sparrow, 5 seconds after it takes Mu away 1 x Mu on right side of Inn street 1 x Fang on left side of Shopping area 1 x Fang outside Church 1 x Trick Sparrow outside Church Working Area - 1 x Fang chasing cat 1 x Mu coming down staircase 1 x Mu coming out from Bar 1 x Mu outside door to last house By this time, if you're nearly reaching 2 minutes, head back to the Commercial Area, and to the main square (with the fountain) 1 x Sakunaru You'll be fighting alongside Freija, so if you manage to beat it before time runs out, victory is Zidane's. You'll receive 5,000 Gil if you won, as well as a [Hunter's Badge]. But the victory celebrations are spoiled by a wounded Burmecia soldier reporting that their capital has been beseiged by a group of enemies wearing Pointed Hats, before he dies. Freija wishes to go off, and Zidane and Vivi volunteer to go along. Dagger also wants to join in, but is stopped by Zidane, and despite her protests, is forced to remain in Lindbalm. Cid tells them that he will order the Earth Dragon Gate to be opened, but since it will take time, he gets them to feast as part of the Hunting Tournament victory celebrations. Surprisingly, all except Garnet (who didn't eat) and Steiner (whom she didn't poison) fall deep asleep, thanks to the Sleeping Grass powder that she put into the food. Garnet reveals to Steiner that as Princess of Alexandria, she cannot stand any bloodshed, and so decided to return to Alexandria to stop her mother, since she's not allowed to go anywhere else, and sets off with Steiner....... After all of them have woken up, head to the lift, and go down to the Deepest level, and take the left train to the Earth Dragon Gate. ITEM SHOP: Item Cost(Gil) ---- ---- Potion 50 Phoenix Down 150 Mountain Grass 50 Golden Needle 100 Antidote 50 Eyedrop 50 Tent 800 ***************** * MOGNET: MONTY * (How he moved here is another thing altogether....) ***************** ======================================================================= 8.1.6 To Burmecia ======================================================================= Yunoras Plains -------------- +++++++++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Mushu Fushu + + ----------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Antidote + + + + Assault Crab + + ------------ + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: HiPotion, Origin Stone + + + + Headbonkbye + + ----------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Phoenix Wing, HiPotion, Origin Stone + + + + Aironette + + --------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Golden Needle, HiPotion + + + + Wise + + ---- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Potion, Mountain Grass + +++++++++++++++++++++++++++++++++++++++++++++++ Your next objective is to head for Gizamaluke, but do take the time for some side trips to the Chocobo's Forest and Qu's Marsh. Chocobo's Forest ---------------- When you enter the forest, you'll see Cyoko and Mone playing with each other. Despite Mone's attempts, Cyoko runs off, but not for long, as Mone gives you a [Gisei Green], where if you use it at any Chocobo tracks on the world map, you'll be able to summon Cyoko to your side. After you have gotten Cyoko, bring her back to the Chocobo Forest to start off the digging minigame, as explained above. North of the Chocobo Forest is the South Gate, where an [Ether] lies on the right side of the locked doors. Drinking from the spring recovers the party's HP and MP to their max. Just to the right of the spring there is a [Mocha Coffee] note left behind by Gina, if you saw their ATE. Qu's Marsh ---------- This part is purely optional, though if you really need him, Quina is here for the taking. You'll meet up with the two Moguris that were in the previous ATEs giving the tutorial in the second screen. Head on up, and you'll eventually reach the Frog Pond, where Quina is pacing up and down. Grab a frog (chances are, the frog on the right will be the one you can really catch) and give it to him, and Kuina Kue-Ru, Quina's master, will ask the party to go to their adobe. At the end of the conversation, Kue-Ru will ask Zidane to take Quina along as a learning experience, and to find better frogs, to make himself proud as a member of the Qu race. Choose the first one to allow him to tag along. Gizamaluke ---------- Just a little to the north of Qu's Marsh is Gizamaluke. Upon entering, Freija will find that the door guards have been killed. ++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Stingie + + ------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Potion + + + + Skeleton + + -------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Ether, HiPotion, Origin Stone + + + + Lamia + + ----- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Phoenix Down, Origin Stone + + + + Black Mage Type A + + ----------------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Tent, Phoenix Down + + + + Wise + + ---- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Potion, Mountain Grass + ++++++++++++++++++++++++++++++++++++++++ Head to the right in the very first screen, and check the barely-alive Burmecia soldier. He warns of the Black Mages, and gives the party a [Gizamaluke Bell] before breathing his last. Now go to the door, and choose to use the bell, which will open the door, but it will shatter after use (this will be important later, do take note). The next screen will see a couple of Black Mages bullying a Burmecian soldier, with Zorn and Thorn gloating. They then send the Black Mages after Zidane and company. And they will run away after defeating you defeat the Black Mages. Kill the other Black Mage(s) that is/are walking along the path in the same room to get another [Gizamaluke Bell]. Use it to open the door on the left (after which it shatters as well) Go all the way down, and hidden in the corner is a [Bronze Protector]. Head to the injured Burmecian soldier, who will give you yet another [Gizamaluke Bell]. Now with your next bell, you should open either the center or right door. Because both doors will lead to the same area, do not, I repeat, DO NOT use the bell you get in the next room to open the other door here, or else you'll have to reset your game. Suppose you opened the right door, you'll find a [Pointed Hat] under the bridge (you can also do that from the middle door). Upon entering the middle of the room, you'll see Mogmi trying to save her husband(?) who is trapped in a huge bell. Suddenly she goes around Vivi, sniffing him out, and finally realising that he still has his Kupo Seed. Give it to her, and she will use it to get her husband out (the power of Kupo Seeds?) of the trapped bell. When they are gone, check the chest that was in the bell to get your last [Gizamaluke Bell]. Use it to open the right door in this room, where you'll find Mogmi and Mogda (the husband) within. ***************** * MOGNET: MOGMI * ***************** There is a vine for you to climb out into the world map, but it's not really advisable at this present moment as the enemies are insanely strong for your low levels. But if you really wish to.... ++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Garuda + + ------ + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Phoenix Down, Ether, HiPotion, Origin Stone + + + + Grand Dragon + + ------------ + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Langrinsan, Ether, Tent + ++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before you leave the room, Mogda will stop you, and give the party a [Holy Bell] in thanks for the Kupo Seed. Now use the Holy Bell for the left door, and it will open. There is another injured soldier, but before the party can do anything, Gizamaluke will attack them. /--------------------------------------\ | BOSS FIGHT: GIZAMALUKE | | | | Items: Ice Wand, Pointed Hat, Elixer | \--------------------------------------/ Fighting it is not very hard, bt if you're insistant on using magic against it, be prepared to use some Mountain Grass, as it tends to silence Vivi a lot. If you have 4 characters in the party, it's even easier with the help of Quina's Blue Magic (provided you took the time to learn the spells that can be learnt up to this point). Meanwhile............... South Gate ---------- Steiner reaches the South Gate, holding a huge sack. He is stopped by the guards, who are being warned to look out for a middle-aged male and a young female, apparently supposed to be Princess Garnet. After checking the bag, which smells so heavily of Gisei Greens, they allow him to pass through without any problems. Once inside, Steiner spots a dark alley to further his plan, but sees two people being able to see him. Speak with the two people on the left first, then talk to the two on the right to lure them away. But before he can move on, one of the guards halts him. Luckily, the guard wasn't suspecting anything, rather, simply saying that Steiner will need a [Gate Pass] to go through the North Gate, and leaves it on the floor for Steiner to pick it up, since the guard can't stand the smell coming from the bag. Now head to the corridor, where Steiner says a fairly idiotic password, and Dagger, who was hiding in the bag all the time, finally breathes fresh air. Now that you are free to move around, check the map to the left of Dagger, where Steiner will explain the route they will be taking throughout the journey. There is a chest containing a [Potion] on the far left, plus a save point. ***************** * MOGNET: GRIMO * (Send a letter from Grimo to Nasna!) ***************** ITEM SHOP: Item Cost(Gil) ---- ---- Potion 50 Phoenix Down 150 Mountain Grass 50 Golden Needle 100 Antidote 50 Eyedrop 50 Tent 800 Move to the front of the train, show the man the Gate Pass, and he'll let Dagger and Steiner enter the train. Pick a seat, and the train will move off towards Treno..... Dinspas Land ------------ Just to the north of the exit is the Burmecia Arch of the Morth Gate. At the gate area there are two chests, with a [HiPotion] and a [Tent]. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Lizard Man + + ---------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Tent, Origin Stone + + + + Skeleton + + -------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Ether, HiPotion, Origin Stone + + + + Minf + + ----- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Phoenix Wing, HiPotion, Origin Stone, Mountain Grass + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once you are done, head on north towards the rainy Burmecia. Burmecian Kingdom ----------------- +++++++++++++++++++++++++++++++++++++++++++++++ + Enemies in this area: + + + + Magic Wise + + ---------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Ether, Ether, Ether, Mountain Grass + + + + Aironette + + --------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Golden Needle, HiPotion + + + + Black Mage Type A + + ----------------- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Tent, Phoenix Down + + + + Mimic + + ----- + + Level: ??? + + HP: ??? + + MP: ??? + + Weakness: ??? + + + + Items: Antidote, HiPotion + +