_____ _________ ________________ | \ |___ ___||_ _ _ _ _| | __/ | | / / | | | | | | | |__ __ __ __ ____ __ | | / / | | | | | | | \ / \ | \| \ / __ \ | | | | / / | | | | | | | __/ \ / | \ | | |__| | | | | | / / | | | | | | | | / \ | \ | | | | |___| | / / | | | | | | |__| \__/ |__|\__| |__/\__| |_____/| |/ / | | | | | | | / | | | | | | _____ Game Script | / | | | | | | | \ (c) Shotgunnova | / _| |_| |_| |_ | __/ shotgunnova(at)gmail(.)com |/ |_____________| | |__ ____ __ __ ______ ____ _____ __ __ | \ / __ \ | \| \ |__ __| / __ \ | ___/ | | | | | __/ | |__| || \ | | | | |__| | \__ \ \ \_/ / | | | || \ | | | | | __/ \ \_ _/ |__| |__/\__||__|\__| \__/ |__/\__| /_____/ |_| /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | NOTATION | | | | [-] Denotes speech that can be said by a | | party member, but depends on the party's| | lineup. Although there may be many who | | can say a line here, only one actually | | will. | | | | [*] Denotes speech that will always be said | | if the character is in the party. | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | | | TABLE OF CONTENTS -- DISC ONE | | | | 01. Post-fight, Infirmary, Classroom, Main Gate | | 02. Fire Cavern | | 03. Balamb Garden & pre-SeeD-Mission Banter | | 04. The SeeD Mission | | 05. Balamb Garden, SeeD Inauguration, Training Center | | 06. The Train to Timber | | 07. Laguna Sequence I | | 08. Timber & The Owls | | 09. The TV Studio and the Ticket Out | | 10. The Forest & Laguna Sequence II | | 11. Galbadia Garden and Irvine Kinneas | | 12. Far East Station & a Meeting with General Caraway | | 13. The SeeDs, The Sniper, The Sewers, and the Sorceress | | | | TABLE OF CONTENTS -- DISC TWO | | | | 14. Laguna Sequence III | | 15. D-District Prison | | 16. Galbadian Missile Base | | 17. Balamb Garden | | 18. Drifting at Sea | | 19. Fishermans Horizon | | 20. Balamb Town | | 21. Trabia Garden | | 22. Attack on Galbadia Garden | | 23. Galbadian Garden Infiltration | | | | TABLE OF CONTENTS -- DISC THREE | | | | 24. Balamb Garden Opening & Edea's House | | 25. Laguna Sequence IV | | 26. Return to the Orphanage and the White SeeD Ship | | 27. Bridge to Esthar & Great Salt Lake | | 28. Laguna Sequence V | | 29. Esthar -- Presidential Palace | | 30. Lunar Gate & The Lunatic Pandora Over Esthar | | 31. Lunar Base & The Ragnarok | | 32. Sorceress Memorial | | 33. Edea's House | | 34. Esthar Presidential Palace | | 35. Lunatic Pandora | | | | TABLE OF CONTENTS -- DISC FOUR | | | | 36. Lunatic Pandora, Pt. II | | 37. Ultimecia Castle | | | | MISCELLANY & CLOSING | | | | 38. Help Shotty! | | 39. Legality | | 40. Updates | | 41. Contributors | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | 01. Post-fight, Infirmary, Classroom, Main Gate | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ [After the opening FMV, the teen who tasted the blade first lies on his back on a bed in the infirmary. A motherly doctor stands over him, having just patched him up.] Dr. Kadowaki: "How are you feeling?" R1 --> (Ok, I guess) R2 --> (My forehead hurts) R1 (Teen): "......Ok." Dr. Kadowaki: "Take it easy next time, you hear?" R2 (Teen): "...My forehead hurts." Dr. Kadowaki: "No kidding." Dr. Kadowaki: "Looks like your eyes are focusing. You should be fine. Say your name for me." [The player names the teenager, with the default being Squall.] Dr. Kadowaki: "Why don't you take it easy in training? Next time you might not be so lucky." Squall: "Tell that to Seifer." Dr. Kadowaki: "That Seifer...Won't listen to anyone. Why don't you ignore him?" Squall: "I can't just run away." Dr. Kadowaki: "You wanna be cool, huh? Well, don't get hurt in the process. Let's see, your instructor is...Quistis! I'll call her now. Just wait here a minute." [The doc walks out of sight and Squall can hear her talking in the other room.] Dr. Kadowaki: "Quistis? Come get your student. Yes, yes...His injury's not serious. It'll probably leave a scar. ......Right. Now please come by." [A girl walks into view in one of the windows and looks down at the injured fighter.] Girl: "Squall...so we meet again." [Squall looks over and the girl walks away without saying another word. Squall's instructor, Quistis, then walks into the infirmary.] Quistis: "I knew it'd either be you or Seifer! Come on, let's go. Today's the field exam." [Quistis and Squall start down the hallway.] Quistis: "Squall. Is there something on your mind?" Squall: "Not really." Quistis: "Not really. Hahaha!" Squall: "What's so funny?" Quistis: "Funny? No, no, it's not that! I'm just happy. I feel like I'm finally beginning to understand my student a little. That's all." Squall: "I'm more complex than you think." Quistis: "Then tell me. Tell me more about yourself." Squall: "It's none of your..." Quistis: "...Business!" [The two walk through the massive structure, and it shows other students walking around. The two finally arrive in one of the classrooms and the students lounging before the bell walk to their seats.] Quistis: "Good morning, class. Let's start with today's schedule. There seems to have been some rumors flying around since yesterday...Yes, the field exam for SeeD candidates will begin later this afternoon. Those not participating and those who failed last week's test are to remain here in study hall. Field exam participants will have free time until the exam. Just be sure you're in top condition. Meet in the hall at 1600 hours. I'll announce the team assignments there. Any questions? Oh, and Seifer! Do NOT injure your partner while training. Be careful from now on." [Seifer looks over at Squall and slams his hand on his desk.] Quistis: "Field exam participants. I will see you all later." [Everyone starts to leave.] Quistis: "And Squall. I need to talk to you." [Squall walks over to Quistis.] Quistis: "You haven't been to the [Fire Cavern] yet, have you? You won't be able to take part in today's SeeD exam if you don't pass this prerequisite." Squall: (...I was gonna go this morning, but Seifer...) Quistis: "Hm? Do you have a good excuse?" Squall: "...Not really." Quistis: "Then let's get going. If you're not too confident yet, you can review your studies at the [study panel]. I'll be waiting at the [front gate], so come down when you're ready. You can access the [study panel] from [your seat]." [Squall walks out into the large hallway outside. He hears someone yelling from down the way:] Voice: "I'm late, I'm late, I'm LATE!!!" [A girl in uniform runs down the hallway and bumps into Squall, knocking her to the ground.] Girl: "Waaah!" Squall: R1 --> Are you ok? R2 --> ...... R1: "Are you ok?" Girl: "There. Tee-hee, I'm fine. Sorry. I was kinda in a hurry. Oh yeah! Hey, did you just come from that class? Is......homeroom over?" R2: "......" Girl: "There. Sorry. I was kinda in a hurry. Oh yeah! Hey, did you just come from that class? Is......homeroom over?" [Squall nods.] Girl: "Woo...Oh, nooo...This place is soooo much bigger than my last Garden! Oh, hey, hey. I just transferred here. Do you think you could give me a quick tour of this Garden?" Squall: R1 --> Sure R2 --> Don't have the time R1: "Sure." Girl: "Whoo-hoo! Alright, let's go!" Squall: "We'll take the elevator to the 1F lobby and I'll show you the [directory]." R2: "Don't have the time." Girl: "Oh, bummer. That's too bad. Well, see ya." [If Squall doesn't have the time, the girl will walk into the classroom he just left; if he finds the time, he'll take her down to the lobby directory via the elevator.] Squall: "That's the directory." [They walk over.] Squall: "Well, this is it. Balamb Garden is pretty big. It's a good idea to check where you want to go, and select it here." Girl: "I have a question! How do you use this?" Squall: "Move the cursor and press (X) to select. Next, I'll give a quick explanation of the various facilities." Girl: "Yes, sir!" Squall: "You'll find a dormitory to the north. A majority of the students live in the dorms. There aren't too many students who commute." Girl: "Yeah, I'm in the dorms, too!" Squall: "You can rest and change in there. West of the North Block is the cafeteria. There's always a big rush for the hot dogs. You better get used to waiting in line." Girl: "Got it!" Squall: "East of the North Block is the parking lot. We usually take the Garden car when a mission comes up. The front gate is located to the south..." (That's right...I have to go meet Instructor Trepe at the front gate.) Girl: "Hm? What's the matter?" Squall: "Nothing...Next, we have the quad, located in the West Block. There's an event being planned there..." Girl: "I know! I know! It's the Garden Festival! It's going to be great! I'm planning to be on the committee. You wanna help out, too!?" Squall: "Let's just continue. South of the West Block is the infirmary. This is where you get treated for your injuries, but a lot of students just come here for advice." Girl: "What's the doctor's name?" Squall: "Doctor Kadowaki. Now the East Block. This is the training center. It's the only facility open during the night. It's used for training, and they have real monsters running loose here. If you don't take it seriously, you may end up dead. Just be careful." Girl: "(gulp)...Okay." Squall: "South of the East Block is the library. There's a lot of material you can look up here, but the terminals in the classroom are a lot more efficient. And you already know about the classroom on the 2F, right?" Girl: "Yep, I remember that one." Squall: "By the way, the headmaster's office is located on the 3F. You need permission to get in." Girl: "Another question. What's the headmaster's name?" Squall: "Headmaster Cid. That's about it. Anything else?" Girl: "Got it! Heeey, um...are you taking today's SeeD exam?" Squall: "Yeah." Girl: "Then maybe I'll see you again, later. I've already finished my training at my previous Garden. I'm taking the Seed exam today, too. Good luck to both of us, huh! Thanks a lot!" [She walks off.] [Squall arrives at the front gate. If he hasn't checked his desk at all and gotten his GFs, Quistis'll say:] Quistis: "Squall, you're forgetting something...your GF." [Squall can name the two, default Quezacotl and Shiva, respectfully. If Squalls already collected his two Guardian Forces, she'll skip right to:] Quistis: "I have a few things to explain before we head off. GF gives us strength. The stronger the GF, the stronger we become. ...So, here's a brief explanation of junctioning a GF. [The tutorial screen opens up.] Narrative: Junction enables characters to power up and use abilities. This means a GF must be junctioned in order to power up and use abilities. Let's begin by junctioning a GF. Right now, no GF is junctioned. All other commands in gray cannot be selected yet. Once Junction is selected, the GF and Magic commands appear. Since no GF is junctioned, Magic is displayed in gray. Let's junction a GF. By selecting GF, a GF list appears. Press ([]) to see abilities possessed by a GF. The abilities are HP Junction, Vitality Junction, etc. Let's choose a GF. When GF Quezacotl is selected, its abilities, HP-J and Vit-J make the stats HP and Vit appear in white. Magic can now be junctioned to HP and Vit. But, since there is currently no magic, we will move onto setting abilities. There are 3 command abilities and 2 non-command abilities for characters and party. A total of 5 abilities can be set. Depending on the GF's abilities, the maximum is 4 non-command abilities. This means that up to 7 abilities can be set. Let's set some abilities. First, select a slot. The top window is for Command abilities used during battle. The bottom window is for character and party abilities. Selecting the top window displays command abilities, and selecting the bottom window displays character and party abilities. Since there is currently no magic, let's set the command ability, Draw, to get some magic. When an empty slot is chosen, the cursor moves to the right. Select Draw to set the command, Draw. This is how command abilities used during battle are set. Let's add GF and Item to the list of command abilities. Now GF and Item are set. Let's set a non-command ability. By moving the cursor down, a character ability is displayed. Now, to set Mag+20%, select an empty slot, and select Mag+20%. Mag+20% is now set. Abilities have now been set. This concludes the tutorial. Thank you, and good luck. Quistis: "Everything ok up till now? You can always check back by accessing [Tutorial] from the [Menu]. Once we get to the [Fire Cavern], I'll explain how to junction magic. Use the command 'Draw' during battle and stock magic from your enemies. Be sure to have some stocked! Ready to go? The [Fire Cavern] used for the test is located [east of here]." /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | 02. Fire Cavern | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ [During the party's first battle:] Quistis: "Squall, you still remember? The R1 is the trigger. Pull it just as you strike. Same for the Renzokuken!" [Quistis and her student walk to the cavern in question, past a forest and to the west of the Garden. They arrive on a dirt road which leads to the entrance.] Quistis: "Ok...Junctioning magic. Now pay attention. I'll be explaining how to utilize the magic you've stocked. [The 'Junctioning Magic' tutorial begins.] Narrative: By junctioning magic, you can raise the character's stats. If the GF has learned the ability to junction onto stats, that particular stat will be displayed in white. By selecting Junction here, the GF and Magic commands will appear. You are able to junction magic by selecting Magic. When Magic is selected, a list of magic appears. Use the cursor to select which stat to junction. When Str is selected, choose a magic with the cursor. You can see how the stat value changes with each magic. When a magic is selected, the magic will be displayed next to the stat and the value will change. Only one magic can be assigned to each stat. However, there is no need to junction magic manually, one by one. Select Auto after junctioning. 'Auto' junctions magic automatically. There are 3 commands to choose from. Atk favors Strength, Mag favors magic, and Def favors raising HP. Thus, magic can be junctioned easily by using Auto. For example, let's select the Atk junction. Magic has been junctioned to favor Strength. This concludes the Magic Junction tutorial. Quistis: "When you draw a new magic, try experimenting with it when you junction. This is how you become stronger. Ok, ready to go? Oh! You know how to use your gunblade...?" R1 --> (...I guess I'll review it) R2 --> (...I already know) R1: "It's better to go over it." The Status Screen displays each character's basic data. The first status screen shows stats such as HP, Str, etc. The second screen shows all the status and elemental-related information. The third status screen shows GF-related information. The fourth status screen shows Limit Break information. Squall's gunblade settings can be changed in the Limit Break screen. There are two settings: Gunblade Auto, Renzokuken Indicator. If you select Gunblade Auto to ON, Renzokuken hits automatically without having to press [R1]. However, a 'Perfect' may not be possible with this option. You must select OFF and press [R1] manually at the right time. If the Renzokuken Indicator is turned OFF, the indicator will not be displayed during Renzokuken. If the Gunblade Auto option is turned ON, the Renzokuken Indicator is turned OFF automatically. That's all for Squall's Limit Break. "Alright, let's go!" R2: "Oh, ok. I was just concerned, that's all. Alright, let's go!" [The two walk to the entrance. It's guarded by two men in red robes and yellow caps.] Robed Man: "Objective: To obtain a low-level GF. A SeeD member must support. Are you ready?" Squall: R1 --> (Yes) R2 --> (Still need to prepare...) R1: "I'm ready." R2: [Dialogue cancelled; cannot enter Fire Cavern] [After picking R1:] Quistis: "I'm his support. Instructor No. 14, Quistis Trepe." Robed Man: "Select a time limit. Choose one suited to your abilities. Challenging yet reasonable." R1 --> 10 min R2 --> 20 min R3 --> 30 min R4 --> 40 min [After picking the time setting:] Robed Man: "Very well. Good luck." [The two enter, racing against the clock to defeat the Fire Cavern boss.] Quistis: "My job is to support you in battle. Everything else is up to you." Squall: "Fine." Quistis: "You now, the boys often choke on this test when I come with them. I guess my charm makes them nervous." Squall: (...Whatever.) Quistis: "I'm just kidding! Trying to keep you relaxed, that's all." [Soon, the party's run into a Bomb monster.] Quistis: "Bomb...An elemental monster. Use an ice attack for these. Check the monster's weakness with Scan." [They defeat the monsters and run towards the center of the cavern.] Quistis: "I guess I was right. You and Seifer are in a class of your own. You both have amazing strength and potential." [They finally reach the destination, a fiery hole in the back of the cave.] Quistis: "Ok, this is it. Are you ready?" [Squall waves her off.] Quistis: "You seem confident enough." [A large demonic creature rises out of the hole and attacks the two. If Shiva should be used on the creature (Ifrit):] Ifrit: "They have Shiva!?" [After awhile, Ifrit winds up for a punch.] Ifrit: "Impudent humans!" [Soon, the party's laid waste to the boss.] Ifrit: "For me to lose to a human...Very well, I will join you." [Squall completes the trial by getting the Ifrit GF.] Quistis: "There isn't much time, but let me go over this real quick. Good, you got yourself a GF. If you junction that GF, you'll be able to use the Elem-J ability. Here's an explanation on Elements." [The tutorial screen comes up again.] Narrative: Junction can change basic parameters such as Strength and Magic, as well as elemental parameters. By junctioning a GF with elemental junction ability, as magic is junctioned, the El-A/D slot above HP turns white, indicating an elemental junction. When (D-pad left) is selected, the elemental junction screen apears. Elemental junction works like any other junctions. First, select a stat to junction, then choose a magic to finish the junction. However, non-elemental magic like Cure cannot be junctioned. Elemental junction affects attack and defense differently. Junctioning to Elem-Atk links that element to a character's Attack. The % indicates how much of the attack's damage is linked to that element. At the maximum value of 100%, the Attack becomes entirely elemental. In the example, Ice is at 50%; this means that damage only increases by 50%. When junctioned to Elem-Def, the damage from that element is reduced. Reduction of damage is shown in %. At 100%, damage is reduced to 0. In the example, fire damage is reduced to 20%, because Elem-Def is at 80%. (Star) is displayed when the value goes over 100%, indicating that damage is absorbed. In this state, you can absorb the amount of damage indicated in %. In the example, 50% of fire damage is absorbed. Multiple magic types can be junctioned to Elem-Def, depending on the GF's ability. Junction multiple magic types with the same elemental for a cumulative effect. Try junctioning different magic to check the effect. You can also select Auto to automatically junction the most effective elemental magic. This concludes the Elemental Junction tutorial. Quistis: "There's a lot of Fire elemental monsters here, so junction Blizzard to your Elem-Atk. You'll have an easier time with Fire elemental enemies." [The party heads back to Balamb Garden once the task's completed.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | 03. Balamb Garden & pre-SeeD-Mission Banter | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ [At the main gate:] Quistis: "Well done. Let's see...I thought there was something else I needed to go over with you before you take the SeeD exam... Oh yes! Taking care of your GF. This is something you have to watch out for." [Yet another tutorial opens.] Narrative: A GF will level up as it gains experience (EXP), and learn new abilities by gaining AP (Ability Points). From EXP to AP: EXP gained from battles automatically levels up the GF, while AP gained during battle can be distributed, to learn different abilities. Decide how to distribute the points. Let's go over how a GF can learn different abilities. Select GF from the menu to display the GF acquired. When Shiva is selected, Shiva's stats are shown. This displays its EXP, LV, and compatibility between characters, etc., but by selecting Learn, Shiva's ability list is displayed. Abilities in white, such as Str-J are abilities already learned, while abilities in gray have not been learned yet. The first number in gray shows the AP spent towards learning, and the second number shows the AP required to complete. Vit-J shows that 50 AP are required, of which 0 AP has been spent. In order to learn the ability Elem-Atk-J, move the cursor to Elem-Atk-J and confirm. Elem-Atk-J wil then be displayed to the left, under Learning. From here on, all AP gained will be used for Elem-Atk-J. When all 160 AP are gained, Elem-Atk-J is learned. Once an ability is learned, AP will automatically move on to an ability not yet learned. With each learned ability comes a different set of abilities to learn. The order of learning affects the GF's powers. Therefore, it is recommended to return to this screen to set the next ability. This concludes the tutorial. Thank you, and good luck. Quistis: "Now change into your uniform and assemble at the [1F Lobby]." [Squall goes to his room and returns to the lobby, dressed in his SeeD attire. Quistis is waiting for him.] Quistis: "Squall! Over here! I'll be announcing the squad assignments for the exam now. Let's see...You'll be with...Zell Dincht. Quite a lively fellow." Squall: "Lively? He's just loud. Can't I switch members?" Quistis: "I'm afraid that's not possible. Over here, Zell!" [The flamboyant Zell comes over to the two after a quick demonstration of his martial arts skills.] Zell: "Whoa! I'm with you!?" [He sticks his hand out, but Squall doesn' take up the offer. A tutorial for Zell starts up.] Narrative: Zell's Limit Break can also be changed in the Status screen. If Duel-Auto is turned ON, the Limit Break Duel will execute automatically. The Limit Break moves listed on the screen are selected randomly. That's all for Zell's Limit Break." Zell: "You don't get along with Seifer, do you? Heard he whooped you pretty bad this morning." Squall: "We weren't fighting. We were training." Zell: "I bet you he doesn't think so. Look, Seifer's just being a pain in the ass. All you have to do is ignore him." Squall: "That's none of your business." Quistis: "That's none of your business. Ahem...Excuse me, but...That Seifer you're talking about...He's your squad leader." Zell: "SAY WHAT!?" Quistis: "It can't be changed. Seifer! Are you here?" [Seifer and two other people walk over.] Squall: (Fujin and Raijin tagging along as usual...Guess that makes up the whole disciplinary committee.) Quistis: "You're the squad leader. Good luck to you." Seifer: "...Instructor. I hate it when people wish me luck. Save those words for a bad student that needs them, eh?" Quistis: "Ok then. Good luck, Seifer." [Seifer beckons to Fujin and Raijin.] Seifer: "Add Instructor Trepe to the list!" Squall: (The list...? What is it?) Quistis: "Well then. You're all assigned to Squad B. I'll be the instructor in charge. Teamwork is of the utmost importance. Let's get through this exam, everyone!" Seifer: "Listen up! Teamwork means staying out of my way. It's a Squad B rule. Don't you forget it!" Headmaster Cid: "Everyone here?" [The headmaster walks into the screen.] Headmaster Cid: "It's been a while, everyone. How's everyone doing? This exam will involve 12 members from Squads A through D...You will be proceeding to a real battlefield. Obviously, the battles are for real. Life and death, victory and defeat, honor and disgrace... Each of these go hand in hand. There's only one way or the other. How 'bout it? Are you still up for it? You will be accompanied by 9 SeeD members. Should you fail, these members shall get the job done. They always do. Well, that's one less worry on your mind. The pride of Balamb Garden! The elite mercenary force, SeeD! Learn from them, obey their commands and accomplish the mission. Prove yourselves worth of becoming a member of SeeD. Best of luck." [Squad D heads to the parking lot, where they all hop in a Garden vehicle. Inside:] Zell: "Yo, Squall. Show me your gunblade, will ya?" Squall: "........." Zell: "C'mon, man!" Squall: "........." Zell: "Just a peek!" Squall: "........." Zell: "Tch, fine...Yeah, yeah...Why you bein' so selfish!? Scrooooge!" Squall: "........." Zell: "Say somethin', will ya!? W-What's on your mind?" Squall: "...Nothing." Quistis: "...Nothing." Zell: "........." [Zell stands up and starts punching the air.] Seifer: "Stop that...It's annoying. ...Chicken-wuss." Zell: "WHAT DID YOU CALL ME!?" Seifer: "Heheheh..." Quistis: "Knock it off!" [Everyone calms down in their seats.] Squall: "...Instructor...Who was that girl in the infirmary this morning?" Quistis: "Was someone there? I didn't notice anybody. Is there a problem?" Squall: "No...not really..." Seifer: "This is great...I have a Chicken-wuss and a guy who just reached puberty in my squad..." [The car heads to the Balamb docks, where there are numerous ships stationed for departure. Everyone hops out and heads to the pier.] Squall: "So that's the vessel...?" Seifer: "Ain't no turning back now. Huh? You scared, too?" [A man yells from the pier.] Garden Staff: "Hey! You guys are the last! Hurry up and get in!" Seifer: "Don't disappoint me now." Quistis: "Come on, move it!" [They all go to the docks.] Quistis: "Hurry, Squall!" [Everyone piles into the ship and it speeds across the ocean, with a tiny town on the horizon: the destination. Inside, everyone sits. Quistis stands when another woman walks in.] Xu: "Hi, Quistis." Quistis: "Well, these are the members of Squad B." Zell: "Nice to meet ya!" Squall: "Pleased to meet you..." Xu: "Seifer, how many times has it been now?" Seifer: "Oh, I just love these exams..." Xu: "I'll explain the current situation and the mission. Be seated! Our client for this mission is the Dollet Dukedom Parliament. A request for SeeD was made 18 hours ago. Dollet has been under attack by the G-Army since about 72 hours ago. 49 hours into the battle, Dollet abandoned their position in the inner city. Currently, they have retreated into the nearby mountains and are reorganizing their troops. That's the current status. Now onto the mission objective. According to our reports, the G-Army is mopping up the Dollet troops in the mountain region. We're to make a landing at Lapin Beach. We're to eliminate the remaining G-Army within the city and liberate it A.S.A.P. Afterwards, SeeD members will intercept any G-Army forces trying to make their way into the city from the mountain region." Seifer: "So, what are WE supposed to do?" Xu: "SeeD candidates are to eliminate the G-Army inside the city." Zell: "Sounds important!" Seifer: "Sounds boring. So what you're saying is, we do all the little, dirty work..." Xu: "......... Oh, it hardly needs to be said, but...The order to withdraw takes priority. Do not forget. We're almost there. We anticipate a battle as soon as we disembark. Just be prepared. That's all. Any questions, talk to Quistis." [Xu walks out.] Squall: (Hmmm...) R1 --> Talk to Quistis R2 --> Talk to Seifer R3 --> Talk to Zell R4 --> Do nothing R1 (Quistis): "What is it Squall?" R5 --> Explain that again R6 --> It's nothing R2 (Seifer): "Listen up. Our goal for this mission is to mop up all the Galbadian soldiers still left in Dollet. All you boys have to do is take orders from me, the captain." R3 (Zell): "My first real battle...I'm gettin' pretty nervous." Seifer: "Better not piss in your pants." Zell: "Hah!? You talkin' to me?" Seifer: "Heh heh..." Zell: "...Bastard." Quistis: "Ok, enough talk. We'll be landing pretty soon. Get ready." Zell: "Roger." Squall: "Alright." Seifer: "Yeah, yeah...Well then, Squall. Go see what's going on outside." Squall: "........." R7 --> ......Ok R8 --> No R4: "We'll be landing pretty soon. Get ready." Squall: "Alright." Zell: "Roger." Seifer: "Yeah, yeah...Well then, Squall. Go see what's going on outside." Squall: "........." R7 --> ......Ok R8 --> No R5: "Here's a quick explanation. The goal for this mission is to eliminate the Galbadian forces that have entered Dollet. The order to withdraw takes priority. Be sure to make your way back to the shore when you get this order." R6: "We'll be there soon. Be ready for anything, Squall." R7: "......Ok." Seifer: "Good. Because it's MY order." R8: "......No." Seifer: "This is an order from your captain, Squall. Now go outside." Squall: "......Ok." [Squall goes outside and takes out a map in an FMV. The boats sail across the gleam of the moon on the sea's surface, and he looks at the areas where the attack is going to take place. Explosions are already detonating on the beach as the ships arrive for the rescue operation.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | 04. The SeeD Mission | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ [Everyone piles out of the ship as its back end opens.] Quistis: "Ok, you are to secure the [Central Square]! Be sure to equip your GF before you head into battle!" Seifer: "Let's move out." [The party runs up the nearby steps and are attacked by G-Army footmen.] Soldier: "They're Dollet reinforcements?" [They cut the two men down and continue on until some more G-Army members jump off a branching walkway between streets and attack.] Soldier: "Look out, it's Seed!" [They fell the soldiers and continue on into the next section.] Seifer: "The [Central Square] is up ahead. Hey! All you Galbadian cowards out there! Come out'n show your faces! Don't leave me hangin' now!" [Seifer runs off ahead.] Zell: "...What an idiot." [They run to catch up with Seifer, and are quickly attacked by a stray soldier, who they deal with promptly.] Squall: "There may be more..." Seifer: "All right, I want you guys to scout the area for enemies." [Near a vehicle blockade, the party finds some more soldiers. They lay them to rest in a quick battle.] Squall: "I think that's all of them." Seifer: "Well then, we're on standby 'til the enemy comes. Standby... How boring..." [The party hears a loud noise.] Squall: "Sounds like it's starting." Seifer: "Bring it on." [A dog starts nipping at Seifer's heel.] Seifer: "Get outta here! Scram!" [Seifer runs to the other side of the fountain that sits abandoned in the town square.] Seifer: "Hey! Galbadian Soldiers! What are you waiting for!? Come show me what you got! Squall: "...Nothing." Seifer: "Still keeping us waiting...? That's it...! I can't take it anymore! What is this, some kind of dog training!?" [The dog that was annoying Seifer previously runs off and howls. The party ducks down as a Galbadian scout checks around and leads some troops out of town.] Squall: "It's the enemy..." Zell: "Where the hell they goin'?" [Zell looks at the top of the mountain.] Zell: "Hey? What is that up there?" Seifer: "Our next destination." Zell: "But that's against orders!" Seifer: "Weren't you just saying how bored you were?" Zell: "Squall!" Squall: "I stand by the captain's decision." Seifer: "...Captain's decision? You want to wreak some havoc too, don't you?" Squall: "It's a good opportunity to test out my training. Thanks to you, I feel like I can take on anyone. Even if they do fight dirty, like you." Seifer: "You'll thank me when the time comes." Zell: "What the hell...I thought you guys didn't get along? You're like, all buddy-buddy now. Listen. This ain't no ordinary battle. It's an exam, an important one. I'm tellin' ya, we have to stick to orders." Seifer: "Then you stay here. I don't need any boy scouts." Zell: "What was that!!!?" Squall: "Don't take him seriously, Zell. Seifer, if we're gonna go, let's hurry." Seifer: "The enemy is headed for the [facility]. We, Squad B, are to secure the summit. Move out!" Squall: "Alright." Zell: "Tch...Fine." [Seifer's crew heads across the nearby bridge that links to the mountaintop. As they head up one of the stairways, a Dollet soldier crawls into sight out of a bush.] Dollet Soldier: "Ahhh! W-W-Who are you!?" Squall: "Don't worry. We're SeeD candidates. We've been dispatched by Garden." Seifer: "So what's going on up there?" Dollet Soldier: "The Galbadian soldiers have entered the [Communication Tower]. On top of that...that place has always been a nesting ground for monsters. If you guys are goin' up, be caref...H-HELP!!!" [An Anaconduer attacks from in its hiding place, and the party starts battle with it.] Seifer: "Listen up! The finishing blow determines the EXP. Save it for me!" [The party fends off the snake.] Squall: "Monsters, huh?" Zell: "That sucks." Seifer: "More fun for us. Come on...." Zell: "...Fun? Pu-lease..." [They follow Seifer up the mountain, finding him lying on his stomach watching some soldiers from an outlook above. A soldier runs out of the Communications Tower to the guards near the door.] Galbadian Soldier: "The generator is up and running!" Galbadian Soldier 2: "No problem with the boosters!" Seifer: "...the hell they doing?" Galbadian Soldier: "Cable disconnection confirmed! Beginning exchange process!" Galbadian Soldier 2: "Roger." Squall: "Repairs...?" [The soldiers run inside.] Seifer: "Who cares. This must be your first real battle. You scared?" Squall: "...I don't know. I try not to think about it." Seifer: "I love battles. I fear nothing. The way I look at it, as long as you make it out of a battle alive, you're one step closer to fulfilling your dream." Squall: "What!? Your dream?" Seifer: "You have one too, don't you?" Squall: "...Sorry, but I'm gonna pass on the subject." Zell: "Yo! Let me in on it, too!" Seifer: "Mind your own business." [Zell starts punching air at Seifer again.] Zell: "Frickin' hell..." Seifer: "What's the matter, Zell? Swatting flies?" [Seifer walks away.] Zell: "Damn you...!" Voice: "There you are!" [A girl stands nearby, coming to talk to the party. She tumbles and lands near everyone. This is also the girl that Squall talked to when she ran into him earlier.] Girl: "Are you...Squad B? Wait a minute...You're the guy who showed me around, right!? Thanks! I don't so lost anymore. Oh yeah, I haven't told you my name yet. I'm...a messenger. Name's Selphie, from Squad A. The squad captain's Seifer, right? Where is he?" [NOTE: If you didn't show her around, she begins at "I'm...a messenger," obviously not recognizing Squall.] [They see Seifer down at the entrance, and he stops to look up at everyone.] Seifer: "One of these days, I'm gonna tell ya 'bout my ROMANTIC dream!" Selphie: "(sigh) This sure is tough... Captain! Wait up...!!!" [Selphie jumps down the cliffside and walks to where Seifer just was before he entered the Comm Tower.] Selphie: "What are you waiting for!? Come on! Come on!" [If Squall takes the winding road down to where Selphie is:] Selphie: "What took you so long? It would've been much quicker if you'd just jumped." Zell: "...Much quicker? Pu-lease... ...You wouldn't normally jump off a cliff, OK!? Ain't that right, Squall?" R1 --> Yeah, I guess so R2 --> I don't know about that... R1 (Squall): "...Yeah, I guess so. You wouldn't normally jump that." Selphie: "Hmm...I don't know... Well, anyway. Well, let's get goin'. Has everyone equipped a GF? You haven't forgotten... Have you...?" R2 (Squall): "...I don't know about that. Perhaps anyone but the Chicken-wuss can make it." Zell: "WHAT DID YOU SAYYYYY!!!?" Selphie: "...Hm? Since you're so angry, I guess you're the Chicken-wuss." Zell: "What the...!!! WHY IS EVERYONE...? I am not a CHICKEN!!!" Selphie: "Well... If you don't like CHICKEN, how 'bout... a PIG! Oh, but you look more like a CHICKEN, anyway." Zell: "Chicken, pig, whatever... Call me what you want!!! I don't care anymore!!!" Squall: "Don't take it so personally, Zell." Zell: "Tch..." Selphie: "Well, let's get goin'. Has everyone equipped a GF? You haven't forgotten... Have you...?" [If Squall walks to the cliff to jump off:] Zell: "Squall...You're not gonna...It's a cliff, man...You're not gonna jump off...?" R1 --> That's the plan R2 --> No way... R1: [Squall jumps off.] Zell: "Are you serious...!? Geronimoooooo!!!" Selphie: "Well, let's get goin'. Has everyone equipped a GF? You haven't forgotten... Have you...?" R2: "I didn't think so..." [No one jumps off.] [Once Selphie's finished speaking, they head towards the Communication Tower. Its many layers tower above everyone.] Zell: "So this is the [Communication Tower]...?" Selphie: "Sure is big..." Galbadian Soldier: "Ah...AHHH!" [Two soldiers flee from the tower with Seifer swinging his Hyperion right behind them.] Seifer: "Cowards." Selphie: "HEEEY!" [Seifer walks back inside.] Selphie: "The captain's getting away!" [Inside, the elevator is just coming down and Seifer's nowhere to be seen.] Squall: "...Did he go up?" Selphie: "Heeey! Squad B captain!!!" Squall: "I think we can take this lift up..." Selphie: "Wanna go up?" R1 --> Go up R2 --> Stay R1: [They all get on.] Selphie: "Wow, this lift is pretty cool!" Zell: "Don't get too excited, or you'll fall!" Selphie: "Like I'm really going to!" R2: [They don't take the lift.] [Once they take the lift, a cutscene takes place where two Galbadian soldiers are up on the top of the tower. The red one is repairing some circuitry and a normal soldier walks over to him.] Wedge: "Major Biggs! There has been a report of a monster-shaped shadow on top of the tower. Major Biggs!" Biggs: "Be quiet! I'm busy! This goes like this...and...Geez, what's with these crappy old tools? And...and...Why do I have to make all the repairs!? AHHH!!!" Wedge: "Sir, I'll check around while the repairs are being done." Biggs: "Let's see...Hmmm...Put this here...and...This goes here... and...There, it's complete!" [Squall's team comes up right as Biggs says its complete. From deep within the bowels of the tower, a large piece of machinery shifts upwards: a gigantic satellite dish. It quickly starts sending out a signal to...somewhere] Squall: "What do you think you're doing!?" Biggs: "Huhhhh? Likewise, MISTER! What do you think you're doing!? H-HEY! What happened to all the soldiers down below!? WEDGE! Take care of these twerps!!! W...Wedge?" [Wedge is out of sight, still patrolling.] Biggs: "I...ah...Well...ah...I seem to be done here, so I'll just be on my...I-I'm leaving...Move! Move! Move! [Seifer arrives and bats Biggs' gun out of his hand.] Seifer: "Sorry to crash the party." Biggs: "Ah...AHH...AHHHHH! Are you CRAZY!!!" Seifer: "Just shut UP!" [Biggs attacks everyone.] Biggs: "Prepare for the worst, you brats!" [Soon, Wedge appears in battle, too.] Wedge: "Major Biggs...Have you finished the repairs, sir? What is the enemy doing here!?" Biggs: "WEDGE! Where were you!? No pay for you this month!" Wedge: "...Should've stayed home!" [After awhile, the two Galbadian soldiers take a beating.] Wedge: "Major! We're doomed!" Biggs: "Stop your whining! [Biggs uses Cure on Wedge. After awhile, a breezy tornado comes down from above and starts whipping the two off the side of the tower.] Biggs: "What the...!?" Wedge: "Ahhhhh!" [A large monster sinks down from above and takes the place of Biggs and Wedge in battle.] Zell: "What the hell is it?" [The party defeats 'it', an Elvoret.] Selphie: "Squad B Captain? S'cuse me! I have new orders! All SeeD members and SeeD candidates are to withdraw at 1900 hours. Assemble at the [shore]!" Seifer: "Withdraw!? There are still enemies around!" Selphie: "I know, but I'm just a messenger." Squall: "An order to withdraw takes priority. I don't want to miss the vessel." Seifer: "What time d'you say?" Selphie: "Like I said...! All SeeD members and SeeD candidates are to withdraw at 1900 hours. Assemble at the [shore]!" Seifer: "1900 hours...We only have 30 minutes! You got 30 minutes to get down to the [shore]! Better run!" [Seifer takes the elevator down.] Selphie: "Heeey! Wait for us!" Zell: "Who the hell does he think he is!" Squall: "Why don't you ask him. Let's go." [They take the elevator back down (Selphie asks same options as when you take the elevator up, minus the extra dialogue like before.) As the party exits, the defeated Biggs crawls to a control panel and gives directions to "something".] Biggs: "Those little twerps are the targets. Now GO!!! Go and DESTROY them!!!" [As they leave the tower, a giant spider drops down from the top of the tower. This is the "something" Biggs had sent after them. The party defeats the X-ATM092.] Zell: "Let's get the hell outta here!" Narrative: [L2], [R2] buttons to escape. [The run from battle and into the next screen. Unfortunately, the spider is following them after a minor defeat.] Zell: "I thought we already busted that thing up!?" Squall: "Forget it! Let's go!" [The party leads the spider towards the beach in their haste. By the cafe, two SeeD hopefuls run out from their position.] Squad C Leader: "Squad C, withdraw!" SeeD Candidate: "Roger!" [FMV. On the beach, Squall runs towards the departing SeeD ship that everyone's already hopped on. As the spider draws into a close, Quistis mans the machine gun atop the boat and dismantles the spider with her quick firing. The ship departs with Squall safely aboard, and the last thing he sees is the spider blowing up on the beach. Back at the Balamb docks, Seifer climbs out and the rest of the 'disciplinary committee' comes to meet him.] Raijin: "SEIFER! How'd it go?" Seifer: "Man...All they did was get in my way. Being a leader ain't easy." Fujin: "SAFE?" [The three walk off together.] Quistis: "Good job!" [She looks around.] Quistis: "Where's Seifer? Just be back at Garden by sundown. You're free 'til then. Ok, dismissed!" [The party heads back to the car, but Seifer and his crew have commandeered it and drive off without them.] Zell: "H-Hey!!! Not again, man! There goes Mr. Ego..." Squall: "Might as well walk it." [The party heads back to Balamb Garden without Seifer.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | 05. Balamb Garden, SeeD Inauguration, Training Center | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ [Zell immediately stretches when he comes to the gate.] Zell: "Huuuwahaah! Finally made it back..." Selphie: "Seriously..." Zell: "Well, I guess we just wait for the test results. 'Til then. See ya, Squall." Selphie: "See ya!" [Selphie and Zell depart. At the Directory, Squall sees the headmaster talking with Quistis and Xu.] Xu: "Mission complete! I think we did a pretty good job. The candidates are back safely, right?" Quistis: "Although we didn't realize the Galbadian Army was after the abandoned communication tower..." Headmaster Cid: "We've just received word from the Dollet Dukedom. The Galbadian Army has agreed to withdraw as long as the communication army is repaired and the uplink remains operational." Xu: "Well, in any case, Galbadia is out of there. We could've made more money if they'd stayed and caused more ruckus." [Squall heads towards the dormitories when he sees Seifer.] Seifer: "Squall! D'you hear about the communication tower in Dollet? We would've been heroes if it weren't for that withdraw order." [Xu and Quistis walk over.] Quistis: "You were only looking for a fight." Seifer: "My dear instructor, I'm hurt. Those are rather cruel words for an aspiring student. A mediocre instructor like you will never understand." Xu: "Seifer, don't be so stuck on yourself. You'll take all responsibility for leaving the designated area." Seifer: "Isn't it the captain's duty to take the best possible action?" Xu: "Seifer, you'll never be a SeeD. Calling yourself a captain is a joke." [Xu leaves and the headmaster comes over to talk to Quistis, who then leaves also.] Headmaster Cid: "Seifer. You will be disciplined for your irresponsible behavior. You must follow orders exactly during combat. But I'm not entirely without sympathy for you. I don't want you all to become machines. I want you all to be able to think and act for yourselves. I am..." [A man in a red robe, like at the Fire Cavern entrance, walks over.] Garden Faculty: "Headmaster Cid, you have some business in your office..." Headmaster Cid: "There are so many issues at hand here." [As Squall leaves towards his dorms once more, a loudspeaker clicks on.] Loudspeaker: "All students who participated in today's field exam, report to the [2nd floor hallway]. I repeat: All students who took the field exam, report to the [2nd floor hallway]." [Squall detours to the second floor. There, everyone who took the test is lounging and waiting around for the test results. Soon a faculty member with a list comes.] Garden Faculty: "Dincht...Zell Dincht." Zell: "OHHHHH YEAHHHHHH!!! See ya!!! [Zell runs off quickly.] Garden Faculty: "Squall...Squall from Squad B. Please step forward." [Squall walks off.] Garden Faculty: "That is all. Dismissed." [Up in the headmaster's office, the students who completed the exam stand rank and file in front of Cid.] Garden Faculty: "These are the 4 stuents that passed today's exam." Headmaster Cid: "First of all, congratulations. However...From now on, as a member of SeeD, you will be dispatched all over the world. We are proud to introduce SeeD, Balamb Garden's mercenary soldiers. SeeD soldiers are combat specialists. BUT...That is only one aspect of SeeD. When the time comes..." Garden Faculty: "Headmaster...It's almost time for the meeting. Please make this short." [The faculty turns to the new SeeD recruits.] Garden Faculty: "SeeD is a valuable asset to Garden. It's reputation is solely dependant on each one of you. Handle your mission with care. Is that what you wanted to say, sir? Here is your SeeD rank report!" [The headmaster takes the reports and goes to Selphie, handing her SeeD rank.] Headmaster Cid: "Psst...Psst... (I'm looking forward to the Garden Festival.)" [He goes down the line to a yet-unnamed person.] Headmaster Cid: "Psst...Psst... (Do your best, even if you don't stand out.)" [He goes over to Zell.] Headmaster Cid: "Psst...Psst... (Try to control your emotions a little.)" [He goes over to Squall last.] Headmaster Cid: "Psst...Psst... (Finally...A gunblade specialist.)" Garden Faculty: "This ends the SeeD inauguration. Dismissed!" [Squall walks back to the hallway he was just at. Seifer approaches... and starts clapping. Embarrassed, the new SeeDs just stand and scratch their heads. At this time, the player sees his/her SeeD "report card," which tells their actions and how good they did in their exam." Narrative: As a SeeD member, you will be paid a salary at regular intervals. The salary is determined by SeeD rank. SeeD rank goes up according to your actions in battle. Some actions will cause your rank to go down. [Later on, Squall walks back to his dorm. Selphie is there already, and dressed in a new uniform.] Selphie: "HAH! Found you! Well, well!? What do you think? My SeeD uniform! [Squall gets changed.] Selphie: "Heeey! Lookin' good! Alright! Let's hit that PAAH-TAY!" [They go to the inauguration ball. Playing to his loner persona, Squall stands at the back of the ceremony and drinks champagne by himself. Zell walks over.] Zell: "Yo! S'up, Squall? Heh-heh, I guess we're both SeeDs now, huh? Put it there, man." [Again, he doesn't shake his hand.] Zell: "Hah, even as a SeeD, you're still the same. Well, that's typical of you. See ya." [Zell walks away. Off-screen, Selphie talks to Zell.] Selphie: "Oh...hey, Zell. Wanna join the Garden Festival committee and..." Zell: "Sorry, I...ahh...Just remembered something! G-Gotta go. See ya!" Selphie: "Hmmmm...Squall! Hi!" [Selphie runs over.] Selphie: "Wanna join the Garden Festival committee? You can help out whenever you have time. Please?" Squall: R1 --> Yeah, I guess so R2 --> ......... R1: "Sure. You seem to be putting a lot of effort into this." Selphie: "REALLY!? Whoo-hoo! I know we'll be busy with a lot of SeeD stuff, but let's work hard on the Garden Festival, too. Bye!" R2: [Selphie runs away to someone else.] "S'cuse me! You, right there!" [Cue FMV. Squall and a girl meet eyes from across the room. The girl holds off the conversation she was having and walks over.] Girl: "You're the best looking guy here. Dance with me? Let me guess...You'll only dance with someone you like. Ok then... Look into my eyes...You're-going-to-like-me...You're-going-to- like-me...Did it work?" Squall: "...I can't dance." Girl: "You'll be fine. Come on. I'm looking for someon. I can't be on the dance floor alone." [FMV again. She drags him to the dance floor and he stumbles around like a third-grader. He gets the hang of it after a sec and at the end, the two share a skyline look at some fireworks. She pardons herself afterwards to go talk to someone else. Later on, Squall is standing on the balcony. Quistis walks over.] Quistis: "You really are an excellent student. Even that dance was perfect." Squall: "Thank you." [Quistis just stands there.] Squall: "Yes?" Quistis: "So you'll dance with someone you don't even know, but you can't even stand being around me?" Squall: "...Whatever. You're an instructor, and I'm your student. It's kind of awkward when you don't say anything." Quistis: "That's true. I was like that myself. ...Oh, I completely forgot. I wonder what's to be come of me? I've come to give you an order. You and I are to go to the 'secret area'. It's where students secretly meet up and talk after curfew. It's inside the [training center]." Squall: "What do you want to do there? Are we going to tell everyone they're violating curfew? If that's the case, forget it. Leave that for the disciplinary committee." Quistis: "Go get changed and meet me in front of the [training center]. This will be my last order." [Squall walks off to get changed.] Squall: (Get changed and meet at the training center? What's this all about...?) [Squall finally meets up with Quistis in the hallway to the Garden training center.] Quistis: "Squall, I was just wondering...Have you fought T-Rexaur in the training center?" Squall: "I'm not sure..." Quistis: "You can defeat it quite easily by using [Status-J]. Let's go over the Status changes in the Tutorial!" [Cue the Status Junction Explanation tutorial.] Narrative: By junctioning a GF with status junction ability, as magic is junctioned, the ST-A/D slot above HP turns white, indicating a status junction. Press (D-pad left) here twice to see the Status Junction screen. Status junction works the same way as elemental junction. First, select a stat to junction, then select a magic to complete the junction. However, magic with no status change, like Fire, cannot be junctioned. Status junction affects attack and defense differently. Junctioning to ST-Atk gives that status change to Attack. The status change probability is indicated in %. In the example, there is a 90% chance of afflicting an enemy with Darkness. 100% is the maximum value, but there are enemies who may not be affected, even with 100% ST-Atk. Junctioning to ST-Def reduces the probability of a status change. Probability is displayed in %. No status change will occur at 100%. In the example, the effect of Sleep attack is reduced by 80%. However, depending on the enemy attack, status change may still occur at 100%. You can junction multiple magic types to ST-Def, depending on the GF's ability. Some magic, like Esuna, will defend against multiple status changes. Try junctioning different magic to check the effect. Select Auto to junction the most effective status magic automatically. Quistis: "Well? Use a Sleep attack against T-Rexaur. Just junction 'Sleep' onto your ST-Atk-J and attack. Come on, let's go to the 'secret area'. It's just inside the training center." [Together, the two go to the after-hours meeting spot and find a few people there.] Quistis: "I haven't been here for a while." [They both go stand by the ledge.] Quistis: "What time is it?" Squall: "It's after midnight." Quistis: "Oh well... I, Quistis Trepe, am no longer an instructor as of now! I'm a member of SeeD now, just like you. Who knows, maybe we'll end up working together." Squall: "...Oh really?" Quistis: "Is that all you're going to say?" Squall: "If that's how it was decided, you have to abide by it." Quistis: "They told me that I failed as an instructor. Basically, that I lacked leadership qualities. I was a SeeD by the age of 15, got my instructor license at 17...It's only been a year since I got it... I wonder where I went wrong... I did my best... Are you listening?" Squall: "Are you done yet...? I don't wanna talk about it. What am I supposed to say about other people's problems?" Quistis: "I'm not asking you to say anything. I just want you listen." Squall: "Then go talk to a wall." Quistis: "Aren't there times when you want to share your feelings with someone?" Squall: "Everyone has to take care of themselves. I don't want to carry anyone's burden." [Squall walks away.] Quistis: "...No leadership qualities... Failed instructor... Perhaps they're right..." [The two start heading back until:] Voice: "Somebody help!!" Quistis: "Come on, Squall!" [The two run to the aid of a woman, the same one who visited Squall that morning in the infirmary, who's being attacked by a rather large insect.] Girl: "Squall!!! Squall! Quisty?" [Quistis and Squall kill the insect and its cohorts. The girl falls to her knees after the battle's over, just as two men in white jump into the screen.] Man in White: "It is not safe here. Please, let's go." Girl: "...Alright." [The two men lead her off.] Quistis: "Who was that...?" [Squall and Quistis walk to the hallway where they met.] Quistis: "Squall. It's not like everyone can get by on their own, you know?" [Quistis departs.] Squall: "...Says who?" [Squall walks back to his dorm. Zell finds him in en route.] Zell: "Finally! There you are! Where the hell were you? I was lookin' all over the place. We're both now members of SeeD, right? Well, guess what!? We got our own rooms, baby! Your new room's right across the hall from your old one. That's what I was asked to tell you. Man, it took me forever!" [Squall walks to his new room.] Squall: "I'll just go to sleep..." /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | 06. The Train to Timber | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ [When Squall wakes up, he can hear Selphie outside.] Selphie: "Squall, it's our first SeeD mission! Looks like we're going to [Timber]. Meet [by the front gate]. Hurry!" [Squall goes to the gate. Selphie, Cid, and a faculty member are both there, but...not Zell...] Garden Faculty: "...One more minute..." [Zell bounds over the turnstiles on a hoverboard-type craft and comes to a stop near everyone.] Zell: "Made it!" Garden Faculty: "T-Boards are prohibited within Garden. Have you forgotten?" Zell: "Oops, sorry! But this is really cool. It may come in handy on a SeeD mission, someday." Garden Faculty: "We'll be the judges of that. Confiscate it." [Another faculty member comes over, takes the t-board, and leaves.] Garden Faculty: "All of you are members of SeeD, but...nevertheless, you're still students at this Garden. Furthermore, because you are SeeDs, you must set an example to all others and abide by the Garden's rules. Understood!?" [Cid steps forward.] Headmaster Cid: "Well, about your first mission...You are to go to Timber. There, you will be supporting a resistance faction. That is your mission. A member of the faction will contact you at Timber Station." Garden Faculty: "This person will talk to you and say, 'The forests of Timber sure have changed'. At this time, you must reply, 'But the owls are still around'. That is the password." Headmaster Cid: "Just follow the faction's orders." Zell: "Uh...Just us 3?" Garden Faculty: "Correct. We have agreed to do this mission for very little money. Normally, we would never accept such requests, but..." Headmaster Cid: "Enough talk about that. Well then, Squall, you are the squad leader. Use your best judgement based on the situation. Zell and Selphie, you are to support Squall and give your all to carry out the faction's plans." [The three SeeDs go into Balamb and buy their train tickets. Once onboard, the train heads into the underground tunnel connecting the island to the mainland.] Selphie: "This train is awesome!" Zell: "An intercontinental railroad, baby! It even runs through an underwater tunnel to get to Timber. Pretty cool, huh?" Squall: "Sure is..." Zell: "Guess you're not interested... By the way, Squall... You have to use the ticket to get inside." [Squall walks over to the monitor on the wall and uses the ticket.] Squall: "Ok, we can go inside now." ID Check: "Confirming... Access granted..." Selphie: "I'm gonna go check out the front. Tee-hee! Thanks!" [Selphie runs into the towards the train cabins.] Zell: "Let's go check it out, Squall. [The two men walk after Selphie.] Zell: "Yo, check it out! So this is SeeD's private cabin...!" [Zell walks in.] Zell: "WHOA! OHHH YEAHHH! AWESOME!" [Squall walks in, finding Zell bouncing around on the couch.] Zell: "Heh-heh. This is sooo cool!" Squall: "...I'm glad you're so excited." Zell: "They even have magazines here." [He gives Squall a 'Pet Pals Vol. 1' magazine.] "This is pretty damn amazing. It pays to be a member of SeeD! Squall, y'know anything about Timber?" R1 --> I don't care R2 --> Not too much R1: "C'mon, Squall. Don't be like that... I wanna tell you!" R3 --> Nah, it's ok R4 --> All right... R2: "Thought so. Well, let me fill you in. Timber used to be a country surrounded by deep forests. But 18 years ago, Galbadia invaded. Timber fell quite easily to Galbadia. So now Timber is under Galbadian occupation. It's said there's a whole bunch of resistance factions, big and small." Squall: "...And?" Zell: "Nope, that's it." Squall: "......... ...Thank you, Mr. Know-It-All-Zell." Zell: "Hey, no prob!" [Selphie enters.] R3: "C'MON! I wanna tell you what I know!" R5 --> Just be quiet R6 --> Fine... Talk R4: "Yep, that's what I wanted to hear. Allow me to explain briefly." [Insert R2 here.] R5: [Zell suppresses his frustration and Selphie walks in.] R6: [Same as R4.] [Selphie enters whether or not Zell gets to tell the history of Timber.] Selphie: "I'm not...feeling well..." Squall: "You should get some rest if you're tired." Selphie: "I'm really sleepy..." Squall: "You ok?" Zell: "Hey...? Huh? What the...!? Somethin's wrong with me, too... I...feel...sleepy..." [Selphie goes to the couch and instantly passes out. Zell falls back in his seat, sleeping like a baby (or chicken-wuss ;p).] Squall: "What's going on? Ugh!? ...What is this?" [Squall clutches his head as he, too, passes out on the floor.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | 07. Laguna Sequence I | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ SeeD: (Hmmm...?) [Off in the jungle, three men dressed in Galbadian uniforms run down a path. This sudden appearance elicits odd responses from the three SeeD members who are nowhere to be seen (they'll be denoted as 'SeeD' because they have no labels in this state of being).] SeeD: (What the...!?) SeeD: (Huh?) Man: "Uhh, Laguna, are you sure this is the right way?" [The three soldiers run into the next screen, a bunch of burning grass lighting the battle-ready mood.] SeeD: (Where am I?) SeeD: (Dream?) SeeD: (?) [The large man with a harpoon, Ward, speaks up.] Ward: "Hoo-boy, not again..." [In the next screen:] SeeD: (?) [This comes up seven times, so it's probably not the same person thinking it.] [In the next screen:] Ward: "Hey, aren't we here to fight a war? You know, against the almighty Timber army?" Kiros: "Yeah, so why are we wasting our time messin' with these animals?" Laguna: "Well, you see... It's just that, uhh..." Kiros: "Don't tell me we're lost again." Laguna: "Anyway... We're goin' home. Deling City, here we come!" Ward: "W-Wait! Laguna!" [The three men rush to the truck nearby and drive out of the Timber area. They don't stop 'til they come to a large city setting. Laguna parks in the middle of the street.] Ward: "H-Hey! You can't park in the middle of the street!" Laguna: "Chill man, it's cool. Alright then! How's about a drink!?" Kiros: "Whatever! Like you drink... We already know you're not in it for the drinking. Just admit it already!" Ward: "Yeah, just drink some juice like a weenie. And then gawk at the piano lady." Laguna: "DON'T CALL HER THE 'PIANO LADY'! That's it, forget it! I'm not going!" Kiros: "We know you will..." [The men head down to the Galbadia Hotel bar and find a waitress nearby.] Waitress: "Welcome! Your usual table is ready." R1 --> (I'll walk around a bit first.) R2 --> (Alright, I'm there!) R3 --> (Huh? Excuse me?) NOTE: For R3, it's one of the confused SeeDs controlling the men thinking it, not Laguna, Kiros, or Ward. R1 (Laguna): "I'm gonna walk around." R2 (Laguna): "Thanks." R3 (Laguna): "What?" Kiros: "What's wrong?" Laguna: "I... I dunno." [After picking R2, the soldiers walk to their table.] SeeD: (Is this a dream...?) SeeD: (Laguna's pretty cute!) SeeD: (What's goin' on!? W-What's happening to me!?) Laguna: "At ease, men." [They all sit down.] Laguna: "We're goin' all out tonight, right boys!?" Waitress: "May I take your order?" Laguna: "The usual!" Kiros: "Me, too." Ward: "Keep 'em coming!" [The waitress leaves and a girl in a red dress walks down the stairs and takes her seat at the piano.] Ward: "So, Laguna... Julia should be making her appearance soon. You goin' for it tonight?" Kiros: "Yeah, go for it!" Laguna: "What-ever, man! Can't you see she's working?" Kiros: "Don't go back on your word. C'mon, go wave to her." Laguna: "Give me a break..." Ward: "So you say, but we know you'll do it." [Laguna approaches the piano where Julia is set to play.] Laguna: (Ah... To be this close to Julia...) SeeD: (Is this guy serious...?) Laguna: (...Uh-oh... My leg's cramping up...! Argh...) SeeD: (Sad...) [Laguna limps back to the table with a fairly pitiful wave to Julia.] Kiros: "Good work, Laguna." Ward: "Mission succesful!" Kiros: "Here, have a seat." Ward: "I didn't think you'd actually do it. Our popularity rating's gone up a point." Kiros: "Yeah, but you cut a pretty pitiful figure up there. I'd say you're about a -3 on the manliness scale." Laguna: "Say what you want! (sigh...) Julia sure is pretty..." [Ward looks behind Laguna.] Kiros: "Aaa..." [Ward looks, too.] Ward: "Hunhhh...? Laguna, we're takin' off." Laguna: "H-Hey! What's the rush?" Ward: "It's on us tonight. Relax and stay awhile, Laguna." [They leave because they saw Julia approaching. So, they bolt and leave Laguna to fend for himself in unfamiliar waters.] Julia: "May I?" Laguna: "Aaaaa..." [Laguna limps over and opens the way for her.] Julia: "Did I interrupt anything?" Laguna: "N-N-N-Not at all. P-Please, s-sit down." (Oh man, oh man, it's really HER! What do I do!? Kiros? Ward? HELP! What do I say!? But man, she is pretty...) SeeD: "What's this guy thinking...?" Julia: "You ok now?" Laguna: "Kind of..." Julia: "How's your leg?" Laguna: "L-Leg? Oh, this!? Y-Yeah, it's fine. Happens all the time when I get nervous. (cough)" Julia: "Were you nervous?" Laguna: "Oh, yeah. I'm still kinda..." Julia: "You can relax. You don't have to get nervous around me." Laguna; "Oh, sorry." Julia: "Say... (Would you like to talk somewhere private? I have a room here...)" [Laguna bolts upright.] Laguna: "I-In your room!?" Julia: "Well... (It's pretty hard to talk freely here. Everyone's listening in.)" [Everyone, including Ward and Kiros, are standing right near the two's table, picking up every word.] Julia: "If you'd like to, please come by. I've been wanting to talk to you. You don't want to?" Laguna: "Of course I do!" Julia: "Then I'll go ahead and wait for you. Ask for my room at the front desk, ok?" [Julia leaves.] Laguna: (Am I dreaming?) SeeD: (...This is a dream...This is a dream...) Laguna: (No, this can't be a dream!) SeeD: (This is too weird to be a dream...) Laguna: (Julia...? Wants to talk to me...?) SeeD: (...He talks to himself too much...) Laguna: (And just the two of us! Get it together Laguna...) SeeD: (Whatever.) Laguna: (I always screw up by talking about myself too much. It's always been like that. But not tonight! I'm all ears for Julia! Ahh, time to use my manly charm, and help Julia with her problem.) [Laguna goes to the receptionist's booth.] Receptionist: "Welcome! Checking in?" R1 --> Which is Julia's room? R2 --> Ahh...nothing R1 (Laguna): "Whi-Whi-Which..." SeeD: (Is he really going?) Receptionist: "...Aah, Mr. Laguna Loire? I've been expecting you. Let me show you to Ms. Julia's room." R2 (Laguna): "Aah...Umm...Err...Well...Umm, it's not that..." Receptionist: "?" [After picking R1, the receptionist drops Laguna off in Julia's room. She's waiting for him at the door.] Julia: "Thanks for coming." Laguna: "No... Not at all, uh... Thank you for inviting me." Julia: "Have a seat." [Laguna takes a seat around the room, not finding a comfortable place. He walks back over to Julia when he meets this dilemma.] Julia: "Going so soon? We haven't even talked yet." Laguna: "No, it's not that. It's just that I'm a big fan of yours, so I'm really kinda nervous, y'know?" Julia: "So that's why you come to hear me play so often." Laguna: "You... You saw me?" [Laguna starts pacing.] Julia: "You were always smiling while listening, right? You have beautiful eyes. Though they look a bit scared now. Don't worry, I'm not going to pluck 'em and eat 'em. I just want to talk, gazing into those eyes. Would you like a drink? Wine perhaps?" Laguna: "I must be dreamin'..." [Fade out and fade in. Laguna's got his composure this time, which has to be the wine talking.] Laguna: "Yeah, I don't like fightin' too much, but you get to travel, y'know? Seeing new places n' stuff. And it's fun, 'cause Kiros and Ward are always with me. Hey, we should all go out drinkin' sometime! Whaddya say? And, uh... What was I talkin' about? Oh yeah, so I want to quit the army and become a journalist! So I can tell people 'bout all the things I've seen on my travels." SeeD: (He's already loosened up...) Laguna: "So, like, the other day, one of my articles made the reader's column. Pretty cool, huh? Yeah, that was way cool..." Julia: "I'm happy for you." Laguna: "Oh yeah, and then..." [Fade out, fade in. Laguna's snoozing on one of Julia's bed as she just watches him.] Julia: "I'm sorry. I didn't know wine made you sleepy. You look adorable when you're asleep." Laguna: "Argh... How'd I fall asleep?" [Laguna walks over to Julia.] Julia: "Yes?" Laguna: "I...I must have fallen asleep, talking on like that... Tell me about yourself. Like...you dreams for the future." Julia: "I...I want to sing. Not just play the piano, but sing, too." Laguna: "Oh, I'd really love to hear it." Julia: "But I can't. I'm no good at writing lyrics..." Laguna: "Hmm... That must be tough." Julia: "But, thanks to you, I think I can come up with something." Laguna: "Thanks to me...?" Julia: "Yes... The many faces you've shown me. Times when you were hurt, worried... Or felt pain deep inside you... Your smile, your face, your eyes... You've shown me something... I think I can come up with a song." Laguna: "Wow... I must be dreamin'..." [Julia takes his hand.] Julia: "It's not a dream, is it?" [Laguna turns to the door as he hears someone outside.] Kiros: "Laguna! New orders! Meet by the Presidential Residence, on the double!" Julia: "Can we meet again?" Laguna: "Of course! I have to come hear you sing!" [Fade out, end the entire dream sequence. Selphie and Zell wake up, but Squall still snoozes on the floor.] Train Announcement: "Next stop, Timber... Timber... Next stop. Timber... Timber..." [Squall picks himself up.] Squall: "Were we...all asleep?" Zell: "Maybe someone released some sleeping gas? There's lots of people who resent SeeD." Squall: (...Maybe. Better be careful.) Selphie: "Am I missing anything? Anyone hurt?" Squall: "...I don't think so." Selphie: "What a relief! Everything's cool with me! Hee! I had such a nice dream!" Squall: (I had a dream, too. It wasn't nice though... I dreamt I was a moron...) Train Announcement: "We will be arriving in Timber shortly. For those getting off, please be sure to have all your belongings." Selphie: "But seriously, Sir Laguna was sooo cool!" Zell: "Hey! There was a Laguna in my dream, too! He's a Galbadian soldier, right!?" Squall: "Laguna, Kiros, and Ward..." Zell: "Huh!? That's it!" Squall: "That's what...?" Selphie: "There's no way we can understand this... Let's just concentrate on our first mission!" Squall: (...I guess you're right.) "We'll put this incident on hold. I'll report it to the headmaster once we get back to Garden." Zell: "We should be there soon, eh? Here we go...Psyche yourself up, baby!" [Zell walks out.] Selphie: "Whew...Still sleepy." [Selphie walks out, too.] Squall: "........." [Squall follows his subordinates out. The train comes to a halt in the Timber Station, after a lengthy ride underneath the ocean's surface.] /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | 08. Timber & The Owls | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ [The party descends the stairs from the station when a man yells out:] Man: "Oh, the forests of Timber sure have changed!" R1 --> But the Moogles are still here R2 --> But the Chocobos are still here R3 --> But the Owls are still around R1: "What are you talking about, sir? In the forest there are Ow... Nothing, yeah, it's nothing, sir." [The man runs away and stops near the railroad tracks, beckoning the train on.] Man: "OK, keep comin', keep comin'." [The train screeches to a halt a foot from the man, and he falls to the ground.] Man: "Ahhhhhh! Look outtttt!!!" [A guy runs around the corner to the Man.] Guy: "What are you DOING? How many times do I have to tell ya not to stand in front of the train!? Hah! (Hey, so...that them?) Man: (Hmmmmm... They... said the wrong... password... sir...) Guy: (Arhhh! Just call 'em over! We're payin 'em a fortune, we can't hav'em leave now!) Man: (......) "Welcome to Timber...sir. Please follow me, sir." Squall: "......" Selphie: "......" Zell: "......" Guy: "Don't be so rude! C'mon, get up! Please excuse us... Come on, this way." Man: "Aaaaahhhh, sir... Give me a break..." [The SeeDs get on the train that the Man was calling. It takes off before the Man can get on, and he yells before running after it:] Man: "Hey...!!?" Don't leave me, sirrr!!!" R2: [Same as R1] R3: "Welcome to Timber, sir. Come with me, sir. Please, please, this way, sir!" [A train comes over and everyone piles aboard.] [Inside the train:] Zone: "So, you guys are SeeDs?" Squall: "I'm the squad leader, Squall. This is Zell, and Selphie." Zone: "Nice to meet ya. I'm the leader of the Forest Owls." [He sticks out his hand to shake it, but Squall only nods. He shakes Selphie's hand, but leaves Zell hanging (laughably).] Squall: "So, let's get on with it. What do we do?" Zone: "Just take it easy. Here, let me introduce you. Looks like you already met Watts. I guess it's just our princess then." Watts: "It's the princess' nap time, sir." Zone: "Ahh, man... Hey Squall, sorry, but could you go get the princess? She's in the [last room], up those stairs. Some of our other guys are in the room on the way. Ask 'em if you get lost." Squall: "...Were we hired to run errands? Well?" Zone: "A-Are you angry!?" Squall: (We're not gophers... We're SeeD...special forces.) "This is the last time for this kinda thing." [Zone gets a stomach ache and crouches in the corner.] Zone: "OwOwOuccchhh." [Squall goes to get "the princess" and finds her in the last room. It's the girl from the inauguration ball.] Girl: "Hey... You're...! You know, from the party... So...does that mean... You're a SeeD!?" Squall: "I'm Squall, the squad leader. There's 2 others with me." Girl: "YEEESSSS! SeeD is here!" [She jumps up and hugs him.] Squall: "Take it easy." Girl: "It's just that, I'm so happy! I've been sending requests to Garden forever, but nothing... I'm so glad I spoke to Cid directly!" Squall: "Oh... So you were looking for the headmaster at the party?" Girl: "You know Seifer?" Squall: "...Yeah." Girl: "Well, he's the one who introduced me to Cid. Cid is such a nice man. I really didn't think SeeD would come out to help a measly little group like us. But after explaining our situation to him, Cid gave the go ahead right away! Now that you guys are here, we'll be able to carry out all kinds of plans!" [Squall walks over to her when she finishes talking.] Girl: "Yes?" Squall: "I'm goin' back to the others." Girl: "Ok, let's go! Umm, Squall. Is 'he' here?" Squall: ('He'?) Girl: "Seifer." Squall: "...... No, he's not a SeeD." Girl: "...Oh. Oh yeah, my name's..." [You can name her at this point. Default: Rinoa.] Rinoa: "Very pleased to meet you, Squall. SeeD members dance quite well, don't they?" Squall: "Approach your target inconspicuously at a dance party... There may be missions requiring this sort of subterfuge. It's expected of SeeD to learn various skills." Rinoa: "Ohhh... So it's work related. That's too bad..." [A dog walks into the room.] Squall: (......) Rinoa: "Here, let me introduce you. This is my partner..." [You can name the dog, too. Default: Angelo.] Rinoa: "Angelo is really smart! Here, let me tell you..." [A tutorial opens up.] Narrative: Rinoa's Limit Break uses Angelo. The tricks Angelo can learn are listed on the Status screen. The fourth status screen lists all the tricks that Angelo can learn. The gauge on the right indicates how much has been learned. When the gauge is full, the trick has been learned. If the gauge is not full, the trick has yet to be learned. To learn a new trick, move the cursor to the trick name and press (X). Now as Rinoa walks around, the gauge will fill up, and Angelo will learn the trick. If you select a trick that has already been learned, there will be a message before you close this screen. If there is still a trick to learn, be sure to select it. You can learn new tricks by reading a magazine called Pet Pals. After reading Pet Pals, access this screen to change the settings. That's all for Rinoa's Limit Breaks. Rinoa: "Smart, huh? I have some important work to do now. Be good, Angelo. Ok, I'll meet you there." [Rinoa runs off ahead. Squall lets Angelo be in the room and follows her out. They both walk to the car where they were before.] Squall: "This is Zell... ...And Selphie." Rinoa: "Hi everyone! This way." [They all head into another room.] Zone: "Just stand anywhere you want. This is a full-scale operation. Our resistance, 'The Forest Owls', will be forever known in the pages of Timber's independance! Exciting, huh? It all started when we got a hold of top-secret info from Galbadia." Watts: "I got the info, sir!" Zone: "There's a VIP from Galbadia coming to Timber." Watts: "Super V-I-P!!!" Zone: "The guy's name is Vinzer Deling! Our archenemy, and the President of Galbadia." Watts: "Vinzer Deling is a scoundrel!!! He's a dictator, not a president. Not even popular in Galbadia, sir!" Rinoa: "President Deling is taking a private train from the Galbadian capital." Zone: "Our plan is to..." Selphie: "...Blow it to smithereens with a rocket launcher!?" Zone: "Ahh...not quite..." Zell: "So get to the point! Just tell us what to do!" Rinoa: "Shall we begin?" [Everyone looks at a small train model on a table nearby.] Rinoa: "First, I'll go over the model. The yellow train in the top right is our 'base'. We're riding in it right now. Right next to it is the 'dummy car'. We made it to look just like the president's car. Their train has three cars. First, there's the 'locomotive' followed by the '1st escort'. The red car is the 'president's car'. Deling should be inside. The last car is the '2nd escort'. Once we get on this one, we begin the operation. Our ultimate goal is to seize the president in his car using our 'base'. That means, we'll have to switch our 'dummy car' with their 'president's car'. We'll use the 2 switch points leading up to Timber to carry out this operation. Ok, now I'm going to explain the procedures in seven steps." Narrative: 1) Sneak on board the '2nd escort'. Rinoa: "We'll get on the roof of the '2nd' escort' by jumping from our 'dummy car'." Narrative: 2) Proceed cautiously across the roof to the '2nd escort'. Watts: "The '2nd escort' car is the only one that is equipped with sensors, sir." Rinoa: "A high tech officer is onboard. I'll talk about the sensors later." Narrative: 3) Proceed across the roof to the 'president's car'. Rinoa: "We can move across the roof of the 'president's car' without worrying too much." Zone: "Deling hates the company of his guards and being surrounded by sensors, and keeps them away from his car. Narrative: 4) Uncouple the '1st escort' car. Rinoa: "We'll have to complete the uncoupling before the 1st switch point. If we don't..." Selphie: "BOOM! ...Game over, right?" Rinoa: "...Yeah. So we'll have to move fast. I'll explain the uncoupling process later." Narrative: 5) Have the 'dummy car' and our 'base' move in after uncoupling. Rinoa: "After the car is uncoupled... We'll have the 'dummy car' and our 'base' move in. At this point, our train and their train will be linked and be moving together." Narrative: 6) Uncouple the '2nd escort' car. Rinoa: "This is the last uncoupling. The process will be similar to the first one. Narrative: 7) Escape with the 'president's car' and our 'base'. Rinoa: "If all goes well, we should be able to escape with the 'president's car'. After that, we'll return to our base and prepare to confront Deling. We have exactly 5 minutes to complete the 7 procedures. If we fail, our train will collide with theirs at the switch point and it'll be all over. Don't forget that." Narrative: 1) Get on the '2nd escort'. 2) Proceed across the '2nd escort'. 3) Proceed across the 'president's car'. 4) Uncouple the '1st escort' car. 5) The 'dummy car' and our 'base' move in. 6) Uncouple the '2nd escort' car. 7) Escape with the 'president's car'. Zell: "5 minutes...? You sure that's enough?" Zone: "According to the simulation that we ran, it should take only 3 minutes to complete the operation. Piece of cake for SeeDs, right?" Selphie: "Of course! Too easy!" Squall: "......" Rinoa: "Ok, now let's talk about how to avoid the sensors on the '2nd escort'. ......Go ahead Watts." Watts: "The guards have a 'sound sensor' and a 'temperature sensor', sir. Any sound will trigger the 'sound sensor' so move across very quietly, sir! The blue guard is carrying this sensor. The 'temperature sensor' will go off if you remain stationary, sir! The guard in red is carrying this one, sir. When a guard opens the blind, that means he is checking the sensor, so be careful! The range on these sensors is equal to the length of one window. So keep an eye on the window below, sir." Zell: "...So exactly how do you avoid 'em?" Watts: "Umm...basically, run or stop, depending on which guard is below you." Narrative: STOP if there is a blue guard below you. RUN if there is a red guard below you. Rinoa: "That's about it for the sensors. Next, let's talk about how to uncouple the escort cars." Selphie: "Question...! How can you uncouple the cars from a moving train?" Rinoa: "Umm...we can't uncouple the cars directly." Zone: "Instead, we'll have to tamper with the control system that manages the coupling. If we temporarily disable the circuit for the connection, the car will uncouple automatically. To disable it, we have to enter several codes." Watts: "...And we have the codes. Rinoa has them, sir!" Rinoa: "I'll be in charge of relaying the codes to Squall. Squall, you'll slide down on the side of the train using a cable and enter the codes into the system. Now, I need you to listen carefully. Each code is made up of numbers between 1-4 and has 4 digits: 2341 is an example. But the keypad won't have numbers. Instead, it'll have four buttons." (X) (/\) (O) ([]) "For instance, if I relay the code 3124, you'll push ([]) (O) (X) (/\), in that order. You'll have to be quick and precise. You'll have about 5 seconds to enter each code. Otherwise, the code will change and the past entries will become invalid. So like we said, we have to enter all the codes to disable the connections. After we uncouple the cars, we'll wait for the others to operate the rail switch. Remember, we only have 5 minutes to do everything, so make sure that you're prepared. Ok, let's try practicing entering the code. Enter 3 codes and you'll be finished. If you want to quit, hold down [L1]. [Squall does the code-entry test run.] Rinoa: "You got it? In the real thing, there's a strict time limit leading up to the switch point. Don't forget that. Umm...that's all." Selphie: "By the way...this model's nice but the president's car looks kinda shabby. ......Why is that?" Watts: "Yeah, Rinoa made it. That's why. We bought everything else at the gift store." Zell: "Oh... I thought some kid made it. The paint job sucks, too." Squall: (......? Yeah...It kind of does.) Rinoa: "Oh, shut up! I made it look like that on purpose. It represents my hatred towards Deling." Zell: "Hatred, eh...? Yeah...right." Selphie: "It's one of the...ugliest things that I've ever seen in my life. You must really hate him." Squall: "......" Rinoa: "Are you guys finished!? Enough about the model! Can we get on with it now!? Do you understand?" R1 --> Yes R2 --> Explain it again. R1: [See below.] R2: "Explain which part?" R3 --> About the order of events R4 --> About evading the sensor R5 --> About uncoupling the cars R6 --> Everything R3: [Rinoa repeats herself, from "First, I'll go over the model..." to where the narrative lists all seven steps in order.] R4: [Rinoa repeats the dialogue from "Ok, now let's talk..." to "That's about it for the sensors."] R5: [Rinoa repeats the dialogue from "Next, let's talk about how..." to "That about covers the uncoupling process."] R6: [Rinoa repeats R3, R4, and R5 in sequential order.] [After choosing R1:] Rinoa: "Let's decide on the party!" Watts: "Gathering information is my specialty, sir!" [Watts leaves.] Zone: "OuuuucHHHHH......My stomach!" [Zone crouches in a corner, holding his stomach...it's almost like he's faking (he is). The train starts moving again at this point.] Rinoa: "We're moving again...I'll go take a look. Talk to Watts when you're ready. The sooner the better." [The SeeD team goes to talk to Watts.] Watts: "Have you seen the dummy of the president, sir? If you haven't, please take a look-see! It's like a piece of art! I know the kidnapping plan must be tough, but best of luck to you, sir! Are you ready, sir!?" R1 --> Not yet R2 --> Yeah R1: [Cancels dialogue; Squall and co. can run around train.] R2: [Initiates the mission.] [After picking R2, Squall and Rinoa run atop the president's dummy car as the base speeds along the track.] Rinoa: "Squall, over here!" [Squall's crew runs over.] Rinoa: "We'll catch up with the [2nd escort] soon. Let's get ready. We should time our jumps well after we catch up with them to save some time. From now on we have exactly......5 minutes to complete the operation. Let's try to use every second." [They jump aboard the president's 2nd escort.] Rinoa: "Squall, over here!" [Squall runs over.] Rinoa: "This is the president's car. After we get across, we'll proceed with the first uncoupling." [They continue on. Inside the train car, Vinzer Deling sits in his cabin, reading the paper. A guard comes in.] Galbadian Soldier: "Sir, everything is in order, sir!" President Deling: "You again... That's 27 times now. How many more times do you plan to disturb me with that meaningless report?" Galbadian Soldier: "Sir, I'm sorry sir. ...But it is my duty, sir!" President Deling: "......It's hard to believe that anyone would put up with this nonsense. I guess it's none of my business. Dismissed." Galbadian Soldier: "......! Sir, yes, sir!" (There goes next month's paycheck. How am I gonna propose to her now? I'm gonna have to put it off again...) [Back on top, Squall and his party have made it to the 1st escort.] Rinoa: "This is the [1st escort]. We're gonna uncouple this first. Like Watts said, there should be 2 guards on this car. Selphie and Zell, you guys keep an eye on the guards. Let us know early if you see them coming." Zell: "Alright. I'll watch the blue guard." Selphie: "I'll take red." Rinoa: "The red guard is closer. Squall, you might want to keep an eye on him, too. Hold down [L1] to look to your left, and release it to go back. Ok, are you ready to enter the codes? You remember everything, right?" R1 --> Yeah R2 --> ...I forgot R1: "We'll have to enter 3 codes to disable the circuit for this uncoupling. Ok, Squall. Get the cable ready." R2: "Squall! Come on! Ok, let's go over it again one more time, fast. Each code is made up of numbers between 1-4 and has 4 digits: 2341 for example. But the keypad won't have numbers. Instead, it'll have four buttons." (X) (/\) (O) ([]) "For example, if I relay the code 3124, you'll push ([]) (O) (X) (/\), in this order. You'll have to be quick and precise. You'll have about 5 seconds to enter each code. Otherwise, the code will change, and the past entries will become invalid. If that happens, you should stop right away. you can either wait for me to give you the next code, or come back up. We'll have to enter 3 codes to disable the circuit for this uncoupling. Ok, Squall. Get the cable ready." [Squall fastens the cable.] Rinoa: "The system to enter the code is down there. You can't miss it. Press [down] on the directional button to go down. To come back up, press [up]. You won't be able to come up while you're entering the codes so be careful. Ok, let's do it. We have 4 minutes left! Good luck Squall!" [Squall puts in the three codes.] Rinoa: "Squall, this way!" [The disconnection happens again, and the Timber Owls base moves in to catch the real Vinzer Deling's car. It scoots back up and hitches the dummy car back up. Inside, the guard patrolling enters, unaware that the president is only a dummy.] Galbadian Soldier: (What should I do...? I know he's not gonna like it. But it's my job.) "S-Sir......Everything is in order, sir! (Huh...... He's not angry. Phew. That's strange. Oh, he's reading the paper. I wonder where he got it?) [A red officer runs into the room.] Galbadian Officer: "What!? Is there a problem!?" Dummy President: "I'm in a bad mood right now! If there is nothing in particular, I order you to leave immediately!" Galbadian Officer: "S-S-Sir aye aye...YESSIR!" [He turns to the petty soldier.] Galbadian Officer: "YOU! Don't just stand there! Get back to your station!" Galbadian Soldier: "S-Sir, yessir!" (There goes another paycheck. That's two in one day.) [The officer runs off and immediately comes back in.] Galbadian Officer: "W-W-What the HECK!? Is this the right train? (The interior looks different. Looks shabbier. Maybe not.) Galbadian Soldier: (What am I gonna do? No ring, and now no more candlelight dinner. I'm never gonna be able to get married.) [Back on top of the train, the sabotage party is back at the 2nd escort.] Rinoa: "This is the [2nd escort]. After this, we're home free. I think there are 2 guards on this car, too. Zell and Selphie are up ahead, working on uncoupling our train from theirs. So you're on your own this time. Watch your right side. To do this, hold down [R1]. Let's get this over with. You know how to enter the codes, right?" R1 --> Yeah R2 --> ...I forgot R1: [See below.] R2: [Same dialogue recital as last time.] [After picking R1:] Rinoa: "We'll have to enter 5 codes to disable the circuit for this connection. Are you ready, Squall? We have 3 minutes left! Good luck, Squall!" [Squall uncouples the car with the five codes, pulling himself back up afterwards.] Rinoa: "Squall, this way!" [He shadows Rinoa as the FMV sequence shows the base swiping the president's car out from under the Galbadians' noses, leaving the dummy car in their hands instead. Back inside the base:] Zone: "Finally...We've waited so long for this encounter with Vinzer." Watts: "Was that perfect, sir!? Amazing, sir! You're the best, sir!" [The SeeD rank may or may not go up at this time.] Rinoa: "Well then..." Watts: "Leave the intelligence up to me, sir!" Zone: "OwOwOuccchhh." [Zone runs off.] Rinoa: "You 3! Tell me when you're ready to go. As soon as you're ready, I'll begin 'serious negotiations' with the president!" Squall: ('Serious negotiations'...Better make sure my GF's equipped...) [When the SeeD squad is prepared:] Rinoa: "...Ready?" R1 --> Not yet R2 --> Yeah R1: [Dialogue cancelled.] R2: [Rinoa enters Vinzer's cabin.] [Inside the president's cabin:] Rinoa: "...President Deling! As long as you...don't resist, you won't get hurt..." President Deling: "And if I do resist... What would you do...? Young lady?" Rinoa: "!!!" Squall: "What's wrong?" President Deling: "Boo-hoo... Too bad... I'm not the president. I'm what they call...a body double." [The presiden gets up from his seat and approaches Rinoa.] Fake President Deling: "All these rumors about the many resistance groups in Timber...You pass along a little false information and they fall for it... How pathetic... Seems like there are only amateurs around here." Rinoa: "Ama...teurs...!?" [The fake president starts to move strangely.] Fake President Deling: "Ahh... My butt hurts from all this sitting... Young...LADY... Ahh... So what did you have in stORE for me had I resiSTED...? Why doN'T you teLL mE... QuiTE aMUsing thouGH... For beINg such amAtEurs...!!! HoW daRe YOU InSUlt tHe presIDent!!!" [The fake president attacks.] Fake President Deling: "YOu...fEll...FOr...iT" [When enough damage has been dealt:] Fake President Deling: "aMusINg... tHIs iS AmuSinG!" [They swiftly defeat the body double, but it comes back with a second wind as a Gerogero monster.] Squall: "What the...?" [The party defeats the undead monster with a little effort. Everyone heads back to the cabin with the model train.] Zone: "Man, I can't believe the president was a fake!" Rinoa: "I can't believe we fell for it!" Watts: "Info, sir! New info! It's big news! I found out the real reason why the president's here, sir! The president's going to the [TV Station]! Security's super tight, sir!" Rinoa: "...The [TV Station]? Why in Timber? They can broadcast just as easily from Galbadia." Selphie: "Do you think the Dollet communication tower has anything to do with this?" Zone: "What's that?" Squall: "Dollet has a communication tower that can transmit and receive radio waves. It had been abandoned for a long time, but the Galbadian Army got it up and running yesterday." Zone: "Ohhhh...I get it... The only TV station that can handle broadcasts over the air is in Timber. Other stations ues HD cable, which only supports online broadcasting." Rinoa: "So, what's that supposed to mean?" Zone: "They're planning on using radio waves. This way, they can transmit images to regions without cable." Rinoa: "I know that...! What I want to know is, what is the president going to broadcast!? Why use radio waves? There must be something they want to say to the whole world. What can it be?" Selphie: "Everybody! Love! And Peace!" [Everyone kind of looks at Selphie funny.] Zone: "If I remember correctly, radio waves haven't been used in 17 years." Rinoa: "It's been that long? Wouldn't it be wonderful if the first broadcast could be the declaration of Timber's independance!?" Zone: "Hey! That might be possible." Rinoa: "Let's come up with a plan then!" [The Owls huddle on the floor.] Rinoa: "Can you guys give us a minute?" [Squall walks over to Rinoa.] Rinoa: "Oh, good timing! We've come up with a plan!" Squall: "Before we get into that, can I see your contract with our Garden?" Rinoa: "Oh, sure." [She fishes out a piece of paper. Squall reads it.] Zell: "What's it say?" Squall: "...... 'Balamb Garden (hereafter referred to as 'Party A') acknowledges 'The Forest Owls' (hereafter referred to as 'Party B') as the hiring party. SeeD (hereafter referred to as 'Party C') shall be dispatched upon signing of this contract. Party C shall operate under the supervision......'" Zell: "...The hell......?" Selphie: "I don't get it." Rinoa: "Oh yeah, that's one's pretty confusing. When I told him I didn't understand, he gave me a different one." [She gives Squall another leaf of paper.] Rinoa: "Cid is such a nice man." Selphie: "What's it say this time?" Squall: "......" Narrative: To the Forest Owls, This SeeD deployment contract will last until Timber achieves independence. Please make good use of each SeeD member. I wish you the best with your objective. Please understand that this contract is an exception, and no replacement of any SeeD members can be made. Balamb Garden Headmaster Cid Kramer Zell: "Until Timber's independence!?" Selphie: "That is soooo vague!" Rinoa: "Hey, you're paid professionals. No complaining! Ok, let's decide on the parties!" Watts: "Gathering information is my specialty, sir!" [Watts bolts out of the room. Zone looks around at everyone.] Zone: "OuuuucHHHHH...... My stomach!" Rinoa: "So, of the 4 of us, the ones who'll be heading to the [TV Station] will be..." [Squall forms his party ranks and goes to talk to Watts.] Watts: "The [TV Station], sir!? It's quite close if you take the local train... But the local and transcontinental tains have stopped running, sir... Nothing to worry about, sir! There must be someone in town who knows. Are you ready, sir!?" R1 --> Not yet R2 --> Yeah R1: [Dialogue cancelled.] R2: "Best of luck, sir! I'll be keeping watch here!" [The train goes back to Timber. Meanwhile, somewhere in town, an officer of the G-Army is lecturing some soldiers.] Galbadian Soldier: "A guy dressed as a cadet... Gathering information?" Galbadian Soldier 2: "He was asking about the president's stay! I found it strange that a cadet would keep asking about the president. He was very polite and kept addressing me as 'sir'." Galbadian Soldier 3: "I think I know who you're talkign about! He was taking care of 3 suspicious looking characters from Balamb! I'll go question every teenager in the area!!!" [The third soldier runs off.] Galbadian Soldier: "No! We can't just go up to anybody and... Ahem. These are citizens. We can't inflict any..." Galbadian Soldier 2: "How dare they try to kidnap the president! Not only is it disrespectful to the president, but also to us Galbadian soldiers as well! I'll be sure to find 'em and throw their sad be-hinds in jail!!!" [The other two soldiers run off to find their be-hinds.] Galbadian Soldier: "...Please... Hear me out...to the very end..." [Back at the train station, the train is just coming to a halt. The SeeD members get off, as does Watts.] Watts: "...Say! I remember now, sir! I think the [TV Station] is located behind a building called [Timber Maniacs]! Please head in that direction, sir! I hope you find it!" [Zone yells from inside the train.] Zone: "WaaaaaaTTTS!!! C'MON! The Galbadian soldiers are comin'!!!" [The train takes off without Watts.] Watts: "Lots of guards patrolling the city now! Please be careful, sir! Seems like the hotel's not available, either! Should you need to recover, use the [Owl's Tear], sir! Heard it works wonders! I believe you can find it at the old man's house... ...I guess you won't be needing it anyway. You're all SeeDs, you'll be fine, right, sir!?" [Watts notices the train's left and starts running after it.] Watts: "Hey...!!!? Don't leave me, sirrrr!" /+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\ | 09. The TV Studio and the Ticket Out | \+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+/ [The party continues around Timber and comes to a stairway near the other train tunnel. Two Galbadian soldiers walk around.] Soldier: "That was too easy, man. Heh heh...for a country bumpkin he sure had some good stuff." Soldier 2: "Yo, better ease off a little. These Timber hicks hate us enough as it is." Soldier: "......!" Soldier 2: "!!! Let's get 'em!" [They attack Squall's party, but get laid out quick. Afterwards, they find a Buel Card that the soldiers had stolen. They head inside the bar nearby, and hear someone ranting.] Drifter: "I've had enough of this city! I came from Dollet to have me a good time. And now... Trains are no longer running... Can't even stay in a hotel because of some stupid official...! Harrassed by Galbadian soldiers... Had my precious card stolen... This hasn't been my day... Those jerks... They think they can use brute force to get anything they want. Hell... This town's a good example... Yeah... Everything's jacked up because the resistance tried to kidnap the president. Thanks to them, the trains have stopped... There's Galbadian soldiers all over the place... ......All because of them!!! Don't they understand I'm the one suffering from their reckless actions!? Stupid, boneheaded, good-for-nothing, resistance! You can just kiss my..." Rinoa: "Hey!" [A person sitting at a table jumps up.] Patron: "You don't understand anything! The resistance is fighting for Timber's future! They're all doing the best they can. It's the Galbadian soldiers and their leader who are at fault!" Drifter: "Pshhh..." [The party buys the drifter a drink, since it's the only way to get his inebriated be-hind out from in front of the door.] Drifter: "Hey, punk, you got good manners! I ain't the rude type, either. Here, take some o' this! Ha ha ha...(hic)" [He gives Squall the Forbidden Card.] Drifter: "Hey, owner. I can't stand up. Can ya help me?" [The owner moves the drifter out of the way and the party heads out through the back alley. The television monitor nearby is gigantic, and before anyone continues past it, Zell/Selphie notices it.] [-] Zell: "Whoa, an outdoor TV!" [-] Selphie: "Heeey, an outdoor TV!" Rinoa: "This is creepy...What is it?" Squall: "This noise is broadcast over most of the frequencies. Something has to be done about this before they can broadcast it over the air." [-] Zell: "Oh, really? Actually, I was wondering myself." [-] Selphie: "Right on!" [Watts runs up the stairs.] Watts: "The president's in the studio now, sir. Too many guards now, so we won't be able to storm the place, sir!" [Watts retreats.] Rinoa: "So we can't just rush in... We've gotta come up with a new plan now! If the president leaves, maybe the guards will be gone, too? That's when we do OUR broadcast. It might not be as influental but it's better than nothing, right? We don't stand a chance if we take 'em head on, right?" Squall: "Don't worry about us. We'll fight your enemies based on your decision. That's our duty." [-] Zell: "You tell us to go, we go. Even if it is a losing battle." [-] Selphie: "Heeey, I'm a SeeD, too. Just want you to know. I'm ready for anything. Rinoa: "How sad... Act on my decision? That's your duty? Oh, what an easy life it must be, just to follow orders..." Squall: "Call it what you want. All we want is for you to achieve your goal using our help. I find it hard to believe that you can do it, though..." Rinoa: "W-What did you say!? If you have something to say, just say it!" R1 --> Yeah, I'll tell you R2 --> Forget it R1 (Squall) : "How serious are you...? Really...? The 3 of you plop down on the floor to discuss strategy? On top of that, you can't make a decision without our input, right? How do you think we feel, working for such an organization?" [-] Zell: "(You're being too hard, man.)" [-] Selphie: "(You're being a little too hard.)" R3 --> ...Guess I'll follow up R4 --> We'll just leave it at that R2: "You started it. The least you can do is finish it. Come on, what's on your mind?" Squall: "...Just forget it." Rinoa: "...Tell me. This is an order. An order from your client!" Squall: "How serious are you...? Really...? The 3 of you plop down on the floor to discuss strategy? On top of that, you can't make a decision without our input, right? How do you think we feel, working for such an organization? [-] Zell: "(You're being too hard, man.)" [-] Selphie: "(You're being a little too hard.)" R3 --> ...Guess I'll follow up R4 --> We'll just leave it at that R3: "...Sorry. Guess I got a little carried away." Rinoa: "You know...Maybe this was all a big mistake. I thought everything would work out fine once SeeD came to help us. But, I guess it's not that easy. You were all hired. It's not like you're one of us. Um, let's see... We'll cancel the plan, and we'll disperse for now. We don't stand a chance if we take 'em head on, right? So...you guys probably think this is all a game to us. ...Well, it's not! We're serious. So serious...it hurts." [Rinoa flees. See below.] R4: [Squall doesn't say another word on the subject.] Rinoa: "You know...Maybe this was all just a big mistake. I thought everything would work out fine once SeeD came to help us. But, I guess it's not that easy. You were all hired. It's not like you're one of us. Um, let's see... We'll cancel the plan, and we'll disperse for now. We don't stand a chance if we take 'em head on, right? So...you guys probably think this is all a game to us. ...Well, it's not! We're serious. So serious...it hurts. [Rinoa flees. See below.] [After Rinoa bolts, and Selphie or Zell, depending on who wasn't in the party, comes up the stairs and meets Rinoa as she runs off.] [-] Zell: "...Huh? They starting?" [-] Selphie: "...Heeey? Are they starting?" [The screen's static clears and a crew can be seen moving around in front of the screen. A man in a pin-striped suit walks to a podium.] Announcer: "T-Testing...1...2...Testing... Testing... Ohhhh! P-People of the world! Can you see me!? Can you hear me!? Oh, this is incredible! Ladies and gentlemenn, this is not a recording! This is an actual broadcast over the air! Yes, it's been 17 years since a live broadcast has been possible! Oh, please excuse me... I seem to have lost my composure. We would like to present to you today a message from lifelong President of Galbadia, Vinzer Deling. Ladies and gentlemen, President Deling." [Deling walks to the podium and the announcer walks off-screen.] President Deling: "Greetings. I am Vinzer Deling, lifelong president of Galbadia. Today, I stand before you to make the following proposition. We the people of the world have the power to end all wars." [Selphie yells at the screen.] Selphie: "See, see! It's a peace proposal to the world. I knew it!" [Deling continues.] President Deling: "Unfortunately, there are some trifling problems standing between Galbadia and other nations, and they must be resolved. I plan to convene with other nations' leaders immediately to resolve these problems. At this time, allow me to introduce the ambassador who will be my representative for the conference." [Zell takes his turn shouting this time.] Zell: "Man! All this just to introduce an ambassador." President Deling: "The ambassador is the Sorceress..." [Squall chips in.] Squall: "...The Sorceress?" [At that moment, Seifer runs on the screen and starts a tussle with Deling. Some soldiers restrain him, but he knocks them over, and the camera stand, too, in the process. Quistis runs on screen at this time and watches Seifer hold Deling hostage with his gunblade.] Selphie: "Heeey!" Zell: "Seifer!" Selphie: "What's he doin'!?" Zell: "Instructor Trepe!?" [The armed guards ready to attack Seifer.] Quistis: "Stay back!" Zell: "Squall, what are we gonna do!?" Quistis: "For the last time, stay back! You're only going to provoke him." Squall: "...Nothing. Our job is to assist the Owls. It's none of our business." [Quistis turns to the knocked-over camera.] Quistis: "Timber Team, are you still watching? Get over here right now! You HAVE permission! I need your help!" Zell: "Squall!?" Selphie: "Squad leader!" [The team bolts it up the stairs and enters the studio.] Quistis: "We need to restrain him!" Squall: "What do you think you're doing?" Seifer: "It's obvious, ain't it!? What are you planning to do with this guy?" Squall: "...Planning to do?" (That's right... He knows Rinoa. Is that why he's here?) Zell: "I get it! You're Rinoa's..." Seifer: "Shut your damn mouth! Chicken-wuss!" Quistis: "He broke out of the disciplinary room, injuring many in the process." Zell: "YOU STUPID IDIOT!" Squall: (Zell, please.) "Be quiet." Zell: "Instructor, I know! You're going to take this stupid idiot back to Garden, right!?" Squall: "Shut up! NO!" President Deling: "I see... So you're all from Garden. Should anything happen to me, the entire Galbadian military will undoubtedly crush Garden. You can let go of me now." Seifer: "Nice going, Chicken-wuss! You and your stupid big mouth!" [Zell immediately becomes crest-fallen at his error.] Seifer: "Take care of this mess! Instructor and Mr. Leader!" [Seifer and Deling back out of the room with Quistis following them carefully. The Timber Team has no choice but to follow as well. In the next room, a strange haze is in the room.] Seifer: "!?" [A woman appears from out of thin air and approaches Seifer and Deling. Quistis and the others are not present yet.] Woman: "...Poor, poor boy..." Seifer: "Stay away from me!" Woman: "Such a confused little boy. Are you going to step forward? Retreat? You have to decide." Seifer: "Stay back!" [Quistis runs in, but the woman summons some force to hold her in place.] Woman: "The boy in you is telling you to come. The adult in you is telling you to back off. You can't make up your mind. You don't know the right answer. You want help, don't you? You want to be saved from this predicament." Seifer: "Shut up!" Woman: "Don't be ashamed to ask for help. Besides, you're only a little boy." Seifer: "I'm not... Stop calling me a boy." Woman: "You don't want to be a boy anymore?" Seifer: "I am not a BOY!" [Seifer lets Deling go, who promptly leaves the room.] Woman: "Come with me to a place of no return. Bid farewell to your childhood." [Squall runs in just in time to get hit with the same treatment that Quistis got. Seifer and the woman vanish. Later on, the party's recovered and Quistis inspects the spot where the two once were. Rinoa enters.] Rinoa: "Hey guys! Where's Seifer?" [Quistis shrugs.] Squall: "We don't know." Rinoa: "...He'll be ok, right?" [Everyone leaves the station. On the way out, the party catches up with Rinoa and Quistis.] Rinoa: "They found our base. It's completely destroyed." Selphie: "And everyone else?" Rinoa: "They're fine. They're good at escaping." [Everyone regroups at the bottom of the stairs near the TV monitor.] Rinoa: "We have to stay away from Timber for a while. Is there a safe place you can take me? This is an order, an order from your client, remember?" Squall: "...Alright." [Everyone enters the Aphrora and one of the bartenders talks to Rinoa.] Woman: "Rinoa! I heard your base is in serious trouble. Come over to my place until things settle down." Rinoa: "I appreciate it. Thank you..." Quistis: "What are you waiting for, Squall? Come on!" [The party starts walking.] Rinoa: "This way!" [They stop in front of a house next to Timber Maniacs.] Rinoa: "This is it." [Everyone piles inside.] Woman: "I'll let you know if anything chanes. 'Til then, make yourself at home." Rinoa: "Thanks, chief." [The woman walks out of the house.] Squall: "Chief?" Rinoa: "She's the leader of the 'Forest Fox'. Almost everyone's a resistance member in this town. But right now, we're the only ones that are really active. Let's stay here for a while." Selphie: "I still don't get it. What did Seifer come here for?" Rinoa: "I think...he came to help us, the 'Forest Owls'. I talked about it a lot with him. So please...don't think too badly of him." Galbadian Soldier: "Anybody in here!?" [The voice is coming from outside.] Voice: "What is this!? I have 2 small children in here. Don't do anything to frighten them!" [A woman comes down the stairs.] Woman: "Upstairs... Hurry!" [Rinoa turns back to the door.] Rinoa: "Will she be ok?" Woman: "She'll be fine. The legend goes...that my mother took down many soldiers with her strength, cooking, and beauty." Selphie: "That 'beauty' part sure makes it sound like a legend." [Everyone enters the upstairs section of the house and starts to lounge around the room.] Quistis: "He was so angry when he found out it was only the 3 of you dispatched to Timber. 'What!? They might end up fightin' the whole Galbadian force! And all they dispatch are 3 rookie SeeD members!? Dammit! I'm going to Timber!' I never would have guessed he was serious about it." Squall: (That guy's always serious. You should know that by now...) Quistis: "What's going to happen to Seifer?" Squall: "He may already be dead." Rinoa: "How can you be so casual? I feel...sorry for him." Squall: (...Feel sorry? Seifer would hate to hear that.) Rinoa: "What's so funny!? You're terrible! So...why do you think Seifer may already be dead?" Squall: (Because...) "The president of Galbadia and the sorceress joined forces. Seifer attacked the president. It's no surprise that Seifer may have been killed because of it." Rinoa: "Even so! I still hope he's alive." Squall: (Think what you want. ...Reality isn't so kind. Everything doesn't work out the way you want it to. That's why...) "As long as you don't get your hopes up, you can take anything... You feel less pain. Anyway, whatever wish you have is none of my business." Rinoa: "...You're mean. MEANY!!!" Squall: (What's with her...?) "...Sorry." [The Forest Fox leader comes up the stairs.] Forest Fox Leader: "The Galbadian forces are withdrawing. Only the soldiers normally stationed here will stick around. If you're gonna leave town, now's your chance! You know how persistent those soldiers can be!" [Everyone walks downstairs now that the thread of a Galbadian intrusion is fading away.] Quistis: "Squall, any thoughts on where to go?" Squall: (We have to get out of here first...) Quistis: "Getting out of here is only the first step." Squall: "What do you mean?" Quistis: "Garden Code, Article 8, line 7." Squall: (8:7... In the event that returning to the assigned Garden is not possible, report to the nearest Garden......) "Head for the nearest Garden..." Quistis: "Very good! From here, that would be [Galbadia Garden]." Rinoa: "We can take the train from here and get off at a station called [East Academy]." Quistis: "From there, we have to go through the [forest west of the station] to get to [Galbadia Garden]. I've been there several times. We should be ok." Squall: "...Ok then... We'll escape from Timber and head to [Galbadia Garden]. The party will be..." [Squall sets up the party.] Squall: "Let's go!" Forest Fox Leader: "You be careful, now. Take this with you." [She gives them a Potion, Phoenix Down, Soft, Antidote, and a Remedy. Outside, the party heads to the entrance to the train station that's on the other edge of town, but a man stops them. It's Zone disguised as an old man.] Mystery Man: "Rinoa, Squall! It's me!" Rinoa: "Zone!" Zone: "You need to go to [East Academy], right? There's no more tickets left." Selphie: "Super-Duper-Mega-Bummer!" S