Fort Condor Notes Version 0.1 Last Edited 11/30/99 ******************** Well, I wanted to know some stuff about the Fort Condor battles but couldn't find what I wanted to know online. So I did some experimentation and figured I'd share the results with anyone who cares. Props to Kao Megura (his FAQ is right beside me whenever I play FF7) and to Joe Winiarski (I don't use this one quite as extensively, but it helps). Also, thanks to ____________ whose webpage suggested rushing down the mountain (which I have found to be a superior strategy thus far). Notes: I've only beaten Disc One so far, so maybe not everything holds in other discs. Also, I've only played the US version for PC. Please email me at skhirosh@mit.edu with any corrections/additions. Thanks. ******************** When fighting against this enemy unit Damage Done/Damage Taken by you Allied Unit Cost HPs Beast Wyvern Barbarian Commander ----------- ---- --- ----- ------ --------- --------- Attacker 420 180 40/15 22/25 17/30 12/60 Shooter 520 160 10/45 30/12 16/20 6/60 Stoner 480 100 20/30 6/25 16/20 10/60 Catapult 480 100 18/30 14/25 14/20 9/60 Fighter 400 200 30/30 27/25 30/20 15/60 Defender 440 220 35/30 24/37 52/10 17/60 Tristoner 1000 150 30/30 9/25 24/20 15/60 Fire Cat. 600 120 25/30 20/25 20/20 12/60 Repairer 480 160 10/30 9/25 10/20 5/60 Worker 400 160 15/30 13/25 15/20 7/60 (Bomb) --- --- 15/-- 13/-- 15/-- 7/-- So, when I send my Attacker against a Beast, I hit the Beast for 40 HP and he hits me for 15 HP. Clearly, I am winning out. Enemy Unit HPs ---------- --- Beast 230 Wyvern 190 Barbarian 180 Commander 250 Also, your mobile units get their turn before the enemy units. So, I kill the Beast with my 6th attack before he can make his 6th attack. ******************** Other notes: The battle ends as soon as there are no more enemies on the mountain. You don't have to wait for and defeat the enemy commander (I thought this was the case for a long time). So, beat down the enemy quickly before more bad guys can appear. Stationary allied units (Stoners, Tristoners, Catapults, and Fire Catapults) get destroyed very quickly by the enemy (they get maybe 3 attacks for your 1). So, if a Beast gets to a Catapult, the Catapult is pretty much toast. Stationary allied units can hit multiple opponents. They just have to be all in the area of effect when the bomb/rock gets there. Workers can't lay a new bomb until the first one has detonated. Barbarians have a ranged attack, so they can get in a shot as you are moving in on them. Shooters have a ranged attack, so you can get in a shot on opponents as they move in on you. Repairers have a really slow rate of healing. They only heal 10 hp, also. Ganging up on a bad guy is beneficial for you. Being ganged up on is bad for you. The Wyverns are fast. The Commander is slow. Attackers are fast. Shooters are slow. ******************** Items won from the battles (this is the info I set out to find): Battle Prize When can I fight the nth battle? --------------- -------------- -------------------------------------------- First Battle: Magic Comb Before fighting Bottomswell in Junon Second Battle: Peace Ring After fighting Bottomswell in Junon Third Battle: ??? I can't find anyway to get back for this one Fourth Battle: 3 Tinctures * After you get the buggy Fifth Battle: Megalixir After beating Cave of the Gi Sixth Battle: 5 Potions After getting Tiny Bronco Seventh Battle: Superball After Date, before Temple Eighth Battle: 3 Turbo Ethers After beating Temple of the Ancients Ninth Battle: 3 Turbo Ethers After Aeris dies, before following Sephiroth * Tinctures are items from FF6. What you really get is 3 Ethers. Money can't buy Turbo Ethers, but here you get 3 for the price of 2 Attackers, 2 Defenders, and 2 Shooters. The first six guys up the mountain during these battles are 2 Wyverns, 2 Barbarians, and 2 Beasts. If you rush down the mountain, you can whip them before anyone else shows up. Note that if the enemy commander makes it to the shed and you have to fight the CMD. Grand Horn, you don't get the prize. ******************** Things I'd like to know (if someone has time and/or desire to research them): 1) If I skip a battle (let's say #7) does the next battle give me the 3 Turbo Ethers or the Superball? 2) Is there a (non-cheating) way to get back for battle #3? 3) What is the prize for the missing battle? (Can somebody with a cheat code help me out here?) ******************** That's it. Thanks for reading! Scott Hiroshige skhirosh@mit.edu