Final Fantasy III FAQ/Walkthrough By: Super Slash Version: 1.7 Email: ganonpuppet@yahoo.com ---------------------------- =================== VERSION HISTORY =================== v 1.0 - Submitted the guide v 1.1 - Made a HUGE update, featuring up to 220 enemies in the Enemies section, and made the Blitz, Rages, Slots, Enemies, Dances, AND SwdTechs section much easier to read. Next update will be the full, complete version of the guide v 1.2 - Completed the guide, after a long time of working on the guide, but probably not the final update v 1.3 - Typed up the HP/MP of the three tiers before the final battle in the Bosses section. I also added how to get the last chest before the World of Ruin in the Floating Continent. Also made the Bosses section a little easier to read, and fixed some minor errors that were found in the guide v 1.4 - Revamped ALL of the Walkthrough section, as it defenitely needed line breaking. Also added something to the Copyrights section v 1.5 - Added a Frequently Asked Questions section v 1.6 - Added and finished the Game Basics section. Also added a Side Quest I was missing for the World of Ruin, and added a couple of more questions to the Frequently Asked Questions section v 1.7 - Added the Wind God Gau trick to the Secrets and Glitches section NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs), and type in, for example "IV. Walkthrough", without the quotations. Do this for any section you may be looking for. TABLE OF CONTENTS ------------------- I.........Story II.........Controls III.........Characters IV.........Game Basics V.........Walkthrough VI.........Bosses VII.........Side Quests VIII.........Item List IX.........Armors X.........Relics XI.........Shields XII.........Weapons XIII.........Head Gear XIV.........Spells XV.........Enemies XVI.........Colosseum XVII.........Shops XVIII.........Espers XIX.........SwdTechs XX.........Blitz XXI.........Rages XXII.........Lores XXIII.........Dances XXIV.........Slots XXV.........Secrets and Glitches XXVI.........Game Genie Codes XXVII.........Frequently Asked Questions XXVIII.........Email Info XIX.........Credits XXX.........Copyrights ========= I. Story ========= "Long ago, the War of the Magi reduced the world to a scorched wasteland, and magic simply cease to exist. 1000 years have passed...Iron, gunpowder, and steam engines have been rediscovered, and high technology reigns. But there are some who would enslave the world by reviving the dread destructive force known as "magic". Can it be that those in power are on the verge of repeating a senseless and deadly mistake?". The story is about a girl named Terra. Her father named Maduin was an Esper, and her mother, known as Madonna, was a human. Then, when Terra was born, she was born with the gift of magic, and she is also a half human and half Esper. The Empire wants this girl because of her special powers. In a sense, they capture her, and place a crown on her head, known as the Slave Crown. This said crown makes Terra obey the Empire's every command. Later into the game, the Slave Crown is removed from her head. Soon after, she finds out there is something deep inside of her that she does not yet understand. Near the end of the game, she finds out that this feeling she has kept buried for so long is called "love". From then on, she wishes to stop the Empire and Kefka once and for all. ------------------------------------------------------------------------------ ============= II. Controls ============= "A" Button: Talk to people, confirms actions in shop menu, regular menu, and in battle, opens treasure chests, examines things such as pots, also presses switches found throughout the game, also moves a Chocobo while mounted, also moves a character in the back row if a party member is highlighted and A is pressed twice in the menu, equips an Esper. "B" Button: Cancels selected action, dismounts Chocobo while riding. "X" Button: Brings up the menu outside of battle, switches to another character turn. "Y" Button: Switches to another characters turn, also switches between groups inside a level where required. "L" Button: Selects all party members in menu when healing, selects all enemies while in battle before using a magic attack, selects all party members while in battle before using a magic attack, if held while holding R, you can run away while in battle. "R" Button: If held while holding L, you can run away while in battle. Also allows you to scroll down the Item Menu very fast, if both down on the D-Pad and this button is held. "Start" Button: Pauses the game in-battle, disables the map on the overworld. "Select" Button: Nothing. D-Pad: Moves your character, and the cursor in and outside of battle. ------------------------------------------------------------------------------ ================ III. Characters ================ NOTE: Your party members do certain things called Desperation Attacks, on a very rare occasion. This type of attack occurs when a party member is low on HP. They use this attack, like I said, when they are very low on HP. Select the Fight command, and they may do a Desperation Attack! In this section, I will list all of the characters, and a biography about them and such. ------------------------------------------------------------------------------ ============== Terra Branford ============== In-Game Description: "A mysterious young woman, controlled by the Empire, and born with the gift of magic......" Biography: Terra has a bad life, and thus, she is constantly worrying and she is depressed because of the bad things that happened in her past. She is a half human and half Esper, and was born with the gift of magic. Her father was Maduin and her mother was Madonna. Of course, Madonna had her (duh). Soon after the birth of Terra, they all discovered that she was born with the gift of magic. Emperor Gestahl then attempted to capture her, after he got out of the Esper World and found out about her and her gift of magic. When they kidnapped her, later on she was controlled by the Empire by placing something on her head, known as the "Slave Crown". After about ten minutes into the game, the Slave Crown gets removed from her head. She is then met by many other people who wish to help her and everyone else in their quest to destroy the Empire once and for all. Magic Spells Started With: Cure, Fire Special Ability: Morph - She does not start with this ability, but learns it later on. When used, she turns purple, and her magic attacks are powered up. You can use the Fight command while in this stage, too. Morph doubles magic damage and attack damage, and halves the HP taken from magic attacks. Special Ability: Revert - This ability is only available while Terra is in her Morph form. When you select this form, she reverts back to her normal self (but why you would want to revert back is beyond me). ------------------------------------------------------------------------------ ========== Locke Cole ========== In-Game Description: "Treasure hunter and trail-worn traveller, searching the world over for relics of the past..." Biography: Locke is known to be a treasure hunter. Despite his free-spirited nature, he really has worries and a bad past, like Terra. He has a girlfriend named Rachel, that he worries about from time-to-time. In the World of Ruin, he visits Rachel one last time. She then dies, and grants all of her power to Locke. The Phoenix Esper then appears, and you then obtain the Esper as yours. Rachel also once fell off of a cliff, thus causing her to have a memory loss. Her parents blamed it on him. Since then, he feels he has failed her, and then swears he will protect her for the rest of his life. He later meets Celes, in who he also makes an oath that he shall never leave her, and protect her forever. Magic Spells Started With: N/A Special Ability: Steal - Steals an item from an enemy or a boss. ------------------------------------------------------------------------------ ================= Edgar Rene Figaro ================= In-Game Description: "The young king of Figaro Castle, ally to the Empire, and a master designer of machinery..." Biography: Edgar is the king of a castle known as Figaro (his last name is from the castle, obviously). Edgar is the brother of Sabin. He has a burden, in which he learns he must hold onto if he is to save the world. He likes ladies a lot, and he is a happy person. He, too, wants to help destroy the Empire and bring peace onto the world. Magic Spells Started With: N/A Special Ability: Tools - Using the tools you can buy and find, Edgar will use that tool to cause a lot of damage on an enemy. There are some that do other effects, however. ------------------------------------------------------------------------------ ================= Sabin Rene Figaro ================= In-Game Description: "Edgar's twin brother, who traded his throne for his own freedom..." Biography: Sabin is the twin brother of Edgar. He is trained in the ways of martial arts by Duncan. After his father died, Sabin then had an attitude in which he did not like any of the politics of life. But, he casts aside these feelings, and thus, he helps everyone in the party take out the evil Empire. Magic Spells Started With: N/A Special Ability: Blitz - Allows Sabin to perform a special technique, causing massive damage. However, there is two moves in which he heals the entire party. ------------------------------------------------------------------------------ =========== Celes Chere =========== In-Game Description: "Product of generic engineering, battle-hardened Magitek Knight with a spirit as pure as snow..." Biography: Celes was enhanced with the ability to use magic. She later on (although we never see it) disobeyed the evil Empire's orders, and thus, she was held captive in a jail at South Figaro. Later on in the game, Locke releases her, and she is no longer a servant of the Empire. She then is taken to the Returners by Locke, and Locke makes an oath to never let her down, and to always protect her. Later into the game, everyone thinks that she has betrayed everyone else. But, in the World of Ruin, she proves herself useful, and thus, she can prove that she is more of a help than everyone (including Locke) thought she was. Magic Spells Started With: Cure, Ice, Antidote Special Ability: Runic - Allows Celes not to get damaged by magic in-battle, but instead, absorbs it. ------------------------------------------------------------------------------ ====== Shadow ====== In-Game Description: "He owes allegiance to no one, and will do anything for money. He comes and goes like the wind..." Biography: Shadow will do anything for money, regardless of what task he must undertake to obtain that money. With it, he buys food for his dog named Interceptor, and feeds it. Shadow was originally named Clyde. He had a friend that goes by the name of Barram. His friend died, due to him robbing a train. After that incident had occured, he then killed his feelings, and thus he was now forever known as Shadow. He is hired by the Empire to help on their quest to hunt down the Espers, but later on, he hates them, and wants to take them down. Near the end of the game, Shadow becomes a really good guy, and leaves all of his past behind. Magic Spells Started With: N/A Special Ability: Throw - Throws an item/weapon at an enemy, causing an enormous amount of damage. ------------------------------------------------------------------------------ ============== Cyan Garamonde ============== In-Game Description: "Faithful retainer to his family's liege, with the courage and strength of a hundred men..." Biography: Cyan is the most trusted leader of the castle known as Doma. He is a very great swordsman, if not the best. Later in the game, Kefka poisons the waters of Doma, thus killing every Doma Soldier, and his wife and son Elayne and Owain. From then on, he demands revenge on the Empire. Soon after the death of his wife and son, he finds them "departing" on the Phantom Train. In the World of Ruin, if you do a certain sidequest, he will cast aside all of his pain and worries, and as a result, learns all of his Sword Techniques. He, too, wants to destroy the Empire to bring peace. Magic Spells Started With: N/A Special Ability: SwdTech - Cyan starts off with three swordtechs. When you select this command, a bar will appear below the numbers 1, 2, 3, 4, 5, 6, 7, and 8. When the sword tech number you want to use is highlighted, press the A button to perform a special attack. Read the SwdTechs section for more info. ------------------------------------------------------------------------------ === Gau === In-Game Description: "Draped in monster hides, eyes shining with intelligence. A youth surviving against all odds..." Biography: When Gau was born, his mother had died. Then, his father abandoned him on the Veldt, thinking that he was some sort of wild monster. Then, he was convinced that it never happened, and that all it was was a big nightmare. Gau lives his entire life as a baby, fighting the monsters of the Veldt. He grows up into a boy, which is when Sabin and Cyan find him. They give him some food, then help Gau find his "treasure" so they can reach their desired location. Magic Spells Started With: N/A Special Ability: Leap - Use this to leap onto a monster. Gau will then be removed from your party for a temporary amount of time. You must fight monsters in the Veldt until he returns, and when he joins your party once more, he will have learned the rage of the monster he leaped from. Special Ability #2: Rage - Use this attack to select an enemy's name. Each enemy you try to use makes Gau do different things. You get Rages by using Leap, only on the Veldt. Also, once you use one Rage in-battle, Gau will use that same rage until the battle is over. ------------------------------------------------------------------------------ =============== Setzer Gabbiani =============== In-Game Description: "A blackjack-playing world-travelling casino-dwelling free spirit..." Biography: Setzer is the owner of the airship, in which the party has to use in order to reach their next destination. He is a gambler, and the party spoils his plan of Maria. Celes tricks him into letting them use his airship by flipping a coin with identical sides. Setzer then lets them use the airship to reach their next destination. From then on, he is also determined to stop Kefka and the Empire once and for all, to bring peace onto the world. Magic Spells Started With: N/A Special Ability: Slot - If you get a match of each slot, Setzer does a special attack. It does a different attack/move depending on what slot match you get. See the Slots section for more information on this ability. ------------------------------------------------------------------------------ ============ Strago Magus ============ In-Game Description: "An elderly gentleman, pure of heart, and learned in the ways of monsters..." Biography: Strago is an old man that looks after his granddaughter, Relm. He is from Thamasa, the village of the Mage Warriors. Strago spent his younger days fighting the beast named Hidon. Unfortunately, he never did kill him. Hidon killed one of Strago's best friends, and thus, he decided to take the girl (Relm) and watch over her. Since then, Strago wants revenge on the almighty monster. If you do a certain sidequest, you CAN defeat Hidon. Strago tries to hide the fact that the town of Thamasa is a town of magic. However, later on in the game, he helps you on your quest to defeat the Empire. Magic Spells Started With: N/A Special Ability: Lore - This command allows you to use a special attack learned from a certain enemy. You automatically start out with Aqua Rake. Depending on what enemy/boss you defeat, you get a different Lore. See the Lores section for more information on this command. ------------------------------------------------------------------------------ ============ Relm Arrowny ============ In-Game Description: "In her pictures she captures everything: forests, water, light...the very essence of life..." Biography: Relm is, suprisingly, the daughter of Shadow. She is a ten-year-old with a really foul mouth. She threatens to "draw your portrait" if someone does/says something she does not want or like. She loves Shadow's dog, Interceptor, and it likes her. She also wants to help take down the Empire. In the World of Ruin, you can find her in Jidoor, painting a portrait of Starlet the Esper. She has, by far, the greatest magic power in the game. Even better than that of Terra and Celes. She has the weakest attack power in the game, however. Relm is also Strago's granddaughter. Magic Spells Started With: N/A Special Ability: Sketch - When used, Relm will draw a portrait of that enemy or boss, then use one of their special attacks that the enemy has. Can also be updated to "Control", if Relm is equipped with a certain item. It allows her to gain control of the enemy's attacks, allowing her to use one of their attacks. ------------------------------------------------------------------------------ === Mog === In-Game Description: "Human-loving, fast-talking, street-smart, SLAM-dancing Moogle..." Biography: Mog is one of the many Moogles in Narshe. You encounter him in the World of Ruin. However, it IS possible to obtain him in the World of Balance. Mog is okay, but he is not the greatest character in the world. His magic is half and half, but not all that great. There is really nothing in general more to say about Mog, other than he watches over Umaro, a primate found in the mines of Narshe. Mog is the boss of Umaro, and therefore, commands him. Magic Spells Started With: N/A Special Ability: Dance - Mog uses a special attack each turn. Depending on what dance you use, he will do an attack each turn, and each turn he does different special attacks. You must defeat certain enemies and such to get different ones. Read the Dances section for more info. ------------------------------------------------------------------------------ ===== Umaro ===== In-Game Description: "Admirer of bone carvings, as strong as a gigas, a yeti pal with muscle!" Biography: Umaro is a sasquatch with a muscular body. He is friends with Mog, the Kupo. However, Umaro is not a very good character. While he may look nice and powerful, he is really a useless character. You cannot command him. He fights on his own. You find him in the World of Ruin, in the mines of Narshe. However, before Mog convinces him to join the team, he challenges you to a fight. You also find an Esper in his cavern. Magic Spells Started With: N/A Special Ability: N/A ------------------------------------------------------------------------------ ==== Gogo ==== In-Game Description: "Shrouded in odd clothing...is this a man...? Or a woman...? ...Or should we ask...?" Biography: Gogo is actually a pretty good character. S/he can customize his/her own commands. For an example, you could give Gogo Blitz, Tools, and Magic. This is what makes Gogo good. S/he can also use Mimic, in which you will perform the last attack the last partner performed. Nothing much is known about Gogo in this game. Magic Spells Started With: All Of Your Party's Current Magic Attacks Special Ability: Mimic - When this command is used, Gogo will mimic the last attack that the last party member used. For example, if you used Bum Rush with Sabin, then immediately used Mimic with Gogo, Gogo would do Bum Rush. Quite useful, depending on how you use it. ------------------------------------------------------------------------------ ================ IV. Game Basics ================ In this section, I will list the basic aspects of the gameplay. I will also list all of the status aliments that will most likely be inflicted on your party throughout the game. This section will help you familiarize yourself with the basics of the gameplay. =============== Battle Overview =============== ================== In-Battle Commands ================== MagiTek ------- The very first command in the game that you will probably use is the MagiTek command. With Terra (the girl with the unknown name at the very beginning of the game), there are a wide variety of abilities available when you select this particular command. They are: Fire Beam, Ice Beam, Heal Force, X-Fer, Bolt Beam, Bio Blast, Confuser, and TekMissle. Fire Beam is a beam that gets fired at the enemy, causing fire-based damage. Ice Beam and Bolt Beam do the same thing as Fire Beam, only Ice Beam deals ice-based damage, and Bolt Beam deals lightning-based damage to an enemy. Heal Force is like Cure, but with no MP Cost. It can only heal one party member, however. X-Fer simply removes an enemy from the current battle, if successful. Bio Blast targets all enemies, and Terra attempts to spray poison around the area, which deals a bit of damage to all enemies. Confuser creates a shockwave around Terra's head, which obviously confuses the enemy, if successful. However, once the enemy hits himself or you hit that enemy, the enemy gets out of confusion. Finally, TekMissle launches a missle to hit one enemy, dealing a lot of damage. Two more things: Vicks and Wedge can ONLY use Fire Beam, Ice Beam, Heal Force, and Bolt Beam. One final thing: you're only able to use these certain abilities while you're inside a Magitek Armor, in which case, is only available three times throughout the whole game (the last time being optional). Fight ----- This command is one of the most basic commands in the game, and one of the main ones you will use throughout the game. When you use this command, the party member will use his/her weapon to attack the foe. However, if you have no weapon equipped on the character, s/he will punch the enemy instead. If you have a good weapon equipped, this command can damage the enemy a decent amount. X-Fight ------- A very useful command, if you use it properly. However, it takes awhile before you can enable this command. Once you've reached the Anicent Castle in your quest, you can find an Offering Relic from a Monster-in-a-box in the Ancient Castle. Equip this said Relic, and Fight is replaced with X-Fight. When you use the X-Fight command, your party member will attack with the weapon equipped, four times over! This is especially useful if you get Setzer's ultimate weapon, the Fixed Dice. Give him the Offering + Fixed Dice, and he will deal a random amount of damage four times over (sometimes over 3000 damage)! Jump ---- This command is only available if you equip the DragoonBoots Relic on a party member (it dosen't work for Umaro, however), and it replaces the Fight command. When used, your party member jumps in the air for about ten seconds, then comes down and uses his/her weapon to damage a random enemy. You may think that this command is completely useless, but if you use it correctly, it isn't. Equip the DragoonBoots and the Dragon Horn Relics on Edgar and/or Mog, and then use the Jump command. When Edgar/Mog comes down to attack the enemies, they will jump down several times, causing a LOT of damage! They will only jump a maximum of four consecutive times altogether (however, there is a very rare chance of this ever happening). Steal / Capture --------------- The Steal command is useable by Locke/Gogo, as is the Capture command. When you use Steal, Locke/Gogo will attempt to steal an item from the enemy, if the enemy in question has an item you can steal. The Capture command only becomes available if you equip the ThiefGlove Relic. When used, Locke/Gogo will attempt to steal an item from an enemy, and in the process, attack the enemy. Steal and Capture are overall good commands if you use them on the right enemies/bosses. Dance ----- Mog and Gogo can use this command. When used, Mog/Gogo will attempt to perform a selected Dance in the list of Dances you've gotten throughout the game. If the Dance succeeds (Mog/Gogo may stumble, failing to perform the Dance for that turn), a variety of special abilities will be performed for the entire battle, unless Mog/Gogo dies. Certain Dances can be useful, if you use them correctly. However, take note that there's one Dance you can ONLY get in the WoB (World of Balance), and that is the Water Rondo Dance. Please refer to the Dances section of this guide for more information on these Dances. Tools ----- This command is only available with Edgar (excluding Gogo). There are quite a few Tools that Edgar can use in-battle, and the Auto-Crossbow is the only Tool that is useful in the beginning of the game. When you are up to Zozo, the Chain Saw and the Drill are the two most useful Tools. It basically stays like that for the rest of the game, too. Please refer to the Tools section of this guide if you wish to know what all of the Tools are. Blitz ----- This is a pretty useful ability that only Sabin can use, excluding Gogo. When you select this command, the cursor points directly at Sabin. From there, do NOT press any buttons, except a Blitz command (refer to the Blitz section) using the D-Pad. After the command has been input, press the A Button. If you did it correctly, Sabin/Gogo will use the Blitz technique that you entered the command for. This ability can prove quite useful, and once you obtain Bum Rush, you'll likely find yourself using nothing but that one ability with Sabin/Gogo. Health ------ Only Banon can use this command (no, not even Gogo can use this), and you only get to use Banon for around thirty minutes, then he leaves your party, and you never get to use him again. When you use this command, Banon attempts to heal the entire party's Hit Points (HP). This ability is pretty useful throughout the whole Lete River sequence, and especially for the boss fight there! Throw ----- Only Shadow/Gogo can use this special command. It's pretty self-explanatory, too. You can select an item in your Item List to throw at the enemy. You can only throw unequipped weapons and throwable items at the enemy (for an example, you can throw a MithrilKnife or a Shuriken). When the item is thrown, the enemy takes damage. The better weapon/item you throw, the more damage will be dealt! Be careful, however; don't throw any good equipments (such as the Pearl Lance) that you might find yourself equipping later on! SwdTech ------- Cyan and Gogo can use this ability. To use it, however, you must first have a sword equipped. When you select this command, a bar appears under the numbers 1-8. When the bar is under a certain number, that number it is under will light up. When the number of your choice is lit up, press the A Button to perform a certain SwdTech, which Cyan/Gogo will use. Please refer to the SwdTechs section if you want to know what level Cyan learns each SwdTech, and if you want info on what each SwdTech is and such. Also, you can learn ALL SwdTechs at once, by completing the Cyan's Soul side-quest in the World of Ruin. Rage ---- Gau and Gogo can use this ability. When you select this command, you'll be brought up to the list of the current Rages that you have available. When you select a Rage, Gau/Gogo has a 50% chance of performing a special attack, or a physical attack, which they will continue to use throughout the rest of the battle, unless they die. Certain Rages can be proved quite useful, especially right when you first get Gau. There are a few Rages that you'll want to get before moving on. See the Rages section for more information on this ability. Leap ---- Only Gau can use this command; not even Gogo can use it, and it is ONLY useable while you're on the Veldt. When you use this command, Gau leaps the selected enemy, and leaves your party until you continue to battle on the Veldt, where he rejoins you if he appears after the fight (do NOT attack him if you find him, otherwise he'll run away). When he returns to your party, he will learn the Rages of the enemies that were in the battle that you had him Leap in. Be sure to use this command wisely on your very first visit to the Veldt, as he can learn spells such as Fire 2 long before anyone in your party can! Runic ----- Only Celes/Gogo can use this command. However, you must have a sword equipped, otherwise this command will not be available. When this command is selected, Celes/Gogo will lift up the sword equipped, in an attempt to block an upcoming Magic spell that may be used by the enemy in the next turn. A lot of spells can be blocked using this technique. However, there ARE some spells that cannot be blocked with Runic (such as Ultima, for an example). When the spell is dodged, you recieve no damage! This ability can prove quite useful, especially on the boss TunnelArmr, in the Figaro Cave, which you fight at the end of Locke's Scenario. However, if you used Runic on your previous turn, and the next turn the Runiced person gets, the Runic effect wears off unless you use it again. Slots ----- When you get Setzer, this command becomes available (with him and Gogo only). When used, a slot machine rolls down on the screen. Press the A Button to stop one part of the slot. There are three slots that you must stop. If you stop all three slots and get a match of the same slot on all three slots, Setzer/Gogo will perform a special ability. Refer to the Slots section of this FAQ to see what ability is performed with each match, and for information on each ability. Lores ----- This command is available with Strago and Gogo. When selected, a list of the current Lores you've obtained is brought up. Select a Lore, and Strago/Gogo will perform that ability (not for the whole battle; just for one turn). Refer to the Lores section of this guide for information on how you learn each Lore, and for other information on these Lores. Sketch / Control ---------------- Relm and Gogo can use these commands. Control is only available if you have the FakeMustache Relic equipped on Relm/Gogo. When Sketch is used, Relm/Gogo will attempt to draw a 'portrait' of that enemy. When s/he does so, s/he uses a random attack the enemy has. For an example, I once used Sketch on Kefka in the final battle, and s/he performed Ultima, with no MP Cost! Control, however, is an ability that when used, Relm/Gogo will sometimes be able to 'control' the enemy, allowing Relm/Gogo to use a variety of that enemy's attacks! However, I don't think that Control works on any bosses. Mimic ----- Gogo, and Gogo only, can use this particular command. It can be proved quite useful, actually. For an example of its usefulness, use a technique such as Bum Rush with Sabin, then immediately go to Gogo's turn when his gauge is full (press X to switch to his turn), and select Mimic. Then, Gogo will mimic the ability that was last used. There is another good thing about this ability. Gogo can mimic X-Magic, but not X-Fight. He can mimic Jump, but NOT more than one jump (you have to have the Dragon Horn on him for him to do that). This is why this particular ability can be very useful if used properly. Magic ----- This is another one of the most easiest basics of the gameplay to understand. At the very beginning of the game, only Terra can use this ability. When you select this command, a list of Magic spells you've learned throughout your adventure will appear. There are two types of Magic: White Magic, and Black Magic. White Magic has a white dot next to the name of the spell, while Black Magic has a black dot next to the name of the spell. White Magic is simply spells for support, and sometimes causes negative status effects on an enemy. Black Magic is used to damage enemies with a certain attack. After you've passed Zozo in your quest, you start collecting Espers (commonly referred to as "Magicite") which you can equip on your characters to learn spells for them, as well! Terra and Celes are the only ones who start with Magic, and learn Magic as they level up (refer to the Spells section for more information). X-Magic ------- This is the same thing as Magic, but you can cast TWO consecutive spells in one turn with one party member! This command is only available once you've found and equipped the Gem Box Relic, which you cannot get until the World of Ruin, once you reach the top of Fanatic's Tower. Be sure to equip the Gem Box on one of your best spell casters! Item ---- Pretty self-explanatory. Simply put, when you select this command (it is available for EVERY party member except Umaro, but you have to customize it with Gogo), a list of all of the items you currently have appears. You can use any item like a Potion, Tonic, Tincture, Green Cherry, and so on. Since there's X-Fight and X-Magic commands that you can enable, you may think you can enable an X-Item command, but sadly, you cannot. Espers ------ Espers are only obtainable after passing your first visit to the town of Zozo. You get the first four Espers in the game in Zozo (more commonly known as Magicite). You can equip any Esper on any party member, except for Gogo and Umaro. Each Esper has a certain list of spells that you can learn at a certain Learn Rate for each spell. Also, some Espers give you certain stat bonuses when you level up (refer to the Espers section of the guide for more information on this). There are many Espers that you can collect throughout the game, and you will find yourself equipping them often. Also, each Esper performs a certain ability in-battle, whether it be to cause damage against the enemy, or to support your party. While in-battle, when it's someones turn that has an Esper equipped, select "Magic", and press Up when at the top of the Magic List. Then, a new option appears, which is the Esper. Press A, and you can now use the equipped Esper to either deal damage to some enemies, or to allow them to support your party! Row --- While in a battle (obviously), when someones turn comes up, press Left on the D-Pad to reveal the hidden "Row" command. Press A when you see this command, and the party member you selected the command with will go to the Back Row if he/she is currently in the Front Row, which reduces damage given to you, but also reduces physical damage you can give to the enemy. And if you select this command while in the Back Row, your party member will go in the Front Row. Defense ------- While in a battle (obviously), when someones turn comes up, press Right on the D-Pad to reveal the hidden "Def." command. Press A when you see this command, and the party member you selected the command with will "skip" his/her turn, in an attempt to reduce damage that may be given when the enemies attack. This command actually isn't as useful as it may sound, so I wouldn't use it often, if ever. ====================== Other In-Battle Basics ====================== Hit Points ---------- This (and MP) is THE most basic part of gameplay in any RPG, and is in every RPG to date (heck, sometimes even Adventure games). Hit Points are commonly referred to as "HP", as an abbreviation. Your HP starts at a low number for each party member. When enemies attack you, you lose a certain amount of your HP. If your HP reaches zero, that party member falls. Using a Fenix Down will 'revive' the wounded member, restoring some of their HP. Using a healing item (such as a Tonic or a Potion) will restore a bit of the party members HP. If all of your party members reach zero HP, you get a message saying that you were defeated, and then you restart at the spot where you saved your game last. If you use a Tent (only useable when in a Save Point, or while on the overworld), all of your HP/MP is restored fully on all of your current party members. If you use a Sleeping Bag (only useable in the same areas as a Tent), the party member you selected will have his/her HP/MP fully restored. Also, as you level up, your HP increases by a certain amount. Magic Points ------------ Another very basic aspect of the gameplay. Magic Points are most commonly referred to as "MP", an abbreviation for Magic Points. Only Terra starts out with MP at first, and it determines how many spells you can use before you have to recover your MP using certain items (such as Tinctures). It starts off at a low number, and as you level up, it increases by a certain amount. For each spell you use, your MP is drained by a little (sometimes a lot, depending on the spell/Esper used). Tents will fully restore your HP/MP (which is only useable in Save Points and on the overworld) to your whole party. Sleeping Bags fully restore your HP/MP to one party member, and is only useable in the same places as a Tent. However, if you have the Economizer Relic equipped, EVERY spell and Esper costs 1 MP to use. Yes, even Ultima. Gauge ----- The gauge appears while you're in a battle, and it appears at the bottom of the screen, by each of your party member's names. It goes up as the battle goes on. When it gets full, the party member's turn comes up (so, if the gauge was full by Terra's name, for example, she would get a turn). It may sound complicated, but it's very easy to understand. However, if you use the Morph command, the gauge by Terra's name will be green, and it goes down drastically. When it gets empty, Terra reverts back to her normal form. In some battles, the green gauge goes down slow, and in some other battles, it goes down very quickly! Running Away from Battle ------------------------ During a battle, if you do not feel like fighting at the moment, press and hold the L and R Buttons to begin running away. If you continue to hold these two buttons down for a short time, eventually your party will flee from battle! However, there are some battles that you'll get a message stating "Can't run away!", which obviously means you cannot run away from that fight. You also cannot run away from ANY boss fight in the game. =================================== Options and Other Stuff in the Menu =================================== Item ---- This option in the menu does the same exact thing as the one in-battle, only you can use more items if you're standing in a Save Point, or are on the World Map (you can use Sleeping Bags and Tents). Anyway, when selected, it brings up a list of the current items you have. You can use this option to select certain support items (Tonic, Potion, etc.) to use on your party members! Skills ------ Brings up a list of all of the available skills in the game (Blitz, Dances, Lores, etc.). However, when you select this option, the cursor points at a party member in the menu. Select a party member and press A to bring up the Skills list. Also, you cannot check the abilities you currently have unless that party member has the command in-battle that you're trying to look at. For an example, if you want to see a list of your Blitz commands, you have to select Sabin in order to be able to select Blitz on the list. You can also check the list of the current spells that party member has (if he/she has any spells at all). Also, you can select the Espers option to bring up the list of the current Espers you have (you have to have at least one Esper first). In the Magic spells list, you can use any type of White Magic (Cure, Imp, etc.) on a party member. If you're using a Cure spell to recover the party, press L to select all party members at once. However, you can heal up more HP to one party member by simply healing one. In the Espers list, you can select an Esper and equip the selected Esper on a party member. To unequip an Esper, simply select a blank space on the Esper List, and the Esper in question will now be unequipped! This is one of the best options in the Menu. Equip ----- Self-explanatory. When you choose this option, the cursor points at a party member. Select a party member, and press A to bring up the Equipment screen. However, you cannot equip Relics on this screen. Also, four options appear above the list of currently equipped weapons, armor, shield, and head gear. They are: Equip, Optimum, Remove, and Empty. Equip simply lets you equip the selected party member with a weapon (or two weapons, if you have a Genji Glove Relic equipped on the party member), a shield, some head gear, and some armor. Optimum automatically equips your character with what the game considers the best equipment for that member at that point. Remove simply allows you to remove a piece of equipment off of your character. Finally, Empty automatically unequips your party member of everything he/she currently has on, if selected. Relic ----- When you select this option, choose a party member you wish to equip/unequip Relics on, and press A to bring up the Relic equipment screen. There are only two Relics you can equip on each party member, though. Above the two Relic slots, at the top of the screen, are two options. They are: Equip, and Remove. Equip allows you to select a Relic slot, and when selected, brings up a list of Relics that character can equip. Select a Relic, and press A to equip it onto that character. Remove allows you to select a Relic slot, removing that Relic from that slot if you press A. Status ------ When this option is selected, the cursor points at a party member. Select a party member, and the Status screen is shown for that character. On that screen shows the current HP/MP and Level your character has, and also shows how much Experience Points you've obtained altogether, along with how many more EXP you will need before the next level up for that character. It also shows the list of commands for that specific character. If you come to this screen with Gogo, you can select the three empty slots on the Command List and "customize" more commands for Gogo to use. The Mimic command cannot be replaced, but any other customized commands can. Finally, the Status Screen shows how much your current battle stats are for that character. Config ------ The Config option brings up a list of a LOT of options you can change. The first option you'll see is the Battle Mode option (it is called Bat. Mode in the game). Use the Left and Right directions on the D-Pad to select an option for the Battle Mode. The Active option means that the enemies will attack you, even if you're not ready, and even if you're on an Item List or something! The Wait option is the best (in my opinion), and especially good for people who are slow at making a turn. It allows you to safely browse through the Item List, the Magic List, etc., while not having to worry about the enemies attacking you. However, the enemies WILL attack you if you're on the Command List, so you should know that. The next option is the Battle Speed (Bat. Speed). Use the D-Pad to select an appropriate number for the speed. Number 1 is the slowest, and Number 6 is the fastest. It simply makes the battle speed up/slow down more. The next option is basically the same thing as the Battle Speed, only it is the Message Speed (Msg. Speed). Again, use the D-Pad to select a number. 1 is the slowest, 3 is the normal speed, and 6 is the fastest. This simply makes the dialogue go slow or fast, or just normal (by default). The next option is the Command Set (the Cmd. Set). You can set it to Window or Short. Window is the default. In-battle, the Command List for that party member is all in one small window. The Short option makes the Command List in-battle be in a rectangular box, and the commands are sorted in a strange way. Personally, I think Window is the best one, but it's your call. The next option is the Gauge, which is On, by default. If you set it to Off, while in-battle, instead of the default Gauge being there, it will show your HP like this, for an example: "1000~1000". The HP on the left determines how much HP you currently have, while the HP on the right determines your max HP altogether. The party members also get a turn at any random time. The next option is the Sound. You can switch between Stereo and Mono (Stereo is the default). If you have Stereo selected, the game plays sounds and such in a stereo-type fashion. The Mono option makes the games music, sounds, etc., play in a radio-type fashion. Stereo is the best choice, by far, but it's up to you. The Cursor option can be switched to Memory. This makes the game "remember" one particular command. Use a command, then set the Cursor to Memory, and then all you have to do is press the A Button without pressing anything else to do what command you have it set to! The Reequip option can be switched to "Empty". But, I fail to see what this thing does. The default is set to Optimum. The Controller option can be set from Single to Multiple. What this does, when set to Multiple is, you can set how many party members you want a second player to control during battle. Set it to Multiple if you want a sort of Multiplayer experience of the game. Also, you may think that the Controller option is the last option in the Config Menu, but if you press Down on the D-Pad while the Controller option is highlighted, you'll be brought to a few more things of the menu. The Magic Order option (Mag. Order) can re-organize your spells list (it takes effect for every party member). Number 1 is the default, which sorts out your spells out in this order: Healing, Attacking, and Effect. Number 2 sorts it out as: Healing, Effect, and Attacking. Number 3 sorts it out as Attacking, Effect, and Healing. Number 4 sorts it out as Attacking, Healing, and Effect. Number 5 sorts it out as Effect, Healing, and Attacking. Finally, Number 6 sorts it out as Effect, Attacking, and Healing. The next option is Window. The default is Number 1. Each number changes the background color of the Menu Screen, and the background color of the Command List and such during a battle. Number 1 is the default, dark blue background. Number 2 is a grey-ish, Chrono Trigger-style background. Number 3 is a background of blue waves on the screen. Number 4 is a wooden-looking background. Number 5 is a brownish-like wavy background. Number 6 is another grey-ish Chrono Trigger-style background, and Number 7 is a tree-type background. Finally, Number 8 is a chicken-like background, which looks the ugliest out of all of them (in my opinion). The next option on the Config screen is the Color option. Switch it from Font to Window, and you can choose between a few colors to change the games font. In other words, the letters in the game appear differently. Finally, you can go down to the very last option, which is the R, G, and B option. You can lower the number on these, changing the font color, by using the D-Pad. You can make several colors by using the R, G, and B options. Lower the gauge using the D-Pad, and the number will lower. To get the default font back, either go to the Color option and switch it back to Font, or simply fill up the gauge on all three of the gauge bars. This makes the default white font appear. Save ---- The Save option is pretty much required. This option allows you to "save" your adventure so you can stop playing for the time being. You can save your game any time you step into a blue glimmering dot, or any time you're on the World Map. The Save option on the Menu Screen will be lit up, making it selectable. Also, while in a spot where you can save your progress, you can use a Sleeping Bag or a Tent to fully recover your HP/MP. Be sure to save your progress at any time where you get the chance, because you may need to! Steps ----- In the Menu Screen, if you look down below the options on the Menu, you'll see something that says "Steps". It shows you the amount of steps you've taken throughout the entire game. Pretty pointless, but whatever. GP -- GP is the money you'll use in the game. GP is used to buy Weapons, items, Relics, Armors, etc., and you find a lot of it in chests and by defeating enemies in levels. GP is one of the main aspects in Final Fantasy III, and you will be needing it quite often throughout your adventure. You can see how much GP you currently have by looking at the bottom-right corner of the Menu Screen. The maximum amount of GP you can hold at once is 999,999,999. In other words, over nine million, which is near impossible to obtain fairly. =============== Status Aliments =============== Throughout the game, there will be certain enemies at certain points that will attack you with a certain attack, which could inflict a negative status effect on your party member(s). I will list all of the Status Aliments, along with info on how to cure them. However, some status effects are caused by casting certain spells on the party, and some status effects are helpful. Also, take note that a Tent recovers EVERY Status Aliment. Float ----- This isn't actually a bad status aliment to have inflicted on you. When it is inflicted on a party member, that party member floats up in the air. The good thing about this effect is, if an enemy uses the Quake spell (the Dirt Drgn, for an example), you'll take absolutely no damage at all! A simple Remedy item/spell will remove this effect. Petrify ------- A quite annoying Status Aliment this can be. It turns your party member into stone, which means they cannot move or make a turn, or anything, unless they are cured from it. There are a few enemies that can (and perhaps will) inflict this aliment on the party. A simple Soft item turns the party member to normal. Imp --- This is a really annoying aliment to have inflicted upon your characters, as well. A few enemies (like in Cyan's Soul) will use an attack called "Imp", that will turn your party member into a green duck-looking thing, if successful. The weird thing is, the Imp spell is useable outside of battle, which means you can turn your own party member into an Imp (why you would wanna do that, I have no idea). While an Imp, you cannot use Magic at all. A Green Cherry item or a use of the Imp spell on the Imped character will cure this aliment. Clear ----- This aliment is actually good, and can only be inflicted upon a party member if another party member uses the spell Vanish. When you use Vanish on a party member, the party member disappears, but you can still see the outlining of the character. This aliment can be useful if you want to level up without worrying about dying so often. However, if an enemy uses a spell on you, this aliment is automatically removed! Also, use a Remedy if you need to cure this aliment, for whatever reason. Poison ------ This one is probably one of the most common and annoying aliments in the whole game. When an enemy uses a poison ability on you, that party member becomes poisoned. While in-battle, the party member in question will drastically lose HP as the battle goes on. This aliment hurts you even outside of battle, too! For every step you take, the screen gets pixelated, and the poisoned character loses some HP! However, he/she never faints outside of battle, but gets down to as low as 1 HP. In battle, however, if the HP keeps lowering until it reachs 0, the party member falls. Using an Antidote item or the Antdot spell will cure this annoying aliment. Zombie ------ Kinda like Petrify, only the party member does not stop attacking and getting a turn. Also, you have no control over the party member unless you cure the aliment. Instead, the party member automatically attacks either a party member, or the enemy. Also, the party member with this aliment on will have 0 HP. When you use a Revivify item on the Zombied member, his/her HP will be restored by a very small amount, but it will also cure this aliment. Dark ---- This aliment gets inflicted onto a party member if the enemy uses an ability called "Ink". However, some other attacks will also inflict this aliment onto a party member (sometimes the whole party). When this is inflicted, your party member has black glasses-looking things on. While this aliment is inflicted, the party member's physical attacks will Miss much more often. Use an Eyedrop to cure this. Wounded ------- One of the most common aliments in the game, and it most likely will be seen throughout your adventure. This aliment is simply inflicted when your party member reaches 0 HP. He/she falls, and is then under the "Wounded" status. Simply use a Fenix Down to restore some of the party members HP, bringing them back into the fight. Muddled ------- Another really common aliment. When this is inflicted onto a member, the party member will begin spinning around with a green ring above his/her head. When the party members turn comes up, he/she will attack either a party member, an enemy, or his/her self. The only way to cure this is to attack the party member yourself. No specific item can cure this, but it is only in effect in-battle. Mute ---- When the enemies cast this aliment upon a member, the party member cannot use Magic spells unless the aliment is cured. Using an Echo Screen will take care of this bad condition. Condemned --------- A timer is placed above a party members head when this aliment is in effect. When the said timer reaches zero, the Doom spell is casted upon that member, and thus, the party member falls in battle. There is no item or spell that will cure this aliment, sadly. Berserk ------- When this is casted upon a party member, the party member is out of control, and has a red, steamed up face. When it reaches his/her turn, the party member automatically uses a physical attack, but causes more damage than normal. Use Dispel to bring the party member back to normal. Slow ---- This particular aliment causes the party member it's casted on to slow down in-battle. While in this state, the party member gets a turn a bit more slower than normal. Fast ---- Cast the Haste spell on the party member to inflict this aliment. This will cause the party member in question to get a turn in-battle quicker than normal. Stop ---- When an enemy casts this upon a party member, the party member has a purple shape around their body, and cannot move, make a turn, or anything for a short amount of time. Sadly, no item or spell can cure this instantly. Regen ----- Cast the Regen spell on a party member to inflict this. While in-battle, the party member will gradually recover small amounts of HP. It's not a very useful aliment, however. ------------------------------------------------------------------------------ =============== V. Walkthrough =============== WARNING: This section WILL contain spoilers, but I'll be sure not to spoil the entire game for you. :P When the game begins, you will see a cutscene of the story, then Vicks, Wedge, and an unknown lady steps onto the mountains of Narshe. They don't find the Esper they are looking for, then they talk a little bit, and the starting credits begin. Skip or watch them, and then you will arrive at Narshe. ======= Narshe ======= When you arrive here, just keep going north. Along the way, you'll come across a few set of enemies to defeat. Just repedeately use Fire Beam; these enemies pose no threat at all. When you have defeated the enemies, continue into the next area. In this area, continue going north, fighting the enemies along the way, then enter into the cave of Narshe. Inside, there is a save point to the left, in which you can save your game. Go north to come across a gate. Examine the gate, and then Vicks will break the gate, revealing a new area. Walk into the next area, only to be interrupted by a guard. He calls upon Whelk to attack you. You will enter combat against it. Read the Bosses section to see how to kill it. When you defeat Whelk, advance into the next area. In this area, go north and you'll see an Esper. A cutscene will occur. Vicks and Wedge will die, and then the girl will have a reaction to the Esper. The screen will fade. You will appear on a bed, and next to you is a guy named Arvis. You have control of the girl, so move right and speak with Arvis. Arvis will remove the Slave Crown from her head, and she will remember herself as Terra. Two guards of Narshe, along with some wolves will knock on the door, wanting Terra alive, as she is an "officer" of the Empire. They will also want her Magitek Armor (the suit you just fought Whelk in). Arvis will lead you out of the area, so follow him. But, before you do, go to the left side of his house and examine the clock for an Elixir. Then enter through the door he is standing next to. Outside, you will be around on the back of the building. Now, go west and across the bridge. The Empire will locate Terra yet again. Proceed to the left and enter the next area into the cave of Narshe. In here, follow along the path, then go up the stairs and save your game at the nearby save point. If you wish, you can walk around and fight the enemies in this area to level up a bit. If you do, take note to just use your attacks, and not any magic, as it is a waste. Either way, when you're done, follow along the path some more. Ignore the chests. Why? Because if you leave them closed until the World of Ruin, they will contain better items. Continue following along the path and then some guards will corner Terra, and she'll fall down a trap. She will land in a big area, and the scene will switch to a dream. Terra will dream that Kefka will command her to burn up some soldiers in some firey place. After the dream is over, Locke will enter Arvis' House and introduce himself. He then rushes to help Terra. When the scene switches inside the cave, one of Narshe's guards will come out with a few beasts to help him. Three Moogles will then come out, wanting to help Locke save Terra from the Empire. When the Moogle asks you if you need help, select "Yes" if this is your first time playing. When you gain control, press Y to switch groups. Check each group via the menu by pressing X. When you have the group with Mog, go to Equip, and select Mog. Now, select "Rmove", and remove both his shield and his weapon. I'll tell you why you needed to do that later. Now, switch to Locke's group and go south. Wipe out all the enemies until you can reach the guard. Now press A to enter combat against him. Read the Bosses section to see how to win. When you defeat him, Locke will take Terra out, then open a secret entrance via a switch. Locke then exits the cave. Before leaving Narshe, however, go north and talk to the guy guarding the door. Enter the door and you'll be inside of the Classroom. ========== Classroom ========== Inside, you can learn many basic stuff about this game, as well as information about status effects, and other stuff. There are several doors in here, as well as a bucket that recovers your HP and MP to full. Enter the door north of the bucket. In here is a save point, and a treasure chest containing a Monster-in- a-box. Although, all it contains is a Lobo. To the right is a pot that contains a Tincture. Examine the pot to get the item. Now, exit this room. Back here, go into the second door to the left. In here, examine the chest behind the guys to get a Sleeping Bag. Exit this room. Now, enter the last door to the left. In this room, open the last chest to obtain a Tonic. Now exit the classroom, along with Narshe itself. ========== Overworld ========== Outside, go southwest into the sand dunes to find a castle lying in the middle of the sand. Build up here in the sand if you wish. If you do, be sure to get Terra to at least Level 8, then kill Terra and build up Locke alone. Doing this gives you more experience to that one character per battle. Regardless, enter the castle. ============== Figaro Castle ============== In Figaro Castle, go north. The guard will try to stop you, but realize you're not from the Empire, and let you pass. Enter the door. In here, go ahead and equip the Mithril Shield on Terra, and then put the Buckler that Terra had on Locke. Now, continue north through the next three areas. You will then be in the throne room. In here, talk to the man sitting on the throne. He will start talking, and introduce himself as Edgar, the King of Figaro. Locke will then leave, and Edgar will talk with Terra a little bit. Edgar then leaves the room. When you regain control of Terra, exit into the previous room. In this area again, go to the southeast part of the room and enter the door there. In this room, open the two chests to recieve a Tonic and an Antidote. The man there also sells you some tools. You already start off with the Auto Crossbow. You can buy the BioBlaster and NoiseBlaster, and I recommend it a lot. So, buy one of each. When you are done, leave the room. Back here, enter the door to the left. In here, open the chest to recieve a Soft. The man in this room sells you some items. I recommend buying some Tonics, Fenix Downs, and some Tents. When you are done shopping, leave the room. Back here, exit this room. Outside, enter the door to the southwest. In here, go down the stairs, and into the next area. Continue going down the stairs, and enter the next area. Outside, go northwest to reach a tower. Enter the door there. In here, talk to the lady to the left. A cutscene will commence where Edgar will talk with his brother, Sabin. When the cutscene is over, exit this room the same way you entered it. Back outside, head into the previous area, and up the stairs into the next room. Back here, exit this area, and head all the way back to the throne room. Back in the throne room, Edgar will be there again. Speak with him once more, and Kefka will come and visit Edgar. You will now gain control of him. Go down, and speak with the two troopers next to Kefka, then speak with Kefka himself. They will start talking about Terra, and then Kefka and his troops will leave the castle. When you regain control, go back north and speak with Locke. Terra will then come out, and Edgar will head back to the throne room. Do as Locke says, and follow him. When you gain control of Terra, head through the southeast door. Follow Locke down the stairs in the left corner, then exit this area, and the next one. You will be outside. Out here, enter the tower to the north. In this area, Locke will stop. Speak with him, and they will talk about Edgar and the Empire. When Locke is finished speaking with Terra, he will leave the room, and the screen will fade. Figaro will be on fire by the evil Kefka! Speak with Kefka and the soldiers if you wish, then head north and speak with the Figaro guard. He will send out three Chocobo's. Edgar will jump on top of one, then Locke and Terra will jump on the last two. They will then leave Figaro. Figaro will then enter submerged mode, and sink into the sand. Kefka will send out two guards to attack you, and you'll enter in combat against them. There's no point to list these in the Bosses section, as they are very easy. Just use Fire on both Magitek Armors at the same time with Terra (get prepared for a long, stupid conversation), Auto Crossbow as Edgar, and just attack as Locke until you win. Once you defeat them, a cutscene will commence where Edgar and Locke talk to Terra about the Returners. They will tell you that their next destination is South Figaro. When the cutscene ends, you will be in control of a Chocobo. ========== Overworld ========== Go directly north of the direction the Chocobo is facing, and you'll come across a cave. Press B to dismount the Chocobo. Save it and enter the cave. ============ Figaro Cave ============ In here, head north and speak with the soldier. He will let you pass, so enter the cave. In the cave, I recommend you build up to at least Level 12 with each character. Although, you don't have to if you don't want to. You can kill off two party members, and fight with one, gaining levels much faster. Use the pond with the turtle floating on it for full recovery on HP/MP. Whenever you are done, go to the northeast corner and enter the next area. In this area, head east, then south. Let's ignore the treasure chests in this cave, for there will be better items in them at the World of Ruin. Anyways, go up the nearby stairs, and enter the next area. In here, enter through the next area to the left. In this area, go south and you'll be back on the overworld. ========== Overworld ========== Here, head south. You will see a small town. This is South Figaro, your next destination. Enter there. ============= South Figaro ============= In here, you will see a knight looking guy walking. Follow him into the Café. Inside the Café, go up the stairs, and go east to the counter. Speak with the knight and you will find out he is really Shadow. For now, ignore him. Leave the Café. Back here, go to the Equip screen on Edgar, and equip him with the Mithril Pike (see, this is why I wanted you to unequip Mog at the beginning of the game). Then, equip Locke with the Mithril Blade that Edgar had equipped. Now, enter the building with a diamond symbol next to it. In here, speak with the merchant guy. He will run into a wall (what an idiot), and run up stairs. Buy a couple of pairs of Sprint Shoes, and equip one on a single party member. Buy any other relics if you like, then exit the Relic Shop. Back outside, go northeast, and enter the building with a sword symbol next to it. In the Arsenal, use the nearby counter. This is the weapon shop. Buy a RegalCutlass for Terra, then equip it on her. Now, go east and examine the next counter. Buy a Heavy Shield for Locke and Edgar (NOT Terra), then buy three Plumed Hats, then buy a Cotton Robe for Terra, and a Kung Fu Suit for Locke. Equip all these items you just bought on each character. Now, sell all of your old equipment you have in your inventory, then exit the shop. Back outside, head west, and to the exit of the town. You'll come across a big stable. Enter it, and rent a Chocobo inside. ========== Overworld ========== Here, head directly north of South Figaro to reach another cave. Dismount the Chocobo (if you mounted one), and enter the cave. This is Mt. Koltz, your next destination. ========== Mt. Koltz ========== In this place, enter through the cave up ahead. Though you could build up a bit more here, I do not recommend it. If you followed my guide, you should be well more than high enough for this place. Regardless, whenever you're ready, go up the stairs, then around into the next area. In this area, enter through the next cave you see. Inside this cave, you will see a big mountain-looking thing, that is blocking a secret pathway. First, go northeast, and enter the secret area, and open the chest for an Atlas Armlet. Now, go back to the entrance of the cave. Go down, then go around the bottom, and go under the rock, through the passage. Enter through the cave. Out here, open the chest to recieve a Guardian. This is a new weapon for Locke, so equip it on him as soon as possible, as it is the best weapon for him at this point. Go back into the previous area, and exit the secret passage. Now, go north, and follow up the path of stairs into the next area. In this area, you will notice a shadow that will jump off the side of the mountain. Follow where he went to enter the next area. In here, follow around the path of the mountain, and enter through the first cave you come across. In here, go south and outside to the next area. Here, open the treasure chest for a Tent. Head back to the mountain side again. Out here again, continue around the mountain and enter the second cave that you see. In this cave, go across the bridge, then take the north past, and go east. Follow the bridge out and into the next area. In this area, you will see the mysterious shadow again. Go north and cross the long bridge, and into the next cave. In here is a save point, so step in it, use a Tent and save your game. Enter through the next area to the right. Out here, go east and begin following the mountain path down. Eventually, you will come to a cave. But that mysterious shadow we saw will BLOCK the entrance, and reveal himself! Speak with him, and he will ask if Sabin sent you. You will enter combat against him. Read the Bosses section to see how to defeat him. Once you defeat Vargas, Sabin and the party will talk for a little bit. Then, Sabin decides to join your party! Now, enter through the now open cave. In this area, open the nearby chest to obtain a Tent. Now, go down the stairs, and into the next area. Here, head south and exit this place, back to the overworld. ========== Overworld ========== Out here, go north until you come across a white cave. Save it and enter this said cave and you'll be in the Returner's Hideout. =================== Returner's Hideout =================== In this place, talk with the soldier. He will lead you to a door, so enter it. In this room, save your game at the save point if you wish, and then speak with Banon. Banon and the others will talk for a while, and then Banon will go to rest. Terra will do the same. When you see Terra in the bed, move out of it. Now, speak with Locke. Open the chest in front of him to recieve a Fenix Down. Exit this room. Back here, go north across the wooden plank, and into the next area. In this area, proceed down the hallway. Speak with the soldier if you wish, then open the three chests to get a Fenix Down, Air Lancet and a True Knight. Now, examine the pot and the bucket just north of the chests to recieve an Antidote and a Tincture. Now, go to the topright corner of the room, and you will enter a secret passage. Open the chest to recieve a White Cape, then exit the secret passage. Exit this room completely. Back here, keep going south, and go down the black stairs. Go up towards Banon's room, and examine the pot to get a Green Cherry. Go south, and speak with Sabin. Now, head to Banon's room. Speak with Edgar, then open the chest to recieve a Potion. Save your game if you wish, then head out of Banon's room. Now, go back to the entrance of the hideout, and speak with the soldier. He will let you pass outside, where Banon is at. Speak with Banon, and if you want the Genji Glove (I really recommend it), tell him "No" when he asks you if you will be their last ray of hope. Do this two more times. If you told him "Yes", he will give you a Gauntlet (which is MUCH worse than the Genji Glove). Either way, you and Banon head back into the hideout. A cutscene will occur. The Doma Soldier will pass out and die due to the Empire. If you told Banon "No" three times outside, you will have recieved a Genji Glove from another soldier. When the cutscene ends and you regain control of the party, you will appear in a secret room. I recommend equipping the Genji Glove (if you got it) on Sabin. Trust me; it will be great for him later on. Also, if you have an extra Plumed Hat, equip it on Sabin. Before you go, take note that if you go north into the previous room, there is a shop in the main room of the hideout that has a shop, where you can buy new stuff and sell your old equipment. Whenever you're ready, go back into the secret area and head to the south to enter the Lete River. Also, equip the Genji Glove (if you got it) on Sabin, and if you have one, an extra Plumed Hat on him. Also, it would be a good idea to unequip the Atlas Armlet now, and to put everyone in the back row. You take half as much damage as you would normally. Also, unequip the Sprint Shoes for now, so you can reequip them on the next scenario. =========== Lete River =========== Outside, go down and then jump onto the raft. Along the way you will be asked what path to take. For the first path, go left. You will come into a cave, and stop at a save point. Use a Tent if needed, then save it and jump back on the raft. For the second path, select left once again. You'll come to yet another cave with yet another save point. Save and rest if needed, then take the raft. It will take you down a waterfall, then you'll stumble across an octopus. You will enter combat against it. Read the Bosses section to see how to defeat it. Once you defeat Ultros, he will retreat (but he will return). Sabin will try and attempt to chase it by jumping underwater. He will rise, but will miss the raft. Sabin will be floating in the water, and the screen will fade. You will be in control of Mog, in a black area with a set of party members, and a save point. Select Locke, and we will begin Locke's Scenario, and appear in South Figaro. Read below if you want to do a different scenario. A good way to do the scenarios is Banon's, then Sabin's, then Locke's. Also, before you finish each scenario, unequip the characters so that you can equip the stuff on the party members for the other scenario's as well. ============= South Figaro ============= When you gain control of Locke, equip the Air Lancet on him that you found earlier. Don't worry; we will get more equipment for him later. Now, head left and go up the two set of stairs, and then enter the Item Shop. Inside, you will find a merchant next to the counter. Speak with him and you will enter combat against him. Use Steal to steal his clothing (he's not fully naked, thank the Lord). If you do not steal it, keep trying until you do. Once you do, he will escape. Exit the Item Shop. Back outside, go down the set of stairs and enter the building there. Inside, go north, and turn left down this set of stairs. Speak with the guard boy and he will let you proceed. Now, take the right path, and enter that area. Examine the bucket to recieve a Tonic. Now, go through the door north of the guard. Out here, go north, and enter the Arsenal nearby. In here, go past the Weapon Shop to the shield and armor shop. Buy a Heavy Shield, a Plumed Hat, and a Kung Fu Suit for Locke. Equip it on him. Now, sell your old equipment, and exit this place. Back outside, go up the long set of stairs just east of the shield symbol on the building. Follow the path to the left and you will come across a guard clothed in green. Talk to him to enter combat against him. Steal his clothing. When you do, follow along the path again, and head back down the stairs. Go left of the Arsenal, and you will find a guard blocking your path. Speak with him, and he will move. Head into the Café. Inside, go right, and down the set of stairs. In this area, go into the door, and fight the Merchant. Steal his clothing. Once you do, you will take the cider from the table. Now, exit the Café. Outside, head back to the area where the guard boy was. Once there, go up the stairs. Back here, go north, and follow the path. Speak with the man there, and give him the cider. He will say that there is a secret passage, and to tell it to his grandson (the guard). He will say that he "forgets" the password (d'oh). Go back to the guard, and tell him the password is "Courage". He will show you a secret entrance, so enter it. In this new area, you will be (somehow) under the floor or something, and enter a new building. Inside, examine the nearby clock for an Elixir! Now, go up the stairs and enter the next area. In this area, you will be behind the building. Move right to reveal yourself, then enter the next building. Inside, head up the set of stairs. In here, enter the first door you see (the second one is useless). In here, go behind the bookcase to enter a secret room. Inside, go down the set of stairs into the next area. Now, follow the path, and you will be prompted to take off your disguise, or leave it on. Either one is fine. Now, go right, and Locke will examine the first door. General Celes is inside, along with two guards that are watching her. When you regain control of Locke, enter the room. Inside, remove Celes' chains. They will talk a bit. When you regain control, examine the guard on the chair. He is sleeping (I thought he said he could go days without sleep). Take the Clock Key from his pocket. He will rush out of his chair, but then immediately go back to sleep (what an idiot). Exit this room. Back here, enter the next door if you wish to save your game. Regardless, go to the third door. Equip Celes with a Plumed Hat (you should have one). Inside this area, rid this place of all its chests to recieve 500 GP, 1000 GP, and 1500 GP. One is empty, however. Now, at the end of the room is a clock. Examine it, and you will prompted to wind it. Do so to reveal a secret door, so enter inside it. In this room, there are some enemies you can fight. Be careful, for Celes has no equipment at the moment. Use Ice to kill them. Anyways, follow the path, and when the path splits, go south and open the chest to recieve an Iron Armor. Equip this on Celes. Now, take the right path, and follow the path. You will come across some chests. Open them to recieve a Regal Cutlass, and a Heavy Shield. Equip both of these items on Celes. Now, go back to the right path, and then go south. You will go under the black ceiling. Go all the way right, and then up the stairs into the next area. In here, go to the door, and Locke and Celes will talk a bit more. Go through the door, and outside, exit this place. ========== Overworld ========== Here, go northwest of South Figaro and use a Tent (if you have one), and save your game. Enter the cave, back to Figaro Cave. ============ Figaro Cave ============ In here, go up the stairs and into the next area. In this area, go right and into the next area. Here, go north and then take a left, then north into the next area. In this area, you will be in the room with the recovery spring. You can build up to at least Level 15 here if you wish, as we are about to fight another boss. Whenever you're ready, head south and you'll enter in a boss battle against Tunnel Armor. Read the Bosses section to see how to defeat it. Once you defeat it, Locke's Scenario is over. Now, we go to Banon, Terra and Edgar's Scenario. =========== Lete River =========== You will float into a cave, and back to the overworld. ========== Overworld ========== On the overworld, head north and into Narshe. ======= Narshe ======= Back in Narshe, go left. Examine the dead end, and Edgar will find a hidden switch in the wall, revealing a cave. Enter it. In here, follow the path up and enter the next area. In this area, go left and go up the stairs and into the next area. Here, cross the bridge, then go north and into the next area. In this next place, go north and a glimmering dot will go a certain way around the rock maze. You have to go EXACTLY in every place that the shining dot went into to make it to the door up ahead. If you do not, you will be cornered by a bunch of yellow dots, and enter in a battle. Then, you will be back at the entrance of the room. Keep trying, and memorize its every move. When you make it, enter the next area. In this area, follow the path, and take a turn to the right. Ignore the entrance you see, then proceed south, and save your game at the save point you come across if you wish. Then, proceed south into the next area. In this area, cross the bridge and then go down and enter Arvis' House. Inside, go down and enter the door and watch the cutscene. This scenario is over, so select Sabin's. ========== Overworld ========== On here, save your game and enter the nearby town thing. Here, speak with the guy on the Chocobo and he will sell you some items. The only thing you'd even need is Fenix Down's and Tent's. And maybe some Shurikens and some Sprint Shoes. Also buy a Plumed Hat for Shadow. Whenever you're done, speak with Shadow nearby. Shadow will join your party (for the time being). Exit this place. Outside again, go east, then turn and go south. Continue going south and eventually, you'll come across a patch of sand. Enter that patch of sand. ============== Imperial Camp ============== In this place, go south, and the party will hide. A cutscene will commence, and then Kefka orders the soldiers to attack Doma Castle! The soldiers will go to Doma and attack it! Cyan will appear, then head outside. When he goes outside, you will be in control of him. Don't worry about fighting the soldiers; it's not worth it, and it does nothing. Fight the soldier in black by running up to him and pressing A. When you enter combat against the soldier, just do SwdTechs to kill him. When he is defeated, a short cutscene will occur, and you'll be in control of Sabin. Go south, then turn right and enter the tent thing. Inside, there is a treasure chest in the topright corner. Examine it, then choose "Kick It". It will fail, and a dog from outside will come in and attack you. Defeat it. When you defeat it, open the chest to recieve a Star Pendant. Now, exit the tent, and go left. Now, go south and cross the bridge, and then keep going down. A cutscene will occur with a soldier and General Leo. When you gain control, go south, and yet another cutscene will occur with Leo and Kefka. When it is over, Kefka will spot you, and attack you. Just hit him once and then the game continues. Follow Kefka and speak with him to enter another combat against him. Do the same thing. He will run away one last time. Before you go to fight him again, however, enter the tent to the north. Inside are two chests which contain a Monster-In-A-Box and a Mithril Glove. Be warned, however, that the Monster-In-A-Box is a bit. difficult at this point. I recommend fighting it though. Just heal up. Whenever you defeat it, go back to Kefka, and attempt to attack him once more. He will run away and have his soldiers attack you. When you win the battle, Kefka will poison the water! The scene then switches to Doma Castle, and all the soldiers will die (funny; they just fall over and jump off the cliff, and INTO the poison waters). You will then have control of Cyan. Enter the door to the north. In here, go down the stairs. Continue going down the stairs, then exit through the door you see. A Doma Soldier will then lead you to the king's room. Inside, Cyan will speak with the Doma King. He, too, will die by the poisonus waters (how in the world did he die by the waters? He wasen't even outside). When you regain control of Cyan, exit the King's room. Here, go right and enter the door. In here, Cyan will find Elayne and Owain laying down. He finds out that Elayne is dead. He then drags Owain out, and finds out that he is dead, too! Those were his wife and son. Cyan then rushes out of the room, and goes to the camp. He will start fighting soldiers. When you gain control of the party, speak with Cyan to help him defeat the pack of soldiers. Once you do so, help Cyan fight yet another pack of soldiers. Then, you have to fight one last pack of soldiers. When the third battle ends, the party will go to an area with lots of Magitek suits. Shadow, Cyan and Sabin go in them. After they joke around, they will run through some soldiers. When you regain control, go right and you'll enter in combat against a soldier in a Magitek suit (coincidence? I think not). Just burn it to crisp with Fire Beam. Now, continue along the path and you will fight another soldier. Once you defeat them, go north and you'll fight one last soldier. When you defeat them, go behind the Magitek suit and cross the bridge. Your party will hop out of the suits, and then exit this place. ========== Overworld ========== On the overworld, cross the bridge, then go southeast and cross the next one. Begin going south, and walk into the trees. You will then be in the Phantom Forest, your next destination. =============== Phantom Forest =============== When you arrive here, go east until the path ends, then go north into the next area. In here is a recovery spring you can use to heal. Go east and into the next area. In this area, take the path to the north (not the south). In here, go east and enter through the next area that you see. You will be in an area with a train. A small cutscene will occur. Go left, and another cutscene will occur, where your party will enter the Phantom Train. ============== Phantom Train ============== When you are inside this train, a cutscene will occur. The train will take off, and you can't get off! We have to stop it now! Examine the area you entered from, and you'll find out that the door will not budge. When you gain control, go all the way left and into the next area. There are also many Ghosts that you can fight on this train. Outside, head left into the next room of the train. In here, go all the way left (again), and back outside. Here, enter the door you see. Inside, follow along the path, and a ghost will block your path! Speak with the ghost, and then you will enter combat against it. Defeat it by just attacking it. When you are back outside, many ghosts will keep saying "No escape!" over and over. You'll then be surrounded by a hoard of ghosts! You will climb to the top of the train roof, and then jump across two other ones. But that dosen't stop those ghosts! Enter into the next room. In this room, you will find a switch on the wall. Press it, and head back outside. You just got rid of the ghosts by detaching the train! Enter into the previous area. Back here, flip the switch again. This time, it opens up an entrance. Save your game, and then follow the hallway. One of the ghosts there will temporarily join you, but it's not worth it. All it is good for is Possess, which is its special ability that is an instant KO. But thus, you lose the ghost. Enter into the next area. Outside, go around the train room, and enter from the back. In here, ignore the ghosts and open the chest to recieve some Earrings. The other side of the room, you can speak with the two ghosts to have a meal that heals your HP/MP. Anyway, go left and enter the next room. In this room, enter the nearby door on the wall. Inside, examine the front of the chest, and someone named Ziegfried will appear. He will attempt to fight you. He will pose no threat AT ALL. What a pushover. Once you win, exit this room, as he takes the item from the chest and runs off. Back here, go left and ignore the next door, then enter outside. Back outside, enter the next part of the train. In here, speak with the man if you wish. Ignore the first door, but enter the second one. In here, there are four chests which contain two Fenix Down's, a Sniper Sight, and a Monster In A Box. The Monster-In-A-Box is very tough, however. Exit this room when you are done, then head left outside. Out here, enter the door you see. Inside is a save point. Use a Tent and save your game, then exit this room. Back outside, go left and enter the next door you see. Inside, there are three switches which must be pressed in a certain order. First, flip the one on the left, then the one on the right. Leave the middle one alone, then head back outside. Here, go left and up the train, then examine it. The train will stop, but it will attack you! Read the Bosses section to see how to defeat it. When you defeat it, the train will stop at a certain point, allowing you to be able to get off of it. Cyan then sees his family "departing". When the cutscene ends, go right and exit this place. The screen will fade, and you'll be on the overworld. ========== Overworld ========== Here, save your game and go southeast. You will see a cave. Enter it, for this is Baren Falls. ============ Baren Falls ============ When you get here, go north and enter the cave. Inside, go north and into the next area. Here, go up to the edge of the summit. Sabin and Cyan will talk a bit, and then Shadow will leave the party (for now). Go up to the summit once he leaves, and then choose to jump. You'll enter in a fight with a bunch of Piranha's, followed by a Rizopas at the end. You'll have to defeat a certain amount of Piranha's five times, then a Rizopas will appear. Once you defeat them, Sabin will float down the waters, to the edge of a lonely platform. Gau, a boy from the Veldt will appear. Sabin will get up, and Gau will run. Go down, and you'll be in the Veldt. ========== The Veldt ========== On this place, you can fight every enemy (not boss) that you've encountered so far in the game. Take note that after you fight a group of enemies, sometimes Gau will appear. You can't do anything with him right now, so just attack him and he will run. Anyways, go southeast, and then north where you will see a town. Enter it. ======= Mobliz ======= When you enter this town, go left and enter the Arsenal through the right door. Inside, buy a Heavy Shield, an Iron Helmet, and an Iron Armor for Cyan. Also buy a Kung Fu Suit and a Plumed Hat for Gau. You're about to get him in a few minutes. Also buy two Magus Hats for Terra and Celes. At the Weapon Shop, buy a Mithril Claw for Sabin, and a Kotetsu for Cyan. If you have the Genji Glove equipped on Sabin, you can equip his Metal Knuckle and Mithril Claw at the same time, which I really recommend doing. If you don't, however, just equip the new weapon on him. Sell all of your old equipment you had on before, then exit the Arsenal. To the northeast of this town is an Item Shop, so enter it. Inside, buy a Dried Meat, and any other items you may need to stock up on. When your errands are done, exit the shop. There is also a side quest in this town if you wish to do it, and I recommend doing it. Read the Side Quests section if you wish to do it. Before you leave the town, enter the first house to the north. Inside, examine the nearby clock for an Elixir. Leave Mobliz, back to the Veldt. ========== The Veldt ========== Back on the Vedlt, get caught by some enemies. Continue fighting until Gau appears, but DO NOT hurt him. Instead, go to "Items", and select "Dried Meat". Use it on Gau and he will be fed. Get ready for a long cutscene. After that, he'll join your party. You'll get some tutorial thing on using Gau. When you regain control, go directly south of Mobliz. Eventually, you'll see a mountain that has a cave. Before you do, however, you can battle until you find a Stray Cat enemy. Leap on it, then get Gau back (DON'T attack when you see him). This rage is awesome, and the Stray Cat will only appear near the cave. Whenever you are ready, enter the cave. Inside, go north and a short cutscene will occur. Gau "forgets" where the shiny treasure is located. Go northwest, then northeast and walk across the wooden bridge. When the next cutscene occurs, Gau will have found his treasure, and then you'll automatically enter the next area. Sabin, Cyan and Gau will jump into the water, and you'll enter a 3D-Maze type thing. When it lets you take a specific direction, always choose the right. You will enter a cave. Inside, go to the right and open the chest to recieve an X-Potion, then proceed north into the next area. Back in the water, choose the right path again. In the next cave, follow the path and up into the next area. In this area, follow the path down. You will come across a pool of water. Ignore it, and continue going south. Press the switch and the water will drain. Enter the newly revealed hole. In here, go up to the platform to the left. Open the chest to recieve a Green Beret; equip it on Gau immediately. Go south and through the tunnel, then open the door. Continue going down, then go west and into the next area. You will be brought to Nikeah from the waters. ======= Nikeah ======= When you are here, you'll be lying down next to a ship. Go onboard the ship. Speak with the man, and tell him you're ready. The boat will travel across the seas, and you'll see a short cutscene. Sabin's Scenario is now over (it's about time; that took forever, didn't it?). ======= Narshe ======= Here, you will see the rest of the team, along with Banon. Then, the rest of the team will arrive, along with Locke and Celes. After the conversation, they will find out that Kefka is about to attack Narshe for the Esper! They will move all the way to the mountains, near the Esper. Save your game at the save point, then speak with Banon. Tell him you are ready. You will be prompted to put two groups of party members. Press A when the cursor is over a member, then drag the character into one of the boxes. Go from first to last. The last one must have at least one party member in it. It may be a good idea to put four of your strongest characters in one group, then just rush to Kekfa. Press Start whenever you are ready. This is just like when you had to save Terra in the very beginning, execpt this time there are harder enemies, no Moogles, and Kefka! Make your way over to the commander guarding Kefka. Defeat him, and then go for Kefka himself. Don't worry; he isn't too tough right now. Just read the Bosses section for help on winning this battle. Once you win, Kefka and his men (if you left any there) will run away, and your team will rush to the Esper. You'll see a long cutscene where Terra has a reaction to the Esper, then turns into an Esper-looking thing and flies off to Zozo. Now we must rescue her! Locke will wake up lying in a bed next to Celes, and then a cutscene will occur. The others will also discuss stuff about the Esper and Terra. You will have to choose who goes to save her, and who stays in Narshe to watch over it. Choose your strongest characters, and then examine the clock next to the exit for an Elixir. Exit Narshe completely. ========== Overworld ========== On the overworld, head to Figaro Castle to the southwest. ============== Figaro Castle ============== Here, go totally north until you enter the main part of the castle. If you have Sabin in your party, he will wander around Figaro for a while. Anyway, when you enter the main room (the room before the Throne Room), enter the Tool Shop to the right. Buy a Drill tool for Edgar, and buy the other ones if you haven't already. Exit this room, and then head to the very first area of the castle (where the two stairs are, along with a door). Go down the left stairway. In here, speak with the man and tell him to travel to Kohlingen. Exit the castle. ========== Overworld ========== Here, go directly north and enter Kohlingen. ========== Kohlingen ========== At this town, enter the first building to the left. Shadow is inside, to the right, sitting in a chair. If you have three party members in your group, he will join your party if you pay him. There is also a sidequest you can do if you get Shadow. Read the Side Quests section to see how to do it. Whenever you are ready, exit the Inn. Go north of the Inn, and enter the General Store. Once inside, you can buy some items, along with some helmets and gear for your party members. There is even a Weapon Shop. In it, buy a Full Moon weapon for Locke. Sell your old equipment, then exit this place back to the overworld. ========== Overworld ========== Back on the overworld, go north of Figaro castle, and you'll come across a lone building. Enter it. In this area, enter the house. This place is really going to become the Colosseum, by the time you get to the World of Ruin. Examine the pot on the left wall for a Hero Ring, then exit this place. Outside, go south of Figaro Castle, and continue to follow the path down. Eventually, you will come across a town. This is Jidoor. ======= Jidoor ======= In here, go left and enter the Armor Shop. Buy a few Mithril Shields for your party members (if you didn't in Kohlingen), then buy a White Dress for Terra and Celes (wow, it rhymes). Also buy a Head Band for Locke, Sabin and Shadow. When you are done, sell all of your old equipment, and exit the shop. Back here, go east, then north through the tunnel, and into the Weapon Shop. In there, buy a Kaiser for Sabin, a Forged for Cyan, and if you didn't in the last town, a Full Moon for Locke, and a Kodachi for Shadow. Equip your new stuff, sell your old stuff, and exit the shop. Outside, go up the stairs just south of the Weapon Shop, and enter the Item Shop. Stock up on any items you may need, then exit this town. ========== Overworld ========== Outside, go north and follow the path. Eventually, you'll come across what looks like another town. Save your game and enter it. ===== Zozo ===== At this place, go west, and you'll come across the Café. Just north of that is the Inn, so enter it. In there, you'll see a clock on the wall in the middle. Examine it, and it will tell you to reset it. For the first one, reset it to six. For the next one, reset it to ten. And for the last one, reset it to fifty. The wall nearby will move, revealing a secret passage. Go up the secret passage, then open the chest for Edgar's new tool: the Chain Saw. Exit the Inn. Back outside, go southwest into the building with a jewel above the door. In there, go up the stairs and into the next area. In this area, go up the stairs and enter this next area. Now, follow the path the guys are going in, while going down the hallway. Go up the stairs, and into the next area. Now, go up these stairs, and when you see an alcove (looks like an entrance to another area), walk into it, and turn left. You'll jump to the next building. Go left and jump to the next building. Now, go out of this alcove, then enter the area nearby. In here, go north, then when you reach a dead end, go left and down the hallway. Now, go south and into the next area. In this area, go up the stairs, and into the alcove, then jump across to the next building. Jump to the next building, then go up the stairs and open the door, into the next area. In this area, go up the tons of stair sets that this area holds. When you reach the end, go left and into the next area. Outside, go up the set of stairs and enter the nearby door. Inside, open the chest to recieve a Fire Knuckle weapon for Sabin. Exit this area. Back here, go up the set of stairs, and speak with the black man. He will attack you, even though he said he wouldn't (that's stupid). Read the Bosses section to see how to defeat this sorry excuse for a boss. Take note that there are also some more items in chests and stuff that I did not mention spreaded around Zozo. There are also items in pots and such. Since this is a pretty straight foward area, you won't have too much trouble finding these said items. When you defeat Dadaluma, go up the stairs and enter the next room. In this area, go northwest, and open the chest to recieve some Running Shoes. Go just right of that chest, and open it to recieve an X-Potion. Go north, and you will find Terra lying on a bed! Speak with her, and a very long cutscene will occur. The Esper, Ramuh, will appear and brief you on some stuff about the Espers and how their world is, and such. When the long cutscene is over, Ramuh will put three Espers behind, as well as himself. Walk up to each of these Magicite, and press A to pick them up. Now you can learn magic with every character, at your own will! Yay! Now, head south and speak with the first party member standing there. Everyone will leave Zozo, and talk about stuff along the way down the buildings. When they make it to the exit, they will tell you that you need to take four party members with you. You're forced to take Locke and Celes. Make sure the rest two are your strongest party members. When you select members, you will see a ghost that walks around, as he can give you information on how you use Magicite. When you are ready, exit Zozo. ========== Overworld ========== Back on the overworld, head south and back to Jidoor. ======= Jidoor ======= In this town once again, restock up on items if nessecary. Regardless, head directly north, and enter the biggest building in the town. By the way, go ahead and equip one Esper on each party member, and fight outside to learn the spells. To equip Espers, go to the Menu, Skills, Espers, then put the cursor over the Esper you want to equip, and press A. Read the Espers section for further info. Anyways, when you enter the building, speak with the man that is running around. He will mistake Celes for someone named "Maria". He will run off, and your party will be in confusion. Go back to the exit, and pick up the dropped letter. Some man will come and introduce you to a man with an airship named Setzer. We want that airship to reach the Magitek Factory. After this next level, the game will really start to get interesting. Anyway, when you are done, exit the building, and exit this town. ========== Overworld ========== On the overworld, go south of Jidoor and follow the path until you come across a building. This is the Opera House. ============ Opera House ============ When you enter here, talk to the Impresario there. A cutscene will occur, and Celes will have to be this "Maria" in order to lead us to the airship. You will see Ultros in the background! He has something planned, and will throw a letter onto the floor! Another cutscene will occur where your party will enter the main room, and then hear Draco sing opera. When you regain control, go to either the southwest or southeast corner of the chairs you were sitting in, and into the previous area. Back here, go to the right part of the room, and enter the door there. Inside, speak with Celes. A short cutscene will occur, and you will be in control of Celes. You can read that book on the desk, and it tells you what to do and everything. But, I will guide you through it. Go northeast, and then go left and into the curtains. A scene will start where Celes will sing opera. At certain points, you must select a certain word to continue the opera. If you selected the wrong word, you get kicked out, and have to retry. You only get three chances. Here is what you say each time. For the first one, say "Oh, my hero...", then "I'm the darkness", and "Must I...". After you say all these things, you will be in control of Celes. Follow Draco around the area until he turns into some flowers. Pick them up, and walk up to the top of the balcony. The rest of the scene will occur, and then the scene switches back to the main room, showing some dancers. Then, you will see Locke. When you gain control of Locke, exit this room, but on the way, read the letter nearby on the floor. Ultros wrote it! He's gonna crash the party! Exit this room. Back here, go down the stairs, then go north and into the door to the opera room. Inside, speak with the Impresario sitting in the chair. A cutscene will occur. Ultros is gonna push a four-ton weight on Celes! We only have five minutes to stop him! It may be a good idea to equip Sprint Shoes right now. Now, head to the far right side of the room, and head north. Follow the path, and into the next area. In here, speak with the man up the stairs, and he'll say to press the far right switch. Do so, and exit this room. Back here, go around to the left side instead of the right, and into the next area. In this area, go up the stairs, and open the door into the next area. You are now above Celes and all the other people. There are a bunch of rat-looking things up here, so defeat them. But be careful, for you are being timed even IN battle! Make your way through the enemies until you make it to Ultros. Then, speak with Ultros. He will push you, along with himself, off of the cliff, and you'll fall to Celes and the others. Eventually, some music starts, and you'll fight Ultros once again. Read the Bosses section to see how to win, though he has less HP than last time, and is MUCH easier. When Ultros is defeated, Setzer will come and take Celes, mistaking her for Maria! Then, all of your party will be inside the airship. Setzer then comes, and finds out that Celes is indeed not Maria. When the cutscene is over, you'll be in control inside of the airship. ========== Blackjack ========== Inside, speak with Setzer. A cutscene will occur, and Celes and him will flip a coin. It has identical sides! Setzer will then agree to help you reach your next destination. The scene'll switch, and your entire party will be on the deck of the ship. They will then fly to Vector, your next destination. ========== Overworld ========== On the overworld, equip the stuff you bought onto Locke and Celes if you did not already. Otherwise, save it and head into the town right by you. ======== Albrook ======== Here, enter the nearby Item Shop if you need to stock up on some items. Either way, head right and go up the stairs. Go northeast, then down, and then make your way around all of the buildings, then go down the stairs, and into the Armor Shop. Inside, buy any equipment your party may need, then equip the new ones, and sell the old ones. Don't worry about the two chests in the shop; they are both empty. Exit the shop, then turn left and enter the Weapon Shop. In it, go to the right corner, and examine the pot to get a Tincture. Go to the shop, and buy an Epee for Terra, Celes and Edgar. Then, buy a Blossom for Shadow. Now, equip the new equipment and sell the old equipment. Now, exit this place. ========== Overworld ========== Here, go north of Albrook, and you'll see a castle surrounded by mountains. This is Vector. ======= Vector ======= When you arrive here, go north past the Inn, and you'll see an old man behind some boxes. Speak with him, and he will help you gain access to the Magitek Factory. He will act sick, as you sneak past the guards. Go to the second box, and press A to jump on it. Your party will walk across the steel thing, and then jump behind the guards as the man acts sick. Go north, and into the next area. This is the Magitek Factory, the place we've been wanting to go to. ================ Magitek Factory ================ In here, take note that regular attacks do NOT hurt the enemies in here. Use only magic such as Bolt 2, as that is the only thing that will kill them off quickly. Also, Edgar's Flash tool works well here. Go down the first two sets of stairs, and then south down the next set of stairs. You will see two tubes nearby. Take the second one to the right, and go down it. Open the chest to recieve a Tincture. Now, enter the next tube. Climb down the stairs, and then you'll elevate down to the bottom. Open the nearby chest to recieve an X-Potion. Now, go north through the nearby tube, and then go up the elevator thing you see. You'll get rode up to a platform, which has a chest. Open it to recieve a Flame Sabre, which is a weapon for Edgar and Celes. Go back the way you came. Now, go east and across the pipes to be brought to the next ledge. Open the chest to recieve a Thunder Blade, which is another weapon for Edgar and Celes. Equip either the Flame Sabre or that one; they are both the same, execpt the different elements (Fire and Lightning). Anyways, open the chest just south of you for a Remedy. Use the next nearby conveyor belt to the lower level. Now, there are also some hidden chests containing a Gold Helmet and a Gold Armor. They are very hard to find, and are in hidden rooms. I can't explain it very well, but they are on the southern wall. It's hard to find the entrances to these rooms, as well. Whever you're ready, go down the next belt by where you entered this area. Down here, go south and you'll here Kefka's laugh. He will push two Espers down another conveyor belt, and run away! When you regain control, go down towards where Kefka was, but do not go down the conveyor belt. Instead, turn right, and ride the elevator to the next platform. Go down, then west and open the chest to recieve a Tent. Go south, and follow the path around, and you'll be in the previous area. If you didn't get the chests spreaded around this area, now is your chance. Whenever you're ready, get back to where Kefka was, and use the conveyor belt to the bottom. Down here, examine Ifrit (the one that is not guarding the door), and a battle will commence. It's not really a boss, however, as it is really easy. Use Ice on Ifrit, and as Shiva appears, use regular attacks on her (such as Drill). Shiva may not appear if you are quick enough to end the battle, however. When the battle ends, speak with Shiva. Her and Ifrit will entrust you with their power, just like Ramuh did. Grab the two Magicite, and you can now learn some Ice and Fire attacks with other characters! Enter the door to your left and save your game, then enter the door to the right. In this area, go up the seemingly neverending stairs, and into the next area. Now, go west past the Esper Tubes and into the next area. In this area, examine the guy there, and you'll enter a boss battle. Read the Bosses section for help on fighting this boss. When you defeat it, proceed into the next area. In here, go north and activate the console. Doing this will turn all the Espers in the tubes into Magicite. A person named Cid will then come, and a cutscene will occur. Celes will then attempt to stop Kefka in an attempt to save the party. Follow Cid down the elevator to the bottom floor. Down here, save your game, then speak with Cid. You'll hear Kefka's laugh from the above floor, and then Cid will tell you to jump into the minecar. You will be in a 3D-type thing, and fight several Mag Roaders along the way. The last thing you will fight is another boss. Read the Bosses section to see how to win. Once you defeat the boss, the minecar ride will come to an end, and you'll bump into a Magitek Solider (why is he here?). Go north and save your game, then go down and Setzer will come. They will talk a little, then your party will escape Vector. Kefka, however, refuses to give up, and as a result, he sends two cranes out to fight you. Read the Bosses section to see how to win the fight. Once they are defeated, your party will travel to Zozo, to get Terra back. ===== Zozo ===== Your party will automatically arrive in the room with Terra lying on the bed. Now, you will see a short cutscene, then you'll be able to play in the Esper World (this is gonna be boring). ================ The Esper World ================ When you enter this place, you'll be in control of an Esper. Go south and into the next area. In this area, go north and speak with the girl named Madonna lying on the ground. Choose to return her. You will appear in a bedroom, and she will be lying on a bed. When you regain control, speak with her, and when the cutscene is over, you'll be lying in a bed. Walk out and into the next area. Head back to the gate, and speak with the guy there. He'll let you pass, so go into the cave. Go north up the stairs, and speak with Madonna. They will start to do something (wow, I don't even want to KNOW what they're doing). Then Terra as a baby appears (now I'm REALLY scared). Then, you'll see a cutscene in which you will see Gestahl from two years later. When you regain control, go down and speak with the guy in the blue. A cutscene will occur, and they will say that they are gonna have to seal a gate. When you regain control, speak to the fairy guarding the entrance. Madonna will break through, so go into the next area. Here, go southwest and follow the path, then go north and to the cave, past the guy in the blue. Back in the cave, you will see a cutscene. When you regain control, head north and then speak with Madonna. Terra, along with Maduin and Madonna, will be sucked into the cave. Then, another cutscene occurs, and we're back at Zozo. ===== Zozo ===== The cutscene with Terra will continue, and you'll see that she is indeed now back to normal! Eventually, Terra will rejoin the group, and you can now fly the Blackjack. Use Setzer's instructions for the controls. ========== Blackjack ========== On the blackjack, you can go inside and find several rooms, and you can even get healed and buy items at the exit of the ship. There is also one big room where you can switch party members by talking to the other ones. Anyways, there is still two more side quests from here on that you can undertake. If you want to do them, read the Side Quests section. Whenever you're ready, head to Narshe once again (if you headed there to get Mog, then you've seen the scene that is about to occur already). ======= Narshe ======= Go north, and a guard will greet you and lead you to Banon and the others. A cutscene will then occur. Banon and the others will say that in order to stop the war, Terra must open the Sealed Gate for the Espers. They have a well concieved plan, too. When the cutscene is over, exit this area. Now, exit Narshe completely. You can also complete a sidequest right now if you wish. Read the Side Quests section for info on it. ========== Overworld ========== On the overworld, use the airship and fly to Vector. Just east of Vector, there will be a sandy area. Just east of that, you'll come across what appears to be a lone building. Enter it. ============== Imperial Base ============== At this time, there is nobody here. Go north and up the stairs, then follow the path to the right, and down the stairs. Exit this place. ========== Overworld ========== Here again, go right to enter the Cave to the Sealed Gate. ======================== Cave to the Sealed Gate ======================== When you enter this cave, head down the stairs, then go east and open the chest to recieve an Assassin. Enter the next area. In this area, open the chest down the stairs to the left to recieve a Tempest. Now, go down the stairs to the right, and into the next area. In this area, you must watch how the bridges move in each spot. Memorize where and how they move, and then make your way across the platforms. Take note that inside the chest in this room contains a Coin Toss. Enter the next area when you make it across. In this area, go across the rocky bridge, and open the chest to recieve an Ether. Now, go down the hill and through the tunnel, then up the nearby stairs (not the broken bridge). Now, go across the bridge and flip the switch in the middle. The bridge will break, and you'll be on the lower ledge. You also triggered something somewhere. Enter the nearby tunnel to the left, then go north and open the chest for a Genji Glove. Now, go back to the place where you fell, and go right and up the set of stairs. Go north and flip the switch on the right, and an enemy will fall down and attack you. It's very easy to defeat. Once you defeat it, the Ninja will reveal a secret to you. We will find it in a minute. Flip the switch on the left to reveal a cave. Enter it, and open the chest to recieve a Tent. Save at the nearby save point, then exit this area. Back here, go across the nearby bridge, and press the switch in the middle to reveal a set of stairs. Go down them, then go south and follow the path to a chest. Open it to recieve an Ether. If you examine the ground everywhere by pressing A, you can find hidden items and stuff hidden inside the ground. Anyways, go through the nearby tunnel that you see. Go north in a zigzag direction until you make your way out of it. Then, open the nearby chest that you see to recieve an Elixir. Now, go right and press the two nearby switches. I know, it disables two walkways, but you need to do this in order to discover this "secret". Anyways, go south down the walkway, then go east and up those walkways. Flip the switch on the wall. Doing this will cause a platform across from you move up, creating a walkway for you to cross. Do so, and then flip the switch to reveal yet another walkway. Then, go across that walkway, and open the chest. A switch is inside, so choose to flick it. Now, head across the walkway to the east, and go north and open the chest to recieve a Magicite. Now, go south and flick the switch yet again, then go across the walkway you just came to. Now, go southwest and cross the walkway, then press the last switch on the nearby platform. Doing this will open a secret passage. Enter inside and into the next area. In this area, open the chests to recieve a Magicite, an Ether, another Magicite, and an Atma Weapon. Equip the Atma Weapon on Terra soon, or now. I know, it may suck right now, but it becomes one of her best weapons later on. Now, exit this area. Back here, go east and cross the walkway again, then flip the switch again and cross the walkway (trust me, this is the last time I'll make you do that). Go northeast, then all the way south into the next area. In this area, go up all the stairs, then enter the cave. Outside is the Sealed Gate we have been looking for. A cutscene will occur. Kefka comes to ruin the fun, once again! You must attack Kefka one time when you enter battle against him, then the cutscene will finish. After the Espers fly off, Kefka will be blown away, and then the gate will be blocked by some rocks. When you get back inside the Sealed Cave, go all the way south and enter the newly revealed area. In this area, exit the cave. ========== Overworld ========== Back on the overworld, head west into the Imperial Base again. ============== Imperial Base ============== Here, make your way back to the exit of the place, and then a short cutscene will occur. Your party will go on the Blackjack and fly to Vector again. The Espers will then fly off, and another cutscene will occur. Your party will crash the airship. ========== Blackjack ========== On the Blackjack, you'll be lying on the airship's deck. Move inside the ship itself. Inside, go all the way south until you exit the airship. ========== Overworld ========== On the overworld, go all the way northeast until you come to Vector. Near Vector, you can build up your party member's spells up in the trees. Either way, enter Vector when ready. ======= Vector ======= Here again, you find out that the entire place is on fire! I wonder who did it. Go north, and up the stairs. There are a bunch of guards, including Banon, Arvis, and a Returner that is here, to the north. Continue going north, and into the next area. In this area, go west and up the stairs. A guard will tell you that Emperor Gestahl himself is expecting you. He will lead you to his room, so enter it. Here, go all the way north and speak with Gestahl. Gestahl will tell you that he lost his will to fight (yeah right). He will want to rejoice and feast, but before we do that, you must talk to as many soliders as possible spreaded around Vector. In the previous room, there are some soldiers. The right and the left path has soldiers everywhere, inside doors and such. You only have a certain amount of time to talk to as many as you can, so be warned. Kefka is also in a room in jail, but he says nothing that is important, and just wastes more time. There are also a few chests you can get during the sequence of speaking with the soldiers. When the timer reaches zero, you will go into a room for a banquet with Emperor Gestahl. When he asks what to toast, say "To our hometowns...". When he asks what to do with Kefka, tell him "Leave him in jail...". When he says that he's very sorry about the poison, tell him "That was inexcusable.". Then, when he mentions Celes, say "Celes is one of us!". Then, you'll be prompted to ask Gestahl some questions. Ask him all the questions, one by one, but do not ask him the same question more than once. After you ask him all three questions, instead of choosing "One more question please!", choose the last answer. Tell him "Yes, the Espers have gone too far." when prompted. Then, Gestahl will want to know what you asked him the first time. Choose whatever you said, and then Cid will ask if you want a break. Say "Yes, let's take a break.". Walk up to one of the guards sitting next to Gestahl, and choose to battle them. Attack them, and when you defeat them, return to your seat. Choose to continue. When Gestahl asks you what you would like him to say, tell him "That your war's truly over.". When Gestahl asks if you'll accompany him, tell him "Yes". When the cutscene is over, exit Vector. On the way out, the guard will tell you what has happened depending on the amount of soldiers you spoke to. If you spoke to all of them (24 in total), you will be able to rid the building at the Imperial Base of all its chests! What a great reward! Either way, exit Vector. Head to the Imperial Base if you want your prizes. ========== Overworld ========== Head to Albrook, which is just south of Vector. ======== Albrook ======== In here, stock up on any items you may need, then head to the boat area. It is at the southern part of the town. Here, go on the boat and speak with General Leo. He will have brought a person to travel with him: Celes and Shadow! Woo! When General Leo tells you to rest before they take off, Celes runs off. Head to the Inn, which is just east of the Relic Shop. The Relic Shop is just north of the boat area. Inside, the owner will let you rest for free. Locke will then get up, and you'll see a cutscene of Locke trying to make up to Celes in the middle of the night (I said make "up", you perverts). When you regain control, head back to the boat, and speak with Leo. You will then take off. When you gain control of Terra, speak with Leo. A cutscene will occur. When it is over, speak with Leo yet again. Then, speak with Locke. When the cutscene ends, you will be on the overworld. ========== Overworld ========== On the overworld, head northeast, into a town called Thamasa. ======== Thamasa ======== In this town, enter the Arsenal nearby. Inside, buy a Gold Shield for any party member who may need it. Also buy a Tiger Mask for Sabin and Gau, followed by a Tiara for Terra and Celes. Buy a Gold Helmet for anyone who may need one, then buy a Mystery Veil for Terra and Celes. Now, if you have enough GP, buy a Gaia Gear or Gold Armor for your party. Head to the Weapon Shop. Buy a Hawk Eye for Locke, then equip all your new stuff and sell the old stuff, then exit the Arsenal. Back outside, head to the nearby Item Shop if need be, then head north east into the next house. Inside, speak with the old man and a cutscene will occur. This old man is Strago. His daughter, Relm, then comes out of her room, and pays you a visit. When the cutscene ends, you'll be back outside. Go west of Strago's house, and enter the Inn. Rest for 1 GP (wow, an awesome bargain). A cutscene will occur, where Strago will wake you up in the middle of the night. It appears the house that Relm is in has caught on fire! Go east of the Inn, and you'll see the house on fire. Speak with Strago, and a cutscene will occur. Strago will then use magic in an at