******************************************** Final Fantasy V Comprehensive Strategy Guide ******************************************** by Jean Valjean, started August 1999 E-Mail: alphajeanvaljean@hotmail.com ICQ#: 11565812 Visit my homepage, Blue Fields, at http://www.geocities.com/TimesSquare/Labyrinth/3645 Dedicated to Stephen J. Wasilewski Born February 4th, 1949- Died September 28th, 1999 Well, you're probably wondering why I'd start a whole walkthrough, complete with just about everything, on the JAPANESE version of Final Fantasy V, especially when the English version will be out for the PSX in (finally) 2 months (at the time of this writing). Truth is, I've been meaning to write a walkthrough like this for some time, but I never quite got around to it. FFV is certainly my favorite game in the series, and I really just wanted to make a walkthrough for the game in its original form, I suppose. But keep in mind that this can, by all means, be used with an emulated version of the game, or even the FF Anthology version. I am committed to making this document the best walkthrough on this game out there. I know that's a tough accomplishment since there is a really good one (Tatsushi Nakao's). But I know there's always gonna be stuff that's missing from here. As they say, a good walkthrough is one that's never complete. As of now, I don't see any other updates in the future, because I'm gonna try and get all or most of the info in this document in one version. Who knows, maybe one day, I'll go back and update. So, even if just ONE person out there uses my walkthrough to help them with the game, I'm very grateful. ^_^ Please note that this walkthrough was done completely by myself, using my hand-written notes on the game which I've completed many times, and my Japanese translation skills, (which sometimes, unfortunately will be incorrect ^_^) EXCEPT in cases where I borrowed something off somebody. If this is the case, that person or people will be credited in the end section. Otherwise, like I said, this is all coming purely from me! Let's get on with the table of contents! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ******** CONTENTS ******** 1. Game Info/Misc. Notes 2. Basic Training A)History B)How To Play The Game C)Basic Controls and Functions D)How To Use this Document 3. The Story So Far 4. Cast of Characters 5. List of Jobs/Job Skills 6. White/Black/Time/Summon/Sword/Blue/Song/Magic Lists 7. Item/Weapon/Armor/Helmet/Shield/Accessory/Lists 8. Game Walkthrough A)World One 1. Tycoon Meteor: And So It Began 2. Cave to the Pirates' Base 3. Village of Tule 4. Wind Shrine 5. Back to Tule 6. Torna Canal 7. Ship Graveyard 8. Karwen Village 9. North Mountain 10. Tycoon Castle 11. Walse Village 12. Walse Castle 13. Walse Tower 14. Back to Walse Castle 15. Walse Meteor 16. Village of Karnak 17. Fire Powered Ship 18. Karnak Castle 19. Ancient Library 20. Back to Karnak Village 21. Jacole Village 22. Jacole Cave 23. Village of Istory 24. Crescent Village 25. Black Chocobo Forest 26. Village of Lix 27. Back to the Ancient Library 28. Desert 29. Lonka Ruins 30. Back to the Tycoon Meteor 31. Flying Lonka Ruins: The Ancients' Secret 32. Lonka Meteor 33. Karnak Meteor 34. Walse Meteor B)World Two 1. The Lone Island: A New Beginning 2. Exdeath's Castle: 3. Big Bridge 4. Village of Rugor 5. Seal Castle Kuzar 6. Sinkhole 7. Moogle Village 8. Bal Castle 9. Village of Kelb 10. Valley of the Dragon 11. Back to Bal Castle 12. Ghido's Island 13. Surgate Castle 14. The Fleets of Zeza: Attack, Phase One 15. Barrier Tower 16. Ghido's Sunken Island 17. Mua Village 18. Mua Forest 19. Shoat's Forest 20. Raid on Exdeath's Castle: Attack, Phase Two C)World Three 1. Tycoon Castle: Dimensions Crossed 2. Pirates' Base 3. Sinkhole II 4. Ghido's Cave Above Water 5. Ancient Library 6. The Pyramid 7. The Ancient Tree 8. Seal Castle Kuzar 9. Solitary Island Temple 10. Back to Seal Castle Kuzar 11. Hidden Village of Mirage 12. Pirates' Base Revisited: Memories 13. Bal Castle Basement: A Legendary Warrior 14. North Mountain Revisited: The King of All Monsters 15. Phoenix Tower: Rebirth 16. Fork Tower 17. Catapult 18. Submerged Rift 19. Back to Seal Castle Kuzar 20. Istory Falls: The Water God Calls 21. Back to Seal Castle Kuzar 22. The Cleft of Dimension (Broken Down) a)Beach b)Ruins c)Town d)Forest e)Cave f)Library g)Temple h)Castle i)Crystal 23. The Final Confrontation 9. Side Areas and Extras A)World One B)World Two C)World Three 10. Credits -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ************************ 1. GAME INFO/MISC. NOTES ************************ *Manufacturer: Squaresoft (Square of Japan) *Language: Japanese and English (see below) *Release Dates: December, 1992 for the Super Famicom (SFC) (Jp Only) March, 1998 for Sony PlayStation (PSX) (Jp Only) October, 1999 for Sony PlayStation (FF Anthology) *Cost: SFC: 9,800 yen PSX: 4,800 yen (my guess is around $40 for the FF Anthology) *Contents (cart): White cardboard box with Squaresoft and Final Fantasy V logos and screenshots, FFV cartridge, plastic insert fold out color instruction manual, AC adapter instruction slip. All in Japanese, of course. *Difficulty: Moderate to Difficult (I think it's the hardest FF hands down. That is, not counting FF I, II and III for the Famicom, which I've also completed ^_^.) *Average Time to Complete the Game (in hours): 20-40 *Number of Save Files: 4 *Number of Playable Characters: 5 *Job Classes: 22 total *Spells: 125 total *Number/types of Monsters: 200+ -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ***************** 2. BASIC TRAINING ***************** If this is your first FF game: ------------------------------ You don't know what you've been missing! Final Fantasy is the gaming experience of a lifetime. And to veterans, it always is good to look back on that moment when you first killed Zeromus or when you first got the Knights of the Round Materia you'd been trying hard to get. It brings out something in everyone, like a well written movie! Bravo, Square! Final Fantasy is a series of Role Playing Games. Unlike Phantasy Star and other RPG series, FF never crosses over from one game to the next. Each game's story is seperate, but there are certain Square trademarks present in all the games, such as chocobos, moogles, magic spells, some enemies, etc. The stories are of epic quality and usually take several hours to complete. Like a good book, each well-crafted world is filled with dragon-slaying knights, cheerful heroes and diabolical villains. Deep dungeons also await, filled with some of the most vile monsters ever to grace an RPG. There is always a goal to be met in an FF game. These factors and the FF team's ability to tell a story makes Final Fantasy one of the best, if not THE best game series of all time. Basic Controls for All Forms of Transportation: ----------------------------------------------- *Chocobo (Boko): Directional buttons: Moves the party in different directions, either right, left, up or down Select: No use Start: No use Y: Brings up the World Map (once you've gotten it) X: Brings up the Subscreen B: No use A: Gets on/dismounts Boko *Overworld (Walking): Directional buttons: Moves the party in different directions, either right, left, up, or down Select: No use Start: No use Y: Brings up the World Map (once you've gotten it) X: Brings up the Subscreen B: No use A: Gets on vehicles (assuming you have one) *Dragon: Directional buttons: Moves the Dragon in different directions, either right, left, up, or down Select: No use Start: No use Y: Brings up the World Map (once you've gotten it) X: Brings up the Subscreen B: No use A: Gets on/lands the Dragon *Fire Powered Ship: Directional buttons: Moves the Fire Powered Ship in different directions, either right, left, up, or down Select: No use Start: No use Y: Brings up the World Map (once you've gotten it) X: Brings up the Subscreen B: No use A: No use *Black Chocobo: Directional buttons: Moves the Black Chocobo in different directions, either right, left, up, or down Select: No use Start: No use Y: Brings up the World Map (once you've gotten it) X: Brings up the Subscreen B: No use A: Gets on/lands the Black Chocobo *Airship: Directional buttons: Moves the Airship in different directions, either right, left, up, or down Select: No use Start: No use Y: Y: Brings up the World Map (once you've gotten it) X: Brings up the Subscreen B: No use A: Gets on/lands the Airship, reach the Flying Lonka Ruins (once you've gotten the modification) lands in the water to become a Fire Powered Ship, hit again to become a Submarine *Submarine: Directional buttons: Moves the Sub in different directions, either right, left, up, or down Select: No use Start: No use Y: Brings up the Underwater World Map X: No use B: No use A: Surface About Terrain: -------------- You'll probably see many different types of topography in Final Fantasy V. A lot of times, it doesn't really make a difference where you are, but if you have an Elementalist, you'll want to pay special attention to where you're standing! Below are the different types of terrain and the attacks the Elementalist can take advantage of by standing on them. Plains: This is the most common form of terrain in this game. They're usually defined by "fields" either light green or dark green in color. *Elementalist - Shijin (Earthquake) - Hit the enemy party with a heavy Earth-based attack (does not work on flying monsters) Air Blade - like Sabin's in FFVI, this hits one enemy Kamaidachi (what I call Gale Storm) - Hits entire enemy party with a Wind attack Tornado - Brings the enemy to very low HP Forests: This is pretty self-explanatory; they are represented by the trees you'll see around the plains. *Elementalist - Branch Arrow - Hit one enemy with a number of branch arrows Branch Spear - Hit one enemy with a larger number of branch spears Rage - You might recognize this from FFVI...a large amount of leaves fly at the enemy party Vine Growth - slows down the enemy Deserts: The yellow colored areas on the world map are deserts. Fearsome creatures lurk here, especially the Land Crawler. *Elementalist - Quicksand - Gradually reduces the enemy's HP Sajin (Sand Storm) - large sand storm slams into the enemy party Desert Storm - hits enemy with a tornado-like attack Hard Storm - Hits enemy party for a large amount of damage Caves: These are more like dungeons than topography, actually. Examples of these are the Pirates' Base, Jacole Cave, and Gilgame's Cave. *Elementalist - Elf Fire - Hits the enemy with a small blast (sometimes confuses them) Stalactite - Enemy is hit for a pretty heavy amount Rakuban (Boulders) - Hits enemy party four times for heavy damage Kamaidachi (what I call Gale Storm) - Hits entire enemy party with a Wind attack Ocean: While sailing in your ship, you can still run into enemies. *Elementalist - Water Wave - Enemy party is sprayed with a water attack Whirlpool - Enemy party is hit with a heavy water attack Waterfall - Hits one enemy for a heavy Water attack Water Edge - Hits enemy party with another heavy Water attack Towers/Towns/Temples These are found all over the world! You can also learn use some neat attacks if you can manage to fight in them. *Elementalist - Sonic Boom - Hits enemy for a large amount of Wind damage Kamaidachi (what I call Gale Storm) - Hits entire enemy party with a Wind attack Tornado - Brings the enemy to very low HP About the Subscreen: -------------------- In Final Fantasy, the Subscreen is a vital tool for survival. In it, you can heal party members, check status and save the game. In FFV specifically, it also is the place where you can switch your job classes and check up on job abilities. In all three SNES games, it is brought up by pressing the X button. In Final Fantasy VII and VIII, it is brought up using the [Triangle] button. Same placement, different button! However, a common feature in all FF games: it can not be brought up while the party is in battle! Remember this! Subscreen Options: ------------------ FFV's Subscreen is set up in the following layout: |--- 3. Vital Stats | | ------------------------------------- 1. Level------> |Level X Job Name |Job | | |--| LVX XX/XX |Ability | 2. Picture------> | | | HP XXXX/XXXX |--------| | |--| MP XXX/XXX |Item | |Level X Job Name |Magic | | |--| LVX XX/XX |Equip | <- 4. Commands | | | HP XXXX/XXXX |Status | | |--| MP XXX/XXX |Config | |Level X Job Name |Save | | |--| LVX XX/XX | | | | | HP XXXX/XXXX |----------| | |--| MP XXX/XXX | TIME | <- 5. Game Time |Level X Job Name | XX:XX | | |--| LVX XX/XX -|----------| | | | HP XXXX/XXXX | | | |--| MP XXX/XXX | XXXXXXXX | <- 6. Money | | Gil | -------------------------------------- 1. Level: As you progress through Final Fantasy V, your characters can gain experience levels. As they gain levels, they become stronger in the fields of strength, speed, stamina, etc. Levels are gained by acquiring a certain number of experience points which can be gained through battles with enemies. 2. Picture: This displays the current job picture that character is using. 3. Vital Stats: a) Job Name - Displays the name of the Job that charac- ter is using. b) Job Level and Ability Points - Displays the current Ability Points for that Job (more in section 5) and the current job level (these vary from Job to Job) c) HP - Hit Points. Basically the strength in the character's body and their will to fight. Once all of these are expended, the game is over! d) MP - Magic Points. These are what you need to cast magic spells. Different spells require different amounts, and the more powerful the spell, the higher the amount. Keep these at a decent level at all times, as you never know what lies around the corner! 4. Commands: a) Job - On this screen, the player can choose to change Job classes that they've acquired. b) Ability - Abilities gained from mastered jobs can be switched around to other Job classes. Have fun with this option and see what you can come up with. The possibilities are endless: a Knight with Black Magic, etc... c) Item - The player can look at the list of items they've gained from battles and purchased in villages. The ones that are light in color can be used on the spot. d) Magic - This is where all of the different types of magic spells are listed. There are seven different types of magic. The ones that are light in color (White Magic, some Black and Time Magic) can be used on the spot. e) Equip - This is where to equip weapons, armor, shields, helmets, and accessories that you've found in dungeons, won from battles, or purchased. f) Status - The place to check stuff such as EXP. points to level up, current EXP, and physical attributes. g) Config - 1) Battle Mode: Active or Wait (Active: the enemies will attack even when you aren't ready, choosing a spell, etc. Wait: the enemies will not attack when you're in a battle subscreen). 2) Battle Speed: 1 is fast, 6 is slow. 3) Message Speed: How fast the on screen text goes. 4) Command Mode: Window or Wide. 5) Battle Gauge: On or off. 6) Sound Mode: Stereo or Monaural. 7) Cursor Mode: Reset or Memory. 8) Job Equip: If you have this set to the left, when you change Jobs, that character will automatically have the best weapons and armor equipped. If you have it set to the right, the character will have nothing equipped when you change jobs. Your choice! 9) Controller: Normal or Custom. 10) Window Color: Mix of red, green, and blue. h) Save - Saves the game at a -save point- or on the overworld map. (Where every step acts as a save point.) 5. Game Time: How long you've been playing the game (in hours and minutes). 6. Money: How much money you've gained. Like in all of the Japanese Final Fantasy games (and North American FFVII) it's "gil" and not "gold pieces". Types of Equipment: ------------------- There are many different sorts of equipment in FFV. In total, there are: Swords Axes/Hammers Spears/Lances Knives/Daggers Bows Katanas Bells Rods Staffs Whips "Special" weapons (designated by no icon in front of the weapon's name) Bare Hands Shuriken (throwing stars) Shields Helmets Robes Armors (you know, the stuff the Knight wears) Clothes (or suits) Accessories (various different things including rings, armbands, shoes) I'll go into these in more detail in the game walkthrough. In battle: ---------- Battles in Final Fantasy V are very fast paced, and if you don't know what you're doing, you could be killed in a matter of minutes. The battle layout sort of looks like this: ---------------------------------- | | | | | | 6. Enemy------> | (enemy (your | | here) characters | <- 1. Our Heroes | here) | | | | | | | |--------------------------------| 5. Enemy Name-> | XX| XXXX | XXXX XXXX/XXXX | | | XXXX | XXXX XXXX/XXXX | <- 2. Hit Points | | XXXX | XXXX XXXX/XXXX | | | XXXX | XXXX XXXX/XXXX | ---------------------------------- | | | | 4. Battle Commands---| |--- 3. Character Name 1. Our Heroes: These are our heroes' likenesses in battle. 2. Hit Points: The life energy of a certain character. Like I said before, keep these high; when they're gone, you bite the dust. 3. Character Name: The names of all the characters you currently have with you. 4. Battle Commands: These are all the things a certain character can do in battle. The "Fight" and "Item" commands are con- stants. 5. Enemy Name (covered by Command Box in the pic): The names of the foes you've run into for that battle. 6. Enemy: The likenesses of the monsters that you'll encounter through- out the game. From the tiny Goblin, to the terrible Behemoth, these guys are the stuff that makes nightmares. Other Various Tips About Battles: --------------------------------- -Quickness is the key. I cannot stress this enough...move your fingers fast over the buttons and know what you're going to do before you hit the enemy with it! Hesitation might be the difference between a win for the good team...and victory for Exdeath's legions ^_^. -Know the enemy. Use the Libra spell to find the enemy's hit points and figure out the best attack plan to carry out. -If the enemy is overwhelming you in battle, don't panic! Just try to keep everyone alive. If a character falls in combat, immediately try to bring him/her back to life with full health. -Use the back row wisely! *Always* put Mages/Wizards or anyone without a heavy weapon (sword, axe, spear, etc) in the back row! -Bring plenty of items with you to dungeons. This is pretty much a no-brainer. Always stay well-stocked with HiPotions, Ethers, and Phoenix Downs especially. -Like the Dwarf in FFIV said, don't be afraid to run from battle! -If you go into a dungeon, and you're repeatedly getting crushed by the monsters there, you probably need to level up a little bit. Go back out, gain some levels and try again later. How To Use This Document: ------------------------- Basically, I have the steps/locations set up in a simple order. I didn't want to go for anything fancy. 1. (Location name here) *Geographic location *Treasure list *Enemy skill list *Monster list *Piano? (if it's a town) *Musical Theme(s) played here -(steps/strategies here) FINAL NOTE: I wrote this walkthrough based on the Japanese game, as I stated earlier. I also know a bit of Japanese. I can read katakana, and I can translate hiragana, although sometimes my translation will be a little off as I have not yet mastered it. The reason I'm saying this is, sometimes when I can't translate the name of something into English, I'll leave it up in the Japanese (i.e Momen no robe). So this way, at least there's a name instead of me leaving it blank. And last of all, have fun with the game...it really is an experience to remember. Once again, sorry for the Japanese errors, the English should be correct though! Thanks! -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ******************* 3. THE STORY SO FAR ******************* The Elemental Crystals hold together the planet as we know it. If something were to happen to them, the human race would face an unpre- cedented crisis. The Four Braves of Dawn, legendary warriors who fought for the safety of Earth, knew this. Soon, if became known that there was a threat to the Crystals. This enemy was one known simply as Exdeath. Nobody had known who he was or whence he came. However, his mission was simple. This wizard known as Exdeath desired the power of the Crystals and would do anything to get their power in his wicked hands... One night, the Braves of Dawn located Exdeath's stronghold, and con- fronted him. A battle ensued, with the warriors eventually gaining the upper hand. A spell was cast by the knights to seal Exdeath's power off in the very things he desired...the Elemental Crystals of Fire, Water, Earth and Wind. As Exdeath was sealed he vowed to return and shatter the Crystals one by one, to wreak havoc on the people of Earth someday. But the cost of banishing Exdeath was great; the heroes had to split the world into two different dimensions. One of them was reluctant to do so, but the men decided it was the best choice. The Braves of Dawn had finally restored peace to Planet Earth. Nothing was heard of Exdeath for many years... The time is thirty years later. One summer morning, the King of Tycoon feels a disturbance in the air. Without good reason, he mounts his dragon despite his daughter's pleas that something huge is about to happen. The Wind Shrine, the place that holds the Wind Crystal, is his destination. When King Tycoon arrives, he doesn't believe his eyes as the Crystal shatters into dozens of pieces. Suddenly, people all over Earth notice that the wind is beginning to slow and eventually come to a complete stop. Everyone begins to wonder exactly what was going on as fear gradually sets in. Ships stop sailing on the open water, and the blowing flags of the kingdoms of the world come to a halt. An ominous presence is felt in every man, woman and child. Then the rumors come. Word gets from person to person that evil spirits are at work, spirits that will threaten the well being of the human race. The name "Exdeath" is even heard in some places. Then, they only imagine what will happen when the other Crystals shatter as well! With the Wind Crystal gone, it is already a dark day on Earth. In his sealed prison, Exdeath is laughing to himself. Things could only get worse. But when and how will it all end? -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ********************* 4. CAST OF CHARACTERS ********************* Batz Klauser The main character of Final Fantasy V. Batz is a lone traveler, who searches the world for adventure with his father Dorgan. However, Dorgan died three years earlier, and Batz is now left alone to fend for himself. However, he is a very seasoned fighter who is taken seriously. Perseverance, bravery, and his father's undying spirit which lives inside him will lead young Batz on a quest of awesome importance. Exdeath Exdeath was originally a tree, sleeping in the forest of Mua. Evil powers possessed this tree and thus the Dark Mage Exdeath was born. Exdeath is seeking the power of "mu," or nothingness, so that he can rule the world, and with his legions of wretched minions, he will not cease to fight until his dreaded goal is fulfilled. Princess Lenna Tycoon Lenna is the young and beautiful princess of the Tycoon Kingdom. She shares a seemingly strong relationship with her father the king, al- though they have a dark spot or two in their past. She gets caught up in the quest to save the crystals early on in the game. She is also a possible love interest of Batz. King Alexander Tycoon King Tycoon is the father of Lenna. Strong willed and determined, this monarch leaves the safety of Tycoon Castle early on in the game to inspect a problem with the Wind Crystal. Little did anyone realize that this problem would lead to a world-threatening crisis... Dragon The dragon is a family pet of the Tycoon household. Throughout the game, he will become a valuable ally for the party. Galuf Doe (Later named Galuf Baldesion) This funny old man meets Batz and Lenna after his meteor crashes near Tycoon Castle. Suffering from amnesia, he aids the party to the best of his ability. However, don't let his handicap fool you - old Galuf's fighting skills are as good as they come. Faris Scherwiz Faris is the leader of a motley group of pirates that sail the rugged seas. Faris first imprisons the party because he doesn't trust them, but then lets them go and joins ranks. His true identity is soon re- vealed though...much to the party's surprise... Syldra Syldra is Faris' beautiful, blue colored sea dragon. He helps to pull the pirate ship after the Crystal of Wind is shattered. Late in the game, the party will gain his powers as a summon spell. Cid and Mid Previa Cid makes a return to the FF series this time as a scientist who works to preserve the power of the Elemental Crystals. Along with his equally brilliant grandson, Mid, this duo helps the party in many different ways, including powering up another trademark of the FF series - the legendary airship. Krile Baldesion Who is this mysterious girl that claims to be Galuf's granddaughter? The party eventually finds out... Gilgamesh This bumbling lieutenant of Exdeath's forces is a trained (?) samurai with a preference for Blue Magic spells. Guaranteed to make you laugh, he is present throughout much of the game, his first appearance being in World Two. Kelgar One of the Four Braves of Dawn, legendary knights who are destined to stop Exdeath. His wolflike appearance may give the clue that he is an enemy, but he is a trustworthy ally with a heart of gold. Ghido This wise turtle has lived for over 700 years and is a brilliant tactician that shows off his skills in fighting the war against Exdeath. (Much can be learned in a 700 year time period ^_^.) Zeza One of the Four Braves of Dawn. Zeza is the king of Surgate Castle, an ally of Bal Castle. He leads a great fleet against Exdeath's Castle, in an attempt to smash the barrier around it. Dorgan Klauser One of the Four Braves of Dawn. Dorgan is Batz' brave and valiant father who has seen many battles and missions through with his life. Stella Klauser Batz's sickly and late mother who died years earlier, sadly, from a seizure... Boko Batz's chocobo, a lovable and friendly bird. I like to think of these guys as oversized chickens, but some people disagree with me... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ************************** 5. LIST OF JOBS/JOB SKILLS ************************** Jobs are what all the fuss over FFV is about. This game allows you, the player, to choose the classes in which your characters will become throughout the quest. Many trademark moves used in other FF games are in here, some may notice. But basically, the customization is up to you. Job levels are gained from acquiring Ability Points from monsters. It all depends on which monsters you fight as to who gives the best number of points and where the richest hunting grounds are. It's a pretty simple system, you'll find, and this is what FFV is all about! A. Initial Job 1. Suupin (Traveler) B. Crystal of Wind (Wind Shrine) - Jobs Gained 2. Knight 3. Monk 4. Thief 5. Shiromadoushi (White Mage) 6. Kuromadoushi (Black Mage) 7. Aomadoushi (Blue Mage) C. Crystal of Water (Walse Tower) - Jobs Gained 8. Dokimadoushi (Time Mage) 9. Berserker 10. Akamadoushi (Red Mage) 11. Mahoukenshi (Mystic/Magic Knight) 12. Shoukanshi (Summoner/Caller) D. Crystal of Fire (Karnak Castle) - Jobs Gained 13. Fuusuishi (Elementalist/Geomancer) 14. Majyuutsukai (Monster Trainer) 15. Ninja 16. Karyuudo (Archer) 17. Ginyuushijin (Bard) E. Crystal of Earth (Lonka Ruins) - Jobs Gained 18. Samurai 19. Ryuukishi (Dragon Knight/Dragoon) 20. Odoriko (Dancer) 21. Kusurishi (Chemist) F. Final Job (Sunken Walse Tower) 22. Mime A. INITIAL JOB (1 job) 1. Suupin (Traveler) - The traveler is the job that all the characters you get start with. You may say that the Traveler has no abilities and that it isn't a good Job. Actually, the Traveler is one of my favorites. It has several advantages, such as high hit points, two ability spaces, and the ability to be able to equip any weapon and armor in the game. *Equip - Anything ^_^ *Abilities - None B. CRYSTAL OF WIND (6 jobs) 2. Knight - Knights are arguably the best fighters in the game. Here you get high hit points, the ability to equip the best swords such as Excalibur, the Defender, and the Enhance Sword and some other decent abilities as you gain Job levels. *Equip - Swords (naturally) and heavy shields, helmets, and armors *Abilities - LV1 Kabou (Cover) - "Cover" another party member LV2 !Mamori (Guard) - Physical damage reduced to 0 for one round LV3 Riyoutemochi (Both Hands) - Character holds weapon with both hands, dealing greater damage LV4 Tate Soupi (Shield Equip) - Equip a shield on any character/job LV5 Yorui Soupi (Armor Equip) - Equip heavy armor on any character/job LV6 Ken Soupi (Sword Equip) - Equip a sword on any character/job 3. Monk - These guys are powerful fighting machines! Here you get good fighting (they can hit twice) and VERY high hit points, not to men- tion HP raising abilities! You'll want one of these guys in your party for most points of the game! *Equip - No weapons :( but light armors and helmets *Abilities - LV1 !Tameru (Power UP) - Charges power and lets loose with a doubly-powerful attack. Very useful skill LV2 Kakutou (Monk Fight) - Fist attacks are very powerful as another Job class LV3 Chakra - Replenishes a portion of user's HP during battle LV4 Counter - Counterattack target automatically LV5 HP 10% UP - Max HP up 10% LV6 HP 20% UP - Max HP up 20% LV7 HP 30% UP - Max HP up 30% 4. Thief - Thieves can do various things. They can make the party's agility higher, steal items, weapons, and armor from the enemy and let the party dash quickly through dungeons. They can also see hidden passages in the walls. The skills a Thief has really aren't that bad! They're very helpful in the beginning, but have VERY low HP. You probably won't be using a true Thief in the party too long ...so take his abilities and give them to a Knight or another Job class to make good use of them. *Equip - Knives, daggers, light armors and helmets *Abilities - LV1 See hidden passages - See passages hidden in walls (light color in wall indi- cates a hidden passage) LV2 !Tonsura (Auto run) - Just like the description im- plies, this allows this allows the party to run away with ease LV3 Dash - Hold the "B" button to run quickly through dungeons LV4 Mesuni (Steal) - Equip steal command on any character/job LV5 Kaikei (100% back attack down) - Prevents enemy back attacks LV6 !Bundoru (Capture) - If you've played FFVI, you know what this is. It's also like "Mug" from FFVII. In fact, that's exactly what it is. LV7 Chiokomakaugoku (Deluxe Agility) - Agility way up 5. Shiromadoushi (White Mage) - The general healer of the FF series. They can use all of the "shiromahou" (White magic) and they even have decent HP! *Equip - Knives, daggers, staffs and robes *Abilities - LV1 White Magic LV1 - Use LV1 White Magic on any character/job LV2 White Magic LV2 - Use LV2 White Magic on any character/job LV3 White Magic LV3 - Use LV3 White Magic on any character/job LV4 White Magic LV4 - Use LV4 White Magic on any character/job LV5 White Magic LV5 - Use LV5 White Magic on any character/job LV6 White Magic LV6 - Use LV6 White Magic on any character/job LV7 MP 10% UP - Max MP up 10% 6. Kuromadoushi (Black Mage) - We've known these guys since FF1 ^_^. Black Mages can use all of the black magic in the game and like the White Mage, their HP is pretty decent. *Equip - Knives, daggers, rods and robes *Abilities - LV1 Black Magic LV1 - Use LV1 Black Magic on any character/job LV2 Black Magic LV2 - Use LV2 Black Magic on any character/job LV3 Black Magic LV3 - Use LV3 Black Magic on any character/job LV4 Black Magic LV4 - Use LV4 Black Magic on any character/job LV5 Black Magic LV5 - Use LV5 Black Magic on any character/job LV6 Black Magic LV6 - Use LV6 Black Magic on any character/job LV7 MP 30% UP - Max MP up 30% 7. Aomadoushi (Blue Mage) - These guys can learn enemy skills and then attack with them. In fact, this is the exact same as Strago's Lore from FFVI and the Enemy Skill Materia from FFVII. As an added bonus, Blue Mages can equip moderately heavy armor and swords! *Equip - Swords, daggers, moderately heavy helmets and armors *Abilities - LV1 Shisaberu (Enemy) - Look at target enemy's max HP LV2 Learning - Learn enemy skills from monsters as any character/job LV3 !Aomahou (Blue Magic) - Use Blue Magic on any character/job LV4 !Kuyaburu (Status) - Look at target enemy's Level, HP, and weakness C. CRYSTAL OF WATER (5 jobs) 8. Dokimadoushi (Time Mage) - Ah, one of my favorite job classes! Time Mages are proficient in "Jikuu" magic. These mages may not seem powerful early in the game but once they gain spells such as Quick, Meteo, and Haste 2, they're awesome! I think they are a must in every party. *Equip - Knives, daggers, rods and robes *Abilities - LV1 Jikuu LV1 - Use LV1 Time Magic on any character/job LV2 Jikuu LV2 - Use LV2 Time Magic on any character/job LV3 Jikuu LV3 - Use LV3 Time Magic on any character/job LV4 Jikuu LV4 - Use LV4 Time Magic on any character/job LV5 Jikuu LV5 - Use LV5 Time Magic on any character/job LV6 Jikuu LV6 - Use LV6 Time Magic on any character/job LV7 Rod Soupi (Rod Equip) - Equip a rod on any character/job 9. Berserker - Ehhh, not exactly the best choice in doing much of anything ^_^! Berserkers can't be controlled in battle, and this is a huge downside, but they have a redeeming quality, sort of. Their attack power and HP are immense! *Equip - Axes, heavy armors *Abilities - LV1 Berserk - Equip Berserk command on any character/job LV2 Ono Soupi (Axe Equip) - Equip an axe on any character/job 10. Akamadoushi (Red Mage) - These familiar faces were also in FF1. Like in that game, they can use Red Magic and and equip swords. However, their attack power seems to be low and they pale in comparison to a Knight. Otherwise, they're a pretty good class if you get to master them, which requires a lot of ABP. *Equip - Swords, knives, daggers, moderately heavy armors *Abilities - LV1 Red Magic LV1 - Use LV1 Red Magic on any character/job LV2 Red Magic LV2 - Use LV2 Red Magic on any character/job LV3 Red Magic LV3 - Use LV3 Red Magic on any character/job LV4 !Wanzokuma (X Magic) - Cast two spells at once 11. Mahoukenshi (Mystic/Sword Knight) - Now THIS is something different! I believe these guys made their first appearance in this game! However, I think they're excellent! You get very good fighting, decent HP and a diverse range of magic. They make some boss battles so much easier! *Equip - Almost anything a Knight can equip ^_^ *Abilities - LV1 Barrier (Low HP Barrier) - When the user is low on HP, this barrier will spring into effect (Shell) LV2 Mahouken (Magic Sword) LV1 - Use LV1 Mahouken on any character/job LV3 Mahouken LV2 - Use LV2 Mahouken on any character/job LV4 Mahouken LV3 - Use LV3 Mahouken on any character/job LV5 Mahouken LV4 - Use LV4 Mahouken on any character/job LV6 Mahouken LV5 - Use LV5 Mahouken on any character/job LV7 Mahouken LV6 - Use LV6 Mahouken on any character/job 12. Shoukanshi (Summoner/Caller) - The Summoner can gain access to Summon magic and use everyone's favorite magic in the FF series: summon monsters! These awesome and legendary beasts, such as Bahamut and Leviathan, can deal out mega damage to a party of enemies. *Equip - Knives, daggers, rods and robes *Abilities - LV1 Shoukan (Summon Magic) LV1 - Use LV1 Summon Magic on any character/job LV2 Shoukan LV2 - Use LV2 Summon Magic on any character/job LV3 Shoukan LV3 - Use LV3 Summon Magic on any character/job LV4 Shoukan LV4 - Use LV4 Summon Magic on any character/job LV5 Shoukan LV5 - Use LV5 Summon Magic on any charaater/job LV6 !Yobidasu (Summon spell) - Casts a random summon spell at no MP cost D. CRYSTAL OF FIRE (5 jobs) 13. Fuusuishi (Elementalist/Geomancer) - Once again, Square throws us the funky job classes. But, I gotta say I like this one! The Elementalist can use a VERY wide variety of spells using the topography he's standing on. Be prepared for some weird attacks! You also take no damage from floor traps (i.e. lava, spikes) with an Elementalist in your party! *Equip - Bells, knives, daggers, light armors *Abilities - LV1 !Chikei (Element) - Use the Element command with any character/job LV2 Otoshianikaihi - Walk on spikes and take no damage LV3 Damage Yuka (Prevent Floor Damage) - Use Prevent Floor Damage ability with any character/job 14. Majyuutsukai (Monster Trainer) - This guy is pretty weird. His abilities are sort of like Relm's from FFVI. He can control the enemy and make him use his own skills on himself and some other stuff too. Overall, a pretty good job class. *Equip - Whips, daggers, knives, moderately heavy armors *Abilities - LV1 !Nadameru (Paralyzer) - Paralyze target enemy LV2 !Ayatsuru (Control) - Gain control of target enemy's attacks LV3 Nechi Soupi (Whip Equip) - Equip a whip on any character/job LV4 !Toraeru (Capture) - When enemy is weakened, it can be captured and used to fight for the party in another battle 15. Ninja - This is one of the best classes in the game, and are very versatile. You get decent HP, the ability to throw weapons, and the ability to equip two weapons! An added bonus is that you can use the awesome (and extremely handy) Tech items! *Equip - Daggers, knives, boomerangs, and light helmets and armors *Abilities - LV1 !Keneridama (Smokescreen) - The exact same thing as Edge's Smoke in FFIV. Lets the party run away auto- matically LV2 !Bunshin (Spirit Double) - Casts the Blink spell on the caster/physical attacks nullified LV3 Sensei Kougeki (Pre Emptive) - Pre emptive attacks in- crease LV4 !Nageru (Throw) - Equip the ability to throw weapons on any character/job LV5 Nitouryuu (Equip Twice) - Equip two weapons on any character/job 16. Karyuudo (Archer) - Archers are an average class, but no better than that. Their HP is decent, their attack is only OK, but the best thing about them is that they have the X Fight ability! That alone makes it worth mastering this Job class! *Equip - Bow + arrows, light armors *Abilities - LV1 !Doubutsu (Animal Friends) - Summons a random animal to help the party LV2 !Warau (Attack up) - Attack strength increases a small amount LV3 Yubiya Soupi (Bow Equip) - Equip a bow on any character/job LV4 !Bidamuuchi (X Fight) - Attack the enemy four times with a single turn 17. Ginyuushijin (Bard) - I don't know too much about the Bard since I don't use him a whole lot. I do know that he uses the Song magic spells that you'll come across. Not bad, but not all that good either. Only put a Bard in your party if you want to experiment. *Equip - Harps, light helmets and armors *Abilities - LV1 !Kakuwaru (Hide) - Well...remember Edward's Hide ability from FFIV...? ^_^ LV2 Tategoto Soupi (Harp Equip) - Equip a harp on any character/job LV3 !Utau (Song magic) - Equip the ability to use Song Magic spells on any chara- cter/job E. CRYSTAL OF EARTH (4 jobs) 18. Samurai - These guys are great Job classes. They have very high attack power and critical hit rate and very high HP. They also possess what is arguably the best ability in the game, Coin Toss. Once you get Coin Toss, kiss all the challenge in the game goodbye! Although I like challenge... *Equip - Katanas, shields, heavy helmets and armors *Abilities - LV1 !Biwauchi (Critical) - Automatic critical hit LV2 !Zeninage (Coin Toss) - Throw coins at the enemy, damage depends on your current cash flow LV3 Shirahodori (Attack) - Attack power raised slightly LV4 Katana Soupi (Katana Equip) - Equip a katana on any character/job LV5 !Iaimeki (Death Slash) - Instant death to enemy party 19. Ryuukishi (Dragon Knight) - Aside from the fact that as Batz, he looks like Kain from FFIV, this Job class isn't all that great. HP is pretty high, but the ability to jump is mediocre at best (most of the time). Stick with Knights and Monks if you want good fighters. *Equip - Spears/lances, shields, heavy helmets and armors *Abilities - LV1 !Jump - Jump command, doubles damage done with a weapon LV2 Ryuuken (Dragon Sword) - Replenishes some HP and MP (this REALLY sucks ^_^) LV3 Yari Soupi (Lance/Spear Equip) - Equip a spear/lance on any character/job 20. Odoriko (Dancer) - This is another class I really don't use all that much. They have low HP and their abilities aren't that good. Make use of it if you want, I guess. After all, no Job class in the game is _absolutely_ horrible! *Equip - Daggers, knives, Ribbon ^_^, light armors *Abilities - LV1 !Irume (Charm) - Charm target enemy LV2 !Odoru (Mystery Waltz) - Drain HP from the enemy, basically has the effects of the Dancing Dagger LV3 Ribbon Soupi (Ribbon Equip) - Equip a Ribbon on any character/job 21. Kusurishi (Chemist) - This is one of the most interesting classes in the game. They have the ability to mix all different kinds of items and make better ones with wacky effects! Experiment (pardon the pun) here...you never know what you'll come up with! *Equip - Daggers, knives, light armors *Abilities - LV1 Kusuri no Chishiki (Double strength) - Potions and Ethers have double strength when used with this ability equipped LV2 !Chiyoukou (Mix) - Mix two items to make a different one (there are tons of possibilities here!) LV3 !Nomu (Powerup Drink) - Make use of the Powerup drinks LV4 !Chiyu (Party heal) - Heal the entire party of status ailments LV5 Sosei (Recovery) - Party recovers some hit points F. FINAL JOB (1 job) 22. Mime - This is arguably the best job in the game. Found in the Sunken Walse Tower in World Three, you must defeat Gogo (yes, THAT Gogo) to gain it. I'll have more info on this in the Side Areas section for World Three. *Equip - Daggers, rods, boomerangs, special weapons, heavy armors *Abilities - LV1 !Mime - Copy commands from other party members -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ****************************************************** 6. WHITE/BLACK/TIME/SUMMON/SWORD/BLUE/SONG/MAGIC LISTS ****************************************************** In total, there are seven types of magic in this game. The lists for all of them, their MP cost, their description, and where they can be found is listed in this section. Happy hunting! A. White Magic List 1. Cure 2. Libra 3. Poisona 4. Silence 5. Protect 6. Miniman 7. Cure 2 8. Raise 9. Confu 10. Esuna 11. Blink 12. Shell 13. Cure 3 14. Reflect 15. Berserk 16. Araise 17. Holy 18. Dispel B. Black Magic List 1. Fire 2. Ice 3. Bolt 4. Poison 5. Sleepel 6. Toad 7. Fire 2 8. Ice 2 9. Bolt 2 10. Drain 11. Break 12. Bio 13. Fire 3 14. Ice 3 15. Bolt 3 16. Flare 17. Death 18. Aspil C. Time (Jikuu) Magic List 1. Speed 2. Slow 3. Regen 4. Mute 5. Haste 6. Levitate 7. Gravity 1 8. Stop 9. Teleport 10. Comet 11. Slow 2 12. Return 13. Gravity 2 14. Haste 2 15. Old 16. Meteo 17. Quick 18. Degeon D. Summon Magic List 1. Chocobo 2. Sylph 3. Remora 4. Shiva 5. Ramuh 6. Ifrit 7. Titan 8. Golem 9. Shoat 10. Carbunkle 11. Syldra 12. Odin 13. Phoenix 14. Leviathan 15. Bahamut E. Sword Magic List 1. Fire Sword 2. Ice Sword 3. Bolt Sword 4. Poison Sword 5. Silence Sword 6. Sleepel Sword 7. Fire 2 Sword 8. Ice 2 Sword 9. Bolt 2 Sword 10. Drain Sword 11. Break Sword 12. Bio Sword 13. Fire 3 Sword 14. Ice 3 Sword 15. Bolt 3 Sword 16. Holy Sword 17. Flare Sword 18. Aspil Sword F. Blue Magic List 1. Death Sentence 2. Aqua Breath 3. Level 5 Death 4. Level 4 Gravity 5. Level 2 Old 6. Level 3 Flare 7. Frog Song 8. Small Melody 9. Time Slip 10. Moon Flute 11. Death Claw 12. Aero 13. Aero 2 14. Aero 3 15. Goblin Punch 16. Black Shock 17. Guard Off 18. Pep Up 19. Mind Blast 20. Blood Suck 21. Exploder 22. ???? 23. Blow Fish 24. White Wind 25. Magic Hammer 26. Missile 27. Emission 28. Big Guard 29. Death Roulette 30. Flash G. Song Magic List 1. Love Song 2. Life Song 3. Charm Song 4. Requiem 5. Speed Song 6. Strength Song 7. Hero Song 8. Level Song A. WHITE MAGIC LIST 1. Cure (4 MP) Obtained in Tule Village (180 gil) *Cures a small number of hit points for one character or the whole party 2. Libra (1 MP) Obtained in Tule Village (80 gil) *Caster is able to scan the enemy for level, hit points and weak- ness 3. Poisona (2 MP) Obtained in Tule Village (90 gil) *Heals the "Poison" status ailment on one party member 4. Silence (2 MP) Obtained in Karwen Village (280 gil) *Silence one enemy target (Mute status ailment) 5. Protect (3 MP) Obtained in Karwen Village (280 gil) *Protects one party member by putting up a barrier that reduces -physical- damage 6. Miniman (5 MP) (why on Earth does this spell cost 5 MP?) Obtained in the Airship (find) and later at Mirage (300 gil) *Makes one target a "miniman" ^_^ 7. Cure 2 (9 MP) Obtained in Karnak Village (620 gil) *Cures a medium/moderate number of hit points for one character or the whole party 8. Raise (also known as Life) (29 MP) Obtained in Karnak Village (700 gil) *Restores life to one fallen party member 9. Confu (4 MP) Obtained in Karnak Village (650 gil) *Confuses target enemy (they won't attack you, or will attack their comrades) 10. Esuna (also known as Remedy) (10 MP) Obtained in Karnak Castle, and later at Rugor Village (3000 gil) *Heals every status ailment except Zombie 11. Blink (6 MP) Obtained in Rugor Village (3000 gil) *Target party member gains a physical shield; no physical attacks hit him/her for a few rounds 12. Shell (5 MP) Obtained in Rugor Village (3000 gil) *Protects one party member by putting up a barrier that reduces -magical- damage 13. Cure 3 (27 MP) Obtained in Mua Village (6000 gil) *The most powerful cure spell, cure one party member fully or cure a large number of hit points for the whole party 14. Reflect (15 MP) Obtained in Mua Village (6000 gil) *Cast on target party member to induce a magic-reflecting shield; be careful, as it reflects cure spells too 15. Berserk (8 MP) Obtained in Mua Village (6000 gil) *"Berserks" one party member; you will not be able to control that character, but he/she repeatedly hits the enemy 16. Araise (50 MP) Obtained in Mirage Village (10000 gil) *Restores life and maximum hit points to one fallen party member 17. Holy (20 MP) Obtained in the Fork Tower (find) *Blasts the enemy with a Holy-powered flare for very heavy damage 18. Dispel (12 MP) Obtained in Mirage Village (10000 gil) *Negates enemy status B. BLACK MAGIC LIST 1. Fire (4 MP) Obtained in Tule Village (150 gil) *Hit target enemy or enemy party with a small Fire-based blast 2. Ice (4 MP) Obtained in Tule Village (150 gil) *Hit target enemy or enemy party with a small Ice-based blast 3. Bolt (4 MP) Obtained in Tule Village (150 gil) *Hit target enemy or enemy party with a small Lightning-based blast 4. Poison (2 MP) Obtained in Karnak Village (290 gil) *Poison one enemy target 5. Sleepel (3 MP) Obtained in Karwen Village (300 gil) *Put one enemy target to sleep (wakes up when you hit it) 6. Toad (8 MP) Obtained in Lix Village, and later in Mirage Village (300 gil) *Turn one enemy target into a frog 7. Fire 2 (10 MP) Obtained in Karnak Village (600 gil) *Hit target enemy or enemy party with a medium Fire-based blast 8. Ice 2 (10 MP) Obtained in Karnak Village (600 gil) *Hit target enemy or enemy party with a medium Ice-based blast 9. Bolt 2 (10 MP) Obtained in Karnak Village (600 gil) *Hit the enemy or enemy party with a medium Lightning-based blast 10. Drain (13 MP) Obtained in Rugor Village (3000 gil) *Drain a small to medium amount of hit points from the enemy 11. Break (15 MP) Obtained in Rugor Village (3000 gil) *Turn one enemy target to stone 12. Bio (also known as Virus) (16 MP) Obtained in Rugor Village (3000 gil) *Hit the enemy or enemy party with a medium Poison-based blast 13. Fire 3 (25 MP) Obtained in Mua Village (6000 gil) *Hit the enemy or enemy party with a heavy Fire-based blast 14. Ice 3 (25 MP) Obtained in Mua Village (6000 gil) *Hit the enemy or enemy party with a heavy Ice-based blast 15. Bolt 3 (25 MP) Obtained in Mua Village (6000 gil) *Hit the enemy or enemy party with a heavy Lightning-based blast 16. Flare (39 MP) Obtained in the Fork Tower (find) *Blasts the enemy with a Fire-powered assault for very heavy damage 17. Death (29 MP) Obtained in Mirage Village (10000 gil) *Instant death to one enemy target 18. Aspil (1 MP) Obtained in Mirage Village (10000 gil) *Drain a small to medium amount of magic points from the enemy C. TIME (JIKUU) MAGIC LIST 1. Speed (1 MP) Obtained in Walse Castle Basement (find) *Speed up the actions of one party member 2. Slow (3 MP) Obtained in Walse Village (80 gil) *Slows down target enemy 3. Regen (3 MP) Obtained in Walse Village (100 gil) *Target party member gradually regenerates hit points (this spell sucks in this game) 4. Mute (3 MP) Obtained in Walse Village (320 gil) *Silence enemy party (Mute status ailment) 5. Haste (5 MP) Obtained in Walse Village (320 gil) *Target party member's actions are sped up drastically 6. Levitate (also known as Float) (10 MP) Obtained in Surgate Castle, and later in Mirage Village (300 gil) *Gives party member or entire party "Float" status 7. Gravity 1 (9 MP) Obtained in Walse Village (620 gil) *Hit the enemy with a small Gravity-based blast 8. Stop (8 MP) Obtained in Walse Village (580 gil) *Stops time for one enemy target 9. Teleport (also known as Exit) (15 MP) Obtained in Bal Castle, and later in Mirage Village (600 gil) *Escape from current dungeon 10. Comet (7 MP) Obtained in Rugor Village (3000 gil) *Hit the enemy with a small Meteor?-based blast (looks like Baby Meteo ^_^, it's what I call it, anyhow) 11. Slow 2 (9 MP) Obtained in Rugor Village (3000 gil) *Slows down entire enemy party 12. Return (1 MP) Obtained in Rugor Village (3000 gil) *This one's cool...restart current battle to how it was in the beginning 13. Gravity 2 (18 MP) Obtained in Mua Village (6000 gil) *Hit enemy party with a heavy Gravity-based blast 14. Haste 2 (15 MP) Obtained in Mua Village (6000 gil) *Entire party's actions are sped up drastically (extremely useful spell) 15. Old (4 MP) Obtained in Mua Village (6000 gil) *Turn target enemy "Old" (Old status ailment) 16. Meteo (42 MP) Obtained in the Great Deep (find) *Hit enemy party with a massive barrage of meteors for very heavy damage 17. Quick (77 MP) Obtained in Mirage Village (10000 gil) *Caster get two turns in a row - this combined with a Haste 2 and a Meteo, or two Meteo spells can be devastating 18. Degeon (also known as X-Zone) (20 MP) Obtained in Mirage Village (10000 gil) *Target enemy is transferred to the Cleft of Dimension D. SUMMON MAGIC LIST 1. Chocobo (4 MP) - Square's lovable mascot Obtained in Walse Village (300 gil) "Chocobo Kick" - Kicks target enemy for a very small amount of damage (1 in 10 chance of "Fat Chocobo" attack to occur) 2. Sylph (8 MP) - Tiny fairies Obtained in Walse Village (350 gil) "Whispering Wind" - Sylphs encircle the screen and drain HP from one enemy target 3. Remora (2 MP) - Deadly pirahnas Obtained in Walse Village (250 gil) "Madowaritsuki" (????) - Instant kill manuever (one target) 4. Shiva (10 MP) - Blue colored ice queen Obtained in Walse Castle Aquaduct (defeat her) "Diamond Dust" - Freezes the enemy for small to medium Ice-based damage 5. Ramuh (12 MP) - Wizened old wizard Obtained in the forest east of Istory Village (defeat him) "Sabaki no ikazuchi" (Judgment Bolt) - Blasts the enemy with a lightning bolt for small to medium Lightning-based damage 6. Ifrit (11 MP) - Ferocious fire demon Obtained in the Ancient Library (defeat him) "Jigoku no kaen" (Flames of Hell) - Enemy is consumed in flames for small to medium Fire- based damage 7. Titan (25 MP) - Loinclothed muscleman Obtained in the Karnak Meteor (defeat him) "Daichii no ikari" (Anger of the Land) - Titan lands on the ground and causes an earthquake for medium Earth-based damage 8. Golem (18 MP) - Friendly stone golem Obtained in the Valley of the Dragon (save him from the enemies) "Earth Wall" - Golem puts up a wall around the party that blocks ALL physical damage for many rounds 9. Shoat (33 MP) - Pig with an attitude Obtained in Shoat's Forest (defeat him) "Akuma no hitomi?" (Devil's Eye) - Instant kill manuever (one target) 10. Carbunkle (45 MP) - Cute green alien Obtained in Exdeath's Castle (defeat him) "Ruby no hikari" (Ruby Light) - Casts "Reflect" on all party members, which lasts for many rounds 11. Syldra (32 MP) - Faris's friend to the rescue Obtained in the Pirates' Base (find) "Thunderstorm" - Hits the enemy with a barrage of thunder, doing medium to heavy Lightning-based damage 12. Odin (48 MP) - The great cloaked one Obtained in Bal Castle Basement (defeat him within one minute) 1. "Zantetsuken" (Iron Cutting Sword) - Instant kill manuever (entire enemy party) 2. "Gungnir" - Odin hurls a spear at one enemy target for medium to heavy typeless damage 13. Phoenix (99 MP) - Bird of life Obtained in the Phoenix Tower (find) "Tensei no honoo" (Flames of Resurrection) - Brings one party member back to life and hits the enemy party with a Fire- based attack that does medium to heavy damage 14. Leviathan (39 MP) - Fearsome water god Obtained in Istory Falls (defeat him) "Daikaishiou" (Tidal Wave) - A great tidal wave smashes into the enemy party for heavy Water-based damage 15. Bahamut (66 MP) - Ruler of all monsters Obtained on the North Mountain (defeat him) "Mega Flare" - Blast after blast of breath from Bahamut's mouth raze the enemy party for heavy typeless damage E. SWORD MAGIC LIST These are pretty self explanatory...I don't think I need to explain this section in great detail. F. BLUE MAGIC LIST 1. Death Sentence (10 MP) Enemy that has it: Unknown 4 (The Great Deep) *Gives target enemy a 30 second countdown to death 2. Aqua Breath (38 MP) Enemy tht has it: Dolm Chimera (In the desert south of Karnak) *Blasts enemy party with a bubble attack for heavy Water-based damage 3. Level 5 Death (22 MP) Enemy that has it: Ixecrator (Solitary Island Shrine) *If enemy is on a level that is a multiple of 5, it is instantly killed 4. Level 4 Gravity (9 MP) Enemy that has it: Level Check (Cleft of Dimension: Ruins) *If enemy is on a level that is a multiple of 4, it is hit with a heavy Gravity-based attack 5. Level 2 Old (11 MP) Enemy that has it: Level Check (Cleft of Dimension: Ruins) *If enemy is on a level that is a multiple of 2, it is hit with the Old status ailment 6. Level 3 Flare (18 MP) Enemy that has it: Level Check (Cleft of Dimension: Ruins) *If enemy is on a level that is a multiple of 3, it is hit with a heavy Fire-based attack 7. Frog Song (5 MP) Enemy that has it: Chamcubia (Phoenix Tower) *Target enemy is turned into a Frog (Frog status ailment) 8. Small Melody (5 MP) Enemy that has it: Mukare (Near Mirage Village) *Target enemy is turned small (Miniman status ailment) 9. Time Slip (9 MP) Enemy that has it: Sherry (Phoenix Tower) *Hits target enemy with Sleep and Old status ailments 10. Moon Flute (3 MP) Enemy that has it: Mukare (Near Mirage Village) *Berserks enemy party 11. Death Claw (21 MP) Enemy that has it: Death Claw (Cleft of Dimension: Castle) *Paralyzes target enemy and brings their HP down to critical levels 12. Aero (4 MP) Enemy that has it: Mukare (Near Mirage Village) *Hits target enemy or enemy party with a small Air-based attack 13. Aero 2 (? MP) Enemy that has it: Ziggurat Gigas (Barrier Tower) *Hits target enemy or enemy party with a medium Air-based attack 14. Aero 3 (24 MP) Enemy that has it: Elm Gigas (Near Karnak Village in World Three) *Hits target enemy or enemy party with a heavy Air-based attack 15. Goblin Punch (0 MP) Enemy that has it: Goblin (Pirates' Base area) *If target enemy has the same level as the character using the spell, the damage is greatly increased 16. Black Shock (27 MP) Enemy that has it: Shadow (Near Karnak Village in World Three) *Target enemy's level is cut in half 17. Guard Off (19 MP) Enemy that has it: Shadow (Near Karnak Village in World Three) *Target enemy's defense is cut in half 18. Pep Up (13 MP) Enemy that has it: Chamcubia (Phoenix Tower) *Kills caster but completely heals target party member 19. Mind Blast (4 MP) Enemy that has it: Mind Flayer (Cleft of Dimension: Crystal) *Paralyzes and decreases enemy's intelligence 20. Blood Suck (2 MP) Enemy that has it: Steel Bat (Cave to the Pirates' Base) *Drains a small amount of HP 21. Exploder (1 MP) Enemy that has it: Grenade (Cleft of Dimension: Ruins) *Sacrifices caster's life to deliver a powerful blow 22. ???? (3 MP) Enemy that has it: Wild Nack (Near Karnak Village in World One) *Does damage to target enemy equal to caster's max HP minus their current HP 23. Blow Fish (25 MP) Enemy that has it: Mukare (Near Mirage Village) *Does exactly 1000 points of damage to target enemy 24. White Wind (28 MP) Enemy that has it: White Flame (Cleft of Dimension: Forest) *Best cure spell in the game 25. Magic Hammer (3 MP) Enemy that has it: Byblos (Ancient Library) *Halves target enemy's MP 26. Missile (10 MP) Enemy that has it: Sol Cannon (Flying Lonka Ruins) *Halves target enemy's HP 27. Emission (3 MP) Enemy that has it: Flame Cannon (Flying Lonka Ruins - exterior) *Hits target enemy for with a small Fire-based attack 28. Big Guard (28 MP) Enemy that has it: Stingray (Near Sunken Walse Tower) *Ultimate defensive spell 29. Death Roulette (1 MP) Enemy that has it: Level Check (Cleft of Dimension: Ruins) *Whoever the cursor lands on, hero or enemy, is killed instantly 30. Flash (3 MP) Enemy that has it: Blocks (North Mountain) *Blinds enemy party G. SONG MAGIC LIST 1. Love Song (0 MP) Obtained from the Bard in Istory Village *??? 2. Life Song (0 MP) Obtained from the Bard in Crescent Village *??? 3. Charm Song (0 MP) Obtained from Batz's house in Lix Village *Charms enemy party 4. Requiem (0 MP) Obtained from the wolf children in Kelb Village *Destroys undead monsters 5. Speed Song (0 MP) Obtained from King Zeza's bedroom in Surgate Castle *Raises party member's speed (obviously) 6. Strength Song (0 MP) Obtained by playing the eight pianos and then talking with the Bard in Crescent *Increases strength/raises critical hit rate 7. Hero Song (0 MP) Obtained by playing the eight pianos and then talking with the Bard in Crescent *Makes party member resilient to attacks 8. Level Song (0 MP) ???????????????????????????????????? *??? -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ************************************************** 7. WEAPON/SHIELD/HELMET/ARMOR/ACCESSORY/ITEM LISTS ************************************************** A) WEAPONS Key: ---- B.Pwr = Battle Power Str = Strength Spd = Speed Vit = Vitality M.Pwr = Magic Power Attrbte = Attribute Lghtng = Lightning n/a = Not Applicable |---------------|--------|------|----|----|----|------|--------|------| |Weapon Name |Type |B.Pwr |Str |Spd |Vit |M.Pwr |Attrbte |Cost | |---------------|--------|------|----|----|----|------|--------|------| |Broad Sword |Sword |12 |n/a |n/a |n/a |n/a |n/a |280 | |Knife |Knife |4 |n/a |n/a |n/a |n/a |n/a |n/a | |Dagger |Knife |11 |n/a |n/a |n/a |n/a |n/a |n/a | |Staff |Staff |6 |n/a |n/a |n/a |n/a |n/a |200 | |Rod |Rod |5 |n/a |n/a |n/a |n/a |n/a |200 | |Flail |Staff |13 |n/a |n/a |n/a |n/a |Holy |n/a | |Long Sword |Sword |19 |n/a |n/a |n/a |n/a |n/a |480 | |Ice Rod |Rod |13 |n/a |n/a |n/a |n/a |Ice |750 | |Battle Axe |Axe |20 |n/a |n/a |n/a |n/a |n/a |650 | |Giyaman |Bell |21 |n/a |n/a |n/a |n/a |n/a |n/a | |Whip |Whip |23 |n/a |n/a |n/a |n/a |n/a |n/a | |Ashura |Katana |39 |n/a |n/a |n/a |n/a |n/a |5800 | |Mithril Sword |Sword |28 |n/a |n/a |n/a |n/a |n/a |880 | |Cure Staff |Staff |n/a |n/a |n/a |n/a |2 |n/a |n/a | |Fire Rod |Rod |13 |n/a |n/a |n/a |n/a |Fire |750 | |Lightning Rod |Rod |13 |n/a |n/a |n/a |n/a |Lghtng |750 | |Mithril Knife |Knife |20 |n/a |n/a |n/a |n/a |n/a |450 | |Mithril Hammer |Axe |25 |n/a |n/a |n/a |n/a |n/a |1050 | |Full Moon |Special |32 |n/a |n/a |n/a |n/a |n/a |n/a | |Flame Bow |Bow |36 |n/a |n/a |n/a |n/a |Fire |2500 | |Ogre Killer |Axe |30 |n/a |n/a |n/a |n/a |n/a |3200 | |Trident |Spear |35 |n/a |n/a |n/a |n/a |n/a |2700 | |Coral Sword |Sword |34 |n/a |n/a |n/a |n/a |Water |2800 | |Mage Masher |Knife |28 |n/a |n/a |n/a |1 |n/a |900 | |Kunai |Knife |26 |n/a |n/a |n/a |n/a |n/a |600 | |Silver Bow |Bow |35 |n/a |n/a |n/a |n/a |n/a |1500 | |Dengeki |Whip |39 |n/a |n/a |n/a |n/a |n/a |n/a | |Ice Bow |Bow |36 |n/a |n/a |n/a |n/a |Ice |2500 | |Lightning Bow |Bow |36 |n/a |n/a |n/a |n/a |Lghtng |2500 | |Silver Harp |Harp |12 |n/a |n/a |n/a |n/a |n/a |900 | |Death Sickle |Axe |40 |n/a |n/a |n/a |n/a |Death |n/a | |Black Bow |Bow |40 |n/a |n/a |n/a |n/a |n/a |3800 | |Ancient Sword |Sword |40 |n/a |n/a |n/a |n/a |Old |n/a | |Chain Whip |Whip |49 |n/a |n/a |n/a |n/a |n/a |3300 | |Slumber Sword |Sword |46 |n/a |n/a |n/a |n/a |Sleep |5600 | |Wind Spear |Spear |41 |n/a |n/a |n/a |n/a |Wind |5400 | |Orihalcon |Knife |38 |n/a |n/a |n/a |n/a |n/a |3300 | |Warhammer |Axe |35 |n/a |n/a |n/a |n/a |n/a |6400 | |Dreamer |Harp |22 |n/a |n/a |n/a |n/a |Sleep |1600 | |Main Gauche |Knife |33 |n/a |n/a |n/a |n/a |n/a |n/a | |Dancing Dagger |Knife |48 |n/a |1 |n/a |1 |n/a |n/a | |Killer Bow |Bow |46 |n/a |n/a |n/a |n/a |n/a |5000 | |Poison Rod |Rod |29 |n/a |n/a |n/a |n/a |Poison |1500 | |Kodachi |Katana |43 |n/a |n/a |n/a |n/a |n/a |5100 | |Wind Katana |Katana |41 |n/a |n/a |n/a |n/a |Wind |n/a | |Great Sword |Sword |54 |n/a |n/a |n/a |n/a |n/a |8400 | |Heavy Lance |Spear |51 |n/a |n/a |n/a |n/a |n/a |8100 | |Bizen |Katana |47 |n/a |n/a |n/a |n/a |n/a |8800 | |Poison Axe |Axe |45 |n/a |n/a |n/a |n/a |Poison |9600 | |Blood Sword |Sword |81 |n/a |n/a |n/a |1 |Drain |n/a | |Air Knife |Knife |53 |n/a |n/a |n/a |n/a |Wind |6800 | |Elfinbow |Bow |53 |n/a |n/a |n/a |n/a |n/a |7500 | |Morning Star |Staff |47 |n/a |n/a |n/a |n/a |n/a |7800 | |Flametan |Sword |60 |n/a |n/a |n/a |n/a |Fire |10000 | |Gust Bow |Bow |66 |n/a |n/a |n/a |n/a |Wind |n/a | |Icebrand |Sword |62 |n/a |n/a |n/a |n/a |Ice |11000 | |Kotetsu |Katana |55 |n/a |n/a |n/a |n/a |n/a |n/a | |Excalipar |Sword |97 |n/a |n/a |n/a |n/a |n/a |n/a | |Partisan |Spear |59 |n/a |n/a |n/a |n/a |n/a |10200 | |Brave Blade |Sword |Vary |5 |n/a |n/a |n/a |n/a |n/a | |Chicken Knife |Knife |Vary |n/a |5 |n/a |n/a |n/a |n/a | |Earth Hammer |Axe |55 |n/a |n/a |n/a |n/a |Earth |12800 | |Excalibur |Sword |107 |5 |n/a |n/a |n/a |Holy |n/a | |Assassin Dagger|Knife |78 |n/a |1 |n/a |n/a |Death |n/a | |Masamune |Katana |104 |n/a |n/a |n/a |n/a |n/a |n/a | |Rising Sun |Special |68 |n/a |n/a |n/a |n/a |n/a |n/a | |Beast Killer |Whip |69 |n/a |n/a |n/a |n/a |n/a |n/a | |Holy Lance |Spear |106 |n/a |n/a |n/a |n/a |Holy |n/a | |Yoichii's Bow |Bow |98 |3 |3 |n/a |n/a |n/a |n/a | |Sasuke |Katana |96 |n/a |1 |n/a |n/a |n/a |n/a | |Magic Bow |Bow |0 |n/a |n/a |n/a |n/a |n/a |10000 | |Kikuichimonji |Katana |84 |n/a |n/a |n/a |n/a |n/a |14800 | |Ibis Killer |Bow |88 |n/a |n/a |n/a |n/a |n/a |n/a | |Defender |Sword |96 |n/a |n/a |n/a |n/a |n/a |n/a | |Wonder Wand |Rod |0 |n/a |n/a |n/a |2 |n/a |n/a | |Rune Axe |Axe |68 |n/a |n/a |n/a |3 |n/a |n/a | |Firebute |Whip |79 |2 |2 |n/a |n/a |Fire |n/a | |Earth Bell |Bell |32 |n/a |n/a |n/a |n/a |Earth |n/a | |Rune Blade |Sword |47 |n/a |n/a |n/a |n/a |n/a |n/a | |Artemis Bow |Bow |108 |n/a |n/a |n/a |n/a |n/a |n/a | |Enhance Sword |Sword |99 |n/a |n/a |n/a |3 |n/a |n/a | |Giant Axe |Axe |88 |n/a |n/a |n/a |n/a |n/a |n/a | |Sage Staff |Staff |50 |n/a |n/a |n/a |n/a |n/a |n/a | |Wizard Rod |Rod |37 |n/a |n/a |n/a |n/a |n/a |n/a | |Apollon's Harp |Harp |42 |n/a |n/a |n/a |n/a |n/a |n/a | |Lilith Rod |Rod |27 |n/a |n/a |n/a |3 |n/a |n/a | |Man Eater |Knife |86 |2 |2 |2 |2 |n/a |n/a | |Strato |Katana |117 |n/a |n/a |n/a |n/a |n/a |n/a | |Thor's Hammer |Axe |78 |n/a |n/a |n/a |n/a |n/a |n/a | |Twin Lance |Special |58 |n/a |n/a |n/a |n/a |n/a |n/a | |Dragon Lance |Spear |116 |n/a |n/a |n/a |n/a |n/a |n/a | |Ragnarok |Sword |137 |3 |n/a |n/a |n/a |n/a |n/a | |Dragon Whip |Whip |88 |n/a |n/a |n/a |n/a |n/a |n/a | |---------------|--------|------|----|----|----|------|--------|------| B) SHIELDS |---------------|-------|------------|--------|--------------|------| |Shield Name |Evade% |Magic Power |Defense |Magic Defense |Cost | |---------------|-------|------------|--------|--------------|------| |Leather Shield |10% |n/a |n/a |n/a |90 | |Bronze Shield |15% |n/a |1 |n/a |290 | |Iron Shield |20% |n/a |2 |n/a |390 | |Mithril Shield |25% |n/a |3 |n/a |590 | |Gold Shield |30% |n/a |4 |n/a |3000 | |Diamond Shield |35% |n/a |6 |n/a |6000 | |Aegis Shield |33% |1 |5 |n/a |n/a | |Ice Shield |40% |n/a |7 |5 |n/a | |Flame Shield |40% |n/a |7 |5 |n/a | |Crystal Shield |45% |n/a |8 |n/a |9000 | |Genji Shield |50% |n/a |9 |1 |n/a | |---------------|-------|------------|--------|--------------|------| C) HELMETS Key: ---- Def = Defense Str = Strength Spd = Speed Vit = Vitality M.Pwr = Magic Power M.Def = Magic Defense |---------------|----|----|----|----|------|------|------| |Helmet Name |Def |Str |Spd |Vit |M.Pwr |M.Def |Cost | |---------------|----|----|----|----|------|------|------| |Leather Hat |1 |n/a |n/a |n/a |n/a |1 |50 | |Bronze Helmet |2 |n/a |n/a |n/a |n/a |2 |250 | |Mithril Helmet |6 |n/a |n/a |n/a |n/a |2 |550 | |Iron Helmet |4 |n/a |n/a |n/a |n/a |2 |350 | |Feather Hat |2 |n/a |n/a |n/a |n/a |2 |350 | |Green Beret |3 |1 |1 |n/a |n/a |2 |2500 | |Ribbon |12 |5 |5 |5 |5 |2 |n/a | |Gold Helmet |8 |n/a |n/a |n/a |n/a |2 |3500 | |Triangle Hat |4 |n/a |n/a |n/a |1 |2 |1500 | |Headband |6 |3 |n/a |n/a |n/a |n/a |3500 | |Hypno Crown |5 |n/a |n/a |n/a |1 |4 |n/a | |Hairpin |n/a |n/a |n/a |n/a |n/a |2 |n/a | |Diamond Helmet |10 |n/a |n/a |n/a |n/a |2 |7000 | |Tiger Mask |9 |n/a |n/a |n/a |n/a |2 |5000 | |Shisai Hat |6 |n/a |n/a |n/a |2 |2 |3000 | |Thornlet |20 |n/a |n/a |n/a |-5 |5 |n/a | |Crystal Helmet |13 |n/a |n/a |n/a |n/a |n/a |10500 | |Circlet |10 |n/a |n/a |n/a |3 |2 |4500 | |Black Helmet |12 |n/a |2 |n/a |n/a |2 |6500 | |Lamia's Tiara |3 |n/a |n/a |n/a |3 |7 |2500 | |Genji Helmet |15 |n/a |n/a |n/a |n/a |2 |n/a | |---------------|----|----|----|----|------|------|------| D) ARMORS Key: ---- Def = Defense Str = Strength Spd = Speed Vit = Vitality M.Pwr = Magic Power M.Def = Magic Defense |---------------|----|----|----|----|------|------|------| |Armor Name |Def |Str |Spd |Vit |M.Pwr |M.Def |Cost | |---------------|----|----|----|----|------|------|------| |Leather Armor |1 |n/a |n/a |n/a |n/a |1 |80 | |Cotton Robe |2 |n/a |n/a |n/a |n/a |4 |300 | |Bronze Breast |3 |n/a |n/a |n/a |n/a |2 |350 | |Bronze Armor |4 |n/a |n/a |n/a |n/a |2 |400 | |Iron Armor |6 |n/a |n/a |n/a |n/a |2 |500 | |Kenpou Gi |4 |n/a |1 |n/a |n/a |1 |450 | |Silk Robe |4 |n/a |n/a |n/a |n/a |6 |n/a | |Mithril Armor |9 |n/a |n/a |n/a |n/a |2 |700 | |Silver Breast |7 |n/a |n/a |n/a |n/a |2 |600 | |Shinobi Suit |9 |n/a |1 |n/a |n/a |2 |3000 | |Bard Suit |6 |n/a |n/a |n/a |n/a |8 |1000 | |Gold Armor |12 |n/a |n/a |n/a |n/a |2 |4000 | |Earth Suit |8 |n/a |n/a |n/a |n/a |10 |2000 | |Angel Dress |10 |n/a |n/a |5 |n/a |11 |n/a | |Strength Suit |11 |3 |n/a |n/a |n/a |n/a |4500 | |Bone Mail |30 |n/a |n/a |-5 |n/a |5 |n/a | |Diamond Armor |15 |n/a |n/a |n/a |n/a |2 |8000 | |Diamond Suit |13 |n/a |n/a |n/a |n/a |2 |6000 | |Light Robe |11 |n/a |n/a |n/a |2 |12 |4000 | |White Robe |14 |n/a |n/a |3 |3 |14 |8000 | |Black Robe |14 |n/a |n/a |n/a |5 |14 |8000 | |Crystal Mail |20 |n/a |n/a |n/a |n/a |2 |12000 | |White Armor |17 |1 |1 |n/a |n/a |2 |9000 | |Angel Armor |10 |n/a |n/a |5 |n/a |11 |3000 | |Rainbow Dress |18 |n/a |n/a |n/a |n/a |3 |n/a | |Genji Armor |22 |n/a |n/a |n/a |n/a |2 |n/a | |---------------|----|----|----|----|------|------|------| E) ACCESSORIES Key: ---- Def = Defense Str = Strength Spd = Speed Vit = Vitality M.Pwr = Magic Power M.Def = Magic Defense |------------------|----|----|----|----|------|------|------| |Accessory Name |Def |Str |Spd |Vit |M.Pwr |M.Def |Cost | |------------------|----|----|----|----|------|------|------| |Leather Shoes |1 |n/a |n/a |n/a |n/a |1 |n/a | |Silver Glasses |1 |n/a |n/a |n/a |n/a |1 |n/a | |Silver Ring |2 |n/a |n/a |n/a |n/a |3 |600 | |Mithril Glove |3 |n/a |n/a |n/a |n/a |0 |600 | |Thief Glove |4 |n/a |1 |n/a |n/a |n/a |n/a | |Elf Mantle |n/a |n/a |1 |n/a |1 |3 |n/a | |Power Wrist |3 |3 |n/a |n/a |n/a |n/a |2500 | |Gauntlet |6 |n/a |n/a |n/a |n/a |1 |3000 | |Diamond Ring |4 |n/a |n/a |n/a |n/a |5 |4000 | |Water Ring |5 |n/a |n/a |n/a |n/a |5 |50000 | |Fire Ring |5 |n/a |n/a |n/a |n/a |5 |50000 | |Angel Ring |5 |n/a |n/a |n/a |n/a |10 |50000 | |Guard Ring |10 |n/a |n/a |5 |n/a |10 |n/a | |Hermes' Shoes |n/a |n/a |n/a |n/a |n/a |3 |50000 | |Kaiser Knuckle |8 |5 |n/a |n/a |n/a |n/a |n/a | |Reflect Ring |0 |n/a |n/a |n/a |n/a |n/a |n/a | |Red Shoes |11 |n/a |n/a |n/a |n/a |2 |n/a | |Genji Glove |12 |n/a |n/a |n/a |n/a |1 |n/a | |Colnago?? |n/a |n/a |n/a |n/a |n/a |n/a |n/a | |------------------|----|----|----|----|------|------|------| F) ITEMS |------------------|------------------------------------------|------| |Item Name |What It Does |Cost | |------------------|------------------------------------------|------| |Potion |Restores 50 HP to a party member |40 | |HiPotion |Restores 500 HP to a party member |360 | |Phoenix Down |Restores life to a party member |1000 | |Ether |Restores 40 MP to a party member |1500 | |Tent |Restores HP, MP and status to all members |250 | |Cottage |Restores HP, MP and status to all members |600 | |Eyedrop |Cures the "Blind" status ailment |20 | |Heal |Cures the "Poison" status ailment |30 | |Maiden's Kiss |Cures the "Frog" status ailment |60 | |Dwarf Bread |Cures the "Miniman" status ailment |50 | |Soft |Cures the "Petrify" status ailment |150 | |Revivify |Cures the "Zombie" status ailment |150 | |Speed Drink |Increases party member's speed |110 | |Protect Drink |Increases party member's defense |110 | |Hero Drink |Makes party member invincible |110 | |Strength Drink |Increases party member's strength |110 | |Giant Drink |Doubles party member's HP |110 | |Dark Matter |Chemist's mixing item |n/a | |Turtle Shell |Chemist's mixing item |n/a | |Dragon Horn |Chemist's mixing item |n/a | |Flame Tech |Ninja's throwing weapon |200 | |Water Tech |Ninja's throwing weapon |200 | |Bolt Tech |Ninja's throwing weapon |200 | |Shuriken |Ninja's throwing weapon |2500 | |Fuuma Shuriken |Ninja's throwing weapon |n/a | |Susu |Ninja's throwing weapon |n/a | |Elixir |Restores all HP and MP for one member |50000 | |Magic Lamp |Random summon monster is called |n/a | |Omega's Symbol |Proof of defeating The Omega |n/a | |Shinryuu's Symbol |Proof of defeating Shinryuu |n/a | |World Map |Use by pressing the Y button |n/a | |------------------|------------------------------------------|------| -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ ******************* 8. GAME WALKTHROUGH ******************* A. WORLD ONE 1. Tycoon Meteor: And So It Began *Location - East of the Initial Starting Point *Treasures - Phoenix Down *Monsters - Goblin *Musical Theme(s) played - "Four Valiant Hearts", "Hurry, Hurry!", "Lenna's Theme" -In the beginning scenes of the game, we see King Tycoon go to the Wind Shrine and the wind stopping. Batz, a traveler and Boko, his chocobo, are introduced. Walk Batz over to the Meteor and enter. Simple, eh? No sooner than you get to the clearing when you happen to see a damsel in distress. Fight the two Goblins and rescue Princess Lenna. There'll be some talk and you'll get to name Batz. After all the small talk, go over to the right side of the screen and wake up the uncon- scious old man. This is Galuf, and he's apparently lost his memory. No matter, Batz decides to go his own way while the other two go to the Wind Shrine. -Next, head for the canyon north of where you started out. There'll be a short cut scene here and Batz will hear some cries for help. He hops on Boko and you're left to follow the path ahead. Kill the Goblins and grab up Galuf and Lenna. Everyone's safe, for now. In the scene that follows, Batz decides that it'd be "the right thing to do" if he accom- panied Galuf and Lenna to the Wind Shrine. But the road to Tule Village is blocked... if there was only another way. The three then decide to head through the newly formed cave to the north and see where it leads them. 2. Cave to the Pirates' Base (but our heroes don't know that yet!) *Location - North of the ISP *Treasures - Leather Hat, Ether, Tent, 300 gil *Monsters - Steel Bat, Stroper, Dearo *Musical Theme(s) played - "Fate in Haze", "The Battle", "Victory's Fanfare", "Requiem", "Pirates Ahoy!" -This is the first dungeon in FFV and it is very easy, as it has no twists and turns and is only about three or four screens. Anyhow, you'll notice that Galuf has no weapon, so be careful who you attack with him. Walk up and then left and you can get your HP/MP and Status back from the healing spring. Go through the opening at the top and head right. Pick up the Leather Hat in the chest and observe what the pirate is doing. If you can't figure it out beyond that, sorry! ^_^ When you get to the next section, Batz sees a ship, but it's able to move without wind...strange. Keep going left and you'll eventually get to the base itself. You can't enter the doors being blocked by pirates YET...but come back later and you can get the stuff inside. Instead, walk across the bridge for now and try to comandeer the ship. Batz and Galuf think they're big at first, but Faris comes and they find out they're in deep ship (pun, get it ^_^?). -Faris is the burly captain of these pirates and he orders our heroes to be detained. Lenna tells him she's the Princess of Tycoon, but Faris just says "yeah, and I'm Santa" back to her. Looks like it's curtains for now... -In the basement, Batz and Galuf blame each other for the mishap. We also see Faris thinking about how his pendant looks exactly like Lenna's. The next morning, Faris suddenly reconsiders and lets the party go. We also find out how the ship is powered...by Syldra, Faris' sea dragon. After that, she even goes as far as joining them to get to the Wind Shrine! Seems all pirates aren't treasure hunting, tobacco chewing, smelly peglegs after all... -You now have a ship! But before going to the Wind Shrine, you may want to stop off at Tule Village. There, you can get free items, and buy Galuf a darn weapon ^_^. 3. Tule Village *Location - West of the Pirates' Base *Treasures - 150 gil, Tent, Potion, Phoenix Down, Leather Boots *Monsters - (none) it's a town, remember? *Piano? - Yes *Musical Theme(s) played - "Tenderness in the Air", "Good Night!" -------- Shopping -------- Weapons Armor Magic Spells Items ------- ----- ------------ ----- Broad Sword 280 Leather Shield 90 Fire 150 Potion 40 Rod 200 Leather Hat 50 Ice 150 Tent 250 Staff 200 Leather Armor 80 Bolt 150 Cure 180 Libra 80 Poisona 90 Inn --- 10 gil --------------- Beginners' Hall --------------- Free Items - Potion, Phoenix Down, Ether, Leather Boots, 100 gil -When you first enter Tule, Faris and the pirates will call for beer and leave to go to the bar. Buy anything you might need (you don't really need potions, you'll get some free in the Wind Shrine). Of course, don't buy magic until you have job classes. After you're set, leave Tule and head for the infamous Wind Shrine. 4. Wind Shrine *Location - Northeast of Tule *Treasures - Potion (5), Tent, Broad Sword, Staff, Leather Hat *Monsters - Black Goblin, White Snake, Mold Wind, Mani Wizard, Wingraptor (Boss) *Musical Theme(s) played - "Sealed Away", "The Fierce Battle", "The Prelude", "Fanfare 1" -First thing to do when you get in this place is to head left and talk to the minister. Batz and the team volunteer to go up and see what happened to the King (and the wind). Before you go, talk to the scholar on the left side of the recovery pot to get five free Potions. Not bad! It saves you money, anyhow. When you've cleared this area, head right and up the stairs. -Pick up the chest to the far left and go in the door. In this room is the save point. You can use a Tent or a Cottage to rest here and fill your HP and also save your game. Very useful info, don't forget it! When you leave this room, go right for another chest. Grab it and head left again, and go up the stairs. -When you get to 3F, instead of walking all the way around, push against the wall where it's the thinnest, and you'll find a shortcut. Go in the room closest to you to grab a Broad Sword. You don't have to go in the room across the hall, there's nothing in it. Instead, replenish your HP and walk up to the large bird in the center of the room. It's boss time! **BOSS Strategies** Wingraptor - very large bird with reddish-brown feathers HP - around 300 Attacks - Breath Wing, Attack Drop - Phoenix Down -Like most first bosses in FF games, this guy has a trick to him. Pound on him with Broad Swords and use Potions when necessary. Just don't hit him when his barrier is up, and you'll be fine. -Walk past the fallen Wingraptor and go up the stairs. Check the bottom right hand corner of the next room for a hidden Staff. Finally, go up the stairs to 5F, and you've reached the Crystal Room. FF veterans will notice the "Crystals" theme playing right away. The team is too late, as the Wind Crystal has shattered. But the Crystals' power goes into the heroes and tells them they are the last hope of the planet. Lenna gets upset and then King Tycoon appears. Well, his spirit anyway. He tells Lenna he must go and then he leaves, without any other messages. The Crystal pieces then surround our four heroes and you've gained six Job classes! Use the warp in the back of the room to get out. 5. Back to Tule -When you enter, Faris will leave again. Enter the house to the north of town. Before, it was empty but now there will be someone inside. A wizard, precisely; his name is Zokk and he's an acquaintance of Lenna. Some small talk occurs and he asks the party to stay the night. During the night, Batz will have a flashback scene, and then Zokk will give the key to the Torna Canal to him. He also tells Batz to protect Princess Lenna. When morning comes, go to leave the town and there will be a scene with Faris. He tells the pirates that they must take care of the base while he's gone protecting the Crystals. -NOTE: Before you leave town, stock up on anything you might need for the journey ahead, especially magic spells!! 6. Torna Canal *Location - Directly east of Tule Village *Treasures - (none) *Monsters - Octoraken, Sucker, Karlabos (Boss) *Musical Theme(s) played - "Fate in Haze", "The Fierce Battle", "Danger!" -When you leave Tule, there will be a small scene with the party talking about what will happen if all of the Crystals shatter. After this, head east until you see a narrow lake-type thing with small gray boxes on the side. This is the Torna Canal. Approach the door, and Batz will use the key he got from Zokk on it. Everyone else wonders where he got the key, but he tells them not to worry about it. Continue on the plain-to-see path. The enemies here are fairly simple. When you get pretty far in, a whirlpool will suck Faris' ship in. Is it Leviathan? No! It's boss time! **BOSS Strategies** Karlabos - large, red crab-like sea creature HP - 600 Attacks - Hit, bring HP down to low AP - 5 Drop - Tent -This guy is pretty simple. Pound on him with Broad Swords, or have your Black Mages use Bolt magic and he'll be dead in ten seconds flat. Well...maybe not ten, but... -After the battle, Syldra gets caught up by the boss monster and pulled under! Faris goes nuts and tries to jump in after him, but it's too late. Syldra is bested, and without anything to move the ship, our heroes are left drifting...soon, they regain consciousness and find out they're in the Ship Graveyard. 7. Ship Graveyard *Location - ???? *Treasures - Flail, Tent, 990 gil, Phoenix Down (2), Potion, *World Map*, Heal (2) *Monsters - Skeleton, Undead Rusk, Carcurser, Psycho Head, Siren (Boss) *Musical Theme(s) played - "Cursed Earth", "Deception", "The Fierce Battle" -NOTE: You can sleep down below in Faris' ship for free if you need it. -Things just keep getting better and better...from Faris' ship, head right and down to find a secret path across the rocks. Pick up the Flail and equip it on your White Mage. Go back and enter the door. Head down the stairs and enter the lit room for a Tent. Go back out and now head south. There will be a small cut scene here. Continue on through the left side, and enter the water. -Check the box in the next room to pick up some money. Now go up and enter the north room first for a Phoenix Down. Go back and check the south room. Follow the path and you can grab another chest. Go up the stairs and the party will reach a room where they can sleep. Watch the cut scene carefully here...Faris' true identity is revealed, let's just say! Head through the door at the top and save your game. When you get outside, go right and down across the wood. Before you cross the rocks on the other side, get the treasures in that door. -NOTE: *DON'T* miss the World Map in the corner of this room!! -Hit the chest on the next ship to trigger a switch. Head across the deck and heal up. There's a small cutscene and then it's boss time!! **BOSS Strategies** Siren - floating woman who can change forms, from human to undead HP - 900 Attacks - Bolt, *Mute*, hit, others AP - 5 Drop - Bronze Shield, or Bronze Armor -Siren's HP may (or may not!) intimidate you, but whether it does or not, she's really a pushover. When she's in her regular form (gold, blue, green colors) hit her hard with attacks (Monks, Knights) and when she reverts to her Undead form, throw Fire and Cure spells at her. -When you finish off Siren, you can now leave this darn place! Save your game when you get out and head east and then south to reach a village named Karwen. 8. Karwen Village *Location: Southeast of Ship Graveyard *Treasures - Heal, Ice Rod *Monsters - (none) *Piano? - Yes *Musical Theme(s) played - "Harvest" -------- Shopping -------- Weapons Armor Magic Spells Items ------- ----- ------------ ----- Dagger 300 Bronze Shield 290 Fire 150 Potion 40 Long Sword 480 Bronze Helm 250 Ice 150 Heal 30 Rod 200 Bronze Armor 400 Bolt 150 Eyedrop 20 Staff 200 Bronze Breast 350 Sleepel 300 M. Kiss 60 Cotton Robe 300 Cure 180 D. Bread 50 Poisona 90 Soft 150 Silence 280 P. Down 1000 Protect 280 Tent 250 Inn --- 10 gil -Check out the cheery music! Nobuo must've been drunk when he came up with this one ^_^. Make sure to pick up the Ice Rod near all the crates in the eastern part of town; it'll come in handy later. People in this town claim to have seen King Tycoon's dragon on the North Moun- tain. Listen to some of their stories. When you update on equipment, head to the Pub and listen to the man on the second floor's story. Now leave Karwen and head north to the (appropriately named) North Mountain! 9. North Mountain *Location - Far north of Karwen *Treasures - Phoenix Down, Heal, Soft *Monsters - Gaira Cat, Rock Garter, Cockatrice, Blocks, Magisa (Boss), Forza (Boss) *Musical Theme(s) played - "Walking the Snowy Mountains", "Danger!", "The Fierce Battle", "The Dragon Spreads Its Wings" -As I write this, I can hear the music of the North Mountain. Anyhow, when you enter this place in search of King Tycoon's dragon, you'll notice that there's a straight central path leading to an opening in the rock. Follow this path and when you get in, head left and down for a Phoenix Down. Go back up and follow the rest of the path. There's another treasure, a Soft, branching off from the main path. Enter the opening in the wall and you'll be back outside. Head north and enter the cave at the top. -NOTE: To see a little trick: before you enter the cave, push along the left side of the cliff in some places ^_^. You'll soon find out what I'm babbling on about. (This doesn't work if you're playing the FF An- thology version.) -Next, head down the stairs and out the right side. In the next section, you are once again outside. DON'T step on the flowers, they're poisonous. The clouds blowing by makes it hard to see some- times, but just take your time and head up the bridge on the right side of the screen. There's more flowers across the bridge, avoid them and continue to the left side of the screen. In the next room is a safe haven. Rest, save and continue. -No sooner goes the party spot King Tycoon's Mithril Helmet than does Lenna get blasted by an arrow. The culprit, Magisa, appears on the screen. Listen to the small talk and get ready, it's boss time!! **BOSS Strategies** Magisa - tall woman wearing skimpy clothing with a whip (hmm...don't get ideas ^_^) HP - 650 Attacks - Fire, Ice, Aero, hit AP - 3 Drop - Whip -Well, Lenna starts this battle with the Poison status effect. That's really fair ^_^. Magisa only has 650 HP, but what she can do makes her a tough boss: what I mean is, watch out for Forza. When she is close to death, she can call Forza, and he's a TOUGH customer. He can hit the party twice with his fists (two attacks) and his HP are 850. And worse, he's UGly! So if at all possible, take out Magisa quick and hard! But, if you are unfortunate enough to fight Forza, his stats are here. If you have any trouble beating these two at all, make your whole party Monks and dish out the heavy damage! Forza - ugly, huge weightlifter-type brute HP - 850 Attacks - Hit, Tackle AP - 3 Drop - Speed Drink -After dropping those two, head to the right and in the cave to find the dragon. I love how he looks! Batz is afraid of heights, that's why he won't get on the dragon. After the party convinces him finally, your next destination is Tycoon Castle. -NOTE: You are NOT looking for Walse Castle, YET. The reason I say this, is because you will probably pass it on your way to Tycoon. Walse looks like a castle and a village surrounded by a lake. Don't stop here yet - you want Tycoon, which is further south. (In fact, north of the meteor which you couldn't pass in the beginning of the game.) -NOTE2: Now that you have the dragon, you can go back to the Pirates' Base and check out the rooms you couldn't get in before. You can also check out Boko's condition. 10. Tycoon Castle *Location - North of the meteor from the beginning of the game (fly over it) *Treasures - HiPotion, Ether (2), Cottage, Phoenix Down (2), Elixir (2), Maiden's Kiss, Shuriken, Ashura, Giyaman *Monsters - (none) *Musical Theme(s) played - "Royal Palace" -Talk to the soldier to open the gate. Enter through the main entrance and the Minister will rush out and speak to Lenna. He'll ask the party to stay the night. During this time, there will be a cut scene invol- ving Lenna and Faris. In the morning, you're free to look around the castle. I recommend you head to 4F, as that's where all the treasure is ^_^! Before you blow that joint, you can talk to Jenica (the old woman on 1F) and talk to the Minister (hidden in the room west of the main entrance. Don't miss the powerful Ashura!! 11. Walse Village *Location - Northeast of Tycoon *Treasures - Silver Glasses *Monsters - (none) *Piano? - No *Musical Theme(s) - "Tenderness in the Air" -------- Shopping -------- Weapons Armor Magic Spells Items ------- ----- ------------ ----- Battle Axe 650 Iron Shield 390 Slow 80 Potion 40 Long Sword 480 Iron Helmet 350 Regen 100 Heal 30 Dagger 300 Iron Armor 500 Mute 320 Eyedrop 20 Kenpou Gi 450 Haste 320 M. Kiss 60 Cotton Robe 300 Chocobo 300 D. Bread 50 Sylph 350 Soft 150 Remora 250 P. Down 1000 Tent 250 Inn --- 20 gil -Basically another backwater village. There is much talk here of the benevolence of the Water Crystal. Buy what you need, there's plenty of new armor, and new magic spells, although you won't be able to use them yet. Pay particular attention to the red animal down in the bottom right-hand corner of town... 12. Walse Castle *Location - Directly west of Walse Village *Treasures - Tent, Phoenix Down, Speed spell, 1000 gil, 1000 gil, Elf Mantle (latter four found in the basement) *Monsters - Elftoad, Ice Soldier, Ice Commander, Shiva (Boss) *Musical Theme(s) played - "Royal Palace", "Danger!" -There's lots of things you can do in Walse Castle. First, go straight north and talk to the King about the Water Crystal. However, it's just no use. The party tries to convince him about the Crystals and how the Wind Crystal shattered, but he doesn't listen. As if on cue, right about then, another meteor falls near the Walse Tower. The King takes his leave and mobilizes the army. You can go to the Walse Tower now, but there's also some optional stuff to do. If you choose to go to the Walse Tower, skip this next section. Note that you CAN come back and do this stuff any time, IN WORLD 1 ONLY! -Walse Castle is home to the legendary Shiva. As you may have guessed, you can gain her as a summon spell in Final Fantasy V. But these things have a catch; first you have to fight her and win! To locate Shiva, go down the stairs on 2F. Next, go out the door in the bottom of 1F. Follow the water north and enter the waterfall in the middle. You'll be in a small dungeon. Just go through it and you'll see a glowing light at the end. Talk to the light to enter a battle with Shiva and three Ice Commanders. **BOSS Strategies** Shiva - the Ice Queen we all know HP - 1500 Attacks - Ice, Ice 2 AP - 5 Drop - Ice Rod Ice Commander (3) - soldiers of ice HP - 600 Attacks - Hit, Ice AP - (none) Drop - (none) -Well, when you first get to Walse Castle, you're not expected to beat Shiva. Unless of course, if your levels are unbelievably high for that part of the game. I usually can't do it, so if you're having trouble you just aren't strong enough, and you need to come back later, prefer- rably when you get Fire 2 ^_^. -The next thing you can do is raid Walse Castle's treasure room. Sounds simple, right? Think again. Down in this grimy, dingy basement is a monster called Garkimasera. FF veterans might recognize the name; he's in FFVIII too. The thing that makes it so hard is that he hits for absurdly high damage for that point of the game, he's extremely diffi- cult TO hit, and he's hard to run from. If you really want to get the treasures, go for it, and try to do your best in surviving. I've done it before, and it's really not all THAT hard. -NOTE: To increase your chances of survival, you may want to put a Thief in your party so you can dash through the halls and run away easier. Also, place all party members in the back row. If you STILL can't get through without dying, you may want to get the Thief's Auto run ability first! -You can also let the wolf thief (Lone Wolf?) out of prison...however, let's just say you might regret it later... 13. Walse Tower *Location - Northwest of Walse Castle *Treasures - Silk Robe, Maiden's Kiss, Silver Ring, Ether *Monsters - Ice Soldier, Elftoad, Rikald Mage, Wyvern, Padosul, Galura (Boss) *Musical Theme(s) - "Sealed Away", "Deception", "The Fierce Battle", "The Prelude", "Fanfare 1", "Danger!", "Nostalgia" -Upon entering, you'll notice that the soldiers guarding the tower got beat up. The King is also nowhere to be seen. Go up the stairs to reach 2F. On 4F, the party finds the King. He tells Batz to stop Galura, the elephant-like creature from Walse Village. It turns out the Crystal of Water, or something inside it is controlling Galura. Climb up the vine to the left of the King to pick up a Silk Robe for your Black or White Mage. Continue on to 5F. -NOTE: If you have a Thief, you can rarely steal Mithril Swords from Ice Soldiers, and Ice Rods from Rikald Mages! -On 5F, grab the treasure and heal up at the save point. Continue up to the top. On 8F, you'll see three vines. The one in the middle leads to nothing. Use the left one to get a Silver Ring, an accessory for anyone but the Knight. Use the right vine to reach an Ether and the door to the Crystal Room. Inside, the party sees a soldier battling with the enraged Galura. After it hits away the soldier, Galura then attacks you! **BOSS Strategies** Galura - red, furry woolly mammoth creature HP - 1200 Attacks - Hit (and man, does he hit!) AP - 5 Drop - HiPotion -This guy is FAST! His picture certainly doesn't make him look fast, but he can sometimes take out a character with a counter and a volley of physical hits! A good strategy to kill him is to use the Ice Rod you found in Karwen on him. If it doesn't kill him right away, he'll be low on HP, so go in for the kill without delay. -After the battle, Batz is too late and they watch the Crystal shatter before their eyes! It seems that the soldier knows Galuf from some- where. Because of Galuf's amnesia, he doesn't know where from. However, he tells the party to guard the remaining two Crystals from an extremely evil force! He then perishes and you get to pick up five new Job classes! When you pick up the fifth one, the tower starts to shake and collapse. Even though you want to get that sixth Crystal piece, you've got to leave it for now! Use the warp, and you'll see a cool scene of the tower sinking into the ocean. Batz and co. are rescued by the thought-to-be-dead Syldra!! -Sylda drops our heroes off on a nearby beach. There's an emotional cut scene as Syldra goes off to die in the ocean. Good news however - you'll find that your dragon got out safe! Hop on him and head back to talk to the dense King Walse. 14. Back to Walse Castle -Head to the King's bedroom (connected to the throne room). He's here resting, and he apologizes to Lenna for not listening the first time (he's lucky to be alive if you ask me!). Now Batz needs to get to Karnak somehow to warn the people in charge there that the Fire Crystal is in danger...but how? Here's the answer: check that meteor that fell near the Walse Tower. 15. Walse Meteor *Location - Right near the (sunken) Walse Tower *Treasures - (none) *Monsters - (none) *Musical Theme(s) played - "Four Valiant Hearts", "Fate in Haze" -Enter the meteor and walk onto the warp inside. Lenna sees that Batz has vanished! Everyone in the team hops onto it, and you find yourself outside another meteor in another part of the world. Start to hike west through the forest to reach civilization. -NOTE: You can learn the "????" Enemy Skill from an enemy called Wild Nack in the forests of this area. They appear in packs of five and look like the Lobo enemy from FFVI. Well, if you never played FFVI, they look like black wolves. I also suggest you fight them for a while, especially if you're low on cash; a pack of five yields 625 gil! Cha-ching! Not to mention a blast of Fire from a Black Mage can take them all out in one shot ^_^. Line your pockets! 16. Village of Karnak *Location - West of the Karnak Meteor *Treasures - (none) *Monsters - (none) *Piano? - Yes *Musical Theme(s) played - "Cursed Earth", "Deception" -------- Shopping -------- Weapons Armor Magic Spells ------- ----- ------------ Mithril Knife 450 Mithril Shield 590 Cure 2 620 Mithril Sword 880 Mithril Helmet 550 Raise 700 Mithril Hammer 1050 Feather Hat 350 Confu 650 Fire Rod 750 Mithril Armor 700 Fire 2 600 Ice Rod 750 Silver Breast 600 Ice 2 600 Lightning Rod 750 Silk Robe 500 Bolt 2 600 Flail 780 Mithril Glove 600 Poison 290 Silver Ring 500 Gravity 1 620 Stop 580 Items Inn ----- --- Potion 40 20 gil Heal 30 Eyedrop 20 M. Kiss 60 Soft 150 P. Down 1000 Tent 250 -Times are terrible in the Karnak Kingdom. All of the buildings are on fire, and the citizens are going nuts! As a matter of fact, when you go to buy something at the Weapons store, you get falsely accused! Now these fools go and lock you up. When you're in the cell, wander around. Soon, the guy in the cell next to yours will set off an explosive and bust through the wall. Much to the party's surprise, this is Cid, creator of the machines that regulate the Crystals. It turns out that he was thrown in jail after he tried to stop the machines from over- loading the Crystals. The people in charge claimed he was sabotaging them and they threw him in the joint. Batz and company tell Cid about the screwed up situation out there. Then Karnak's minister comes to let Cid out of jail. It turns out he's an important person and they need him again. However, good thing for you, he only agrees to go if Batz and the others are freed also. -Wander around Karnak Castle. You'll hear some pretty wild stories. In case you're wondering, you can't get any of the treasures yet, so wait until later. When you're finished looking around, head out of the castle and watch the scene with the werewolf. Now that the Magic shop is open and you can buy weapons (without being arrested), hit the stores! Update all of your magic; you'll especially want Ice 2. When you've gotten everything you need, save your game outside, head south, and enter the Fire Powered Ship. 17. Fire Powered Ship *Location - South of Karnak Village *Treasures - Mithril Glove, Green Beret, Elixir (2), Cottage, Phoenix Down, Thief Glove, Full Moon *Monsters - Poltergeist, Crew Dust, Defeater, Motor Trap, Liquid Flame (Boss) *Musical Theme(s) played - "The Fire Powered Ship", "The Fierce Battle", "The Prelude" -Well, I must say, this is my least favorite dungeon in the entire game. Not that it's boring, I just don't like it for some reason. The Fire Powered Ship is the place that houses the Fire Crystal. Actually, it's powered by the Fire Crystal. It gets its power from Karnak Castle, which it's directly linked to. Pay attention to that point; it'll come in handy later if you know what I mean. Upon entering, talk to Cid. After the chat, head in the cabin and go down the stairs. When you get down another set of stairs, and you're in a metallic looking room, you know you made it. -There's so many ways to go down here! First, head through the upper door to grab a Mithril Glove. Leave there and go up the side stairs. Now enter the stairs on the far left of the screen. Follow the path to get an Elixir. When you go back, there'll be a treasure in plain sight. Grab it and continue to the right. Head down the stairs for yet another treasure, and then hook back and enter the door. -Hit the switch to ride the elevator up and you'll be on a type of scaffold. There's a Phoenix Down to the far right, be sure to get it. Continue left and up through the door. Take the elevator down. Enter the ventilation and follow it until you hit a door. Enter here and take the elevator up. In the next section, you'll see three doors on top of the room and four vent shafts on the bottom. Check the doors in the middle; it'll lead you to a Green Beret. The room on the right leads to a dead end. When you've explored the rooms, come back to the shafts. Shafts 1 and 4 lead to nothing; Shaft 3 leads to a Thief Glove, and Shaft 2 is the correct way to continue on. -After you take Shaft 2, you'll see a door and some stairs. Hit the stairs first, and flip the switch in the next room to pick up a Full Moon Boomerang. Go back and enter the door. You may recognize this room from before. DON'T go anywhere near the converyor belt...it takes you all the way back. Instead, enter the door on the left side. You might be glad to notice there's a save point here ^_^. Continue through the top door after resting and saving. -The next area is a large puzzle. If you're having trouble completing it, follow these tips: First, go straight up and hit the first switch you see. Next, hit the switch to the left of you to move a piece of the scaffolding over to the right. Hit the switch on the far left to move the scaffolding across the gap, like a bridge. Go across and you'll see two switches right next to one another. Flip the left of those switches first. Next, hit the right and go down. Ignore the switch on the bottom of the screen unless you want to go back to the beginning. Now, make sure you're standing on the scaffolding to the right of the next switch before you hit it. After you raise the plat- form up, grab the Elixir and head through the door. -You've made it to the Engine Room. In front of the Engine is the deranged Queen Karnak, and she's sucked in by the Fire Crystal's power. She calls on Liquid Flame to defeat your party! **BOSS Strategies** Liquid Flame - a large man, seemingly made of pure flame (actually, he turns into all sorts of stuff) HP - 3000 Attacks - Flame, Fire 2, Magnet, hit AP - 6 Drop - Flame Bow, or Flame Tech -If you got Ice 2 like I told you to, this boss is a pushover. Blast him with it repeatedly! If things get rough, use your Mystic/Sword Knights to cast Ice 2 Sword. It shouldn't be a long fight. However, you probably will need a Cure 2 when Liquid Flame uses his Flame attack on all party members. -After you've defeated the boss, Queen Karnak is restored to her former self. She tells Batz to go through the top of the ship to reach the Crystal room before it's too late! Head north through the long shaft, and there is the Fire Crystal. Suddenly, the werewolf from before busts through the wall. He seems to know Galuf also...but Galuf still remembers nothing about his past. Then, a fake soldier comes into the room and throws the switch that activates the walls around the Crystal. He says that there's only one Crystal until Exdeath awakes, then he disappears. This is bad news...the Crystal is rigged to Karnak Castle. If it goes, the castle is going to go up in a fireball! The werewolf tries to stop the inevitable while Batz and everyone escapes. Eventually, the Crystal explodes and you have 10 minutes to escape or perish with the castle! 18. Karnak Castle *Location - you know where *Treasures - Shuriken, Ribbon, Main Gauche, Elf Mantle, Esuna spell, Elixir (6), 2000 gil, 2000 gil, 2000 gil, Bolt Tech *Monsters - Sorcerer, Karnak, Soldier, Gigas, Iron Claw (Boss) *Musical Theme(s) played - "Hurry! Hurry!" -Well, the Dash ability is already in effect here. If you want to get all of the treasure and get out alive, you're definitely going to have to be quick. I can do it with a couple of minutes to spare. If you're wasting a lot of time trying to get one treasure, just leave it and go on. The only thing you really don't want to miss in the whole castle is the Esuna spell. It's found on the left side of the main hall, right before the main gate. However, speaking of the main gate, note that there is a boss that you'll run into when trying to get out. He's located when you step outside, a few spaces from the grass. **BOSS Strategies** Iron Claw - small, spider-like being HP - around 1200 Attacks - Death Claw (Blue Magic), hit AP - 5 Drop - Nothing -This battle could knock off lots of vital time...hit him with your best!! -NOTE: If you're quick, you can pick up a few Blue Magic spells in there. Look for the Gigas using Aero and Aero 2. Of course, Iron Claw uses Death Claw too. If you miss them, don't worry about it, since there's plenty of other opportunities to get them again. Also, you want to make it to Iron Claw with about 2:30-3:00 left, if at all possible. It's possible to kill him in less than that, but try to get there early just for insurance. -In the aftermath, Karnak Castle is no longer left standing. Batz and the party receive three new Job classes, too! Don't worry about the Crystal pieces that flew off; you'll get 'em later. Now that the wall blocking access to the Western area is gone, you can make it to the Ancient Library to look for Cid's grandson, Mid. -NOTE: In the desert, southwest of Karnak lurks a monster called Dolm Chimera. This guy has a powerful Blue Magic spell called Aqua Breath that he casts on the party. However, your characters may not be strong enough to survive it. If you want to learn it, go for it. Just be careful when passing through/around the desert, because he could wipe you out. -**WAIT**: DO NOT enter the Ancient Library if all of your party's levels are either 15, 20, or 25! Or, anything with a multiple of 5 for that matter. The Page 64 enemy frequently casts Level 5 Death on the party. If you're going to go in and try to learn it, be extremely careful you don't get wiped out! 19. Ancient Library *Location - Southwest of Karnak Village *Treasures - Ether, Shinobi Suit, Phoenix Down *Monsters - Page 32, Page 64, Page 128, Page 256, Ifrit, (Boss), Byblos (Boss) *Musical Theme(s) played - "The Ancient Library" -First off, save your game before you enter this God-forsaken place. There's nothing really to do except beat the level, so head down the stairs on the left side and go in the door. Just walk along, hitting various places on the bookcases to continue. When you get to a selfish bookcase that refuses to move out of your way, leave the room and continue to the right up the ladder, and hit the A button. Inside this new room will be a book. Heal your party and then open it - Ifrit challenges you to a fight! **BOSS Strategies** Ifrit - a huge, brown colored demon with fire attacks HP - 3000 Attacks - Fire, Fire 2, Flame AP - 5 Drop - Flame Tech -Like the Liquid Flame, Ifrit is a pushover when up against Ice 2 spells. Blast him with a few jets of it, and he will surrender. You then gain his powers! -Now go back to the selfish bookcase and he will see that Ifrit is with you. He'll move aside and let you continue. Past him is a pretty clear path, you have to hit more bookcases in certain places to go on. When you get to the save point, heal up; there's another boss battle coming up. Walk to the end of the dungeon where you see Mid against the far bookcase. But before the party can get to him, something attacks! **BOSS Strategies** Byblos - giant oversized rat HP - 3600 Attacks - Protect, Shell, Magic Hammer, Confu, Sticky Web, AP - 7 Drop - Protect Drink -Unlike Ifrit and the Liquid Flame before him, Byblos is heavily weak to Fire spells. Keep hitting him with Fire 2 and Fire 2 Sword like there's no tomorrow, and he will soon fall. You might not even have to cure for the battle. -After Byblos is dust, Mid approaches the party with a book he found on how to get the Fire Powered Ship working again. Our heroes tell young Mid that his grandfather has lost all hope in inventing something useful again! Mid decides to go with the party back to Karnak Village to talk some sense into his grandfather. 20. Back to Karnak Village -Go to the 2nd floor of the pub. Cid is there, forgetting his problems with the aid of some Jack Daniels. Soon Mid will burst in screaming and hitting Cid. There's some small talk and then Cid's self esteem returns (it wasn't too hard to do, was it?). The two inventor-scientists leave and you have to follow them to the Fire Powered Ship. Mid then asks the party to get some rest. -When Batz and co. go to the cabin, Galuf remembers something about his past! He has flashbacks of a strange girl saying the types of stuff to him that Mid said to Cid. He tells them that he is not of Batz's world and that 30 years ago, he sealed off the powers of the Dark Mage Exdeath! Of course, everyone else is astounded to hear about who they're now fighting...but now there is only one Crystal left holding Exdeath in his prison. After the flashbacks, Galuf faints and the scene ends. -When you wake up, talk to Cid and Mid who are sleeping. The Fire Powered Ship is now yours! Your next destination is a village called Jacole. 21. Jacole Village *Location - Far south of Karnak Village (to get here, follow the coast from Karnak and use your map to help - Jacole is surrounded by mountains) *Treasures - (none) *Monsters - (none) *Piano? - Yes *Musical Theme(s) played - "Tenderness in the Air" -------- Shopping -------- Weapons Armor Magic Spells Items ------- ----- ------------ ----- Ogre Killer 3200