=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Final Fantasy II FAQ/Walkthrough (SNES) Time I Started This Guide: 7/26/06 Version: 1.1 Author: KoritheMan E-Mail: verykoolguy2002@yahoo.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------ | Table of Contents | ------------------------------------ | 1. Introduction | | 2. Version History | | 3. Characters | | 4. Storyline | | 5. Controls | | 6. Game Basics | | 7. Walkthrough | | 8. Bosses | | 9. Enemies | | 10. Items | | 11. Weapons | | 12. Shields | | 13. Headgear | | 14. Armor | | 15. Gauntlets/Rings | | 16. Spells | | 17. Shops | | 18. FAQs | | 19. Codes n' Secrets | | 20. Copyright | | 21. Contact Info | | 22. Credits | |__________________________________| |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 1. Introduction | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Final Fantasy II is actually Final Fantasy IV in Japan, and the game never made it to the U.S (the good version anyway). Instead, we got a much less challenging version, namely Final Fantasy II, which was released in the U.S. In this version, the text is a lot less serious than the text in Final Fantasy IV. Combine that with some of the items that were taken out of the game, and when you consider the fact that the difficulty has been decreased substantially, this game definitely has its flaws when compared to Final Fantasy IV. Still, if you can't get your hands on FFIV, I'd recommend playing this game, since it is at least 15 hours worth of gameplay in it, which is rather short, but it's still a fun game with a very good story, good music, and good sounds. Basically, this is one game you have to play. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 2. Version History | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Version 1.0 / Completed the guide. Version 1.1 / Oops! Missed quite a few things in the initial release that were added with this update. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 3. Characters | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| NOTE: Each character has their own special abilities, which I will list after their biographies. Cecil: Cecil is the Dark Knight of Baron and captain of the Red Wings, Baron's royal air force, who has trained under King Baron to use the Dark Sword. Baron has been a father to Cecil all his life, but lately something has been wrong with the king. He seeks crystals, and will kill anyone, even innocent people for a crystal. King Baron gives no real reason why he must obtain the crystals, but he will resort to any means to get his hands on them. Cecil eventually rebels against King Baron, becomes a Paladin after conquering the darkness within himself, defeats King Baron, who was a monster all along and not a human, then finally Cecil and his friends destroy the evil Zeromus, who was the one behind the whole crystal hunting incidents. Cecil's Abilities ----------------- Cover (Paladin) Description: When used, Cecil will take the damage for another party member, rather than that party member taking the damage from a phyiscal attack. Off (Paladin) Description: When used, this command makes it where Cecil stops taking damage for that particular partner. White (Paladin) Description: This is where all Cecil's magic spells that help your group are stored. Kain: Kain is Cecil's best friend, and is also a Dragoon. Dragoons are people who jump on their foes to attack, basically. Kain and Cecil travel to Mist Cave to go to Village Mist to deliver a package from the king of Baron to that village, only to find out that the package will burn the village completely. Kain is later mind controlled by Golbez (after he disappears from your group in the Village Mist incident), who is the supposed main villain at the time, and for much of the game for that matter. Kain rejoins Cecil a couple times and gets mind controlled a couple times. Basically, he can't make up his mind who he wants to fight with. Kain's Abilities ---------------- Jump Description: By using this command in battle, Kain will be able to jump in the air for quite a few seconds, then jump down onto the selected target to do damage. This command is especially useful in the earlier parts of the game, but it gets noticably useless mid to late game. Rosa: Rosa is a White Mage, and Cecil's friend. She is also the daughter of Cid, who is the engineer who builds airships for Baron. After Cecil and Kain go to deliver the king's package to Village Mist, she is filled with sorrow and longs for Cecil to return, and she journeys to the desert town of Kaipo, but ends up with severe fever which can only be cured by the SandRuby. Cecil and two other people (I won't tell you who they are so that you won't be spoiled) get the SandRuby shortly after seeing the sick Rosa in Kaipo, then they give it to her, she is healed, and then she joins Cecil and his friends in their quest to stop Golbez from getting his hands on the crystals. Rosa's Abilities ---------------- Aim Description: This command is only accessible if you have a bow and arrow equipped on Rosa. This allows Rosa to hit the selected target with an arrow with more accuracy than she would have normally without this command. White Description: This is where all Rosa's magic spells that help your group are stored. Rydia: Rydia is a little girl from Village Mist. Her mother died because Kain and Cecil, not knowing, killed her mother's dragon in Mist Cave on their way to Village Mist. Rydia attacks Cecil and Kain for killing her mother, because not only did she lose her mother, her entire village was burnt up because of the king's package Cecil and Kain delivered. After attacking Cecil and Kain, Rydia is taken to Kaipo by Cecil and she rests there at the Inn for the night, recovers, and joins Cecil in his quest to stop Golbez after Cecil saves her from some Baron guards seeking to kill her. Later, Rydia is swallowed by Leviatan, the legendary beast of the sea, and she later rescues Cecil from Golbez's clutches and rejoins your group as an adult with much greater Black Magic than as a kid, and she even has some new summons (yes, Rydia is a summoner; this wouldn't be a Final Fantasy game without one). Overall, Rydia is a VERY useful party member! Rydia's Abilities ----------------- Black (Kid/Adult Rydia) Description: This is where all Rydia's magic attacks that harm enemies/bosses are stored. Call (Kid/Adult Rydia) Description: This allows Rydia to summon monsters to help you in the current battle you're in. Some are not useful, but most are. Some summons heal your group, while others hurt the enemy/boss you are fighting. White (Kid Rydia) Description: This is where all Rydia's magic spells that help your group are stored. Tellah: Tellah is an old man who is a sage. He used to know a plethora of very effective magic spells, but unfortunately, he's forgot almost every single one of those powerful spells, and only knows a few, and the ones he does know are rather weak. Tellah first joins Cecil when he sees that Cecil is a Dark Knight. He asks for Cecil's help because he needs to defeat a huge octopus with eight tentacles in order to get to Damcyan Castle, where his daughter, Anna, ran off to to get married to a bard (who is actually the Prince of Damcyan disguised as a bard) named Edward. Tellah did not consent to the marriage of Anna and Edward, and Tellah feels that something evil is brewing in the direction of Damcyan, and wants to get there as quickly as possible to see if his feeling is correct. Cecil and Tellah do eventually make it to Damcyan, where they find Anna died, because she shielded Edward, who is a coward, from arrows that threatened to take his life. Tellah then leaves Damcyan in search for Golbez, who was the one really responsible for taking the life of Anna (Tellah originally thought it was Edward who had killed her). Tellah later rejoins Cecil on Mt. Ordeals in his quest to become a Paladin, then Tellah regains all the spells he had forgotten, and becomes a valuable party member for a short time after that! Tellah's Abilities ------------------ Black Description: This is where all Tellah's magic spells that harm enemies/bosses are stored. White Description: This is where all Tellah's magic spells that help your group are stored. Edward: Edward is the Prince of Damcyan, though he pretends to be a bard. He is in love with Tellah's daughter, Anna. Anna shields Edward from some arrows that threatened to take his life when Baron attacked Damcyan in search of the crystal there. Edward is blamed by Tellah for Anna's death, though in truth it was Golbez, not Edward, who killed Anna (Golbez was responsible for the attack on Damcyan, thus is guilty of killing her). After Tellah leaves Damcyan, Edward joins Cecil and his friends in their quest to find the SandRuby to cure Rosa's fever. They eventually end up finding the SandRuby, then they give it Rosa, she recovers, joins the group, like you'd expect. Edward is sent into the water when he and the group encounter the beast of the sea, Leviatan. Edward is not seen until your group journeys to Toroia Castle to get the Earth Crystal. Edward is a very useless character, to be honest, though thankfully you don't get him for very long. Edward's Abilities ------------------ Hide Description: When used, Edward will hide from the enemy/boss you're fighting like the coward he is. You won't be able to use him at all during the time of his hiding, but to get him out of hiding, simply use the Show command, which appears when you hide. Note that Edward will automatically hide after he is kneeling down (meaning he is about to die), and you'll never be able to get him to show himself either, even if you use the Show command. Show Description: When Edward is hiding, use this command to bring him back into the battlefield. Note that this command is useless if Edward hides due to low HP. Sing Description: This command allows Edward to sing a song. The effects of the song vary. This is a slightly useful command, though not useful enough for you to want to use it. Just stick with Edward's regular attack. Yang: Yang is a Karate Master in the kingdom of Fabul. All of the other karate fighters in the kingdom are only at their training level, whereas Yang is a master. Yang is first met by your group on Mt. Hobs when he is ambushed by some bombs. He quickly disposes of those, but then gets attacked by a huge monster formed of several bombs, then your group comes to aid, defeats the monster, then Yang joins your group. Yang and your group then travel to Fabul to stop Baron from obtaining the crystal from Fabul. They arrive just in time, as a decisive battle takes place within the walls of the castle. Yang and your group ultimately win that battle, only to have Golbez capture Rosa. Golbez also manages to get his hands on the crystal. After the incident in Fabul, Yang and your group set sail on a boat bringing them to Baron, where Leviatan, the beast of the sea, appears. Rydia gets swallowed by Leviatan, and Yang goes after her. Yang is never seen again until your visit to Baron, where he rejoins your group after you defeat him in his mind controlled state. I won't spoil anything else about Yang here, just know that he is one of your best party members, and you'll have him for a long time. Yang's Abilities ---------------- Kick Description: When used, Yang will use a kick to attack all the enemies that are currently in the battle. This ability is not very useful, and it is Yang's only ability. It's not useful because you deal a very low amount of damage to the enemies when you use this. Palom: Palom is a student that trains under the elder of Mysidia in the ways of Black Magic. Palom is a young boy, who has a twin sister named Porom. Palom and Porom are sent by the elder of Mysidia to go with Cecil to Mt. Ordeals, where he wishes to become a Paladin, though in truth they are not meant to accompany him, but spy on him and if need be, destroy him (because of his actions in Mysidia in the beginning of the game). After Cecil becomes a Paladin and arrives back at Mysidia, Palom and Porom reveal to him that they were sent to spy on him, rather than accompany him. After Cecil becomes a Paladin, the elder of Mysidia allows Palom and Porom to accompany (not spy) Cecil on his way to Baron. Palom and Porom turn themselves into stone when the walls threaten to crush Cecil and the others after they defeat Kainazzo, the Fiend of Water, in Baron. Palom and Porom aren't seen again until near the end of the game, when the elder of Mysidia removes their petrification (though you never get to see the elder remove their petrification). Palom is a great asset to your group, though you only get him for a short time. Palom's Abilities ----------------- Black Description: This is where all Palom's magic spells that harm enemies/bosses are stored. Twin Description: If Porom is alive and Palom is alive, you can use this command with either of the twins to use either Flare or Comet on all enemies onscreen for good to great damage. Porom: Porom is a student that trains under the elder of Mysidia in the ways of White Magic. Basically, Porom is a White Mage, unlike her brother Palom, who is a Black Mage. Porom and Palom were sent by the elder of Mysidia to spy on Cecil and kill him if need be when he went to Mt. Ordeals to cast out the darkness within himself and become a Paladin. Luckily, Porom and Palom never have to lay a finger on Cecil, since he actually becomes a Paladin and has no evil intentions after that. Porom and Palom accompany Cecil after his visit to Mt. Ordeals, because the elder of Mysidia allows them to. Porom and Palom turn themselves into stone to save Cecil and the group from walls that threaten to crush them after their fight with Kainazzo. Porom and Palom are never seen until near the end of the game, when they help destroy the Giant of Bab-il (the elder removed their petrification status, which is how they became alive again) and bring peace to the world! Porom is definitely a great asset to your team for the short time that you get her. She is even better than Tellah until he remembers all the spells he had forgotten. Porom's Abilities ----------------- Twin Description: If Palom is alive and Porom is alive, you can use this command with either of the twins to use either Flare or Comet on all enemies onscreen for good to great damage. White Description: This is where all Porom's magic spells that help your group are stored. Cid: Cid is the engineer in the kingdom of Baron, who makes airships for the kingdom. Cid was thrown in prison by King Baron for refusing to make an airship that would be used a killing machine. Cid is eventually released from prison, and joins your group and gives them a new airship after the fight with Kainazzo, with which they can use to travel arond the earth a lot faster. Cid leaves your group fairly soon after you get him, and he isn't a very good party member. Cid's Abilities --------------- Peep Description: When used, this command allows Cid to scan the HP, as well as the weaknesses of the selected target. Note that you can't use this command on bosses. Edge: Edge is the Prince of Eblan Castle, and he also happens to be a very arrogant ninja. Edge is first met by your group when he is fighting the last of the Four Fiends, the Fiend of Fire, Rubicant. Edge is injured in the fight, and is healed by Rosa. Edge then joins your group, and you have him for the whole game after that. Edge also likes Rydia. Edge seeks to defeat Rubicant to avenge his mother and father's death. Dr. Lugae turned both Edge's parents into monsters, and so Edge blames Rubicant for that and seeks to kill Rubicant to avenge his parents. Edge eventually succeeds in defeating Rubicant. Edge may have extremely weak defense (he's definitely not what you'd expect for a ninja in terms of defense, that's for sure), but his Dart command is quite valuable, and that's what makes him a good party member to have. Edge's Abilities ---------------- Dart Description: Edge can throw a wide-vareity of weapons at the selected target when you use this. Be sure you don't use this command unless you are in a boss fight, otherwise you'll waste items. Ninja Description: This is Edge's magic, basically. Edge starts off with very little ninja skills, In time, however, they grow until he has quite a few ninja skills at his disposal. This is a fairly useful ability, especially in the fight against the Four Fiends in the Giant of Bab-il. Sneak Description: When used, Edge will attempt to steal an item from the selected target. This is pretty useful. FuSoYa: FuSoYa is a Lunarian who lives on the Moon. FuSoYa has some connection with Cecil and Golbez, as well as Zemus, who is the true main villain of the game (Golbez was suspected to be the main villain throughout much of the game). FuSoYa also an extremely powerful Black Magic user and White Magic user, and is a very valuable party member for the short time that you get him. FuSoYa's Abilities ------------------ Black: This is where all FuSoYa's magic spells that harm enemies/bosses are stored. White: This is where all FuSoYa's magic spells that help your group are stored. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 4. Storyline | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Basically, the story goes like this: Baron's royal air force, the Red Wings, which Cecil (the main character of the game) commands, is the key to getting all of the crystals that are scattered throughout the earth. After all of the crystals have been obtained, the way to the Moon is said to open. If the Moon opens, the kingdom of Baron will obtain unspeakable power. The King of Baron, who has been acting strange lately, seeks the crystals and uses the Red Wings to obtain them, though he gives no real reason as to why he must obtain the crystals, except that he must. Cecil eventually questions the king's orders (since the king will sink as low as killing innocent people) and is expelled from his command of the Red Wings. Cecil is then given a package from the king, which he and Dragoon Kain deliver to Village Mist, only to find out that the package opens up automatically when brought into the village, and burns up the village. Cecil then rebels against the king and protects the summoner from Village Mist, Rydia, from Baron guards who want to kill her at the Inn in Kaipo after the Village Mist incident. Cecil eventually loses all his friends, goes to Mt. Ordeals, becomes a Paladin (meaning he repents of his past sins and casts out the darkness within him), regains his friends, and eventually detroys Zemus and brings peace to the world! |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 5. Controls | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Out of Battle Controls ---------------------- A Button: Talk to people, examine things, confirm selected actions, opens chests, get on airships, the Hovercraft, and you can also dismount chocobos this way, get on the Big Whale, land airships, scrolls through sentences B Button: Cancel selected actions, exit shops Y Button: Does nothing X Button: Brings up the menu L Button: Does nothing R Button: Switch the current party member who is currently walking Start: Does nothing Select: Scrolls through sentences D-Pad: Moves character, moves cursor, also if you move the D-Pad left or right, you can target all the party members on the menu screen and use a healing spell such as Cure1 on them (you can't use Heal or anything like that on all of them at once, though) In-Battle Controls ------------------ A Button: Confirm selected actions B Button: Cancel selected actions Y Button: Does nothing X Button: Does nothing L Button: Hold this button down with the R button simultaneously to run away from battles (you cannot run away from boss battles) R Button: Hold this button down with the L button simultaneously to run away from battles (you cannot run away from boss battles) Start: Pauses the game Select: Does nothing D-Pad: Moves cursor, also if you move the D-Pad left or right, depending on which direction the enemies are located, you can target all enemies with a magic spell, and you can also move the D-Pad left or right, depending on which side your party is on and use a magic spell on them such as Cure1 to heal them (you can't use Heal or anything like that on all of them at once, though) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 6. Game Basics | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| There are a lot of game basics in the game, which I will explain within this section. Battle System ------------- The battle system in Final Fantasy II is simple, and works just like most FF battle systems. You are in a screen where you see enemies on one side, and your party on the other. There are several types of fights you can get into, which I will list below (though do note that regardless of what type of battle you get yourself into, the object remains the same: attack the enemies until they are defeated, and you'll emerge victorious and gain experience points, money, and sometimes items): Standard Fight -------------- In this fight, your characters are on the right side, while the enemies are on the left side. Strike First ------------ In this fight, you get to take your turns first, allowing you to attack the enemies before they can attack you. This is a very cool battle you can get yourself into. Attacked From Behind -------------------- In this battle, you are attacked from behind, meaning the enemies are on the east side, and your characters are on the left side. You take less damage from attacks in this battle, and you also deal less damage. Surprised! ---------- A surprised battle is where the enemies are on the right, and your group is on the left. The enemies get to attack first, and your group deals less damage than normal. This battle can also occur when your characters are on the right and the enemies on the left, like a normal battle, and the enemies get to attack first then as well. NOTE: You can run away from any battle except for a boss battle. Also, when you run away, you lose a small amount of money. Menu Screen ----------- The menu screen is what you'll be using for the entire game, as it's where you use items, heal your characters, equip weapons and armor, all that good stuff. I'll explain everything about it below. Item ---- This is the first option on the menu screen, which you'll be using quite a bit throughout the game. This option allows you to use items to heal your group's HP/MP. You can use items such as Cure1s and Tents here, as well as many other items. Sort ---- This is located at the very bottom of the item screen. By pressing A twice when you have this highlighted, you can sort all your items to organize your inventory. You can also move the icon around to anywhere you want in your inventory. If you want to throw away an item, simply select an item from the item list, and drag it into the garbage can symbol in your item pack. Then, when the item is over the garbage can symbol, press A and you'll throw the item away. This is especially useful if your inventory is crowded, and you aren't near a town to sell off the things you don't need. Magic ----- This is the second option on the menu screen, where you'll be able to heal your group via the use of White Magic. You cannot use Black Magic on the menu screen; only White Magic. Equip ----- This is the next option on the menu screen, which is where you can equip each and every one of your characters with weapons, shields, armor, and gauntlets/ rings. After you get a new weapon, shield, armor, or gauntlet/ring for a particular character, you can equip them on the character that can use them to make that character more powerful. Just because you find a new weapon doesn't always mean it's better, though; weapons do have their drawbacks, after all. This doesn't apply to just weapons, but everything you find. Form ---- This option allows you to change your party members' row from front to back. The front row is for attackers, while the back row is for magic users. When you select this option, the 1st, 3rd, and 5th party members on the list (if you go from up to down) are in the front row (this is also assuming you have a five man party), and the 2nd and 4th party members on the list are in the back row. If you are in the front row, your physical attacks will do more damage, but enemies will hurt you more with physical attacks. If you are in the back row, you will take less damage, but also deal less damage with physical attacks, which is why the back row is best for magic users since they are so weak on physical defense. Change ------ By selecting this option, you'll be able (assuming you have a party of five) to have three front row users, and three back row users, or vise versa. Custom ------ This option lets you change a few things in the menu screen. I will list what you can change below: Battle Message -------------- This determines the speed of the messages in battle. For example, if you use Fire3, a message will pop up on the top of the screen saying "Fire3". Any messages like that will be sped up the higher the number is, and the lower the number is, the slower those messages will be slowed down. The lowest number is 1, which is very slow, and the highest number is 6, which is very high. Battle Speed ------------ This determines the speed of a battle. The lowest number is 1, which is very slow, and the highest number is 6, which is very high. Sound ----- By choosing this option, you can adjust the sound to Stereo or Mono. Window Color ------------ Here, you can change the window color to blue, green, or red. Status ------ This option allows you to view a ton of things, which I will list below: Experience Points ----------------- Since we're on the subject of experience points, I may as well talk about them in more thorough detail than I have in this FAQ thus far. After each battle you win, be it a regular battle or a boss battle, your characters will gain experience points. If all of your party members are alive after the end of the battle, everyone of them will gain some experience points. Experience points are divided between each character, so if a boss gives you 20000 experience points, all of your party members (if they are alive) won't gain 20000 experience points apiece, but it'll be divided up, where a party of four people (though the maximum amount of people you can have in your party at one time is five) would gain 5000 experience points each, which would equal up to the 20000 the boss gives you. Anyway, this is one of the options when you click the Status option on the menu screen. You'll be able to tell how much experience a party member needs to go to the next level, and you'll also be able to see how much experience points a party member has gained in total. Experience points, by the way, are used for leveling up to the next level. Whenever a party member has gained the required amount of experience he/she needs to go to the next level, that party member will gain a level. The maximum level in this game is 99. With each level up (well, almost every level up, but I'll get to that in a minute), a party members' stats grow stronger and stronger, making that party member become stronger. At level 70 and up, however, there is a change with level ups. Instead of growing stronger, your party grows WEAKER. Yes, weaker. Your stats have a chance to decrease if you level up past level 70, and this weakening trend continues until you are level 99. This is not a glitch, but it's something that Square put in this game for some reason unknown to man. There is a remedy to this, however, but it's a rather annoying one. If you want to keep having your stats get raised rather than lowered, carefully monitor your stats at level 71 on up, and if they go down, reset your game and level up again until your stats go up. Like I said, this is a rather annoying method, but it's the only remedy to this stupid thing Square put into this game. Job/Level --------- This is another thing you'll see when you visit the Status screen. Job means what class your character is (for example, Rydia is a Caller, so her job is a Caller). Level means your party members current level. Hand ---- This shows you what hand your party members use their weapons with. Name ---- This represents the name of your character (e.g. Cecil). Ability ------- You'll see this stat when you view the Status screen. Ability is not one of your party members' stats. Ability consists of several stats on a party member, and I will list those several stats below (note that after the Wisdom stat comes HP among other things, but they are not part of "Ability"): Agility ------- How much time a party member has to wait for them to be able to take their turn. Strength -------- This represents how much a party member's physical attack will hurt the selected target. Vitality -------- This represents how much a party member can withstand damage from a physical attack. Will ---- The stronger the Will of a party member is, the stronger their White Magic will be. Wisdom ------ The stronger the Wisdom of a party member is, the stronger their Black Magic will be. HP -- HP means Hit Points, and it represents how much life your character has. The first HP numbers represent how much HP that party member currently has, whereas the second HP numbers represent the party member's maximum HP. If a party member's HP reaches 0, that party member dies, and must be revived via the use of a Life item, a Life1 spell, a Life2 spell, or by resting at an Inn in a town. You can also keep your HP up and not die by using items such as Cure1, Cure2, and Cure3, and White Magic spells such as Cure1, Cure2, Cure3, and Cure4. Always keep your HP up high throughout the game, and be careful not to die. Also, you can use Tents or Cabins to recover your HP. MP -- MP means Magic Points, and it represents how much magic energy your character has before he/she can no longer cast magic. The first MP numbers represent how much MP that party member currently has, whereas the second MP numbers represent the party member's maximum MP. If a party member's MP reaches 0, that party member will no longer be able to use magic, and his/her MP must be restored via the use of an Ether1 item, an Ether2 item, and an Elixir item, or by resting at an Inn in a town. It is important to always keep track of your MP, and make sure you have enough to use magic. Also, you can use Tents or Cabins to recover your MP. Attack ------ The higher this number is, the more damage a party member will do with physical attacks. Attack % -------- The higher the percentage is, the better chance you have of hitting enemies, and the lower the percentage is, the less chance you have of hitting enemies. Defense ------- The higher this number is, the less damage a party member will take from phyiscal attacks. Defense % --------- The higher the percentage is, the less chance the enemy will have of hitting you with physical attacks, and the lower the percentage is, the better chance the enemy will have of hitting you with physical attacks. Magic Defense ------------- The higher this number is, the less damage a party member will take from magic attacks. Magic Defense % --------------- The higher the percentage is, the less chance the enemy will have of hitting you with magic attacks, and the lower the percentage is, the better chance the enemy will have of hitting you with magic attacks. Save ---- You can save your game at a Save Point, or on the World Map. You can also use Tents and Cabins at Save Points and on the World Map. Note that this is the final option on the menu screen, and this is not on the status screen. Status Aliments --------------- There are several status aliments in the game, which can be inflicted on your party members. They are: Berserk ------- This is the first status aliment that can be inflicted upon your group. If a party member is berserked, that party member will automatically attack with physical attacks, and you won't be able to control them at all. To cure this, use a Heal item or a Heal spell. Note that after a battle is over, if you still had Berserk on a party member, the effect of Berserk will wear off. Charm ----- This means a party member is confused. You'll be able to tell when a party member has Charm inflicted upon them by a green circle above their head. They will also spin around in confusion and attack whoever they wish (in other words, you can't control them when they are in this state). To counter this, use a Heal item, a Heal spell, or simply attack that person with a physical attack. Note that after a battle is over, if you still had Charm on a party member, the effect of Charm will wear off. Count ----- This status aliment is a VERY bad one, but it will definitely happen to you at least once throughout the entire game, so be prepared. Anyway, sometimes an enemy will cause a timer to appear above a party member's head. When the timer reaches 0, that party member dies. To counter this, simply use a Heal item or a Heal spell. Note that after a battle is over, if you still had Count on a party member, the effect of Count will wear off. Curse ----- When a party member is cursed, their physical attack power lowers, which is not good, especially if that party member is a good attacker (e.g. Yang). To cure this, simply use a Heal item or a Heal spell. Also, this status aliment can be recognized by a purple skull above a party member's head. Note that after a battle is over, if you still had Curse on a party member, the effect of Curse will wear off. Also, a party member will be kneeling down like he/she is wounded if they have Curse inflicted on them. Darkness -------- You'll be able to tell if a character has this status aliment inflicted on them if they have black goggles on over their eyes. To cure this, use a Heal item or a Heal spell. Also, when a party member is in this state, their accuracy with physical attacks lower. Note that after a battle is over, if you still had Darkness on a party member, the effect of Darkness will wear off. Float ----- When a party member has Float inflicted upon them, that party member will float up in the air and will be immune to Earth attacks, such as Quake. To counter this, if you are on the World Map, enter a town or another place aside from the World Map or exit the dungeon you are currently in and the effect will wear off. Note that after a battle is over, if you still had Float on a party member, the effect of Float will not wear off, but must be cured manually. Also, you'll see a wing beside a party member on the menu screen if they have Float inflicted on them. Mute ---- A party member has a bubble-like thing over their head with dots inside the bubble, so that's how you'll be able to tell that they're muted. They'll also be crouching down in their wounded state if they are muted. When a party member is in Mute status, that party member cannot use magic attacks, be it Black Magic or White Magic. To counter Mute, use a Heal item or a Heal spell. Note that after a battle is over, if you still had Mute on a party member, the effect of Mute will not wear off, but must be cured manually. Paralyze -------- When a party member has Paralyze inflicted on them, you'll see two zigzag lines on that party member (one on each side of that particular party member). Cure this via the use of a Heal item or Heal spell, or just simply wait until the effect wears off. Note that after a battle is over, if you still had Paralyze on a party member, the effect of Paralyze will wear off. Also note that if all of your party members in battle get paralyzed, you'll get a Game Over, which is never good. Petrify ------- You'll be able to tell when a party member has this on them, because they'll be totally gray-colored. When a party member is petrified, they can't move for a short amount of time. Use a Heal item or a Heal spell to counter this. Note that after a battle is over, if you still had Petrify on a party member, the effect of Petrify will wear off. Piggy ----- A party member will turn into a pig if this status aliment is inflicted on them. When a party member is in this state, that party member cannot use his or her special abilities, cannot use any form of Black Magic or White Magic, except for Piggy, which is Black Magic. To counter this status aliment, use a Heal item or a Heal spell, or use the Piggy spell. Note that after a battle is over, if you still had Piggy on a party member, the effect of Piggy will not wear off, but must be cured manually. Poison ------ When a party member is poisoned, you'll see that party member become purple. Also, that particular party member will be kneeling down like he/she is nearly dead. To cure this status aliment, use a Heal item or a Heal spell. When a party member is poisoned in battle, that party member will take damage after each turn. Note that after a battle is over, if you still had Poison on a party member, the effect of Poison will not wear off, but must be cured manually. Also, if you walk in a dungeon or on the World Map when you are poisoned, you'll take 1 damage for each step. Sleep ----- When a party member is put to sleep, you'll see a blue bubble from that party member's nose. To counter this status effect, use a Heal item or a Heal spell. When a party member is asleep, that party member will be unable to move for the entire battle unless you cure it off them. Note that after a battle is over, if you still had Sleep on a party member, the effect of Sleep will wear off. Slow ---- When a party member has Slow on them, it will take longer than normal for that party member's turn to come up. To cure this, simply use a Heal item or a Heal spell. Note that after a battle is over, if you still had Slow on a party member, the effect of Slow will wear off. Stone ----- A party member will keep turning to stone until they are eventually fully turned into stone. When that happens, they won't be able to do anything at all except for sit there. To cure this, use a Heal item or a Heal spell. Note that after a battle is over, if you still had Stone on a party member, the effect of Stone will wear off (only if they are not completely turned to stone). Note also that if all party members become stone, the game is over. Stop ---- When a party member has Stop status on them, they won't be able to make a turn at all, and they'll be frozen (not with ice, but they'll just stand there). To cure this, use a Heal item or Heal spell. Note that after a battle is over, if you still had Stop on a party member, the effect of Stop will wear off. Tiny ---- You'll defnitely be able to tell when a party member has this inflicted upon them, because they will turn tiny and look like a little kid. To cure this, use a Heal item or a Heal spell. Note that after a battle is over, if you still had Tiny on a party member, the effect of Tiny will not wear off, but must be cured manually. Toad ---- A party member will turn into a frog if this status aliment is inflicted on them. When a party member is in this state, that party member cannot use his or her special abilities, cannot use any form of Black Magic or White Magic, except for Toad, which is Black Magic. To counter this status aliment, use a Heal item or a Heal spell, or use the Toad spell. Note that after a battle is over, if you still had Toad on a party member, the effect of Toad will not wear off, but must be cured manually. Wall ---- Well this isn't really a status aliment by any means, but I'll put it here since I have no place better to put it. When Wall is inflicted on a character (or an enemy, since you yourself can learn this ability), a barrier will be activated on that party member, which means any magic attack you use on that party member, be it Black Magic or White Magic, will be reflected off that particular party member and bounce off and effect another target. To counter this status aliment, you must wait until it wears off, though you'll never be able to tell when it wears off, so just use a Cure spell on that party member to see if it has worn off (be sure it's a weak Cure spell so it won't heal the enemy a whole lot just incase it does hit the enemy). Chocobos -------- In this game are a few types of Chocobos. Chocobos are alternate means of transportation aside from airships and the Hovercraft. I'll list all of the Chocobo types below: NOTE: To get on a Chocobo, walk up to one and press A while facing it. To dismount a Chocobo, press A on the World Map. Also note that each type of Chocobo is found in a Chocobo's Forest, which are located in forests (obviously), which are dark green grassy areas on the World Map. Also, whenever you are on any type of Chocobo, you won't get yourself into random encounters. Black Chocobo ------------- These Chocobos are rare Chocobos. When you are on one, you'll be able to fly around the World Map, but unfortunately, you cannot fly over mountains, but you can land in forests, which is good. Also, this Chocobo doesn't go back to the Chocobo Forest where you got it from after you dismount it. Instead, it will stay where you dismounted it at until you get back on it a second time. After you get on it a second time, it'll fly you back to the Chocobo's Forest you got it from. Chocobo ------- This is the standard Chocobo found in all Final Fantasy games. When you are on this Chocobo, you'll be able to move about the World Map much faster than you would on foot. These are extremely common Chocobos. After you dismount it, it will take itself back to the Chocobo's Forest you got it from. Fat Chocobo ----------- These are very fat Chocobos, but they are common because you can summon them via the use of Carrot items. When summoned, you can store items in a Fat Chocobo. They are invisible, so to find a Fat Chocobo (they are usually in Chocobo's Forest, by the way), look for an invisible barrier. When you find an invisible barrier, that's how you know you've found a Fat Chocobo. This is the only Chocobo you can't mount aside from a White Chocobo. White Chocobo ------------- These are rare Chocobos, just like Black Chocobos. These Chocobos fully restore your MP, so that's always good, especially if you are running low on Tents, Cabins, and Ethers. Fight ----- This command is in each battle you get yourself into, and by using it, the party member that used it will preform a physical attack on the selected target. Do note that magic users, such as Rydia and Rosa, are not people you want to have doing the Fight command, as they will deal terrible damage to the selected target. Change ------ Press Left on the D-Pad once during a party member's turn, and this command will pop up. This allows you to switch your party's row around. For example, if Cecil is in the front row, and Rydia in the back row, when you use this command, Rydia will be in front, while Cecil is in the back. Parry ----- Press Right on the D-Pad once during a party member's turn, and this command will pop up. This allows you to simply defend, rather than attack. The only time this is useful is when you fight the Dark Knight Cecil on Mt. Ordeals as Cecil the Paladin. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 7. Walkthrough | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here is a complete walkthrough for this game from beginning to end. The game will open up with Cecil and some members of the Red Wings on an airship flying towards Baron after stealing the crystal from the Mysidians. The crew feels bad for killing innocent people and stealing the crystal, but eventually Cecil tells them to stop it, then shortly after that, monsters appear and attack the crew; Cecil quickly disposes of them. More monsters come and are taken care of by Cecil once again. After the monsters are defeated, Cecil and the crew arrive at Baron Castle. Baron ----- When you arrive in Baron, Baigan will greet you. Baigan will lead Cecil through the castle until he reaches the room before the throne room, where Baigan dismisses him and tells him to wait there, as Baigan goes and talks to King Baron in private. Baigan tells King Baron that Cecil is beginning to question his orders, and then the king tells Baigan to send Cecil in. When Cecil arrives in the throne room, he gives the king the Crystal of Water that he and the crew stole from the Mysidians. Cecil eventually asks the king why he and his crew must obtain the crystals. The king becomes furious at Cecil for questioning him, as he thinks Cecil is trying to disobey him, even though that's not at all Cecil's intent (yet). After becoming furious at Cecil, the king dismisses Cecil from being captain of the Red Wings. After that, Cecil receives a Package from King Baron, which he wants Cecil to deliver to the Village Mist, and he gives no reason for that either. Kain then comes in the room and tries to talk to the king, only to be pushed out of the room by the guards along with Cecil. After Cecil and Kain exit the throne room, Kain talks to Cecil for a few seconds, then leaves, as you gain control of Cecil. Once you have control of Cecil, head south and down the stairs to the next room. In this room, head south, then east at the split to where the lone guard is. Once there, you'll see a switch behind the guard; stand in front of it and press A. Doing so will open up the room behind you, so go in that small room and open the three chests in there for 300GP, a Cure1, and a Tent. After obtaining the chests, exit the room. This time, head all the way west of where the lone guard by the room where you just got the chests from is, then when the path splits north, go north and you will appear outside. There, head west and down the stairs to the next room. In this room, head south a bit and Rosa will come in and talk to Cecil, then she will leave the room and you'll regain control of Cecil. Now, continue south, out of the room and you'll be back outside again. Once outside, head west and north, then you'll encounter Cid, who will talk to Cecil momentarily before going home to see Rosa. After Cid leaves and you regain control, enter the Left Tower, which is the door at the very bottom of the door to the left of the door to the east that Cid came out of. When you enter the Left Tower, simply go north up the stairs to the next room. There, head east and speak to the girl and she'll let you through to your room, so go east past where the girl was and go upstairs to Cecil's room. Once there, head west and get in the bed, where a cutscene will commence, as Cecil thinks to himself about his actions at Mysidia. Rosa then comes in the room and she and Cecil talk for a minute, then Cecil will eventually send her back to her room because it's late. After that, Cecil will say a few more words, then the scene switches to the next day as you see Cecil walking into the main room of the castle, where he meets up with Kain. The two then journey out of Baron Castle, as you see the Prologue of the game unfold. After the Prologue is over, you'll regain control of Cecil, and you'll be on the World Map. World Map --------- On the World Map, enter the nearby Town of Baron, which is located on either side of Baron Castle. Town of Baron ------------- Once here, head north, then east and examine the pot by the Inn for a Cure1. Now, head west, past the Inn, then head north and examine first pot you come to for a Cure1. After that, enter the nearby house, which is Rosa's mother house. Once inside there, examine the left side of the bookshelf for another Ether1. After you get that, examine the pot in the northwestern corner of the room to get a Tent. Once you have that, exit this house. Back outside, head south one step, then head east and cross the bridge. Then, head all the way north to the area with the mass of trees and an old lady. There, head north of the old lady, then when you are facing a tree, head east and you'll be in the trees. Inside the trees, follow the path north, then all the way west, then finally southwest, and you'll emerge in a grassy area where there are three invisible chests. You'll be able to tell when you've reached one of these chests, because you won't be able to move in the direction you are trying to move in because of an invisible barrier blocking your path. In other words, when you encounter an invisible barrier, that's a chest, so open each of the three chests in this grassy field to get a Life, a Heal, and a Heal. After you get these items, follow the path back out of the trees, then when you emerge back to where you encountered the old lady, head out of the area where she is completely. Then, head southwes, cross the bridge, then go north and cross the next bridge. After that, head west and north, up the stairs, and into the area by the water. In that area, go down the stairs you see, and you'll be in the water. There, simply follow the path until you come across a square area of water. There, you'll come across two more invisible barriers, so when you come across those, that means that there is a chest nearby, so open both those chests to get a Tent in each of them. After you get these two items, go to the Inn. Once inside, head northwest and south and examine the pot for a Cure1. Now, head northeast, southeast, and all the way north, then you'll see a room with three chests like what we saw in Baron Castle. Anyway, examine the two swords that you see on the wall to reveal open up the room behind you with the three chests. Go inside the room and open the three chests for a Cure1, a Heal, and Tent. After you get these items, exit the Inn. Back outside, head west and enter the Item Shop. There, buy a few Cure1s (try not to overspend, as you only have 300GP; if you want to have a lot of items, go outside and fight some battles to gain some money). After you shop, exit the Town of Baron completely. World Map --------- On the World Map again, save your game and head all the way northwest, then enter the cave you see there. This is Misty Cave, your next destination. Misty Cave ---------- When you arrive in Misty Cave, follow the path east and go up the stairs. Then, go west and then northwest, then go down the set of stairs there, then go west and go up the set of stairs there. Then, go north up the two sets of stairs, then open the chest you come to for a Cure1. Now, head back down the stairs, then head east and cross the wooden bridge. When you reach the other side, head up the nearby set of stairs, then head east and open the chest you come to for a Heal. Now, head back down the stairs and then head down the set of stairs to the southeast. After that, head south down another set of stairs, then head southwest and north, up the set of stairs. Then, open the chest for a Tent. Now, head southeast and north, up the stairs. Then, head east and open the chest for yet another Cure1. Now, head north and cross the bridge, then you'll hear that voice threaten you again. Ignore it and head north, towards the exit of the cave and the voice will call to you again and ask you if you wish to continue on. Tell the voice Yes, and the mist in the cave will form into the Dark Mist, the first boss of the game. See the Bosses section of the FAQ to see how to beat Dark Mist. When you've won the fight, go north and exit the Misty Cave. World Map --------- On the World Map, remove Kain of all his equipment, save your game, then head all the way east into the town there, which is Village Mist. Village Mist ------------ Once here, head east a bit and the Package King Baron told you to deliver will explode, wiping out all of the Callers in the village except for Rydia, the girl with the green hair you see onscreen. Cecil and Kain learn that by killing the D.Mist, they killed Rydia's mother, who is the girl lying on the ground dead beside Rydia. Cecil and Kain approach Rydia (not the way you perverse minded people think, by the way) after they talk to each other about rebelling against King Baron. After approaching Rydia, some dialogue occurs between Cecil, Kain, and her. Cecil and Kain try and take her with them, but she refuses, and so she summons Titan, a powerful summon that uses Quake on both Cecil and Kain, knocking them out. The scene then switches to the World Map, showing Village Mist crumbling because of the earthquake. After the earthquake, Cecil wakes up in a field with Rydia, with Kain nowhere in sight. Cecil then exits the field, taking Rydia with him. After this, you'll be on the World Map. World Map --------- On the World Map, head north, then east, then enter the town there known as Kaipo. Kaipo ----- When you arrive in the desert town of Kaipo, head north into the town itself, then Cecil will automatically take Rydia to the Inn, where the Innkeeper charges him no money. Cecil and Rydia rest for the night, then three guards from Baron come in to kill Rydia, but Cecil refuses to hand her over, and a battle commences. Check the Bosses section to see how to win this fight. When you win, Cecil and Rydia will talk for a moment, then Rydia will join your group, and then the scene will switch to the next day, as you regain control of Cecil. Now, head to the eastern corner of the room and there is an Item Shop there. Buy a lot of Cure1s, some Lifes, a couple Heals, and a couple Tents. After your shopping is done, exit the Inn. Outside, head east and examine the uppermost pot out of the two pots near the house with no door to get an Ether1 item. Once that is done, head to the Weapon Shop located to the south of you. Once there, sell off Kain's equipment, then buy Rydia a Staff weapon, then equip it on her, sell the old Rod she was using, then exit this shop. Now, exit Kaipo. World Map --------- Here, place Rydia in the back row and level her up until she's Level 8. Then, when you're done training, go back to Kaipo and rest at the Inn, then visit the house in the northeast corner of Kaipo. Once inside, you'll find Rosa, who is sick with severe fever. To cure her fever, you'll need the SandRuby, which you do not have yet. So, since there's nothing better to do, exit Kaipo. Now, go east and all the way north from Kaipo, then enter the cave there known as Watery Pass. Save your game before you enter. NOTE: If you run into an Imp enemy, they have a chance of dropping an Imp item, which is a rare item. When used, this item causes Rydia to learn the Imp summon, which is utterly useless, but for the sake of completion, if you can get your hands on it, then by all means use it. Watery Pass-South ----------------- When you arrive here, head northeast, then north and cross the bridge. Then, open the two chests to the north to get a Cure1 and a Heal. After that, head back to the entrance. From there, follow the path west and when you cross the bridge, open the chest to the south to get a Tent. Now, go all the way north and cross the next bridge. At the end of that bridge is Tellah, an old man, who also happens to be a sage. Talk to Tellah, and he'll see that you are a Dark Knight, and joins your party. Now, place Tellah in the back row. Also, here's a bit of information on Tellah: He has 90 MP, and his MP doesn't go up, no matter how many times you level him up. Also, it takes so long to level him up, I doubt you'll ever even gain one level with him for the short time that you have him. Finally, he knows some spells, but they are very poor spells. He has unfortunately forgot almost all the spells he once knew, and he doesn't gain them back until quite some time from now. Anyway, after you place Tellah in the back row, head northeast, cross the bridge, and open the chest there for 150G. Now, head northeast and south, crossing the two bridges you come across, and after going down the stairs when you go south, you'll be in the water. There, head west and north and open the chest on the piece of ground there for an IronRing. Give this to Tellah, since he needs Defense and Rydia already has one equipped. Now, head back to the ladder that you got you into the water. From there, head southwest and you'll eventually come to a big waterfall. Approach it and hold Up on the D-Pad and you'll enter a secret room with three chests inside. They contain the following: Cure2, Elixir, and 1000G. After you get the chests in the room, exit it, then backtrack to the chest you got 150G in before you went east to get into the water leading to this secret room. From the chest containing 150G, cross the bridge again, then go up the set of stairs to your left. Then, follow the path northwest, then go up the stairs to the next room. In this room, head all the way north and cross the bridge you come across, then go down the stairs to the left, and you'll be in the water. Once there, head southwest, then north onto dry ground again. There, simply head north and open the chest there for a Cure1. Now, head south down the two sets of stairs, and you'll be back in the water yet again. This time, head east, southwest and north, up the stairs, onto dry ground again. Now go northwest towards a chest containing an Ether1. Now, head east and south and cross the bridge to the other side. At the other side, follow the path west and cross the next bridge you come to, then continue north through the door into the next room. In this room, head north and Tellah will set up a shelter for your group, and he, Cecil, and Rydia will rest for the night before venturing onward. After the night's over and you regain control, save your game on the Save Point and head north and exit this room. In the next room, head northeast and cross the bridge. Then, open the chest you see to the northeast to get an IceRod. Equip this on Rydia immediately, then clone one for Tellah. To see how to clone weapons or shields, see the Codes n' Secrets section of this FAQ. After you have both Rydia and Tellah equipped with the IceRod, head south from the chest, go down the two sets of steps into the water. In the water, head east and then north and go up the stairs back onto dry ground. There, head north and go through the door to the next room. In this next room, head west one step, then head southwest and cross the bridge to the other side. Now, head west, southeast and south towards a chest containing 200GP. After you get that, head directly west and open the next chest you come across to get a Cure1. Now, head east and northwest, crossing the bridges along the way. At the other side, take the left path this time, cross the bridge, go up the stairs, then go north through the door to the next room. In this room, head northwest, and you'll be in a secret passage in the wall. Follow the secret passage west two steps, then all the way northeast, then eventually southeast, then you'll come to a chest containing a Leather Hat. Give this to Rydia and then give the Cap Helmet Rydia was wearing to Tellah, so he has a Helmet on. After you've equipped yourself, head back into the secret passage and follow it northwest, then southeast and open the chest you see to get an Ether1. By getting this chest, you'll also be able to actually see Cecil again (you couldn't before because you were in the secret passage). Anyway, after grabbing the Ether1, head north and go upstairs to Watery Pass- North. Watery Pass-North ----------------- When you get here, head northeast, cross the bridge, then head south, down the three sets of stairs (be sure to grab the two chests containing Ether1s along the way). Then, open the two nearby chests for a Heal and a Darkness Sword. Give this to Cecil immediately, since it's his best weapon for now. After that, head north and exit this cave completely. World Map --------- On the World Map, use a Tent and save your game, then head west and north and enter the cave there, and you'll arrive in Waterfalls. Waterfalls ---------- Here, head south and you'll fall down the waterfall into an area below. There, head onto the nearby area of dry ground to the east. Then, follow the path until you come across two chests; open them both to get a Darkness Helmet and a Darkness Gauntlet for Cecil. Equip these both on him immediately, as these are the best he can get for now. After you've equipped Cecil, go back up the stairs that led you down to these two chests, then head west and north across the bridge, then continue north into the Lake. Lake ---- Here, head east and you'll come to two chests; open them for a Darkness Armor for Cecil, as well as an Ether1. Equip the Darkness Armor on Cecil, then head west, northwest, and south into the water. There, go west and north and you'll encounter Octomamm, the octopus Tellah talked about earlier. See the Bosses section of the FAQ for a strategy on defeating this monster. After you win the battle against Octomamm, head north and exit the Lake. World Map --------- On the World Map, remove Tellah of all his equipment, then head west and north to see the Red Wings bomb Damcyan to kill everyone inside the castle so they can get the crystal (gee, we're noticing how evil King Baron really is, and how Tellah's feeling of danger in Damcyan was correct, aren't we?). After you witness that, head north into Damcyan Castle. Damcyan ------- When you arrive here, head south one step, then head east and north until you are one step before you are facing the wall. When you are, head east and then north (don't head east too far or you'll exit the castle), then go through the door you come across and you'll be in a new area. In this room, head west and talk to the fallen guard, then he'll die after he dies you talk to him. After he dies, press the switch on the wall behind where the guard was before he died, then doing so will open the door to the north of the entrance to the room. Go through the newly opened door, then head north until you can't anymore. At that point, go west into the small room there. Once inside that room, take one step south of where the two chests are in the other room you're not in yet, then head southwest into the small room with the two chests. Open them to get a Leather Hat and a CrossBow. After you get those two items, take one step south of the chests in the room, then head west into the next small room and open the chest there for a RubyRing. Now, head west from the entrance of the room, then go down the stairs you come across to get into the basement of the castle. There, open all of the chests and examine all of the pots to get the following items: 2 Cure1s, 500 GP, Life, Ether1, 20 White Arrows, and 10 Iron Arrows. Once you loot the treasures in the room, exit it, then head back to the entrance of the castle. From there, head all the way north and go through the door to the next room of the castle. In there, head north and up the stairs to the next room. Here, open the only closed chest in the room for a Tent, then go up the stairs on the south side of the room, and you'll be on the third floor of the castle. There, head north and a cutscene will occur, as Edward comes in the room after Tellah finds his daughter Anna half dead. Tellah attacks Edward, and during his attack, you'll witness one of the coolest lines in the game: "You spoony bard!". Tellah eventually stops attacking Edward, as Anna talks to him before she dies. After Anna is done talking with Tellah, she dies. Then, Tellah will leave your group shortly after Anna dies to kill Golbez for killing Anna. After Tellah leaves, more dialogue will take place, as Cecil, Rydia, and Edward talk for a bit, then Edward joins your group after Cecil convinces him to. Once Edward joins your party, you'll regain control again on the World Map. World Map --------- Here, let's talk a little bit about Edward, shall we? He's level 5, his HP is significantly low, his Defense sucks, his Attack sucks, so what's he good for, you ask? Nothing. Absolutely nothing, except maybe putting some status effects on some enemies with his Sing command, and that's big maybe. I suggest going back to Lake and training Edward until he's at least level 10 (be sure to place him in the back row). Edward will be fairly strong at level 10, at least able to survive more than two attacks. Before training Edward, though, equip an IronRing on him, as it is better than this RubyRing. If you don't have one, go to Kaipo and get one at the Armor Shop. Once you train Edward, exit the Lake, get on the Hovercraft and head northeast of Damcyan, then get on the rocks you see in the water. Ride them to the other side, then at the other side, head southwest and southeast, then enter the cave there known as Antlion Cave, your next destination. Antlion Cave ------------ NOTE: Keep Edward in the back row here unless you're confident he won't die. When you enter this cave, head southwest, cross the small bridge, and open the chest for 190G. Now, head east and south down the steps there, then head east and north and open the chest there for a Cure1. After you get this, head southeast, go up the stairs you come to, cross the bridge, and open the chest to the north to get 210G. Now, go head southwest, cross the bridge again, then go down the stairs again. Then, head west and south down the stairs you come to, then head east and go north under the bridge, and open the chest you come to for another Cure1. Now, head all the way southwest, then when the path splits south, go south, then west when you can't go south anymore, then go up the stairs and open the chest you come across for a Tent. Then, go northeast and open the next chest you come across for another Cure1. Now, head west and south and go down the stairs that brought you to these two chests. Then, head east and northeast, then finally south down the stairs into the next area of the cave. There, go all the way south to a chest containing a Life. Once you get that, head southwest, go up the stairs, then go through the door to the next room. In this room, open the chest to get a Charm Harp. Equip it on Edward immediately, then exit this room. In the previous room, head south, west, and all the way north, then go up the stairs to the next room. Here, go west and through the door to the next room. In this room, use a Tent at the Save Point, then save your game and open the three chests in this room to get a Life, an Ether1, and a Tent. After that, head back south and exit the room. Back in the previous room, head east and south back into the previous room. Once there, head southwest and northeast and open the chest for a Heal. Now, head west and south, down the stairs, then head all the way west, then open the chest you come to for 250G. Now, cross the nearby small bridge, then go down three sets of stairs while going all the way south until you reach some stairs leading you into Antlion's Nest. When you enter Antlion's nest, head all the way south and Edward will try and take the SandRuby from Antlion. Antlion will attack Edward, then your group will enter battle against the creature, so see the Bosses section of the FAQ for a strategy on this boss. After he's defeated, the SandRuby will be yours. Once you regain control, backtrack to the entrance of the cave, then exit from there. World Map --------- Back on the World Map, get on the Hovercraft and ride it across the rocks to the other side. At the other side, head southwest of Damcyan, then you'll see some more shallows (rocks). Ride them southeast into the desert where Kaipo is. When you reach the desert, head all the way southeast, then park your Hovercraft near Kaipo, then enter it. Kaipo ----- Here, visit the northeast house in town where Rosa is, then talk to Rosa, then when a menu pops up on which item to use on her, use the SandRuby on her, then her fever will be cured. After you cure Rosa's fever, you'll some dialogue, where Rosa wants to accompany Cecil on his journey. Cecil declines at first, but Edward eventually convinces Cecil to let Rosa go with him, and so Cecil does. After Rosa joins your group, the scene switches to nighttime, where you will witness Edward go outside by the water and begin playing his harp. While he's playing his harp, a monster will appear and attack Edward. This is WaterHag, and it's not a boss battle; it's a very easy enemy that can be easily defeated even with a level 5 Edward. Simply use a few physical attacks to kill WaterHag. After WaterHag is killed, you'll see Anna, who will talk to Edward for a moment, then go back in the water and disappear. The scene then switches to the next morning, where you'll be in the house where Rosa was before you cured her fever. Now, Rosa is very weak in Defense, as well as Attack, so put her in the back row immediately, but just go ahead and put Edward in the front row, since Rosa needs the Defense more than Edward does at this point. After placing Rosa in the back row, give her a Staff, which I'm sure you have at least one of in your inventory. If not, go to the Weapon Shop and buy her one and equip it. After you equip Rosa with the Staff, give her a Leather Hat if you have one. If not, a Cap Helmet will do. There's nothing else you need to equip on Rosa right now, so head over to the Weapon Shop and sell off any old equipment you don't need, but be sure to keep a Cap Helmet, an IronRing, and a RubyRing (you won't be using the RubyRing for a long while from now, but keep it anyway for that time). After your business in the Weapon Shop is done, exit it and then exit Kaipo. World Map --------- Back on the World Map yet again, board the Hovercraft and head northwest and ride the shallows back to Damcyan. From there, head northeast and cross the shallows to the other side, near where Antlion Cave is. When you reach the other side, head southeast and then park your Hovercraft near the mountain there. Save your game, then enter the mountain there, known as Mt. Hobs, your next destination. Mt. Hobs-West ------------- Once here, head north and a cutscene will occur, as your group wants Rydia to use Fire to melt the ice blocking the path. Rydia doesn't want to at first, because fire was the element that destroyed Village Mist. Eventually, after Rosa talks to her about it, Rydia decides to use Fire to melt the ice blocking the path, as if she didn't do it, Fabul would suffer the same fate as Damcyan. After Rydia melts the ice, she learns Fire1! Once you regain control, head northwest and north, up the stairs, then continue north to the next area. In this area, head west and southeast and open the four chests you come across to get a Tent, a Cure1, a Heal, and 350G. After you get those items, head back west and then head northwest, step on the Save Point, then rest/save. Now, exit this area by heading northeast back to the way you came. When you enter the first area of Mt. Hobs, head east and north and go through the door to the Summit. Summit ------ When you arrive here, head east and open the chest you come across to get 10 White Arrows. After you get that, go up the nearby set of stairs, then go up the next set of stairs to your north, but before you can, a cutscene occurs, where you'll see Yang, a karate fighter from Fabul, attacking monsters that have ambushed him. He defeats them with relative ease, but then an even bigger enemy, namely MomBomb, attacks Yang. Your group realizes that this enemy is dangerous, and decides to help Yang fight MomBomb. You'll enter combat against MomBomb, so read the Bosses section for help on winning this fight. After you defeat MomBomb, some dialogue will occur, as Yang will join your group to protect Fabul from the imminent attack of the Red Wings. Once you gain control of Cecil again, head west and north into Mt. Hobs-East. Mt. Hobs-East ------------- Once here, simply follow the path until you reach the exit of the mountain. At that point, exit the mountain. World Map --------- On the World Map, head east, northeast, and southeast and you'll come across a castle with bridges on each side of it, as well as a moat nearby. Enter the castle there, which is known as Fabul, your next destination. Fabul ----- Once inside Fabul, head all the way north and go through the door to the next room. In this room, head east and north and enter the Weapon/Armor Shop. In there, I suggest you buy two Thunder Claws for Yang, and then equip them on him. After Yang is equipped, give him an IronRing, as well as a Cap Helmet. Now, sell off any old equipment you don't need, but be sure to still keep the RubyRing I told you to keep earlier in the walkthrough. Now, buy Cecil a Black Helmet, Black Armor, and Black Gauntlet. Equip them on him, then sell off his old Darkness gear. After your business in the Weapon/Armor Shop is done, exit it, then head over to the Inn and buy some items. I suggest buying some Cure1s, some Lifes, some Heals, and some Tents. Now, go up the stairs in this room, and you'll be in the next room of the castle. There, go over to the south side of the room and go through the door there, and you'll be outside. There, enter the Right Tower. Once there, go up the stairs to the next room. In that room, examine the pot to the east to get 500G. Now, go back to the entrance of the room, then go up the stairs to the final floor of the Right Tower. There, open the chest to get a Tent, then get in the king's bed, and your group will recover all their HP/MP. After resting in the king's bed, get out of the Right Tower and head to the Left Tower. Once inside, examine the leftmost pot out of the two pots east of the lone chest for a Cure1. After you get that, open the three chests in the room to get a Cure1, a Heal, and a Tent. Once that is done, exit the Left Tower and head through the door in the central building out of the three buildings in this outside area to get back to where you once were in the castle. In that room, go around the wall, then go north and up the stairs to the king's room. Once there, unequip Rosa of all of her equipment, then head north a bit and a cutscene will occur, as your group and the king of Fabul talk about the imminent attack from Baron's Red Wings. At first the king is reluctant to trust Cecil, since he is a Dark Knight. Yang convinces the king to trust Cecil and your group, and so he does. Eventually, the king will ask you if you will help them defend the castle, so say yes when you are asked that and then Rydia and Rosa will join the office of relief, leaving your group with only Cecil, Edward, and Yang. After Rydia and Rosa leave your group, Baron's forces will begin attacking Fabul to try and get the crystal, then you'll enter your first boss battle in Fabul. Read the Bosses section to see how to win this first fight out of five fights in Fabul. Once you win the first battle, the Red Wings will attack, and then Cecil and your group retreats to the first room of the castle. There, a few words will be said by Cecil and Yang, then a wave of enemies will come in the room and attack your group. These enemies are WaterHag, Imp Cap., and Weeper. They are not hard at all, so I won't include them in the Bosses section. Simply have Cecil, Edward, and Yang use physical attacks on these enemies to kill them in a matter of 1-2 hits. After you win the battle, your group will retreat to another room, where you will face off against another battle with two Fighters and a General. Read the Bosses section for a strategy on this battle. After you win, the group will retreat into the throne room. where a karate fighter transforms into a Gargoyle enemy and attacks them. Defeat it, then an Imp Cap., WaterHag, and Weeper will come in and attack your group, so beat them, then as your group flees to the crystal room, Edward trips and gets attacked by two Fighters and a General. Beat them, then your group will flee to the crystal room, where Kain will come in and attack Cecil, because he is under Golbez's control. You can't beat Kain in this fight, so just let him kill you and then a cutscene will occur, as Golbez comes in and takes the crystal, as well as Rosa, then Golbez leaves. After Golbez and Kain leave, Rydia will use Cure on the group to heal their wounds. Then, some dialogue will commence, and after it's over, you'll regain control of Cecil. Once you regain control, head south and exit the crystal room. Back in the throne room, examine the pot to the southwest to get a Cure1. Once that is obtained, head over to the eastern side of the room. There, press the switch on the floor you see, then the door behind it will open up, so enter it to be in a secret passage. Go northeast and southeast in the secret passage, then you'll be in a room with three chests, so open them to get a Cure1, a Black Shield, and an Ether1. Be sure to give the Black Shield to Cecil as his new shield, since it's better than the Shadow Shield he still has on. Now, follow the secret passage back to the throne room. Then, exit the throne room and head to the Inn. Once there, go to where the Innkeeper is, and he'll let your group rest for free. Some dialouge will take place, as your group comes up with a plan to sneak into Baron. After the dialogue is finished, your group goes to bed, then the scene switches to the next day, as your group talks to King Fabul about getting a boat so that they can use it to sneak into Baron. King Fabul will eventually give you a Black Sword, which you should equip on Cecil after the dialouge is over. After equipping the Black Sword on Cecil, sell of your Shadow Shield and your Darkness Sword, then exit Fabul. World Map --------- On the World Map, remove Rydia, Edward, and Yang of all their equipment, then get on the boat you see to the east of Fabul. Once you are on the boat, your group will board the boat as they say goodbye to Yang's wife. Once your group boards the boat, a few words will be spoken, then the boat will set sail for Baron. Eventually, however, your group gets attacked by Leviatan, the beast of the sea. The sailors on the ship then panic, but the captain tells them to stop it. Rydia then gets knocked into the water, then Yang jumps in after her. Edward then gets knocked down, but not into the water. The boat then spins out of control into the whirlwind where Leviatan is. The scene then switches to Cecil, who is alone on a beach. He calls for Rydia, then Edward, then Yang, but they are nowhere to be seen. You'll then appear on the World Map near Mysidia. Since there's nothing better to do, save your game and head east to the town there known as Mysidia (yes, the place Cecil and the Red Wings took the crystal from in the beginning of the game). Mysidia ------- Once you arrive in Mysidia, there are some things to do here. They are optional, but nevertheless cool to do. First off, head over to the Inn. There, talk to the dancer east of the mage behind the counter in the Inn. She'll dance, then it'll make Cecil sleepy, then when he wakes up, he'll wake up as a pig outside, and you'll be beside an old lady, who I assume is the dancer. The old lady will run away, so head over to the Inn and talk to the dancer again. This time, when she dances, you'll wake up as normal Cecil, rather than a pig. Now, the next thing of interest for you in Mysidia is to go back to the Inn and talk to the Black Mage behind the counter there. He'll give you a drink puts the Poison status aliment on you. To cure this, simply use a Heal item. Now, the next thing of interest for you here lies to the west of the Inn, where you will find a White Mage beside a pool of water. Talk to her and she will run away of you because she's scared of you. She runs to the bushes to the west, so talk to her again and she'll run away completely. Once that is done, head all the way north of the entrance to Mysidia, into the big house there, known as the House of Prayer. Inside, head north and talk to the elder. Cecil will tell the elder that he and his friends were on their way to Baron to rescue a girl who was captured (which we know was Rosa). The elder tells Cecil that it would be his trial because he lost his friends in the shipwreck. Cecil then tells the elder that he wishes to go to Mt. Ordeals to the east, and so he sends Palom and Porom to accompany Cecil (their real mission is to spy on him, though). After Palom and Porom, two skilled magic users of Mysidia, join your group, head over to the Weapon Shop, located in the southwestern part of Mysidia. Once inside, buy a Cure Staff for Porom, and a FlameRod for Palom, then equip the newly bought weapons on the two mages, then sell off their old weapons. Now, exit the Weapon Shop and head over to the Armor Shop. There, buy four Silver Rings, three Gaea Helmets, and two Gaea Robes. Next, buy the Paladin Shield, the Paladin Helmet, the Paladin Armor, and the Paladin Gauntlet. These will be used on Cecil not too long from now. If you can't afford all of the equipment, simply go outside and build up money until you get enough, then go back into Mysidia and buy the equipment you couldn't afford earlier. Equip the Gaea equipment you bought on Palom and Porom, as well as two Silver Rings on Palom and Porom. Once you're equipped, sell off all your old equipment, except for the RubyRing I've been telling you to keep for so long, and also keep Yang's two Thunder Claws, as you'll get him back soon enough. Be sure to keep the two Silver Rings, as well as the extra Gaea Helmet you bought. After you sell off your old equipment, exit Mysidia. World Map --------- On the World Map, put Palom and Porom in the back row if you haven't done so already. Once they are in the back row, save your game and level them up until they are Level 15, since they are very weak right now. Once you've trained them, use a Tent to recover your HP/MP. After that, head all the way east, then southeast, then all the way northeast (head northeast for a long time). Eventually, you'll come across a huge forest shaped like a circle. At that point, keep heading east and you'll reach Mt. Ordeals. Rest/save, then enter Mt. Ordeals. Mt. Ordeals ----------- In Mt. Ordeals, head northwest towards the fire you see in the distance. When you reach the wall of fire, Palom will use Ice to melt the fire. After the fire is melted, Porom will hit Palom for bragging, as the elder of Mysidia told them not to sumbit to arrogance. After that, a cutscene will occur, as the scene switches to Golbez, Kain, and Rosa. Golbez will call for Milon, the Fiend of Earth, who is one of the Four Fiends of Elements. Golbez explains to Milon that Cecil is climbing Mt. Ordeals, and that his mission is to kill him. Kain will want to go kill Cecil instead of Milon, as he tells Golbez that Cecil is a formidable opponent. Golbez puts Kain in his place by telling him no, and that his mission is to watch Rosa. After that, the cutscene ends and you regain control of Cecil. Once you regain control, follow the path to the northeast, then east of the set of stairs you come to is a chest, so open it to get a Cure1. Now, climb the set of stairs you ignored earlier, then open the chest you come to to get another Cure1. Once you get that, head west and go up the set of stairs there, then go through the nearby door to the next area of Mt. Ordeals. Once there, go up the nearby set of stairs, then head east and north up the hill and you'll come across Tellah, as some dialogue occurs. Cecil explains to Tellah after Palom and Porom introduce themselves of course, that Leviatan attacked them and then he tells Tellah that Rosa was captured by Golbez. Tellah says that he came to Mt. Ordeals to find the legendary magic spell, Meteo, which he thinks can beat Golbez. Eventually, Tellah will join your group so when he does, equip on him the extra Gaea Helmet I told you to buy in Mysidia. Then, clone a FlameRod for him and give it to him. See the Codes n' Secrets section of this FAQ if you want to learn how to clone, just incase you didn't look at it when I told you to clone the IceRod in Watery Pass for Tellah. Give Tellah the Silver Ring that you bought from Mysidia as well. Once Tellah has been equipped, go through the door Tellah came out of, into the next area. In this area, head southwest, then go upstairs to a chest containing an Ether1 item. Once you get that, go back down the stairs then head east and north up the hill, then head east and north up the two sets of stairs, then head west and cross the small bridge, then go down the hill you see to the west and then open the chest for another Ether1. After that, go back up the hill, then head west through the door to the summit of Mt. Ordeals. Once you reach the summit, head south one step and you'll hear a hissing noise. Porom accuses Palom of doing it, but Palom says that it's not him. Once you regain control, go west and northeast and as you approach the stairs, you will hear the hissing noise again. Head east and cross the small bridge, then rest/save at the Save Point there. Then, head back west and go up the stairs. Then, head west and try and get on the bridge, but before you can, Milon will attack you, along with four Ghasts. Check the Bosses section of the FAQ to see how to win this fight. Once you have defeated Milon, go back to the Save Point and rest/save. Then, go and cross the bridge you couldn't cross earlier, then the screen will go dark and Milon will attack you again, this time as Milon Z. Milon says that his true power lies in death, so let's see just how powerful this guy really is, shall we? See the Bosses section of this guide to see how to defeat Milon Z. Once Milon Z. has been defeated, he'll fall off the mountain and die, so go back and rest/save at the Save Point, then cross the bridge again. This time there's no Milon to distract you thankfully, so go ahead and approach the door surrounded by rocks on all sides. As you approach the door, you'll hear a voice call to Cecil, calling him son, as Cecil and your group go inside. Once inside, some dialogue will take place, as KluYa, Cecil's father, gives him the Sacred Power, which will make him a Paladin. Once Cecil changes, he's not officially a Paladin yet. He still has to conquer the darkness within him, otherwise the Sacred Power will not accept him. You will enter a fight with the Dark Knight version of Cecil, with you being the Paladin Cecil. I'm not going to include this fight in the Bosses section; just Parry three times to win this fight. After you conquer Cecil's darkness, he officially becomes a Paladin! Tellah will then learn Meteo, the legendary black magic spell, but you'll never be able to use it because of his 90 MP. After Tellah learns Meteo, Palom and Porom will try and tell Cecil that they were actually sent to spy on him rather than accompany him, but just as they are about to, Tellah tells them it's time to go get Golbez and leaves the room. Palom follows him out, then Porom and Cecil leave the room, as you regain control of Cecil. Once you regain control of Cecil, you'll notice that he is Level 1, rather than what level he was as a Dark Knight. Don't worry, he's not as weak as you might think. Besides, backtracking all the way out of Mt. Ordeals will cause him to get to Level 10 or higher! Anyway, equip the Paladin equipment you bought in Mysidia on Cecil, then go back to the Save Point and save. After that, backtrack the way you came, and exit Mt. Ordeals. NOTE: If you managed to get a Lilith Rod in Mt. Ordeals, equip it on Palom and clone one and equip it on Tellah, as it's a great weapon. World Map --------- Back on the World Map, head southwest to a small circular forest. Enter that forest, as there is a Chocobo's Forest there. Chocobo's Forest ---------------- In here, approach one of the Yellow Chocobos and press A to get on one. Then you will appear back on the World Map. There, follow the path back to Mysidia. Then, when you reach Mysidia, press A to dismount your Chocobo. Once your Chocobo is dismounted, enter Mysidia. Mysidia ------- Back in Mysidia, head all the way north and enter the House of Prayer. There, head north and speak with the elder, who will be surprised that Cecil became a Paladin. Then, Cecil will find out that Palom and Porom were sent to spy on him, rather than assist him in his journey up Mt. Ordeals to become a Paladin. After that, the Mysidian will legend will be told to Cecil, and then some more dialogue will commence, as Tellah eventually tells the elder that he can't forgive Golbez for killing Anna, and that he must avenge her with Meteo. Eventually, near the end of the dialogue, Palom and Porom will try to go with Cecil to Baron, but at first the elder is reluctant to let them go, but then he lets them go with Cecil and Tellah to Baron, then the dialogue ends and you regain control of Cecil. When you regain control, head over to the Item Shop and restock on anything you may need. After that is done, head north of the Item Shop and enter the building there that was blocked off earlier. This is the Serpent Road, your next destination. Serpent Road ------------ Here, simply go north and step on the white tile in the center of the room, and you'll arrive in the Town of Baron. Town of Baron ------------- Once here, head south and exit the building. Then, in the actual town, head over to the Inn. Once there, head east and northwest, then talk to Yang and he will send the two Baron guards sitting at the table with him to attack you. They are not hard, though they can be if you let them inflict status aliments on you. If they manage to get a status aliment on you, use a Heal item or a Heal spell to counter the effects. Use physical attacks with Cecil, and have Palom and Porom use Twin, while Tellah uses strong magic like Fire3. After the two Baronian guards have died, Yang will attack you. Use strong magic with Tellah, Twin with Palom and Porom, and have Cecil attack to defeat him. Also, be sure to heal often in the fight with Yang, since Kick hurts a lot. Once you defeat Yang, some short dialogue will occur, as Yang joins your group! Once Yang joins your group, your group will go over to the beds and rest for free since the Innkeeper lets you rest for free for killing the Baronian guards. Once your group is inside the room where you rest in Inns, some dialogue will occur, as Yang is ashamed that he attacked your group. Before the dialogue ends, Yang will give you the Baron Key, which will help you sneak into Baron! After that, your group gets some rest, then the scene switches to the next day. When you regain control, exit the Inn. Then, head over to the Weapon/ Armor Shop located on the north side of town. There, examine the door, then use the Baron Key on it when you are prompted to use an item on it. By using the Baron Key to unlock the door, you'll open the Weapon/Armor Shop, so go ahead and go inside. Once inside, head over to the southeast corner of the shop. Once there, go south of the seat to the right of the table, then you will be in a secret passage. Follow it east, north, west, and south and you'll be behind the counter of the Armor Shop. There, open the only closed chest to get 2000G. Once you get that, exit from behind the Armor Shop, then when you are back in the secret passage, follow it west and south and you'll be behind the counter in the Weapon Shop. Once there, open the only closed chest to get a Thunder Claw. Since you should already have two (you will have two if you've followed my walkthrough up to this point), you won't need this one, but you can sell it for money. If you do not have a Thunder Claw, go ahead and equip this one and clone one as soon as possible and give that one to Yang after you clone it. Anyway, after opening the chest with the Thunder Claw, follow the secret passage back to where the table is. Then, head over to the Armor Shop and buy a Headband for Yang, as well as a Karate Robe. Give these both to Yang immediately as his new equipment, then give Yang the last Silver Ring you have in your inventory. If you didn't follow my guide up to this point and don't have a Silver Ring, simply give him an IronRing instead. At any rate, after your business in the Armor Shop is done, head over to the Weapon Shop and buy a Thunder Rod for Palom, then clone one for Tellah as soon as possible and give one to him as well. Now, equip the two Thunder Claws you've saved for Yang if you haven't done so already. Once you're fully equipped, sell off any old equipment you don't need, but be sure to keep that RubyRing I've been telling you to hold on to for so long. After you sell of your old equipment, exit the Weapon/Armor Shop. Then, head southwest to the big building there. Use the Baron Key to unlock the door, then when the door is unlocked, go through it. Inside the building you arrive in, head northeast and you'll enter a secret passage. Follow it east to a chest containing 1000G. After you get that, go back west then go down the stairs into the Old Water- way. Old Water-way ------------- In here, I suggest training Palom and Porom until they're Level 20. Once they are, you can progress through this place. From the start, head south and cross the bridge. Then, follow the path southeast and open the chests you come to to get a Cure2, an Ether1, and a Life. Once you get those items, go behind the wall where the three chests are, then follow the path north while crossing three bridges. Once you cross the three bridges, head northeast and then head southeast, crossing two bridges. After you cross the two bridges, cross the next one which is located east and north of you, then after crossing that bridge, head north into the next area. In this area, you'll basically have to go through a maze. Starting off, head northeast and south and go down the steps into the water. Then, head south to the blue coloring of the wall, which is a secret passage. Follow that secret passage southwest, into a small room. In that room, open the chest to get 500G. Once you get that, head south into the blue colored wall there and then follow the secret passage southeast to the next room. There, open the chest you see to get a Life. After you get that, get on the very first part of the stairs in the area (the stairs that contained the chest that you just opened). Once you are on the very first part of the stairs, go east, then go into the nearby secret passage, then follow it southeast to the next room. In this small room, go down the steps then enter the secret passage to the southeast. Follow it north and you'll emerge in the water. Now, head up the stairs to the platform in the center of the area and open the chest to get a Life. Once that is done, get off the platform and head south to the secret passage. Follow it southeast, then you'll emerge in the water. Head east and all the way north to the next room. In this next room, head northeast and north up the stairs, then head west into the secret passage and follow it west, southwest, and north, then open the chest you come to for an Ether1. Once you get that, go back in the secret passage and follow it out the way you came. Then, go up the stairs (not the long set of stairs that brought you here; the ones leading to a different room) to the next room. In this next new room, head northwest and go through the door to the next room. In this room, head north and rest/save at the Save Point you come to. After that, head northeast and follow the secret passage east to a chest that contains the Ancient Sword. I don't suggest equipping it, because although it lowers enemies' attack power, Cecil's attack power will be drastically lowered if you equip this weapon on him, but it's your choice. At any rate, exit the room after retrieving the Ancient Sword from the chest. Then in the previous room, head southeast and north up the stairs, then continue your track northward to exit the Old Water-way completely. After you exit the Old Water-way, you'll appear in Baron Castle. Baron ----- Once here, head southwest, then all the way southeast until you come across a hole in the wall. When you come across that hole, go through it, then go ahead and go to Cecil's room located in the Left Tower (the room where Rosa and Cecil were talking in the very beginning of the game before your journey to Village Mist with Kain) and get in his bed to recover all your HP/MP. Once you do that, exit the Left Tower and head southeast and go through the door you come across. Then, go north and up the stairs and you'll be back outside. There, simply go east and go down the stairs and you'll be in the first floor of the castle. Once there, head southeast and you'll encounter Baigan, who will say that he is not mind controlled by Golbez, and he will join your group supposedly. As Cecil and Baigan walk towards the throne room, Palom and Porom smell something fishy, and say that there is a monster around. Baigan pretends he doesn't know what they are talking about, but eventually he reveals himself as a monster. You'll then enter combat with Baigan, so see the Bosses section of the FAQ to see how to defeat him. Once he's defeated, go back to Cecil's room and rest. Then, head back to the room where you encountered Baigan. Once there, head north of the entrance to the room and go through the door to the next room. Then, simply go north through the next two rooms and you'll reach the throne room where King Baron is. Once there, head north and talk to King Baron, who is on his throne. He'll tell Cecil that it isn't good that he's become a Paladin, and then he will transform into Kainazzo, the Fiend of Water, and attack your group. Be sure to check the Bosses section out if you want a strategy for this boss battle. Once Kainazzo is defeated, Cid will tell King Baron that he is going to pay for putting him in jail, but he realizes it's your group and not King Baron. Then, after much dialogue, your group will exit the throne room to get on Cid's airship. Just as your group exits the throne room, Kainazzo sends the walls closer and closer to your group, threatening to crush them (kinda like what happened in Star Wars Episode IV: A New Hope). The doors leading out are locked, and so Palom and Porom turn themselves into stone to stop the walls from crushing the group. Tellah tries to turn them back to normal, but he can't because they have become stone by their own will. Sadly, you couldn't unequip Palom and Porom's equipment unless you did it before the fight with Kainazzo, which I did not advise you to. After Palom and Porom turn to stone, a few more words will be said, as your group is saddened over the loss of Palom and Porom. The scene then switches to Golbez, Kain, and Rosa in the Tower of Zot. There, Golbez will tell Kain that getting the last crystal is a problem, but Kain comes up with an idea to have Cecil get the Crystal of Earth for them. He explains to Golbez the plan, then Kain goes to deliver the message to Cecil. The plan, by the way, is for Cecil to bring them the Crystal of Earth, then they'll give him Rosa in exchange for the crystal. Once the cutscene ends, you'll see your group going to the Enterprise, Cid's airship, as Cid leads them to it. Once your group gets on the Enterprise, you will see a ship fly towards the Enterprise. Kain is on this ship, and delivers the message to Cecil that if he doesn't give them the Crystal of Earth, then they will kill Rosa. Cecil will try to snap Kain out of it, but Kain simply tells him "That's all.". Eventually, you'll regain control of Cecil, but this time on the Enterprise. World Map --------- On the World Map, before we go to Toroia to get the Crystal of Earth, there are a few things we can get first, so let's get them, shall we? First off, fly directly north of Baron, then land the Enterprise by Village Mist, the first village you come across while flying north. Then, once you land, save your game and enter Village Mist. Village Mist ------------ When you arrive here, head east and north to the house in the northwest corner of the village. Enter the house and once inside, go through the unlit fireplace and you'll be in a secret passage. Follow that secret passage to the northeast, where you'll enter a room with three chests. The chests contain a Tiara Helmet, a Cloth, and a RubyRing. Even though you've been saving up the RubyRing for so long, you still need to keep the one you just found, as you'll need two for the upcoming part in the game anyway, so keep this one. Once you obtain those three chests, head east, south, west, and south of the entrance to this hidden room and you'll come to another hidden room, where you will find a chest containing a Change Rod. Give this to Tellah as his new weapon, since it's very good. Once that is done, exit this house completely. Back outside, head east of the Weapon and Armor Shop and go through the trees, into the small grassy field, where you can open two invisible chests to get a Cure1 and a Heal. Once you get that, follow the path out of the grassy field and out of the trees, then once you emerge from the trees, head north into another small grassy area, where you'll find another invisible chest containing 100G. Now, since you've gotten all the chests there is to obtain in Village Mist, and since the Weapon Shop and Armor Shop don't sell anything you need, exit this place. World Map --------- Back on the World Map, board the Enterprise, then fly northeast, towards Kaipo and once at Kaipo, fly all the way east, then when you see an island sticking out pretty far, fly east of it, then fly southward a bit and you should see a small island with a town on it. Land on that island, then enter the town there known as Silvera, where we can get our hands on some new equipment. Silvera ------- Once here, head all the way north (as far north as the Weapon and Armor Shop at least), then go east into a small grassy area. There, open the invisible chest for a Silver Staff. Don't bother equipping it on Tellah, since you got the Change Rod in Village Mist a moment ago. Anyway, after getting the Silver Staff, head west and northeast and enter the grassy area where the small toad that's walking around is. Once inside that grassy field, search around for another invisible chest that contains the Silver Knife. After you get that, exit this grassy field and head west into another grassy field, where you can find another invisible chest containing 5000G. Once you get that, head south and enter the Weapon Shop. Once inside, buy a Silver Hammer and a Silver Sword and equip them on Cecil and Cid immediately, then sell off their old weapons, but keep Cid's Wooden Hammer, as you'll need it soon. Now, head over to the Armor Shop and once there, buy two Silver Helmets, a Silver Shield (don't buy Cid one), two Silver Gauntlets, and two Silver Armors. I highly doubt you'll be able to afford two Silver Armors unless you're very over-leveled, because of the steep price for one: 17000G apiece. Nevertheless, if you can afford one, buy one and equip one on Cecil or Cid, or if you can afford both, that's great. I suggest you train in a moment (not much, just a little) anyway, so if you can't afford two right now, you'll most definitely be able to afford it after that. Anyway, after you buy the Silver equipment in the Armor Shop, sell off everything except the Silver Staff, the Tiara Helmet, the two RubyRings you have, and the Wooden Hammer. The other equipment that you need is already equipped (or should be if you've been following my guide up to this point), so you won't have to worry about accidentally selling it. Just for clarification, the other equipment that you do not need to sell off is a Silver Ring, and the Karate Robe on Yang. After your business in the Armor Shop, exit this town completely. World Map --------- On the World Map, board the Enterprise, then fly back to Baron. From there, fly southward and you'll reach a large island with a town on it. Land there, and enter the town there known as Agart. Agart ----- You won't be here but about thirty seconds at most, trust me, as there is only one hidden item to obtain here. To get it, head northwest from the entrance to the town and enter the grassy area you come to. Once inside, search for an invisible chest, then when you find it, open it for a Cure2. That's the only hidden item there is to obtain here, so after you get that, exit this place. World Map --------- On the World Map, board the Enterprise and fly back to Baron. From there, fly to the northwest until you come across a huge forest with a castle and a town on the southwestern edge of it. When you come to that, land the Enterprise on a spot that isn't a forest (just one step north of the Town of Toroia is a fine spot to land). Once you land, save your game and start training. I would recommend that you gain 2-3 levels with each party member. After you level up, use a Tent to rest, then save your game. Also, you'll more than likely have enough money to buy the one Silver Armor you missed out on (or the two if you couldn't afford even one) in Silvera, so head back there and buy what you couldn't before, which is the Silver Armor or Armors, if you couldn't buy even one. After that, go back to the Toroia area and land the Enterprise where you landed it before. Then, enter the Town of Toroia, the nearby town. Town of Toroia -------------- When you arrive here, head north across the bridge, then head east and go down the steps into the water. Once there, follow the path southwest, northwest, and northeast and you'll eventually come to a set of stairs, so when you do, go up them. Then, head west and go through the trees, then in the grassy field, open the invisible chests you find to get 1000G, an Ether2, an Ether1, and a Cure2. Once you get all those items, stock up on some items in the Item Shop, since you probably need to by now. Then, exit Town of Toroia. World Map --------- Here, simply enter the nearby castle, which is Toroian Castle. Toroian Castle -------------- When you arrive in Toroian Castle, head all the way north and go through the door you come across, and you'll be in the first floor of the castle. There, head northwest and go through the door you come across, then you'll be outside. Once outside, head west and southeast and go through the door into the building there. Once inside, you'll see Edward lying down in a bed. He doesn't join your group this time around, fortunately. Anyway, once inside the building where Edward is, approach him and some dialogue will occur. Your group basically explained what happened after Leviatan attacked, and Cecil will eventually explain that the Crystal of Earth is in the hands of the Dark Elf. After learning that, Edward will give Cecil the TwinHarp item, which is basically Edward's substitute. The TwinHarp will help you later on in the game. In fact, it'll help you not too long from now. After the dialogue ends and you regain control, exit this building. Back outside, follow the path west and north, back into the first floor of the castle. Once there, head east and go through the door you come across, and you'll be outside. There, head east one step, then head southwest and go through the door to the next room. In this room, there are three stairways leading to three different rooms. The stairway to the left is useless for you at the moment, but will be useful later, so just ignore it for now. Instead, take the middle stairway and you'll be in another room. In this next room, examine the pots until you find an Ether1. Once you do, exit the room and then take the right staircase this time. Then, in this next room, press the switch on the floor four different times to open all four doors leading to chests in each small room. Open the eight chests in the room to get two Tents, two Cure2s, two Ether1s, and two RubyRings. Keep these two RubyRings as well, since they'll be useful really soon. Once you are done pillaging the place, exit this room, as well as the entire castle. World Map --------- Back on the World Map, head all the way north and you'll eventually come to a small circle shaped forest separated from the huge forest that surrounds this continent. When you come to that circular forest, enter it. Chocobo's Village ----------------- Here, find a Black Chocobo. Once you find one, press A in front of one and you will be on the World Map with it. World Map --------- Back here again, fly the Black Chocobo to the southeast, then to the northeast and land the Black Chocobo in the forest on the continent there that is separated from the large continent to the south that houses both the Town of Toroia and the Toroian Castle. Once you land on this continent, rest/save, and go ahead and enter the cave there, known as Cave Magnes. Cave Magnes ----------- Once here, you should know that Dark Elf will put up a magnetic barrier that will cause you not to be able to use your Silver equipment. If you get into a battle with Silver equipment on, you will get a game over, which is not good. Note that in battle you CAN re-equip some Silver equipment and finish the battle with the equipment without getting a game over, which is good, but I honestly do not recommend it, since it's tedious to unequip/reequip yourself every battle since you get yourself into so many random encounters in the game. Anyway, when you arrive here, you can finally put the four RubyRings you've been keeping to use. So first of all, remove Cecil of ALL of his equipment, and give Cecil a RubyRing. Then, remove Cid of everything and give him the Prisoner outfit and the Wooden Hammer you've been keeping for him. Also be sure to give Cid a RubyRing. Then, remove Yang's Silver Ring and exchange it with a RubyRing. Then, remove Tellah's Silver Ring and give him a RubyRing. After you're equipped, I don't suggest you fight any of the random encounters you get yourself into here, since you have no equipment and therefore are very susceptible to any type of phyiscal damage or magic damage. Anyway, after you equip yourself, let's progress through the cave, shall we? From the start, head south one step and your group will notice the magnetic field in the cave. After that, head east and cross the bridge and you'll come to a chest; open it to get a Cure2. Once you get that, head west and cross the bridge until you come across some stairs leading southward; go down them. Then, head southeast and go cross the next bridge you come across. After that, head southwest and cross the next bridge you come across, then head northwest, past the stairs leading to the next room and you'll come to another chest. Open this one to get a Heal. Now, head east and go down the stairs you ignored earlier, and you'll be in the next room of the cave. In this room, head west and then when the path splits north, go north. Then, go west after going north and you'll come to a chest containing an Ether1. Now, head back east and then go across the bridge you come to. Then, go through the door to the northeast. In this small room, open the two chests to get an Ether1 and 500G. After that, exit the room. Back in the previous room, head all the way west and go down the stairs to the next room. In this next new room, head southwest and go through the door to the next room. In this room, save your game, but don't bother healing; just save and exit. Now, head south and across the bridge, then head southwest and go through the door to the next room. In this next room, open the three chests to get a Cure3, a Cure2, and a Life. Then, exit this room. Back in the previous room, go west and cross the bridge, then head north and go through the door to the next room. In this room, open the chest to the north to get a Charm Claw for Yang. Clone one for him the next time you get into a random encounter, then equip the cloned one on him as well, so he'll have two Charm Claws, rather than one. Now, from the entrance of this room, head northwest and go down the stairs you come to into the next room of the cave. In this next new room, head across the nearby bridge, then head northwest, past the wall that has the door leading to the next room on it, and open the chest you come to for an Ether2. Once you get that, go through the door I told you to ignore just now, and you'll be in the final room of Cave Magnes, where the Dark Elf and the Crystal of Earth lies. In that room, head north and you will see that Dark Elf is blocking the Crystal of Earth. Talk to him and you will enter combat against him. Just keep attacking him and you'll eventually lose, since you cannot win this fight, as it progresses the story by you losing. After you lose to Dark Elf, Edward will play his harp and because you have the TwinHarp, Dark Elf will be able to hear it. Once Dark Elf hears it, the magnetic field disappears, so you can reequip your group with their equipment that you took off in the beginning of this cave. Once you reequip your characters, talk to Dark Elf again to start another fight with him. This time, consult the Bosses section of the FAQ to see how to beat him. When you win against Dark Elf, Dark Elf will say a few words then disappear, so when he does, head north and grab the Crystal of Earth, then head south and exit the crystal room. Then, in the actual cave, have Tellah use Exit to warp out of Cave Magnes. World Map --------- Back on the World Map, get on the Black Chocobo you used to get on this continent with, then it'll fly you back to the Chocobo's Village you got it from earlier. Exit the Chocobo's Village, then save your game and head all the way south and enter Toroian Castle again. Toroian Castle -------------- Back in Toroian Castle, head all the way north and go through the door to the first floor of the castle. Then, head north into the second floor of the castle. Once there, the eight Clerics will gather around you when they see that you have the Crystal of Earth. Then, you'll hear a voice, which is Kain's voice. Kain tells you to get on the Enterprise. After you regain control, before we go and give the Crystal of Earth to Kain, let's get the last bit of treasure there is in this castle, shall we? Talk to the eight Clerics, then exit the room. Then, head southeast and go through the door and you'll be outside. Outside, follow the path southwest and go through the door you come to and you'll be in a room we visited on our visit to Toroian Castle. In that room, head down the left staircase into the basement of the castle. Once there, talk to the girl you see behind the jail and tell her you have the eight Clerics' permission, then she'll let you take the treasures. So, after she opens the door for you, go through it and follow the path north, east, and southwest and then go down the stairs to the room with the treasure chests. In that room, open all eighteen treasure chests to get the following items: 2 Cure2s, 2 Heals, 2 Ether1s, 2 Ether2s, 2 Elixirs, 2000G, GreatBow, 20 Fire Arrows, 10 Lightning Arrows, and 20 Ice Arrows. Now, exit Toroian Castle. World Map --------- Enter the Town of Toroia, since we need to restock on items before our journey to the next dungeon. Town of Toroia -------------- Once here, head over to any shop and feel free to sell off anything you do not need anymore. This includes the RubyRings you've been keeping almost all game. Be sure to keep the following items: Silver Staff, Tiara Helmet, and Silver Ring. After selling off your old equipment, head over to the Item Shop and restock on some items. Buy everything you can, but don't overspend till you have nothing left, as that's never good. Once your business in the Item Shop is done, rest at the Inn, then exit the town. World Map --------- Back on the World Map yet again, board the Enterprise. Once you do, your group will follow Kain's airship, and you'll eventually arrive in the Tower of Zot. Tower of Zot ------------ When you arrive here, some minor dialogue will take place, as Golbez and your group say a few things. Once you regain control, you should know that if you wish to exit the Tower of Zot for any reason at all, you can do so by stepping into the middle tile in the area with the four black orbs in the southwest corner of the first room you appear in. Anyway, from the start, head to the northwest corner of the room and open the chest you come across to get a Fire Armor. Give this to Cecil immediately as his new armor, since it's quite good. After that, head east and go through the door to the second floor of the tower. Once there, make your way to the end of the room and you'll come across a door, so go through it, but along the way to that door, open the chest you come across to fight some monsters. Well, actually you only fight one monster, which is a FlameDog. Simply have Tellah cast Ice-3 to kill it. After you win the fight against the FlameDog, you'll get a Fire Sword for Cecil. Give that to Cecil as his new weapon, then go through the nearby door to the next floor of the tower. When you reach the third floor, head southeast, then north at the split. Then, follow the obvious path, ignoring the southern split that you'll eventually come to, as it leads to nothing. After the path is over, head all the way northwest and you'll come across another door leading further into the tower, so go through it and you'll be in the fourth floor of the tower. There, head southwest and go down the stairs, then follow the path southeast and you'll eventually come to two sets of stairs. Take the first set of stairs you come across first, then head northwest and go through the door to the fifth floor of the tower. There, open the nearby chest to get a Poison Claw. Equip that on Yang immediately, then clone one for him as soon as possible, then give the cloned Poison Claw to Yang as well so that he'll have to Poison Claws. After getting the Poison Claw, head west, southeast, and southwest and go down the stairs you come to, then open the chest to get a Fire Shield. Give this to Cecil as his new shield, then backtrack out of this room. Back in 4F, head southeast and go up the stairs you come across, then go through the door and you'll appear back in 5F. Back in 5F, open the chest you couldn't reach earlier to get an Earth Hammer for Cid. Give it to Cid, then exit this room. Back in the previous room, head southeast and northeast, up the stairs, then go through the door to the next room. In this room, head south and open the chest you come across for a Wizard Robe. Give this to Tellah as his new armor immediately, then exit this room. Now, head southwest, southeast, and north up the stairs I told you to ignore earlier, then continue north through the door to the next room. In this next new room, head southwest and go through the door you come to. In this room, you'll find a Save Point, so rest/save, then exit this room. Back in the previous room, go west and go up the stairs, then go north a bit more and the screen will turn dark, as three girls will appear and say a few words before entering battle with you. These girls are known as the Magus Sisters, so read the Bosses section to see how to defeat them. After they're defeated, go back and rest/save, then go back to where you fought the Magus Sisters at. Then, go through the door you couldn't go through earlier, and you'll be in another room. In this room, remove Tellah of all his equipment, then head north and you'll encounter Kain and Golbez. Cecil will give Golbez the Crystal of Earth, then Tellah will enter combat against Golbez. Eventually, Tellah uses Meteo and kills himself. Golbez's control over Kain is broken after Tellah uses Meteo on him. Golbez will eventually hit Cecil with a powerful attack, sending him back. Golbez will then stop attacking Cecil (I won't tell you why, since it's a spoiler). Then, he'll retreat to the door behind you. Then, your group goes over to Tellah and then he disappears soon after. Eventually, you'll regain control, so when you do, talk to Kain and he'll take you to the room where Rosa is. As soon as your group enters, Rosa is nearly squashed by a black ball above her, but she is luckily rescued by your group before that happens. After Rosa is rescued, some dialogue will occur, as both Rosa and Kain join your party! Now, equip Rosa with the Silver Staff, the Tiara Helmet, the Wizard Robe, and a Silver Ring (You should have those items if you've followed my guide up to this point. If not, then Rosa is going to be awfully weak for the upcoming boss fight). After equipping Rosa, head south one step and you'll encounter Valvalis, the third of the Four Fiends of Elements in this game. Valvalis is the Fiend of Wind, and you must fight her, so see the Bosses section for a strategy on winning this fight. Once you defeat Valvalis, the Tower of Zot will collapse, then Rosa will use Exit and warp her and your group back to Baron Castle. Baron ----- When you arrive here, you'll be in Cecil's room, as some dialogue will occur. Kain tells your group that there are four more crystals Golbez has to collect before the way to the Moon will open, and Kain explains that those last four crystals are the Dark Crystals, and they are literally hidden under the earth in the Underground. Eventually, Kain will give you the Magma Key, and your group will eventually take a rest for the night. When you wake up, head east and down the stairs to exit Cecil's room. From there, make your way out of this building completely. When you get outside, head southeast and go through the door to the next room. There, go north up the stairs