;:. BBt55 jP0C. 66Mt h M t:8MM# .j.5MMB: v h vtjtttt; MS .M MM M2 tMMMM802PMMMB hMC Mh Mt hM MM8 CvCtK 8ME.tj: 0C Mv MP MC MM M0 M 8M. MM SM KM 5M #; M8h jM M8 2#MM M Mv MS M. vM MMv M MMv M6 hM MM. MP K. MMC MM2 M vM #v .Mv MS MMMM02M MMM.M M8M M5 hMMMM ;2M0 MMSM MEC MCM MM. M M .Mv MS M 2M M MKM j;jM M5 SM # PM ;:;MM MMM tv:M #MB M0ht Mv MS Mv 0M M 8M EM M M5 KM MM M t0 M ME KM M hM Mh .M2 MP MC 0M M M M M6 Mv CM M M 8 M MM5 M Mj M M M; M0 M5 hM M M M MM M0 :.8M M M0 P M; MMM M MM tM M .M2 MP M6 5h M MvM Kh P2SM 0M MP BCCP 8j M6M hM #CMMMM. M .M2 MK M5 SM MMB M MM# 8MM M0 0M MMM M M; B8 MM K. ; #M0 5Mh jMC .M; Mj M M M M M S *************************************************************************** Final Fantasy II - FAQ/Walkthrough. Written By: Kain Stryder. E-Mail Address: ssj4kain@aol.com. Walkthrough Version: Final. Last Updated: 5/14/07. System(s): Super Famicom And SNES. *************************************************************************** ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] | | | | [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]| | | | [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] | | | | [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTP4 ] | | A. Controls And Menus . . . . . . . . . . . . . . . . . . [ COAM4.1 ]| | B. Moving Around . . . . . . . . . . . . . . . . . . . . [ MOAR4.2 ] | | C. Battle System . . . . . . . . . . . . . . . . . . . . [ BASYS4.3 ]| | D. Status Ailments/Conditions . . . . . . . . . . . . . . [ STAC4.4 ]| | | | [ V. The Playable Characters Of The Story ] . . . . . . . . . [ TPCOT5 ]| | A. Cecil . . . . . . . . . . . . . . . . . . . . . . . . . [ CEC5.1 ]| | B. Kain . . . . . . . . . . . . . . . . . . . . . . . . . [ KAI5.2 ] | | C. Rydia . . . . . . . . . . . . . . . . . . . . . . . . [ RYDI5.3 ] | | D. Tellah . . . . . . . . . . . . . . . . . . . . . . . . [ TELL5.4 ]| | E. Edward . . . . . . . . . . . . . . . . . . . . . . . . [ EDWA5.5 ]| | F. Rosa . . . . . . . . . . . . . . . . . . . . . . . . . [ ROSA5.6 ]| | G. Yang . . . . . . . . . . . . . . . . . . . . . . . . . [ YANG5.7 ]| | H. Palom . . . . . . . . . . . . . . . . . . . . . . . . [ PALO5.8 ] | | I. Porom . . . . . . . . . . . . . . . . . . . . . . . . [ PORO5.9 ] | | J. Cid . . . . . . . . . . . . . . . . . . . . . . . . . [ CID5.10 ] | | K. Edge . . . . . . . . . . . . . . . . . . . . . . . . [ EDGE5.11 ] | | L. FuSoYa . . . . . . . . . . . . . . . . . . . . . . . [ FUSO5.12 ] | | | | [ VI. The Walkthrough ] . . . . . . . . . . . . . . . . . . . [ THEWA6 ]| | A. The Beginning... . . . . . . . . . . . . . . . . . . [ THBEG6.1 ] | | B. Mission: To Deliver The Package To Village Mist . . . [ MTDT6.2 ] | | C. Aftermath Of The Attack: A New Mission Awaits . . . . [ AOTA6.3 ] | | D. Damcyan Is In Ruins; Finding The SandRuby . . . . . . [ DIIR6.4 ] | | E. Onward, To Mt. Hobs; Warning Fabul Of Terror To Come . [ OTMH6.5 ]| | F. The Plan To Sneak Into Baron; The Sea Is The Key . . . [ TPTS6.6 ]| | G. Cecil Repents; Gaining The Light And Casting Out The Dark [ C6.7 ]| | H. The Return To Baron; Surprises Are At Every Turn... . . [ TRT6.8 ]| | I. Saving Rosa...The Key Is The Crystal Of Earth . . . . . [ SRT6.9 ]| | J. The Underworld Is Opened! We Must Help The Dwarfs! . [ TUIO6.10 ] | | K. Our Next Mission Is To Steal Back The Crystals! Let's Do This![&^]| | L. Finding A New Route; The Ninja Prince's Revenge . . . [ FANR6.12 ]| | M. Eblan Has Been Avenged! Protecting The Last Crystal... [ EHB6.13 ]| | N. The Land Of Monsters Awaits...Gaining Rydia New Power [ TLO6.14 ] | | O. Gaining The Strongest Sword...The Key Is A Rat's Tail? [ GTS6.15 ]| | P. The Sylvan Cave Awaits...Yang's Alive?! . . . . . . . [ TSCA6.16 ]| | Q. The Return Of The King...He's The Legendary Odin?! . [ TROT6.17 ] | | R. Making The Legend Come True...The Path To The Moon Opens! [M6.18] | | S. It's Finished! The Excalibur Awaits A New Owner... . . [ IFT6.19 ]| | T. Arriving On The Moon...The Mystery Person Awaits... . . [ AO6.20 ]| | U. The Giant Of Bab-il Is Alive! We Must Destroy It! . . [ TGO6.21 ] | | V. The King Of Monsters Awaits...The Strongest Call Spell! [ TKO6.22]| | W. The Moon's Core Is Now Opened! Zemus, Here We Come! . [ TMC6.23 ] | | X. Let's Slaughter Some Pink Puffs! The Strongest Armor... [ LS6.24 ]| | Y. The Final Battle With The Ultimate Evil: Zemus . . . . [ TFB6.25 ]| | Z. Ending . . . . . . . . . . . . . . . . . . . . . . . . . [ E6.26 ]| | | | [ VII. Boss Guide ] . . . . . . . . . . . . . . . . . . . . . [ BOGU7 ] | | A. D. Mist . . . . . . . . . . . . . . . . . . . . . . . [ DMIS7.1 ] | | B. Officer/Soldier . . . . . . . . . . . . . . . . . . . [ OFFSO7.2 ]| | C. Octomamm . . . . . . . . . . . . . . . . . . . . . . . [ OCTO7.3 ]| | D. Antlion . . . . . . . . . . . . . . . . . . . . . . . [ ANTL7.4 ] | | E. WaterHag . . . . . . . . . . . . . . . . . . . . . . . [ WATE7.5 ]| | F. MomBomb/Bomb/Grey Bomb . . . . . . . . . . . . . . . . [ MOMB7.6 ]| | G. Fabul Assault Bosses . . . . . . . . . . . . . . . . . [ FABU7.7 ]| | H. Milon/Ghast . . . . . . . . . . . . . . . . . . . . . [ MILO7.8 ] | | I. Milon Z. . . . . . . . . . . . . . . . . . . . . . . . [ MILZ7.9 ]| | J. D. Knight . . . . . . . . . . . . . . . . . . . . . . [ DKNI7.10 ]| | K. Guard (2) . . . . . . . . . . . . . . . . . . . . . . [ GUAR7.11 ]| | L. Karate . . . . . . . . . . . . . . . . . . . . . . . [ KARA7.12 ] | | M. Baigan/Left Arm/Right Arm . . . . . . . . . . . . . . [ BAIG7.13 ]| | N. Kainazzo . . . . . . . . . . . . . . . . . . . . . . [ KAIN7.14 ] | | O. Dark Elf . . . . . . . . . . . . . . . . . . . . . . [ DARK7.15 ] | | P. Dark Elf/Dark Dragon . . . . . . . . . . . . . . . . [ DARKE7.16 ]| | Q. Sandy/Cindy/Mindy . . . . . . . . . . . . . . . . . [ SACIM7.17 ] | | R. Valvalis . . . . . . . . . . . . . . . . . . . . . . [ VALV7.18 ] | | S. Cal/Brena/Calbrena . . . . . . . . . . . . . . . . . [ CABCA7.19 ]| | T. Golbez/Shadow . . . . . . . . . . . . . . . . . . . [ GOLSH7.20 ] | | U. Dr. Lugae/Balnab/Balnab-Z . . . . . . . . . . . . . [ DRLBB7.21 ] | | V. Dr. Lugae . . . . . . . . . . . . . . . . . . . . . [ DRLUG7.22 ] | | W. Dark Imp (3) . . . . . . . . . . . . . . . . . . . . [ DARIM7.23 ]| | X. K. Eblan/Q. Eblan . . . . . . . . . . . . . . . . . . [ KEQE7.24 ]| | Y. Rubicant . . . . . . . . . . . . . . . . . . . . . . [ RUBI7.25 ] | | Z. EvilWall . . . . . . . . . . . . . . . . . . . . . . [ EVIWA7.26 ]| | AA. Asura . . . . . . . . . . . . . . . . . . . . . . . [ ASUR7.27 ] | | BB. Leviatan . . . . . . . . . . . . . . . . . . . . . [ LEVIA7.28 ] | | CC. Odin . . . . . . . . . . . . . . . . . . . . . . . . [ ODIN7.29 ]| | DD. Elements - Milon Z./Kainazzo/Valvalis/Rubicant . . . [ ELEM7.30 ]| | EE. CPU/Attacker/Defender . . . . . . . . . . . . . . . [ CPUAD7.31 ]| | FF. Bahamut . . . . . . . . . . . . . . . . . . . . . . [ BAHA7.32 ] | | GG. Pale Dim . . . . . . . . . . . . . . . . . . . . . [ PALED7.33 ] | | HH. Wyvern . . . . . . . . . . . . . . . . . . . . . . [ WYVER7.34 ] | | II. Plague . . . . . . . . . . . . . . . . . . . . . . [ PLAGU7.35 ] | | JJ. D. Lunar (2) . . . . . . . . . . . . . . . . . . . [ DLUNA7.36 ] | | KK. Ogopogo . . . . . . . . . . . . . . . . . . . . . . [ OGOPO7.37 ]| | LL. Zeromus . . . . . . . . . . . . . . . . . . . . . . [ ZEROM7.38 ]| | | | [ VIII. Weapon List ] . . . . . . . . . . . . . . . . . . . . [ WEALI8 ]| | A. Knives . . . . . . . . . . . . . . . . . . . . . . . . [ KNIV8.1 ]| | B. Katanas . . . . . . . . . . . . . . . . . . . . . . . [ KATAN8.2 ]| | C. Swords . . . . . . . . . . . . . . . . . . . . . . . [ SWORD8.3 ] | | D. Spears . . . . . . . . . . . . . . . . . . . . . . . [ SPEAR8.4 ] | | E. Hammers . . . . . . . . . . . . . . . . . . . . . . . [ HAMME8.5 ]| | F. Axes . . . . . . . . . . . . . . . . . . . . . . . . . [ AXES8.6 ]| | G. Whips . . . . . . . . . . . . . . . . . . . . . . . . [ WHIPS8.7 ]| | H. Claws . . . . . . . . . . . . . . . . . . . . . . . . [ CLAWS8.8 ]| | I. Bows . . . . . . . . . . . . . . . . . . . . . . . . . [ BOWS8.9 ]| | J. Arrows . . . . . . . . . . . . . . . . . . . . . . . [ ARROW8.10 ]| | K. Boomerangs . . . . . . . . . . . . . . . . . . . . . [ BOOME8.11 ]| | L. Darts . . . . . . . . . . . . . . . . . . . . . . . [ DARTS8.12 ] | | M. Harps . . . . . . . . . . . . . . . . . . . . . . . [ HARPS8.13 ] | | N. Staffs . . . . . . . . . . . . . . . . . . . . . . . [ STAFF8.14 ]| | O. Rods . . . . . . . . . . . . . . . . . . . . . . . . [ RODS8.15 ]| | | | [ IX. Armor List ] . . . . . . . . . . . . . . . . . . . . . [ ARMLI9 ] | | A. Shields . . . . . . . . . . . . . . . . . . . . . . [ SHIELD9.1 ] | | B. Helmets . . . . . . . . . . . . . . . . . . . . . . [ HELMET9.2 ] | | C. Robes . . . . . . . . . . . . . . . . . . . . . . . . [ ROBES9.3 ]| | D. Armor . . . . . . . . . . . . . . . . . . . . . . . . [ ARMOR9.4 ]| | E. Rings . . . . . . . . . . . . . . . . . . . . . . . . [ RINGS9.5 ]| | F. Gauntlets . . . . . . . . . . . . . . . . . . . . . . [ GAUNT9.6 ]| | | | [ X. Magic List ] . . . . . . . . . . . . . . . . . . . . . [ MAGILI10 ]| | A. White Magic . . . . . . . . . . . . . . . . . . . . [ WHIMA10.1 ] | | B. Black Magic . . . . . . . . . . . . . . . . . . . . [ BLAMA10.2 ] | | C. Call Magic . . . . . . . . . . . . . . . . . . . . . [ CALMA10.3 ]| | D. Ninja Magic . . . . . . . . . . . . . . . . . . . . [ NINMA10.4 ] | | E. Twin Magic . . . . . . . . . . . . . . . . . . . . . [ TWIMA10.5 ]| | F. Monster Magic . . . . . . . . . . . . . . . . . . . [ MONMA10.6 ] | | | | [ XI. Item List ] . . . . . . . . . . . . . . . . . . . . . [ ITELI11 ] | | | | [ XII. Shop Guide . . . . . . . . . . . . . . . . . . . . . [ SHOGU12 ] | | A. Town Of Baron . . . . . . . . . . . . . . . . . . . [ TOOBA12.1 ] | | B. Village Mist . . . . . . . . . . . . . . . . . . . . [ VILMI12.2 ]| | C. Kaipo . . . . . . . . . . . . . . . . . . . . . . . [ KAIPO12.3 ] | | D. Fabul . . . . . . . . . . . . . . . . . . . . . . . [ FABUL12.4 ] | | E. Mysidia . . . . . . . . . . . . . . . . . . . . . . [ MYSID12.5 ] | | F. Town Of Toroia . . . . . . . . . . . . . . . . . . . [ TOOTO12.6 ]| | G. Agart . . . . . . . . . . . . . . . . . . . . . . . . [ AGAR12.7 ]| | H. Silvera . . . . . . . . . . . . . . . . . . . . . . [ SILVE12.8 ] | | I. Castle Of Dwarves . . . . . . . . . . . . . . . . . [ CAODW12.9 ] | | J. Cave Eblana . . . . . . . . . . . . . . . . . . . . [ CAEBL12.10 ]| | K. Tomra . . . . . . . . . . . . . . . . . . . . . . . [ TOMRA12.11 ]| | L. Land Of Monsters . . . . . . . . . . . . . . . . . [ LAOMO12.12 ] | | M. Kokkol, The Smith's . . . . . . . . . . . . . . . . [ KOTSM12.13 ]| | N. Cave Of Humingway . . . . . . . . . . . . . . . . . [ CAOHU12.14 ]| | | | [ XIII. Monster List ] . . . . . . . . . . . . . . . . . . . [ MOLI13 ] | | | | [ XIV. Secrets ] . . . . . . . . . . . . . . . . . . . . . . [ SECRE14 ]| | | | [ XV. Credits ] . . . . . . . . . . . . . . . . . . . . . . [ CREDI15 ] | | | | [ XVI. My Words ] . . . . . . . . . . . . . . . . . . . . . . [ MYWO16 ]| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NOTE: I've added a Search Engine into all my FAQs now. To use this, if there's something you wish to find instantly in my FAQ, in the above table, on the left is the name of a section or sub-section. To the right is a weird code, like GOK5.1. Basically, if you wish to go to the section where I tell you about Goku under The Playable Characters Of The Story, on your Keyboard, hold Ctrl and then hit F and a window will open. Type in GOK5.1 and hit Find Next. It'll bring you to that section instantly. The code to reach the Table Of Contents is just that: Table Of Contents. I hope this makes browsing my FAQs easier for you. Enjoy! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hey there. This is my 10th guide for GameFAQs and for this one, I decided to make a Final Fantasy II walkthrough. It's been one of my favorite games of all time since I was a kid and I felt it was time to put my knowledge forth that I know on this game and help others who may be stuck and/or needing help in a certain area, etc. I just ask that you do NOT steal from this guide, as I've spent an INSANE amount of time putting it together, researching the game for everything and just typing it up. Source me if you wish and credit me where credit is due, but do NOT steal this as your own. Got it? Just use it to help you get through the game and remember the most important thing of all: Have fun with the game. With that, let's move onto the walkthrough! Update: This Walkthrough is now available at IGN, Neoseeker and any other sites I've allowed via E-Mail to host this file. If I did not give you permission to host this FAQ on your site, then you're hosting it illegally and if you're reading this on a site with any variatin of "cheat" in its name, please notify me so I may take the necessary action. Thanks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = II. Current Updates . . . . . . . . . . . . . . . . . . . . . [ CURUP2 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5/14/07 - Just writing in to let any readers know if they E-Mail me any questions or comments, that my address still works. My willpower to write walkthroughs over the last few years died, mostly to college and real life, but I may just start this up again. Feel free to write in, thanks. 5/4/04 - Thanks to Meteo, I made a few corrections to the guide, mainly to the Magic Spells, Weapons/Armor and some other small things. Thanks again, man! Boy, I really need to proofread my stuff from now on... 1/20/04 - Minor update. Nothing you'll notice. 12/22/03 - Ugh, I am a moron. Apparently, the Item Duplication Trick in the Secrets Section was written wrong and thanks to Thamasta16 for telling me about it. I fixed it, so if you could never get it to work before, well, now you can. Very sorry about this. Probably a few other mistakes floating around here. I'll do my best to fix them, unless some one else points it out before I can find it. Well, until next time...oh and Happy Holidays! 12/16/03 - Well, thanks to Another Sylph for pointing out 2 things I missed in Town Of Baron, which was a Tent and Ether1 in Rosa's House. Can't believe I didn't know this. I'm pretty sure I knew about the Tent, but not about the Ether1. Ah well, still, thanks and Another Sylph has been added to the Credits section. 12/2/03 - Thanks to XeF4, I added another Treasure Chest location that I missed and ironically, it's also at Kokkol, The Smith's place. He's been credited and I've updated my walkthrough with it. If you missed it, you can go get it, but it's just a measly 1,000G. Ah well, it's still something. Thanks again, XeF4! 11/23/03 - I added the new layout to this FAQ. How's it look? 10/8/03 - Just some minor corrections made to this walkthrough. Nothing else, I'm afraid. 10/3/03 - Well, thanks to Marek Grabowski, I added up a better strategy on how to defeat Plague. You can find that under the Boss Guide section. Thanks again, man. Other than that, nothing is new. Yet again, until I update once more... 9/26/03 - Thanks to Nicholas Nino for pointing out a few things I missed. First, a few Monster Attacks that I forgot to add and then a Item in Kokkol, The Smith's place, which was an Elixer in the bookcase. Other than that, nothing else is new. Just that and nothing else. Until I update next time... 8/14/03 - Updated the FAQ, adding the locations to five new hidden Treasure Chests that I wasn't aware of previously, all in Baron. James P. Wyatt is the one to thank for this and the new Treasure Chests have been added to the Walkthrough. Look for them when you start out in Baron and when you return to Baron. They are behind Cid's House and in the Weapon/Armor Shop. Nothing too special, but hey, I never knew about this, so this walkthrough just became even more complete. Thanks and enjoy! 7/9/03 - Corrected a few things here and there and made this the final version. I'll update again in due time, but until then, enjoy the walkthrough! 7/4/03 - Happy Independence Day! I just corrected a few mistakes/errors here and there and I added a new Level To Get By thing in The Walkthrough. Check out the beginning of The Walkthrough for more information on that. 6/25/03 - I have now fully completed this entire walkthrough, which now covers pretty much EVERYTHING in this game down to the smallest detail possible. The Walkthrough is now fully completed, I've updated numerous areas for errors and corrections and I added a seventh image to the "Hidden" Items Secret. So, it's all finally done and I hope this walkthrough helps you with anything that you may need. I'll make revisions and corrections again in the future. Until then, enjoy! 6/10/03 - Completed The Walkthrough up to after getting Bahamut and getting ready to go the final Dungeon, as that's all that's left to write for and then this walkthrough will be fully completed. The next update will make this guide complete, so keep your eyes peeled, as it's going to be soon. 6/5/03 - Completed the Status Ailments/Conditions section, as well as updated The Walkthrough up to after gaining Odin as a Call spell for Rydia and getting ready to get the Big Whale and go to the Moon. I also fixed a few errors here and there and touched the entire guide up a bit, but I doubt you'll notice anything, as the changes were pretty small. Anyway, I'll be completing this walkthrough soon, so don't worry. 6/2/03 - Finished up almost everything in this walkthrough and only have the Status Ailments area left to do and the rest of The Walkthrough, but for the most part, The Walkthrough has well over half of the game covered, up to the Battle with Dr. Lugae and Balnab/Balnab-Z and I'll be finishing this guide up VERY soon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = III. FAQ (Frequently Asked Questions.) . . . . . . . . . . . . [ FAQ3 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= None at the moment. Sorry. If people E-Mail me a whole lot about a question and what not, I'll add it here. Other wise, this area will remain pretty empty for now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = IV. How To Play . . . . . . . . . . . . . . . . . . . . . . . [ HOTP4 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- - A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAM4.1 ] - --------------------------------------------------------------------------- Ok, this is simple, short and sweet. Let's get down to it all, ok? D-Pad - Moves your character around on the screen. Use it to move in any of the four directions while on the World Map. While in Battle, use it to move around and highlight Battle Options. While in the Menu, use it to choose Menu Options. Select - Does nothing. Start - Pauses your game while in Battle. Y Button - Does nothing. X Button - Brings up the Menu while on the World Map. B Button - Cancels any options you may have made. A Button - Confirms any options you may have made. Also used to talk to people in Towns, search objects, open Treasure Chests, etc. Use it to get off a Chocobo, get on/off the Hovercraft, get on the Airship, land the Airship and to get on the Big Whale. L Button - Hit and hold this with the R Button at the same time to Run during a Battle. (Hold the Buttons down until your characters disappear from the Battle.) R Button - Hit and hold this with the L Button at the same time to Run during a Battle. (Hold the Buttons down until your characters disappear from the Battle.) On the World Map, you can use this to change the "leader" of your group. The Menu in this game is very easy to understand and grasp. Here's the things you'll find in the Menu and what each one holds/does. Item - Holds any Items you may find in the game. Go here to select Items to use on your party, sort them or just to look at your inventory. This area also holds a Garbage Can, which you can use to throw away any Items you may not want. (It's located at the VERY bottom of the screen. Just select an Item and then click the Garbage Can.) Magic - Lets you see the current Magic a party member knows. You can sort, view and use certain Magic on your character(s) with this option. (I.E. - Cure, Toad, etc, but only while in this Menu.) If a character can't learn Magic, then this option is useless to them and can't be used. Equip - Allows you to check the current Equipment a character has on them. You can Equip and Unequip them here with better/worse Equipment, remove Equipment or just see what they have on them at that time. Status - You're able to view a character's stats here and see what Level they are, how much Experience they have, etc. Here's what you'll find in here and what each one does: Name - Character's name. Job/Level - Character's job. (I.E. - Dark Knight.) Shows character's current Level. Hand - Which hand they use their weapon with. EXP - How much Experience that character has gained total. For Level Up - How much Experience that character needs until their next Level. HP - Shows how much Hit Points a character has, with the first number showing how much Hit Points they have remaining and the other number being their maximum Hit Points. If their Hit Points reaches 0, that character can't fight unless revived with a Life spell or heals at a Inn. MP - Shows how much Magic Points a character has, with the first number showing how much Magic Points they have remaining and the other number being their maximum Magic Points. If their Magic Points reaches 0, that character can't use Magic any more unless they use a Ether, Elixer or heal at an Inn/use a Tent/Cabin. Ability - Breaks up into several catigories for the character, showing their main stats that increase with each Level up. They are: Strength - How strong a character's regular attacks are. Agility - How fast a character's turn comes about in a Battle. Vitality - How well a character defends against regular attacks. Wisdom - How strong Black Magic will be when casted. Will - How strong White Magic will be when casted. Attack - Shows how much damage your character will do on average. Take the number you see by the X (I.E. - 2X.) and the number after that (I.E. - 15.) and add in the second number to X and times them together to get your average damage. (I.E. - 2X and 15 - 2 X 15 = 30. Average Damage - 30.) Attack % - Determines how often you hit the enemy. The higher the percentage, the better the chance you have of hitting your target. The lower the number, the lower the chance you have of hitting the target. Defense - Shows how well your character can guard from attacks. Take the number you see by the X (I.E. - 1X.) and the number after that (I.E. - 17.) and add in the second number to X and times them together to get your average defense. (I.E. - 1X and 17 - 1 X 17 = 17. Average Defense - 17.) Defense % - Determines how often the enemy will hit you. The higher the percentage, the better the chance you have of dodging an enemy's attack. The lower the number, the lower the chance you have of dodging the attack. Magic Defense - Shows how well your character can guard from Magic. Take the number you see by the X (I.E. - 0X.) and the number after that (I.E. - 1.) and add in the second number to X and times them together to get your average defense. (I.E. - 0X and 1 - 0 X 1 = 0. Average Magic Defense - 0.) Magic Defense % - Determines how often the enemy's magic will hit you. The higher the percentage, the better the chance you have of dodging an enemy's magic. The lower the number, the lower the chance you have of dodging the attack. Form - Allows you to switch the current order of your characters around in Battle. There's five slots total. From the top, 1, 3 and 5 are all the "attacker" slots, while slots 2 and 4 are more of the "Magic user" slots. Slots 1, 3 and 5 allow for the attackers of a party to fight, making them the main targets of monsters, while slots 2 and 4 allow non fighters to cast Magic and fight another way. If a character is in slots 2 and 4, they are in the "back row" and if they attack, they'll do less damage than someone in the front row, but they'll take less damage if they're in the back row. So, it's best to organize your party accordingly for the best results. Change - Allows you to give yourself either 3 "attacker" slots and 2 "Magic user" slots or two "attacker" slots and three "Magic user" slots. It's up to you, but use whichever best fits your party at that time. Custom - Lets you change various things in the game/Menu. They are: Battle Speed - Allows you to choose how fast things go in a Battle, from a range of 1 to 6, with 1 being Fast and 6 being Slow. Battle Message - Allows you to choose how fast messages in a Battle go, from a range of 1 to 6, with 1 being Fast and 6 being Slow. Sound - Choose from either Stereo or Mono, whichever you enjoy or whichever you have. Window Color - Lets you adjust and customize your Menu color, with a Red, Green and Blue color control. Have fun with that. Save - Of course, this lets you Save your game whenever you're on the World Map or you're on a Save Point in a Dungeon, Castle, etc. --------------------------------------------------------------------------- - B. Moving Around . . . . . . . . . . . . . . . . . . . . . . [ MOAR4.2 ]- --------------------------------------------------------------------------- Alright, well, a simple thing about Final Fantasy II is the system of getting from place to place. A few things of interest are mainly things on the World Map. They are: Towns - Easily seen as a group of houses, etc on the map. Simply walk onto them and you'll enter that Town. Castles - Big, giant stone castles. We know what those are, right? I sure hope so. To enter one, just walk onto it and you'll enter that Castle. Caves - Small openings in a mountain with a small black space, looking like a door. You can't miss them. Walk into these to enter a Dungeon. Forests - We all know what forests are and I won't go into explaining them, since if you don't know what one is, seriously, exit the guide and pick up a book or something. Jesus, how can you read this guide? Haha, anyway, no, I mention forests because sometimes, there's Chocobo Forests hidden inside forests. Some of them are really easy to spot, (I.E. - Odd bunch of trees in a certain pattern, like a circle.) while others are well hidden. If you stumble onto one, they can be helpful, since you can find the following there: Yellow Chocobo - Common Chocobo. If you can manage to talk to it, (ALL Chocobos, except the Fat Chocobo move REALLY fast.) it'll give you a ride. You'll exit the Chocobo's Village and appear on the World Map. You can travel faster now and enemies won't attack you. Whenever you want to get off, just hit the A Button and you'll get off it, but, you'll lose it, as it runs away. If you want a new one, just go back and get one from the Chocobo's Village. Fat Chocobo - A very common Chocobo, that stores your Items for you, when you use a Carrot to summon it when it "Smells like Chocobos!". They're usually found in Chocobo's Village hidden and you can find them by noticing a inivisible force blocking your path and examining it. Black Chocobo - Uncommon Chocobo. They can fly, but they can't cross mountains, which seems pretty worthless once you get your Airship, but they can land in forests, which your Airship can't. The good thing with them is, when you get off it, the Black Chocobo will stay where you left it until you go back to it. Once you get back on using the A Button, it'll fly you back to the Chocobo's Village. Nice, huh? White Chocobo - Rare Chocobo. Talking to this one completely fills your MP. It's a nice thing to train near Chocobo's Village's and when you get low on MP, talk to this Chocobo, heal yourself, talk to it again to refill your MP and then continue training. Mountain Paths - Look like little zigzags on a mountain. Just walk on them to enter the mountain. Huge Black Hole - Later on in your quest, you'll have to dig a hole in a certain mountain to get to the Under World. After you use the Drill to do this, later on, you'll use this hole to travel back and forth from the Under World and the Upper World. Remember that. (Note: I am NOT referring to the REALLY big hole with the Tower Of Bab-il. There's another hole you'll see later on.) Stones On Water - They look more like air bubbles...actually, I don't know what the hell they are, but oh well. These little things are "pathways" for your Hovercraft, once you get it. The Hovercraft can travel on these parts of the Ocean only, so be warned. That covers the major areas of interest in the game. The rest are just things to travel on and I won't go into that. As for what's in Towns and such...I won't cover that either, since I'm sure you all know what a Weapon, Armor and Item shop all are, along with a Inn, unless this is your first time playing a RPG ever, which, let me just say, nice choice for a first RPG. You won't be let down. ^_^ Anyway, yeah, if you don't know what they are, it's easier to figure out. They sell you exactly what the name implies and Inns are places to heal. Simple? Thought so. --------------------------------------------------------------------------- - C. Battle System . . . . . . . . . . . . . . . . . . . . . [ BASYS4.3 ] - --------------------------------------------------------------------------- Alright, the Battle System. Final Fantasy II's way of fighting is really, really simple. It's like the most basic Battle System you'll ever see. When you enter a Battle, your characters can enter the Battle in a number of ways. They are: Normal Battle - Just a normal type of Battle, with the enemies on the left and your party on the right. Nothing gets more simplier than this, folks. Attacked From Behind - Like a Normal Battle, only you're attacked from behind, with your party's row reversed and you taking less damage and dealing less damage, making the Battle very fustrating. Strike First - Gives your party the advantage in this Battle allowing them to all attack an "extra" turn before the enemies can. Once everyone attacks, it goes into a Normal Battle, pretty much. Surprised! - The enemy gets a Pre-Emptive Strike, with your characters being attacked in reverse, meaning, your part is on the left and the enemies are on the right. Because of this, your party will deal even less damage, due to the surprise assault and the enemies get to deal more damage, but they do even less, since they're reversed, so it's more or less a they get to attack first thing with no real drawbacks. (Note: Sometimes you may not be attacked from the back row. It could be in the normal Battle sequence, only the enemy attacks first with no real drawbacks. Now, since we now know the different types of Battles we can get in, let's move onto what you do in a Battle and how a Battle works, shall we? Fight - The basic attack of every character. Allows them to attack with the current weapon they have Equipped or, if no weapon is Equipped, their fists. Item - Lets your character select an Item that can be used in Battle. Such as to heal a character, Equip a Weapon/Shield in Battle, etc. Cover - Cecil gains this as a Paladin. Once you use it, if any enemy attacks anyone but you, Cecil will jump in the way and take the damage instead of that character. This ability is also on automatic, meaning, he'll Cover someone if they are low on Hit Points or just cover them from damage in general. (Don't worry, Cecil has ALOT of Hit Points to spare, so he can take it all.) Jump - Lets Kain jump into the air, as he disappears for a while, before coming flying down and dealing twice as much damage as he normally would with a normal attack. During this time, he can not be attacked or damaged. Call - Rydia can call a certain monster that she has gained the friendship/assistance of to attack the enemy party. Each summon has a different ability, so choose wisely. Their attacks range and are stronger the more Rydia progresses in Levels. White Magic - The Magic of a White Wizard. Numerous characters have this and this mostly the healing Magic of the game, with more ally helping Magic than damage Magic. Black Magic - The Magic of a Black Wizard. This is the offensive Magic of the game, with ALOT of deadly attacks that can be learned that numerous characters have. Hide - Edward runs off screen and can't attack, be attacked or do anything for a certain amount of time. Sing - Edward performs one of three different attacks: 1. Puts the enemies to sleep with his song. 2. Stops enemies for a certain amount of time. 3. Charms enemies. Aim - (Only if a Bow and Arrows are Equipped.) Rosa takes aim and fires a more accurate and powerful arrow shot. Takes a little while to fire, though. Kick - Yang assaults all enemies on the screen with a flying kick that causes a fair amount of damage. Twin - (Only when Palom and Porom are both alive and both have enough Magic Points.) Palom and Porom both cast a unique Magic spell, either being Comet or Flare. Both are deadly attacks and very strong, but take a while to cast. Peep - Cid scans an enemy and tells you its stats. (I.E. - Name of monster, Hit Points, weakness, etc.) Dart - Edge throws any type of sharp object (I.E. - Swords, Knives, Spears, Throwing Stars, etc.) at the enemy for an amazing amount of damage. Sneak - Edge steals Items from an enemy. Ninja - Edge uses various unique Magic spells that are semi powerful, but mostly useless. Parry - When you hit the Right Button while on the Battle Menu and you hold it and hit the A Button afterwards, you can Parry for a turn. This lets you defend for your turn, instead of attacking, which is good, if you need to skip someone or just defend from an attack. Row - When you hit the Left Button while on the Battle Menu and you hold it and hit the A Button afterwards, you can change everyone's row around. This is helpful if you get into a Surprised! Battle or you just need to change the Row for any other reason. There...whew, now that we know all the types of commands you can do in a Battle with any character, it's time to explain how a Battle works, even though I'm sure any of you who have played a RPG know what to do, but the basics are simple. Once you enter a Battle, there's three ways out. One is you win the Battle, second is you Run from a battle and third is you die. (Either by just being killed or your entire party becomes fully Stoned. Like the rock, not the other thing. Geez, use your head.) Simple, right? Now, if you win a Battle, you of course get Experience and Gold, which you NEED in order to beat this game. If you Run from a Battle, you may or may not lose some Gold. Not a whole lot, but a small amount. Other than that, there's nothing much else to a Battle, really. It's simple to figure out, easy to do and most of all, fun. As you gain Levels, your characters get stronger, as well as unlock new Magic spells. (That's IF they can learn Magic.) In this game, Levels are good, unlike any Final Fantasy after this. You NEED Levels to learn new Magic and to get stronger, really, as there are no stat increasing Items and no Espers or anything to increase your stats. Like I said, it's a real easy system and all you need to do is train and you'll be fine. The only thing you really need to look for is Call spells, but that'll be explained later on in the walkthrough, so don't worry. --------------------------------------------------------------------------- - D. Status Ailments/Conditions . . . . . . . . . . . . . . . [ STAC4.4 ] - --------------------------------------------------------------------------- Throughout the game, your characters will be effected by different Status Ailments/Conditions and they'll have a impact on how you'll fight in or out of a Battle. Here's the complete list of Status Ailments and what they do and what you can do to fix them. Berserk - The character becomes Berserked and can't be controlled, as they constantly attack the enemy. To cure this, simply use Heal on them to negate this effect. To tell if your character has had Berserk casted on them, you'll notice their turn doesn't come up and they attack on their own. (This effect also ends if the Battle is won.) Charm - The character becomes confused and turns over to help the enemy party instead of your own. They can't be controlled at all and will either cast spells (If they can.) to help the enemy party or attack your party. To cure this, simply attack the person and they'll come out of it or use Heal on them if you don't wish to hurt them. To tell if your character has been Charmed, look for a spinning circle above their head and them facing the opposite way of your team. (This effect also ends if the Battle is won.) Count - The character gets a timer over his head and it counts down slowly until it hits zero. To cure this, kind of, use Stop on them, to buy that character time so you can win the Battle. To tell if your character has had Count casted on them, look for a counter over their head that counts down. (This effect also ends if the Battle is won.) Curse - The character's Attack is decreased. To cure this, simply use Heal on them to negate this effect. To tell if your character has been Cursed, look for a skull above their head and them to be in their low Hit Points position. (This effect also ends if the Battle is won.) Darkness - The character becomes blind and their Attack % is decreased. To cure this, simply use Heal on them to negate this effect. To tell if your character has had Darkness casted on them, look for goggles on their face and for them to be in their low Hit Points position. (This effect does NOT end if the Battle is won and will carry over until it is taken care of.) Float - The character floats in the air and they are immune to all Earth/Ground attacks. To cure this, simply exit any dungeon or map or anything you're on and it'll end. To tell if your character has had Float casted on them, they'll be floating in the air in the Battle and on the Menu, there'll be a wing icon on their status bar. (This effect does NOT end if the Battle is won and will carry over until it is taken care of.) Mute - The character becomes muted and can't cast any Magic. To cure this, simply use Heal on them to negate this effect. To tell if your character has had Mute casted on them, look for a bubble above their head with a "....." in it and for them to be in their low Hit Points position. (This effect does NOT end if the Battle is won and will carry over until it is taken care of.) Paralyze - The character becomes paralyzed and can not participate at all in the Battle. To cure this, simply wait until a certain amount of time passes and it'll wear off or you use Heal on them to negate this effect. To tell if you're character has been paralyzed, look for two zigzag lines around them and them in their low Hit Points position. (This effect also ends if the Battle is won. Also, if ALL your party members become Paralyzed, the game ends.) Piggy - The character becomes a Pig and can not use any Magic except for Piggy and all other special abilities can't be used. All stats are also lowered. To cure this, simply use Piggy or Heal on them to negate this effect. To tell if your character has had Piggy casted on them, well, obviously, they'll look like a Pig. (This effect does NOT end if the Battle is won and will carry over until it is taken care of.) Poison - The character becomes poisoned and every turn, they will lose some Hit Points. To cure this, simply use Heal on them to negate this effect. To tell if your character is Poisoned, they'll turn purple and be in their low Hit Points position. (This effect does NOT end if the Battle is won and if you walk around outside the Battle Poisoned, you'll take 1 damage for every step taken.) Sleep - The character falls asleep and can not participate at all in the Battle. To cure this, simply wait until a certain amount of time passes and it'll wear off or use Heal on them will negate this effect. To tell if your character has fallen asleep, look for a blue bubble coming out of their nose. (This effect also ends if the Battle is won.) Stone - The character becomes Stone very slowly before completely turning to Stone and can not participate at all in the Battle. To cure this, simply use Heal on them to negate this effect. To tell if your character has had Stone casted on them, they'll turn grey. Though, at the start of becoming Stone, part of their body will turn grey and as time goes on, more of their body becomes grey until they fully become Stone and can't act at all. (This effect also ends if the Battle is won, ONLY if they aren't fully Stone. If they are fully Stone, then it will carry over until it is taken care of. Also, if ALL your party members become Stone, the game ends.) Stop - The character is frozen and can not participate at all in the Battle, as well as all their stats are lowered. To cure this, simply use Heal on them to negate this effect. To tell if your character has had Stop casted on them, you'll notice that their turn never comes up and they don't act at all. (This effect also ends if the Battle is won.) Swoon - The character has fainted and can not participate at all in the Battle, due to losing all their Hit Points. To cure this, simply use Life, Life1, Life2 or Asura on them to negate this effect. (Also, using a Inn can heal this.) To tell if your character has become Swoon, they'll be on the ground, laying lifeless. (This effect does NOT end if the Battle is won and will carry over until it is taken care of.) Tiny - The character becomes very tiny and all special abilities can't be used. All stats are also lowered. To cure this, simply use Size of Heal on them to negate this effect. To tell if your character has had Tiny casted on them, well, obviously, they'll look very small. (This effect does NOT end if the Battle is won and will carry over until it is taken care of.) Toad - The character becomes a Toad and can not use any Magic except for Toad and all other special abilities can't be used. All stats are also lowered. To cure this, simply use Toad or Heal on them to negate this effect. To tell if your character has had Toad casted on them, well, obviously, they'll look like a Toad. (This effect does NOT end if the Battle is won and will carry over until it is taken care of.) Wall - The character has a protective Magic barrier put on them and all Magic casted on them will bounce off and be casted on the enemy party. To cure this, simply wait until a certain amount of time passes and it'll wear off. To tell if your character has had Wall casted on them, if you try to use Magic on them, it'll bounce off. (This effect also ends if the Battle is won.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = V. The Playable Characters Of The Story . . . . . . . . . . . [ TPCOT5 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Note: The following character profiles contain spoilers in the game. If you don't wish to know anything of what will happen, skip this section until later. Otherwise, read on. --------------------------------------------------------------------------- - A. Cecil . . . . . . . . . . . . . . . . . . . . . . . . . . [ CEC5.1 ] - --------------------------------------------------------------------------- Class - Dark Knight. (Later becomes Paladin.) Abilities - Dark Knight - Fight, Item. Paladin - Fight, White Magic, Cover, Item. Story - Cecil is a Dark Knight and Commander of Baron's Elite Air Force, the Red Wings. Hailed as the most powerful nation in the world, Cecil is prided by his strength and his crew. Though, strange things begin to happen in Baron, as King Baron starts ordering very strange missions, such as stealing the Water Crystal from Mysidia, killing all who resist and giving no real reason why this Water Crystal must be attained. Cecil follows his orders, as does his crew and they finish the mission, but not without thoughts of his own. His crew agrees with him, but they don't have time to really think as monsters attack. After warding them off, Cecil delivers the Water Crystal to King Baron, but asks him what he intends to do with it and why must he and his crew now resort to such low levels of barbaric actions. King Baron gets upset and asks if Cecil is going against his orders. Cecil tells him no and he just would like to know, but Kain, Cecil's best friend and the leader of Baron's Dragoon Knights, enters and tells King Baron Cecil didn't mean anything by that and tries to cover for him, but King Baron orders both of them to be sent out and strips Cecil of his Commander rank of the Red Wings. If he wants it back, he must deliver a Package to a distant Town. Unable to do anything else and having no choice, Kain must also accompany him. The two decide to go out in the morning and thus starts the journey that'll change everything not only for these two, but for the people they meet and the world. High Points - Cecil is probably the best fighter and best character you'll have throughout the game. You will ALWAYS have control of him and you'll never lose him. His abilities with a Sword are amazing and his over all strength is unmatchable. As a Dark Knight, his abilities will seem limited, but as a Paladin, he'll soon be very unmatched. With a bit of White Magic and the powerful Swordsmanship skills, Cecil will definitely be your top character throughout the game. Low Points - Cecil has no real bad qualities about him. He's your best well rounded character and it's only during his Dark Knight period that he doesn't seem to be the best guy you can have, but he'll get things done. Other than maybe a low Magic Defense and Magic Defense %, Cecil has really nothing bad with him. --------------------------------------------------------------------------- - B. Kain . . . . . . . . . . . . . . . . . . . . . . . . . . . [ KAI5.2 ]- --------------------------------------------------------------------------- Class - Dragoon. Abilities - Fight, Jump, Item. Story - Leader of Baron's Dragoon Knights, Kain comes into play at the start of the story, as King Baron forces him to help Cecil in his mission, since Kain voiced his opinion and stood up as well for Cecil. As Cecil's best friend, Kain agrees to help Cecil and the two start on their journey together. Unfortunately, Kain is not with you for long and he'll be popping up now and again throughout the story, with a surprise for you. Who knows, he may become a party member again later...wait and see... High Points - Kain's Abilities are probably the only ones who can rival Cecils. He's pretty much on par with Cecil, except he's just a tad weaker in strength, but not a whole lot. He makes up with this with his amazing Jump Ability, which he can not only be invincible while doing this, but also cause an amazing amount of damage with this Ability. Like Cecil, he also gets stronger and stronger as the story goes on and he'll definitely be a great member for your team early on. Low Points - Again, like Cecil, he has none, really. He's just over all great and an amazing fighter. His only low point is he can't use Magic at all, but his strength makes up for this. Like Cecil, he also has poor Magic Defense and Magic Defense %, but again, his strength makes up for this. --------------------------------------------------------------------------- - C. Rydia . . . . . . . . . . . . . . . . . . . . . . . . . . [ RYDI5.3 ]- --------------------------------------------------------------------------- Class - Caller. Abilities - Fight, White Magic, Black Magic, Call, Item. (She loses White Magic once she becomes an adult.) Story - A small child from the Town that Cecil and Kain must travel to to deliver the Package from King Baron. After seeing that for some reason, this Package was actually a monster assault, the Town begins to go under attack. Cecil and Kain hear a cry and rush to see what happened. They find a girl and her dead mother, whom they learn died because her Mist Dragon had been killed. Cecil and Kain talk and figure out the Mist Dragon they killed must have been this girl's mothers. Scared of them, she backs off and Kain comments on maybe they should kill her. Cecil becomes shocked and tells him they can't do that, with Kain commenting on if they don't, King Baron will kill them. Cecil then decides to go against King Baron and Kain goes along with him, but they decide for now to take the girl with them. As they draw near her, she attacks them and manages to Call a summon and ward them both off, as the monster assault of the Town reaches its climax and everything goes dark. Cecil wakes up alone with only the girl and Kain is missing. After taking the girl to a nearby Town and letting her rest, during the night, Guards from Baron attack and Cecil kills them, protecting the girl. She then sees he really wants to protect her and tells him her name is Rydia. She joins Cecil then and becomes a very handy ally for a while, until an unfortunate event...but does she come back? You'll have to see... High Points - As a child, Rydia knows not only Call, but White and Black Magic. Although she only knows one Call spell, she learns some average White and Black Magic spells. During the early stages of the game, she'll be VERY weak and probably baggage to your team, but as she gets stronger, she'll only be a great addition. Her Magic is unrivaled for the start of the game and once she becomes an adult, she'll have THE best Call and Black Magic you'll have in the game. Low Points - Rydia has a very low attack and defense rating, as well as VERY low Hit Points. She's probably the weakest character, physically over all, next to Edward, but her Magic makes up for this. Her Attack % is also VERY low and it's not until she becomes an adult that any of these things even begin to increase a bit. --------------------------------------------------------------------------- - D. Tellah . . . . . . . . . . . . . . . . . . . . . . . . . [ TELL5.4 ] - --------------------------------------------------------------------------- Class - Sage. Abilities - Fight, White Magic, Black Magic, Item. Story - An old Sage who is known world wide for his amazing Magic abilities, Cecil meets Tellah in a Dungeon on his journey for a SandRuby for his girlfriend, Rosa. After meeting Tellah, Cecil lets him join him, as Tellah can not only help him, but Cecil can also help him, so it's a win-win deal. Cecil's Dark Sword can help against the beast and Tellah's Magic can be a great asset. Tellah doesn't stay with Cecil for very long, after a tragic event, where he finds his daughter and her boyfriend, Edward after an attack and vows vengence on Golbez, a mysterious Dark Lord and leaves alone, throwing Cecil out of the way from him trying to stop him and leaves. Tellah enters the story again and stays for a while, until yet another tragic event... High Points - Tellah has no real high points once he joins your party, as he has lost memory of all his Magic spells, save a few, which are really weak/basic spells that Rydia even knows. He also is stuck at 90 Magic Points for the whole game, as he has a counter set on him so he can't use Meteo once he learns it, as that costs 99 Magic Points to use. He only really shines once Cecil becomes a Paladin and he recalls all his spells. Then he becomes a great party member, but is in constant need of healing, due to his low Hit Points and Magic Points, so using any strong Magic spells alot is out of the question. Low Points - Pretty much everything else. His Attack is poor, as is his Attack %, same with Defense and Defense %. His other stats are also very low, even his Magic Abilities don't deal a whole lot, unless they're Black Magic spells. He's just a really below average character and not fun to have while you have him. Trust me, you'll be waiting and hoping he leaves you as soon as possible so someone better can join you. --------------------------------------------------------------------------- - E. Edward . . . . . . . . . . . . . . . . . . . . . . . . . [ EDWA5.5 ] - --------------------------------------------------------------------------- Class - Bard. Abilities - Fight, Sing, Hide, Item. Story - First met by Cecil and the party during the assault on Damcyan Castle. He's the lone survivor of the attack, as Tellah's Daughter, Anna, did not survive. After Tellah attacks him in rage for something he didn't do and then leaves to fight Golbez. Edward then goes back to mourning the loss of Anna, but Rydia hits him and tells him to stop being a baby and toughen up, as she's lost someone too and they shouldn't cry over it. After Cecil asks him for his help and Edward gets his courage back, he joins the group and gives the party a Hovercraft to travel around in. He's actually the Prince of Damcyan, traveling as a Bard, though. Edward stays with Cecil for a good while, until he and some others go overboard during a sea trip and are lost, but recovered later. High Points - None. I mean, none. Edward has to be THE worst character in this game. He has no real good things about him at all. His Attack and Attack % is average and everything else is just really, really, bad. Over all, his attack is the only real high point, as it's just average. Low Points - Boy, don't get me started. He has REALLY low Hit Points and when he gets weak, he Hides all the time, making it impossible for you to heal him in Battle. His Sing Ability is really pathetic and his Hide ability just makes him Hide from the Battle, giving you one less character to help you. His Defense and Defense % are really low and the same with his Magic Defense and Magic Defense %. Over all, you'll be hating Edward once you get him and he is not a welcome addition to your party. Just be glad when he leaves you. --------------------------------------------------------------------------- - F. Rosa . . . . . . . . . . . . . . . . . . . . . . . . . . [ ROSA5.6 ] - --------------------------------------------------------------------------- Class - White Wizard. Abilities - Fight, White Magic, Aim, Item. Story - A White Wizard who lives in Baron, Rosa is the girlfriend of Cecil, even though Cecil is a loner and a orphan, who was taken in by King Baron himself. She cares alot about Cecil and she decides to follow him in his mission with Kain at the start of the game. Cecil meets up with Rosa in Kaipo, as she comes down with a fever. After using a SandRuby on her, with the help of Edward, she becomes better and joins the team. She stays for a while until an event takes place, with her being kidnapped. After she is rescued, she rejoins the party. Is it for good, though? Wait and see... High Points - Rosa, being a White Wizard and all, learns White Magic and good White Magic at that. She learns some good White Magic early on and is a very welcome addition to your party, since Tellah just over all sucked with his Magic at this point. This is her only really good high point, since the rest of her is just really average. Low Points - Her Attack and Attack % is a TAD below average, but not a whole lot. Her Defense and Defense % is also on average and she has no real low points to her. She's just average and a great addition to the party with her White Magic. You won't be let down, trust me. --------------------------------------------------------------------------- - G. Yang . . . . . . . . . . . . . . . . . . . . . . . . . . [ YANG5.7 ] - --------------------------------------------------------------------------- Class - Karate. Abilities - Fight, Kick, Item. Story - Fabul's most powerfulest fighter and the leader of Fabul's Special Forces, Yang was training at Mt. Hobs with his crew when Golbez's Followers attacked and killed everyone but him. Cecil and everyone meet up with him while he's fighting off the monsters and they step in to help him. After winning the Battle, Yang thanks them, but Cecil warns him what's going on and they all rush to Fabul to warn the King about Golbez and what he intends to do. After losing the Air Crystal to Golbez, Yang goes with Cecil to stop Golbez, but is lost at sea during an attack. He comes back to the party later on for a good while and is a great addition to the team. High Points - Yang has the most Hit Point gain per Level you'll see in any character in this game. His Attack and Defense are also very good, with his Kick Ability being top notch and also very useful, since it can hit all enemies on the screen and deal a good amount of damage. He's a great fighter and can also fight with his bare hands and little Equipment, making him a character you'll want on your team. Low Points - Yang has no real low points, except he's like a clone of Cecil and Kain, only he gains more Hit Points and his Attack and Defense are a bit below them. Other than that, Yang has no real low points, as all his stats and everything are above average and he can dish the pain out and also take it. --------------------------------------------------------------------------- - H. Palom . . . . . . . . . . . . . . . . . . . . . . . . . . [ PALO5.8 ]- --------------------------------------------------------------------------- Class - Black Wizard. Abilities - Fight, Black Magic, Twin, Item. Story - A Black Wizard in training in the Town Of Mysidia, Palom is sent with his sister, Porom by the Elder of Mysidia to spy on Cecil while he makes his journey to Mt. Ordeals to become a Paladin, the Holy Knight that is the only one who can stop Golbez. This happens after Cecil ends up near Mysidia, the Town he had stolen the Water Crystal from earlier, after getting shipwrecked and being completely alone. Palom goes with Cecil and completes his mission to spy on Cecil, seeing he really is no threat to anyone and was only misguided and does indeed become a Paladin. After this, he and Porom continue to travel with him, as they wish to do so on their own will. Unfortunately, even though he's a great Black Wizard, he and Porom leave the party after an unfortunate event with one of Golbez's Elements, Kainazzo. High Points - Palom, with his sister, Porom, can perform one HELL of a special attack, called Twin. They perform one of two abilities, either being Flare or Comet, both VERY strong attacks. His Black Magic is also VERY powerful and he learns some good spells if you train him a bit. His Attack and Attack % are a bit below average, with his Defense and Defense % both on average for a Black Wizard. Low Points - Nothing, really. His Attack and all could be a bit better, but hey, he's a Black Wizard and they really never have good strength, so I'll let that slide. There's just really no low point to Palom and he's a great character to have while you have him. His Hit Points could be a bit better, as well as Defense, but that's about it. Other than that, you'll grow to welcome him to your party, since it's him and his sister or nothing. --------------------------------------------------------------------------- - I. Porom . . . . . . . . . . . . . . . . . . . . . . . . . [ PORO5.9 ] - --------------------------------------------------------------------------- Class - White Wizard. Abilities - Fight, White Magic, Twin, Item. Story - A White Wizard in training in the Town Of Mysidia, Porom is sent with her brother, Palom by the Elder of Mysidia to spy on Cecil while he makes his journey to Mt. Ordeals to become a Paladin, the Holy Knight that is the only one who can stop Golbez. This happens after Cecil ends up near Mysidia, the Town he had stolen the Water Crystal from earlier, after getting shipwrecked and being completely alone. Porom goes with Cecil and completes his mission to spy on Cecil, seeing he really is no threat to anyone and was only misguided and does indeed become a Paladin. After this, she and Palom continue to travel with him, as they wish to do so on their own will. Unfortunately, even though she's a great White Wizard, she and Palom leave the party after an unfortunate event with one of Golbez's Elements, Kainazzo. High Points - Porom, with her brother, Palom, can perform one HELL of a special attack, called Twin. They perform one of two abilities, either being Flare or Comet, both VERY strong attacks. Her White Magic is also VERY powerful and she learns some good spells if you train her a bit. Her Attack and Attack % are a bit below average, with her Defense and Defense % both on average for a White Wizard. Low Points - Nothing, really. Her Attack and all could be a bit better, but hey, she's a White Wizard and they really never have good strength, so I'll let that slide. There's just really no low point to Porom and she's a great character to have while you have her. Her Hit Points could be a bit better, as well as Defense, but that's about it. Other than that, you'll grow to welcome her to your party, since it's her and her brother or nothing. --------------------------------------------------------------------------- - J. Cid . . . . . . . . . . . . . . . . . . . . . . . . . . . [ CID5.10 ]- --------------------------------------------------------------------------- Class - Chief. Abilities - Fight, Peep, Item. Story - The top Engineer for Baron's Airship Developement Team, Cid is the man behind the designs of Baron's Airships, being the one who made them and created them. A good friend of Cecil's, since Cecil used his Airships for all his missions, Cid eventually learns about the new missions and new way of doing things King Baron has started and that his Airships are now being used for war. He goes against King Baron, but doesn't make it far and is thrown into Prison. He breaks out, though, during Cecil and everyone's attack on King Baron and joins your group after the defeat of Kainazzo. He gives your party your first Airship, which is the latest and newest model. He stays with your group for a little while, but leaves it to work on upgrading your Airship. He appears again and again throughout the game to help you, but does he ever join again? Maybe, maybe not... High Points - Cid is an amazing attacker. His Attack and Attack % is above average and he'll be, if not above, Cecil in Attack for a little while. His Defense is a bit on average, if not a tad below average, but he has alot of Hit Points, so he can take some pain before falling. He also has Peep, which lets him Scan and enemy and tell you its stats, which is very helpful while you have him. Low Points - Cid is pretty much another run of the mill character, except with an amazing Attack power. He only has one ability, Peep and though it's good, it's not a whole lot. He'll just be another attacker while you have him. Other than that, he has really no downfalls to him, but he could've had maybe a bit more to him to make him better. And since you have Yang when you get him, you now have like two clones of Cecil with good attack power, which, isn't bad, but he could've had more. --------------------------------------------------------------------------- - K. Edge . . . . . . . . . . . . . . . . . . . . . . . . . . [ EDGE5.11 ]- --------------------------------------------------------------------------- Class - Ninja. Abilities - Fight, Dart, Sneak, Ninja, Item. Story - Being the Prince of Eblan, Edge is no weakling and not someone who sits around all day. He's a highly skilled Ninja and is VERY powerful. Cecil and the party meet him while he is fighting Rubicant, with the help of his people, as they are trying to rescue the King and Queen of Eblan, who are his parents. After failing to stop Rubicant himself, even after a very valiant fight, he joins Cecil, as they try to stop Rubicant and the doctor behind his parent's kidnapping. After a sad scene and the end of the doctor and Rubicant, Edge joins Cecil and helps him stop Golbez, since he's the one who caused all of this to happen to him and his family. Once he joins you, he just may never leave...good or bad? You decide... High Points - Where can I start? Edge has an amazing Attack and Attack %, with also very good Defense and Defense %, being able to dish out a HELL of a good amount of damage and also able to take it. His Hit Points are also very high and his Dart ability lets him throw Weapons and Ninja Darts, which can cause even more damage. With the Sneak Ability, he can steal Items from enemies, which is a HUGE plus, as well as his Magic Ability, Ninja, which he has six unique Magic spells only he knows and they are good, but a few of them just suck. Low Points - None. I mean, none. Well, except he has REALLY low Hit Points when you first get him, but he gains Levels fast and this isn't a real problem, though. Edge is just an amazing character to have on your team. He's well rounded, he has amazing fighting abilities, he can steal Items and use Magic. Honestly, there's just nothing wrong with him and you'll love having him as a character in your party. --------------------------------------------------------------------------- - L. FuSoYa . . . . . . . . . . . . . . . . . . . . . . . . . [ FUSO5.12 ]- --------------------------------------------------------------------------- Class - Lunarian. Abilities - Fight, White Magic, Black Magic, Item. Story - Cecil and the party meet FuSoYa while on the Moon and learn about his story and why he's there. His people's planet was destroyed by a huge disaster and fleeing from it, they landed on Earth and decided to live there. Unfortunately, the Earth had not grown yet and the people of Earth weren't ready for them and they couldn't live there with the technology they had, so they built the Moon to live on until Earth become more advanced for them. They traveled to the Moon and all went into a sleep, with FuSoYa being the one to watch over them and make sure they awoke when Earth was ready. Though, there was one person who didn't want to sleep and he was Zemes. Zemes wanted to pretty much get as powerful as possible and rule the Universe and he's the one behind Golbez's Actions. He joins you to stop the assault of Zemes and he leaves after a while to go with Golbez to stop Zemes. High Points - FuSoYa is probably the best White Wizard/Black Wizard in the game. He knows ALL the Magic spells when you get him and his Attack and Attack % is well above that of a normal Wizard. He has decent Hit Points, Defense, Defense % and his over all character is just amazing for the time that he's with you. Low Points - Well, he only has a few, which is his Attack and Defense, which just SUCK, along with his Magic Points being really low and he doesn't gain any through Levels, just like Tellah, but other than that, FuSoYa is just really damn good. Honestly, he is for the time you have him. While you have him, he's just VERY good to have and it sucks he isn't a final party member, but oh well, he's still great and perhaps he's maybe a little TOO powerful... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = VI. The Walkthrough . . . . . . . . . . . . . . . . . . . . . [ THEWA6 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Note: The Suggested Level is ONLY for people who LOVE training and wish to breeze through the game, while the Level To Get By is for people wishing to play the game and just get by. Follow whichever bests suits you. --------------------------------------------------------------------------- - A. The Beginning... . . . . . . . . . . . . . . . . . . . . [ THBEG6.1 ]- --------------------------------------------------------------------------- Items To Get: 300G, Cure1 and Tent. Suggested Level To Train To: 10. Level To Get By: 10. The story begins with a unit of Airships flying back to Baron, as the screen fades out and we see a crew with their leader, the Dark Knight Cecil. One of the crew informs him that they are almost at their destination and he takes this into account, but is still troubled by his own thoughts. The crewmen begin talking to one another and asking why they're mission objectives have changed so drastically and why must they loot now? The scene then changes to a room, where the high ranking mages of Mysidia are currently protecting the Crystal Of Water. Refusing to give it up, the crewmen start attacking and killing the mages. After seeing resistance is futile, the Elder tells them to take it, as Cecil grabs the Crystal, but meekly walks out, with the Elder questioning King Baron's Orders and asking why he's doing this. (Note: This is a flashback by Cecil, as he's recounting what just happened while the crewmen continue to talk.) Back on the Airship, the crewmen again start questioning their orders and wonder why they have to do such lowly things, as Cecil tells them to stop it, since he himself is fighting two sides at once: His emotions and King Baron's Orders. The crewmen start asking Cecil why they must do this, but Cecil just tells them it's the King's Orders and they have to follow them and that the Mysidians knew too much about the Crystal. Before they can continue, monsters begin attacking. Cecil fends them off himself, but one of the crewmen is hurt. He sees if he's ok, but another monster attacks. Defeating it, the crewmen recover and they arrive at Baron, with Cecil giving the order to land. Once inside Baron Castle, Cecil meets Baigan, Captain of the Guards. Baigan is happy that he has the Crystal, but Cecil mentions that the Mysidians were so helpless in their attack. Ignoring him, he leads him to King Baron. Before entering the King's Room, he tells Cecil to wait and talks to King Baron, telling him Cecil has the Crystal, but he's starting to question his orders. King Baron thanks Baigan and then has him call Cecil in. He asks Cecil if he has the Crystal and Cecil gives Baigan the Crystal, with him giving it to King Baron. Both him and Baigan start looking at the Crystal, as Cecil is dismissed. He walks away, but then turns around and asks King Baron why they had to do this mission. King Baron asks if he's going against him and Cecil tells him no, he just wanted to know, but King Baron just ignores him and then fires him from his Commander position of the Red Wings. Cecil asks him to wait, but he gives him new orders for his next mission, which is to deliver the Package to Village Mist. Just then, Kain walks in and begins to tell King Baron that Cecil didn't mean anything by what he said, but King Baron ignores him and tells him if he's so concerned about Cecil, he can go with him on his mission. Before Cecil or Kain can say anything else, King Baron tells them that is all and gives Cecil the Package, which you must deliver to Village Mist. After this, the two Guards push them out of the King's Room. Outside, Kain tells Cecil not to worry about what King Baron said and that after this mission, he's sure to get his Red Wings status back. Cecil's still worried, but Kain tells him to just go to his room and rest. He also gives you a hint about talking to people and how to do so. After this, he'll walk off and you'll gain control of Cecil. Now, let's start the quest. Before we really start, if you have no idea how to play a RPG or have no idea how to play this game and it's your first time going through it, you might want to talk to people around the Castle. They provide useful tips on stuff and can get you geared up for the game. (Though, you'll have to wait until you get access to Town Of Baron before you can REALLY learn about the game and since you can't leave the Castle until tomorrow, you'll have to wait. Regardless, once you're ready, from where Kain left you, head south down the stairs. In this room, talk to the Guard near the three Treasure Chests you see. He'll tell you take the Treasures inside, so do so. Go behind him and you'll see a switch. Hit it with the A Button and then collect your prizes, which are 300G, a Cure1 and a Tent. If you want to, explore the Castle a bit more, but there's nothing really to see or any more Treasures to get. (At this time that is...) People in the Castle just talk about how King Baron's acting strange lately and that there's this sense of evil around. That's pretty much it. The Right Tower and the Treasure Room are both locked up and guarded for now, so ignore them. When you're ready, from where you got the three Treasures, head left the stairs and follow the path until Rosa stops you. She just comments on how she's happy he's not hurt from his mission and Cecil tells her that they couldn't be beaten by mages who didn't even fight back. She asks to see him later and he agrees. She leaves, so follow the path and go down the stairs. Outside, head north and you'll be greated by Cid, the Chief Engineer for Baron's Airships. He asks how his Airship was for the mission, but Cecil just tells him he got his command of the Red Wings taken away. Cid gets upset and then states that King Baron wants him to make more Airships, but he doesn't want them used for weapons. He then quickly changes the subject and tells him he has to get home and see his daughter and then leaves. Now just head north and into the Left Tower. (Or you could head into the small building that Cid came out of to talk to the Red Wings you once commanded or head into the building to the south and talk to the prisoners from Mysidia. Up to you, but not required.) Follow the path, going up the stairs and then talk to the woman. She'll tell you she changed the sheets on your bed and then leaves. Go up the stairs and then once in your room, walk into your bed and it'll go into a scene. Cecil starts to wonder why King Baron's changed so much and if they really needed to take the Crystal from the Mysidians. He then decides that he'll never do something like that again, even if ordered to and then goes to sleep. Just then, Rosa comes in and asks him what's wrong. He tells her nothing, but Rosa asks him why he's looking away. He then tells her that they had to rob from innocent people in Mysidia and Rosa begins to understand why he's acting sad. He starts to doubt himself, since he has no courage to go against what King Baron says. Rosa tells him he's not the Cecil she knows, since the Cecil she knows would never act like this and be a whimp over something like this. She then comments on him going to Village Mist tomorrow and she's worried about him. He tells her Kain's going to, so he'll be fine. He then tells her it's late and to go back to her room. She agrees and tells him to take care as she leaves. He then quietly thanks her, but tells her that he's nothing more than a Dark Knight, as the scene fades out... --------------------------------------------------------------------------- - B. Mission: To Deliver The Package To Village Mist . . . . . [ MTDT6.2 ]- --------------------------------------------------------------------------- Items To Get: Cure1 (4), Ether1, Heal (3), Life and Tent (5). Suggested Level To Train To: 11. Level To Get By: 10. The scene comes back in, showing Cecil and Kain meeting up. Kain will tell you that outside the Castle is Town Of Baron, so they should stop there for supplies and information. After saying this, both walk outside and you see a cut scene, the intro to the game. It'll talk about how Cecil was removed from his command of the Red Wings and how he and Kain must deliver the Package to Village Mist. It'll go on to talk about how Airships were a dream of many people and now through them, Baron has risen up as the strongest nation in the world, but why do they seek the Crystals? It leaves you with a sentence about the Crystal is sheading it's light silently. After this, you are on the World Map now and in control. First, walk into Town Of Baron. There's some Items to find and also people to talk to you if you need help with the game. First, let's grab the Items. Once inside Town Of Baron, head east and examine the pot near the Inn for a Cure1. Then head north to the four pots near a building. Examine the pot to the south for another Cure1. Now, head north and go into the water, following the path. You'll end up in a small area and you'll notice you'll be stopped by "blocks" at points in this area. They aren't blocks, but instead are Treasure Chests. There's two to find, so search around and you'll get two Tents. Exit the water the way you came in and head to the Inn. Inside, go east and examine the south pot for a Cure1. Then, head north and you'll see a area with three Treasure Chests, but no switch...or is there? Hit the Sword Decaration and the door will open. Collect your prizes, which are a Tent, a Heal, and a Cure1. Exit the Inn now and enter the house to the north. Near the stove, examine the pot there to find a Tent. After this, head to the northeast most part of town, just a bit past the dancing woman and head over to where the old woman is. Now, head directly north of her into the bushes, then head east and you'll enter a secret path into them. Follow the path and you'll arrive in a grassy field behind Cid's House. Search around here and you'll find two Heals and a Life. Next, head to Rosa's House, the one with the woman who is Rosa's Mother and check the pot to the west to find a Tent, then check the bookcase for a Ether1. Now, you're done collecting Items. If you wish to now, enter the building at the entrance to Town Of Baron, with the Guard near the door. This is the Training Room. If you need to learn about the game, this is the place, so if you really need help, talk to people here. Also, you'll see this person dressed in yellow and blue called Namingway. If you want to rename your characters, talk to him. Don't worry, you'll see him ALOT in this game, so you don't have to do it now. You can change the names if you want, but for this walkthrough, I'll use the official names. Explore the Town if you want, though, there's not much to see or do and people just talk about how cool you look or where the Village Mist is located. Yeah, yeah, yeah, don't worry, I'll guide you there, not them. ^_^ Also, the Serpent Road that leads to Mysidia is sealed off for now, as to prevent attacks from Mysidia. Since your pockets only have 300G in them right now, buying Items right now is rather limited, but you have a nice supply going already. Whenever you're fully prepared and done with exploring Town Of Baron, I suggest you train a bit to get some Gold. Just leave the Town and go onto the World Map and train near Town Of Baron. If you get weak, use a Cure1 or just use the Inn. I suggest gaining to Level 11 with both Cecil and Kain, since you really don't need to gain Levels this early in the game and at this point. Try to get around 1,000G or so and then you'll be good. You can train more if you want to, which is good, but it'll take a while with such weak monsters and with Cecil and Kain being so strong...but, it's up to you. You'll only be better prepared, but I'll only be giving you my recommendations to what Level you should be at. Anyway, once you have 1,000G or so, go ahead and stock up on some Items. I suggest getting some Life and Heal potions and maybe some more Cure1 potions, but that's all you'll need. Buy anything else you may want, heal up from battling and then once on the World Map, head northwest until you come to a cave, which is Misty Cave. --------------------------------------------------------------------------- - Misty Cave - --------------------------------------------------------------------------- Items To Get: Cure1 (2), Heal (3), Life and Tent. Suggested Level To Train To: 12. Level To Get By: 10. Ok, this cave is REALLY straight forward, so I don't need to give any directions at all on where to go. Just follow the path and grab the Treasure Chests that you see. While going through Misty Cave, you'll keep hearing a voice to tell you to go back. Cecil asks who it is, but gets no response. Anyway, collect the Treasures you see, which are a Cure1, Heal, Tent and Cure1. After you get the second Cure1, before you cross the bridge ahead, I suggest training until Level 12 now with both Cecil and Kain. They should almost be at the next Level if you've been fighting, so train them until Level 12. Once you're ready, continue following the path until you start getting messages again. It tells you to leave now and Kain wonders if it's a monster. Continue along and you'll get yet another message, telling you leave and no harm will come to you. Kain tells it to show up and it asks if you intend to go on. Tell it yes and Cecil tells it that they must deliver the Package to Village Mist, but the monster tells them to prepare themselves, as the mist gathers and attacks you for your first Boss Battle. This is D. Mist. If you want a strategy on how to beat it, go to the Boss Guide, which is Section VII. After the Battle, exit Misty Cave and you'll appear back on the World Map. Don't bother training right now and instead, remove everything off of Kain. Trust me, you'll see in a second. After you do so, walk into Village Mist. Once in Village Mist, just walk east and a event will happen: the Package opens by itself! You'll see several Bombs fly around and start attacking the Town. Cecil and Kain start wondering why they brought this Package that is now attacking the village and also why they had to do this. Just then, they hear a girl's cry. Both rush to her and she tells them that her mom's Dragon was killed and so her mom also died. Kain tells Cecil that he's heard about people who can summon monsters and that they are Callers. Cecil then realizes that the Dragon they killed was her mom's Dragon. The girl sees that they did this and Cecil tells her they didn't mean to. Kain comments on that King Baron wanted to destroy the Callers and used them to do it. Cecil can't believe this and Kain tells him they must kill the girl. Cecil tells him she's just a girl, but Kain tells him it's King Baron's Orders. Cecil tells him he'll never follow such a disgraceful order again and Kain admits he knew Cecil would say that and tells him he'll help him in his cause, since such a act would be below a Dragoon. Cecil asks if he means to go against King Baron and Kain tells him not alone, since Baron is the strongest country in the world. He tells him they'd have to get others to help them and to also rescue Rosa. Cecil thanks him, but Kain tells him it's not for his sake. They then decide to get out of Village Mist and Kain asks what they should do with the girl. Cecil says to take her along and asks her to come with them, but she refuses. Kain pushes Cecil out of the way and tries to take her by force, but she still refuses and backs off. Cecil tries to reason with her, but she just screams at them she hates them and then Cecil and Kain attack. You'll go into a Battle, but don't worry, you can't do anything, since the girl will call Titan on you, hurting or killing you, as the Battle ends and part of Village Mist explodes. The scene then fades out... --------------------------------------------------------------------------- - C. Aftermath Of The Attack: A New Mission Awaits . . . . . . [ AOTA6.3 ]- --------------------------------------------------------------------------- Items To Get: Ether1. Suggested Level To Train To: 18. Level To Get By: 11. As the screen fades back in, you see Cecil and the girl both knocked out, as Cecil regains consciousness. He sees the girl's ok and comments on this, but notices Kain is gone. Thinking he's dead, he decides he has to get the girl as far away from Baron as possible, so he picks her up and leaves the area. You'll appear on the World Map, with mountains now in the way of Village Mist, so you can't go back now. You can only go in one direction, so head north and then when you hit the desert, head east until you see a Town, which is Kaipo. Now, before you enter here, I suggest you train Cecil. This is a GREAT time to get some Experience with him, since he's all alone and gaining Levels with him now is gonna be great. Also, you can build up your Gold, which is always good. Just DO NOT enter Kaipo just yet. If you do, a scene happens. For the Level to train to, I honestly Level 16, since you get so much Experience with just Cecil alone, you can gain Levels so easily. And it won't take long, either. If you want, train even past this, but I suggest Level 16 if you want a powerful Cecil for a while. Actually, I suggest once you get to Level 16, you head northeast and into the cave you see. This is a area you'll be going to soon, but train near the entrance with Cecil until you're Level 18. You'll gain ALOT of Experience, trust me, you'll be Level 18 before you know it. If you want to train more go for it. Whenever you're ready, enter Kaipo. As you enter Kaipo, Cecil comments that the girl needs to rest. He looks around and finds the Inn. As he enters and talks to the Desk Clerk, he sees the girl is hurt and tells him to take her a bed and to not worry about money. Cecil thanks him and takes her to a bed. He asks if she's ok, but she gives no response. He asks her name, but again, no response. He tells her he knows he did something wrong and he can't ask her for her forgiveness, but at least let him protect her. He then gets into bed and goes to sleep. She looks at him, then goes to sleep as well. That night, Cecil and the girl are woken by doors slamming open. It seems some officers from Baron have found Cecil. The Officer is happy to have found Cecil, but the girl is surprised by this and Cecil tells them to wait. The Officer tells him that King Baron has given the orders that the Callers from Village Mist are a threat and must be killed. He tells him to hand the girl over, but Cecil tells him no and attacks them. You'll then enter a Boss Battle. If you want a strategy, go to the Boss Guide section now. After the Battle, the girl tells Cecil she got him in trouble and she's sorry. Cecil tells her he should be the one to apoligize and that she can't forgive him, but the girl tells him he protected her and that her name is Rydia. She'll then join you, as the scene fades out. Once it comes back in, it's morning and Rydia will wake Cecil up, as they walk out to the front and you regain control of Cecil. Now, since you can freely explore Kaipo now and that you now have a new party member, there's a few things to do, see and get. First, let's start with Items hidden around Town. First, exit the Inn and head east until you see two pots. Check the north pot for a Ether1. And that's it fore secret Items...heh. Anyway, now, talk to people around Kaipo for information if you want. If not, I'll just summarize. Basically, you'll learn some girl from Baron has fallen ill and is being held in Town. You'll also learn about Damcyan and how the Prince is a Bard, who is in love with Anna, Tellah, some guy's daughter. You'll also learn the cave to the northeast is blocked by Tellah, who won't let anyone through. Not much else is talked about, except some monster blocks the exit to the cave to the northeast. Blah, blah, blah, nothing else important. Anyway, the next thing to do is buy some new Equipment for Rydia. The Armor Shop has nothing new for her, but the Weapon Shop does. You can either buy her a Staff or a ShortBow and Iron Arrows. I'll let you pick, since the Short Bow and Iron Arrows are better, but you have to keep stocking up on Iron Arrows, it can be a pain after a while. I bought the Staff and later got a better weapon, which is AMAZING later on in a cave you'll be going to later, so I'd by the Staff, but it's up to you. Also, sell Kain's Equipment now, he won't be back for a GOOD while. After Equipping Rydia, you'll want to head to the house in the northeast part of Kaipo. Inside is Rosa. Seems she followed Cecil because she got worried about him, but fell ill. So, you're next mission is to find some gem called the SandRuby to heal her. But, to get to the place you need to go, Tellah blocks your path. I think it's time we go meet this Tellah fellow, don't you agree? Before you head out, by any Items you may want to. Whenever you're ready, leave Kaipo. Back on the World Map, I suggest you train Rydia, since she's Level 1 and is weak as hell and knows no White or Black Magic. So, start training her. Before you do, I suggest you put her in the back row, since Magic users do better back there. They also have low Defense, so the back row is a good area for them, since their Defense goes up back there. Their Attack goes down, but they usually don't attack and when they do, it's never anything THAT high. Anyway, train Rydia until she's Level 10 or so outside Kaipo. Hehe, but, wait, there's more. Once she's Level 10, remove Cecil of everything but his Shadow Sword, then enter a Battle and kill him off. Now, start training Rydia by herself. She can survive easily. Her main weapon will be Ice-1, since enemies are VERY weak to that. If you get into a fight with SandMoths and Larvas, run away. She can't beat them without ALOT of effort and Larva's Counter with Psych when hit with Magic, so you'll be healing alot and losing Gold FAST. Once she's Level 12, go to the cave to the northeast that you trained Cecil in earlier and train her until she's Level 18. Trust me, she'll be AMAZING then. I recommend buying a good supply of Tents, since when she gets low on Magic Points, just go outside and use a Tent. This won't revive Cecil, so that's good. The monsters in the cave are weak to Ice-1 and Lit-1, so use those accordingly. Also, as a note, if during your training, you get a Item called Imp, it's a Summon for Rydia. Go ahead and use it and Rydia will learn Imp as a Call. It actually sucks ALOT and is not that great at all, so don't worry if you can't find it, but if you get it, you'll know what it does alot. Anyway, once Rydia is Level 18 or at a Level you feel is high enough, go ahead and heal back up and revive Cecil and Equip him again. Once you're ready, finally enter the cave you were in before. --------------------------------------------------------------------------- - Watery Pass - --------------------------------------------------------------------------- Items To Get: 120G, 1,000G, Cure1 (2), Cure2, Darkness Sword, Ether1 (3), Elixer, Heal (2), IronRing and Leather Helmet. Suggested Level To Train To: 19. Level To Get By: 12. Once inside Watery Pass, head north and open the two Treasure Chests, which you'll find a Cure1 and a Heal. After getting these Items, head back to the entrance and go west, collecting the other Treasure Chest you'll see, which has a Tent inside. To your north, you'll see a old man, who is Tellah, obviously. Must be, he's blocking the way like the people in Kaipo said. Now, here's the thing. If you didn't see Rosa, you can't pass, since Tellah won't let you for a stupid reason, but if you have, you now have a goal to why you must pass. Talk to Tellah and he'll notice you have a Dark Sword and he begs you for your help. He tells you that a "wicked" Bard took his daughter to Damcyan and he wants to get her back, but a monster blocks his path. He also senses a strange evil near Damcyan, but doesn't know what it is. Cecil notes that he is the Sage, Tellah and tells him that they are on their way to Damcyan, too. Tellah becomes happy about this and asks to join forces, since his Magic, Cecil's Dark Sword and Rydia's Call spells can probably match the monster and that they must hurry, they have no time. With that, Tellah will join your party. Though, he's no welcome addition...this guy just SUCKS. Sorry, but he does. He's forgotten almost all his spells and all the ones he does have are horrible. It takes him forever to gain a Level and he's got a cap of 90 Magic Points. He can't get anything higher and you'll see why later. Anyway, once you regain control, go ahead and cross the bridge and open the Treasure Chest you see to get 120G. Go ahead and keep going east and enter the water and follow it north to get another Treasure Chest, which has a IronRing inside. Give it to Tellah, since he has barely anything and since Rydia already has one. Now, go ahead and go southwest in the water until you see a waterfall. There's a secret room here, if you didn't know. Enter the waterfall in the middle part and you'll enter a secret room with three Treasure Chests. Inside them you'll find a Elixer, a Cure2 and 1,000G. Not bad, eh? Now, head back to where you got Tellah and now head north, until you see stairs and go down them. Follow the path, as it's pretty much straight forward here and open the Treasure Chest you see for a Cure1. Continue back on the main path now and before you cross a long bridge, head west and open the Treasure Chest for a Ether1. Continue to follow the path until you see a door. Before you go in, train a bit if you want, since you'll be forced to rest inside and you'll be healed, so why not do some training before doing this? It's a free healing, so use your Magic in Battle and gain some Experience. I don't really recommend SERIOUS training, just some light training if you want. If you haven't trained yet, might want to now, but you'll be fine if you're around my recommendations. If you're a bit below them or so, you'll be fine, don't worry. Now, when you're ready, enter the door. Tellah will then tell you that you should rest and regain your strength, since you'll need it for the monster up ahead and you'll use his tent to do so. He also explains that this "S" symbol is a Save Point, so remember this when you're in future Dungeons. Standing on these let you Save your game and also "protect" you from monster Battles. Anyway, the scene goes to night and Cecil and Tellah are talking, while Rydia sleeps. Tellah comments on Rydia and is reminded she's a Caller. He notes that with training, she'll be able to use Magic other than Call spells. Talking about her reminds him of his daughter, Anna, which is his only child. He tells Cecil she ran away with a Bard to Damcyan because he didn't consent to their marriage and then asks Cecil why he's going to Damcyan. Cecil tells him a friend is sick in Kaipo and Tellah notes that he needs the SandRuby and sees that he too is in a hurry. Cecil then asks Tellah what the monster of this cave is and Tellah tells him it's a monster with eight huge tentacles. He tells him that they must defeat this thing if they are to rescue Anna and his friend. After this, the screen fades out and you regain control of Cecil. Exit the room now and follow the path ahead of you. Open the Treasure Chest you see ahead of you to get a IceRod. Give this to Rydia, as it'll be VERY useful in a upcoming area. (Though, if you want, do the Item Duplication Code and get a IceRod for Tellah, too. What's the code, you ask? Check Section XIV Secrets to find out.) Go ahead and continue to follow the path and enter the door you come across. In the next area, follow the path until it splits up ahead. Take the east path and collect the two Treasure Chests, as you'll find 200G and a Cure1. Now, go ahead and take the other path now, which goes to the west and enter the door you come across. Collect the Treasure Chest you see, which hold a Cure1. Now, there's another Treasure Chest you can see, but how do you get it? Simple, if your PC's Screen...er, TV's brightness is turned up high enough, you can see this colored path off to the left side. If you can't see it for some reason, just go to the stairs leading up, but don't go on them. Instead, head to your left and you can enter the wall. Follow the path, which goes north and then east and you'll appear on the other side. Just head south and open the Treasure Chest for a Leather Helmet. Give this to Rydia and in turn, give her Cap Helmet to Tellah. Now, backtrack to where you were and climb the stairs you went by just a second ago. In the next room, follow the path, but head west and grab the two Treasure Chests to recieve two Ether1s. Then just follow the path east and you'll see the exit to this cave. But, before you leave, head south and open two more Treasure Chests, which contain a Heal and the Darkness Sword. Equip it on Cecil immediately, as it's a great weapon. Now, go ahead and head north and exit this place, but before you do, Tellah tells you that the monster is in the next cave not too far away and that you should camp to regain your strength. Go ahead and exit and you'll be on the World Map now. If you need to, go ahead and use a Tent, but Save your game anyway. Train if you want, but whenever you're ready, enter the next cave you see. --------------------------------------------------------------------------- - Waterfalls - --------------------------------------------------------------------------- Items To Get: Darkness Armor, Darkness Gauntlet, Darkness Helmet and Heal. Suggested Level To Train To: 20. Level To Get By: 12-13. Inside Waterfalls, go ahead and go forward, as a scene takes place, with Tellah telling you the monster is below, as you fall down the waterfall. Ow, must've hurt. Anyway, take the stairs near you and follow the path. Once you come to some stairs, take them and open the two Treasure Chests there to get a Darkness Helmet and Darkness Gauntlet. Equip them on Cecil, as they are much better than his Shadow gear. After this, head north, continuing to follow the path. Go through the door and follow the path in the next room. As you travel, you'll find two more Treasure Chests, so open them to get a Ether1 and the Darkness Armor. Equip Cecil with it now and then get ready, because the monster is just up ahead. If you need to heal, do so now and if you need to train, go for it, but regardless, continue along and enter the water. Then go ahead and confront the monster, which is clearly visible now. Once you get near him, you'll be surrounded by tentacles and Tellah notes that you're surrounded and that he's about to attack, as the Battle begins. If you want a strategy on how to beat this Boss, you know where to go, so go ahead and go to that section. After the Battle, Tellah will tell you you can reach Damcyan from just beyond the waterfall, so go ahead and walk through the waterfall now that Octomamm was blocking minutes before and you'll exit the cave. Now, remove Tellah of all his gear right now before moving on. You'll see why in a second. Follow the path on the World Map and as you near Damcyan, you'll see a cutscene of Baron's Red Wings attacking Damcyan from above with bombs, as the Castle is in ruins. Is anyone alive? Let's find out... --------------------------------------------------------------------------- - D. Damcyan Is In Ruins; Finding The SandRuby . . . . . . . . [ DIIR6.4 ]- --------------------------------------------------------------------------- Items To Get: 200G, 300G, Cure1 (2), CrossBow, Ether1, Iron Arrows (10), Leather Helmet, Life, RubyRing, Tent and White Arrows (20). Suggested Level To Train To: 20. Level To Get By: 13. Once you enter Damcyan, you'll see the Castle has been destroyed and fire's everywhere. Before you really enter and start to explore, from the entrance, go one space from leaving the Castle and head east, hugging the outside wall. Follow this path and you'll find a side door. Enter it and talk to the wounded Guard nearby. He tells you he's gone blind from the attack and asks if you're allies to please protect the Treasure from monsters. After this, he dies. Hit the switch that he was blocking before and follow the path to open the three Treasure Chests, which will give you a CrossBow, a Leather Helmet and a RubyRing. (Note: It seems you can't get the Treasure Chests at first, but to get the first two, walk through the wall below the Treasure Chests and then for the final one, head down an extra space after going through the wall and walk through the wall there to get the other one.) Equip the CrossBow on Rydia if you gave her a Bow back in Kaipo, otherwise, don't, because I REALLY recommened the IceRod for the next part that's coming up. Anyway, head down the stairs now and you'll be in the Treasure Room. Inspect the south pot to the west for 10 White Arrows and then check both pots to the east for 10 Iron Arrows and 10 White Arrows. Then, go ahead and open all six Treasure Chests, which hold 300G, 2 Cure1s, a Ether1, a Life and 200G. Now, exit this place and enter the real part of the Castle. As you walk around and talk to the wounded Guards, some dead, some alive, you'll learn the Crystal Of Fire was taken and that they were defenseless against the Red Wing's Bombs. As you climb the stairs, you'll see all but one Treasure Chest has been opened. Go ahead and open it to recieve a Tent. Continue to climb up the stairs now and you'll reach the Throne Room, where a girl and some Guards lay on the ground. As you get close, a scene takes place and Tellah rushes foward, as he sees it's his daughter, Anna. Just then, a man comes into view and Tellah recognizes him as that Bard and blames him for what happened. The Bard is shocked by this, as Tellah rushes at him and enters a Battle with him. The Bard tries to talk to him, but Tellah just tells him to shut up and tries to attack him with regular attacks, as the Bard just takes it. The Battle will stop once Anna begs them to stop, as they both walk over to her, Tellah asks if she's ok. Anna tells him that the Bard is actually the Prince Of Damcyan and that he came to Kaipo as a Bard to hide him being a Prince. She asks her father to forgive her for running away, but she loves Edward. She was going to ask his consent for her to marry Edward, but as they were leaving, a man named Golbez attacked with Baron's Red Wings. Cecil asks who Golbez is, but Edward doesn't know. Cecil asks why they were attacked and Edward tells him that they wanted their Crystal Of Fire and that Anna shielded him from some Arrows. Tellah realizes how much she loved Edward and Anna again asks him to forgive her. Just then, Anna dies and Tellah becomes MAD. He asks who Golbez is and Edward, through tears, tells him that he's gathering Crystals by using Baron's Red Wings. Tellah tells him to toughen up and that his tears won't bring her back and that Golbez is in for it when he finds him, for he will avenge Anna. He starts to walk away, but Cecil stops him, telling him he can't do this alone, but Tellah just pushes him out of the way, telling him he needs no help and he can solve his own problems himself. With that, Tellah walks out and leaves your party. Good ridance, I say. Though, Edward is still crying and Rydia tells him he's a crybaby. She tells him he's an adult, a man and shouldn't be crying, since others have also been lost due to these Crystals. Cecil understands her and Edward tells her she's right, but he's going to stay here with Anna. Finally, Cecil takes some action and punches Edward, telling him that he's not the only one sad and that Anna wouldn't want him to do that. He tells him that they really need his help and Edward is amazed that someone like him would need help from a guy like himself. He tells him he's looking for the SandRuby for a friend who's ill in Kaipo and he needs his help. Edward's still a bit amazed that he needs his help and Cecil confirms it. He tells Cecil that she sounds important and that at least he shouldn't lose the one he loves. So, Edward starts to tell Cecil what the SandRuby is, which is only made by the Antlion when it lays it's eggs. You learn that the cave is to the east of here, but you have to cross shallow water to get there. Though, lucky you, Edward tells you that Damcyan has a Hovercraft and that you can travel to the cave that way AND you can reach Kaipo on the Hovercraft, too. After this, he tells Cecil that they need to hurry and with that, Edward joins your party, as everyone leaves, but, Edward comes back in and says his final goodbye to Anna, as her body disappears. The scene then cuts to the outside, as the Hovercraft is now yours. Now, since Edward is probably THE worst character in this game, he is really NOT a welcome to your party AT ALL. His over all character is just crap, his attacks are crap and his abilities are crap. Just over all worthless, but, since he'll be with you for a while, you'll want to train him. So, go ahead and go northeast from the Castle, going over those rocks in the Hovercraft. When you get to land again, head south and you'll see the cave. Get off the Hovercraft, save your game and enter the cave. --------------------------------------------------------------------------- - Antlion - --------------------------------------------------------------------------- Items To Get: 190G, 210G, 250G, Charm Harp, Cure1 (3), Ether1, Life (2), SandRuby and Tent (2). Suggested Level To Train To: 23. Level To Get By: 14. Alrighty, once inside Antlion, I suggest you start training immediately, since Edward is VERY weak at this point and he won't last long AT ALL against enemies here unless he gets some training in. His Equipment is the best it can get at this point, except for the RubyRing he has on. Give him a IronRing instead, since he'll need as much Defense as he can get. Now, start training. Here's the thing, though. If you find training here is too slow, head back to the Watery Pass and train there, as monsters give more Experience there than they do here. Also, if you need to heal, don't use a Tent or anything. Just head back to Damcyan and in the King's Room where Anna was, head to the east and west to find healing pots, one restoring Magic Points and the other healing Hit Points. Also, talking to the two people there, you'll learn that you can get back to Kaipo by the shallows, which you already knew and that Mt. Hobs's Entrance is blocked by a sheet of Ice. Anyway, train in either place, it doesn't really matter. I suggest you train Edward until he's Level 18, which will make him an average party member then and able to at least survive Battles and attack with moderate damage now. If this seems a bit high, as I know it takes a while to build him up to Level 18, knock Cecil and Rydia out and let Edward fight alone, though this is risky, since his Attack is so low. Also, if you don't want to train that much, it's fine, but just get him SOME Levels so that he isn't totally dead after every Battle. (Note: This is the part I was talking about with Rydia and the IceRod. The Turtles in this cave are weak to Ice and when hit with the IceRod, they can take up to 500 damage! That's WAY more than Cecil can do right now.) Anyway, whenever you're ready, begin your journey through Antlion. First, head west and open the Treasure Chest to get 190G. Then, go ahead and grab the other Treasure Chest under the small bridge, which holds a Cure1. Head south now and you'll see two more Treasure Chests. Open them to attain a Tent and a Cure1. Now, head northeast, climbing stairs and going under a bridge to get yet two more Treasure Chests, which hold 210G and another Cure1. After you get these Items, go ahead and go south, going down the stairs and follow the path in the next room, as it's pretty straight forward. Grab the Treasure Chest along the way to obtain a Life. Now, enter the door you see near you and open the Treasure Chest inside to get the Charm Harp for Edward. Equip this on him now, as it's much better than his Dreamer Harp. Once you exit the room, you'll notice as you continue on there's a hidden path to take. This's just a shortcut to the next floor down. Take it if you want to, but if you want more Items and stuff, continue reading. Otherwise, skip ahead a bit. Anyway, continue along and go up the stairs you come across, and enter the door you see. This is a Save Room, so feel free to heal up and Save your game if you need to. Even if you don't, there's three Treasure Chests here, so open them to get a Life, a Ether1 and a Tent. Now, go back down to the previous floor. Once you arrive down here, you'll see a Treasure Chest behind the stairs you just came down. Open it to get a Heal and then head west and open the other Treasure Chest to get 250G. After this, head south and go down the stairs. On this floor, this is where Antlion resides. Before going down all these stairs, heal up if you need to and make sure you've trained well enough. (Also, I should've said so earlier, but once you train Edward enough, put him in the front row, like how Cecil is, so he can attack better, since he uses no Magic. Even though his Defense sucks, you'll need him attacking until you get better characters, so move him there and keep Rydia in the back row like usual.) Once you get to the bottom, a scene will take place. Edward will tell you that this is Antlion's Lair and walk forward. Antlion will appear and Rydia gets scared, but Edward tells her not to worry, that Antlion is a tame beast and he'll just take the SandRuby. As he tries to, he gets attacked and barely escapes. Cecil tells Rydia that they need to help him and she nods as they enter a Boss Battle. Again, if you want a strategy for this Boss, you know where to go. Otherwise, beat it and move on. After the Battle, you'll obtain the SandRuby. Edward will wonder why Antlion attacked them and Cecil tells him that monsters are increasing in number every day and something must be up for it to attack like that. Though, Rydia reminds them that they should go heal Rosa and Cecil agrees, as you regain control of everyone. Now, go ahead and navigate your way out of Antlion. Once outside, make your way back to Damcyan. Once there, head southwest and find the shallow area to travel on. This is the route back to Kaipo. Take it and when you arrive in the desert, head southeast and enter Kaipo. Go to the house that Rosa's staying at and talk to her. A menu will pop up with Items in it. Select the SandRuby and Cecil will use it on Rosa, as the screen turns a different color and a scene takes place, as Rosa wakes up, feeling much better. Rosa and Cecil see each other and Rosa tells him she heard he was lost during the earthquake that took place at Village Mist, but she didn't believe he had died in it. Cecil tells her he's sorry for worrying her and asks her who Golbez is. She tells him that King Baron invited him to the Red Wings and that he's just not the same as he use to be and that Golbez is using him as a puppet to get the Crystals. She knows that he has the Crystal Of Water from Mysidia, but the other Crystals, the Crystal Of Fire is in Damcyan, the Crystal Of Air is in Fabul and the Crystal Of Earth is in Toroia. Though, Edward fills her in and tells her that the Crystal Of Fire is already gone and Cecil tells Rosa who Edward and Rydia is. Rydia asks her if she's ok and Rosa tells her she's fine and notes that Damcyan has already been attacked, so the next target must be Fabul. Though, she obviously isn't feeling good, Cecil tells her to get some rest and that they'll go to Fabul. Edward tells them that to get there, they have to go over Mt. Hobs, but it's covered in a sheet of Ice. Rosa then asks if Rydia can use the Fire spell, but Rydia just screams no, she hates it, as Rosa comments to her that she's a Caller and that she should be able to easily cast the Fire spell. Cecil continues to tell her that she needs to rest, as she's coughing badly. Though, Rosa just tells him she's a White Wizard and she wouldn't bother him if she could come with him. Cecil just thinks to himself, as Edward tells him that it's obvious she wants to be with him, so why not let her go with him. He agress to it, but tells her that they should rest for the night, as it's late and all. She agrees and then Rosa joins your party. Now she's a real party member. As a White Wizard, she'll be able to heal your party whenever you're wounded and she can also cast some very helpful spells, as she learns them. After she joins you, the screen fades out and we see a message that tells you it's night time, as we see Edward exit the house, as he goes out by the lake and starts playing his Harp, talking to himself of how he misses Anna. Suddenly, a monster comes out of the bushes and Edward sees it, as he tries to get away, but gets attacked, as you enter a Boss Battle. If you want a strategy, you know where to go...again. Heh. Anyway, if not, just fight it yourself and move on. After the Battle, Anna appears to Edward and she tells him she must go now, but he tells her to not go and to stay with him. She just floats away and tells him to make sure Golbez doesn't get all the Crystals and even though he loved her, he should now give his love to the world and fight for it. After this, she disappears. Edward tells her he will do what he can, but wonders what he should do now, as the screen fades out... --------------------------------------------------------------------------- - E. Onward, To Mt. Hobs; Warning Fabul Of Terror To Come . . [ OTMH6.5 ] - --------------------------------------------------------------------------- Items To Get: None. Suggested Level To Train To: 23. Level To Get By: 15. As the screen fades back in, it's morning now and you have control of Cecil again. First, put Rosa in the back row, since she uses Magic and is not a very good fighter and needs all the Defense she can get. Next, check her Equipment. She has a ShortBow and 50 Iron Arrows Equipped for Weapons. I suggest removing them and giving her a Staff, as Bows and Arrows are never really that good, but, if you want to keep them on her, go for it. Just give her the CrossBow you found earlier, as it's better than the ShortBow. Also, give her a Leather Helmet, since it's better than the Cap Helmet. Next, sell any Weapons/Armor that you don't need and stock up on Items if you need it. But, save one Cap Helmet and buy one IronRing, as you'll see why later. Whenever you're ready, exit Kaipo and hop back into your Hovercraft. Now, fly back to where Antlion was and this time, head east and you'll see a mountain in your way. Park your Hovercraft and enter the mountain. --------------------------------------------------------------------------- - Mt. Hobs - --------------------------------------------------------------------------- Items To Get: 350G, Cure1, Heal, Tent and White Arrows (10). Suggested Level To Train To: 23. Level To Get By: 15. Once you enter Mt. Hobs, you'll encounter that sheet of Ice you heard about before. A scene takes place and Rosa tells Rydia to cast Fire, but Rydia just stays silent. Edward knows somethings wrong and Rosa just tells her she can do it. Rydia responds by saying no and Rosa looks shocked, as Rydia tells her she hates Fire. Cecil tells her she's afraid of Fire because Village Mist was destroyed by it. Rosa understands, but tells her that she's the only one who can melt this Ice and that if they can't get to Fabul, even more people will be in danger. After this, Rosa and Edward beg her to cast Fire, as Cecil and Rydia stay silent. Just then, Rydia walks forward and casts Fire, melting the Ice. After this, she learns Fire1. Edward tells her she did a good job, as Rydia stays silent and Rosa thanks her, as Cecil is happy she did it. You'll regain control of your party after this, so be ready to move on. Now, since Rosa is only Level 10, I suggest, yup, you guessed it, more training. This area is a PRIME spot to train, so you'd better start. I don't suggest you train alot, since you'll be doing some more training in just a bit, so if you can get her to Level 15 or so, that's good for now. I really recommened you get her this high, too. She's pretty weak and monsters in this area are strong. Anyway, whenever you're ready, follow the path ahead of you. Once you come to a door, go ahead and enter it and follow the path in this new area. You'll see a Save Point, so if you want to, go ahead and use a Tent or Save your game. If not, continue to follow the path until you come to four Treasure Chests. Open them to get a Tent, a Cure1, a Heal and 350G. After you get these Items, backtrack to the previous area and continue to follow the path and take the door you see there at the end. In this area, follow the path and grab the Treasure Chest you see to obtain 10 White Arrows. Continue to follow the path and before you get close enough, heal up and get ready for a Boss Battle. As you approach the stairs, it'll go into a scene, as Cecil notices something. As he walks forward, Edward notes that he must be a Karate Fighter from Fabul. The Karate Fighter will then attack two of the monsters and kill them easily, as three more advance towards him and he enters a Battle, to which you just watch him fight three Imp Caps. After the Battle, a Bomb advances towards him and Edward notes that it won't be easy for him to take that alone and Rydia suggests they help him. You'll now enter a Boss Battle and have the Karate Fighter named Yang on your team. If you want a strategy for this, you know what to do. Otherwise, just fight it yourself and continue on. After the Battle, Yang thanks you and tells you he's the Karate Master Of Fabul and that he and his men were training here, until they were all attacked and killed. Cecil tells him they are on their way to Fabul and Rosa tells him that Golbez is using Baron to get the Crystals. Yang realizes that they will want the Crystal Of Air that they have and Edward tells him that they already attacked Damcyan and took their Crystal Of Fire. Cecil tells him that Fabul will be next, but Yang is feeling hopeless, as he's the only one left that has proper fighting training, since all the others here were killed and the ones at the Castle have only started their training. Rosa comments that Golbez must've sent those monsters here and Yang thinks that this happened so he and the others were kept busy while they attacked Fabul. Cecil notes that they could attack Fabul at any moment and Yang comments that he's just a Dark Knight, but Cecil tells him it's not just his problem, but also theirs. Edward tells him he is the Prince Of Damcyan and Cecil tells him he and Rosa are from Baron and that the girl is Rydia. He was tricked by King Baron to defeat her mother. Rydia is silent, but Yang makes a comment and notes that they all have their own reasons and asks them to help him in protecting Fabul. They agree and Yang tells them that Fabul is just over the mountains here, as he joins your party. Now, THIS is when you should train. Since you just got Yang, you'll really want to do so. But first, enter the door you see and follow the path ahead of you. Once you get to the exit, before exiting, train right around here on the mountain for a bit. This is a prime spot and you can heal your guys with a Tent if you want by just exiting, camping and then entering Mt. Hobs again. Simple, eh? Also, make sure Yang is in the front row, since he's a VERY good fighter. You might also want to check his Equipment. He has one FireClaw and a Leather Robe. Give him that Cap Helmet and IronRing I told you about earlier, so he has some gear. So, with that said, start your training. I suggest that you train Yang to Level 18 before continuing on, because you'll need it for later on and also because you can also get your other party members even stronger. Anyway, whenever you're satisfied with training, go ahead and leave Mt. Hobs and head southeast, following the path on the World Map until you see a Castle. This is Fabul. --------------------------------------------------------------------------- - Fabul - --------------------------------------------------------------------------- Items To Get: 500G, Black Shield, Cure 1 (4), Ether1, Heal and Tent (2). Suggested Level To Train To: 26. Level To Get By: 16. Once you're inside Fabul, talk to the Guards if you want, but they really say nothing of importance, other than they're glad to see Yang. Enter the Castle and in the main room, you'll see a Inn and a Weapon/Armor Shop. Go to the Weapon/Armor Shop and buy two Thunder Claws for Yang and a Black Helmet, a Black Armor and a Black Gauntlet for Cecil, as this is his best gear at this point. Equip all the stuff you just bought and then go next store to the Inn, but don't stay here. You can rest for free in a minute. Just buy any Items you want from the Item Shop here and then exit the room and go up the stairs. In this room, go south and exit the door. You'll be on the outside part of Castle now. You'll see two towers, the Left Tower and Right Tower. Enter the Left Tower first and in the first room, examine the one west pot to the north for a Cure1, then open the three Treasure Chest for a Tent, a Heal and a Cure1. Now, you can climb the stairs to the top of the Left Tower, but nothing else is up there, except a nursing area for the wounded, which only has Namingway there and a White Mage and at the top of the Left Tower is Yang's Wife. Not much to talk about to her, as Yang just introduces you and tells her Cecil saved him and she says thanks. Either way, exit the Left Tower and enter the Right Tower now. Talk to the monks if you want to, but they just are glad that Yang's ok from the ambush at Mt. Hobs. Climb the stairs and examine the pot to the east of you for 500G. If you want to see a funny scene, talk to the dancer and say yes. ^_^ The people here say nothing of importance, except random stuff, so just climb the stairs and open the Treasure Chest you find for a Tent. Now, here's where you can rest. Just sleep in the King's Bed. Hehehe, score us, free healing. Anyway, exit the Right Tower and head back to where you were before you came outside. Before you do anything else, remove Rosa of all of her Equipment. You'll see why in a minute. Give her Leather Helmet to Yang now, so he gets some better Equipment and then from where you came in before you went south and through the door to come outside, follow the path up the stairs, past the two Guards into the King's Room to meet King Fabul. Once inside, a scene takes place, as King Fabul greets Yang, but Yang begins to tell King Fabul that Baron has gathered their forces to attack Fabul to get their Crystal Of Air and that a man named Golbez is behind this attack. King Fabul is shocked by this, as Yang tells him that these people came here to tell them this. King Fabul asks who they are, but Cecil steps forward and tells him there's no time to waste and that they need to get the defense on the Castle up. King Fabul notes that he's a Dark Knight and can they really trust him,