______________________ |2222222222222222222222| |2222222222222222222222| |2222| |2222| |2222| |2222| |2222| |2222| |2222| |2222| |2222| |2222| __, _ _, _ _, _, __, _, _, _ ___ _, _, , _ |_ | |\ | /_\ | |_ /_\ |\ | | /_\ (_ \ | | | | \| | | | , | | | | \| | | | , ) \| ~ ~ ~ ~ ~ ~ ~~~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ) |2222| |2222| ~' |2222| |2222| |2222| |2222| |2222| |2222| |2222| |2222| |2222222222222222222222| |2222222222222222222222| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ An Unofficial FAQ and Strategy Guide on Final Fantasy II For the Super Nintendo Entertainment System by Brian Sulpher and Matt Hulbert and This document is © 2003 All Rights Reserved Version 6.8 – 11/16/06 Welcome to this comprehensive FAQ and Strategy Guide for Final Fantasy II, one of the greatest RPG’s on the SNES. If you have any questions regarding gameplay, the disclaimer, would like to contribute something, or correct a mistake, please feel free to email either Matt or Brian with your query. If information is already listed in the guide, and you ask for it, you will not receive a response to your message that would negate the point of writing a guide in the first place. Please enjoy the guide and have fun with the game. ----------- Version 6.0 ----------- -Submitted guide on March 19th, 2005 -I added in Honestgamers as a site allowed to use my FAQs -Added in a SLEW of changes/corrections (thanks to Simon Yip) ----------- Version 6.5 ----------- -Submitted guide on June 1st, 2006 -Moved the majority of the Version History to it's own section at the end of the FAQ -I fixed some spelling errors found through out the guide (thanks to Johan Sodling) -Added in a missing secret chest in Kokkol's house (thanks to James Nesbit for this tidbit of info) -Updated Thank Yous to include the two new contributors ----------- Version 6.8 ----------- -Submitted guide on November 16th, 2006 -Added in a section to the Miscellaneous Facts section about the Sylph Spell (thanks to Benjamin Gilbert) -Added in a strategy for the fight against the Warriors that hold the Defense Sword in the Cave of Summoned Monsters (thanks to Benjamin Gilbert) -Added in a Stronger Monsters Sooner portion to the Miscellaneous Facts section (Thanks to MeteoX9999) =============================================================================== † TABLE OF CONTENTS † =============================================================================== 1.) Story Trailer 2.) Controls and Basics 3.) In-Depth Walkthrough (note: Side-Quests are marked) 4.) Int.-Game Statistics 5.) Magic Details 6.) Character Information 7.) Boss Compendium 8.) Miscellaneous Facts - Item Duplication - Game Genie Codes - Chocobo Information - Pink Puff and the Adamant Armor - Odd "Steal and Equip" Glitch - Zeromus VS Golbez/FuSoYa damage - 64 Door Warp Rumour 9.) Contributor Credits 10.)Version History 11.)Copyright/Disclaimer --------------- Authors Note #1 --------------- Well, this is a first time project set for me and Matt together. He and I have greatly enjoyed assembling this walkthrough, and if you have any questions, either one of us will be happy to try and help. Final Fantasy was the first game I ever played on my Super Nintendo, and it has remained a favorite to this day. I hope that anyone else who plays this game will also enjoy the rich story, the campy dialogue, and the cool characters that really are quite different from one another. This goes out to my love Jennifer Dixon. She is a continual supporter of me, and I appreciate all she does for me. I only hope that she can enjoy my company until the days we die. Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ~ Brian --------------- Authors Note #2 --------------- Just wanted to give props out to Led Zeppelin, Bob Marley, Bob Dylan, Pink Floyd, and all the other bands who entertained me while compiling this guide. Also a shout out to Brian, whom I really enjoyed working with on this project. I think we’ve got the best Final Fantasy 2 guide out there right here, we hope you find it helpful. ~ Matt ******************************************************************************* 1.) Story Trailer ******************************************************************************* The world is once again in peril... After losing command of his Red Wings for questioning the King, the Dark Knight Cecil along with Kain have been sent to the Village of the Mist to deliver a mysterious package. Upon arrival he kills the girl named Rydia’s mother, and she joins him. Along the way you will make many friends and enemies, the likes of Edgar, Rosa, and Yang will all be in your company, but on what terms? Journey with Cecil and Kain the Dragoon to become the epic Paladin and save the world from the evil Golbez... or else? And so it begins... ******************************************************************************* 2.) Controls and Basics ******************************************************************************* _________ | | _________ /___L_____\____|_|____/____R____\ / _ SUPER NINTENDO \ | _| |_ |X| | | |_ D _| S1 S2 |Y| |A| | | |_| === === |B| | | ___________ | \__________/ \__________/ • BATTLE CONTROLS D-PAD: Use the D-Pad maneuver the hand and navigate your way through the menu sub-systems. The downside of this is you’re going to bust up your thumbs, and the upside is, you’re going to bust up your thumbs. L BUTTON: Use the L (left) button which is located on the top left shoulder of your SNES controller in conjunction with the R (right) button which is located on the upper right shoulder of your SNES controller to run. R BUTTON: Use the R (right) button which is located on the top right shoulder of your SNES controller in conjunction with the L (left) button which is located on the upper left shoulder of your SNES controller to run. X BUTTON: N/A Y BUTTON: N/A A BUTTON: Use the A button to confirm selections you have highlighted or input in the menu systems. Commonly confused with the start button in its function, the A button is located no where near start, so I have no idea why. B BUTTON: The fabulous B button, which is used to cancel your highlighted selection and move back throughout the menu sub-systems. START: Use the start button to pause the game, good for bathroom breaks, snacks and other various pit stops. SELECT: N/A • OVERWORLD CONTROLS D-PAD – Use the D-Pad to maneuver in what ever direction you desire: north, south, east or west. If you really feel like screwing your thumbs up, mash two directions and move diagonally! SELECT – N/A START – N/A L Button - N/A R Button – Use the R button to cycle through and change with team member sprite is currently displayed on the screen. Y Button – N/A X Button – Use the X button to call up the menu system whenever your heart desires. Note: You can only do this three times... wow just kidding. B Button – The B button is one again the reject of your SNES controller, doomed to forever to the cancel selection and back button for all eternity. A Button – The A button, which is like the prodigal son of your SNES controller, can be used to talk to people in towns and so on, as well as to confirm highlighted selections in the menu system. ******************************************************************************* 3.) In-Depth Walkthrough ******************************************************************************* ************************************ Getting Started ************************************ The game opens with the ominous music that always seems to accompany the mighty Red Wings of Baron. The five Airships rip through the sky at top speed. On board, the mighty forces of Baron are out on their latest mission... Crew: Captain Cecil, we are about to arrive. Cecil: Good. *crew on both ends of the Airship turn toward one another* Crew: Why are we robbing crystals from the innocent? Crew: That's our duty. *Cecil hangs his head* Crew: Do we really have to do this? *Scene changes to inside a yellow-tinged room with a shiny floor* Crew: Give us the Crystal of Water! Elder: What have we done? Cecil: The Crystal of your life! Black Wizard: Never! Cecil: Then, take the Crystal by force! *Crew advances to immediately kill both Black Mages* White Wizard: No! Don't! Crew: Dare to defy us? *Crew kills the White Wizard* Elder: My! All right... Take the Crystal! Crew: You should have said it earlier! *Crew knocks the Elder to the side of the room* Elder: Why is the King of Baron doing this? Why do you pursue the Crystals so eagerly? Cecil: ...... *Cecil starts to leave, stops, and then hangs head at the shame he feels for their actions.* *Scene changes to on board the Airship again where the Crew is once again talking amongst themselves* Crew: We take pride in being members of the Red Wings! Looting is out of the question! Cecil: Stop it! Crew: Captain! Crew: We can't stand it anymore! Cecil: Listen! Possessing the Crystal is an essential factor in our prosperity. Moreover, his Majesty judged that the Mysidains know too much about the secret of the Crystal. We are the Red Wings. The Air Force of the Kingdom of Baron! The Royal Command is absolute. Crew: Captain! *Cecil hangs head in shame once again as look-out walks toward Captin Cecil* Crew: Monsters!! Cecil: Take up fighting positions! *Cecil goes into battle against three Floateyes, which he FireBombs to death* Crew: Ouch! Cecil: You okay? Crew: More Coming! Cecil: Watch Out! *Cecil goes into battle against a Raven, which he Lit-Bolts to death* Cecil: Everyone okay? *Crew walks in to surround Cecil* Crew: Yes, Sir! Crew: But there are too many monsters these days... Crew: Too many, agreed. Cecil: What's happening? Crew: We are over Baron! Cecil: Make a landing. *The Red Wings land in Baron* *Ceicl enters the castle to meet Baigan* Baigan: Oh Cecil! Is it the Crystal of Water? Cecil: But Mysidians were so helpless. Baigan: What are you trying to say? This way, Cecil. *Baigan leads Cecil into the waiting area outside the Throne Room* Baigan: Please wait here. *Baigan enters the Throne Room to speak with King Baron* Baigan: Your Majesty! I'm afraid Cecil has developed quite a rebellious air. King: Truly? Well done, Baigan! We must do something. Call him in! Baigan: Yes, your Majexty. *Baigan goes to the door* Baigan: Cecil! His Majesty summons you. Please come in. *Baigan and Cecil approach the Throne* King: We thank you for successfully completing the mission. Now, where is it? Cecil: Here, my Liege. *Cecil hands over the Crystal to Baigan, who hands to it to King Baron* Baigan: Real Crystal... King: Godd! Cecil...... You may leave now. Cecil: Your Majesty! King: W... What? Baigan: W... What is it? Cecil: We do not understand the meaning of taking Crystals away from honest people. King: Disobeying me? Cecil: No, I don't. King: We know of your discontent, Cecil. If you can not trust me, I can no longer place the Red Wings in your command. You are dismissed from your post! Cecil: Your Majesty! *The guards rush down to prevent Cecil from reaching the King* King: Go hunt the Summoned Monsters of the Misty Valley! And... Take the package to the Village Mist. You may depart tomorrow morning! *Cecil continues to try and get to the King, but he is prevented by the guards. Suddenly, the door behind Cecil opens up.* Kain: Your Majesty! Cecil didn't... King: If you're concerned about Cecil that much, go with him Kain! Cecil: Your Majesty! King: Now! Leave with the Package! *Cecil and Kain get the Package* Cecil: Your Majesty! *The guards force Cecil and Kain out into the main hall where the fighters of the realm congregate* Cecil: Sorry, Kain. Kain: Don't worry. He'll put you back in command of the Red Wings after the mission. Cecil: But... Kain: Never mind! Go back to your room and take a rest. *The game advises you to walk with the control pad, and talk to people using the A Button* You should now walk out the door below you to enter the next room. Head down until the a hallway opens up to the right, which you should enter. When you are past the guard there, go up behind him to look at the mark on the wall, Press the A Button to trip the switch which opens the wall, and then grab the Treasure Chests (300 GP, Cure1, and a Tent left to right). Now head back into the hallway by the guard, turn left, and then cross the room to exit through the door located down the left hallway. Once you are outside, head across to the next set of stairs to enter the next building, and then head down from the stairs, when suddenly a voice comes from behind... Rosa: Cecil! You are not hurt? I was so anxious. Cecil: We are not hurt. How could we be? The Wizards did not even raise their hands. *Cecil walks away with his head down in shame once again* Rosa: Cecil! Can I see you later? Cecil: Yeah. Later. *Rosa will leave after giving Cecil a long look* Cecil should continue towards the door below him to go outside, and he should turn left. Following that, he will need to start moving upwards, when a voice will boom from up above... Cid: Hey! Cecil! *Cid will wave, and then come down to say...* Cid: How's my Airship doing? ...What's wrong? Cecil: I was... Cid: What?! Who's gonna command the Red Wings then? I'm not sure what the King is thinking. He ordered me to make an Airship, but I don't want it to be used as a weapon! Well, I gotta go home. I have been working all night, and my daughter is worried about me. *Cid will leave through the door Cecil came out of* Take Cecil into the tower above you, and make your way up the stairs. Talk to your maid, and then continue to the top room of the tower, and then enter your bed to sleep. Cecil: What happened to His Majesty? The Crystal of Mysidia... Did we really have to snatch it from the peace loving people? Never again! Even if ordered! *Cecil will settle down to sleep, when suddenly, Rosa will enter the room* Rosa: Cecil! What's wrong? You're not quite yourself lately. Cecil: Nothing. Rosa: Then... Please do not look away. Cecil: In Mysidia... We had to rob from the innocent people! Rosa: Oh dear... Cecil: I am just a Dark Knight with no courage to disobey His Majesty. Rosa: The real Cecil would never whimper like this! You are going to Mist tomorrow, right? If anything should happen to you... *Rosa starts to cry, and Cecil moves out of bed to comfort her* Cecil: Don't worry. Kain is coming, too. It's late. Go back to your room. Rosa: take care! *Rosa runs out still worried about Cecil* Cecil: Thanks Rosa. Still, I am just a Dark Knight. *Cecil continues to wallow in his self pity, and then the scene fades to the main hallways where Kain and Cecil meet one another* Kain: Let's go, Cecil! *The game will advise you to enter the city of Baron to learn about the game, but with this guide, there is no need to do so* *Cecil and Kain start to leave the castle, and then the Prologue comes into view* Thus, the Dark Knight Cecil was expelled from his command as a Captain of the Red Wings. And He and Dragoon Kain left Baron for the Village Mist in a valley enclosed in a deep fog. Airships had been a dream of many people... After the realization of that dream, came greed and ambition. Through its fleet of Airships, Baron became the most powerful nation. But why is Baron seeking the Crystals? Why do the monsters keep increasing...? The Crystal was shedding its light silently... ************************************ Onto Mist! ************************************ Kain and Cecil appear outside the castle, and they then are faced with the choice of venturing off into the wilderness, or heading to town. We will go to town, but not to learn from the Training Room (if you are new to the game, I suggest a quick stop in to learn some pointers). We have come to town to raid a few treasures from it, so listen carefully. Walk north from the gate, going to the right of the Training Room to the group of four pots above to look in the bottom pot (using the A Button) to get a Cure1. Now head right across the stream using one of the bridges, turn to go north to see a dancer and a small child, which you will pass to go into the pool via the steps into it. Now you have to walk down the stream through the waterfall and past the bridges to arrive in the pool outside of the wall. Walk back and forth through the water methodically (one row/column at a time) until you find spots you can not move through (press the A Button to get the treasures), which hold 2 Tents. Retreat back to the steps you used to enter the water, go east, go south across the bridge and down the path until you turn east where the bridge is going east across the stream you just walked through. Head north across the grass to see an old lady, which you will stand directly above before walking north until the tree line stops you. Walk east one square, walk north three squares, and then walk west until you can move no further. Walk south one square and then walk west one square to appear in the long grass, where you will do the same methodical search of the grass to get two Heals and a Life. Go out the hole in the treeline above to start on your journey. Once outside, SAVE your game before getting ready to head out to Mist. You are faced with two choices when heading out for Mist, and those are: to walk there, or to find the Chocobo Village nearby. If you are going to head to the Chocobo Village, go west from the castle while following the mountains to the south. When you see the circular forest to the west, just south of the desert, walk your party over the centre part of the forest to enter the Chocobo Forest. Once inside the village, walk through the long grass to find a Carrot, and then explore the village for the lay-out of most Chocobo Villages. By walking to the large open space at the top of the village, you will see it "Smells Like Chocobs" when the A Button is pressed there, followed by an item screen. By using your Carrot, a Big Chocobo will appear to store any excess items for you (not useful now, but it will be later). This village has a White Chocobo and three Yellow Chcobos. White Chocobos will restore your Magic Points for you (not useful now, but it will be later on), and Yellow Chocobos will give you a free lift to where ever you wish to go (free of enemies as well). Either way, you will have to head west from Baron, turn north when you see the two bridges to the north, and then go west across the one on your left. Once across, continue west into the opening between the two mountain groups, and then head north through the canyon to arrive at a cave entrance. If you came on a Chocobo, press the A Button to get it to leave, SAVE the game, and then enter the Misty Cave. This cave has a slight haze over it, making the visibility reduced slightly. Head to the right upon entering, and continue along the path in front of you until a ladder appears (go up it). Turn left once you have scaled the ladder to the ledge above, and continue left across a small ladder to climb the next small ladder. From there, head upwards to climb a ladder, when suddenly an ominious voice will decree: "Go Back...!" Cecil: Who is it!? Continue up the ladder in front of your party to get a Cure1 from the Treasure Chest, and then go back down the ladder and turn right. Head across the bridge to go up the first ladder you come across, and head right till you find a Treasure Chest with a Heal. Retreat back to the ladder which you used to reach this ledge, and then head down until you have used two ladders. turn left once you pass the chasm on your left, and then go up the ladder in front of you to get yourself a Tent from the Treasure Chest. Go down the ladder as you head back towards the ladder previous, where you will turn right to head deeper into the cave. Grab the Cure1 from Treasure Chest in the wall before heading up again to cross the bridge. When you get across, the ominious voice will once again speak: "Leave Now...!" Kain: Is it a monster? Continue walking up towards the cave's exit, and suddenly the voice will once again adress Cecil and Kain. After debating with it for a bit: "Do you still wish to go on?" YES/NO (say YES to continue on) Cecil: We must deliver this Package to the Village of Mist! "Then I must!" The mist is gathering! At this point, the swirling mists will gather to from the Boss, the D. Mist! ------- D. Mist ------- H.P.: 450 Gold: 200 Exp.: 700 To win this fight, you will start off by attacking with Cecil and jumping with Kain to deal out as much damage as possible. The Mist Dragon will attack periodically, so if the Hit Points of either Cecil or Kain drops below 100, you may want to use a Cure1 to heal them. When the D. Mist "Turns to mist", you should just Parry (press RIGHT on the Directional Pad to show the option) until the message "Now, get ready to fight" appears (at which point the D. Mist will reassemble). If you did not wait for the D. Mist to reassemble, you will get blasted for a out a 30 Hit point loss with ColdMist (counter attack for every attack you do). Continue using your attacks, and the D. Mist should not have time to turn into a mist cloud again as it will be defeated! Once you have returned to the overhead view, Go into the Menu Screen, select Equip, and then go into kain's equipment screen to unequip his armor and weapon (choose the armor/weapon, and then choose a blank space on the item screen). Go straight up to exit the cave! SAVE the game immediately upon exiting, and then head east to find Mist! Once you are in the Village mist, head right until the Package you were carrying from King Baron opens automatically! It is full of Bombs that will burn the village to the ground while slaughtering the inhabitants! you will be thrown into a fight with the Girl who will be so threatened by Cecil and Kain that she will Call upon the monster Titan, and he will cause an Earthquake that severely damages Cecil and Kain, as well as causing the re-arranging the mountains (the town will no longer be accessible). When Cecil awakes, he will see the Girl lying on the ground, but she is alright. Cecil will then realize that Kain has gone missing! Cecil will then decide that it is too dangerous to linger as Baron will be looking for survivors. He takes the Girl with him as he sets off. ************************************ Off to Damycan ************************************ Cecil has appeared beside the recently closed in mountain range, and there is just one path to follow up the canyon to the north. When the desert becomes the dominant feature of the landscape, head northeast to see an oasis where the small Town of Kaipo resides. Enter Kaipo so Cecil can find the Inn, and give the Girl the rest she needs. Cecil will ask her name and inquire if she is ok, but the Girl will continue to remain quiet. Cecil can not apoligise again for his actions, but begs for her to let him protect her. He then goes to bed, and she looks once before nodding off herself. In the middle of the night, the door to the Inn crashes in, and soldiers rush in! Cecil will jump to the defense of Rydia! ------- Officer ------- H.P.: 200 Gold: 80 Exp.: 400 ------- Soldier ------- H.P.: 25 Gold: 55 Exp.: 160 In this battle, there are two ways to go about winning. The easier way to win is to take down the three Soldiers as fast as you can, which will cause the coward Officer to retreat because his bodyguards are gone. The other method takes longer, Cecil takes a beating, and it can be annoying, but if you take the Officer out before finishing off the final Soldier, you will receive more Gold and Experience. This is the point that Caller Rydia will join the Party! You will then go to the front desk of the Inn, and you are ready to explore this new town. you can purchase some supplies from the Item shop to the right of the Inn desk, and once you are done with that, exit the Inn. Go left to enter Armor Shop, and purchase a Cap, and an Ironring. Following that, sell all of Kain's equipment since you took it form him before he disapeared, and then head out of the Armor Shop to go right to find two pots beside the Weapons Shop, the top one contains an Ether1. Head up to the building above the Weapons Shop, go inside, and then walk to the back of the house to see Rosa lying in bed! Talk to the man on the left side of the room to discover that the SandRuby is required to break the fever of Rosa. With this knowledge in hand, head outside Kaipo, SAVE the game, and then raise Rydia's level by a few spots on the monsters in the desert. The best method to doing this is to Parry with Rydia, and let Cecil fight all the enemies. After Rydia has been given some training (usually till she learns the Black Magic spell Lit-1), go to the Inn to fill up your HP and MP, and then go outside to SAVE once more. Now you will need to go north from the oasis to reach the mountains, and then head to the east along the base of the mountains to reach a cave mouth. SAVE your game before entering, and remember that most enemies inside this cave are weak against Lit spells. When you are inside, take the bridge to your right. Once you are across, go up the small ladder above you, collect the two Treasure Chests (left one has Caure1 and the right one has Heal), and then go back across the bridge to the entrance. Head left to find a long bridge for you to cross, and when you make it across, go down to get a Tent from a Treasure Chest. Head up across the bridge to see a white-haired man blocking the path! Talk to him to learn of each others needs, and an understanding will be reached! With that, Sage Tellah joins your party. before heading out further into the cave, go tot he menu screen, choose Form, and make sure Rydia and Tellah are in the back row with Cecil in the front row (Cecil will appear to be further left than the other two). Once that is done, go to Equip to give Tellah the equipment that was purchased in Kaipo, and then we are ready to continue on the journey to Damycan! Go up to the bridge on your right, cross it, and grab the 120 Gold Pieces before going across the two bridges on your right. Climb down the ladder to the water below, and then go up the mini-waterfalls towards the Treasure Chest to get yourself an Ironring. Head down to the main area of water, but continue down and to the left instead of going back to the ladder. When you see a waterfall above a bridge, walk into the centre of the waterfall to enter a secret room! Grab the Elixer, the Cure2, and the 1000 Gold Pieces before exiting. Head back to the ladder (up and to the right), climb it, and then head left across two bridges, and then Use the small ladder to get to the bridge above. Go across the bridge, go down the ladder to your left, and then go up to the stairs above to go to the next area. Go up the path above you to cross a bridge, and then use the ladder on your left to go into the water. Go down until you see a ladder on the left, which you should then climb up to find a Cure1 in a Treasure Chest. Go back into the water, continue downwards, and use the ladder there to climb out of the water. Go left past the birdge to a Treasure Chest that contains an Ether1, and then return to the birdge you passed to go across the water to the next section of land. Head left to find a bridge which you will cross, and then go up to the door. Enter the door to find your first SAVE CIRCLE. When inside the barriers, no enemy may attack you, and the "S" will allow your party to use a Tent/Cabin to heal themselves as well as allow you to SAVE your game. Tellah will volunteer a Tent to heal your party with, and then Cecil and Tellah will have a conversation. Tellah says that Rydia has potential as a spell caster, and that his only daughter Anna started the same way. She became rebllious and ran away when Tellah did approve of her marriage. Tellah learns that Cecil needs a SandRuby to heal Rosa, and realizes the hurry that Cecil is in. Tellah will then tell you of the horrifying monster that inhabits the cavern ahead with multiple tentacles. Once the camping ends, SAVE your game, and then head out the stairs above you. Go right across a bridge, cut up to get an Icerod from the Treasure Chest, and equip said Icerod on Rydia. Head down to find and take two ladders to the water below, and then walk right. Take the small ladder up onto land, and continue up to go thorugh the doore to the next area of the cave. Walk down to the bridge, head left across the bridge, go down, and then go right to go across the bridges as they appear while collecting from the two Treasure Chests (200 Gold Pieces and a Cure1). head back to the fork in the path where you will continue to the left across a bridge to find a ladder. Go straight up the ladder to find a door that will take you to the next section of the cave. When you first step into this area, go up the ladders, grab the Cure1 from the Treasure Chest, and then take the blue path in the wall. go up and then left to cut above the exit off the floor, and continue through the wall to arrive at a ledge over looking the water. Head down along the ledge to find a Leather Hat for Rydia, and then you should back track through the secret passage to come out near the stairs, which you will take to the next floor. Walk up the path in front of you, but you need to cut leftt to go down the ladder. Head down the path to get two Ether1's from the two Treasure Chests down there, and then go bac up the ladder you came down so you can go across the bridge over the large ravine. You will see the exit of the cave when you cross, but you need to go down the ladder set below it to get the Heal and the Darkness Sword from the two Treasure Chests. Equip the Darkness Sword on Cecil to recieve a 10 point attack power boost, and then head back up the ladder set to exit the cave! Walk left from the cave mouth, go up, stop just outside the next cave mouth, use a Tent, SAVE, and then head into the darkness to go find the Tentacled terror that Tellah mentioned previously. Walk down off of the land into the water, where the waterfall's suction will pull yuor party into the long fall, and the party will land just past some rocks. Take the ladder on your right to get out of the water before you rust, and then head down the path in front of you. When you see the ladder leading down to two Treasure Chests, go down to get a Darkness Helmet and a Darkness Gauntlet for Cecil (be sure to equip the two pieces of armor immediately to reap the benfits of their protective goodness). Head back up the ladder, turn left to see a bridge, which you will go up and across to the door that takes you to the next section of the cave. Head right from the door to go across a bridge where you will see two Treasure Chests (Darkness Armor you should eqip right away and an Ether1), and then you should go across the bridge above you. Go down into the water, and then go up towards the tentacles sticking out of the water near the waterfall to fight the terrible monster that Tellah warned you about! -------- Octomamm -------- H.P.: 700 Gold: 500 Exp.: 1200 -------- Tentacle -------- H.P.: 250 This tentacled monster will attack you repeatedly while you take it down, one tentacle at a time. To beat this baddie, attack with Cecil's newly aquirred Darkness Sword to really hit hard (for around 185 Hit Points per hit), and cast Lit-1 with both Tellah and Rydia (occasionally taking time out to cast a Cure spell when needed). When Octomamm is knocked down to two tentacles, it will slow down, and attack less often. Once it is down to a lone tentacle, you just need to hit it for 700 Hit Points, and it will fall into the dpeths permanently! Head out thorugh the hole in the waterfall that Octomamm was camped on, SAVE your game, and then head north thorugh the narrows of the mountains, where the view will go to a very high vantage point, and the Red Wings will bomb Damycan unmercifully! ************************************ The Sand Ruby Saga ************************************ You have just witnessed the horrific bombing of the desrt castle, so you should rush north to get to the castle right away. Once you enter, go straight up past the dead guards to enter the door, and then go straight up the stairs above. Grab the Tent from the lone remaining Treasure Chest, and then take the stairs on the south side of this room. You will step forward into this room to see a red-headed girl lying on the ground, and Tellah will proclaim it is his Anna! A Bard will come walking in from the right, and Tellah will attack him in a rage. The two will exchange dialogue, including the now infamous "Spoony Bard" remark from Tellah, and the fight ends when Anna begs them to stop! Anna will reveal that Edward (the Bard) is really the Prince of Damycan! Anna also reveals that Golbez was in charge of the Red Wings when they attacked, and not even Cecil knows who he is. The forces of Baron took the Crystal of Fire before they bombed the castle, and it was then that Anna shielded Edward from the arrows. Anna then passes away, and Tellah vows he will get Golbez, which is why he leaves immediately after! Edward continues to be a broken wreck over Anna, and Rydia calls him a crybaby. Rydia will call Edward a coward, and he says he will remain with Anna, which causes Cecil to slap him. Cecil explains to Edward that he owes Anna better than that, and that he and Rydia need his help. Cecil explains that he needs the SandRuby for Rosa, and Edward decides to help. He knows where the Antlion's cave is, and he volunteers his hovercraft to go across the shallows in the water to get there. Edward will then join your group! You will appear outside in the Hovercraft, but you should park it in front of the castle first. Go back inside the castle to the room where Anna was lying, and then go left to refill your Hit Points from the pot there, followed by a trip right to refill your Magic Points form the pot there. Now you need to head to the exit, take one step onto the sand of the desert, and then walk right while hugging the wall. As you go along the wall, you will arrive at a building, so go inside. Talk to the guard who was mortally injured in the attack on the castle, and once he dissapears, flip the switch so you can go through the opened passage to get a Crossbow, Leather Hat, and a RubyRing! Go back to where you saw the guard, turn left, go down the stairs to find six Treasure Chests! Get the 500 Gold Pieces, two Cure1's, Life, and Ether1 the Treasure Chests have, as well as looking in the pots for 20 White Arrows and 10 Iron Arrows! Head back outside the castle to get back into your Hovercraft, head north to the moutains above Damycan, and then turn east to go across the reefs until you reach the far side of the water. Now you need to head south until you see a cave mouth where you will park your Hovercraft, SAVE your game, and then enter the Antlion Cave. Go left from the entrance to cross a small bridge, and then continue left to find a Treasure Chest with 190 Gold Pieces inside. Go down the ladder to your right, go right around the ledge to head up underneath the bridge you used earlier, and grab the contents of the Treasure Chest (it is a Cure1). Go back down the narrow path into the open area where you will continue down until you hit the edge, which is where you will go down the ladder to your right. Go down the path to your left, turn left at the wall, and then head up the ladder to a path with a Tent and a Cure1 waiting to be plucked from two Treasure Chests. Back track to the ladder you used to get to this branch of the cave, and then head right until you see a bridge. Go under the bridge to get a Cure1 from the Treasure Chest, go back down, turn right, and climb the double ladder to go up to get the 210 Gold Pieces in the Treasure Chest located there. Head down until you use the double ladder to go to the stairs to the next level. Head down until you open a Treasure Chest for a Life Potion, and then go down the ladder below you before going left to take the next ladder up to the door. In this room, go left or right to find a ladder to find a Charm Harp, which is a more powerful weapon for Edward (Equip it on him immediately). Exit the room from the same way you came in, and go left (while ignoring the secret passage below) until you have yo head up. When you see the stairs, ignore them as you continue up just to the left of that rock wall to climb a ladder. Go right to grab the Heal from the Treasure Chest, and then go left back down the ladder to head left across a small bridge to get 250 Gold Pieces from the Treasure Chest. Now you should head right to come back to that stairs you passed earlier. Go left upon appearing to enter a door. Once inside the room, you will see a SAVE CIRCLE, but you should first grab the Life Potion, the Ether1, and the Tent before using a Tent to recover your HP/MP, followed by using the SAVE on your game. Once you are ready, head back out the door, go right, and go back to B2. When you appear, you have to go left to find a small ladder, which you should go down. Now you should continue downward to use another small ladder, cut left, use the small ladder you see, and then go between the two rocks on the ground to the stiarcase to the lower floor. You have arrived in the Antlion's Nest where you just need to walk straight down until Edward steps forward from the group to try and grab the SandRuby. However, the Antlion will attack Edward (who dodges nimbly), and Cecil and Rydia will charge forward to join Edward in battle! ------- Antlion ------- H.P.: 1000 Gold: 800 Exp.: 1500 For this battle, if you use regular attacks on the Antlion, he will use a viscious counter attack on a party member for abnout 20 damage each time. You have the option of attacking with all party members, followed by curing the hurt party members, or you can just use Rydia's Call Magic to summon Chocobo to deal about 150 to 200 damage each time (with no COunter used against you). If her Magic runs out before the Antlion dies, start using conventional attacks with Cecil to finish it off (it will be near death). Once you win, the SandRuby is yours! Edward will reflect on how the Antlion is not a violent creature, but Cecil thinks that with the world having an increase of other monsters, the Antlion has been affected by their presence somehow. Once the conversation finishes, move straight up to get to the stairs to B2. Go up to the ladder on your left, turn right, and then go up two small ladders. Turn right, go down the tall ladder, and continue down until you hit the wall. Go right past the first ladder, climb the second ladder, and then continue upwards over the next two ladders to get to the stairs to B1. Head up the double ladder, turn left to cross the bridge, and go down the small ladder. Walk left to take the ladder above you to the next ledge, where you should head up to reach the stairs to reach the outside world! Get in your Hovercraft, go north to the shallows, cross the water, and then make for Damycan. Go inside to the top floor to fill up your Hit Points and Magic Points from the two pots up there, and the old man that is there will tell you that the Hovercraft can take you to Kaipo over the shallows! Head back out to the Hovercraft, take it west to find shallows on the coast, and go south along the shallows to bypass the massive mountain range in your way. Once you are in the desert, head to Kaipo, and take the SandRuby into town. Head right towards the weapon shop, and then follow the stream until you pass a bridge, at which point you will go right into the small building. Walk to the back room where Rosa is, and talk to her. this will bring an item screen up, which is where you should select the SandRuby, and voila, Rosa is cured! ************************************ Warning Fabul! ************************************ When Rosa is awake, you will discover that Golbez was invited by the King of Baron to take command of the Red Wings, and you now know that Golbez is to blame for the masacre at Damycan. you also learn that Golbez appears to be controlling the King, in an effort to get all the Crystals (Crystal of Fire from Damycan, Crystal of Air from Fabul, and Crystal of Earth from Toroia). Since Damycan has already been attacked, Fabul is the next logical target for Baron, but the path to Mt. Hobs is blocked by a thick ice, which Rydia should be able to melt, but she is severely afraid of fire since her village burned down. Rosa will then let Cecil know she is joining them on the journey, regardless of what he thinks. That night... Edward goes outside to play his harp and think of how much he misses Anna, when suddenly, a monster attacks! -------- WaterHag -------- H.P.: 60 (three hits in actuality) Gold: 100 Exp.: 800 Choose to fight the whole time, and Anna (her ghost) will offer her encouragement until Edward has finished the WayerHag off! Edward and Anna (her ghost) will say goodbye to one another, and Anna will charge Edward with helping to stop the evil movement of Golbez before she leaves for good. Edward swears to do what he can, but he still harbours doubts on what he should do. The group be already to go in the morning, but enter the menu screen first. Make sure that Rosa, Rydia and Edward are all in the back row, with Cecil in the front row. This allows them to have maximum use of their attacks, and avoids any problems they have with their Hit points and Armor. Now you should go to equip, take off Rosa's Shortbow in favour of the Crossbow, and then equip the 20 White Arrows you found in Damycan instead of the 50 Iron Arrows. Now you should look at her Armor to see if you can improve upon what she is wearing already (Leather Hat for her Cap is a good example), and then head out of kaipo, SAVE your game, and then hop in the Hovercraft. Go back through the shallows around the huge mountain range, go past Damycan, across the shallows, and park your Hovercraft right near the mountain pass to the east. SAVE your game, and enter the mountain pass. Walk forward, and the group will split apart to reveal Rosa encouraging Rydia to cast Fire1. Rydia is still frightened of fire, but thanks to some encouragement from the rest of the group by telling her how many more people could suffer at the hands of Baron (like she and her village did), she casts Fire1 to melt the ice ahead of the group. Rydia will learn Fire1 permanently, and the group is grateful to her for her help. Go up through the now opened path, go left, climb the stairs, and go into the door ahead of you. Go left and down the path in front of you in the new area to see a SAVE CIRCLE, which you should continue past along the path to see four Treasure Chests. Grab the (from left to right) Tent, Cure1, Heal, and 350 Gold Pieces, and then head eft once again to SAVE on the SAVE CIRCLE. Now you should head back to the door, go through, go right, and then go through the door you find there. You will find yourself on the Summit, so head right past the stairs to find 10 White Arrows (equip them on Rosa to add to her total), and then head up the various set of stairs to see blue-robed bad guys and a Karate Master entering battle with one another. He will take two down, and then engage the three Imp Captains in battle, which he will dispose of rather easily. Once this battle ends, a rather large enemy will approach, and your party decides to help the man out. When you appear, you will find out his name is Yang, and he has two attacks: Fight (single target), and Kick (multiple targets). ------- MomBomb ------- H.P.: 1500 (to cause metamorphisis) Gold: 0 Exp.: 0 You first step in this fight is to start taking this MomBomb down. Attack with Cecil, Edward, and Yang (his FIght, not Kick), while Rydia and Rosa Cure wounds while throwing their attacks in (Rosa should Aim and Rydia should Call Chocobo). When the MomBomb starts to grow, stop using magic attacks, and then make sure your party has as many Hit Points as possible because the MomBomb will explode after a short time! This will lead into an all new battle... ---- --------- Bomb Grey Bomb ---- --------- H.P: 50 H.P.: 100 Gold: 240 Gold: 150 Exp.: 370 Exp.: 450 You will be penalised about 60 to 80 Hit points on each member of your team, so get them to Cure each other up as fast as possible (especially Ryida, Rosa, and Edward with their low Hit Points). Once you have done that, get Edward to attack the Bombs (he should be able to charm them, and thus add attacks to your side while lessening theirs), get Cecil, Rosa and Yang to double team a Grey Bomb, and have Rydia Call a Chocobo to kill a Grey Bomb off herself. If done correctly, none of the opposing forces will be able to get their Explosion attacks off, and you will win easily! After the batlle Yang will formally introduce himself, and tell you that the main forces of Fabul were wiped out by the attacking force you and he just fought off. With mere trainees remaining at the castle, all appears lost, but Cecil and company are ready to rush to Fabul to help defend it from Golbez and Baron. Yang will then join your party, fix his equipment (give him anything that will improve his defense), and head out the door above you to start down the other side of the mountain! Head right across the bridge, and then head down the windy path to arrive at the exit off the mountain pass. Once on the overworld screen, use a Tent if your team is badly beaten up (they likely will be), and then SAVE the game. Start your trek to Fabul by heading north-east up the skinny section of land between the water, and then cut southeast between the opening of the two different mountain ranges. Continue along the base of the lower mountain range of the two you just walked between until you can cut south between the mountain range to your left and your right. Head directly east once the mountain range on your right stops being on your right, and you will find a bridge across the water to the castle of Fabul (be sure to SAVE your game before entering the castle)! Before you enter, unequip all of Rosa's equipment, as well as Rydia. Check to see if they are wearing anything that can be used on Edward or Yang to improve their equipment, and then enter. Walk straight up to go through a door, cut right to enter the door with the two swords above it. Buy a second claw for Yang, and then buy all three Black armors for Cecil (Helmet, Armor, and Gauntlet). Equip these items, sell your excess weapons and armors, exit the room, cross the hallway to go to the Inn, and stay the night. Now head back outside to SAVE your game with your refreshed troops. Head straight back up through the door, straight up past the Inn/Armory Shop soors to take the stairs, and go straight up once more to the next floor. You will arrive in the King's Room, so walk forward till Yang steps in front of you. He will explain that Golbez has mobilized Baron against the forces of Fabul in an attempt to get the Crystal of Air. The King will then ask who brought this warning, and he will question if Cecil is trustworthy, which Yang assures the King he is. Edward will then step forward to throw his royalty power behind the warning, and the King will then request the help of the group to work against Baron. After saying YES, the King will give your fate over to Yang to defend the strategy, and the girls opt to sit this one out, which means you lose your Cure magic (you will need to use the Cure1's you have been amassing as you go). Rosa wil warn Cecil to be careful, and Cecil will do the same. The scene will cut to the entrance, and the enemy will be charging the castle! ------- ------- General Fighter ------- ------- H.P.: 320 H.P.: 65 Gold: 155 Gold: 100 Exp.: 608 Exp.: 410 Take the fighters out quickly with your attacks, and the General will quickly retreat, giving you the win! The other option is to kill the General first, and then the Fighters, but this will take longer, and more of your Hit Points, which are only refillable during battle in this melee. The Red Wings will start to bomb the outside of the castle, so you will be forced to retreat to the inside of the castle. Yang will apoligize, but Cecil thinks not all is lost yet. The enemies will knock the gate down, and a group will attack your team! ------ ----------- -------- Weeper Imp Captain WaterHag ------ ----------- -------- H.P.: 100 H.P.: 37 H.P.: 48 Gold: 30 Gold: 20 Gold: 80 Exp.: 120 Exp.: 189 Exp.: 180 Get Yang to Kick, Edward to attack the WaterHag, and set Cecil to attacking the Weeper. When the Weeper is all that remains, set all three of your party to attacking it for the victory! Two more teams for the enemy will rush in to kill the two teams guarding the Inn and Shop Armory, so Yang decides it is time to withdraw. As your team withdraws, two teams of guards will be left behind to fend for themsleves. Yang informs you in the next room that the King has withdrawn to the women and childrens quarters. Following this, the enemies will have finished the guards in the previous room, and they willbreak the door down to attack your party! ------- ------- General Fighter ------- ------- H.P.: 320 H.P.: 65 Gold: 155 Gold: 100 Exp.: 608 Exp.: 410 Take the fighters out quickly with your attacks, and the General will quickly retreat, giving you the win! The other option is to kill the General first, and then the Fighters, but this will take longer, and more of your Hit Points, which are only refillable during battle in this melee. Edward will see that more forces are charging in, and he will call for the retreat to the Throne Room. Yang locks the door as he enters, so he hopes this will help hold the enemies off. The guard with Yang will unlock the door, and he will change into an enemy as Yang demands to know what the guard is doing. -------- Gargoyle -------- H.P.: 160 Gold: 100 Exp.: 320 Just attack to quickly knock this sneak of an enemy into out. Another team of enemies will quickly charge into the room to engage your team in battle to the death! ------ ----------- -------- Weeper Imp Captain WaterHag ------ ----------- -------- H.P.: 100 H.P.: 37 H.P.: 48 Gold: 30 Gold: 20 Gold: 80 Exp.: 120 Exp.: 189 Exp.: 180 Get Yang to Kick, Edward to attack the WaterHag, and set Cecil to attacking the Weeper. When the Weeper is all that remains, set all three of your party to attacking it for the victory! Yang will suggest a tactical retreat to the Crystal Room upstairs, but suddenly Edward will trip! He will be jumped on by the approaching enemies, and Cecil and Yang will immediately rsh to his aid! ------- ------- General Fighter ------- ------- H.P.: 320 H.P.: 65 Gold: 155 Gold: 100 Exp.: 608 Exp.: 410 Take the fighters out quickly with your attacks, and the General will quickly retreat, giving you the win! The other option is to kill the General first, and then the Fighters, but this will take longer, and more of your Hit Points, which are only refillable during battle in this melee. Your team will then complete their retreat to the Crystal ROom, and just as they turn to defend against the next monster team, Kain will wander in to the room! You will then go into battle with Kain, who will taunt you as he rips Cecil down to near death, and the fight will end there. Kain threatens to put Cecil down for good, when Rosa runs in to stop Kain. Kain feels absolutely terrible when Rosa realizes Kain has betrayed his best friend. Following this, a mysterious voice will boom out... "Why so upset, Kain?" This is when the evil organ music will hit, and Golbez will saunter in wearing his dark clothing. Edward and Yang will block Golbez from reaching the Crystal, but he easily blasts them to the side with an energy blast! Golbez will command Kain to take the Crystal of Air, which Kain will do eagerly for his Master. Rosa begs Kain not to, and when Cecil tries to warn Rosa to not get involved, Golbez will take her into his custody as a token of a promise to Cecil that they will meet again! Kain will warn Cecil he will not be so lucky next time, and leaves with the Crystal. Rydia will cast Cure to get the party back onto it's feet. The group will despair at the loss of the Crystal and Rosa. They will not give up, and they decide that they should rest and figure a plan out for rescuing Rosa from Golbez! ************************************ The Ordeal ************************************ Head out of the Crytsal Room, go examine the pot on the left for a Cure1, and then talk to the man in front of the throne to learn that the King was wounded, and he is resting in his bedrrom. Go right to the top right conrer of the room, step on the switch, and go into the secret passage that opened up. Go right till you stop, head down till you stop, and then head right to find a Cure1, a Black Shield (equip it on Cecil), and an Ether1. Now head back to the Throne Room, and exit. Go down through this room to the next floor, and go into the Inn to spend the night for free. Before you go to sleep however, the party decides that they need an Airship, but only Baron has them. Cecil reveals that Baron has a weak Navy, thus that would be an excellent way to sneak into Baron. Yang says that he can convince the King to give him a ship, and then Cecil explains who Kain is. The group will rest, and when they awaken, the King will have summoned them to his chamber. He will give the ship to the group, and he will offer Cecil the ultimate weapon of any Dark Knight (it was left by a Dark Knight who came to Fabul many years ago). The ship is waiting for your team out in the harbour to the east of town whenever they wosh it, and then the King leaves them with the charge of keeping all four Crystals from Golbez, or he will attain power enough to plunge the entire world into an incredible crisis! Grab the Tent from the Treasure Chest in the King's Chamber before you exit, and then in the next room, examine the lowest pot for 500 Gold Pieces. Go down to the next room, and then out the door. Go down and right to the door below you, and enter. Walk around the walls to take the stairs down to the next floor, and then walk staright down to go outside. Once outside, go down to exit the castle completely. Head east to stop just short of the harbour where the ship awaits, SAVE your game, and take all the equipment from Yang and Edward. Step into the harbour to have Yang's Wife send the troops off in style. you will sail out into the open sea, and the team will discuss what they should do at Baron when they arrive. Cecil says they should seek out Cid, and the trip continues. Suddenly, the sea will become extremely rough! Leviathan has created a whirlpool, and your ship is being dragged into it! The Sailors panic, and they can do nothing to stop the happenings. Rydia will be hurled overboard on the first jolt from Leviathan, and Yang will immediately dive in to save the poor girl. The attacks will continue from Leviathan, and the ship will be dragged in. The scene blacks out, and then returns to reveal Cecil all lone on the beach. Once again Cecil has been left with no one to help him. Head into the nearby town to get some idea of where you washed up. you will enter the town to discover that you have washed uo near Mysidia! This is the town where the Red Wings, under the command of Cecil, pillaged Mysidia of their Crystal of Water while wiping out some White Wizards and Black Wizards. Many of the townfolk hold a rather large grudge, and some will even change you into a Toad, Pig, or Tiny Person depending on what spell they use. For now, you should just straight up through the middle of town to arrive in a building with the Elder you threatened on your last visit here! The Elder will be extremely suspicious of your motives, but Cecil will explain that he no longer is associated with the Kingdom of Baron. The Elder hears the story of how Cecil has lost his friends, and realizes that this makes it his trial, but he will never succeed while depending upon such a Dark Sword. He will charge Cecil with going to Mt. Ordeals in the east, where Cecil will be able to renounce his dark ways and embrace the light. If he manages to do this, he will become a Paladin, which is a knight of the light. He decides that Cecil would be in too much danger to go by himself, so he summons two Wizards to assist him. Parom will appear, but her twin Palom will goof off and not appear directly. Cecil can not believe that the Elder would assign him these children, but the Elder assures them that they are powerful, and they will join your team. With their joining, Cecil is now free to start his trip to Mt. Ordeals to wash himself of his darkness. Go into the town, and cut left to go to the Armor Shop. Buy 2 Gaea Helmets, 2 Gaea Shirts, and 2 Silver Rings, which you should equip on Palom and Parom. With any left over cash you may have, buy some Paladin armors, even though no one can equip these pieces at the present moment (the Black Mage to the left of the counter will tell you that these Paladin pieces wil be usable if you return successfully, but he doubts you wil make it back!). Go outside town, SAVE your game, and then head out into the wilderness of the east. Once you can go no further east, go south until the water to your right stops, and go right before heading north up the narrow land to end up in the forest. Once the water on your right stops, walk to the east until a mountain in the south-west appears with a path winding into it. Walk down to the base of the mountain, use a Tent to regain your Hit Points and Magic Points, SAVE your game, and then enter Mount Ordeals. Go left to discover a wall of Fire, which will prompt Parom to remind her brother it is his turn (what dies that mean exactly?), and Palom will cast Ice1 to knock the wall of flame down. Palom will celebrate his skills, but Parom will use a tap to his head to remind him they must be humble. Meahwhile... Golbez, Kain, and the captive Rosa will be scene in a very odd looking setting. Golbez will summon Milon of Earth, who is a master of the undead as well. Although Cecil can not damage the Undead well due to his Dark Sword, Golbez fears Cecil becoming a Paladin, so Milon has been commanded to stop him. Kain thinks that Cecil is formidable, and Golbez agrees. However, he sent Milon, and that should be enough because Milon is one of the Four Elements. Kain wants to go and finish Cecil off, but Golbez decides Kain is too imcompentent to do it, so he will remain to watch over Rosa. Back to Mount Ordeals, where Cecil should head right past the stairs to get a Cure1 from a Treasure Chest. Go up the stairs to your left, go right to get another Cure1 from a Treasure Chest, and then head left to climb the stairs so you can reach the door above to reach the next section of the Mount Ordeals. You will arrive at the 3rd Station of the mountain, so go left to climb the stairs. Go right to see a path up to the next ledge where Tellah will suddenly wander out od the door above you! Cecil and Tellah will greet one another, and Tellah reveals he hunts for the legendary spell Meteo! The twins realize they are in the presence of a legend among magic users, and they greet him. DUring their conversation, Palom says their Elder sent them to spy on... which prompts Parom to hit Palom (spy on what?). They are Cecil's guide to Mount Ordeals, and Tellah realizes their power. He then asks about Rydia and Edward, and Cecil tells of losing them at sea, as well as Golbez taking Rosa. Tellah reveals he will use Meteo at the cost of his own life if necessary to defeat Golbez to avenge his daughter. Cecil reveals his quest to be a Paladin, so Tellah agrees to come along as he senses great power in this mountain. Head through the door above you to move into the next area. You will appear at the 7th Station of the mountain, so go left past the narrow path gping up tot he next ledge so you can climb the stairs to get an Ether1 from the Treasure Chest. Go back to the narrow path on the right, climb to the next ledge, and then head right to climb up the two sets of stairs. Walk left across a bridge to go down a narrow path to get an Ether1 from the Treasure Chest, and then go thorugh the door that is up and to the right (it willget you to the next area). You have arrived at the Summit, so step down from the door to hear hissing, and Palom gets the blames despite his claims of innocence. Go up to the right of the door to see a small bridge on your right, which you will cross to use a Tent in the SAVE CIRCLE, SAVE your game, and then head left across the birdge once more. More hissing will get more Palom claims of innocnece, and then you should climb the stairs to head left across the bridge. The hissing will happen once again, but this time Tellah senses the evil responsible for it. Milon wil then appear to start his attacks! ----- ----- Milon Ghast ----- ----- H.P.: 3100 H.P.: 170 Gold: 3300 Gold: 0 Exp.: 3800 Exp.: 0 Milon will appear with 4 Ghasts ready to back him up. Since Cecil's sword is utterly useless on Undead enemies, get him to focus his attacks on the Fiend of Earth. Palom and Parom should use their Twin attacks (Flare and Comet), and Tellah should use Fire1 and Cure2 when necessary. Make sure to keep the Twin's Hit Points up to end this battle quickly! Once the battle ends, head back down the stairs, right across the bridge to the SAVE CIRCLE, where you should do the Tent and SAVE scenario. Now go right across the bridge once more, climb the stairs, and then stop when you reach the bridge. Go into the menu, toggle Change so your three magic users will be in the front row, with Cecil in the back row. Continue across the bridge, and just as you get across, Milon will attack from beyond the grave, as it is where his greatest power lies! ------- Milon Z ------- H.P.: 3000 Gold: 3000 Exp.: 4000 He will attack from behind, so it is good that you have already switched your party's positions around to compensate. This time he has no helpers, so just have Cecil attack Milon, have Palom and Parom use Twin attacks, and then have Tellah act as your Cure man as well as Heal the poison that Milon Z will inflict upon your team. You can also use Cure spells to harm Milon Z because he is Undead. Not a difficult battle, but his frequent poisoning of your team can be irratating. Milon will be astonished you kicked him around twice, and suddenly the ground will shake, causing Milon to fall off the bridge into the deep chasm below! Heal any posion cases that you still have, and then unequip all of Cecil's armor and his weapon. Now walk to the monolith on your left, and suddenly a voice will decree... "My son..." Cecil: Son!? Who are you? With that, a bright light will take Cecil and the party inside the powerful structure. "I've been waiting. Sorow fills me. I shall entrust you with my power. And grieve that no other way remains. A sword will come down to Cecil, who grabs it, and he is transformed into a Paladin! "Part from your past! Conquer the Darkness within! If you can't overcome your past self, the sacred power of Light will not accept you!" All of a sudden, Cecil's reflection comes from the Mirror, but is his him as a Dark Knight! The party wants to help, but Cecil insists that he fight this battle on his own to amend for his transgressions in the past on the side of darkness. --------- D. Knight --------- H.P.: 1000 Gold: 0 Exp.: 0 You have two options for fighting this inner evil of Cecil. you can do the preferred method of parrying and using your recently aquirred Cure magic until the Dark Knight quits his attacks (this is the easiest method), or you can attack and use Cure2 itmes to beat the 1000 Hit Points out of the Dark Kinght (exceptionally difficult to do). If you shoose the beat him up method, and you bought the Paladin Shield before coming to Mount Ordeals, go into Item on your first turn, press up to see Cecil's hands, select the empty spot, and then go down the list to put the Paladin Shield on him to increase his defense. Either method works, but choose one that you feel the most comfortable doing. The presence will leave, and Cecil will wonder who that presence was as it seemed so familiar. Tellah will then remember his forgotten spells (he forgot a lot fo them!), and then he will suddenly learn the spell of Meteo as well. The Light has not only helped Cecil overcome his Darkness, but it also bestowed upon Tellah the ultimate Black Magic as well! Palom and Parom will want to tell Cecil something, but Tellah will want to leave. Cecil will wonder who addressed him as "My Son", and the team will leave the monolith to head back to Mysidia. ************************************ The Price of an Airship ************************************ Go into the Menu, toggle Chnage to switch the party to proper alignment, Equip any other armor you have for Cecil, and then go right across the bridge to take the stairs before you cut right across the small bridge to SAVE your game. Now head down to go through the door below to start your descent to the bottom of the mountain. Head right across the bridge, down the two flights of stairs, and then left to take the narrow path down. Go right to go through the door to go to the next area of the mountain. Go down the narrow path, walk left, and then go down the stairs to head right to go through the door. Now you just need to go down the stairs on your left, followed by using the the stairs to your right. Next you need to walk left, down, and then right to reach the exit from Mount Ordeals. Once outside, you are faced with two choices of how to get back to Mysidia. You can use the conventional way of walking back (not a bad idea for raising Cecil some levels), or you can go to the Chocobo Village that is nearby (free ride back to town). To get to the Chocobo Village, walk straight down from Mount Ordeals, and just to the west, yuo will see a circular forest, which is where you need to walk into the middle of the circle. Walk west to leave the forest behind, and once you enter the next forest, start walking south. When the land bridge turns west, you have to do the same, followed by a turn north, Now you have reached a part where the land branches left, so follow suit by heading west until you see Mysidia to the north of your location. Go into Mysidia to immediatly go to the Armor Shop to get Cecil the rest of the Paladin armor pieces he needs to complete his set. Now remember that you excess Dark Knight equipment you no longer need, so sell it for cash, as well as some of your lesser equipment left over from previous party members. You should also think about getting Tellah a Gaea Hat and a Silver Ring. you should now head for the Inn if you are weakened, and following that, head to the Elder's house in the centre of town. The Elder will be happy to see you have changed your ways, but he also feels guilt about sending Parom and Palom along to spy on your progress (that is what Palom kept slipping up on)! Palom and Parom will apoligize, but Cecil does not mind. The Elder then notices the Sword in the hands of Cecil, and exclaims that it is inscribed with the Mysidian Legend! One to be born from a dragon hoisting the light and the dark arise high up in the sky to the still land. Veiling the Moon with the light of eternity, it brings another promise to mother earth with a bounty and mercy. Mysidians have wished for their legend for generations, and in the one who has the Sacred Light. Cecil appears to be the one with the Sacred Light! Tellah is still bent on destroying Golbez, and the Elder recognizes Tellah immediately, but warns Tellah againstusing Meteo at his advanced age and condition. The next step however, is to get to Baron to locate an Airship so the Red Wings will be neutralized in their power. The Elder responds by opening the Serphent Road for Tellah and Cecil to use to get to Baron. Palom and Parom have decided to go along, and the Elder decides that it is their destiny to go along. The group is told to go to the east side of town to find the Serphant Road, and with that the Elder heads into the Crystal Room to start praying for the legend to come true. Head out into the two common area, go right to enter the building above the well, and then step foot onto the white circle to be transported to Baron! When you appear, walk at the door tyo pen it, and head outside the building. A quick little walk and talk with the townspeople will let you know that Baron has become a very bad place to live, and that your good friend Cid has been imprisoned! Head to outside of twon, SAVE your game, and then head for the Inn. Walk past the counters on your left as you enter, press the A Button while facing the crossed over swords on the wall to open the door to your right, and grab the Tent, Heal, and Cure1 from the Treasure Chests. If you have been looking elsewhere in the room while doing this, you will have noticed Yang is sitting at the table to your left with some soldiers! Go over and try to talk to him, he will suddenly send the Soldiers into battle with you! ----- Guard ----- H.P: 200 Gold: 500 Exp.: 720 Attack with Cecil, use Twin with Palom and Porom, and cast Size on anyone who the guards shrink in size with Tellah. Not a tough battle, but you will likely have at least one midget on your team after the battle. Yang does recognize Cecil, but he still attacks regardless of that fact. ------------- Yang (Karate) ------------- H.P.: 4000 Gold: 0 Exp.: 0 Have Cecil attack, Palom and Parom should use Twin repeatedly, and Tellah should keep your health high while attacking with hard hitting spells like Virus, and level 3 elemental spells (Ice, Fire, Lit). It is also a good idea for Tellah to cast Size on anyone who is still small fromt he Guard battle. Yang will use regular attacks, as well as his Kick (this does considerable damage to each party member). Just make sure to keep the Twin attacks coming, and you will romp to vicotry. Yang will reveal he remembers nothing after diving into the water, but he now can. Cecil inquires about Rydia and Edward, to which Yang says Rydia was swallowed by Rydia (poor girl) and Edward he knows nothing of. Cecil suggests they relocate their conversation, and Yang joins the party! They go to the Inn keeper, who allows them to stay for free because the awful guards are gone. They realize getting tot he castle to free Cid is going to be a tough chore, but Yang find the Key of Baron on his person, which allows the party to open the doors in the City of Baron that were locked previously! Take a look at the equipment of Yang before going anywhere in the morning, and equip him with the best possible stuff. If you need Claws, go to the weapon shop to get him some. Now you should get a Headband and a Karate Gi for Yang from the Armor counter, and then go outside of town to SAVE the game. Now you need to go into the secret waterway that is behind the other locked door in town. This building is located in the south-west corner of town, and when you enter town, just head left till you can go no further, followed by cutting up the wall to see a door by the long grass. At this point, you will see a small door beside you, and this is where you need to go. Use the Baron Key to enter, and prepare to battle your way inside the Castle walls! When you first enter theroom, it appears to be a simple room, but where the room juts to the right, walk through the wall and the secret passage to find a Treasure Chest with 1000 Gold Pieces inside of it! Head back to the main room, and go down the stairs to the next floor. Head down across the bridge, continuing down into the narrow passage below where you should take the first right. Grab the three Treasure Chests for the following items (left to right on screen as listed): Cure2, Ether1, and Life Potion, which is followed by you continuing along the detour path to rejoin the main path. Head up across the waterway via the three bridges to continue through the path to the next bridge set. Go across it to arrive at the entrance to the next floor. Walk into the water via the ladder, go through the secret passage below you, and grab the 500 Gold Pieces from the Treasure Chest. Head through the secret passage at the bottom of that small room, grab the Life Potion in the Treasure Chest, and then take the secret passage to your right. In this room you have the one option of going to the next secret passage, but go straight up when the path branches so you cone out in the water near a small ladder, which you should climb so you can claim a Life Potion. Head back into the secret passage you just exited, take the branch you ignored (it goes to the right), and then head up the narrow water passage to climb a ladder to the stairs to the next floor. When you arrive at this floor, go straight up and right as you walk until you climb a ladder. Before you take the stairs to B1 however, go left through the secret passage to get an Ether1. When you arive here, go left from the stairs to find a door, which you should enter immediately. Go past the SAVE CIRCLE to the secret passage in the right wall to find an Ancient Sword. Now your party should go to the SAVE CIRCLE, use a Tent, SAVE, and then exit the room. From here on when you enter Random Battles, you should run to minimize Hit Point loss and to conserve Magic Points for the battles ahead. Head right to find a ladder that takes you to the stairs that will get you out of the cave! You will appear to be in Baron's moat, so you should get out of it as fast as you can. Head left till the moat starts to flow down, which you will follow. When you reach teh south-west corner of the castle, an entrance into the castle will be visible in the wall, so go through it. If you have been hurt on your way here, go to Cecil's tower (head straght up till a door at a base of a tower is there), and use his bed to recover your Hit Points and Magic Points. Now head for the Throne Room through the door linked to the centre structure of the castle (it is to the right of the jail). Go straight up in this room to exit to the top of a wall, where you head right to go down some stairs back into the castle. Head down and to the right, when a voice will yell out to your party! It is Baigan! He will join your party as he says he has not been corrupted! However, Palom and Parom smell something... something like a MONSTER! Baigan plays innocent, but the twins are not fooled. this will send Baigan into a rage and he attacks! -------- ------ --------- Left Arm Baigan Right Arm -------- ------ --------- H.P.: 350 H.P.: 3500 H.P.: 350 Gold: 0 Gold: 3000 Gold: 0 Exp.: 0 Exp.: 4830 Exp.: 0 Baigan has three parts to him, his Left Arm, his Right Arm, and Baigan himself. You will need to kill the Baigan pat before you can kill the Arms off (Baigan wil continually revive them). Use the Twin attack for Palom and Parom, attack with Cecil and Yang, and Tellah will be a healer and Ether distributor for the Twins. Baigan has an extra trick he can use, but only if he is prodded to do so. Any magic attack against him, with the exception of the Twin attacks, will cause him to cast Wall on the Baigan part of the Boss. After he does this, no magic will be able to penentrate his wall (including Twin attacks). Be sure to not use any magic directly on Baigan, because this will greatly complicate the battle. Otherwsie, Baigan will use physical attacks only, along with the occasional Recover to cause his Arms to reappear. his Arms can use Vampire (a drain spell) and Entangle (a Hold spell). After the battle, you should head for Cecil's tower to sleep a night to get your Magic Points and Hit Points refilled. Now you should manuveur back into the room you fought Baigan in, and then you should head up to the door above. Continue up through the next two rooms to arrive in the Throne Room, who you should immediately talk to. The King does not like your change in occupation, and he then he remembers the old King, who he disposed of when he refused to surrender! He then says he is nothing like Milon, and he reveals himself as Kainazzo, the Fiend of Water! -------- Kainazzo -------- H.P.: 4000 Gold: 4000 Exp.: 5500 Kainazzo has two different attacks poses. I will give strategies to fight both forms. REGULAR Attack Kainazzo with Cecil and Yang, Twin attack with Palom and Parom, and use Tellah as part healer, part Ice3 caster. Kainazzo is weaker against Ice when he is in this form. WATER GATHERING When he has built a wall of water around him, the attacks stay the same for every one but Tellah. Get him to use Lit-3 on Kainazzo. Kainazzo is weaker against lightning when water is gathering, and it will also disperse the water, sending Kainazzo back to regular form. Kainazzo is rather easy to defeat, but be sure to watch out for his Wave attack, which will remove over 100 Hit Points from each of your party members. You should be able to wipe this guy out quickly, and with minimal fuss. Immediately after finishing kainazzo off, a voice will boom from behind you as the doors to the Throne Room crash open to revel a rather mad Cid. After realizing that he was avenged by Cecil, he will lead the troup towards his hidden Airship! However, Kainazzo will have one final ace in his sleeve as he attacks from beyond the grave! The walls are closing in, and both doors are locked! Palom and Porom will look at one another, and they will position themselves one to each side of the group. After saying how much they enjoyed helping out, they will turn themselves to stone just as the walls start to really draw near. They become Stone Statues, and the group will grieve as they admire the courage of such young people (even Tellah can not remove the spell). Cid will continue the group to the Enterprise, which is his most recent Airship! Before that happens however... Meahwhile... Golbez and Kain plot on how to get the final Crystal. They decide to make Cecil fetch it as it is in a hard to get to area. Cid takes the remaining party members to the hidden location of the Enterprise. Cid will then take her into the air... ************************************ The Crystal of Earth ************************************ The newly christened Airship will go into the air above Baron, and the enemy will approach quickly in their own Airship. They are flying a white flag however, and Kain will pilot up beside the Enterprise. Kain says to Cecil he must get the Crystal of Earth from Toroia to exchange for Rosa. The party can not believe the depths to Golbez's evil, and how far Kain has sunk into darkness. The party is left with no choice but to go to Toroia to get the Crystal of Earth. Before you head there however, you may want to explore the world a bit. this will give you an idea of some locales you will visit later, and it might also yield some Weapons and Armors that will be of use to you. First, head north to look at what is available in Mist. When you first go into town, head towards the area that you found Rydia and her mother, and look around in the grass for a hidden Treasure Chest to get 100 Gold Pieces. Go left and into the building in the north-west section of town, and walk through the burned out fireplace to find three treasure Chests containing a Tiara, Cloth, and a RubyRing. Next you should head right to pass through the wall and into a hidden path that leads to a Treasure Chest holding the CHange Rod. Head down to the bottom of town to find the Wepaon and Armor building, find the well, and then walk right into the trees. Manuveur your way to the grass section in the trees, and find the two hidden Treasure Chests to get a Cure1 and a Heal. Now that you are done here, our next stop should be Silvera. First you need to fly down to the lake in the mountains below Mist (this is the part higher than the waterfall), and then fly west to arrive at Silvera. This is a town of small people, toads, and pigs (spells that change your shape in the game). Head up between the two buildings on the path, and then cut right to enter the grass where a Silver Staff awaits you in a hidden Treasure Chest. Now head left on the path, cut between the empty building and the Weapon and Armor Shop to go right to the small grass area to find a Silver Dagger in a hidden Treasure Chest. Walk left to the other patch of grass you can see to find 5000 Gold Pieces in a hidden Treasure Chest, and then you should enter the Weapon Shop. Sell the Silver Dagger and Silver Staff (Tellah never attacks, so sell his costly weapon), and then buy a Silver Hammer for Cid. Make your way to the Armor section of the building so you can buy Silver armor wares for Cid who has basically no equipment (he is wearing a Prisoner outfit!). If you have any money left over, buy Cecil some of the Silver armor wares to slightly improve his defenses. Now head out of town, and we can head for Toroia. Fly north from Silvera, and when you hit the mainland (no longer seeing a chain of islands), start going east to come across Toroia. Land beside the Castle on the ONLY spot near the living space. You should then enter the castle to present yourself before the leaders of Toroia so you can request the use of their Crystal of Earth. Head up the path past the four guards to find the Clerics who rule this nation (enter the door). Continue up the red carpet to take the stairs to the next floor to find the eight Clerics. You will learn that you are too late in acquiring the Crystal of Earth as the Dark Elf took it to his cave in the north-west! To make matters worse, the cave has a heavy magnetism pull on metals, making it near impossible to move when you enter. You have been given permission to use the Crystal of Earth for a purpose of good, but only if you collect it from the Dark Elf first. With this knowledge in hand, we should explore the castle to see if we can locate some Treasure to help you. Head out of the Cleric's room, go left to go outside via the door there, and then go down the path to the door below. You will enter a sick room, and you will see Edward lying in bed! Edward wants to join your team, however he much too weak to do so. Edward meets Cid and asks about things, which prompts Cecil to mention the Dark Elf. Edward recalls something, but only elaborates by saying this TwinHarp might help in the future... For now there is nothing that Edward can do for you or vice versa, so head back out the door, up to the other door, cut right across the room to the door on the far right, and then go down to the door below you. You will see three sets of stairs leading down a floor, but you only need to worry about going down the middle stairs to find an Ether1 in a pot, and then go down the right stairs. In this room, walk back and forth across the switch in plain sight to open all four doors so you can collect the following Treasure Chest goodies (from left to right): Tent, Tent, Cure2, Cure2, Ether1, Ether1, RubyRing, and RubyRing. Now you should leave the castle by going back to the main area, and heading down out the gates. Our next stop is to go into town to get some supplies. Head straight up to cross a bridge to find the Item Shop, which you should enter so you can buy some Cure1's and Tent's if you need any. Now you should roam town talking to the citizens to see if they have any useful information as you scavenge for items. Also be sure to seek out everyone, as an old friend lurks in this castle! Go right past the Inn to find a staircase going into a pond, which contains the two bathing ladies. Go past them to walk up the narrow stream past three bridges, and you should continue straight up (instead of the left branch) until you see another staircase for you to use to get out of the water. Head left and down through the trees to arrive in a long grass area that has 1000 Gold Pieces, Ether2, Ether1, and Cure2 in hidden Treasure Chests. Walk all the way back into the town area. Head outside of town to get ready to set off for the Dark Elf's cave! His island is in the north-west, and is easily found. However, you will notice a slight problem with the Airship being unable to land on forest or mountains! Remember what the people said about Black Chocobo's in town (you may have missed them, but no worries)? Well they can fly, and they land in forest! This means we have to locate the Chocobo Village rumored to exist north of Toroia, so fly your ship east. You will see a patch of forest that is separate from the large sprawling forest near Toroia, so you found the Chocobo Village. Again, you can only land near Toroia, so head back there to put Enterprise down on the ground. Head north along the mountain range to your west, and when you enter the Chocobo Village, go talk to a Black Chocobo to take to the air, and head south for a few spaces, followed by an east setting. Black Chocobo can not fly over mountains, so you need to fly through the opening in the mountain cover on the island to land your Chocobo right at the entrance to the Dark Elf's cave. Before you enter, you must remove all metal equipment from your party, so Cid and Cecil will have to drop off most of their equipment, Tellah must lose his Gaea armor and Silver Ring, and Yang must drop his Silver Ring to your Item inventory. Equip these fellows with any left over Leather armors you have, and then head into the cave. With Cid and Cecil (a large part of your offensive punch) out of commission with their usual power attacks, you will need to fight more cautiously. If you face a small amount of enemies, let Tellah and Yang deal with them, but you should just run from your battles for now. This walkthrough is going to leave any out of the way Treasure Chests for the trip out of the cave. Walk right from the start, go down the branching bridge, and then head right to take another bridge down. Head left across another bridge, go up the right side of the rock formation, go left past the stairs to get a Heal, and then take the stairs to the next floor. Head left from the stairs, head up ast the hole to find a bridge to cross, and then go right to enter a door. In this room, collect the 500 Gold Pieces and an Ether1 from the two Treasure Chests, and then exit the room to head left to find the stairs to the next floor. Head down to the door you see, and enter to to find a SAVE CIRCLE. Use a Tent if necessary, SAVE, and then head back out into the cave. Head across the bridge set in front of you, enter the door at the bottom of the rock formation, and get the Cure2, Cure3, and Life from the three Treasure Chests before you head back onto the main path. Head left across the bridge to see a path between two rock walls, which is where you till walk up to enter the door there. Walk straight up upon entering the room to get a Charm Claw (Equip on ang right away), and then go down and left to the stairs to go to the next floor. Head left across the bridge to connect to the bridge going up which is where you go right across a bridge set to enter a door. Here is a SAVE CIRCLE for you to use. Once you finish there, go left across the bridge set again, and go up to take you into the door directly above you. It is a Crystal Room, and you will find the Dark Elf contained within! Talk to him, and he declares you can not have his Crystal because you lack Metallic Weapons to truly hurt him! -------- Dark Elf -------- H.P.: 22000 Gold: 0 Exp.: 0 Although you can win this fight with some creative team work, it will gain you nothing. Instead, just attack him as he wipes your party out. Just as he is about to finish your party off, the scene cuts to Toroia where Edward sense the danger the party faces! He starts to leave his bed, but falls from being too weak after a couple steps, prompting the docter and nurse to try and stop him. Edward will insist he has to do it, throws the two off of him, and then limps to his harp to start playing... Back in the Crystal Room, the TwinHarp synchronizes the tune exactly, which causes the Dark Elf to lose his concentration. This means that he can no longer hold metallic weight down! Your team will stand again, be healed, and then step back so you can equip their best weapon and armors. Now you should step forward to round 2 with the Dark Elf! ----------- Dark Dragon ----------- H.P.: 3000 Gold: 5000 Exp.: 6000 He will start out in his Dark Elf form, but he will quickly transform into a more powerful form in the Dark Dragon. Have your three muscle heads (Cecil, Yang, and Cid) attack while Tellah casts Virus for attacking, and Cure spells for healing. This form has a better command of magic than the weakened Dark Elf did, so keep your Hit points high. He also has a brutal D. Breath attack that removes anywhere from 125 to 250 Hit points per person. If you want to win this battle REALLY EASILY, just wait for the transformation to occur so he is the Dark Dragon, and have Tellah cast Weak. It should hit the Dark Dragon, causing it's Hit Points to drop below 10 total, making your next attack deadly to it! The Dark Elf will fade away, and you can claim the Crystal of Earth. Now head out of the Crystal Room to start the journey out. Head right and up around the rock formation to get the Treasure Chest on the left, which is an Ether2. Now walk back around the rock formation, walk down till you see a bridge going down, which you should take. Cut right when the bridge turns, and go up the stairs. Go right to take the door out of this room, and head straight down till you see a torch, which is where you cut right across a bridge. Go up around the rock to go up across a bridge set, and then you can go through the door to SAVE if you wish before you go right to get off this floor. Go right, cut down on your first opportunity, and then go left to get an Ether1 from a Treasure Chest. Now head right once more, go down on the first chance you have, and then right again to find the stairs to go up a floor. Go down to the bridge, go right till a bridge appears above you, which is when you should go up across it. Head left till a bridge is visible, go up it, and go left to exit the cave. Get on your Black Chocobo, it will fly back to it's village (they always do that), and then get another Black Chocobo to fly south to Toroia. Enter the Castle, and go straight up till you enter the Eight Cleric's Chamber. They will surround you in congratulations and celebrations, but suddenly... "Looks like you've got the Crystal, Cecil... Cid: ...Kain!? Kain: Go outside and get on your Airship. I'll take you to where Rosa is. ************************************ Rescuing Rosa! ************************************ The Eight Cleric's will be in complete disarray about what just happened, but they will give Cecil the Crystal of Earth to use as well as permission to go after that Treasure in the basement that we ignore earlier. Head down through the door, go right, and then head down to the door below you. Go down the left staircase, go down, right and then up to talk to the guard. She will open the secret passage to the Treasures, which are the following: Cure2, Cure2, Heal, Heal, Ether1, Ether1, Ether2, Ether2, Elixer, Elixer, 1000 Gold Pieces, 1000 Gold Pieces, GreatBow, 20 Fire Arrows, 20 Ice Arrows, and 10 Lit Arrows. Once you have finished here, go back into the main hall to cut to the left door, and go visit Edward. Edward plays down his role in your great victory, but the whole party lets him know that he was the deciding factor in the battle. Tellah forgives Edward for running off with his daughter as he thinks Edward is a brave man. Tellah then swears he will avenge Anna for Edward's sake as well, but that is when poor Edward passes out. Leave the castle, go into town, use the Inn if you need to, and then go outside and SAVE. Keep in mind that until you rescue Rosa, your Airship will not be available to flying around the worls to any other locations, so to travel to these places, you have to use Black Chocobo. This means some areas are inacessible because of the terrain limits on a Black Chocobo, but you can go to some locales. Once you lift into the air, Kain will appear to tell you to follow him, and he takes you high into the air to come aboard a strcuture in the sky. When the party steps foot on the structure however, Kain says that Golbez wants to meet them, followed by Golbez saying they better hustle to to the top of the tower to assure Rosa's life! Keep in mind you can leave, but you will just land at Toroia again. Go up and to the left through the narrow passage, and then take the wider corridor up. When you reach the top wall, go left to get Fire Armor (Equip it on Cecil), and then go right to find the door to the floor 2F. Go down, turn left at first fork, down at second fork, and then go down to the wall below you. Walk left till the first path goes up, which you will take to get a Treasure Chest full of MONSTERS! After you take the Flame Dog down with Ice attacks from Tellah and regular attacks from your party, you will win a Fire Sword for Cecil to equip. now head back down the hallway, turn left, and then go up through the door to go to floor 3F. Head down till you have to choose between up or right paths, and you should take the right path. Continue right till you are forced to go up, and then when you can go up no longer, head left. Continue on this path to reach the door to floor 4F. Head down the path until it cuts right, and you will follow suit. Continue right till the fork going up, which you should take. Start by going to the right path to enter a door that take you to 6f and a Treasure Chest that contains a Wizard Robe (Equip Tellah with it). Go back to 5F, take the centre fork to go to 6F once more to get an Earth Hammer from a Treasure Chest for Cid (Equip it for him as that is the best weapon he can use). Return to 5F again, take the left fork to get to a door that takes you to 6F where a Posion Claw and a Fire Shield await pick up from Treasure Chests. Now you should head back to 5F, go back down to the bottom path, and then go right to find a path going up to another door to 6F. Go down and then to the left to enter a door where a SAVE CIRCLE awaits you. Use a Tent (you are pretty beat up after battling your way to this point), SAVE your game, and then head out the door to the left. Walk toward the door above you, when suddenly... *Girl One appears* "Welcome to the Tower of Zot!" *Girl Two appears* "Glad to see you" *Girl Three appears* "We are the minions of Valvalis of the Air" "I am Sandy!" "I'm Cindy!" "And Mindy!" "We're the Magus Sisters!! Sorry but your quest will be over here. Take our Delta Attack and farewell!!" ----- ----- ----- Sandy Cindy Mindy ----- ----- ----- H.P.: 2500 H.P.: 4300 H.P.: 2200 Gold: 4000 Gold: 4000 Gold: 4000 Exp.: 5000 Exp.: 5000 Exp.: 5000 These three are the infamous Magus Sisters, and they all are quite different from one another. Sandy is tall and skinny, Cindy is short and stalky, and Mindy is tiny. While all three remain in the battle, the Sisters will use their Delta Attack on your party. The following bit will look at what each Sister does with their attacks: Sandy: Casts Wall on Cindy. Cindy: Revives her fallen Sisters with Remedy. Mindy: attacks. The Sisters will do other actions, but these are the main ones for individual moves. After two sets of turns, the Sisters will use their Delta Attack on you to deal massive damage (be sure to cure any damage you recieve). To beat the Sisters easily, pound on Mindy with Cecil, Yang and Cid while Tellah casts Virus on her. When she falls, the Sisters are no longer able to do their Delta Attack, and it will leave Cindy completely undefended from head on physical attacks. Once Cindy revives the fallen Mindy, take Mindy out again quickly, and pound on Cindy once more. Keep this up till Cindy falls, and then you can finish off the remaining Sisters with relative ease (although Sandy does cast an irritating Charm Spell). Go back to the SAVE CIRCLE room, use a Tent to fill up, unequip Tellah of his possessions, SAVE, and then head back to the door that the Magus Sisters were guarding. You will enter a room where you are required to go up to find Golbez and Kain! Cecil will give the Crystal of Earth to Golbez, who will then claim to not know who she is. Tellah will choose this moment to rush forward, and engage Golbez in battle! Tellah will try Virus, Fire3, Lit3, and Ice3, but these will have little effect on Golbez. Tellah will then utters the word Meteo, which has the party objecting. Tellah then trades his life for the power to cast Meteo, and it does hurt Gilbez badly, but does not kill him. Tellah will fall down, Golbez will try to flee with Kain, but his hold on Kain was severed by Meteo. Cecil will try to stop Golbez from leaving, but he gets blasted as a result. Golbez has an odd feeling when he goes to kill Cecil, so he leaves Cecil be for now and takes his leave. Cecil will regain his feet because Golbez was weakened considerably by Meteo, and Tellah will get to pass his message of fighting with justice and not vengance to truly defeat evil. Tellah will die, and the group will then check on Kain. Kain will let Cecil know that he does remember his actions, but Cecil does not blame him. Suddenly, they both realize that Rosa is stillin danger, and they will rush into the next room! Cecil will pull Rosa off her chair just before the large iron ball above falls to splinter the chair! Rosa and Cecil will share a very friendly embrace while Kain looks away in dismay, and then admits that he wanted to be close to Rosa (part of the reason he was kept under the influence of Golbez). Cecil will convince Kain to join the group to fight against the evil that held him in slavery. Once the new party is formed, be sure to equip Rosa and Kain with any weaponry that might be better than what they have (be sure to give Rosa the Lit Arrows). Now walk down a suquare, and you will suddenly hear from the Fiend of Air! -------- Valvalis -------- H.P.: 6000 Gold: 5500 Exp.: 9500 Valvalis will have two forms for you to fight you in. When she is wrapped up in her hair and spinning like a whirlwind, you will need to have Kain try a Jump attack to make her stop. When she is in a whirlwind, it is extremely hard to hit her, and when you do, the damage will be less than usual. When she is in her normal position, she takes a lot more damage. She will use Weak periodically, so Cure whoever lost their Hit Points quickly so you will not lose them on the next attack. Have Cecil, Cid and Yang attack all the time (except when required to use a Cure2 on someone), have Kain jump the whole time, and have Rosa do healing duties while throwing the odd Aim in the mix. A battle that rewards patience as you must wear Valvalis down when she is not in her whirlwind. Immediately following the battle, Valvalis will get the last laugh in as her last act was to set the destruction of the Tower of Zot in motion! Rosa will then command everyone to grab a hold of her, and she casts Exit! They will land in Cecil's Room in Baron, and Kain will then drop a bomshell of information that changes the whole situation of their quest... ************************************ To The Underworld ************************************ Kain will reveal that there are not just the four Crystals, but four Dark Crystals as well! Kain says that Golbez knew this, and his next goal was to find these Dark Crystals, which are supposedly located underground. If Golbez collects all eight Crystals, the way to the Moon will open (what the heck does that mean?). Kain wil then give Cecil the "key" to the entrance to the Underworld, the Magma Key! The group does not know where to look, and they know it will take a while without the Enterprise to help, but Cid reveals he has a remote control on it which he used to save it from the falling Tower of Zot! The crew will then take a rest, and then head outside Baron to find the Enterprise, but SAVE your game first before heading off into the blue sky. Head directly south of Baron to happen upon a small island with a town located by a relatively small mountain range. Land your ship and head into town. You have arrived at Agart, so walk around and talk to the people to hear some interesting things. The people speak of relatives of theirs that lived without sun, the observatory is concerned about one of the two moons in orbit turning the colour of rubies, how the world has a reverse just like everything else, and the most interesting piece of info is how the ancestors of this town came from a northern crater in the mountains that is now blocked! It seems we found the area of the entrance to the UnderWorld, but how do we get there? There is a lady in the Inn who tells you to return the Magma Key to where it belongs, and the path to their homeland will open. When you came into town, you passed the enshrined old well, and it is claimed that it is bottomless. Make a trip to the old well, examine it, and then select the Magma Key from your inventory to throw it down the well. The ground will start to shake violently, and a huge earthquake will cause the crater of old to rip open for passage to the Underworld. Make a quick trip to the grass patch on the left of town for a Cure2 from a hidden Treasure Chest, and then exit town to get into your Airship. Fly your ship over the crater, and press the A Button to jounrey into the Underworld! ************************************ Lali-Ho! ************************************ You will appear on autopilot, and you will be carried to the south end of the Underworld, when Kain spots the Red Wings and some Tanks fighting a viscious battle! Unfortunately, they convene the battle with the Enterprise in the middle, and despite some expert flying by Cid, the Enterprise crashes. Cecil awakens to realize that he was knocked unconcious by the crash. You will appear to have landed beside a castle, so the wise idea is to SAVE. Before you do that however, take away all of Cid's equipment, and then SAVE. Now enter the castle to try and find out what the situation is down here. You will quickly learn from the guards that Golbez has been attacking them, and that King Giott of the Dwarves wants to mett them. Head straight up thorugh a couple doors to arive in the King's Room, and you should immediately go present yourself to King Giott. After brief introductions, King Giott will reveal that Golbez has already acquirred two of the four Dark Crystals! The Dark Crystal in this Palace remains safe because of the Dwarven Tanks, but he wishes to add your Airship to their defences. Cid reveals that the Airship is too badly damaged to help right now, and without a wrap of silver on the hull, the Airship will not hold up long over the heat of all the lava. Cid leaves, promising to return soon, and King Giott reveals that the Crystal is safely hidden away in the Crystal Room behind his Throne Room. Yang will then sense someone eavesdropping on the conversation, and someone hops to look over the wall before hopping left behind the wall! King Giott will immediately open the door to the Crystal Room, and your party will rush right in to look. The door will lock behind your party, meaning that the Dwarves can not follow to help, which is followed by some dolls on the floor starting dancing to an ominous sounding organ tune! They will position themselves between your party and the Dark Crystal, and then say: "We're the Calbrena! You fools! You've doomed yourselves! We're gonna getcha! We'll take this good news as presents to Master Golbez! Yip-ho-ho-ho!" --- ----- Cal Brena --- ----- H.P.: 1000 H.P.: 300 Gold: 500 Gold: 500 Exp.: 1250 Gold: 1250 You will be faced with 3 Cals and 3 Brenas, who will attack you physically the whole time. Start off by whacking 2 of the Brena (the ornage coloured dolls), and then start working on the three Cals in the back row. Attack with Cecil and Yang, Jump with Kain, and Rosa will do her usual part time Cure, part time attack methods. If you follow this method, you should not have to face the following enemy. Be advised that time is also a factor in this happening... -------- Calbrena -------- H.P.: 4600 Gold: 7000 Exp.: 19000 The Calbrena will not only attack you physically (with more power than it's smaller counterparts), but it will also use attacks like Glance (Charm Spell). Keep Cecil and Yang pounding away, have Kain jump like a maniac, and have Rosa keep the Hit Points high as she hits her Charmed team mates with an Arrow so they regain their senses. After the battle, the Calbrena will leave, but not before letting you know that Golbez knows the location of this Crystal, and he is on his way! Golbez will show up and taunt the group about how without Tellah, they have no chance of defeating him! He will also reveal that when he has acquirred all the Light Crystals and Dark Crystals together, the Tower of Bab-il will lead him to the moon! For finding the third Dark Crystal, Golbez will then enter battle with you to give you your final reward! ------ Golbez ------ H.P.: 22000 Gold: 11000 Exp.: 20000 A tall task to say the least. Start by getting Kain into the air as fast as you can, and have everyone else attack Golbez. Golbez will then start to laugh as he casts Hold Gas on your whole party, causing them to be paralized! He will then summon Shadow (a large dragon) who immediately starts using a "Demolish" attack, which he uses to wipe out Yang, Rosa, and Kain (only if he is on the ground at the time of the attacks). Golbez is all ready to Demolish Cecil, but suddenly a D. Mist will appear to wipe out Shadow and hurt Golbez for around 900 Hit Points! Golbez will be in shock at this turn of events, and a mysterious voice will say you can move now to Cecil as the paralisis is Healed. This is the point that Rydia will run in to join her team! Now that we have a new fight scenario, here is the battle plan! Have Cecil attack and have Rydia call Titan. If you have Kain still, get him to Jump. Cecil should also be ready to cast Cure2 if Rydia starts to get low on Hit Points. The fight will not require you to remove 22000 Hit Points from Golbez as he seems shaken over the D. Mist incident. After one Call Magic attack, Golbez will fall! The team will celebrate over the defeat of Golbez, and then they thank Rydia. Rydia reveals that Leviathan swallowed her and took her to the Land of the Summoned Monsters. Rydia will reveal that as she studied there, she lost the use of White Magic, but came much more deadly with Call and Black Magics. She is also a young woman instead of a small child, but that is due to a different time flow in the monster world. Rydia will then join the party officially! Golbez interupts to proclaim he is not dead, and he uses some magic to turn into a hand and takes the Crystal before jetting off to leave Cecil and company in despair. Giott will reveal in the Throne Room that the last Crystal is safely tucked away in the Sealed Cave, so Golbez can not get it. Yang suggests that this is an excellent time to try and regain some Crystals while Golbez is distracted with the Sealed Cave, and the King authorizes the use of his Tanks as a distraction so your team can sneak into the Tower of Bab-il! When you are ready, go through the secret passage in the basement of the Castle. WARNING! WARNING! SEVERE CHEAT WARNING! The following is not for those who want to play the game the way it was programmed. If you do not wish to know about how to lessen the time of your game, please do not read this! Thank you... Once the King has stopped speaking, cast Warp while still in the Throne Room. The screen will mostly be blcacked out, and your team will appear in a Crystal Room, with a Crystal sitting there. Grab the Crystal and leave the Crystal Room to end up in King Giott's Throne Room. However, their Crystal is gone due to Golbez stealing it mere minutes ago, so the only Crystal it could be is the one from the Sealed Cave! When you head for the Sealed Cave in the future, you will only have to set foot inside the cave for the happenings due to happen to occur! WARNING! WARNING! END SEVERE CHEAT WARNING! So now you have to explore the castle to find Treasure and to visit the Dwarf's shops. Give Rydia any improvements you can upon her Armor, head down out of the Throne Room, go left to find some stairs leading up one floor. Go to the Item Shop to purchase some Life and Cure2s, followed by selling all the excess Weapons and Armors you have. Now revive your teammates who are down, take the 1000 Gold Pieces in the pot to your left, and stay at the Inn to refill your Hit Points and Magic Points. Now head down the stairs to your right, walk right past everything on this floor to the stairs on the far side of the room. Go to the Wepaons counter to get Kain a Flame Spear and Rosa about 20 to 40 Dark Arrows to improve her offensive punch (just remember that in mid-battle Rosa can switch to whatever type of Arrow she wishes to use). Now you should buy two sets of Wizard Hats, Wizard Robes, and Rune Rings for Rosa and Rydia. Equip that stuff on those two, sell your excess Armors and Weapons, and then buy some Flame Armors for Kain and Cecil if you want to (there is another place to buy for them in th enot so distant future however). Once you have finished with your spending spree, head up the stairs to your right to enter the Right Tower, which has Treasures littered through out it. Get the Dwarf Axe on the third floor, and then head for the fifth floor. Go right to get the Ether2 from the Treasure Chest, then up to get a Strength Ring (Equip it on Yang), then left to get an Ether1, and finally down to get an Elixer. Now head back down to the third floor once more, walk straight down from the stairs, and go out the door. Head down, left, and then up to enter the Left Tower. Go up to the fourth floor, walk right intot he small cubby, walk down behind the wall, and then left to get 500 Gold Pieces from a pot. Now head up to the fifth floor, where you have to walk behind the walls on hidden paths. Start by walking left for a Cure2, walk two psots right, walk up, and then left. Walk up till you stop, walk right one square, walk up one square, right three squares, up one square, right four squares, down three squares, and then go one square left to get an Elixer. Go down one square, right four squares, down three squares, turn left, grab the Ether1, and then down one more square. Head left four squares, down three squares, followed by left one square to get a Black Belt Gi for Yang to Equip. Now you should wander back around the hidden paths on this floor, go down to the third floor, and then take the stairs located there to arrive back near the Item Shop and Inn area. Head down a floor by using the stairs to the right of the Inn desk, head right past the three Dwarves on this floor, look in all the pots you can to find three Carrots, and then go to the Dwarf guarding the secret passage to get him to open it. Head up and to the left behind the wall to enter, where you should head left until you see two guards to walk between going down. Turn right at the first opportunity to go get three Cabins from three Treasure Chests, and then head left and then down. Go left to take the stairs to arrive in the Dwarf Base, where you hear that Rubicant, the FIend of Fire remains in the Tower of bab-il while Golbez is away! Head left to find a door leading out, and before you leave, a Dwarf will allow you to take a drink of the pot of life, which restores both hit Points and Magic Points! Head out the stairs below to start your trek to the Tower of Bab-il. Head west from the cave mouth until the lava field forces you to go on a north-west route, followed by cutting straight west when presented with a choice of west and north. Go north when the lava fields cut you off once more, and take the left fork when the lava splits the land into two parts. Continue north until you have to go through a narrow place in the mountains, followed by going north once more to see the Dwarf Tanks. They will start to blast the Tower of Bab-il as you approach, so get yourself to the base of the Tower, SAVE your game, and then enter the famed Tower of Bab-il... ************************************ The Tower of Bab-il ************************************ Walk up the bridge and onto the floor tiles till you arrive at a crossroads where you should head left to find 10 Ice Arrows in a Treasure Chest. Go down to get another 10 Ice Arrows, followed by going up and turning right to cross the path you came up on. Go up past the wall to go down the windy path for an Ether1. Head back tot he main path, and go up to the door to head off to floor 2F. Head left to get a Bandana from a Treasure Chest (Equip on Yang for a strength increase), and then go down the narrow path to go in the first door you see. Open the Treasure Chest to find MONSTERS! ----- Alert ----- H.P.: 1425 Gold: 380 Exp.: 2100 The first time you hit an Alert, it will call up a monster to aid it. If you kill the called monster, and you hit the Alert again without killing it, another will show. Alerts also use Beam attacks, but they sometimes fail to hit any of your team members. Start by killing the Alert after it calls his friend, and then whack the remaining monster. Equip the Blizzard Spear on Kain, go out the door, go right to enter the door on the right, and open the Treasure Chest to find MONSTERS! ----- Alert ----- H.P.: 1425 Gold: 380 Exp.: 2100 The first time you hit an Alert, it will call up a monster to aid it. If you kill the called monster, and you hit the Alert again without killing it, another will show. Alerts also use Beam attacks, but they sometimes fail to hit any of your team members. Start by killing the Alert after it calls his friend, and then whack the remaining monster. Equip the Icebrand on Cecil, head out the door, and go left to go through the door to floor 3F. Go left and up to get a CatClaw for Yang (his most powerful weapon), and then go right past the door. Go down to the door below, enter 4F, get Archer Bow to the right of the door (this is for Rosa), and then head right to get a Life Potion. Head back to 3F via the door, go down to get the Life Potion from the Treasure Chest, and then go up till you can take a left, followed by a down movement to the Treasure Chest below to get a Cure2. Head back to the main pathway so you can go left, followed by going down and then right to the door to 4F. Go left to the door, which contains a SAVE CIRCLE, so use a Tent if you desire too, SAVE, and then head back out the door. Go up the narrow path, follow it to the right where the floor widens again, and go down into the first door you see. The Treasure Chest contained within has MONSTERS for you! ----- Alert ----- H.P.: 1425 Gold: 380 Exp.: 2100 The first time you hit an Alert, it will call up a monster to aid it. If you kill the called monster, and you hit the Alert again without killing it, another will show. Alerts also use Beam attacks, but they sometimes fail to hit any of your team members. Start by killing the Alert after it calls his friend, and then whack the remaining monster. Equip the Ice Shield you win from the Alert on either Kain or Cecil, and then head out the door. The door to the right leads to an empty room, so go left to get back to the main hallway of the floor, where you go right to enter the door there. The Treasure Chest inside contains MONSTERS! ----- Alert ----- H.P.: 1425 Gold: 380 Exp.: 2100 The first time you hit an Alert, it will call up a monster to aid it. If you kill the called monster, and you hit the Alert again without killing it, another will show. Alerts also use Beam attacks, but they sometimes fail to hit any of your team members. Start by killing the Alert after it calls his friend, and then whack the remaining monster. Go out the door, go left, go up onto the narrow path, and then head left along with the narrow path to get to 5F. Go down till the narrow bridge to your right appears, which you cross, and then head up the winding path above you to get to a Treasure Chest with 2000 Gold Pieces. Head down the path, go right past the opening above you (can not do anything there right now), and then head up the right path. Take the right to go down the path to a Treasure Chest with a Cure2. Go up again, get back onto the main path, and then go up to make it to 6F. Head left to go through a door to 7F. Go right from the door, go down and left to enter a door, where a SAVE CIRCLE awaits you. After you do the usual, head back out to the main area, go left, and then head down across a birdge. Go left to get an Ether2 from a Treasure Chest, and walk right and up to go through the door to 8F. Go down and leftto find a bridge, which you should cross, and then continue straight up to see Dr. Lugae and Rubicant talking. Rubicant is off somewhere after he destroyed Eblan, and he is leaving Dr. Lugae in charge of the Tower of Bab-il. Lugae will becom flustered at the sight of your party, and he and his "child" Balnab will enter battle against you! --------- ------ Dr. Lugae Balnab --------- ------ H.P.: 4416 H.P.: 3927 Gold: 0 Gold: 0 Exp.: 0 Exp.: 0 After some initial problems with Balnab being unable to move and attacking his creator, Balnab will turn to attacking your party with some ferocity. Dr. Lugae will not do a whole lot in this battle. Attack Balnab with Cecil and Yang, Jump with Kain against Dr. Lugae, Rydia should cast a second level elemental spell against the good docter (Ice2, Lit2, Fire2), and Rosa should Aim at Lugae when no Curing is required. If you defeat Balnab first, you will have to fight... -------- Balnab-Z -------- H.P: 4000 Gold: 0 Exp.: 0 Balnab-Z is a slgihtly stronger version of Balnab (which is being operated by Dr. Lugae). Cecil and Yang should attack, Kain should Jump, Rydia should use second level elemental spells (Ice2, Lit2, Fire2), and Rosa should Cure her teammates the whole time. After the battle ends, Dr. Lugae says he will break out his true strength, which starts the real Boss Fight! --------- Dr. Lugae --------- H.P.: 6600 Gold: 4000 Exp.: 15000 Dr. Lugae will quickly transform into a horrific metallic skeletal monster right before your very eyes! He will use a Poison Spell to cause minimal damage to your team, but it will also cause your whole team to be poisoned (they will drop Hit Points every so often). He will also attempt to use Gas, which is a Sleep spell (it rarely works however). One of his offensive attack is Laser (as well as the less powerful Beam), which is a deadly attack for lower Hit Point members of your team like Rydia and Rosa (it does somewhere in the neighborhood of 700 to 800 damage). Dr Lugae also uses Emission, a low power fire attack, which he usually follows up with Heal on all your teammates (curing all the status effects he inflicts upon you). Cecil and Yang should attack, Kain should Jump, Rydia should use second level elemental spells (Ice2, Lit2, Fire2), and Rosa should Cure her teammates the whole time. If someone falls down, let Rosa bring them back with Life1, and have the next person in line use a Cure2 on her (Yang, Kain, Rydia) or cast Cure2 (Cecil). You will win the Tower Key from Dr. Lugae, but he will reveal that Rubicant moved the Crystals to the Upper World portion of the Tower of Bab-il! Dr. Lugae will also reveal that his Super Cannon is about ready to annihalate the Dwarves! Remember that locked door we passed earlier in the Tower? Behind it is the control room for the Super Cannon. Head down across the bridge, head up and right to get to the door to 7F, and then head down. Go left to cross the bridge, go up and left to the door on 6F, and then head right to the door to 5F. Go down, followed by going left, and then go up across the long bridge to come to the locked door, where you will use the Tower Key to gain entry. Before you go in, take all of Yang's equipment off. The operators are taking great glee in preparing to blow the Dwarves away, but you and your teammates will speak about their objections. A fight will ensue -------- Dark Imp -------- H.P: 199 Gold: 45 Exp.: 1940 Attack these guys to finish them off quickly, and they should not even get an attack in on your team (they use physical attacks only). The enemies will respond by locking the controls through destroying the control panel as they die, which makes your party fret about what to do. Yang will step forward, and when Cecil and company try to stop him, he knocks them out the door as he locks it behind them. Yang will tell Cecil to tell his wife that he loves her, and then while the gang pleads to get inside the Cannon self destructs. You are left with no choice except to go back to the entrance, so head down the bridge, go left to the left wall, and then head up to the door to go to 4F. Go right across the narrow path, go down to the next narrow path where you go left across it, and then go down to take the door on the right to 3F. Go left and up along the path, followed by right and down to come down beside a door, which you will take to 2F. Go down past the door on the right, go left past the door, and then go up to find the door to 1F. Walk straight down to start across the bridge, when suddenly Golbez will show up and say he has had enough of folling around with Cecil and everyone, so he starts to disenegrate the bridge from behind you, causing you to fall fast towards the ground... ************************************ Going out and Back In ************************************ As you are falling to certain death, Cid and the Enterprise make the save! Cid will learn of Yang's unfortunate loss, and he will meet Rydia. All of a sudden, he will see the Red Wings come out to get him. Cid is unable to shake them as the enemy appears to have modified the Red Wings to a level that not even Cid has out designed yet! After being chased around the underground, Cid will realize the engines are not going to hold, and gets Cecil to take the controls. Cid decides he is going to plug the hole between the over world and the underworld with a bomb, and he hopes that Cecil and Rosa have a wonderful life. He then tells Cecil to go visit his workers at Baron, and then as the Enterprise flies out of the hole, Cid makes an eloquent speech as he blows the bomb: "Golbez! I'll show you the great fire works of Cid, the Master Engineer!" With that, the Enterprise will fly out of the hole, and the hole closes up behind them! After a brief time of thought on Cid, Cecil decides they must head toward Baron. Go north to arrive at Baron. Head into the castle when you arrive, going up through the first two sets of doors to get inside the inner walls. Go right to the stairs, go across the abttlements to the next stairs, and then go down to open the the door via the secret switch. Go through the secret passage to get two of each of the following: Cure2, Ether1, and Life. Go back to the mian hall, go down out the door, and speak to the blue wearing fellows, as they are Cid's workers. The two workers will then get to work on attaching a hook to the Enterprise, which has one worker being rather imcompentent. Once they finish their job, you will learn that this hook will allow your team to use the Enterprise to air lift the Hovercraft to anywhere they wish to drop (including near Eblan so you casn go through the cave there to the Tower of Bab-il! Head north to find Damycan, and then head east towards Mount Hobs, where you can find the Hovercraft just where you left it. You might also consider going to Fabul to tell Yang's Wife about the occurences in the Tower of Bab-il. She says that her husband has not yet perished, despite the fact that the Super Cannon room blew up quite convincingly. You may also recall a cave below Silvera that appeared to have no lnading spots for an Airship, so take the Hovercraft south with you till you see Silvera, where y