All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Version 1.01 Final Fantasy XII This FAQ/Walkthrough is copyright of Alan Quirino (grayfox2510 (at) gmail (dot) com). Ok, so let us go over a few basic things... 1) If you see anything that looks like my guide somewhere else, and you think it was stolen without my permission, please let me know. Thanks. 2) As of currently, I am not allowing any other sites besides GameFAQs to host my guides. IGN being a possible exception from time to time, but otherwise, I'm afraid I must decline your offers under most circumstances. You are, of course, still free to try. Who knows? Also, under the odds that you are granted permission, please check regularly the following link for updates. http://www.gamefaqs.com/features/recognition/8373.html Sites that have free permission to host my guides are: + GameFAQs.com (Remember kids, GameSpot is sort of an affiliate of GFAQs.com, so they link directly, and thus, they are ok with me) + IGN.com (Though they are from time to time) + NeoSeeker.com 3) If sending an inquiry about this game, be sure to put, at the very least, "Final Fantasy XII" in the title, just to help me sort my mail. Otherwise, it might get lost and you get no answer. Do note however, I have the right to answer you or not. That is, obvious questions or information you could easily reach in here might not be answered. I normally still answer almost every mail (Yeah, I'm a good person), though that's not 100% of all cases. Also, I know my English isn't perfect but at least I tried when writing this, please do the same when you mail in a question. My mail is at the top and bottom of this file. 4) Needless to say, this guide is copyrighted according to the DMCA and stuff. So, please don't steal anything (If you want to use something, a bit of information or whatever, go ahead, but give proper credit where due). Just don't take the whole thing. 5) Mails thanking me for the help and whatnot are always appreciated. ^^ (Honestly, they alone are enough to make me keep going sometimes) Feel free to write in English or Spanish, whichever you prefer. ;p Technically, I can understand written French, but don't expect an answer in French. _______________________________________________________________________________ -----------------------------------Contents------------------------------------ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BE SURE TO USE THE [] WHILE SEARCHING WITH THE KEY, OTHERWISE YOU MIGHT LAND IN A DIFFERENT PLACE BEFORE YOU GET TO WHERE YOU WANTED. + Finished ~ Under Construction - To do ##. Section [Key] 00. ToDo, Updates & Forewords.........................................[000]+ 01. Game Introduction 01.01. Story.........................................................[011]+ 01.02. Characters....................................................[012]+ 01.02.01. Extra Characters..........................................[121]+ 01.03. Controls......................................................[013]+ 02. Game System Information 02.01. Menu Explanation..............................................[021]+ 02.02. Active Dimension Battle System................................[022]+ 02.03. Gambit System.................................................[023]+ 02.04. License System................................................[024]+ 02.05. Mist: Espers & Quickenings....................................[025]+ 02.06. Status Effects................................................[026]+ 03. Walkthrough.......................................................[003]+ Please look inside for further details on how to find information. 04. License Section 04.01. License Board.................................................[041]+ 04.02. Ability List..................................................[042]+ 04.03. Esper Information.............................................[043]+ 05. Item Section 05.01. Item List.....................................................[051]+ 05.02. Weapon List...................................................[052]+ 05.03. Armor List....................................................[053]+ 05.04. Accessory List................................................[054]+ 05.05. Grimoires.....................................................[055]+ 05.06. Loot..........................................................[056]+ 06. Gambit List.......................................................[006]+ 07. Enemy Section 07.00. Enemy Traits..................................................[070]+ 07.01. Bestiary......................................................[071]+ 07.02. Mark Hunts....................................................[072]+ 07.03. Espers........................................................[073]+ 07.04. Bosses........................................................[074]+ 07.05. Rare Games....................................................[075]+ 07.06. Hunter Marks..................................................[076]+ 08. Other 08.01. Sky Pirate's Den..............................................[081]+ 08.02. Bazaar Goods..................................................[082]+ 08.03. Clan Rank & Clan Shop.........................................[083]+ 08.03.01. Hunter Clan Shop..........................................[831]+ 08.04. Sidequests 08.04.01. Obtaining the Non-Story Espers............................[841]+ 08.04.02. Viera Lover...............................................[842]+ 08.04.03. Cockatrices...............................................[843]+ 08.04.04. Dalmasca Eastersand's Villages............................[844]+ 08.04.05. The Earth Tyrant..........................................[845]+ 08.04.06. Fishing...................................................[846]+ 08.04.07. Ann's Sisters.............................................[847]+ 08.04.08. Secrets of the Necrohol...................................[848]+ 08.04.09. Bhujerba Liquor...........................................[849]+ 08.04.10. Hell Wyrm: Prelude to Yiazmat.............................[84A]+ 08.04.11. Back to the Future: Omega mk. XII.........................[84B]+ 08.05. Pharos at Ridorana - Subterra - How and Where?................[085]+ 08.06. Hunt Catalogue................................................[086]+ 09. FAQ...............................................................[009]+ 10. Conclusion........................................................[010]+ _______________________________________________________________________________ [000]--------------------00. ToDo, Updates & Forewords------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To Do: - I don't think I'm missing a single enemy. Maybe a drop/steal/poach field though... I can pretty much assure you that. Updates: - Version 1.01 - Filesize: 1,704,189 Bytes (1.665 MBs) Date: February 26, 2007 Just added some tidbits of information and what not. Nothing sock-blowing or stuff. Corrected some other things, etc. - Version 1.0 - Filesize: 1,702,596 Bytes (1.663 MBs) Started: December 14, 2006. Finished: February 16, 2007. (Believe it!) Pain... Death... Blood... Shadows closing in... Ok, enough drama. Seriously, this is the first and last time I ever do a guide from zero to 99% complete (I never say 100%, ever). Overall I offer... - Full walkthrough - Full bestiary (well, 99.5% full I say) - Full item list (including drops, steals, poach, locations to find, etc. and other details) - Complete stats about magicks and Espers. - Full hunt list and strategies on how to beat every boss, esper and hunt. As well as the hunt list as shown in the Primer for those who only want to know how to get somewhere and not strategy or big numbers. - Other random crap I can't think of. I honestly wasn't expecting the size of this thing to skyrocket like this, while I knew it was going to end BIG, I never expected I would cross the 1.5 MB mark. Seriously, up to date my biggest file had been of like 500 KBs at most... And it only took me a bit over two months, hurray for me. Forewords: Uhh... Look at the FAQ. Might answer something for you. _______________________________________________________________________________ -----------------------------01. Game Introduction----------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________________________ [011]----------------------------01.01. Story---------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Taken directly from the manual. A World Called Ivalice... An age when magick was commonplace and airships plied the skies... Our tale begins. As war looms on the horizon, the mighty Archadian Empire begins a campaign to subjugate its neighbors. The small kingdom of Dalmasca shares their fate. Two years after its fall, in the capital city of Rabanastre, the people line the streets to wait for the appointment of the new consul of Archadia. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. Vaan hatches a plot to break into the palace and take back the spoils of conquest from Dalmasca's occupiers. He gets more than he bargained for when he meets Princess Ashe, the sole surviving heir to the Dalmascan throne, thought dead since the way. Our story follows Ashe, Vaan and his friend Penelo, the sky pirate Balthier, and his partner Fran. Accompanying them is Basch, a captain of the Dalmascan army who turned traitor and slew his king. Join them on an adventure spanning Ivalice that traces the mysteries behind the Archadian Empire's invasion. _______________________________________________________________________________ [012]--------------------------01.02. Characters------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The information is taken from the manual. The stats were obtained using the Japanese 'Final Fantasy XII Battle Scenario Ultimania' guide. Max HP and Max MP have two numbers because the exact amount they increase isn't set in stone, and varies with every level. Vaan ŻŻŻŻ Hume, 17 years old ~A boy who sees freedom in the skies.~ Living in the Rabanastre slums, Vaan maintains an air of hope even under the oppressive rule of the Empire. But he longs for more: a life without borders or authority. He dreams of becoming a sky pirate, free to go where he will. Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 01 | 82~84 | 25~27 | 23 | 20 | 24 | 24 10 | 282~316 | 40~51 | 28 | 24 | 27 | 25 20 | 645~742 | 62~89 | 33 | 28 | 31 | 26 30 | 1111~1293 | 84~127 | 39 | 33 | 35 | 28 40 | 1552~1814 | 111~176 | 44 | 37 | 39 | 29 50 | 2257~2650 | 134~217 | 50 | 42 | 42 | 31 60 | 2878~3387 | 156~255 | 55 | 46 | 46 | 32 70 | 3230~3802 | 172~282 | 61 | 51 | 50 | 33 80 | 3637~4281 | 188~309 | 66 | 55 | 54 | 35 90 | 4192~4938 | 199~325 | 72 | 60 | 57 | 36 99 | 4818~5681 | 204~330 | 77 | 64 | 61 | 37 Ashe ŻŻŻŻ Hume, 19 years old ~A princess who had lost everything.~ The only child of King Raminas and sole heir to the Dalmascan throne. Ashe is believed dead following the invasion. She meets Vaan and the others under the most unlikely of circumstances. Ashe knows all too well she lacks the power to right the wrongs committed against her and her kingdom, but she will not allow herself to admit defeat. Starting Level: - Average of the two highest levels in your group + 1 Starting LP: - Average of the two highest level members in your group - 100 Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 03 | 100~106 | 31~34 | 22 | 22 | 24 | 23 10 | 253~284 | 43~54 | 26 | 25 | 26 | 24 20 | 589~679 | 66~94 | 31 | 30 | 29 | 25 30 | 1020~1189 | 89~135 | 36 | 35 | 33 | 26 40 | 1428~1671 | 117~186 | 42 | 40 | 36 | 28 50 | 2081~2445 | 142~230 | 47 | 45 | 40 | 29 60 | 2656~3127 | 165~270 | 52 | 50 | 43 | 30 70 | 2982~3511 | 182~298 | 58 | 55 | 47 | 32 80 | 3359~3955 | 199~327 | 63 | 60 | 50 | 33 90 | 3872~4563 | 210~344 | 68 | 65 | 53 | 34 99 | 4452~5251 | 216~349 | 73 | 69 | 57 | 36 Basch ŻŻŻŻŻ Hume, 36 years old ~A loyal knight branded as traitor.~ A captain in the Order of the Knights of Dalmasca, Basch achieved renown as a gallant and brace hero credited with countless victories on the battlefield. He is a man of justice who cannot abide inequity. Unlike the other captains, who are chosen from the aristocracy. Basch is of common blood and enjoys the love of the people, until he inexplicably murders the King on the eve of the treaty-signing with Archadia. He is led away in chains. What could drive so loyal a man to slay his oathsworn liege? Starting Level: - Vaan's Level + 2 Starting LP: - Vaan's Total LP (Used and Left) - 100 Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 03 | 138~145 | 19~22 | 26 | 21 | 20 | 23 10 | 306~340 | 28~37 | 30 | 23 | 22 | 24 20 | 673~772 | 46~68 | 35 | 27 | 25 | 25 30 | 1146~1330 | 64~99 | 40 | 31 | 28 | 26 40 | 1593~1858 | 86~139 | 46 | 35 | 31 | 28 50 | 2307~2706 | 105~172 | 51 | 39 | 34 | 29 60 | 2937~3453 | 122~203 | 56 | 43 | 36 | 30 70 | 3294~3873 | 135~225 | 62 | 47 | 39 | 31 80 | 3706~4359 | 149~247 | 67 | 51 | 42 | 33 90 | 4269~5025 | 157~260 | 72 | 55 | 45 | 34 99 | 4903~5778 | 161~264 | 77 | 58 | 47 | 35 Penelo ŻŻŻŻŻŻ Hume, 17 years old ~Vaan's friend.~ Like Vaan, Penelo calls Rabanastre's Lowtown home. She watches over Vaan, trying to keep him from getting into too much trouble. Though she lost her family in the war with the Empire, Penelo is ever cheerful making her way by doing odd jobs in and around the city. She enjoys the lighter side of life, but Penelo is not altogether unfamiliar with battle. While she remains untested in a true fight, her brothers, who belonged to the Order, taught her the fundaments of combat. Penelo believes that in perseverance, there is hope. Starting Level: - 1st Time: Vaan's Level - 2nd Time: Average of the two highest levels Starting LP: - 1st Time: Vaan's Total LP (Used and Left) - 20 - 2nd Time: Average of the two highest levels + 20 (I think) Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 01 | 65~66 | 36~37 | 20 | 18 | 23 | 24 10 | 244~275 | 51~62 | 25 | 23 | 26 | 25 20 | 570~658 | 73~100 | 30 | 28 | 30 | 26 30 | 989~1153 | 95~140 | 35 | 33 | 34 | 27 40 | 1385~1621 | 123~189 | 40 | 38 | 38 | 29 50 | 2018~2372 | 146~231 | 45 | 43 | 41 | 30 60 | 2577~3035 | 168~270 | 50 | 48 | 45 | 31 70 | 2894~3407 | 185~297 | 55 | 54 | 49 | 32 80 | 3259~3838 | 201~325 | 60 | 59 | 53 | 34 90 | 3758~4428 | 212~341 | 65 | 64 | 56 | 35 99 | 4321~5096 | 217~346 | 70 | 69 | 60 | 36 Balthier ŻŻŻŻŻŻŻŻ Hume, 22 years old ~A dashing sky pirate.~ He would describe himself as a noble thief, stealing only from those who deserve it. He goes where he pleases, swearing fealty to no one. While roaming the skies of Ivalice with Fran, his viera partner, he still makes time to charm the ladies with his silver tongue and put wrongs to right-- grinning all the while. Starting Level: - 1st: Vaan's Level +1 - 2nd: Level you left him at. Starting LP: - 1st: Vaan's Total LP (Used and Left) - 135 - 2nd: LP you left him with. Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 02 | 99~103 | 20~22 | 25 | 17 | 24 | 24 10 | 277~311 | 32~41 | 29 | 20 | 27 | 25 20 | 630~725 | 51~75 | 34 | 24 | 31 | 26 30 | 1084~1261 | 71~109 | 39 | 28 | 34 | 28 40 | 1513~1768 | 95~153 | 44 | 32 | 38 | 29 50 | 2198~2581 | 115~189 | 50 | 36 | 41 | 31 60 | 2803~3299 | 134~223 | 55 | 40 | 45 | 32 70 | 3146~3702 | 149~247 | 60 | 44 | 48 | 34 80 | 3542~4168 | 163~271 | 65 | 48 | 52 | 35 90 | 4082~4808 | 173~285 | 71 | 52 | 55 | 37 99 | 4691~5531 | 177~289 | 75 | 56 | 58 | 38 Fran ŻŻŻŻ Viera, Age Unknown ~A master of weapons.~ A viera warrior, Fran is as much at ease with a sword as she is her bare hands. Her proficiency with a blade is matched only by her skill with a wrench, as she also handles the maintenance of Balthier's airship, the Strahl. The lifespan of the viera is far greater than that of humes, and many secrets lie hidden in her long history. Yet, the divide of race does nothing to diminish the bond of trust between her and Balthier. Starting Level: - 1st: Vaan's Level +1 - 2nd: Level you left her at. Starting LP: - 1st: Vaan's Total LP (Used and Left) - 120 - 2nd: LP you left her with. Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 02 | 85~89 | 25~27 | 23 | 18 | 20 | 23 10 | 256~288 | 38~49 | 27 | 22 | 23 | 24 20 | 594~685 | 60~88 | 32 | 26 | 26 | 25 30 | 1029~1199 | 83~127 | 37 | 30 | 30 | 27 40 | 1440~1684 | 110~177 | 42 | 34 | 33 | 28 50 | 2097~2464 | 134~218 | 47 | 39 | 36 | 30 60 | 2677~3151 | 156~257 | 52 | 43 | 40 | 31 70 | 3005~3538 | 172~284 | 57 | 47 | 43 | 32 80 | 3385~3985 | 189~312 | 62 | 51 | 46 | 34 90 | 3902~4598 | 200~328 | 67 | 55 | 50 | 35 99 | 4486~5290 | 205~333 | 71 | 59 | 53 | 36 Character Comparisons ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is merely for comparison. Ultimately, it's all the same if you ask me. These were done by using the highest possible number in HP/MP at level 99 as well. HP: MP: 1. Basch (5778) 1. Ashe (349) 2. Vaan (5681) 2. Penelo (346) 3. Balthier (5531) 3. Fran (333) 4. Fran (5290) 4. Vaan (330) 5. Ashe (5251) 5. Balthier (289) 6. Penelo (5096) 6. Basch (264) Strength Magic: 1. Vaan (77) 1. Ashe (69) 1. Basch (77) 1. Penelo (69) 3. Balthier (75) 3. Vaan (64) 4. Ashe (73) 4. Fran (59) 5. Fran (71) 5. Basch (58) 6. Penelo (70) 6. Balthier (56) Vitality Speed: 1. Vaan (61) 1. Balthier (38) 2. Penelo (60) 2. Vaan (37) 3. Balthier (58) 3. Ashe (36) 4. Ashe (57) 3. Penelo (36) 5. Fran (53) 3. Fran (36) 6. Basch (47) 6. Basch (35) Average according to merits: 1. Vaan 2. Ashe 3. Penelo 4. Balthier 5. Fran 6. Basch I REPEAT! This is merely statistical. Play with whoever you feel better. Example, I love Vieras ever since FFTA (among other), thus, I control Fran, regardless of is she isn't the most powerful character ever. Besides her, I use Vaan and Ashe mostly, but that's because I grew too used to Vaan at first and Ashe was just cool in her own way. So just play with those you like. _______________________________________________________________________________ [121]----------------------01.02.01. Extra Characters-------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section contains the information of every other character that you control or joins you as a Guest during the course of the game, regardless of if later it becomes a normal party member or not. Reks ŻŻŻŻ Available: Nalbina Fortress (Beginning of the game) Level: 3 Weapon: Mythril Sword LP: --- (Doesn't need) Off-hand: Buckler Magicks: Cure, Thunder Head: Leather Cap Technicks: None Body: Leather Vest Items: Potion x8, Hi-Potion x5 Accessory: --- Gambits: --- Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 3 | 112~118 | 32~35 | 24 | 22 | 23 | 35 4 | 129~139 | 34~39 | 25 | 22 | 24 | 35 5 | 148~160 | 35~42 | 25 | 23 | 24 | 35 6 | 168~183 | 37~45 | 26 | 23 | 24 | 35 99 | 4401~5188 | 233~378 | 74 | 67 | 55 | 46 Amalia ŻŻŻŻŻŻ Available: Garamsythe Waterway (After escaping from the palace) Until the end of the Waterway. Level: Average of your two highest level members + 1 Gambits: 1. Ally: HP < 40% > Potion 2. Ally: Status = KO > Phoenix Down 3. Foe: Dark-Weak > Dark Mote 4. Foe: Nearest Visible > Attack Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 3 | 100~106 | 31~34 | 22 | 22 | 24 | 23 Weapon: 10 | 253~284 | 43~53 | 26 | 25 | 26 | 24 Longsword 20 | 589~679 | 66~94 | 31 | 30 | 29 | 25 Off-hand: 30 | 1020~1189 | 89~135 | 36 | 35 | 33 | 26 Escutcheon 40 | 1428~1671 | 117~186 | 42 | 40 | 36 | 28 Head: 50 | 2081~2445 | 142~230 | 47 | 45 | 40 | 29 Bronze Helm 60 | 2656~3127 | 165~270 | 52 | 50 | 43 | 30 Body: 70 | 2982~3511 | 182~298 | 58 | 55 | 47 | 32 Bronze Chestplate 80 | 3359~3955 | 199~327 | 63 | 60 | 50 | 33 Accessory: 90 | 3872~4563 | 210~344 | 68 | 65 | 53 | 34 Bangle 99 | 4452~5251 | 216~349 | 73 | 69 | 57 | 36 Basch ŻŻŻŻŻ Available: Barheim Passage (After escaping from the Nalbina Dungeons) Level: Average of your two highest level members + 2 Gambits: 1. Foe: Party Leader's Target > Attack 2. Foe: Nearest Visible > Attack Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 4 | 157~168 | 20~24 | 37 | 21 | 21 | 23 Weapon: 10 | 306~340 | 28~37 | 30 | 23 | 22 | 24 Bare-handed 20 | 673~772 | 46~68 | 35 | 27 | 25 | 25 Off-hand: 30 | 1146~1330 | 64~99 | 40 | 31 | 28 | 26 --- 40 | 1593~1858 | 86~139 | 46 | 35 | 31 | 28 Head: 50 | 2307~2706 | 105~172 | 51 | 39 | 34 | 29 Bronze Helm 60 | 2937~3453 | 122~203 | 56 | 43 | 36 | 30 Body: 70 | 3294~3873 | 135~225 | 62 | 47 | 39 | 31 Bronze Chestplate 80 | 3706~4359 | 149~247 | 67 | 51 | 41 | 33 Accessory: 90 | 4269~5025 | 157~260 | 72 | 55 | 45 | 34 Tourmaline Ring 99 | 4903~5778 | 161~264 | 77 | 58 | 47 | 35 Lamont ŻŻŻŻŻŻ Available: Bhujerba (During the Lhusu Mines) Level: Average of your two highest level members Gambits: 1. Ally: HP < 50% > Hi-Potion 2. Ally: HP < 70% > Potion 3. Foe: Flying > Telekinesis 4. Foe: Party Leader's Target > Attack 5. Foe: Nearest Visible > Attack Traits: Focus, Last Stand, Parry. Weapon: JyuWaYuuSu (??? - Found no NA Equivalent) Off-hand: Sword Breaker (??? - Found no NA Equivalent) Head: Topkapi Hat Body: Kilimweave Shirt Accessory: Tourmaline Ring Vossler ŻŻŻŻŻŻŻ Available: Leviathan (While you are on it) Ogir-Yensa Sandsea Level: Average of your two highest level members + 4 Gambits: 1. Ashe's Target: Flying > Telekinesis 2. Ashe's Target > Attack 3. Self: Status = HP Critical > Balance 4. Foe: Flying > Attack 5. Foe: Nearest Visible > Attack Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 6 | 211~228 | 28~36 | 29 | 22 | 21 | 24 10 | 323~360 | 36~49 | 31 | 23 | 22 | 25 20 | 715~820 | 62~95 | 36 | 27 | 25 | 26 30 | 1219~1416 | 89~143 | 42 | 31 | 28 | 28 40 | 1696~1979 | 122~202 | 47 | 35 | 31 | 29 50 | 2457~2883 | 151~252 | 53 | 39 | 34 | 31 60 | 3129~3680 | 177~298 | 58 | 43 | 36 | 32 70 | 3510~4128 | 197~331 | 64 | 47 | 39 | 33 80 | 3950~4646 | 217~364 | 69 | 51 | 42 | 35 90 | 4550~5356 | 230~384 | 75 | 55 | 45 | 36 99 | 5227~6160 | 236~390 | 80 | 58 | 47 | 37 Vossler has two sets of equipment, the first one is when you are on the Leviathan, then while on the Ogir-Yensa Sandsea. Weapon: Nightmare / Nightmare Off-hand: --- / --- Head: Sallet / Winged Helm Body: Scale Armor / Chainmail Accessory: Armguard / Armguard Larsa ŻŻŻŻŻ Available: Land of the Jahara Level: Average of your two highest level members +2 Gambits: 1. Ally: HP < 10% > X-Potion 2. Ally: HP < 50% > Hi-Potion 3. Foe: Flying > Telekinesis 4. For: Party Leader's Target > Attack 5. Foe: Nearest Visible > Attack Traits: Focus, Last Stand, Parry Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 2 | 83~87 | 37~40 | 21 | 22 | 23 | 24 Weapon: 10 | 249~280 | 51~62 | 25 | 26 | 26 | 25 YuuWaYuuSu (???) 20 | 577~665 | 73~100 | 30 | 31 | 30 | 26 Off-hand: 30 | 999~1164 | 95~140 | 35 | 36 | 34 | 27 Sword Breaker (???) 40 | 1398~1636 | 123~189 | 40 | 41 | 38 | 29 Head: 50 | 2036~2393 | 146~231 | 45 | 46 | 41 | 30 Lambent Hat 60 | 2599~3060 | 168~270 | 50 | 51 | 45 | 31 Body: 70 | 2918~3435 | 185~297 | 55 | 57 | 49 | 32 Chanter's Djellaba 80 | 3287~3869 | 201~325 | 60 | 62 | 53 | 34 Accessory: 90 | 3789~4464 | 212~341 | 65 | 67 | 56 | 35 Tourmaline Ring 99 | 4356~5137 | 217~346 | 70 | 72 | 60 | 36 Reddas ŻŻŻŻŻŻ Available: Balfonheim Port Level: Average of your two highest level members +2 Gambits: 1. Foe: Flying > Telekinesis 2. Foe: Targeting Self > Attack 3. Foe: Highest Level > Attack 4. Foe: Nearest Visible > Attack 5. Foe: Nearest Visible > Telekinesis Reason for no. 5? Climb the Pharos at Ridorana, you'll see. Traits: Ignore Evasion, Adrenaline, Last Stand, Parry Level | Max HP | Max MP | STR | MGC | VIT | SPD ------|-----------|---------|-----|-----|-----|---- 5 | 208~222 | 35~42 | 26 | 23 | 26 | 35 Weapon: 10 | 342~378 | 45~57 | 29 | 25 | 28 | 36 ??? 20 | 726~830 | 70~101 | 34 | 30 | 31 | 37 Off-hand: 30 | 1221~1414 | 95~145 | 39 | 35 | 34 | 39 ??? 40 | 1689~1967 | 126~201 | 44 | 39 | 38 | 40 Head: 50 | 2436~2854 | 153~248 | 50 | 44 | 41 | 42 Dragon Helm 60 | 3096~3636 | 177~292 | 55 | 49 | 44 | 43 Body: 70 | 3469~4075 | 196~323 | 60 | 53 | 47 | 45 Dragon Armor 80 | 3901~4584 | 215~354 | 65 | 58 | 51 | 46 Accessory: 90 | 4490~5281 | 227~372 | 71 | 63 | 54 | 48 Battle Harness 99 | 5154~6069 | 233~378 | 75 | 67 | 57 | 49 _______________________________________________________________________________ [013]---------------------------01.03. Controls-------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ GENERAL CONTROLS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ X Button............Confirm Selection Talk with a nearby NPC (Check for the talk icon) Inspect an object (Check for the action icon) Circle Button.......Cancel Return to the previous menu screen Triangle Button.....Display the Party Menu Display the Conversation Log Scroll quickly through lists in Party Menu Square Button.......Talk with a nearby NPC (Check for the talk icon) Up/Down Arrows......Move the menu cursor Left/Right Arrows...Target a foe or NPC Left Analog Stick...Walk (When slightly tilted) Run (When fully tilted) Right Analot Stk....Move Camera L1/R1 Button........Change pages L2 Button...........Toggle Zoom R2 Button...........Zoom in and out of the map and license board R3 Button...........Return camera to default position, behind the player Start Button........Pause the game Select Button.......Display a map of your current location BATTLE CONTROLS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ X Button............Displays the Battle Menu Inspects an object (Check for the action icon) Circle Button.......Cancel Return to the previous menu screen Triangle Button.....Display Party Menu Square Button.......Display/Close the Battle Menu Directional Pad.....Move the menu cursor Up/Down Arrows......Change party leader (Only if Battle Menu is not open) Left/Right Arrows...Target a foe, ally, or NPC Left Analog Stick...Walk (When slightly tilted) Run (When fully tilted) Right Analog Stk....Move Camera L1/R1 Button........Change target group (Allies, Foes, Reserve Allies) L2 Button...........Lock on to a target with the camera R2 Button...........Flee from battle (Hold and keep while 'Fleeing' appears) R3 Button...........Return camera to default position, behind the player Start Button........Pause the game Select Button.......Display a map of your current location _______________________________________________________________________________ --------------------------02. Game System Information-------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________________________ [021]-----------------------02.01. Menu Explanation---------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Party Menu ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Pressing the Triangle button while adventuring or in battle will call up the Party Menu. Many different tasks can be performed within this menu, such as viewing your characters' stats, equipping weapons and armor, and adjusting game settings. Party ŻŻŻŻŻ Use this command to add and remove members from your current party. After selecting a character, use the X button or the left/right directional buttons to add or remove him from the party. Characters whose pictures are highlighted and offset to the left are members of the active party. A party can include up to three active members. The remaining reserve members can be called to action at any time using the Party command. Note that while attempting to adjust party composition during battle, members who are targeted or performing an action cannot be removed from the party until they are no longer targeted or the corresponding action is complete. Guest Members ŻŻŻŻŻŻŻŻŻŻŻŻŻ As you proceed through the game, there will be times when other characters temporarily join your party. While these "guests" are considered party members, they will act according to their own will. Guest members do not gain experience, cannot be given orders, cannot be removed from the party, and cannot have their equipment adjusted. Status ŻŻŻŻŻŻ Use this option to view the current stats and status effects of your character. Press the L1 or R1 buttons to cycle through characters. Level.............The character's current level. HP................The character's current/maximum hit points. If a character's HP reaches zero, the played is KO'd and unable to participate in battle. Max HP increases as a character gains levels or obtains certain licenses. MP................The character's current/maximum Mist points. Mist points are required to cast spells. Max MP increases as a character gains levels. LP................The number of license points a character currently has to spend on acquiring new licenses. Defeat foes to earn LP. EXP/NEXT..........The character's current number of experience points and the number of points needed to reach the next level. Defeat foes to earn EXP. Attack Power......The character's attack power. The higher the number, the more physical damage the character is capable of dealing to an enemy. Attack power is based mainly on a character's weapon. Defense...........The character's defense rating. The higher the number, the less damage the character will take from physical attacks. Defense is based mainly on a character's armor. Magick Resist.....The character's resistance to magick. The higher the number, the less damage the character will take from magick-based attacks. Magick resist is based mainly on a character's helm. Evade.............The character's ability to evade physical attacks. The higher the number, the higher the probability an enemy's attack will miss or the character will successfully parry or block. Evased is based mainly on a character's shield. Magick Evade......The character's ability to evade magick. The higher the number, the higher the probability an enemy's magick will not be effective on the character. Magick evade is based mainly on a character's shield. Strength..........Determines the power of most physical attacks. Strength increases as a character gains levels or obtains certain licenses. Magick Power......Determines the potency of various magicks. Magick power increases as a character gains levels or obtains certain licenses. Magic power also affects the attack power of some weapons. Vitality..........Determines the character's resistance to various status ailments as well as the time required for recovery. Vitality increases as a character gains levels. Speed.............Determines the amount of time required to perform various actions. Speed also affects the attack power of some weapons. For more information on how these stats actually work, please refer to the Game Mechanics FAQ in GameFAQs.com by Maltzsan. http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_mech.txt Equip ŻŻŻŻŻ Use this command to change the equipment of your party members. You can manually remove or equip each character's weapon, off-hand item, helm, armor, and accessory, or choose "optimize" to automatically equip a character with the strongest equipment available. To equip items manually, first select "Equip" from the menu. Next, select the type of item you wish to equip. When selecting weapons, you can cycle through weapon categories using the left/right directional buttons or the L1/R1 buttons. When a piece of equipment in the item list is highlighted, the item's effect on a character's attributes is displayed. A number in red indicates that the equipment will lower an attribute, while a number in blue indicates an increase. Equipment listed in gray is either currently equipped by another character or cannot be equipped due to a lack of the proper license. View the chart on the far right of the screen to determine whether or not a character has acquired the license necessary to equip a certain item. Action List ŻŻŻŻŻŻŻŻŻŻŻ When selecting a character in the Party Menu, pressing the Square button calls up that character's action list. The action list displays the magicks, technicks, Espers, and quickenings the character has obtained. Magicks, etc., listed in gray have yet to be learned. Press the X or Circle button to advance through the list. Use the direction buttons to select and display a short summary of each action. Licenses ŻŻŻŻŻŻŻŻ Use this command to spend license points and obtain new licenses. Character development in Final Fantasy XII is based largely on the acquisition of "licenses." Licenses are required to equip weapons and armor, learn magicks and technicks, and enhance a character's abilities. Please refer to 02.04. License System for a more thorough explanation. Gambits ŻŻŻŻŻŻŻ Use this command to configure a character's gambits. Gambits are customizable commands that determine how a character will fight during battle. Please refer to 02.03. Gambit System for a more thorough explanation. World Map ŻŻŻŻŻŻŻŻŻ Use this command to view the World Map, as well as any Location Maps you possess. Inventory ŻŻŻŻŻŻŻŻŻ Use this command to view the items you have obtained. Do note you can NOT use items through here. If you wish to use an item, regardless of the time, you need to bring up the Battle Menu and go from there. The Inventory screen is merely for looking at what you have with you and sort things out. Clan Primer ŻŻŻŻŻŻŻŻŻŻŻ Use this option to view the Clan Primer, a comprehensive adventuring guide used by adventurers across Ivalice. Useful information such as hunt records, traveler's tips, and more can be found within its pages. You will obtain the Clan Primer after completing a certain task. Once you have received it, it is recommended that you check it often for hints on a variety of subjects. There are four sections inside. All the information you can find in the next sections: 07.03. Mark Hunts 07.01. Bestiary / 07.02. Rare Game 08.01. Sky Pirate's Den I don't include the tips section. Config ŻŻŻŻŻŻ Use this command to adjust various battle and game settings. I'm too lazy to write this. Just use the in-game help, it's fairly obvious. _______________________________________________________________________________ [022]----------------02.02. Active Dimension Battle System--------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Final Fantasy XII's system, the Active Dimension Battle is, in simple words, the mixture of a MMORPG into a console game, in a manner of speech. This is especially true if you've played FF XI. Nonetheless, while it's a good concept (in my opinion), there's one little problem. Let an enemy or you throw a large spell (something that targets multiple enemies, when there are multiple enemies) and no other spell can be fired off at the same time, that even includes technicks. In other words, the game is limited to one series of effects, which is the major flaw if you ask me. The Basics ŻŻŻŻŻŻŻŻŻŻ Active Dimension Battle ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The ADB system removes the transition between exploration and battle. No longer are battles fought in a closed environment. Now, whole areas are your battlefield. Terrain, party member location, and obstacles all influence how a battle is fought. Also, because you can see foes before engaging them, you have the opporunity to avoid unwanted conflicts. Each type of monster has its own territory and behavioral patterns. Some foes will attack your party the moment they spot you, others will leave you alone unless provoked, while still others fight among themselves or prey on weaker monsters. As a general rule of thumb. If the enemy has a red bar of life, it's what we call "aggressive". Meaning it will rush towards you the moment you enter its range. Those with yellow bars are "passive" or "non-aggressive". The conditions for them to engage you change. For example, the little rabbits will only fight back if you attack them. However, Elements or Entites (Stuff you wanna avoid at early levels) will engage you if you cast a spell near them. They are "magic-aggressive" in terms of FF XI.(Yes, Eleven) Battle Commands & Gambits ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When a battle begings, simply selecting Attack command once for each character will order them to engage the specified target and continue fighting until the target has been defeated. It is not necessary to reselect the command after every hit. If you have gambits activated, your characters will automatically carry out those commands. Remember that even if gambits are activated, those orders can be overridden at any time by issuing a command from the Battle Menu. Also, all of an ally's gambits can be switches ON/OFF from the same menu. Battle Modes ŻŻŻŻŻŻŻŻŻŻŻŻ There are two battles modes available in Final Fantasy XII: Wait and Active. In Wait mode,t he action is paused whenever the Battle Menu is open, allowing youto organize your strategies without having to worry about an enemy's relentless attacks. In Active mode, the action continues regardless of whether or not the Battle Menu is open. This mode is recommended for skilled players who seek thrilling, fast-paced confrontations. The battle mode can be changed at any time from the Config screen found within the Party Menu. Honestly, the game is so much more fun in Active at the highest speed. Though if it's your first time playing, I suggest you keep it at half-speed if you decide for Active to get the feel of things. It's also a lot easier to manage once you have extra Gambits to work with. Flow of Battle ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ok, it's very simple. 1. Find an enemy in sight. 2. Open up the Battle Menu and issue commands or approach the target and let your Gambits work their magic. 3. See the lines going from your character and foes to another? Those are target lines. That's just to see who is targetting who. 4. The charge time gauge (CT Gauge) will fill up once you do an action. Once it's full, the action will be executed when possible. 5. This keeps going until one side is defeated. Fleeing ŻŻŻŻŻŻŻ If you wish to cancel all commands and flee from battle or simply avoid confrontation with aggressive targets, pressing and holding the R2 button will cancel all current ally actions and prevent the execution of any further actions (including gambits) until the button is released. Battle Chains ŻŻŻŻŻŻŻŻŻŻŻŻŻ Defeating the same type of foe in succession results in a "battle chain." The current chain count is briefly displayed in the lower right-hand corner of the screen immediately after you defeat a foe, and continues to rise until you defeat a different type of foe, enter a town, or touch a save or gate crystal. The higher the battle chain, the better chance your party will have of obtaining items after defeating a foe. In addition, there are several levels of battle chain, with higher levels improving drop rates, and increasing the chances of finding rare items, as well as adding beneficial effects, such as Cure, to the items when you pick them up. For more details on how chains work and an explanation on loot, please refer to Maltzsan's Game Mechanics FAQ. http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_mech.txt _______________________________________________________________________________ [023]------------------------02.03. Gambit System------------------------------ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gambits are customizable commands that can direct characters to automatically perform certain tasks during battle or while adventuring. The Basics ŻŻŻŻŻŻŻŻŻŻ Gambits consist of two different components, one being the "Target" which represents the character/foe an action will be carried out on, and the other being the "action" to be performed on the selected target. Both must be assigned a condition before the gambit can be activated. Assignable targets consists of party members and foes, as well as various specialized cases, for example "Ally: MP < 40%" which targets allies with less than 40% of their maximum MP. These targets must either be purchases at a gambit shop or found in treasure chests. Once you have obtained a target, your whole party will be able to use it. Assignable actions consist of commands such as Attack, Magicks, Technicks, and Items. With the exception of Attack, your party must have obtained a magick, item, etc. before you will be allowed to assign it as an action. An action will appear in each character's gambit action list the moment it is obtained. However, it will remain unusable (in grar) until the character has obtained the corresponding license. You can increase a character's number of gambit slots by obtaining new ones from the license board. That's it for a simple explanation, however, there's more than that. Examples: Ally: HP < 70% > Cure If an ally's HP falls below 70%, s/he will automatically start casting Cure on him/her. Foe: flying > Telekinesis If an enemy is flying (meaning you can't hit it with melee weapons), the character will use Telekinesis. A technick that allows you to hit flying enemies with your melee weapons. There's something else however. Gambits are like boolean conditions, you should know that by now (boolean = false/true conditions). They also have an order of prioritization. The game will check for the first gambit. If the conditions are met, it will be done. If not, it will check the next gambit. Here's a BAD example of Gambit use. 1. Foe: nearest visible > Attack 2. Ally: HP < 70% > Cure This says to attack any enemy in sight, but as long as you are in battle, the character will never cure your allies. Technically, it can be done (if you want the character to act as a reserve healer), but say you put this on the character you've designed as your healer and you have trouble in battle. If the character is a healer, you should switch them around. _______________________________________________________________________________ [024]------------------------02.04. License System----------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Character development in Final Fantasy XII is based largely on the acquisition of "licenses." Licenses are required to equip weapons and armor, learn magicks and technicks, and enhance a character's abilities. The Basics ŻŻŻŻŻŻŻŻŻŻ In addition to enabling a character to equip various items or cast potent magicks, there are also licenses to boost maximum HP or increase a character's number of gambits. Licenses can be obtained in the "license board" by using "license points" (LP) earned when defeating foes. Each character has a license board; however, the layout of the board is the same for all characters. Simply obtaining a license for a magick or technick does not automatically allow a character to use that ability. Before it can be used, the corresponding magick or technick must be purchased or found. Once you have acquired a magick or technick, any of your characters with the proper license will be able to use it. Licenses for ability enhancements do not require any items and are effective immediately after being obtained. There are seven "categories" of licenses. 1. Magicks, which are mostly found on the northern board, along the northwest region. 2. Accessories, which are on the northern board, along the northeast region. 3. Augments, northern board, southwest region. 4. Technicks, northern board, southeast region. 5. Armor, southern board, from center to northeast. 6. Weapons, southern board. The rest of it. 7. Mist, from Espers to Quickenings. Found all around both boards. More details in the next section. _______________________________________________________________________________ [025]------------------02.05. Mist: Espers & Quickenings----------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's something to remember. There are 18 Quickenings on the board and each character is limited to three, so there's one for everyone. However, once a character licenses a Quickening in a certain spot, no one else can license that same Quickening there. Same for Espers. They are limited to one character each. Also, they will only appear after the corresponding Esper has been bested in combat. Mist ŻŻŻŻ When a character obtains an Esper or quickening license, the option "Mist" will be added to the Battle Menu. By using "Mist Charges," the character will be able to summon Espers or perform quickenings, special attacks capable of dealing considerable damage to your foes. Mist Charges ŻŻŻŻŻŻŻŻŻŻŻŻ When a new Esper or quickening is obtained, a new MP gauge will be combined with the original one. This new gauge will posses the same maximum MP limit as the original. A character may obtain up to three of these gauges, called "Mist Charges." Mist Charges are required when summoning an Esper or performing quickenigs, with the number of Mist Charges required depending on the selected Esper or quickening's rank. Using a Mist Charge spends all the MP within a gauge. Mist Chain ŻŻŻŻŻŻŻŻŻŻ When a quickening is performed, the screen switches to quickening mode. While these attacks can be performed alone, chaining several together presents an opportunity to deal massive damage to a target. At the bottom of the quickening mode screen, a timer and a list of available quickenings is displayed. By pressing the proper button combinations within the allotted time, you will be able to perform multiple attacks. The quicker you are able to input the combinations, the more time you will have left to perform the next. When the timer runs out, your Mist Chain will end. Pressing the R2 button while in the quickening mode screen shuffles the quickening list. At times, a "charge" option will appear. Selecting this refills a Mist Charge, allowing continued use of quickenings. Also, after a chain ends, if you fulfill certain requirements, a "concurrence" will happen. These deal even more damage to the enemies. Here is the table to do them. Level refers to the level of the quickening, in other words, the number of Mist Charges they take to use. This was created using the FF XII: Battle Ultimania guide from SE themselves. Concurrence | Power | Level 1 | Level 2 | Level 3 ---------------|-------|---------|---------|--------- ^ Black Hole | 253 | 4 uses | 4 uses | 4 uses | Luminescence | 215 | 3 uses | 3 uses | 3 uses | Ark Blast | 205 | 2 uses | 2 uses | 2 uses | White Out | 175 | | | 5 uses | Windburst | 155 | | 5 uses | | Torrent | 130 | 2 uses | 3 uses | | Cataclysm | 110 | 7 uses | | V Inferno | 90 | 2 uses | | There's an order of priority, from top to bottom. In other words, if you fulfill the conditions for Black Hole, you will also fulfill the conditions for Luminescence, Ark Blast, etc. But only Black Hole will be done. The damage of this final blow is equivalent to the Power x the enemy LV. This last blow also hits an area, so if there are multiple enemies, they will be hit by this. But only the initial target will receive the quickenings damage. _______________________________________________________________________________ [026]------------------------02.06. Status Effects----------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's a list of all the status effects. A lot of this information (mostly the numbers) was obtained from the FF XII: Battle Ultimania guide. Berserk - Doubles the CT Gauge speed and increases your physical attack output by 50%. The character can't receive commands and will attack random targets (foes only). - Duration: 45 + (Vitality x 0.45) seconds. - Dispel to erase it. Blind - The character will have his/her accuracy halved, having a harder time to hit enemies in combat. - Duration: Until cured. - Cure with magick Blindna or with an Eye Drops item. Esuna works as well. Bravery - Increases the physical damage dealt by the character by 30%, effectively hitting at 130% your normal output. - Duration: 40 + (Vitality x 0.4) seconds. - Dispel to erase it. Bubble - Doubles your Max HP for the duration of the effect. - Duration: 60 + (Vitality x 0.6) seconds. - Dispel to erase it. Confuse - The confused member will indiscriminately attack anything in sight, foe or ally. - Duration: 80 - (Vitality x 0.4) seconds. - Cure with Smelling Salts item or with a physical hit. Esuna works too. Death - The character can't take part in battle due to 0 HP remaining. - Duration: Until cured. - Cure with the Magick Raise or Arise. And the item Phoenix Down. Disable - The character can't take action in battle. Attack, Magick, Items, nothing. - Duration: 40 - (Vitality x 0.2) seconds. - Cure with Esuna. Disease - The character's current HP becomes his/her Max HP while the status is in effect. Also, if killed, the character will revive with 1 HP. - Duration: Until cured. - Use a Vaccine or the Magick Cleanse. Remedy with Remedy Lore 3 also works (Thanks to Tails3 for pointing out me leaving that out here). Doom - The character will have a countdown from 10 to zero. When it hits zero, the character will die on the spot. - Duration: Until cured or death. - A Remedy with Remedy Lore 3 is the only cure besides death. Faith - Increases the magical output of the character by 50%. It also makes it easier to stick status effects. - Duration: 50 + (Vitality x 0.5) seconds. - Dispel to erase it. Float - Float to avoid traps. I know there are other effects, but I don't know. - Duration: 60 + (Vitality x 0.6) seconds. - Dispel to erase it. Haste - Increases the CT Gauge speed by 50%. - Duration: 40 + (Vitality x 0.4) seconds. - Dispel to erase it, or Slow to counter it. HP Critical - The character has less than 20% of life. Not a real status, but is the trigger for several other things, such as Adrenaline and Last Stand. - Duration: Until the character is healed. - Throw any kind of Cure, use an item, Drain a LIVING enemy, etc. Immobilize - The character can't move from place. - Duration: 100 - (Vitality x 0.5) seconds. - Cure with Esuna. Invisible - Allows the character to avoid enemies that detect by "sight". - Duration: 90 + (Vitality x 0.9) seconds. - Dispel to erase it, or any action will cancel it. Libra - Allows the player to see the Life and weakness of an enemy. - Duration: 240 + (Vitality x 2.4) seconds. - Dispel to erase it. Lure - The character will be the target of all enemy attacks. - Duration: 20 + (Vitality x 0.2) seconds. - Cure with Dispel. If Stopped, the effect will also fade. Oil - The character will suffer triple damage from fire attacks. - Duration: Until cured. - Cure with Esuna or a Handkerchief. Petrify - The character will have a countdown from 10 to zero. When it hits zero, the character will turn into Stone. - Duration: Until cured. - Use the Magick Stona or the item Gold Needle to cure before time. Esuna works as well. Poison - The character will suffer damage every 12 seconds equivalent to 1/16 of their Max HP. - Duration: 100 - (Vitality x 0.5) seconds. - Use the Magick Poisona or Esuna. Or the item Antidote. Protect - Reduces the physical damage received by 25%. In essence, you will only receive 75% of physical damage aimed at you. - Duration: 60 + (Vitality x 0.6) seconds. - Dispel to erase it. Reflect - Magick cast on the character will be bounced back. This inclused support and healing magick. There are certain items to pierce through this. - Duration: 60 + (Vitality x 0.6) seconds. - Cast Dispel to cancel it. That's the only magick that won't be bounced. Regen - Every 1.5 seconds regen an amount between 1 and your current level. - Duration: 90 + (Vitality x 0.9) seconds. - Cast Dispel or Sap to counter it. Reverse - The numbers are switched so to speak. Attacks that hurt will actually heal, while healing numbers will actually hurt. - Duration: 14 - (Vitality x 0.07) seconds. - Cure with Esuna if needed. Shell - Reduces magical damage by 25%, similar to Protect. - Duration: 60 + (Vitality x 0.6) seconds. - Dispel to erase it. Silence - The character affected can't cast any kind of Magick or use Technicks. - Duration: Until cured. - Cure with the Magick Vox, Esuna, or the item Echo Herbs. Sleep - The character won't be able to take action because s/he is sleeping. - Duration: 50 - (Vitality x 0.25) seconds. - An Alarm Clock or a physical hit will cure it. Esuna as well. Sap - The character will suffer one point of damage ever .1 second. In other words, it's 10 HP less per second. - Duration: Until cured. - Cure with Esuna or counter with Regen. Slow - The CT Gauge of the charcter will fill up at 50% the usual speed. - Duration: 120 - (Vitality x 0.6) seconds. - Cure with Dispel or cast Haste to counter it. Stone - The character will remain as stone and won't take part in battle. - Duration: Until cured. - Use the Magick Stona or the item Gold Needle. Esuna works as well. Stop - The character will have his/her CT Gauge stopped and won't be able to move at all for the duration of the effect. Also, if the character had the Lure status, it will be void when Stopped. - Duration: 60 - (Vitality x 0.3) seconds. - Use a Chronos Tear. Dispel or a Remedy with the necessary Lore also works. _______________________________________________________________________________ [003]---------------------------03. Walkthrough-------------------------------- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ok, this is the good stuff, ready to begin? So yeah, hit New Game on the title screen and you'll be presented to a series of options. Refer to the Menu section up above for more details on them. Do note at the change of every story important area, I give out the enemies you can encounter, along with a few other numbers. Enemies that aren't common will have a tag between []'s. (Such tags include BOSS, ESPER, RARE, etc.) To find a specific section, I suggest searching the name between #'s. Like... "# NAME #" (Yes, leave a space on the sides, and no "'s) Introduction videos and all that stuff. Eventually... #################### # NALBINA FORTRESS # ############################################################################## # ENEMIES # HP EXP LP CP # # # # # Imperial Magus # 110~114 26~46 0 0~9 # # Imperial Swordman # 115~148 24~44 0 0 # # Air Cutter Remora [BOSS] # 2200 0 0 0 # ############################################################################## [Aerial Gardens] You get a small tutorial on how things work first. 1. Move the right analog stick to rotate the camera, check. 2. Use the left analog stick to walk or run. Check. 3. Use the smiley markers to know who to talk to with the X button. Check. 4. Approach the gate and learn about action markers. Check. That's it for this zone. [Inner Ward] You can now use the Triangle Button to open up your inventory and check up all your stuff. Either way, an Imperial Swordman will show up and attack you. You get a small lesson in fighting notes, and then we fight. The game starts in Wait mode, so hit X to bring up the Battle Menu and take your time to select Attack and your target. Don't worry however, the rest of the guards and Basch will show up and make easy work of the guard anyway. Keep moving up and you will get a small scene before the Air Cutter Remora drops on you. This is a Boss fight in reality, but it's so simple I won't bother with hard numbers or details, just smack it good and it should drop in no time. Eventually, it takes off. Move forward and three more Imperial Swordmans show up. Make short work of them and up the stairs. Basch will give you some notes on the Minimap and the actual map, which you can access by pressing the Select button. Handy stuff, especially when making this guide. [Lower Appartments] Quick scene. Head directly to the North and Basch will tell you how to Flee. I suppose you could consider this a spoiler, but... You won't be controlling Reks again, EVAR. D: So it's up to you if you want to fight to get used to the system or rush through. Also, Imperial Magus enemies appear here, and since they can use Magicks (targetting you from afar and doing normally more damage), I suggest you focus on taking them out. To the right of where the tutorial happened, there's a small alcove with an urn inside. Inspect it to get a POTION. See the guards (your allies) lining up by the stairs, near the zone? Ignore them and keep going to another alcove on the noth portion of the zone to find another POTION. Now, return and up the stairs. [Upper Appartments] Approach Basch to learn about Save crystals. Nothing else to do here, but as a friendly reminder, be sure to use them. Head up. [The Highhall] Enemies come at you, and you are alone this time. You can fight them with ease (just be sure to use your White Magick Cure to heal yourself or a potion). Once they are done with, follow the path to the center of the map to carry on with the story. Event time and we are practically done here. ####################### # GARAMSYTHE WATERWAR # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Dire Rat # 62~66 3 2 0 # ############################################################################### [Overflow Cloaca] We'll be controlling Vaan now. We gotta get rid of the three rats down here, BUT! Instead of downright dealing pain to them, I suggest you make use of Vaan's Steal technick. RULE NUMBER 1: Always (ALWAYS) steal. For the most part, it's your main source of income. Once you are done with the rats, you'll leave the place along with Kytes to Rabanastre. ############## # RABANASTRE # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # NONE # # ############################################################################### [East End] Scene time first. Ok, so after the talk with Penelo, seems we gotta go to this Migelo. He can be found in the Bazaar (Promptly named after him). You get access to the World Map after the event. It's not too far away from our current position, so let's go there, shall we? You can find Migelo right outside of the store, so approach him to trigger a scene. Seems we gotta go find Kytes. Weren't we with him a few moments ago? Oh well. We need to go to the Sandsea, the local tavern of Rabanastre found right here in the East End as well. Just head up, it's near the north exit. (Or you can open up your map) [The Sandsea] Kytes is looking at the poster of a... Plant with a tomato-head with fangs? Ok, no comments. The boy returns to Migelo and Vaan further inquires about the bill on the board. It's a simple process really. You take up a mark (the monsters in these bills are called marks), talk to the petitioner who gives you further details on the mark, and then you go thrash it before returning to the petitioner, who gives you your reward. Easy stuff. Tomaj will give you a Clan Primer (nifty item, constains a list of hunts, the WHOLE bestiary [of course, you must unlock it as you play], the Sky Pirate's Den, and a bunch of tips which might be a good read if this is your first time playing). Then he hands you an Orrachea Armlet as a commemoration of your first hunt. BUT! We can't just go and equip it, it's not that simple. Well, it's not that difficult for that matter either... Tomaj will give you a lesson on Licenses and stuff. It's easy to learn, though what you want to buy and learn is up to you. Last, he'll give you a Writ of Transit so you can leave to the Desert. Be sure to equip the Armlet on Vaan before you make your way to the Southern Plaza, the exit is near Migelo's shop. Also, when you are out on the field, be sure to steal some stuff. As your next License, I STRONGLY suggest you get Libra, a Technick that allows you to see the HP and Weakness of an enemy, and it costs 500 gil in the Technick shop back in town. [Southern Plaza] Head down and directly to the East to trigger an event. [Eastgate] Be sure to save and out into the wild. ####################### # DALMASCA EASTERSAND # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Cactite # 72~84 7~10 1 13~22 # # Wolf # 94~134 9~13 1 15~47 # # Rogue Tomato [MARK] # 134 0 3 180 # ############################################################################### [The Stepping] Again, be sure to steal from enemies as you engage with them. Fight a couple of Wolves and Cactites to level up, then head down the slope. You should be able to spot the Rogue Tomato in the elevation along the slope. Go up to him and start hitting the thing. Eventually (At half HP actually), it will jump down the cliff. You might spot a Wild Saurian while you are down here but don't worry, it's not aggressive (Red life bar = Aggressive, Yellow life bar = Passive), so it won't attack you UNLESS you attack it first. Finish taking care of the Rogue Tomato and Vaan will find some Galbana Lillies. Return to town if you are done fighting. ############## # RABANASTRE # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # NONE # # ############################################################################### [Eastgate] Lots of people by the gate. Talk to Kytes who is somewhere there and guess what? We are locked out of Rabanastre because of the parade. Luckily, Migelo comes along and "persuades" the guards to let the people through. Cutscene time~ Vaan wants to crash the party with his appearance, and with no ideas, Penelo suggest you go see Old Dalan who lives in Rabanastre Lowtown. [North End] You can now enter the Lowtown and leave the town as you wish, but before we actually head down... Go to the East End through the south-east exit. [East End] The shops are open now. Really, I still suggest you acquire Libra. And, if you have the cash to spare, I also recommend getting Cure for later on. Otherwise, return to the Sandsea and speak to Tomaj to complete the Rogue Tomato hunt. You will also obtain 300 Gil, two POTIONs, and a TELEPORT STONE. He also mentions a Bangaa along the North End who we should pay a visit. While you are in the tavern, agree to the Thextera hunt, whose petitioner is right here in the pub. Talk to him and put the hunt on rest. I'll leave it to you when to get it done. [North End] The place we are looking for is on the west side of the zone, by the buildings in the middle. Opposite to the shop with the orange romboid in other words I suppose... Talk to the Bangaa there and go inside the... [Clan Hall] Love the music here. Remix of FFTA FTW. (For the Win) Head up the stairs and speak to Montblanc, the Moogle. You will join Clan Centurio and later on, be able to take on 'elite' hunts from him. Also, if you speak to him again you can get 3 POTIONs. Every time your rank goes up (refer to the Clan Rank & Clan Shop section), Montblanc will give you some items, as well as when you do some other stuff. Also, since you are now part of the Clan, you can go to the Clan Shop in the Muthru Bazaar. The items in stock are also dependant on your rank. Talk to the rest of the NPCs here if you wish, but head back to the Southern Plaza. [Southern Plaza] Just a thing. In the northwest area of this zone, there's a Moogle that sells you maps of the Dalmasca Eastersand, Dalmasca Westersand, and the Giza Plains. Buy the first and third, and the second if you've got money. Head south to the Southgate. [Southgate] See the orange crystal? These can act as teleporters, you can visit any other orange crystal as long as you have Teleport Stones, though you can't really use this one very well right now. Save if you wish. You can enter the Lowtown from here, so, yeah... [South Sprawl] I know Lowtown is a separate general area, but meh... ########################## ZODIAC SPEAR ALERT ########################## # # # There is a treasure right in front of Dalan's place, or right ahead # # of you as you come in from the Southgate... # # FOR ALL THAT IS HOLY, DO NOT, I REPEAT, DO NOT TOUCH THIS CHEST! # # That is of course, unless you don't want the Zodiac Spear, the # # strongest weapon (in terms of brute force) in the whole game... # # # ######################################################################## Anyway, enter Dalan's house, which is the icon in your minimap as you come in to this place. Watch. Seems we need to recharge his Crescent Stone in order to get inside the castle. The Giza Plains nomads might know a way to make a Sunstone, the item needed to recharge the Stone from Dalan, so that's our next destination. Again, I suggest Libra and possibly the map of the Giza Plains. Return up to Southgate and exit south. ############### # GIZA PLAINS # (DRY) ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Giza Rabbit # 85~105 7~9 1 13~29 # # Giza Rabbit # 70~90 7~9 1 23~29 # # Hyena # 95~115 9~11 1 14~30 # # Urstrix # 170~190 24~26 1 25~41 # # Wildsnake # 210~250 16~20 1 27~59 # # Slaven # 280~302 26~31 1 26~41 # # Werewolf # 2526~2570 1201~1211 2 189~219 # ############################################################################### [Throne Road] Simply head directly to the south in order to reach the nomad camp. No trouble or threats in this zone. [Nomad Village] There's a nomad merchant by the entrance, just for the record. Head to the center of the village and speak with the Elder of the Nomads, Brunoa. Apparently this guy named Masyua is in charge of sunstones. Go behind the tent to the large stone to find a lone woman there, that's our target. Seems a kid in charge of making sunstones is missing, and is up to us to find him. You know, I don't think the Sunstone reward has anything to do with our disposition to help... Penelo will come and join you. She should have some left-over LP (unless you haven't fought any enemies at all), so see if you can get something nice with her. Also, she can cast Cure, so be sure to use that to soften your use of Potions. Anyway, leave to the west. Oh! Save if you wish. Penelo will give you 3 POTIONs and 2 PHOENIX DOWNs as you leave. Also, Gambits have sort of been enabled. You can't modify them just yet, but at least they will allow you to save up some time. [Toam Hills] Make your way south in this zone. Though be careful of your footwork, otherwise you might end up with a couple of Hyenas and Urstrixes chasing you. They aren't as bad as they look, but having an angry mob of enemies on top of you is not always fun. You might come across a Wildsnake here as well. [Starfall Field] Stick to the left wall, as there are Werewolves in here and they will make short work of you. Just zone quickly into the Crystal Glade to the southeast. [Crystal Glade] Use the save crystal and talk to the kind, who is none other than Jinn. Surprise? Anyway, seems his leg is hurt, so he can't go back... Explain the situation to him and now he'll have you finish his Sunstone quota... That wasn't in the terms of the woman from the village! Oh well... It's easy at least. You just gotta waltz to any of those shiny shining (Yes, shiny shining) rocks with sun-like colors and absorb the energy into the stone just by pressing the X button. There are four rocks along the Giza Plains. - Gizas South Bank - Gizas North Bank - Starfall Field - Warrior's Wash We'll be doing a Starfall Field > Toam Hills > Nomad Village > Gizas North Bank > Gizas South Bank > Crystal Glade sweep of the place. Those three shiny shining rocks should be enough to charge up the stone to 100% (or at least it was for me). If you were unlucky enough to miss like 1 or 2% (happened once to me), you'll have to go ALL the way up to the Warrior's Wash... x_X Once the stone is charged to 100%, you'll return to Jinn automatically. Sunstone GET! Now he races you back to the Nomad Village, so we return there and speak to Masyua again, who'll give you 50 Gil, 2 POTIONs, and 2 TELEPORT STONES. You might want to do the Thextera hunt now that Penelo is with you. But that's just a little tip, otherwise... ############## # RABANASTRE # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # NONE # # ############################################################################### [South Sprawl] Return to Lowtown (Again, ignore the chest) and head towards Dalan's house. Penelo will leave the party as you approach the place. This is why I said the Thextera thing up there. Go inside and speak to Dalan, who will recharge the Crescent Stone and then tell you how to crash into the palace. The passage is in the Storehouse 5, by the same place we enter the Garamsythe Waterway, Dalan will also give you a few words of wisdom: "The signet yearns for sunstone's strength, to light the clouded way." You'll get the CRESCENT STONE and be sent on your way. As you leave his place, you get a small scene of some Imperial guards down in the sewers, hmm... Head north into the [North Sprawl]. [North Sprawl] Check your map if you don't remember where the Storehouse 5 is, it's marked on your map right now with a big, red X. You'll find Kytes inside, who will open the path to you. Not only that, but he'll also give you 2 POTIONs and 4 EYE DROPs. Now, enter the door and go down into the Garamsythe Waterway... ####################### # GARAMSYTHE WATERWAY # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Dire Rat # 77~97 12~14 1 27~43 # # Steeling # 94~110 18~22 1 32~45 # # Ichton # 130~141 17~21 1 33~42 # # Razorfin # 156~167 34~38 2 36~45 # ############################################################################### [Central Spur Stairs] Save if you wish, then take the stairs near the save crystal to the next zone. [Northern Sluiceway] Take any of the paths available to you as you move to the northeast to find a walkway acting as a bridge between two structures. On the other side, keep heading east to find the only way available, leading into a path that has several streams of water running through. On the other side of the waterway take the north path to find another bridge along the north that ultimately leads to the next zone. [North Spur Sluiceway] You might find the Razorfin in this screen (10% chance to replace any of the Ichtons that roam around), so if you see him, be sure to drop a few Lightning spells on it. Anyway, move to the west and take the first set of stairs going up you see. Keep going west once you come down the other side and take the second path going north, the one that doesn't end in a dead-end almost immediately. Go up the stairs here and into the nearby zone. Disregard the warning, no boss or anything coming up, just that you won't be able to go back out into the Waterway if you want. So just head into the... ############################## # ROYAL PALACE OF RABANASTRE # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # NONE # # ############################################################################### You get a small scene first showing Fran and Balthier before you recover control of Vaan. [Cellar Stores] Check the Urn here to obtain the map of the place, nifty. Also, if you see the save crystal, it will give you a warning to save in a second slot just in case. Do so if you wish, but in the long run, you'll see it's not really necessary. If you need peace of mind however, do it. Exit into the... [Cellars] Yay for FFTA Music again. XD Anyway... ########################## ZODIAC SPEAR ALERT ########################## # # # In the southeast section of this room, one or two chests might rest. # # Don't touch either of these two, as one of them is one of the # # triggers for de-spawning the Zodia Spear. So yeah, just let them # # be there. # # # ######################################################################## Head to the far north to hear an Imperial saying no one is going through until the fete is over. Of course, we can't really wait for that, now can we? Approach the Imperial and speak to him. He tells you to wait for further instructions and a Seeq notices your doing. Speak to him and he'll offer to distract the guard for you to go up. Simply press the Square button for the guard to come and move past him and up the stairs, simple. [Lower Halls] Metal Gear Solid time! Anyway, here's a map of the place to aid you. _ _ ___| |_______| | X|___ 6 | The numbers (Guards) are stationary, meaning, they ___| |ŻŻŻŻŻŻŻ| 5ŻŻ| don't move, and if you call them, they will just |___ 1 ŻŻŻSŻŻŻ |ŻŻ remain in their new place, if that makes sense. ___| |ŻŻŻŻŻŻŻ| 4ŻŻ| E|___ ŻŻŻŻŻŻŻ 3|ŻŻ It's a simple game, really. Start by going east from | |ŻŻŻŻŻŻŻ| | where you start and calling out to the "3" guards, | ŻŻŻŻŻŻŻ 2ŻŻ| then use the time to move south and east. #: Guards ŻŻŻŻŻŻŻŻŻ| |ŻŻ E: Entrance | | The guards on this side, 2, 4, and 5 won't bother X: Exit | |__ you unless you get near them, so head up to the S S: Lion Signet |____| and activate the Signet thingy. From there, go north and west to call the 6 guards, then south and call over the 1 guards. Finally, call back the 3 guards and rush to the south, west and north all the way to the X in the map. Approach the wall to find the secret passageway. [Secret Passage] Door locks behind us, which leaves us with no choice but to keep going. Head north into the dead-end to find a switch along the left wall, which unlocks a nearby door to our east. [Treasury] Vaan starts sacking the place until he finds a glowing stone, just before a Viera and a human (the ones we saw before) show up. Some yelling will be heard and Vaan makes an escape for it. You get the GODDESS'S MAGICITE. [The Garden Stairs] Just follow the path, there's nothing else to this zone. Eventually, a scene will take over where Fran comes in her bike and catches Balthier along with Vaan as they try to escape, but with the ongoing battle, you end up in the... ####################### # GARAMSYTHE WATERWAY # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Dire Rat # 77~97 12~14 1 27~43 # # Steeling # 94~110 18~22 1 32~45 # # Steeling # 218~234 57~61 1 40~53 # # Garchimacera # 287~317 125~137 1 44~102 # # Ghost # 328~340 136~142 1 48~80 # # Gigantoad # 341~361 131~133 1 46~62 # # Imperial Swordman # 210 0 2 76 # # Imperial Swordman # 170 0 2 76 # # Imperial Swordman # 180 0 2 76 # # Imperial Swordman # 190 0 2 76 # # Flan [BOSS] # 420 0 2 190 # # Firemane [BOSS] # 3571 0 3 380 # ############################################################################### [East Spur Stairs] Proper introductions are done, Vaan now "officially" knowning Fran and Balthier. Who happen to be sky pirates and, well, they'll be joining the group for the time being. They start one level higher than Vaan, and probably with some extra LP, so be sure to check that out. Use the save crystal if you wish and go down the stairs. Balthier will then give you a small tutorial on Gambits, and from here on, you can temper with them. Several new places in the License Board have opened now, the Gambit slots increase the max. number of Gambits you can set to that character by 1. Useful indeed. Exit into... [East Waterway Control] Turn left as soon as you can to find an urn with the map of the place. Now, start heading down the path and ignore the stairs, taking the path besides it. (You can go and check up the stairs to see if a treasure is available though) Cross the gratin bridge into the south side of the zone and follow any of the paths available to you as you work your way down the slope into the southeast which, after another journey into the water, leads to the next zone. [No. 11 Channel] The path to your right might contain a treasure, so check it if you wish. Otherwise, venture south, following the only path is makes a square shape before reaching the other side. The dead-end you get to if you ignore the path down might contain another treasure. Ultimately, you must go down into the water before going back up to find the exit. [East Sluice Control] No enemies in sight. That's never a good sight, as odd as it sounds. Follow the only path, crossing the bridges and what not until you find a save crystal, use it if you wish and then go down the stairs. You'll see a girl fighting against some Imperial Swordmen and Vaan rushes in, telling her to jump down. For the time being, this girl will join your party as a Guest while you thrash the Imperial Swordmen. They all have close to 200~ life (a bit more or less, depending). And they shouldn't be too much of a problem, especially since you have a 4-person party. Once they are down, the girl will introduce herself as Amalia. Take the only available exit and get ready. [Souther Sluiceway] As you walk along the center of the platform here, several Flans will show up, one even dropping from above you. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BOSS BATTLE: Flan x4 | |______________________|______________________________________________________ | LV | HP | MP | STR | MAG | VIT | SPD | ATK | DF | MR | EV | LP | CP | |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| | 5 | 420 | 100 | 10 | 7 | 20 | 11 | 11 | 10 | 6 | 0 | 2 | 190 | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | Fire | Thunder| Ice | Earth | | Water | Wind | Holy | Dark | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | Weak | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Flans have a natural resistance against Guns, so Balthier's weapon will only deal 1/8 of the normal damage. If you can, I suggest you use Fire on them, as they are weak to it, and their Magick Resistance is lower than their Defense. A Gambit for Fire spells might be handy, but that's up to you. Have Blindna or Eye Drops ready for when they throw a Blind at you. The battle isn't really that difficult. Once they are done for, and after you get your first "Congratulations" screen, follow the path west. [West Sluice Control] Up the nearby stairs and follow the path as it bends around into the north. You'll find some Garchimaceras here, but they are no big deal. The Ghosts on the other hand, well, they can cast Magicks, so they are ought to deal a bit more of damage, but nothing out of hand. [No. 10 Channel] Check the west side to see if you find some treasure pots, but otherwise, you can't head north into the [Central Spur Stairs], the path is broken. That leaves us with no choice but to go east. Dispose of everything in your way as you do so of course. [Central Waterway Control] There's a save point in the center, along with four rusted devices. Save and then go into the north exit, get ready... [Overflow Cloaca] |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BOSS BATTLE: Firemane | |_______________________|_____________________________________________________ | LV | HP | MP | STR | MAG | VIT | SPD | ATK | DF | MR | EV | LP | CP | |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| | 7 | 3571 | 720 | 16 | 11 | 32 | 12 | 18 | 7 | 7 | 0 | 3 | 380 | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | Fire | Thunder| Ice | Earth | | Water | Wind | Holy | Dark | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | Absorb | | | | | Weak | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This guy has a bit too much HP, and things might get messy if you don't play it right. First off, I suggest you set a "Ally: HP < 70% > Cure" Gambit on anyone you can just in case. Also, cast Protect on your allies if available, but don't fret if you can't. Besides it's normal attack and Fire spells, this guy has a Rush attack which is just a stronger physical attack, and its Brushfire comes with an animation of its own that not only deals moderate damage, but might also poison you. It's up to you if you want to bother cleaning the poison or not. You might have to toss a Phoenix Down or two if you aren't careful, but it's not exactly the hardest fight ever. Battle's over, lots and lots of Imperial Guards show up along with the consul and we are all taken away to... (On a sidenote, Vayne reminds me a LOT of Seymour from FF X for some reason.) #################### # NALBINA DUNGEONS # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Gwitch [BOSS] # 142 0 2 205 # # Galeedo [BOSS] # 158 0 2 205 # # Daguza [BOSS] # 232 0 2 205 # # Imperial Magus # 197~205 65~105 1 27~45 # # Imperial Swordman # 229~237 65~85 1 27~34 # # Imperial Marksman # 264 65 1 27 # # Imperial Hoplite # 275~283 72~92 1 30~37 # ############################################################################### [Stockade] Well well, isn't the Empire cheap? Using an old sealed fortress as a dungeon. Oh well, doesn't matter, we don't have time to stay here. Pay no heed to any of the prisoners here and just head North to where you can find a save crystal. The prisoner here warns you not to go north, but who are we to listen to those warnings. Also, the save crystal will once again give you the saving warning. [Arena] As you pry around this place, Vaan will witness a Seeq deal a pounding to a Bangaa. Of course, Vaan will try to intervene and you'll get dragged into a fight against 3 Seeqs inside the Arena with Balthier at your side. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BOSS BATTLE: Daguza | | Galeedo | | Gwitch | |______________________|______________________________________________________ | LV | HP | MP | STR | MAG | VIT | SPD | ATK | DF | MR | EV | LP | CP | |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| | 8 | 232 | 90 | 7 | 6 | 20 | 9 | 7 | 2 | 8 | 4 | 2 | 205 | | 6 | 158 | 80 | 6 | 8 | 23 | 8 | 7 | 3 | 7 | 2 | 2 | 205 | | 7 | 142 | 70 | 6 | 7 | 20 | 10 | 8 | 3 | 7 | 3 | 2 | 205 | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | Fire | Thunder| Ice | Earth | | Water | Wind | Holy | Dark | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | Weak | | | | | | | | | | Weak | | | | | | | | | | Weak | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Sure, you are bare-handed, big deal. A Fire spell is probably enough to fry Galeedo and Gwitch and leave Daguza well-done but not dead yet. There's really not much of a challenge here, just try to stick to a single enemy at the same time to take it down quickly. Remember, one unit down is better than three units near-death. Lots of guards and a Judge will show up when you are done. Fran suddenly shows up and hels you escape under one of the gates that had closed off moments before. Time to make our big escape. [The Confiscatory] Move a bit, trying to reach the crystal and you will instead find your equipment. Not a very thoughtful place to leave all this stuff lying around... ########################## ZODIAC SPEAR ALERT ########################## # # # That's right, this is another of those place. Don't worry, after # # this there's only another place and way further ahead. # # Anyway, DO NOT TOUCH ANY OTHER CHEST in this zone. # # # ######################################################################## Save if you wish and exit East. [The Black Watch] While Balthier does say to tread lightly in the sense of avoiding battles, you can pick them if you want, no problem. Be sure to check around this place for treasure pots before you go into the next area of this zone, which is the part that looks completely symmetrical. Your destination here is along the top middle, to where the blinking zone indicator is. Up to you if you want to dispatch the rest of the Imperials, as there's no turning back once you get near that door. Either way, you'll be following the Judges through as they leave the door open. Head down those stairs and watch the unfolding scenes. As Vaan tries to interrogate the prisoner Basch once the Judges are gone, they hear you and start to come back. So Fran hits the lever and we plummet down... ################### # BARHEIM PASSAGE # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Tiny Mimic # 211~217 54~57 1 36~41 # # Flan # 280~294 200~207 1 54~76 # # Zombie (Female) # 277~283 123~126 1 47~63 # # Zombie (Male) # 280~286 123~126 1 47~63 # # Steeling # 282~298 88~92 1 47~60 # # Skeleton # 312~318 212~215 1 50~66 # # Bomb # 317~347 154~166 1 47~105 # # Skull Defender # 322~328 212~215 1 50~66 # # Mimic # 334~340 135~138 1 41~46 # # Suriander # 410~430 200~202 1 54~70 # # Seeker # 535~551 132~136 1 69~82 # # Battery Mimic # 520 165 2 41 # # Tiny Battery # 120 76 1 19 # # Mimic Queen [BOSS] # 4073 0 5 410 # ############################################################################### [The Lightworks] Basch will join as a Guest right now. Anyway, down the stairs we go and check the tunnel to your right, there might be some treasure there. Anyway, on the way down, before the crystal, you should be able to see a Timeworn Device. Try activating it but the fuse is blown it seems. Save if you wish and go down to find a Bangaa. Talk to him and you'll get a TUBE FUSE in order to get the power running again. He also runs a shop, so be sure to take a look in case you need something. Go back up and save if you want then inspect the device to get it running this time. We get a 'CHARGE' indicator this time that is fully charged, which lets us activat the switch board by the Bangaa in order to open the gate, draining our charge by 30%. [Op Sector 29] You will see a Battery Mimic draining the energy through the wiring in the wall. As the energy drops down to 30%, you'll see a Zombie standing somewhere off-screen. Balthier then warns you that it's worse in the dark here, but that if you ask the Mimics nicely, they'll give it back. Or, if all fails, sticking a sword to it might do the trick. Here's a simple explanation. You see a Battery Mimic on a conduit and your Charge drops. You kill it, and you recover what it stole and probably more. HOWEVER, if the energy drops low, lots of stuff starts showing up, not to mention you won't be able to open some gates. So from the enemy list up there, if you play it right, you might not see like one-third of it. Quickly run in and dispatch of everything in your way, specially the Battery Mimic and take the hallway south as it rounds about into a flight of stairs down. There's another Battery Mimic going this way which will probably get to the wiring before you reach it, so make haste into dispatching it. Exit east when you are done. [Great Easter Conduit] You should be able to see two of those pesky Mimics as you enter the screen. Jump in on one and the other will probably run away to find another exposed wiring to start festering on it. As you take care of this first one, run south to find a fork. Take the southwest path on your map first (the diagonal one in which you can clearly see electricity on the far away) to find a Mimic. Deal with it and then go back in order to take the south path. In the next fork take the left one from where you come. You should be able to find a Mimic at the end near another set of wiring along with a few other enemies. Once they are done with, return and take the other path in the fork. As you come out of that small hall, make a u-turn into the path to your right going back north to find the Urn with the map of this place. Go back and follow the path as it goes south and then curves into the southwest and you should be able to find the last Mimic by the two zones you see here. Take the west zone-line when you are done. [Op Sector 36] You can find two more Mimics here, one to your right as you enter and another one on the bottom level. Dispatch them as usual and that's it for here. Zone back into the [Great Easter Conduit] and exit south this time. [Special Op Sector 3] You should be able to see a Mimic walking by as you start heading south but it will promptly run to feed of a wiring further to the south, so follow it and get your energy back from it. Head to the room to your west and two Flans will drop down on you. Remember they are weak to Fire, so cast spells or fight it out and then keep moving west. As you cross the arch into a room with another Battery Mimic, a third Flan will drop on you, so quickly dispose of it and then take out that bunch of scraps. Take the stairs up to find yet another Flan and then zone to your north on the far-west side of this area. [Op Sector 37] There should be a Battery Mimic to your left as you enter the place, so you know what to do with it. There's also another on the passage that connects the two rooms on the far-east of this zone, and Flans will drop by in some places around here as well. From this second Mimic, head west and take the stairs up. Before you can reach the switchboard another pain of Flans will drop down on you. Burn them if you wish and then check the board to open the gate back in [Special Op Sector 3]. Return to the previous zone. [Special Op Sector 3] You might find a Bomb in the middle room. They are passive, but they "detect by magic" in terms of Final Fantasy XI. Meaning, you cast a magic near them, and they will come to you. Also, if they grow too much, they will Self-Destruct and it hurts. Either way, head to the far-east and go south through the now open gate into... [North-South Junction] Small scene here. As Vaan confronts Basch (who just got a sword), you will learn part of the truth of what happened in the Nalbina Fortress at the beginning of the game. Save and then head south. [Great Central Passage] There's a single Battery Mimic here along the east side of the zone, feeding of a conduit. Dispose of it and head south. Also, you might happen to tumble into an actual Mimic here (the ones disguised as treasure), but they aren't that bad. [The Zeviah Subterrane] There should be one of those Battery Mimics by where you start, so go 'round the fencing and take care of it, along with anything else you see here. Head south and as you leave the tracks to go to the east you should be able to spot the second Mimic in this zone. You might spot a Suriander in this screen. They aren't really difficult, so take care of it as you go south before you can turn around the south into the eastern path going up north and into the next zone. You should find the last Mimic on the way. [Terminus No. 4 Adjunct] Rest zone. Save and adjust Gambits as you see fit. Be sure to have at least one or two with a HP < 70% (or 60% if you got it) > Cure or the like. Also, see if someone can cast Slow (which I hope you bought), it's going to be of help here. [Terminus No. 4] Oh, so that's why there were so many Mimics... |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BOSS BATTLE: Mimic Queen | | Tiny Battery | |___________________________|_________________________________________________ | LV | HP | MP | STR | MAG | VIT | SPD | ATK | DF | MR | EV | LP | CP | |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| | 10 | 4073 | 315 | 17 | 6 | 40 | 16 | 19 | 10 | 6 | 0 | 5 | 410 | |6~~7| 120 | 75 | 11 | 7 | 24 | 20 | 12 | 5 | 7 | 0 | 1 | 19 | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | Fire | Thunder| Ice | Earth | | Water | Wind | Holy | Dark | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | | Absorb | Weak | | | | | | | | | Absorb | Weak | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As a sidenote, while you can kill the Tiny Batteries to stop them from bothering you, it will only make the Queen spawn more. Instead, defeat them until only one remains and let it be, that way the Queen won't spawn more of them. If you got a Mage's Habit from one of the Mimics, you can equip it, AND that character knows Slow, perfect. Otherwise, you can still do this, but it might take a bit more work. Try casting Slow on the Queen. Oh, and Blind if you can, it will make your life easier as the giant piece of scraps starts missing and attacking at a slower rate. She has two large attacks that deal moderate, but not killer damage. Though if you can keep Slow on her and have Gambits set to healing, you should be fine. Once the Queen collapses so does the Passage and you make a run for it, ending in the... ####################### # DALMASCA EASTERSAND # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Wolf # 94~134 9~13 1 15~47 # # Cactoid # 100~136 31~40 1 33~60 # # Cockatrice # 136~152 11~15 1 18~31 # # Ichton # 387~398 184~188 1 50~59 # ############################################################################### [Passage Entrance] If you have a map of this place (you could buy it in Rabanstre) then you shouldn't have much trouble finding your way back. Otherwise, read along. Do note no enemies you find here should give you any trouble right now. Leave this place through the only exit. [Sand-swept Maze] Walk straight to your west and you should eventually see a path going up into a curve to the east. Follow the ramp up and you should eventually reach the zone into the south. As a sidenote, if you defeat every Cockatrice in this zone, you have a 20% chance of spawning Nekhbet. The thing has over 2500 HP but it's up to you if you want to give it a shot. [Yardang Labyrinth] Simply hug the wall to your right in this zone in order to quickly reach the exit into the southwest. [Outpost] Not much of interest here, so move along. [The Stepping] You should partially know this place already. Either way, just head south at first then start going southwest until you can see Rabanastre. ############## # RABANASTRE # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # NONE # # ############################################################################### [Eastgate] As you arrive, the group decides to split, so it's Vaan alone again. He suggests you show the stone to Penelo before we get rid of it, so... Before you leave the zone, look for a strange spiraling object near the save crystal. You should find a Moogle named Hurdy nearby who offers the Moogling service to you. It's basically a quick way to move around Rabanastre, so use the Moogling to go to the Sandsea. [East End] Enter Migelo's Sundries to find Kytes. Seems Migelo and Penelo are out and Dalan has something to tell Vaan, so... [Dalan's House] As you enter his place and talk to him, he'll ask you to bring this sword to a guy named Azalas and you obtain the SWORD OF THE ORDER. Leave the place and into the North Sprawl. [North Sprawl] Make your way to the far southwest section of the zone to find a guy named Balzac atop a crate. Speak to him and you will be granted permission to go inside where the Resistance meets up. After the scene, Basch will officially join the party (remember to check his licenses). Basch asks Vaan to take him to Balthier. Where to find him you say? [The Sandsea] Easy. In the local tavern of town. Just go inside the Sandsea and up the stairs you see there to find him along with Fran. Migelo is here, and it seems someone has taken Penelo and wants to see Balthier. According to Fran, it's Ba'Gamnan; Vaan wants to go to Bhujerba where they want to see Balthier and Basch will come along. We are ready to leave at anytime. However, before we go to Westgate and blast off to Bhujerba, I suggest you take a look at all the shops and upgrade your gear and get new Magicks/Technicks as you see fit. The Flowering Cactoid and Wraith marks should be available as well if you want to do them. [Westgate] Go inside the Aerodrome by the save crystal and find Balthier inside and say you are ready to move out. You will be treated to a small scene (with mechanic Moogles no less <3) and you are off in the Strahl. ############ # BHUJERBA # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # NONE # # ############################################################################### [Aerodrome] Seems we can't use this crystal to teleport right now due to the effects of the Mist, but save if you wish. Exit whenever you wish. [Travica Way] As Balthier mentions the location of the Lhusu Mines, this other guy named Lamont shows up, asking if he can join us in our adventure into the mines for whatever reason. Seems there's no problem with that, and nothing wrong with an extra sword arm in our group. Head west up the stairs and you will find one of those cartographer Moogles, so be sure to get the maps of Bhujerba and the Lhusu Mines if you can afford them. Take a look at the stores and then exit south, [Miner's End] Take a look at the Technicks store if you want then move to the northeast, past the Gambit Shop. [Lhusu Square] Stock up on healing items and save if you want once more before going down to where the Mines are. A small scene first then we go inside. ############### # LHUSU MINES # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Steeling # 446~461 120~124 1 63~76 # # Skull Defender # 510~516 290~293 1 66~82 # # Skull Defender # 702~708 389~392 1 83~99 # # Skeleton # 557~563 290~293 1 66~82 # # Skeleton # 798~804 370~373 1 83~89 # # Slaven # 780~802 263~268 1 69~84 # # Gijuk [BOSS] # 1593 0 5 109 # # Bwaki [BOSS] # 1650 0 5 109 # # Rinok [BOSS] # 1745 0 5 109 # # Ba'Gamnan [BOSS] # 3983 0 7 99 # ############################################################################### [Shaft Entry] Take the stairs down on either side from where you start and the party will quickly hide on the sides in order to avoid a Judge, Marquis Ondore and the rest of their guards coming through. Here's a small tip before we begin, be sure to have Libra on at all times. You will start finding several traps in here and you don't want to be caught in them, now do you? Once you regain control of your party, follow the tunnel to the north as it opens into a tunnel with a pair of tracks along the ground. Follow them to your west to find two hallways into the south. Take either of them as you snake your way further south into another pair of tunnels, both heading further south. Take the western one ti exit into another set of tracks. The exit is to the west. [Oltam Span] There's a main track running along the center and two sidetracks that you can reach by taking the north or south stairs if you want to avoid the enemies on the center, as a few Skull Defenders will pop as you walk through. Also, Aerieel, a Rare Game monster, has a 20% chance of spawning when you enter this zone, so be careful of that bat. There are also a couple of traps here, so be careful. [Transitway 1] While the zone looks big on your map, you can only explore close to 20% of it. So don't bother and just take the northern path at the fork into the next zone. [Shunia Twinspan] Lots of Skull Defenders and Skeltons will spawn here (you are free to chain to your heart's content for items here ^^). Which is both good or bad, depending on how many of them you get on top of you. Just play it safe and head north when you feel like it. [Site 2] Follow the tracks as the curve to the east and ignore the path to your north, we can't go there yet. Take the southern tunnel and follow it around as it curves around back into the north and then east, to an open space inside the mines. Lamont will find this manufactured nethicite in here before Ba'Gamnan comes in to spoil our fun. While technically this guy and his allies count as a boss, I won't list them as such in here because, well... There's no Boss HP bar up there. XD Also, Lamont will go without a word, so you are back to three allies here. You can fight them if you want (in the end, you only get 22 LP and like 30 Gil from defeating all four of them) but unless you are over-leveled, you probably won't be able to hold your ground, so just tap and hold R2 and run away. [Shunia Twinspawn] If you are running away, the enemy will still be on your toes, so don't let go of that button and run south through the skeletal hordes that might pop unless you cleared this room before going to [Site 2]. [Transitway 1] Follow the tracks south and then east as you avoid the enemies on your tails. [Oltam Span] Either take the north sidepath (the one below the stairs) if you want to avoid the enemies in the tracks, not to mention an Aerieel might drop on you if you go through the middle. I say the north path because there's a trap in the south one, and taking more damage is probably far back in your wish list. [Shaft Entry] Don't ask me how, but seems Ba'Gamnan and his other 3 Bangaas got tired of chasing you through the mines (or the skellies got to them, but don't count on that). Simply exit the mines. ############ # BHUJERBA # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # NONE # # ############################################################################### [Lhusu Square] As you exit, we find the Marquis and the Judge we saw before who seem to have found Penelo. In a spur of the moment, we find out Lamont is actually the son of the Emperor Gramis, AND Vayne's brother. Surprise, surprise. He takes Penelo with him in what seems an attempt to protect her and to later return the favor to Vaan and the rest if you wish. Go up the steps to the save crystal. The party thinks of a way to spread that Basch is still alive in order to get the attention of the Emperor. Vaan offers himself and you are now given a somewhat bothersome minigame (at least to me) in which we gotta go around town shouting the same, what? 3 lines or so over and over again until our little bar hits 100%. As quick notes, if you shout were Sainikahs can hear you, your gauge will take a hit downwards. However, shouting close to Parijanahs will raise your gauge considerably. Also, do note only NPCs you could normally talk to are elligible to pay attention to you. Have fun. When you hit 100%, Vaan will be cornered by several fellas from here and taken to the local tavern. [The Cloudborne] Everyone jumps in into the back of the tavern where the Resistance is before Basch shows up. The scene suddenly changes to Penelo and Larsa, both speaking in the Marquis' palace where he further explains his wish to keep her out of harm, at least until he can get Penelo back together with Vaan. We learn of the other intentions of Larsa before we switch back to our party. A meeting is arranged between Basch and the Marquis Ondore and we are left on our way. Do note the Nidhogg mark is now available and it involves the Lhusu Mines, so you might want to consider doing it since we are here already. [Travica Way] Go to the northern side of the zone to find two Sainikahs who say His Excellency awaits. Agree to go in and they'll take you to... [Ondore's Manor] The Marquis and Basch will promptly discuss Amalia's rescue while we learn that Penelo is with Larsa's cortege on its way to meet with the Imperial Army. Suddenly, a large ship appears in the sky along with lots of smaller ships. We eventually find ourselves aboard the... ############# # LEVIATHAN # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Imperial Magus # 481~489 137~177 1 42~60 # # Imperial Magus # 384 137 1 42 # # Imperial Gunner # 647 164 1 50 # # Imperial Hoplite # 674~682 151~191 1 46~64 # # Imperial Swordsman # 562~570 137~157 1 42~49 # # Imperial Swordsman # 674~682 151~171 1 46~53 # # Imperial Swordsman # 615 285 1 53 # # Mastiff # 535~555 160~162 1 60~76 # # Judge # 2245 / 2445 0 7 53 # # Judge Ghis [BOSS] # 4120 0 22 530 # ############################################################################### Surprise! Amalia is actually (not surprisingly) found to be Ashe, the dead (not anymore I guess) princess of Dalmasca. Vaan then gives the Dusk Shard to the Judges and we are taken elsewhere. Suddenly, the guards are taken care of by the hand of Vossler, a member of the Resistance we met back in Dalmasca. He joins your party as a guest and comes with the map of the ship to boot. [Port Launch] Save the game if you wish (again with that warning thingy...) and then exit east. [Port Section] Vossler warns you not to set the alarms off by walking through the red beams, though in all honesty, it's free Exp/LP if you do as all the guards come your way, so use them to your advantage if you want. XD Anyway, take the middle of the three paths going south and turn west to avoid a web of beams on the east path. Head south into a square-like room and then take the eastern path as it rounds up into another square room, then take the east path into a corridor branching north and south. Both paths eventually lead to the next zone so take either one you want. [Large Freight Stores] Go around the edge of the upper floor to find the stairs going down into the center. Defeat the enemies as they come and look around for a couple of treasures. We have two paths to take here. You can enter take the center path to head directly to the [Airship Berth Access] or take the right-side stairs into the [Starboard Section]. I will just go ahead and ignore the Starboard route. There's nothing really important there, just take it if you want more EXP/LP. [Airship Berth Access] Take either path to your left or right as you go around the perimeter of the zone into the northern side, where there's a hallway going south into the middle, leading to the next zone. [Central Brig Access] There's a forced fight here, and even though the game sort of calls it a Boss battle, I refuse to. You'll be fighting 2 Judges, an Imperial Magus, and 3 Imperial Swordsman. Nothing that should give you trouble, but remember to "silence" the Magus first to make things smoother. You will obtain the NO. 1 BRIG KEY here. Then enter the so called [Brig No. 1] to the south. [Brig No. 1] See the cell with the save crystal? Open it and check the urn to find the SYSTEM ACCESS KEY. Don't save just yet, check the cell opposite of our current one to find two Moogles who run a shop. If you plan on using Ashe, I suggest you wait to upgrade since we are about to get her. She's on one of the southern cells, so unlock it and have her join your group as a regular party member. If you plan on using her, be sure to check her LP to obtain licenses and then upgrade your equipment. Be sure to save on your way out! [Central Brig Access] It's time to backtrack. Of course, it won't be so easy (well, it is easy) as we will have a large flock of Imperials behind us, spawning on every corner and every turn we take until we reach our destination. We need a Metal Gear Solid remix going on here if you ask me. [Airship Berth Access] Again, you can go to the [Sub-control Room] from here or just back to the [Large Freight Stores]. I'll be taking the LFS route, so go 'round the perimeter and exit south. [Large Freight Stores] Dispatch the enemies and take either of the northern exits on the upper floor into the next zone. [Port Section] Head west into the square room for an event. Larsa is here with Penelo and we are finally reunited. Larsa advices you on your escape as Vossler leaves to secure an airship. You will obtain the MANUFACTURED NETHICITE from Larsa and Penelo joins your party. Be sure to tweak her licenses if you plan on using her, otherwise, find your way north into the last zone, where a battle awaits. [Port Launch] Seems we are trapped between Judge Ghis and some Imperials. The former judge fires off a large ball of some magic but is easily absorbed by the Nethicite we were just given, handy. BOSS BATTLE! _________________________ | | | BOSS BATTLE: Judge Ghis | |_________________________|___________________________________________________ | LV | HP | MP | STR | MAG | VIT | SPD | ATK | DF | MR | EV | LP | CP | |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ| | 14 | 4120 | 330 | 17 | 12 | 47 | 16 | 22 | 9 | 6 | 3 | 22 | 530 | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | Fire | Thunder| Ice | Earth | | Water | Wind | Holy | Dark | |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ| | | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Besides the Judge we have 3 Imperial Swordsmans fighting by his side, so be sure to get rid of those first before we get to the main course. You might want to consider the option of casting Protect on yourself, especially since this guy can do a multiple-hit attack which might get to you if done too many times quickly. Also, at some point he will do a Great Barrier, which is a Protect/Shell combo basically, but he's almost dead it doesn't matter much. You can try Slowing and Blinding him if you wish. Look who's behind the mask, hmm... Vossler will suddenly show up and tell you they've secured a ship and we make a hasty retreat back into Bhujerba. ############ # BHUJERBA # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # NONE # # ############################################################################### [Aerodrome] Back in Bhujerba Penelo gives Balthier back his handkerchief and Basch suggests that Ashe should speak with the Marquis, saying it would be beneficial for their cause, to which Vossler agrees. Back to the Ondore Manor, though you are now free to use the teleport crystal if you have some unfinished business somewhere. [Travica Way] Remember where the Manor was? Well, go there and speak to the Sainikah to see the Marquis. Meeting past, Ashe will attempt to steal the Strahl in order to go to the Tomb of Raithwall but is caught by Vaan and then Balthier. After talking a bit, Balthier has no other option to, umm... "Kidnap" the princess I suppose you could say. Off we go. ####################### # DALMASCA WESTERSAND # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # NONE # # ############################################################################### [The Western Divide] Everyone on the ground, and the airship having a very handy optical camouflage device going on, we are ready to move. Save (and tag) in the nearby crystal and then move west into... Oh yeah, feel free to return to Rabanastre and do some more hunts if you are missing some. Remember Montblanc also offers some of his own. ###################### # OGIR-YENSA SANDSEA # ############################################################################### # ENEMIES # HP EXP LP CP # # # # # Alraune # 670~694 256~262 1 75~93 # # Urutan-Yensa (Bare-handed) # 702~718 345~385 1 68~82 # # Urutan-Yensa (Katana) # 702~718 345~385 1 68~82 # # Urutan-Yensa (Crossbow) # 702~718 345~385 1 68~82 # # Danbania # 966~999 290~302 1 83~110 # # Wyvern # 1493~1713 683~709 2 120~328 # # Salamand Entite # 48042 12627 7 1320 # ############################################################################### [Platform 1 - East Tanks] As you enter the zone, move west a bit to get the standard introduction of the general area. No wonder they call this place a sandsea... The sand definitely behaves like a sea. However, in order to reach the Tomb of Raithwall, our current destination, this sandsea isn't enough. We have to cross ANOTHER sandsea, called the Nam-Yensa Sandsea as explained by Basch. Are you ready? First things first, Libra. There are a few traps here and there, and you don't want to be caught by surprise in them. From where you regain control, start moving south to find a metallic ramp going up into the tanker-like structure. Be careful of the Alraunes here, they can sometimes combo a lot and might put a dent in your HP. Once you are in the platform above-ground, go 'round the edge to the southwest and take that path into the next platform. You want the west path this time into the next one and west again into the next zone. [Platform 1 - Refinery] Video scene as we enter the zone. Vossler will suddenly show up, who will join us once more. Off-scene, Fran says we should leave this place, for something worse than even a sandstorm approaches and then Balthier tells us this is Urutan-Yensa territory before we promptly get to see them surfing with style in the sand atop some weird fish. The path to the southwest leads to a dead-end, so instead take the ramp down the west path into ground-level where you'll meet up with some of those Urutan-Yensa. There are three kind of them, some use swords, other crossbows, and the third are bare-handed. They can all have Haste off the bat and the ones that use swords can use a mildly strong attack called "Tri-Attack" which hurts AND might even Slow you. Down in ground-level, head west up the ramp into another oil tower. Head clockwise around the perimeter of the tower to find the urn containing the map of the area in the southern ledge, then open up the map. You'll notice several area change icons along the map, but our target is the south-western one. You are free to look around the other