::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: F I N A L F A N T A S Y - X *#####: *#####: *#: :#* INTERNATIONAL #: #: #: :# Unofficial guide to all extras & differences ####: ####: :#: #: #: #: :# by Sephirosuy (sephiroth_y@yahoo.com) .#:. .#:. .#: :#. _Mace_ (scratchgamer@hotmail.com) ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------ DISCLAIMER ------------ You may not copy or reproduce this to any other places without permission. You are not allowed to use it for profit also. Please inform one or both of us if you would like to host this guide, and obtain our permission before doing so. =================== Table of contents =================== 1) Introduction 2) FF-X versions' data summary 3) Language/Sphere Grid selection for Int. version 4) International Differences / Extras i. Sphere Grid ii. Abilities iii. Celestial Weapons' key item iv. Characters v. Aeon vii. Armor & Weapon Customization viii. Bosses ix. Other 4) Contact +===================+ + 1) Introduction + +===================+ Thanks for clicking on the guide. This is a guide contains all the differences between the International and the Original version, also the extra stuffs in International which are enhanced the game to be more advanced. Heard something different from the FF-X that you play? This guide will explain to you what the differences between the versions are. Keep in mind that while similar in most respects, the PAL and International versions of FFX do have some differences, I'll make sure to specify whether or not a change applies to one or both versions. +==================================+ + 2) FF X versions' data Summary + +==================================+ # Final Fantasy X ~released for -NTSC U/C -NTSC J # Final Fantasy X International ~released for -NTSC J -PAL +====================================+ + 3) Language/Sphere Grid selection + +====================================+ After you start a game playing the International version, you'll be asked three questions, the problem is that these questions are in Japanese. They are as follows. This isn't a direct translation, if anyone has a more accurate translation, contact me and I'll change this. 1) Which Sphere Grid would you like to use? a) Standard Sphere Grid b) Expert/International Sphere Grid 2) Are you sure? a) Yes b) No 3) Select the primary language for subtitles and menu options a) Japanese b) English Note that you can toggle the language selection on and off at any time during your game, but once you pick the Sphere Grid, you're stuck with it. +=========================================+ + 4) International Differences / Extras + +=========================================+ i. Sphere Grid --------------- There are three Sphere Grids that span across the various versions of FFX. 1) The Original Sphere Grid, that appears in the North American and Original Jp release. 2) The PAL/Int Standard Sphere Grid, which is very similar to the Original Sphere Grid. 3) The Expert Sphere Grid, which is an entirely new Grid added to the PAL/Int versions of FFX. The Original Sphere Grid and Standard Sphere Grid are similar in that each character has a clearly defined path that is blocked off at various places with Lock Nodes. The only differences between the Original grid and the Standard grid are the new abilities that are added to the Standard Grid, along with a minor change in number of nodes on the entire Grid. The Original Sphere Grid has 828 nodes. The Standard Sphere Grid has 860 nodes The Expert Sphere Grid certainly does have paths for each character to follow, but to the untrained eye it would seem that they don't. This, along with the fact that you'll want to plan your course with each character instead of just following a given path, is what makes this particular grid "Expert." Kind of a poor choice of words, but meh. Other characters paths are readily accessible to any character right off the bat, and there are more intersections that connect different paths than found in the Original and Standard Grids. The Expert Sphere Grid also has a different background color, a gold like color, as opposed to they greyish background for the Original and Standard Grids. The Expert Sphere Grid has 792 nodes. For more information on the three Sphere Grids, please refer to KADFC's Stat Maxing FAQ. ii. New Ablities ---------------- a. Extra Skills ( both Original and International Sphere grid ) Extract Power Extract Mana Extract Speed Extract Ability -Causes enemy to drop corresponding Spheres instead of common/rare item drop. Number of Spheres drops is equal to the number of items that would've been dropped originally. Nab Gil -Steal Gil from enemies. Full Break -Inflicts all four Breaks (Power, Magic, Armor, Mental) with a 100% base infliction rate (subject to resistance). b. Extra Specials ( both Original and International Sphere grid ) -Pifer Gil: Steal Gil from enemies at the cost of Mp. -Quick Pocket: Can use Items at a lower recovery time (Rank 1) at the expense of Mp. c. Quick Hit MP -Quick Hit skill requires 36 MP, up from 12 MP for Original version. -Changed from a Rank 1 action to a Rank 2 action (more recovery time). iii. Celestial Weapons' key item --------------------------------- ------------------------------------------------------------------------------ + + + + | Celestial | Crest & Sigil for | Chest & Sigil for | | weapon | ORIGINAL | INTERNATIONAL | + + + + ------------------------------------------------------------------------------ | Tidus' Calabog | SUN (not been changed) SUN | ------------------------------------------------------------------------------ | Yuna's Nirvana | MOON (not been changed) MOON | ------------------------------------------------------------------------------ | Auron's Masamune | MARS | SATURN | ------------------------------------------------------------------------------ | Wakka's World Champion | JUPITER | MERCURY | ------------------------------------------------------------------------------ | Lulu's Onion Knight | VENUS | MARS | ------------------------------------------------------------------------------ | Kimahri's Spirit Lance | SATURN | JUPITER | ------------------------------------------------------------------------------ | Rikku's God Hand | MERCURY | VENUS | ------------------------------------------------------------------------------ **Note that the Crest and Sigil names remain unchanged in the PAL version. iv. Characters --------------- - All of Wakka's Overdrives have received a damage bonus based on the amount of time left on the timer. This was the case with Auron and Tidus in the NA/Jp versions, but did not affect Wakka's OD. The damage modifier is as follows: 1 + [TimeRemaining / (2 * TimeAllotted)] - You can no longer wait the timer out on Attack Reels and expect the last slot to end on a "2 Hit." This is only for the PAL version, it has remained the same in the International version. (Remember that if you let the time run out in the International version, you won't be granted the time bonus). - Auron's Tornado now hits twice. - In the Original Jp version, Auron's Masamune had a more powerful damage modifier. It was essentially twice as powerful as the Masamune in the PAL, Int and NA versions. The modifier in the original Jp release is as follows: (130 - [100 * Auron's current HP ÷ Auron's Max HP]) ÷ 30 The modifier used in the PAL/Int/NA versions is as follows: (130 - [100 * Auron's current HP ÷ Auron's Max HP]) ÷ 60 v. Aeon -------- a. Anima - Anima's Oblivion now hits 16 times instead of once. The damage constant for each hit is 4, whereas it used to be a damage constant of 75 for the single hit. b. Magus Sisters - The Magus Sister's Delta Attack now hits 6 times, instead of once. The damage constant which was originally 60 has now been broken up into 10 for each hit. c. Yojimbo -Yojimbo's initial compatibility has been raised from 50 to 128. -Yojimbo's attack formula has been altered. Motivation by Gil has been raised considerably, and the Compatibility is divided by 4 instead of 30 in the initial steps of the formula. A full Overdrive no longer adds just two to the final motivation, it now adds 20 in the PAL/int. -In short, it is now MUCH easier to get Yojimbo to perform Zanmato that it used to be. c. Extra abilities -Aeons can learn the following skills, = Extract Power ( Power Sphere x 20 ) = Extract Mana ( Mana Sphere x 20 ) = Extract Speed ( Speed Sphere x 20 ) = Extract Ability ( Ability Sphere x 20 ) = Full Break ( Dark Matter x 2 ) vii. Armor & Weapon Customization ---------------------------------- a. Extra abilities -Weapons: = Distill Power ( Power Sphere x 2 ) = Distill Mana ( Mana Sphere x 2 ) = Distill Speed ( Speed Sphere x 2 ) = Distill Ability ( Ability Sphere x 2 ) -Armor: = Ribbon ( Dark Matter x 99 ) -Grants Immunity to all status effects other than Delay and Instant Death. viii. Bosses ------------- a. Dark Aeons -Dark Aeons are the optional bosses. You can fight them in the following locations: Aeons Locations ------------------ ----------------------------------------------------- Dark Valefour = Entrance of Besaid Village. Dark Ifrit = Entrance of Al-Bled Home, talk to the person standing near the hole, and choose "yes". Dark Ixion = North part of Thundar Plain, talk to the person under the lightning tower. Dark Shiva = Entrance of Macalania Temple. Dark Bahamut = The most inner area in Zanarkand Dome. Dark Yojimbo = Exit from the end in Cavern Of Stolen Fayth (do not use the teleport panel). Dark Anima = Main Entrance of Mt. Gagazet after solving the trial which using Wakka's blitzball again. Dark Magus Sister = Enter Mushroom Rock from Mi'ihen Highroad, get close to the 2 women. b. Penance -After defeating all Dark Aeons, Penance will appear as a location in the map list form airship. Select it to battle. c. Omega WEAPON's stat boosts NA/Jp stats PAL/Int stats ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ Hp: 99,999 Hp: 999,999 Mp: 1 Mp: 999 Str: 54 Str: 64 Mag: 50 Mag: 57 Def: 80 Def: 90 MDef: 20 MDef: 80 Agi: 32 Agi: 38 Acc: 0 Acc: 0 Eva: 0 Eva: 0 Luck: 15 Luck: 15 **Note that in the PAL/Int version, Omega also absorbs every element. ix. Other ---------- a. Text -The texts for subtitles and the number of damage had thicker outline. b. Subtitle ( only for NTSC/J ) -You can choose either English or Japanese for the subtitles at the beginning of the game just after the sphere grid selection. It can be change under "config" menu during the game. c. Config menu ( only for NTSC/J ) -2 extra options which are: = Language (English / Japanese) = Loading (HDD / DVD ROM) d. The Hovercraft merchant in the Calm Lands disappears after the scene with Father Zuke in the PAL/Int versions, instead of after exiting to the North in the NA version. e. In the original Jp release, characters slumped over slightly when their Hp dropped below 50%, but SOS statuses didn't come into effect until they were at less than 25% Hp. f. In the original Jp release, there was no save sphere at the Monster Arena. Kinda nice to know that even the NA gamers benefit from a luxury that some gamers didn't have, huh? g. In the random battles in the PAL/Int versions, when a character says something, it'll appear in subtitles in the middle of the screen. h. Behemoth King's Meteor final attack can be prevented in the Int/PAL version upwards of ten times. If defeated with a physical attack and a capture weapon, Meteor is bypassed. Once the gamer catches ten Behemoth Kings, this method will cease to work. i. In the International version, the functions of the X and O buttons have been switched. X is now cancel, and O is now confirm. This also changes the button presses of Auron's Bushido Overdrive. j. In the North American version and original Jp release, you can repeatedly Bribe a fiend 0 Gil to get a missed Bribe to register. In the PAL/Int versions you need to Bribe at least 1 Gil. k. In the North American version, Al Bhed Primer 26 is listed as XVI (16), instead of XXVI. This was corrected in the PAL and International versions. If anyone can confirm what it's listed as in the original Jp release, please email me. l. The PAL version of FFX runs a bit slower than the other versions, there's also the noticeable addition of black borders at the top and bottom of the screen. m. In some of the International releases, there is what is known as a New Game + glitch. It's poorly titled, as all that happens is you restart from Home. There is a FAQ about it hosted on GameFAQs, you can read more about it there. 4) Contact ----------- If you have anythings to info me, you can e-mail to me, I'm very welcome your mail even comments. Also if you have any other infomations should use in this guide, please let me know, your big name will be credited. Once again, my e-mail: sephiroth_y@yahoo.com My contributons on video games: http://www.gamefaqs.com/features/recognition/59418.html _Mace_: If you'd like to contact me for any reason, please feel free to do so by emailing me at: scratchgamer@hotmail.com.