___________.__ .__ \_ _____/|__| ____ _____ | | | __) | |/ \\__ \ | | | \ | | | \/ __ \| |__ \___ / |__|___| (____ /____/ \/ \/ \/ ___________ __ ____ ___ \_ _____/____ _____/ |______ _________.__. \ \/ / | __) \__ \ / \ __\__ \ / ___< | | \ / | \ / __ \| | \ | / __ \_\___ \ \___ | / \ \___ / (____ /___| /__| (____ /____ >/ ____| /___/\ \ \/ \/ \/ \/ \/ \/ \_/ By Squaresoft FAQ/walkthrough by Blackestmage Copyrights 2004 Update: This summer, I am updating my guides since I was able to find myself some free time. My Final Fantasy VII and IX Boss guides are now both updated, and this FAQ/walkthrough is next. To be honest however, I had no intentions of updating it. I wrote this guide last year, thinking that the first version would actually be the final one. Terrible mistake of mine, better believe that. My guide is getting really good ratings(though they shouldn’t be taken with a pillar of salt, as CJayC himself says it), so I checked it and found out that... Well, it was a usable FAQ for anybody who wanted to beat the game and its side quests. The grammar however, was poor. Too many spelling mistakes that I just couldn’t leave at that, so I basically just rewrote the whole thing with the same information but with a better English. Table of contents 1- Introduction 2- Characters 3- Aeons 4- The Sphere Grid 5- Overdrives A. Characters' overdrives B. Overdrives modes 6- Walkthrough 7- Side Quests/secrets A. Omega Ruins B. Secret Aeons C. Celestial Mirror and Weapons D. Your Aeons can also break the damage limit! E. Secret locations/treasures(using the Airship) F. The secrets of Luca G. The Clasko's quest H. Travel through Spira a second time! I. Al Bhed Primers full list/locations 8- Monster Arena A. What is it? B. What do you need? C. The strategies! -Area Conquest -Specie Conquest -Original Creations 9- Frequently asked questions 10- E-mail(for questions, contribution, requests, and stuff) 11- Conclusion 12- Credits Legal Stuff: This guide cannot be used for commercial matters. If you want to post this FAQ on your website, then just e-mail me(see e-mail section) asking the permission FIRST. As you’re allowed to post the guide in your website, it will be your own responsibility of adding my updates by yourself. I send my updates to www.gamefaqs.com and www.ign.com. All other webmasters will have to check these sites once in a while to see if I updated the guide. If I did, then post the new version. If you want me to send you my updates and that you’re not one of these two sites, then don’t even bother e-mailing me. Thanks. 1- Introduction Hey! Welcome to this new version of my FAQ/walkthrough. Final Fantasy X is, in my opinion, one of the best games ever and though it’s pretty much linear for the story side, there are still many, many, many aspects that need to be explained in guides. Whenever I write a FAQ, my number one goal is to lend a SIMPLE help. I like to put it simple and straight, though I really do like to elaborate more than it is enough, which can be seen in my walkthroughs! I like to describe the important scenes and so on. Good or bad for a FAQ writer? You decide :D. After reading what I just wrote, I do admit that it really doesn’t make any sense, contradicting my own self. Never mind then, just enjoy the game and use my FAQ for what ever you need! 2- Characters This section is simply about the characters in the game, most of them being playable. Point of it? No idea, but it’s kind of a tradition I guess! Tidus: Main character of the game that you will control for 90% of the playthrough. He didn’t have an easy childhood, but that didn’t stop him from becoming the Blitzball Star Player of the Zanarkand Abes. Some call him a cry baby, well I’ll just say that he’s a funny cry baby (^_^). On the battle side however, he’s a top quality performer. Yuna: Let’s call her the main female of the game. Yuna is a summoner, character with the role of getting rid of Spira’s greatest fear; Sin. Without the shadow of a doubt, she really does have a hell of a destiny for being such an important person, being the world’s hope. Wakka: The captain of the Besaid Aurochs, which is the Besaid’s Blitzball team. Wakka is a childhood friend of Yuna, so they grew up together like if they were brother sisters in Besaid. To talk about his fighting skills, he’s just great. He is the unique character who can physically attack the out of range enemies, since his weapon is actually a Blitzball. But, what really makes him one of the funniest Final Fantasy character gotta be his accent. You don’t want to forget his hair cut either. Lulu: She too, grew up with Yuna and Wakka in Besaid. She is a bit cold, though she does have centers of interests. Unfortunately, many players forget how of an in-depth character Lulu is since they usually just like her for... well, the woman that she is. In the beginning of the game, Lulu will be your black mage, which will be quite useful throughout the game. Auron: One of the(if not THE) most popular characters of the game. Auron is that cool, relaxed and careless type who doesn’t talk for nothing. He took care of Tidus for ten years, though Tidus doesn’t know where he’s from(Auron that is). Rikku: One of my own personal favourite characters, Rikku is just the cutest thing I’ve ever seen in a video game! She really is... hmm, a character that you can call "The Girl". In battle, she is more the technical type of fighter. Kimahri Ronso: What a big man! Oh actually, he isn’t a man but a Ronso. Those from that tribe are huge strong scary warriors that look like Sphynxes. Kimahri has been Yuna’s bodyguard ever since she was very little, so we can say that she was well protected. A silent character, Kimahri’s just great. Jecht: Tidus’s father, and an awesome Blitzball player. He is hated by his son, because of his attitude. Not like he ever played his father role, Jecht is another careless individual who basically just likes to brag. He disappeared ten years ago though, as he went to train at the beach one day. 3- Aeons In the previous Final Fantasies, you could use certain characters or abilities gained from a battle system with which you could summon creatures to help you in battle. The Guardian Forces from Final Fantasy VIII and the Eidolons from Final Fantasy IX, as examples. In Final Fantasy X, the feature is totally different because you will be able to control these Aeons when you summon them. You must know that Yuna is the unique character who can summon though. This section will list them, so it’s at your disposal if you need to learn some infos. -------------------------------------------------------------------- Valefor Location: Besaid Temple Technic: Sonic Wings Black Magics: Fire, Thunder, Blizzard and Water White Magics: None Element: None Overdrives: Valefor is the single Aeon who got two overdrives. Energy Ray is the overdrive that she has, but you can also learn a second one, which is the Energy Blast. Both overdrives deal non-elemental damages to all enemies, just that the secret overdrive is indeed better. How to obtain it is found in the walkthrough section, in Besaid. -------------------------------------------------------------------- Ifrit Location: Kilika Temple Technic: Meteor Strike Black Magics: Fire White Magics: Null-Frost, Null-Blaze Element: Fire Overdrive: Hell Fire, fire damages to all enemies. -------------------------------------------------------------------- Ixion Location: Djose Temple Technic: Aerospark Black Magics: Thunder and Thundara White Magics: None Element: Lightning Overdrive: Thor Hammer, lightning damages to all enemies. ------------------------------------------------------------------- Shiva Location: Macalania Temple Technic: Heavenly Strike Black Magics: Blizzard and Blizzara White Magics: Null-Frost, Null-Blaze Element: Ice Overdrive: Diamond Dust, ice damages to all enemies. -------------------------------------------------------------------- Bahamut Location: Bevelle Temple Technic: Impulse Black Magics: Fire, Thunder, Blizzard, Water , Fira, Thundara, Blizzara, Watera, Firaga, Thundaga, Blizzaga and Waterga. White Magics: None Element: None Overdrive: Mega Flare, major non-elemental damages to all enemies. -------------------------------------------------------------------- These are the Aeons that you obtain in the game while you follow the story. There are other secret Aeons though, so refer to B. Secret Aeons in 7- Side quests/secrets section for more about them. 4- The Sphere Grid Ever since Final Fantasy V came out, a new tradition was born, which was of using a different level-up system in each Final Fantasies. In Final Fantasy X, it’s special because the levels you gain are actually sphere levels(s.lvl) that you have to use on a grid called the sphere grid. Use this section if you have troubles learning the basics of it. First, there are the spheres linked to stats. Use the information below to learn which does what. Power Sphere: Strength, +HP and Defence. Speed Sphere: Agility, Evasion, Accuracy. Mana sphere: Magic, Magic Defence, +MP. Ability Sphere: You make your character learn an ability. Level Key sphere 1, 2, 3, 4: Allows you to activate a specific Level Key node. Fortune Sphere: Luck. Below are the nodes that you can activate with these spheres listed above. Power nodes: These are corresponding to the Power Sphere, so you activate them by using a Power Sphere. There are three different types of nodes that you can activate with a power sphere, which are the HP nodes, the Strength Nodes and the Defence nodes. Speed nodes: Read above, just that now you use SPEED spheres on SPEED nodes to increase the next stats; Agility, Evasion and Accuracy. Mana nodes: Just like the two previous nodes, you will use MANA spheres on MANA nodes to improve stats like Magic, Magic Defence and MP. Ability nodes: As you use an Ability sphere on an Ability Node, your character will learn that ability. Say you are at the Haste ability node and that you use an Ability sphere on it, the character that you’re using will learn the ability, adding it to his/her list. Luck nodes: Fortune Spheres will be the ones to use on a Luck node to increase your Luck stat. Level Key nodes 1, 2, 3, 4: To activate these, you need to use a specific level key sphere on it. Let's see an example: you are at a level 1 key node and it blocks your way. Use a level 1 key sphere on it to unlock the node, allowing you to move on. Something to keep in mind though, is that I don’t recommend you to use them with a character until he/she’s done with his/her part of grid, which will most likely happen much later in the game. Going on grid parts of other characters early isn’t a good idea. HOW CAN WE MOVE ON THE SPHERE GRID? The grid is made of nodes that you can access by moving on the grid. To move on the grid though, you got to spend your S.Levels, which are gained in battle as your character gets AP. You can move from one node to another with one s.lvl. If you got 10 sphere levels, then you can move from 10 nodes. You can also backtrack with your character. In that case, you can move from 4 nodes with one s.lvl. Rare Spheres There are spheres that allow you to do stuff like changing an empty node into a stat node or moving on the grid without any s.lvls and so on. These spheres are way rarer though, and they can only be obtained in maximum quantities late in the game. Strength sphere(Strength+4) Master sphere(Activates any nodes on the sphere grid) HP sphere(HP+300) Clear sphere(Clears nodes already activated) Defence sphere(Defence +4) Friend sphere(Join an ally on his part of grid) Agility sphere(Agility+4) Return sphere(Go back to a sphere already activated by your character) Accuracy sphere(Accuracy +4) Evasion sphere(Evasion+4) Teleport sphere(Teleport to a sphere already activated by an ally) Magic sphere(Magic+4) Magic defence sphere(Magic defense+4) Attribute sphere(Activates any Attribute sphere of an ally) MP sphere(MP+40) Blk Magic sphere(Allows you to learn a black magic from an ally) Skill sphere(Activates any skill sphere of an ally) Special Sphere(Activates any special sphere of an ally) Wht Magic sphere(Allows you to learn White Magic ability from an ally) Warp sphere(Teleport to any node) Luck sphere(Luck+4) 5- Overdrives This section is divided in two parts; the characters' overdrives, and the overdrives modes. A. Characters' overdrives An overdrive is like a limit break with which you can deal higher damages. The Swordplay of Tidus: Spiral Cut: you will have it at the beginning of the game. Slice & Dice: You must perform 10 GREAT overdrives to obtain it. Energy Rain: You must perform 30 GREAT overdrives to obtain it. Blitz Ace: You must perform 60 GREAT overdrives to obtain it. When I say that you must perform a GREAT overdrive, I mean that you must press X when the cursor of the overdrive is in the white space of the bar. It will also increase the damage of the attack. The Grand Summon of Yuna. This one is useful, when one of your Aeons doesn't have its overdrive, Grand Summon one of them and once it’s on the field, you'll see that it will be ready to perform its limit. Also, if you Grand Summon an Aeon that already got his overdrive, you can use that Aeon's overdrive twice. The Wakka's Slots: Element Reels: You have it at the beginning of the game. To deal nice damages with this attack, you need to select the right elemental circles. If you are fighting a ice fiend, try to select three red circles in the spins so you can perform a fire elemental attack to deal bigger damages. Fire: Red Circles Thunder: Yellow Circles Blizzard: White Circles Water: Blue Circles Attack Reels: Learn it as a Blitzball TOURNAMANT prize. Perhaps the greatest attack of the game, if you manage to correctly select three "2 hits" on the wheels, Wakka will attack the enemy 12 times. Status Reels: Learn it as a Bitzball LEAGUE prize. If you manage to select three same abnormal Statuses roulettes, you will inflict that abnormal status on the enemy. Aurochs Reels: Learn it as a Blitzball TOURNAMANT prize. Here, if you select three same wheels, you will attack all enemies for major damages. The Ronso Rages of Kimahri: You will learn all of the Kimahri's Overdrive by using his Lancet technic. Simply Lancet the appropriate enemy to receive a new blue magic. Here’s the list: Jump, Seed Cannon, Thrust Kick, Fire Breath, Aqua Breath, Stone Breath, Self Destruct, Doom, Bad Breath, White Wind, Mighty Guard and Nova. See a Blue Magic list FAQ/guide to know which monsters to Lancet. The Lulu's Fury Fire Fury Waterga Fury Thunder Fury Blizzaga Fury Blizzard Fury Bio Fury Water Fury Osmose Fury Fira Fury Death Fury Thundara Fury Drain Fury Blizzara Fury Demi Fury Watera Fury Flare Fury Firaga Fury Ultima Fury Thundaga Fury To be able to use one of these Fury, Lulu needs to have learned the spell. For example, if you let say want to use a Fira Fury, Lulu will need to have learned Fira. This overdrive is quite cool because it allows Lulu to cast a spell multiple times in her turn. You will have to spin the right analog stick quickly, powering up the overdrive’s damage potential. The Auron's Bushido For Auron, you need to input codes displayed in the screen to increase the Auron’s overdrive damages. Dragon Fang: You will have it at the beginning of the game Down+Left+Up+Right+L1+R1+O+X Shooting Star: Ejects an enemy out of the battle field for rest of the battle. You will learn it when you find the Jecht Sphere after beating Spherimorph in the Macalania Wood. Triangle+Circle+Square+X+Left+Right+X Banishing Blade: Great one here, Auron will inflict all the breaks(Power, Armor, Mental and Magic break)on the enemy. You will learn it after finding three Jecht Spheres. Up+L1+Down+R1+right+Left+Triangle Tornado: The last one, damages all enemies. You will obtain it after getting all ten Jecht spheres. X+Right+R1+Left+L1+Triangle The location of all the Jecht Spheres. - Macalania Wood after beating Spherimorph, you will automatically get one. - Just at the right of the Besaid Temple in Besaid Village. - Go to Besaid and take the SS Liki Board, then go into the Cabin. - At Luca, in the stadium, near the Aurochs' Locker Room. - In the Mi'ihen Old Road just near the chest where you found the Mars Crest. - At the Mushroom Rock Road, in the Precipice area(past that broken elevator and save sphere). - At Moonflow’s lake. - At the south part of the Thunder Plains - In a dead end at the beginning of Mt Gagazet - In the Macalania Wood, near the women and her kid. Note: You will find spheres named Auron's Sphere and Braska's sphere. Don't worry, these are considered Jecht spheres. Rikku's Mix Rikku can use her overdrive "Mix" to mix two items together in order to create a certain affect that will either damage the enemy or support your party. Check out a Mix FAQ for more infos about it. B. Overdrives modes An overdrive mode can be set on your characters in order to change their ways of increasing their overdrive bars. Below is the list of them. Stoic: Increases as you are damaged by enemies. Warrior: Increases as you damage the enemies. Healer: Increases as you heal an ally. Comrade: Increases as your allies take damages. Slayer: Increases as you kill enemies. Victor: Increases as you win battles(need to be in the party). Tactician: Increases as you inflict abnormal statuses to enemies. Hero: Increases as you kill powerful enemies. Ally: Increases as your character gets his/her turn. Daredevil: Increases as you fight with low HP. Loner: Increases as your character is alone in the fight. Coward: Increases as you flee from battles. Dancer: Increases as you dodge an enemy attack. Rook: Increases as you reduce an enemy or nul flie an enemy's attack. Sufferer: Increases as you are inflicted with abnormal statuses. Victim: Increases as you participate in battle with abnormal statuses Inflicted. Avenger: Increases as enemy kills your allies. 6- Walkthrough This is the main section of the FAQ. As I said it already, I make the walkthrough simple, though I like to elaborate on scenes and stuff like that, describing the events and so on. Ready? Here we go! Pop your FFX disc in your Ps2 and select New game at the main screen. You will view the introduction sequence of the game in which you can see characters sitting around a fire. A young man will ask you to listen to his story. ======================================================= Zanarkand ======================================================= You will control the young man with golden hair and fascinating clothes that you just saw in the previous sequence. Head south to meet his fans; seems like he’s a celebrity or something. Oh, he is actually the Blitzball star player of the Zanarkand Abes! Talk to either the three kids or the two girls and sign their Blitzballs. You get the opportunity of naming him, and the default name is Tidus. That’s the name that I will use to designate him in the walkthrough, so don’t forget about it if you’re intending to name him differently. Just talk to each fans and Tidus will leave. On your way to the stadium, you will have to cross a short road. Zanar, the Blitzball commentator, will talk about Jecht, who is Tidus’s father so pay attention. On your way, you will see three girls disappointed because they weren’t able to get tickets. One of them(with the pink shirt) will leave her friends. Talk to her and accept to lend her some tickets. In exchange, she gives you two potions. Blah! Afterward, just keep going to the next screen where Tidus will have a tough time passing through, thanks to his fans blocking the way. As you enter the stadium, it’s FMV time! You will have the opportunity of assisting to a Blitzball game in a CG movie. During the game, the screen will switch to a man in a long red coat who’s in the city. You will also see an enormous and scary wave that seems to be alive, submerging a part of the city. Back in the game, Tidus will try to score with his sphere shot but only to fail, because that huge wave you just saw is actually a living creature that will attack the city, destroying the stadium. Tidus wakes up in the ruins of the stadium shortly after. Head south to the next screen in order to meet up with Auron. Follow him as he leaves. In the next area, you’ll see that it is total panic in the city. The time will stop though, and you’ll meet that young mysterious boy from earlier. He will tell you that it’s starting, and that you shouldn’t cry. Time starts to flow again afterward, and you spot Auron, who will introduce you to that huge monster who’s attacking the city. The name’s Sin, and yeah, it is intimidating. A sinspawn will throw Scales on the road, blocking the path. Tidus will try to battle them with naked fists but it won’t work, so Auron will give him a sword as a gift from Jecht, Tidus’s old man. There you go, battle time! Make yourself familiar with the battle system(especially if you played previous Final Fantasies in which you had a ATB bar, something that isn’t available in this game). Once you defeated enough of these scale enemies, Tidus and Auron will be able to cross the bridge to the next screen in which you will meet your first boss. --------------------------------------------------------------------- Boss: Sinspawn Ammes(with a couple of sinscales) HP: 2400 AP: 0 Difficulty: Easy --------------------------------------------------------------------- At the start of the battle, Auron will be able to use his overdrive; the Bushido. Input the buttons correctly to use a strong Dragon Fang that will take care of every sinscales. Once that is done, the battle cannot be lost because Sinspawn Ammes won’t use anything else than Demi, which is a gravitational black magic that takes away 1/4 of your party’s HP. Simply just pummel the boss until you win. It has tentacles and each times you attack him, one of them will be defeated. Keep striking him until no tentacles are left. At that point, one or two final blows will end the battle. Use Tidus’s overdrive when his bar is full. Once the battle is over, contour the dead body of Ammes and search the area right on the road for a save sphere. Use it to replenish your health, and also to save your progress. As you’re done, keep going to the next screen and you will be ambushed by some more scales. This time however, there must be at least a hundred of them on the bridge. After a few turns in the battle, Auron will advice you to hit that tanker on the right of the screen. Do so, since you don’t have the choice. Once the tanker has been damaged enough, it will fall off the bridge and explode, causing the whole place to blow up. Tidus and Auron will escape, only to be blocked on a few platforms away, as Sin starts to absorb everything in the city. Auron will tell Tidus that his story begins, to then get engulfed. You will find yourself floating in the sky over Zanarkand. Fly to the platform for another cut scene. ======================================================= Ruins ======================================================= Tidus wakes up in a creepy place that looks like a ruined temple, Resident Evil style. Seems that he is alone as well. Swim left hugging the ruins to meet some stairs. Climb them and check out the platform for a chest with potions inside. Afterward, get back in the water and search the right ruins of the screen this time, to find some stairs again. There are a few pillars there, one of them marked with a message that you can’t read. It’s saying that in the place of perpetual lightning bolts is something to be found at the fourth pillar of the right side of the area. Doesn’t make much sense to you huh? Don’t worry, that is for later on in the game. Back in the water, head north and climb the stairs to the elevated level. Keep going to the next area and use the save sphere at your disposal. Afterward, just follow the bridge and turn left at the crossroad. Check out the end of that path for a chest, and get back on the main bridge and head north. You will see a scene in which the bridge collapses as Tidus tries to cross it. In the water, you’re attacked by three Sahagins! Easy fiends though, since one hit is enough to kill one. Beat down two of them and the last one will be crushed by a huge fish that will emerge out of nowhere. Well, thanks to him for taking care of the sahagin but... Shoot, that doesn’t look like an ally huh? --------------------------------------------------------------------- Boss: Geosgaeno HP: 32 767 AP: 0 Difficulty: Hard --------------------------------------------------------------------- Let’s see this thing. Geosgaeno nearly has 33 000 HP, and you will only be able to deal up to 30 points on him because of his high defence. Also, his gravitational physical attacks will take away half of your HP each turn. What to do? Just hit the boss 2-3 times and Tidus will realise that his chances of winning this battle are too slim to risk his life, so he will escape. Enjoy the scene in which Tidus barely escapes from the monster, and you will find yourself inside the ruined structure. ======================================================= Unknown temple ======================================================= Well, you were able to escape from the fish’s teeth but, your situation isn’t any better in here. Climb the stairs to the next area, which is the main place of the whole ruined temple. If you examine the foyer in the middle of the place, you will understand that Tidus needs to make a fire because he’s cold, but he just can’t since he doesn’t have any material. Let’s search for some then. West of the foyer is a save sphere and a door to a room that you can visit in order to find a Flint in some box. Leave afterward, and as you’re back in the main area, check out the northeast door. Search for a chest with an Ether inside at the bottom and then climb the stairs. On your way, you will spot something in the wall. Retrieve it to obtain the Withered Bouquet. Enter the passage at the top after and you’ll find yourself on the balcony over the foyer. To the end of it is a chest with an Hi-Potion inside. Go back to the bottom and make a fire. Tidus will fall asleep and have a dream about a flashback in which he had a talk with Auron. You will also see that mysterious young boy from earlier. When Tidus wakes up, he will realise that there really is another living being around in the temple. From the balcony will be revealed the monster that has been staring at Tidus for the last couple of minutes. --------------------------------------------------------------------- Boss: Klink HP: 1500 AP: 5 Difficulty: Easy --------------------------------------------------------------------- Bah, another easy boss. One-on-one between Tidus and Klink, basically just pummel him over and over. Klink will be using nothing but simple physical attacks with his claws, dealing around 100 points each turn. After a while, a door that you couldn’t open earlier will blow up, and some strangers will come out of it. Four men and a girl, all dressed with some weird clothes. The girl will join you as your ally for the battle though. At her first turn, you will have to use the Use ability from the Special command, so just throw a Grenade at Klink for up to 350 damage. Once that’s done, just use that girl to steal some more Grenades from Klink. Tidus will use his turns to physically attack the boss. Eventually, you should be victorious. Tidus, happy that the battle is over, will try to relax a little but the strangers won’t let him. They will actually brutalise him, speaking in some unknown language. The girl will save you however, saying that they should bring Tidus with them before doing something drastic. She will knock him down though, with a single punch in the stomach. Funny that she has such powerful strength, seeing as how her physical attacks were weak in the battle against Klink. Oh well, ^_^. ======================================================= Al Bhed Ship ======================================================= The weirdos brought you on their ship, where you will meet their leader: Brother. He’ll talk to you in his weird language but Tidus won’t understand anything. At that moment, the girl will reveal that she speaks your language, and she will tell you that Brother agrees that you stay on the ship, but you have to work for them. When you can control Tidus, examine the crane on the right side of the screen if you’d like, and then search the corner north on the ship for an Al Bhed Primer. Use the save sphere to your left too, and then just go talk to the girl. She will give you a Sphere Grid tutorial. If you don’t understand its basics, then use my Sphere Grid section, though the tutorial should be more than enough. Afterward, talk to the man on the left of Brother to get three potions, and talk to the one on the right if you would like to see the Sphere Grid tutorial again. When you’re done, talk to the girl and she will explain the mission. There is an old ship underwater, and there is still power in it. You are to investigate the sunken ruins with the girl and find that old ship. Tidus will dive in the water, and the girl will follow him. Underwater, just swim to the red dot until you reach the interior of the structure where you’ll find a save sphere. Examine the panel, and after Tidus jammed on it several times, the door will open itself to you. Inside, follow the girl to the second room in which you will battle a few Piranhas. As the battle is over, just examine the machine and leave the room to the previous one, where you will meet a boss. --------------------------------------------------------------------- Boss: Tros HP: 2200 AP: 8 Difficulty: Easy --------------------------------------------------------------------- Tros will use normal physical attacks for 50 points(about) and Tentacles for up to 80 points. Just hit him with Tidus’s sword and have the girl steal for a few Grenades to then throw them. After a few turns, Tros will go out of range, on the other side of the room. As he does that, use the Trigger Command to Stand By, allowing you to regen 50 HP on your characters. The boss will use the nautilus charge however, which deals up to 130 points on your two characters. Evil isn’t it. You may need to use a few potions as it happens, and then just keep attacking the enemy. Tros will eventually go out of range again, but then you should be able to use a new Trigger Command, which is the Pincer Attack, allowing you to side attack him. As it does, just keep attacking him over and over with physical attacks and Grenades, for your victory. Follow the red dot on the map and keep swimming down until you find the old sunken ship. Mission complete! ======================================================= Al Bhed Ship ======================================================= Though Tidus played a major role in the completion of the mission you just undertook, the weirdos won’t let you enter the interior of the ship, leaving you on the deck. Tidus will try to rest, but he still hasn’t fed himself ever since this crazy peril began! The girl will come to him though, and give him a plate with food. After some yapyap, she will tell you her name; Rikku. Tidus and his new friend will have a discussion about different things. You will learn that she is an Al Bhed, which is a people. Tidus will also tell her that he’s from Zanarkand, and about what happened to him there as Sin attacked. Problem is, Rikku will inform him that it was destroyed a thousand years ago by Sin himself. She will just pretend that Tidus is sick because of the toxin made by Sin when you’re close. Oh well, she will suggest him to go to Luca where he could meet somebody he knows, since there is a Blitzball stadium there. She will even accept to bring you there! As she enters the cabin to tell the others though, real close to you will appear the evil Sin, emerging from the water. The Al Bhed won’t be able to do anything, and Tidus will be engulfed once again. ======================================================= Besaid Beach ======================================================= You get the opportunity of saving your game. Once that is done, Tidus wakes up in the sea near some unknown beach. Something hit Tidus’s head; a Blitzball! Tidus, happy, will take it and perform one of his moves to shoot the ball toward the couple of men standing at the beach. When you get the control, swim to the right and search for an hidden part of the island. Open the chest there for the Moon Crest, and get back in the water to swim to the group. You will meet Wakka, captain of the Besaid Aurochs. As Tidus is asked about where he’s from though, he will forget Rikku’s advice and will reveal that he’s from Zanarkand, and that he plays for the Abes. Seeing his mistake, Tidus will lie to the Aurochs, telling them that he was struck by Sin’s toxin. Bah, Wakka will invite you to Besaid Village where you will be able to eat and rest. Follow him for another scene, and save with the save sphere as you get the opportunity. Done? Well, head to the next screen and take the right path(left one cannot be taken now). Wakka will push you off the cliff to then join you in the water down there. Follow the map to get out of here, searching the bottom of the lake for treasures. Once you reached the other side, you will see another scene in which Tidus accepts to play in Wakka’s Blitzball team. When you’re on the land again, the two new friends will once again have a discussion. You will learn that Wakka is quitting Blitzball after this year’s tournament at Luca, and that they never won a game in 10 years. After some more yapyap in which Tidus introduces Wakka to their new goal(Victory!), you’ll be able to go down the road to the village. You will meet two men on the way though, who are Crusaders. One more scene, and you’re free to visit... ======================================================= Besaid Village ======================================================= Wakka will suggest that you look around the place, and he will tell you where is the Crusaders lodge. Beforehand though, he will "remind" you the prayer. Visit the shop on the lower left side of the village if you need to buy some items, and then just check out the village for treasures. When you’re done, head inside the Crusaders lodge(blue tent on the upper left side) and talk to Luzzu and Gatta, the men you just met on your way to Besaid. They will explain what are Crusaders; a group of warriors who’ve been battling Sin for 800 years. You will also learn about who has the role of fighting Sin to defeat him; the Summoner. Luzzu will suggest that you visit the temple for proper information though. Use the save sphere in the lodge and then, just get out to the village and head to the temple, which is the huge structure north. In there, check out the statue on the right and some priest will tell you that you’re in front of High Summoner Braska’s. You will learn that an high summoner is a summoner that was able to defeat Sin. In Braska’s case, it happened ten years ago. When the scene is over, leave the temple and enter Wakka’s hut, which is the middle one on the right side. Accept to rest, and while you’re napping, the priest will enter the hut and request Wakka’s presence in the temple. Tidus will have a dream of a flashback once again, in which you can see the day Jecht disappeared. Little Tidus won’t care about his father, while his mom will try to resonate him. When Tidus wakes up, Wakka will be gone, so leave the tent and head inside the temple. You will talk with Wakka and the priest and you will understand why they are so worried. It made a day that the summoner hasn’t come out of the cloister of trials. Tidus will suggest that they enter the place and get the summoner, but they will tell him that it is forbidden to do such a thing. Oh well, Tidus won’t care and will penetrate into the cloister. The Besaid's cloister of trials. Each temples have their different cloister of trials, which is some kind of puzzle. Besaid’s cloister isn’t complicated, you’ll see. So first, examine that glyph on the wall in front of you. By doing so, the green glyph at your right will glow, so touch it as well to open a door to some stairs. Go down these, and examine that glyph on the wall to learn a bit about the cloisters. Take that Glyph sphere off its recess, and continue down the stairs. Put that Glyph sphere in the double doors to open them. Now continue on the way until you arrive at a pedestal blocked in a wall. Touch the signs on the wall opposite of it to open a secret door. In there you can get a Besaid Sphere, so take it and pop it in the pedestal blocked in the wall. When you do so, the wall will vanish, allowing you to move the pedestal. However, don't do that yet. Instead, go back to the double doors you opened with the Glyph sphere, and you'll see that the sphere is still in the recess, so take it back, and then put it in the first recess wall you meet on your way back to the pedestal. A hidden room will be revealed, and you can get a Destruction sphere from the recess in it. So take it, and go back in the room in which you took that Besaid Sphere. Put the Destruction Sphere in the recess to destroy the wall at the end of the place. So go there and you'll see a chest, open it to get the Rod of Wisdom. Now go back to the pedestal, and push it on the glyph sign on the floor to complete the trial. Wakka joins you and explains to you that if you’re not a summoner or a guardian, you cannot enter a cloister. Taboo! Oh well, the elevator is activated and brings you to the bottom. You meet a woman and a big blue creature there. After a scene in which you can witness the woman’s coldness, the summoner will come out of the chamber of the fayth. A woman! I too, just like Tidus, thought that the summoners were all old geezers. Oh well, the party will leave the temple. Outside, you will have the opportunity of watching a summoning by the summoner. When the scene is over, name the Aeon (Valefor) and the celebration will begin. The night, once Tidus has been introduced to the Aurochs, go talk to the summoner. She will tell you her name; Yuna. When the short conversation is over, go tell Wakka that you’re ready to sleep. During the night, Tidus will have a dream, but this time, it won’t be a flashback. You will find yourself on some dock, and you will be able to control Tidus. Go talk to Yuna and she will tell you some weird things. Afterward, Rikku will join as well, saying that she is the one who would bring you to Luca. Oh well, Jecht will appear out of nowhere as well, mocking Tidus like always. When Tidus wakes up, you will see an FMV of a conversation between Lulu and Wakka. Once Wakka is alone, he will enter the lodge to talk to Tidus. You will learn about his little brother, Chappu, who died at the hand of Sin last year. The next morning, save if you’d like and head out of the lodge to meet up with Wakka and Lulu. Yuna should arrive shortly, and meanwhile, you will learn about their pasts. They were friends since they were very little, and Yuna came right after the last Calm, ten years ago. This is your journey. Enjoy it, bud. Once Yuna joined you, you will automatically leave Besaid. Go back in the village though, and head inside the shop(lower tent on the left side). Talk to the seller and she will tell you that her dog has dug something strange. Leave and head inside the upper hut on the right side of the village and examine the dog in there. You will receive Valefor’s second overdrive; Energy Blast. Leave the village for good afterward. On your way outside, you will run into two forced encounters in which you will learn a few basics about battles, such as which enemies are easily killed by Tidus and Wakka, and about the elemental offences that Lulu can use. At the crossroad, the party will pray at a statue. Pray if you would like too. Once that’s done, take the right path to the next screen. Head north a bit and Tidus will be attacked by that big blue creature you saw back in the temple. --------------------------------------------------------------------- Boss: Kimahri HP: 800 AP: 0 Difficulty: Easy --------------------------------------------------------------------- This is an easy battle, but you should check your HP when it gets too low. It’s one-on-one between Tidus and Kimahri, meaning that you can only use Tidus. The boss will use normal attacks with his lance for up to 80 points, and his Jump will deal around 140 damage. Basically just keep using normal physical attacks over and over, and heal whenever your HP gets too low to survive another attack. You could use Tidus’s Cheer ability if you’d like, though you can win without it. Once you dealt 800 damage on Kimahri, Wakka will end the battle. You will be told who Kimahri is. He’s from the Ronso tribe, and he learned the fiends’ way of fighting. He has also been Yuna’s bodyguard since she was very little. Oh well, a new ally why not. Keep going to the next screen to reach the waterfalls area where you will, once again, go through tutorial battles. Two of them in which you will be able to use Yuna’s summon ability (Valefor), and Wakka’s Dark Attack skill. Once that’s done, I would advice you to win a few random encounters around, just to get yourself some sphere levels to spend on the sphere grid. When you’re done, exit and head to the beach of Besaid. There, you can still get the Mercury crest from the chest located on an hidden part of the island (swim toward the right of the screen in the water to find it). At the dock, talk to every one in order to get items and board the boat. ======================================================= SS Liki ======================================================= Yuna says good bye to her people one last time, and the boat will be on its way to Kilika Port. After a funny scene in which Tidus snatches some googles from some dude to check out the Island and the party(AND Lulu’s...), head down the stairs to the cabin in the back of the boat. You meet O’aka the twenty third, merchant extraordinaire. Gotta love his accent. Talk to him and accept to lend him a couple of hundred of gil. As that’s done, go south in the screen to enter the power room. In there, you learn how is the ship getting its energy; the chocobos! Grab the Al Bhed Primer in the bottom of the place and leave. Back in the cabin, take the left door to enter the Aurochs’ logde. There is a luggage there, and when you kick it, you get a free potion. You can obtain as much Potions as you want until you have 20 of them in your inventory. When you’re done, head to the back of the screen and talk to Keepa. He will tell you that Botta is sea sick and that he(Keepa that is)’s trying to hide because he will get sick too if he keeps staring at his friend. That’s some Final Fantasy IX humor style. Oh well, leave the room and climb the stairs back on the deck. In the front, you will see that Yuna has many fans. You will learn from one of the dudes that she is Braska’s daughter. Go talk to Wakka and he will confirm that she really is his daughter. But who’s Braska? Oh yeah, he’s the summoner who became High summoner as he defeated Sin ten years ago! You saw his statue back in Besaid temple remember? Oh well, as the mini scene is over, talk to Yuna. During the conversation, you shall be shocked; Yuna KNOWS the Zanarkand Tidus came from. How? A man named Jecht told her about it. He was her father’s guardian too. Problem is, Tidus will inform her that it cannot be the same person because Jecht died ten years ago. However, Yuna met him exactly ten years and three months ago, the day that her father left! And well, since Tidus was capable of travelling from Zanarkand to Spira, it has to be him! Shoot, looks like you won’t have more sweet time talking with Yuna, because something huge will attack the boat. Ah crap, Sin is back. After a sequence in which some Kilika imbecile tries to distract the monster by shooting it with an harpoon, you are forced to battle him. --------------------------------------------------------------------- Boss: Sin(along with Sinscales) HP: 2000 AP: 10(and 2 from each Sinscales you kill) Difficulty: Easy --------------------------------------------------------------------- What the heck, it’s already the time to battle big bad meanie Sin? Boh, there is nothing hard. Sin actually won’t even attack you. Instead, he will throw some of his scales on your boat. They will fight you in a team of three. If you kill them all off, he will throw some more of them. I’d recommend you to slay a few of them over and over a couple of times just to get some easy EXP. Afterward, just beat down two of them and let the last one alive. At that point, have a party made of Wakka, Lulu and Yuna. Target Sin directly with Wakka’s Blitzball, and Lulu will simply cast her black magics. Yuna will support the party with her Cure. Once you depleted Sin’s total HP(2000), the battle will end. As Sin leaves, the huge waves moving the boat will cause Tidus to be thrown off in the ocean. Wakka will dive to save him though. Unfortunately, another enemy will attack. --------------------------------------------------------------------- Boss: Sinspawn Echuilles(with some piranhas) HP: 2000 AP: 12 Difficulty: Medium --------------------------------------------------------------------- Tougher than the previous battle I have to admit. Let’s see the situation. The battle is underwater so you can only control Tidus and Wakka. Sinspawn Echuilles will also be accompanied by an infinite amount of piranhas, meaning that killing them is useless. As for his attacks, he will use Drain touch, which drains one character’s HP for around 60 points, and Blender, which damages all targets for up to 200 damage. The piranhas will simply attack you for 50-60 damage. The strategy is simple; Dark Attack. Have Wakka use that skill so the boss’s Drain touch won’t harm you anymore. Afterward, just have Tidus cast Cheer and simply pummel the enemy. Blender cannot be blocked though, which explains why you will still probably need to use a potion or two in order to heal. Again, let me remind you that it’s useless to kill the piranhas cause they will keep coming back. FMV time. Sad one though, because you’ll witness Sin’s power as he attacks and destroys Kilika village with a huge tsunami. ======================================================= Kilika village ======================================================= As the party disembarks, Yuna, followed by Lulu and Kimahri, will go perform the sending for those who died. Wakka and the Aurochs will go see what they can do in town to help, instead. When you can control Tidus, use that save sphere and proceed to the next screen. At the crossroad, take a left turn and you will witness an FMV of a sending, by Yuna. Sad isn’t it. The next morning, you will wake up in the Inn. Go down the stairs and to talk to that HILARIOUS kid running around. He’ll tell you that he wants to be a Blitzball when he grows up! Allow me to laugh. Thanks. Out of the Inn, once you spoke with Datto, go examine that ruined house on your left. There’s a little girl crying in it, and the house will crumble. Tidus will save her though, so follow her to the previous screen. Head inside the main house and the big sister of the little girl will allow you to open that chest on your left. Outside, head right and speak to Wakka. He will tell you that it is actually the best time to play Blitzball. Afterward, as you can control Tidus, follow the path to the left until you reach the wood. ======================================================= Kilika Wood ======================================================= One more cutscene will be witnessed at the entrance. Yuna wants Tidus to become one of her guardian. Wakka won’t think that it is a good idea to let a newbie join their team, but Lulu will suggest that they just keep going. Head north to find out that some huge sleeping creature is blocking the path. Luzzu and Gatta will tell you that it’s Ochu, the lord of the wood. Talk to Luzzu twice so he gives you some antidotes, and then run in the fiend. --------------------------------------------------------------------- Boss: Lord Ochu HP: 4675 AP: 40 Difficulty: Medium --------------------------------------------------------------------- This is an optional battle, though I recommend you to beat it so you can explore the path that he is blocking. Let’s list his attacks. Ochu will use Poison Claws, which deals up to 150 damage on one target, and inflicts Poison. He can use Water as well to deal around 140 points on one character. When he’s asleep, he regens HP and as you wake him up with a physical attack, he will counter with Earthquake, which deals around 250 damage on whole party. To win, I’d recommend you to have a party made of Kimahri(who should be your strongest physical hitter, if he isn’t, then switch to the one), Lulu, and Yuna. Ochu’s a plant enemy, so he hates fire. Lulu should just keep casting it whenever she gets a turn. Kimahri(or your strongest hitter) will simply use physical attacks, and Yuna should be supporting the party with Cure to heal, and Esuna to get rid of the boss’s Poison. Don’t let him sleep when he tries to, because as I told you earlier, he will regen HP while doing so. Using the Sensor ability, just summon Valefor when Ochu is nearly dead and have her use her overdrive for an overkill, simply to get extra AP. Once you’re victorious, talk to Luzzu and he will reward you with an Elixir. Afterward, take the north path and follow it until you reach the end. Open the chest for a Luck sphere. Go back and take a left turn at the first intersection you meet. You will come to a crusader who’s giving orders to his inferiors. Talk to him and he will give a Remedy(if I’m correct). If you killed Ochu, he will give you a SOS Nullflies armor. South of you is a secret path, follow it until you reach a chest. Open it, then follow it to the end of it and go right to reach the very first intersection of the wood from the village. Take the right path and open the chest there. Back at the crossroad, take the north path(where you fought Ochu) and talk to the Crusader nearby in order to get another item. You can take a final right turn and follow the path until you reach the next screen. You will learn that the stairs in front of you have an history, since High Summoner Ohaland got his training at the top. Meh, the Aurochs and Tidus will decide to race and see who’s the fastest at climbing stairs to the top. Yuna will fool them though. If you wish, talk to Lulu to hear her laugh, which must be the only time that you have such an opportunity in the game. Up the stairs, the Aurochs will spot a boss. Another Sinspawn! --------------------------------------------------------------------- Boss: Sinspawn Geneaux HP: 3000 AP: 450 Difficulty: Easy --------------------------------------------------------------------- Nothing complicated, though you do need to use a certain strategy. See, Sinspawn Geneaux is hiding in his shell, making him really resistant to physical attacks. In that case, let’s use magic. You cannot however, because of the tentacles that will absorb it. Bring Tidus, Kimahri, and Wakka and have them beat down both tentacles. Should take a few turns. They will only attack your characters for less than 100 damage. Geneaux himself will use Sigh, which deals about same damage, but on party. Once the tentacles are defeated, bring in Lulu and have her cast Fire once or twice on Geneaux and he will reveal himself out of his shell. At that point, he will start attacking with Staccato, which harms your party. He will also use Venom to inflict Poison on one target. Quickly dispose of him with Lulu’s fire, while the other characters should be hitters. Make full use of Yuna’s Esuna whenever a target gets poisoned. Cutscene time again as you’re victorious. Wakka will tell Tidus that he’s got talent for becoming a guardian. Climb the stairs north for... ah yes, one more cutscene. Wakka will try to make a theory about Sin’s victims. Sin wouldn’t be killing them. Instead, he would take them to another dimension, or world, or what ever. Lulu however, will make him face the truth about Chappu, harsh as always. Next area is the front of the temple where you will meet the Goers, which are the Luca Blitzball team. After Wakka gives them a rendez-vous in the finals, enter the temple. Pray with Wakka if you’d like, and a summoner will come out of the cloister, with her guardian. She is Lady Dona, and she pretty much acts like any other smart asses you met so far. Once she left, the party will enter the cloister. At the elevator, Kimahri will reject Tidus because he isn’t a guardian yet. Leaving him there, just have him board the elevator when it’s back and Dona(and Barthello, her guardian) will come back for some reason. When she(the summoner that is) understands that Tidus cannot enter the cloister, she will order Barthello to force Tidus to go on that elevator, which will take him to the lower level. Heh, oops, you’re not allowed here... Oh well, examine that door north of you and choose to enter the cloister. Kilika Temple’s cloister of trials. So first, you'll be in a room with a huge door in front of you, and to your left is a pedestal with a Kilika sphere in it. Take that Kilika sphere, and put it in the recess of the huge door north of the room. Doing so will "burn" the door, so take that Kilika sphere off its recess to completely open yourself a path. Now go in the next room and put that Kilika Sphere you are holding in the recess on the north wall. When you do that, a glyph will appear. So take off the sphere and pop it in either the recess on the right or left wall, and go touch that glyph sign. The wall will open itself to you. In the next room, you'll see that to your left are some stairs to a lower level but actually, there is fire blocking the path. You can also see another Kilika Sphere on a recess to your right. Take it (the fire will light off on the lower level), and pop it in a recess in the previous room. Now come back, and go step on that glyph mine on the ground in order to move the pedestal from the previous room in this room. Take the glyph sphere from it, and put it where you just removed the last Kilika Sphere. The wall will open itself to you, and in there you'll see a Destruction sphere. Ignore it for now, and go back in the previous room and take a Kilika Sphere. Now come back and put it in the pedestal. Push the pedestal to the glyph sign on the ground just like you did in Besaid Temple. When you do that, that part of the ground will be lowered, revealing yet another Kilika Sphere in a recess. Take it, and go up the stairs to the other side of the room and put the sphere in the recess of the door. The door will burn just like at the beginning of this cloister, but don't take off the sphere to completely open yourself a path yet. Instead, go back to the other side of the room and take that destruction sphere from the room that was revealed when you used that Glyph Sphere. Put that destruction sphere just where you took off the last Kilika sphere(down the second level) to destroy the wall, revealing a chest with a Red Armlet inside. Finally, go up the stairs and take off that Kilika sphere from the burning door in order to open yourself a path to some stairs leading to the ante chamber. As Wakka sees you, he’ll sure be shocked, because you’re once again messing up the teachings. Lulu will tell you that Yuna could suffer some consequences as well. Bah, afterward, they will drop their anger and explain what are the Aeons. When the scene is over, try to leave the room and Yuna will come out of the chamber, exhausted. She has done it again though, obtaining a new Aeon; Ifrit! During the celebration, Tidus from the present will tell you that the hymn of the fayth that can be heard in the temple is actually a song that he remembers from his childhood. Out of the temple, Yuna will notice that Tidus isn’t feeling so well, so he will scream real loud in order to feel better. Har. Back in the wood, simply cross the jungle to the village. ======================================================= Kilika village ======================================================= Simply head to the dock and choose to embark the boat. ======================================================= SS winno ======================================================= You’re finally on your way to Tidus’s destination; Luca. From the room you’re in(with the Aurochs and two Goers), leave and lend some more gil to O’aka if you’d like. Climb stairs to access the deck and head to the back of the boat for a scene. The Goers will be asses with Tidus, though Yuna will support him, telling him that she really does believe in his Zanarkand. When the scene is over, head to the left side of the cabin and go up the stairs four times to hear four different conversations between Lulu and Wakka. They will be talking about Tidus actually, wondering about what they will do with him once they reached Luca. When that’s done, check out the front deck of the boat and spot a blitzball on the ground. Examine it and Tidus will have another flashback in which once again, Jecht is showing what type of ass he has always been with his son. Mini-game time! See, Jecht’s smart ass comments will be thrown in your screen there and there. You must press the arrow to designate the area where the comment is said, combined with the X button. For example, if you see "Gwahahahahah" on the left side of the screen, you must quickly press Left (arrow)+X. Beat the mini-game correctly and it should allow Tidus’s move to connect. You learn the Jecht shot, as you’re successful. Afterward, whether you were able to do it or not, go talk to Yuna and they will discuss about Jecht some more. When the conversation is over, it will bed time(you will witness different scenes depending on the results of the mini-game). Save when you’re asked, and the next morning, you will watch a short FMV in which the boat arrives at... ======================================================= Luca ======================================================= You will have to go through a boring scene in which the annoying blitzball commentators describe three of the blitzball teams(Kilika Beasts, Besaid Aurochs, and Luca Goers). Still, Tidus won’t let the Goers have it their ways and... You’ll see (^_^). Shortly after, the party will hear that Mika has arrived. Who is he? The Grand Maester, the leader of all in Spira. Well, let’s go see that old geezer. Follow the red dot on the map until you reach the dock. You will first see a mysterious looking man; an half Guado individual. Following him is Maester Mika, who’ll introduce to you Maester Seymour(that half Guado half human person), who just became a Maester because of Lord Jyscal’s(his father) death. Notice how Seymour’s evil eyes will spot Yuna? Oh well, you’ll find yourself in the Aurochs locker room. The players are depressed, because as you know, they never won a game in over twenty years (if I’m correct). Captain Wakka will enter the lodge though, bringing good news. They play against the Al Bhed Psyches, and if they win, they are in the final! Check out the tutorial on how to play blitz and as you’re done, Yuna will enter the room as well, but she will bring different news. She will report that someone saw Sir Auron in a café! Tidus, Kimahri, and Yuna will then decide to go check that café, indeed. Tidus will meet some Al Bhed outside, but as he realises that they cannot speak his language, he will just head out. Follow the red dot on the map, and on your way, you will witness a few different scenes in which Tidus will teach Yuna how to whistle, and also give her a description of his Zanarkand. Afterward, they will enter the café at the Bazaar but... Of course, Auron won’t be there anymore. Kimahri will meet two old "friends" he hasn’t talked to in 10 years however, Biran and Yiken, huge Ronso warriors. They will mock him though, for a reason we ignore now, so he will smack one right in Yenke’s face to knock him down. Biran will react by throwing a punch as well, and from the screen, Mika will give his speech about today, and the stadium getting ready for the upcoming match. When you’re back in the café, Yuna has magically disappeared while you weren’t looking, so Tidus and Kimahri will head out and meet Lulu outside, who’s saying that the Al Bheds kidnapped Yuna and in exchange of her safety, they want the Aurochs to lose. Geez, they are sure discreet and quick, they had the time of kidnapping Yuna while Tidus and Kimahri weren’t looking, and to then tell Lulu and Wakka about their plan. Yikes. Oh well, follow the red dot once again to reach the dock where the Al Bhed took Yuna. On the way though, you will meet a few machinas that are pretty hard against physical attacks. Lulu’s Thunder spell will take care of them though, since they are weak to lightning. When you reach the place, the Al Bhed will be escaping the dock with their ship. The party won’t let them, as they board their boat with impressive jumping skills. They have a surprise in store for you though... --------------------------------------------------------------------- Boss: Oblitzerator HP: 6000 AP: 36 Difficulty: Easy --------------------------------------------------------------------- High HP, but this battle is easy really. Oblitzerator will use Blitz Rush, which damages your whole party multiple times and Blind Ball, which is a counter that inflicts Darkness. It can use Mute Ball too, which inflicts Silence. For your offence, let’s speed up the beating a bit. See, there is a crane on the right of the screen. Tidus can use it with Trigger Command, though there is no point because it’s out of power. Wait, how about you fill it with some power; lightning! Lulu should cast Thunder on it about 3 times and then, have Tidus use it against the boss. The crane will lift up Oblitzerator in the air to then drop it on the ground, dealing a few thousands point of damage and removing the machine’s upper part. Afterward, just finish it with Kimahri and Tidus’s physical attacks. Lulu will simply keep casting Thunder each turn and soon enough, the enemy should fall. As you’re victorious, Yuna will exit the ship’s cabin(notice how she liberated herself by her own self). You will then learn, in the scene, that Yuna is half Al Bhed, from her mother side. Her uncle, Cid, is a man that she’s been seeking for quite a while now. Lulu will order Tidus not to tell Wakka about what he just learned though, because as you know, Wakka doesn’t have much love for them. Oh crap, speaking of Wakka, the blitzball game is still going at the stadium! The party will head back at the docks and they will assist the end of the match via a titantron. Wakka, on a roll, will score a last goal with class to win the game 3-2! Back in the lodge, Wakka won’t be able to play in the next game though, since he’s exhausted. Tidus will replace him! Now, save, check out the tutorials about blitz again, and leave to start the match against the Goers. Just before it begins though, you will have a view of the crowd and you will spot... Auron!!! So he’s really here. Oh well, now it’s Blitzball time! You will play a game against the Luca Goers while you’ll be controlling the Aurochs. Winning however, won’t be easy, because the Goers are TOUGH. Their stats surpass yours, totally. You could lose, it won’t have such a big effect on the story. It is recommended to try to win once or twice though, because you can still get something out of it if you’re victorious. Below, I will list what happens whether you win or lose. If you win: After the game, you will see a sweet message saying "Obtained Strength sphere" in your screen. That sphere can be used on any empty node to create a Strength+4 node. GREAT for this point of the game. Also, after the game and the events that follow(you will see), Wakka will give Datto the crystal cup as he’s quitting. Something else to add, you will be feeling proud of winning too (^_^). If you lose: You won’t obtain any reward, and later on after the events, when Wakka’s saying good bye to his team, he will simply give a Blitzball to Datto. As you can see, it is in your best interest of winning this match. How to win? Well, as I told you, it won’t be easy. The Goers have a big time advantage over you. What I did the four last times that I beat the game(in which I always won the match) is simple; put the control on Manual first, and then just keep the adverse team away from the blitzball for the first fall of the match. See, none of your players have any abilities to use because they don’t have enough HP to spend. So for the first fall, just don’t let the Goers score. You could always try to mark a point if you’d like, though it isn’t recommended. The Goers defence made of Balgerda and Doma is a pain in the neck to break through. And that is without mentioning the goaler’s bastardness. Just don’t let the Goers score and mess around with the ball passing it between your characters all around the sphere until the first fall is over. When it is, you will be able to check out your players. Set Tidus with the Jecht shot you got from the mini-game on the SS winno. When the second fall starts, it will be the time to ATTACK! Have Tidus get the closest to the goal possible and use the Jecht shot. The awesomeness from that move comes from the fact that it can knock down two players that are breaking yours, and then shoot in the goal, usually scoring if you were close enough (unless the goaler’s a god, but the Goers’s isn’t, though he’s good). Once that score was done, that’s it, just keep playing like you did in the first fall, which consisted of keeping the blitzball away from the opponents. You could always try to score but you probably can’t use the Jecht shot anymore so y’know. Once the timer reaches 3:00, the screen will switch to the crowd that is chanting Wakka’s name. Tidus will then let Wakka end his career by himself. With Wakka as your team leader, you could try to score(use Venom Shot for the heck of it) or just once again keep the ball away from the Goers hands, until the timer reaches 5:00. If you were victorious, congratulation! If you weren’t, then just retry or keep playing and let go the strength sphere! After the match, Wakka will be exhausted inside the sphere. Tidus joins him, but then, they are ambushed by a nice bunch of sahagins! Dipose of all of them and the screen will switch to the crowd, where everybody is in panic because of the fiends invasion. In the middle of them however, is standing a careless man; Auron. Enjoy the AWESOME short FMV in which Auron gets ready to send a monster to oblivion. Man, Auron is one of the classiest character of the serie. On the field, just attack the Viouvre once and it will be defeated. Wakka and Tidus will join Auron and as you can see, Yuna was right, Auron really was her father’s guardian, as Wakka will name him the best guardian that there ever was. They will be attacked by a Garuda though. Remember that fiend from Besaid? The key was to blind him. Well use Wakka’s Dark Attack skill and you will inflict Darkness on the enemy, thus making it easy to defeat. When you’re victorious, more fiends(Garuda, Dingo and Viouvre) will attack, but then, you won’t have to battle them because... FMV time again! Seymour, the Maester, seems to be capable of summoning as well, since he will call on a gigantic Aeon that will annihilate every fiends in the stadium with its unique eye. Powerful. After the scene, Wakka says good-bye to his team and gives them the Crystal Cup(or a blitzball, if you didn’t win the tournament). Yuna will be talking with Wakka and Lulu at the exit of Luca(Kimahri will be nearby but bah, like if he would converse) after. You will learn that no one was able to find out how could the fiends invade the stadium, though everybody seems safe, thanks to Seymour’s powerful summon. The screen switches to Tidus and Auron who are in Luca. Mad at Auron, Tidus will let his anger go on him. Auron will confirm that he was Braska’s guardian with Jecht, and that they, them three, defeated Sin ten years ago. Then, at the request of Jecht, Auron came to Zanarkand to watch over his son, Tidus. At that moment, you will learn shocking news. Don’t read if you don’t want to be spoiled. Is Jecht still alive? will ask Tidus. Auron will reply that he is, if you consider Sin a living being. That’s right, Sin is Jecht. As you can control Tidus, follow Auron out of the docks and follow the red dot to rejoin the party at the exit to the next location. Auron will ask Yuna if he can become her guardian. That’s what he promised Braska. He also forces Tidus to come, so he can keep his promise to Jecht. The more the merrier! When you can control Tidus, go talk to Yuna. No need to describe that scene; just check it for yourself. Both will try to sound happy while they are actually sad, with some freaky results. ======================================================= Mi’ihen Highroad ======================================================= Check out the save sphere nearby and you’ll learn that you can now play blitzball! I advice you to do so and win Wakka’s second overdrive (Attack Reels) from the tournament. When you’re done, run around the save sphere a bit to get some AP from random encounters in order to work on your sphere grid a bit and then just cross the highroad. Talk to EVERYBODY that you meet on the road, because they all have items for you. Don’t miss the Hunter Spear given by a brown headed guy in a blue coat, because it’s a great weapon for Kimahri. On the way, you will spot a statue on your left. Talk to man nearby and he will explain the history of that statue. It’s Lord Mi’ihen who formed the Crimson Blades 800 years ago. After showing their strength and courage to Yevon, they grew up a rank to become the Crusaders. Keep going north until you reach some ruins. The man you just talked to will come at you and introduce himself. He is Maechen, a scholar who’s been travelling around for a long while, discovering stuff. He will be at your service in the game, appearing at different places. Whenever you see him, he will usually have something to teach you about general stuff that you will encounter during your journey. Pretty cool isn’t it? As you’re able to move again, head north and you should meet up with Captain Lucil and her two acolytes; Elma and Clasko. They are Chocobo Knights from Djose, and they will warn you that a fiend that eats chocobos has been reported around, so watch out if you rent a chocobo. North, near the end of the screen, is a small area on the right. You will meet Belgemine there, a summoner. She challenges Yuna for an Aeon duel. Accept, and the battle will start after she healed your Aeons. She will summon Ifrit, so you will have to summon Valefor. Cast Blizzard once or twice and the game will advice you to use the Shield Command because a vicious Meteorstrike is coming from your opponent. Obey, and as Ifrit used his turn, just unleash Valefor’s Energy Blast(or Energy Ray if you didn’t listen to my advice of getting the other overdrive at Besaid) and the battle should end. Belgemine rewards you with an Echo Ring(HP+10% and Silence Ward) if you were victorious. She will also leave by saying that she couldn’t defeat Sin. Hmm, bah. Head to the next screen and open the chest in the area guarded by Elma (on her chocobo). Talk to the woman near the ruined structure after and you will be introduced to her little daughter, Calli. They are looking forward for another Calm. As they leave, Tidus will ask the party what the heck’s a Calm. Basically, it’s the peaceful time Spira gets when a summoner defeats Sin. He’s always reborn though, and supposedly, beating him again and again is worth the little time of break that the people of Spira gets. Right... What ever. As you can control Tidus, keep following the map and you will spot a blitzball on the ground. If you kick it, the little boy, who’s the owner of the now departed blitzball, will be mad at you. Instead, talk to him before doing anything with his ball, and you will receive a few Softs. As that’s done, it’ll be the time of kicking his blitzball. Why would you and I do such a thing? Well, don’t you ever question my evilness again, you worm. Head to the next screen after. Run toward a caravan on the path and you will spot Luzzu and Gatta. Go chat with them and they will confirm that they are up to something with some operation. As they leave, just follow them north. Eventually, you meet up with a religious lady who’s trying to beat some sense into a Crusader. She is Shelinda, an helpless Yevonite. She’s trying to convice the Crusaders of changing their mind about using forbidden machinas in their operation. After some useless blabla, you will be able to exit the Highroad and enter the Rin Travel Agency area of Mi’ihen. Auron will tell the party that is it time to rest. Wakka, not fresh with the idea of staying at an Al Bhed Inn, will agree against his own will. During the night, Tidus will wake up and exit his room. Save, then just head out. You will witness a scene in which Tidus and Yuna discuss various things. Are forbidden machinas really that bad? Is it really the reason why Sin keeps reappearing? Also, how to defeat Sin? You will learn that the only way of beating down the monster is by using the Final Aeon from the Final Summoning, which is obtained at Zanarkand, the ruins of a city destroyed a thousand years ago. The end of the summoner’s pilgrimage. Oh well, the party then takes the night off. The next morning, some dude will give you a level 1 key sphere. Try to head out of the agency after and Tidus will bump in Rin himself, the owner of every Rin Travel agencies that can be found in Spira. After some chit chats, you will receive an Al Bhed primer. As the conversation is over, some girl will call for help outside. Rin will give you mega-potions, and Auron will request your presence outside. Save, then head out to find out what’s going on. The chocobos are in a total panic, because a vicious predator is after them. Boss battle time! --------------------------------------------------------------------- Boss: Chocobo Eater HP: 10 000 AP: 90 Difficulty: Rough --------------------------------------------------------------------- Remember what Captain Lucil told you earlier? There has been reported a chocobo eating monster. Well, you’re in front of that fiend. Chocobo Eater is quite an high HP user, 10 000 being the highest you met so far(aside from Geosgaeno but that’s another story). The enemy will use Fist of Hell(or what ever the name) to deal up to 1000 points on one target! He will use normal physical attacks as well, dealing 500-700 damage on, again, one target. He can cast Blizzard too as a counter while you attack him when he’s on his back. What to do? Well for this battle, I like Kimahri, Lulu and Auron. These two hitters will be capable of dealing their max damage potential because of the Piercing abilities on their weapons. As for Lulu, she will simply keep casting one of her spells. The strategy doesn’t end here though. See, when he’s on his back, you can attack him and after a few turns, the enemy will be pushed toward a farther row in the screen. If you push him far enough, he will fall off on the other side. But if you can do such a thing... Why wouldn’t he, too, be able to? Yes, whenever he uses that clothesline move, your party will be pushed off a row. If he pushes you off the cliff, you won’t get the game over screen since you will find yourself in the Oldroad. However, you won’t get any AP and you won’t be able to rent a chocobo for free. Let’s just win then. You may need Yuna as an healer. If you were victorious, Rin will let you rent a chocobo for free. With one, leave and follow the Newroad. On the way, you can meet Maechen so talk to him for a story about the Oldroad if you’d like. Keep going after, and at the next screen, you will reach the gates to the next location. Do not go there though. Take the right path south of the area and you will enter the Oldroad, which was destroyed by Sin five hundred years ago. In there, check out the maps to spot weird shaped areas that cannot be accessed by foot. You can use your chocobo to reach them though, simply check out for chocobo feathers on the ground. You can obtain the next items throughout the area; Thunder Blade, Scout, and a rare Fortune sphere. Keep going south and cross the chocobo training court(or what ever), talking to Lucil on the way if you’d like. In the next area, follow the bottom and you’ll meet up with O’aka. Buy items from his shop if you’d like and then, just keep going south until you reach the end. Open the chest there for a Mars Crest. Backtrack to the gates afterward. There, leave your chocobo and go check out Dona, who’s trying to convince the guard to let her pass. The Crusader won’t though, because he was ordered not to let through anyone except for the ones implicated in the operation. Go to the caravan and you will meet up with Luzzu and Gatta who are carrying some fiend for the operation. What are they up to? Hmm. On the left is a guard who’s taking donations for the operation, so give him some Gil. He gives you items to thank you. Give him 100 Gil to receive a scout, 1000 Gil for an Ice Lance and 10 000 Gil for a Moon Ring. When you’re done, backtrack out of the gate to meet up with Seymour(and two Guado). Seeing how troubled Yuna is, he will accept to help you out and clear the path for you. Once he ordered the guard to let you through, follow him out. The Mushroom Rockroad awaits you on the other side. ======================================================= Mushroom Rockroad ======================================================= You shall first witness a scene in which Seymour gives a speech to encourage the Crusaders. Wakka, mad of seeing a Maester accepting the use of forbidden machinas for the operation, will try to talk to Seymour. The Maester will agree that he should be stopping them, but he isn’t. They are doing stuff that isn’t permitted by Yevon(trying to defeat Sin, which is the summoner’s job), but they are risking it for the good of Spira. Machinas are forbidden? Well he will just pretend that he didn’t see them. As Tidus says it, he sure doesn’t look like an honest person but, his thoughts make lot of sense. Oh well, as you get the control of your hero again, go talk to the Crusaders nearby for some items, and then keep going. As you know, you should be on your way to Djose temple to continue Yuna’s pilgrimage. But Clasko will block the way and inform that Seymour requests your presence at the command center. So take the left path(no choice) and talk to O’aka if you’d like. In the next area, talk to every single person you meet again, just like on Mi’ihen highroad. Most of them got items for you. Use the elevator to be lifted up to the higher level. Then, basically just follow the straight path, helping yourself with the map. You should reach a Crusader and a chest on the way. Open the chest and talk to the Crusader, then keep going. You should meet Shelinda farther, who decided to come just to support the operation, even though she’s against it. Keep going until you reach the end of the road, where you will find an elevator. Ride it to the upper level, and talk to the Crusader for an X-Potion. West of you is a curving path(on the map), follow it to obtain an Al Bhed primer. Backtrack to the elevator and head north. On the map, you should see a green spot, just west of your trail. Use it to reach a lower level where a chest can be found. Back on the upper level, head to the northern part of the area and look out for another elevator(green spot again) and use it to access the last platform. A save sphere can be found here, just next to a machine elevator(different from the one you used during your trip on the rockroad). Talk to the Crusader for an item, and then notice Gatta who seems upset. Follow him south to witness a scene. Luzzu was put in the front row(for the operation against Sin), while Gatta was ordered to stay at the command center and protect it. Of course, he’s mad, since he came all the way from Besaid to battle Sin and not to do some defensive work. Orders are orders though, as Luzzu will tells him, so he will leave. Go talk to Luzzu now for another scene, this time quite sad. The man, who’s realising that it could be his last time talking to you, will admit to Wakka that he was the one who convinced Chappu to join the Crusaders. Mad, Wakka will smack him one. You will also learn that Chappu actually decided to join the Crusaders to keep Sin away from his girlfriend, who was Lulu. As Luzzu leaves, I’d suggest that you check out your sphere grid. If Lulu hasn’t learned her Ara spells yet(Fira, Thundara, Blizzara and Watera), it wouldn’t be a bad idea to do it now. Make sure your other characters get their stats boosted up a bit as well. When you’re ready, save and ride up the elevator. The party will spot a few forbidden machinas on the area up here. You will learn that Chappu actually fought with one of these weapons, instead of using the Brotherhood, weapon he received as a gift from Wakka. In the next area, the party will have a view of the battlefield where the operation will take place. Lucil will remind you that your presence is requested at the command center, so just enter the place. ======================================================= Command Center ======================================================= Northwest is a save sphere and O’aka nearby. Head at the entrance to the command center and you will meet Gatta. Now, listen carefully to what I’m about to say. See, I’m giving a little spoiler. The operation Mi’ihen is about to start. If you tell Gatta twice to go in the front line like he wanted to, he will unfortunately die during the combat. If you don’t tell him anything though, it’s Luzzu who’s gonna die. You cannot have them both survive, so... it’s a sad thing to say but, you have to pick one of them. Hard choice isn’t it. When you’re done and made your decision, you should go talk to the chocobo knight on the right, who can explain various stuff like what is the Mi’ihen operation about. Enter the Command Center and you will meet Wen Kinoc, another one of the four Maesters of Yevon. He’s the leader of all Crusaders too. As you can see, he is an old friend of Auron as well. Notice, during the conversation, that even though he’s in charge of the operation, he knows that it won’t work. Sad isn’t it. After the scene, it’s your last call to prepare yourselves, because the operation is about to begin. Let me finally explain what is the dangerous Mi’ihen operation. Crusaders have been bringing Sinspawn from all over Spira, as you can see in that scene where one of them is put in huge cage in which resides an even bigger one. Sin always goes back to his spawn, so as he comes to the rockroad, the Crusaders and Chocobo Knights will battle the monster on the front line. They will use the canons you saw earlier to shoot him from the upper level as well. Meanwhile, the Al Bhed will be charging an enormous extremely powerful laser weapon to kill and finish off Sin. Kinds of playing with fire, indeed. Open the two chests in the center and then, once you saved, tell the guard standing near the Maesters that you are ready. The trapped monster will be freed, but it will need to be calmed down. Guess who’s job is this? --------------------------------------------------------------------- Boss: Sinspawn Gui(with an head and two arms) HPs: 12 000(body), 4000(head), 800(each arms) AP: 0 Difficulty: Hard --------------------------------------------------------------------- Hardest boss so far, especially if you didn’t take the time to increase your characters stats a bit. Let me first list his attacks. Sinspawn Gui has four targetable parts; its head, its arms(two of them), and its main body. The head will use Thunder for 250(about) damage on one character, and as it starts to move, it will use a venom attack that deals up to 500 points on one target, and inflicts Poison. As for the arms, they will simply attack you physically to deal up to 600 damage. Also, if you try to attack the body, they will guard it, reducing the damage by a lot. The body will cast Demi on party, which takes away 1/4 of your HP, and its smaller arms will also attack you physically, for around 300 damage. For the strategy, start the battle with Yuna, Wakka and Lulu. Wakka can attack the head with his blitzball, while Lulu will cast one of her level.2 grade spells(Fira, Thundara, Blizzara or Watera). Yuna will simply heal. Just keep following this pattern until the head is defeated. At that point afterward, replace Yuna by Kimahri and Wakka by Auron. The arms are armoured, meaning that having Piercing on your weapons is the only way for you to hurt them for the maximum potential. Luckily, Auron and Kimahri are appropriated in that department now. Lulu will simply cast her ARA spells on the body(the arms won’t block it), while Kimahri and Auron just keep destroying the arms. As they are defeated, you will be able to attack the body with physical attacks, so take that opportunity. You could switch Lulu to Tidus at this point and hit Gui once at least, just to let him get the AP of the battle. Note that the arms will be revived after 3 turns (from Gui). The battle will take a while, because as you can see, Sinspawn Gui is an high HP user. But oh well, eventually, you should win. Use one of your Aeons’ overdrives when the boss is nearly dead, allowing you to overkill it(more AP). There you go, job done, now let’s just wait for... Oh crap, he’s there already, as you can see Sin’s shadow in the sea behind the field. As he exposes himself, the Crusaders will fire him with their canons, damaging his scales that will be dropped in the water. The chocobo knights on the front line will take care of these, but... Auron, on the upper level, will be able to tell that Sin is about to struck. They will try to protect themselves as the mighty monster casts his graviton spell, though nearly everybody on the front line will be annihilated. When Yuna wakes up, in the now ruined Command Center, she will notice that Sinspawn Gui is still alive. However, she won’t have to finish him off by herself, since Seymour and Auron are still around. --------------------------------------------------------------------- Boss: Sinspawn Gui(with an head and two arms) HPs: 6000(body), head(1000), two arms(800 each) AP: 1500 Difficulty: Easy --------------------------------------------------------------------- As you can see, the head and body are weaker than they used to be. Also, Seymour has the required skills to take it out in a few turns. Make full use of his ARA spells that are nearly twice better than Lulu’s, since they deal up to 1400 damage. Auron will be destroying the arms to then focus on the main body, though Seymour should be done with this battle before that happens. Yuna will simply support the party by healing. Take care of the head first, then the body. Something interesting in this battle, you can see that Seymour has an overdrive bar(set on Stoic). If you let him get damaged enough, you’ll be able to use it, which is named Requiem. It deals up to 2000 damage on all enemies so, it could be fun to watch. The animation is scary cool too. When the battle is over, Sin will still be there in the sea. The Al Bhed in the huge machina will have gathered enough power to unleash its laser on Sin, but it unfortunately won’t do much. Sin will counter with one last offence to totally destroy the weapon. Sin is victorious. After the sequence, Tidus wakes up on the beach. As you can control him, head north(notice the dead bodies there and there...) until you can reach Gatta. If you told him to go in the front line twice, he won’t be alive as Tidus tells him to wake up. If you didn’t though, he will simply go nuts. FMV time again, Sin staring at his hundreds(or thousands) of victims. He leaves afterward, but Tidus will go berserk and swim after him in the ocean, yelling that he wants to go home. ======================================================= Djose Highroad ======================================================= Once you witnessed a few scenes, Tidus finds himself on the Djose beach, staring at Yuna performing a sending for all the victims. What a failure. Move left and watch the scene. Auron will be talking with Kinoc, telling him that he totally messed up and wasted many lives. Seymour will talk to Yuna after, telling her that she mustn’t give up, because she is the people’s hope more than she has ever been. Also, he will propose to be her pillar of strength, like Lord Zaeon was to Yunalesca. You’ll understand later. Controlling Tidus, use the save sphere nearby(next to Lulu). You should have a couple of S.lvls to spend on the Sphere Grid as well. As you’re done, go talk to Auron left of the path and he will tell Tidus that Jecht came to see him, and that he wants his son to stop him. As he leaves, follow Auron up the path and head east. Talk to Shelinda on the way and ask her to heal you if you wish(though it’s pretty much useless) and you will meet with the party. The Mi’ihen operation was a failure, but it’s time to move on. Kimahri, for the first time, will talk. He will even smile! Oh well, follow the path north and talk to everybody you meet on the road for items. As you reach the crossroad, Tidus will ask the party how much left till Zanarkand. You will learn that after praying at the temple of Djose, you will cross the Moonflow to the Guadosalam, then the Thunder plains to Macalania. As the party leaves, Auron will ask Tidus not to tell Yuna about Jecht. She would believe Tidus, and could then take her distance. Admire the funny scene as well. ======================================================= Djose Temple ======================================================= You will meet Lucil, Elma and Clasko on the way. Only one chocobo made it, as you can see. Keep going on your way and as you reach the temple, the Lightning Mushroom Rock will be caused by the fact that there is already another summoner in the temple. Search the area on the left for a chest, then the area on the right for another one. Use the save sphere near the Inn, then go check the right of the temple, in the shadow. Luzzu or Gatta will be standing there, depending on your choice earlier. If Gatta’s alive, then he’ll be depressed, saying he found Luzzu but that he was torn in half... If you let Luzzu live, then he will go berserk and start to hit the wall. Wakka will remind him that he knows what is it like to lose someone very important, to then suggest him to go back to Besaid. Enter the temple. You will meet Isaaru in here, another summoner. His guardians are Pacce and Maroda. After some chit chat, he leaves the temple. Check out the path to the left of the cloister for a chest. Then, enter the room on the right for another chest. Exit and try to enter the cloister, but Isaaru will call you out. He and Maroda will inform you of what they learned from the Crusaders; summoners have been reported to vanish just like that. Be on your guard. Djose Temple’s Cloister of Trials My favourite one, not too simple, not too complicated. Every spheres in the cloister are Djose spheres, except for the Destruction sphere, so whenever I say sphere, I mean Djose sphere. You find yourself in a room with two spheres on the opposite walls, and a door with two sphere recesses. Take both spheres and insert them in the door’s slots, opening it. Head inside the next room and you will see an unlighted Yevon sign on the ground, with a pedestal on it. You can see two spheres northwest and northeast of the sign, popped in recesses. Take them both and insert them in the slots at the right of the room. The pillar up there should be charged. Push the pedestal under it, and the sphere(on the pedestal) will be charged. Step on the glyph mine at the left of the room to teleport the pedestal back in the middle, and remove the charged sphere from it to insert it in the recess northeast from the Yevon sign. The door should open, revealing a ravine with electricity. Take both spheres from the slots right of the room(where you charged the sphere to open the door) and insert them in the pedestal to then push it north, allowing you to cross the hole to the other side. Push the pedestal there to light a part of the Yevon sign in the main room. Go back there, then step on the glyph mine to teleport the pedestal back in the middle. Take both spheres from it and put them in the recesses found in the previous room(first room of the cloister). Two new signs should be lighted. Back in the main room, take the charged sphere that you used to open the door and insert it in the recess northwest of the Yevon sign, lighting all parts of it to change the pedestal in an elevator. Use it to reach the upper level. There, head in the room north of you and push all pedestals to make a mobile pedestal appear. A door to some stairs leading up to an upper level will be opened too, though you’re not done here yet. Ride the elevator back to the lower level and check the glyph sign on the wall(near the glyph mine). The Destruction Sphere will be revealed. Take it, then ride the elevator to the upper level again. Pop it in the pedestal to destroy the wall to your right, allowing you to find a chest. Go up the stairs to the ante chamber afterward. The party meets Dona in here. She will call Auron a riffraff to then find out that he’s actually Sir Auron, Braska’s guardian. Barthello, who hasn’t talked much yet, will recognize his idol. When Yuna is out of the chamber of the fayth, she will shut Dona’s mouth with some smart talking, to then head out. You get a new Aeon! The lightning elemental summon; Ixion. The next morning, head inside the temple and talk to Gatta or Luzzu. Afterward, enter the room to the left of the now sealed cloister and wake Yuna up. Enjoy the funny scene in which the party will pick on Yuna for fun. On your way out back to the highroad, the party will meet Lucil, Elma and Clasko again. As the scene is over, leave. ======================================================= Djose Highroad ======================================================= The party will automically take the left path to the Moonflow. ======================================================= Moonflow ======================================================= It will be quite a long road to cross. On the way, you will meet Shelinda, who’s gonna say... nothing useful for your gameplay. Basically just follow the road, gaining sphere levels, and eventually, you will meet Biran and Yenke. Like they did in Luca, they will once again pick on Kimahri and mock him for unknown reasons. But they will also affirm what Maroda heard from the Crusaders; there really are summoners disappearing just like that on their pilgrimages. Take the chest nearby, and keep going on the road. During the random encounters, fill up your Aeons’ overdrives. You should meet Belgemine shortly. Once again, she challenges you to an Aeon fight. Accept. She will summon Ixion, meaning that you can only use Valefor and Ifrit. If you tried out Ixion yet, you should’ve notice how fast he is. Well, guess what, Belgemine’s Ixion is pretty fast as well! Valefor’s Energy Blast(or Ray, if you didn’t get Blast) and Ifrit’s Hellfire should be more than enough for the victory though. However, you must be warned that as you use your overdrive, Ixion will counter with Haste. At that point, he’ll be twice as fast, so deal with that. But as I told you, it isn’t that much of an hard battle really. Whether you win or lose, you will be rewarded with the Summoner’s Soul, which allows you to make your Aeons learn abilities. If you were victorious, Belgemine gives two Dragon scales for fun. Boh, back on the road, just keep following the map north and don’t miss that chest for a Magic Defense sphere found at the end of the short path west of the exit. The party reaches the lake, which is the reason why this place is called Moonflow. Or that’s what I thought. If it isn’t, then... Who gives a flying duck. After admiring the beauty of the lake, the party will decide to leave. Head west and talk to both Yuna and Kimahri in the next area. Do some shopping with O’aka if you’d like. Leave to the left and Tidus will see a shoopuf! Gigantic creature that is controlled by an hypello, can be used to cross lakes. Don’t ride it just yet. Go speak to Auron if you wish to laugh, then head south to the next screen. Lucil(and her acolytes)will be trying to convince the Shoopuf driver to let them bring their chocobo aboard. He won’t accept becosh zat ish bad idea yesh. Imposhibible. Oh well, Tidus will quote Lucil as she says "Where there’s a will, there’s a way!". Afterward, save, speak to Lulu for another funny scene and then, just head back to the Shoopuf area. Accept to cross the Moonflow. During the trip, Wakka will suggest Tidus to check out the lake. Underwater is a sunken city old of a thousand years(or so). They tried to build it on a huge bridge if I’m correct, but it collapsed, so did the city. Wakka, in his opinion, will play his religious ass again, saying that they should’ve listened to the teachings! I mean come on, you cannot live without the teachings! The teachings! Blackestmage: ..What about them Wakka? Wakka: ..Dunno, they’re cool ya? Ahem, sorry for that. Tidus will point out the fact that though they are bitching the machinas, they use some of them themselves. At the stadium for example. Lulu will reply saying that certain machinas are accepted by Yevon, while others aren’t. The machinas from Operation Mi’ihen are a good example to notify which are bad. A thousand years ago, the human race started wars with their forbidden machinas. That’s when Sin came, to "punish" them. That is Yevon’s way of thinking though. While the party is discussing, the shoopuf will be attacked by Al Bhed that are gonna take Yuna with them. Tidus and Wakka dive in the water at her rescue. --------------------------------------------------------------------- Boss: Extractor HP: 4000 AP: 660 Difficulty: Easy --------------------------------------------------------------------- Nothing too hard, but if you didn’t work on Wakka and Tidus properly since the beginning of the game, you could have some sweat drops. The Extractor uses Aqua Shooter mainly, which deals up to 200 damage on a character. When it positions itself up yours though, it will use Depth Charge, which is quite evil, dealing over 400 damage and inflicting Darkness on your two characters. Have lightning elemental weapons for both of your characters. A Thunder ball for example. Since the boss is a machine, it is weak to lightning. Tidus should cast Haste and Cheer(optional), and then just pummel the Extractor to death. Back on the shoopuf, Wakka will be mad about the Al Bhed more than ever, wondering about what they want from them. Tidus will reply that he shouldn’t blame them for being Al Bhed but simply for causing them troubles. They should protect Yuna from anyone, simply. As you reach the northern part of the Moonflow, you disembark. Use the save sphere, then exit northwest. In the next area, take the path to the left and afterward, just keep going until you reach the wood. You should see somebody lying unconscious on the sand. Examine the person to find out, in an FMV, that it is actually Rikku from the beginning of the game! She was the one who attacked you with that machina a few moments ago. Before she can explain herself though, the party will arrive so Tidus will introduce her to them. Tidus, Yuna and Lulu know that she’s an Al Bhed, but they won’t tell Wakka, indeed. After Yuna asked the permission to Auron for some reason, Rikku will be accepted in the team! When you can control Tidus again, head north in the wood. You should run in a forced random encounter in which you’ll see a tutorial on the chests that can appear during battles. You will also learn information about Rikku’s overdrive; Mix. Mix the items you just found in the chest, and Rikku will perform the Firestorm, which will attack the fiend 6 times for 600-700 damage! As that’s done, just keep going north until you arrive at the Guadosalam. Note: You may want to stay around in the wood, running in random encounters to find chests to open with Rikku in order to get Mega-Potions, which are quite good. ======================================================= Guadosalam ======================================================= For some reason, I really like the way the Salam was drawn. Fantastic. A Guado will greet the party, inviting them inside the manor because Lord Seymour has important business with Yuna. He’s named Tromell, and though he’s polite, he is one ass kisser. Pretty stiff as well. Bah, as the party leaves, Rikku will teach you how to Customize. With it, you will be able to add abilities to your equipment, using items. As that’s done, explore the place a bit before entering the manor. Left from the exit is the path to the Thunder Plains, but some Guado is blocking it. Right of it is the Inn, in which you can meet up with Maechen and that big mouth face Shelinda. There’s a save sphere as well. On the second level, you can access different rooms in which you can chat with the Guado. They really are a weird race. Some of them will be total asses, like that Blitzball player running around. Some others will, on contrary, be actually pretty kind. Cute as well, when they talk about their physical traits. In the equipment shop, you can buy stuff from the seller or from O’aka. Back outside, enter the manor(the Farplane cannot be accessed right now). Inside, talk to Lulu, who’s standing on the stairs to your right. She will brief you on the portraits you can see on the wall. They are all past leaders of the Guado. Open the chest on the upper level, and then just go back down and try to enter the purple doors. Tromell will come out of it, allowing you to enter. In this room, talk to everybody once again. As you can see, Auron doesn’t like Seymour much. In fact, he really does seem to have a little something against Yevon. After you talked to everyone, Tromell will enter the room and talk about Lord Jyscal a bit. Seymour, a few moments after, will finally arrive to the meeting. With an impressive technology, he will show the party Zanarkand, as it looked a thousand years ago. Heh, pretty much looks like Tidus’s Zanarkand doesn’t it. After the FMV, you will be able to see Yunalesca with her husband, Zaon. She was the first summoner to ever defeat Sin. Seymour will then propose Yuna to marry him. Ouch, he wants her to be his wife. Auron, upset, will tell the maester that he can stick his offer right up his behind because Yuna doesn’t have time for marriage at all. Seymour however, doesn’t need an answer right now. Notice the scene with Auron as well. Outside of the manor, Yuna will tell the party that she’s not quitting her pilgrimage, and that she would like to go see her parents at the farplane. If you talked to Maechen, you should’ve understood that the farplane is a place where you can see the dead persons you used to know. So head there(third level in the Guadosalam), and witness one more scene. Auron doesn’t want to enter the place, because he doesn’t want to see his past to prepare his future. Rikku isn’t going either, since she’s an Al Bhed. They have a theory that consists of considering the farplane like a place where you can see your memories. These are nice, but that’s all they are, as she says. So the party enters anyway. In there, go talk to Wakka first to find out that, of course, he is talking to his brother. As Wakka mentions Tidus, the brotherhood(sword given by Wakka in Besaid) will be powered up! Speak to Lulu afterward to find out that she’s just watching Wakka. They will talk about love a bit, Tidus cheering her up, saying that there will be other guys for her. Talk to Yuna when you’re done with the love crap, and you will get to see her parents. She made her decision already, but before leaving to tell Seymour, she’ll ask Tidus to call Jecht. He won’t come, indeed, since he is you-know-who. His mom however, will be present. As the party is going back to Guadosalam shortly after, something terrible’s going to happen; you will see Jyscal! Out of the farplane, he will be standing, helpless. Yuna will send him once and for all to then leave. On their way out, the party will be discussing about how could he come back like that. Back in the Guadosalam, Yuna enters the manor. Meanwhile, Tidus will chat with Lulu. In her opinion, marrying somebody to bring joy to the planet is okay even if there is no love. Then marry me Lulu, I’m sure that everybody’s gonna be happy, especially m.. Ahem, nevermind. Talk to her three times, and speak to the others as well. Go back at the entrance and try to enter the path to the Thunder Plains. Shelinda will come out of it and inform you that Seymour had to leave for Macalania Temple. Tidus will go tell the others, misspelling Macalania however. But hey, that’s our Tidus. Yuna will come back, though she will seem to have something on her mind. Ah well, exit to the next location! ======================================================= Thunder plains ======================================================= Welcome to one of my favourite places in the whole serie! For some reason, I always admired these plains. Funny, since not much happens here. Oh well, enjoy the music! Once you saw the short tutorial on how to travel through the plains, open the chest nearby and use the save sphere to then go on. Near a tower to the east, you can spot Maechen. Talk to him if you would like to know more about these plains. Keep going north, hugging the walls to your right and eventually, you should be able to enter a small area. Open the chest, then get back on the trail and follow the path. You can meet Shelinda, who will tell you that the Guado are spreading the rumor that Yuna accepted to marry Seymour. What asses. Well, eventually as you advance in the plains, you should witness a scene in which Rikku begs the party to stay the night at the Inn over there. As you could notice, she has a lightning phobia. So, accept and take the exit to your left in order to reach the Inn. Enter the structure and talk to Rikku in there. You will learn that back when she was younger, she got attacked by a marine fiend while she was swimming at the beach. Her brother tried to kill the fiend with a lightning spell, but he missed and hit Rikku instead! Poor her, she’s been scared ever since. Yuna will leave the party, still troubled as she’s been since she came out of the manor, to go sleep in her room. Talk to Rin as he enters the place, and tell him that you’re doing good with your Al Bhed learning in order to receive one more primer. Afterward, pick up the top option if you want to learn a little bit of infos about how was Auron’s condition, ten years ago after Sin was defeated. Well, when you’re done, follow Yuna and you’ll witness quite a disturbing sequence. Tidus will hear somebody talking in Yuna’s room, and as he tries to listen carefully, he will bump in the room as the door gives up. You will understand that Yuna was checking Jyscal’s sphere, and the man was asking her to take care of his son, Seymour. She leaves right after, apologizing. Tidus will try to check out the sphere but Wakka won’t let him. Well, the next morning, speak to Rikku again and after the funny scene, the party will decide to go on. Outside, basically just leave north and in the next area, follow the path until you reach a save sphere. There, it’s time to gain some s.lvls. The fiends in the Thunder Plains are quite generous in AP, especially those Iron Giants that give 1200 AP when overkilled. When you’re done, head north and Yuna will halt the crew because she has something to tell them. Once the party took refuge under a tower, she will announce that she will marry Seymour. She needs to talk to Seymour as well, at Macalania Temple. It seems to be about the Jyscal sphere, but she doesn’t want to show it because it’s a personal matter. Basically, she wants to marry Seymour to bring joy to the people of Spira, and that is the right thing to do. Geez, that’s quite sad and totally pathetic, but ah well. Keep going and eventually, you should reach the magical place that is... ======================================================= Macalania Wood ======================================================= As the party keeps going, Auron and Tidus will discuss about Yuna’s decision. She would be marrying Seymour in exchange of something. She wants to negotiate with him, but we don’t know what. As they rejoin the party, head right to meet up with Lucil and Elma. The path they are blocking is the one to Bevelle, but you can’t head there. Instead, you have to cross the wood, which is quite straight forward. On the way, you can take on a butterfly mini- game but it isn’t recommended to do it at this point. Get some AP from those Chimera fiends as well. On the other side, use the save sphere and do some shopping with O’aka if you’d like. As you keep going, it seems that Auron wants to show you a little something. As he opened the path, follow him. The next area is quite beautiful, and there is a source of crystal water with which the spheres are made. Fiends are attracted to this place, however. --------------------------------------------------------------------- Boss: Spherimorph HP: 12 000 AP: 3240 Difficulty: Fair --------------------------------------------------------------------- The battle isn’t too hard, but you must know what you’re doing. Spherimorph has high defence, making it very resistant to physical attacks, meaning that magic is the key. However, you gotta know which magic works, because the enemy has one elemental weakness at a time. To guess it, just hit it with a normal attack, and it will counter with a spell. Cast the counter of that spell to damage it. If you mess up and cast one of the three other elements, you will simply heal it. Once you cast the right spell, Spherimorph will use elemental shift, which means that it changes its weakness. Just hit it again so it reveals its new one. Other than that, Spherimorph will stomp one of your character for around 600 damage, and its Press attack, which is quite devastating, dealing around 800-900 points on party. Basically just have Yuna as an healer, any character to physically hit in order to learn which weakness it got, and indeed, Lulu with her ARA spells, ready to use the right black magic. If you still ignore what are the elemental counters, I will list them below. Fire works well against Ice, well Ice works against Fire too. Lightning rocks Water, so Water also works against lightning. As the battle ends, you will find a sphere, which was the reason why Auron brought you here. It’s a sphere recorded by Jecht ten years ago, as they (Braska, Auron and Jecht himself) started their journey from Bevelle. Admire Jecht’s greatness, seeing how he was acting with Braska and Auron, who was quite stiff in that time. After the funny scenes, he will actually leave a message for Tidus, saying that if he(Tidus that is)’s watching the sphere, it means that he(Tidus again, that is)’s stuck in Spira too. He will try to end the message by telling his son that he loves him, but he won’t. Once you watched the total contents of the sphere, Auron learns his second overdrive; Shooting Star. You will learn that you can find other Jecht spheres throughout Spira too. When you leave, Auron comes back to Tidus to affirm that his father really did love him, just that he didn’t know how to express it. How cute. Back at the four ways area, use the save sphere then exit via the northwest path. ======================================================= Lake of Macalania ======================================================= Speak to Clasko and you’ll see that once again, he’s being left behind. As you can see, he would have the required qualities to become a chocobo breeder, so advice him to drop the knight and become a breeder. Talk to O’aka if you’d like, then enter the agency if you wish to do some shopping. Otherwise just take the path passed it, and you will meet Tromell. After assuring Yuna that Seymour will probably let her go on with her pilgrimage when they’re married, he will take her with him. Guado tradition. Quite fun, an half Guado half man person marries a woman and they follow the Guado’s traditions. As Tromell’s escorting Yuna though, the Al Bhed will attack again. The battle takes place on the lake, and notice that the Al Bhed who will attack you is actually Brother, the one from the beginning of the game. He’s not fighting you actually, but simply throwing a machine on your face. --------------------------------------------------------------------- Boss: Crawler, Negator HP: 16 000, 1000 AP: 4400, 200 Difficulty: Hard --------------------------------------------------------------------- Yep, this one’s quite tough. You see that thing flying around the Crawler? That’s a Negator, and it disables any magics and summonings. You have to destroy the Negator, and Wakka seems to be the only one capable of reaching it, unless Rikku can use Grenades, but I’m not sure. Oh well, for Wakka, make sure he’s got a lightning elemental blitzball. Once the Negator is destroyed, have Yuna summon Ixion and use his overdrive(Thor Hammer). Afterward, simply have characters with Piercing and lightning elemental weapons to beat the hell out of the Crawler. Lulu should cast Thundara as well. Crawler will summon a new Negator after a few turns though, so bring back Wakka on the field to destroy it again. If you did leveled up a lot earlier in the Thunder Plains and Macalania Wood and that you were able to have Auron learn Armor Break, then use it to pierce the enemy’s armor, allowing you to use hitters with non-piercing weapons. To talk about the Crawler’s attacks well, it will use Assault mostly, which deals around 800 damage on a character. After a few turns of charging itself, it will unleash Mana Beam too, which is extremely dangerous, dealing over 1200 points on one target OR on party, not sure. To aid yourself, make full use of spells such as Haste. Yuna will support the party with Cura(or Cure, if you weren’t able to learn the level.2 grade). After the battle, Rikku will tell Brother in Al Bhed that she is Yuna’s guardian and that she is making sure of Yuna’s safety. Seeing this, Wakka will wonder how come Rikku speaks Al Bhed. So the truth will be revealed. Mad, Wakka will insult Rikku, but she will defend herself, telling him to go kiss a squirrel on the mouth. Both will start to argue about Yevon afterward, along with Sin, and the use of the forbidden machinas by the Al Bhed. Wakka will decide to leave the party and head to the temple by walking. The others however, will use the flying motorcycles. Now, you will witness a scene with the person who’s going with Tidus on the motorcycle. It can be anyone, as I’ve heard, though I was only able to bring Lulu and Rikku. It basically depends about the affection levels of the characters toward Tidus. As you reach the other side of the crevasse, open the chest nearby and go through the gates. Follow the long straight forward road to reach the temple. ======================================================= Macalania Temple ======================================================= Speak to Tromell in order to receive a Shell Targe(token of his appreciation for helping him out earlier, that’s funny, I actually thought that we were just protecting Yuna but...har). Proceed forward to meet Shelinda. Afterward, try to enter the room to the right of the cloister and a woman will emerge of it, saying that she viewed the contents of the Jyscal sphere, left by Yuna in the room. Go check it to finally witness the records of that damn sphere. Jyscal, in it, is saying that he can see the evilness in Seymour’s soul. Also, he will admit that he knows that he’s about to be assassinated by his own son. Hey, so that would mean that Yuna is in the cloister with a murderer. Guardians to the rescue! Open the chest in the back of the room, and then head out to climb the stairs and enter the cloister. No trials, yet. Head north, cutscene of Auron saying that they will protect Yuna from anyone, even a Maester, and into the ante chamber. There, Yuna already entered the chamber of the fayth to pray, though Seymour is outside. He faces the fact that he murdered his father, but he doesn’t show any remorse. Yuna, as she exits the chamber of the fayth, watches the scene and join the party. She actually came to... stop Seymour! The man, calm as always, will accept the challenge. So... dear readers, any last thoughts? Because it is, now, the time to fight the Maester. --------------------------------------------------------------------- Bosses: Seymour Two Guado guards Anima HPs: 6000 2000 both 18 000 AP: 6280 Difficulty: Hard --------------------------------------------------------------------- Very hard battle if you didn’t conquer enough parts of the sphere grid with your characters. If you did however, then the battle should only be an AP gift. It is divided in three parts, found below. First battle: Seymour and two Guado guards Let me explain Seymour’s strategy. He’s in back row, while the guards are in front. If you try to attack him, the guards will block you, reducing your damage by half on them. They cast Protect at the beginning of the fight too. Last thing about them, they have Auto-Potion, so every time you attack them, they counter by using an Hi-Potion to heal for 1000 points. Then, seeing this, you will try to use magic. Well, Seymour casts Shell on himself at the start of the battle, and he has high magic defence too, meaning that your magic won’t do much. What to do? Have Tidus use the Talk trigger command in order to increase his strength by a lot(and I do mean by a lot). You can do it with Yuna and Wakka as well in order to increase their magic defences. When that is done, have Kimahri(with a full overdrive bar) use Stone Breath, which will petrify to then shatter both guards. If you don’t have that blue magic, then just beat them down with physical attacks. Have Rikku steal them first though, in order to disable their auto-potion abilities. Anyway you kill them, as only Seymour lasts, just beat him down. Physical attacks work well, especially those from Tidus’s now. To talk about his attacks, he will use the ARA spells in the next order: Blizzara, Thundara, Watera, Fira. Point? You can block these with Yuna, casting her Nul spells in the next order: Nulfrost, Nulshock, Nultide, and Nulblaze. As you depleted 3000 points from Seymour’s HP, he will summon his Aeon. Second battle: Anima Remember the scary creature that got rid of the fiends during their invasion at Luca? Well, that was Anima, and you are in front of her now. She uses one normal attack only; Pain, which is instant-KO to one target. She has an overdrive too, but, like your characters and your Aeons, she has an overdrive bar. As it’s full, Anima will unleash Oblivion, which should be Game Over for you. Summon an Aeon if it does get full, in order to protect your party. She can use Boost too, to gather power(increases her bar). For the strategy, you can either do like Tidus suggests, which consists of summoning that ???? Aeon. Summon it to find out that it’s Shiva, the ice summon. With her, you won’t need to care about Pain because Aeons are immune to Death. Whenever her HP gets too low, just have her Blizzara on her own self. Note that you can do that with Ifrit and Ixion too. BUT, you could take care of Anima by yourself, using your characters. If you’re going with that second option(which I always do), have a party made of Tidus, Yuna and the last one should be Lulu, with ARA spells. If you don’t want to use magic, then have Kimahri or Auron(pick the best one). Have Tidus attack with his superb strength given at the beginning of the battle, while the other offence character will damage Anima as well with his/her best attack. Yuna will support the party by reviving any victims of Pain, with the Life white magic. For a tip, overkill Anima. As you depleted her total HP, Seymour dismisses her. It isn’t over though. Third battle: Seymour Seymour has fully healed himself(6000 HP), and will be twice as powerful, because he will start to use Multi-spells, which is Doublecast(casts two spells in one row). He still uses the same attack pattern though, meaning that you can block them with the Nul spell trick. As for the strategy, I like physical attacks once again. Keep the same party you had to take care of Anima if you did it with your characters, though you should replace Lulu with an hard striker(if you used her that is). If you haven’t already, cast Haste on your characters. Yuna will simply follow the pattern with her Nul spells. Not too hard, but don’t let things get out of hands, or you could regret it. As you’re victorious, you should get a nice amount of AP if you overkilled both Seymour and Anima. Oh well, Tromell will enter the room with two Guados, accusing you of being heartless bastards for hurting his boss like that. He leaves as that’s done, leaving the party with troubled thoughts. True that you just killed Seymour, a Maester. You’re the good guys, but will Spira trust you? Leave the room using the door that Tromell just used. Try to cross the bridge like you did to access the ante chamber earlier to find out that... its parts will vanish. Yes, there is a cloister of trials to go through! Macalania’s cloister of trials. All right, go down the ramp to your left to access the middle level of the cloister. Take the Glyph sphere from the middle pillar and pop it in the pedestal. Push it to the right and it will slide in an icicle that will prevent it from falling off the level. Push it again, north, and it will slide down the bottom level. There, take the Glyph sphere off the pedestal and insert it in the leftmost recess, causing a block to be lifted up above. Back on the middle level, take the Macalania sphere from the just-lifted block and insert it in the pedestal, back in the lower level. Push it to the right to make it slide under the pillar, causing a part of the bridge to appear. Go back up on the middle level, and take the Macalania sphere near the now shattered icicle. Insert it in the recess on the leftmost pillar, on the lower level. Another part of the bridge appears. Back on the middle level, take the last Macalania sphere(causing the ramp to the lower level to vanish) and put it in the middle pillar(where the Glyph sphere used to be). The bridge is completed, allowing you to cross it. However, you shouldn’t just yet. Head there to the upper level, and step on the glyph sign. The pedestal from the lowerest level will appear to your left. Take the Macalania sphere from it to then push it so it can slide down the ramp, but it will be stopped halfway only to be pushed on an icicle. Head back down the ramp to the middle level and step on the glyph sign there. The pedestal will be teleported nearby, but you will find out that the Destruction sphere is now popped in it. Put the Macalania sphere you’re holding in the recess to the bottom right of the level, making the icicle appear again. Take the Macalania sphere from the central pillar to make another part of the bridge vanish, and pop it in the recess near the hole, causing the ramp to appear again, giving you access to the lower level. Push the pedestal to the right so it slides toward the icicle, and then push the pedestal down there(lower level), and remove the Destruction sphere from it to insert it in the right recess. A part of the frozen ground will be destroyed, revealing a chest. Once you opened it, get back on the middle level and take that Macalania sphere from the icicle recess to put it in the pedestal, back on the lower level. Push it to the right under the pillar to make the third part of the bridge to appear again. Head back up the middle level and take the last Macalania sphere from its recess(causing the ramp to vanish again) and pop it in the middle pillar, completing the bridge for a second time. You can cross it now, but... you are still NOT done here!!!!! - - - - Ok just kidding, you’re free to finally leave now (^_^). Out of the cloister, you will be confronted by the Guado. Mad at you for having killed their lord, they won’t let you leave. The party will try to calm them down a bit and explain what happened, but they won’t listen to a thing. As Rikku suggests to show the Jyscal sphere, Tromell will destroy it, which was the only evidence that would’ve proved Seymour’s bastardness. Oh well, the crew will simply cut through the Guado out of the temple. Outside, don’t waste any time and run! Guado will be chasing you, and since they run faster than you, they will probably catch up with you, forcing you to battle them. They are not tough though, they will simply summon fiends to then cast Blizzard on you. They once again have to be stolen in order to disable their Auto-Potion ability. At the end of the long road, proceed to the crevasse area. There, take the path to your right(at the crossroad) and follow it