####### ### ### ###'''' # #### ##'### # ### ##'''' ### ## ##'''# # ### ##''' ## ## ## ## #''' # ## # ##'' ## ## ## ####''''# ## # '##' ## ## ## ## # '''# ## #''## ## ## ## ## ''#' ## '#'## ####### ## ## '#'' ## '''### ## ## ## # ## #'''##''''### ## ## ## ### #### ###'###''' ### #### #### ######## '''''' ####### # ### '''###'########## # ##### #### #### ## ### ### ###''''## '##' ## ## ### ## ## ## ## ## # ## ## ###''' ## #'''## # ## ## ## # ## ## ## # ## ## ##'#' ## '''## ## ## ## ## ## #### ## ## ##'# ## ''## ## ## ## #### ## # ## ## '##' # ## '##' ## ## ## ## ## ####### ''## # ## ##'' ####### ## ## ## ## ##'''## ### ##''' ## ## # ## ## ## ## ##'''## ### ##'''' ## ## ## ## ## #### #### ####'### ### ####'''#### #### ##### ## [ game ] - Final Fantasy X [ system ] - Playstation2 [ version ] - Omega(2nd to last update) [ date ] - March 14th, 2002(created December 19th, 2001) [ contact ] - dingojellybean - (at) - hellokitty (dot) com [ webpage ] - www.geocities.com/dingojellybean2/ ------------------------------- [ Copyright ] ------------------------------- You are granted a non-exclusive license to unlimited copies of the FAQ, and to share those copies with others so long as the copies are not modified from their original form. However, because the FAQ is protected by copyright laws, it is illegal: to modify, adapt, translate, create derivative works, rent, stake credit for the work, include in a promotional CD, publish in a magazine, or sell for profit. This document is copyright; Dingo Jellybean, 2001. --------------------------- [ End of Copyright ] ---------------------------- - Introduction - Characters - Aeons - Walkthrough - Zanarkland - Submerged Ruins - Salvage Ship - Besaid Beach - S.S. Liki - Kilika - Luca - Highroad - Djose Highroad - Moonflow - Guadosalam - Thunder Plains - Macalania - Bikanel Island - Home - Airship - Bevelle - The Calm Lands - Mt.Gagazet - Zanarkand - Sin - Side Areas - Cloister of Trials Revisited - Airship - Omega Ruins - Extra Summons - Remiem Temple - Chocobo Riding - Legendary Weapons - Thunder Plains - Luca Theater - Butterfly Catcher - Village of Cactuars - Monster Arena - Sphere Grid - Blitzball - Character Weapons - Abilities - Items - Shop Lists - Rikku's Mixing List - Bestiary ***************************************************************************** ----------------------------- [ Introduction ] ------------------------------ ***************************************************************************** - NOT RELATED - I'm interested in talking to people with intermediate or expert piano experience. I'm an intermediate player myself, and I just want to pick up some things from other people and even have some piano talk...yeah, I know, what does the piano have to do with this guide? Well, nothing really. I'm still learning and I love talking about the piano. Email me if you're a decent or better piano player. :) NOTE: This guide(like all guides you read) will have spoilers. I tried to limit them but that's impossible to do. Guides are just another name for spoilers, because when someone helps you out on ANYTHING, that SPOILS the fun of discovering it yourself. So keep your emails about spoilers to yourself because I won't answer them. So what year is it...2002? So 1998, 1999, 2000, 2001, and now 2002. That's the fifth year I've eclipsed in FAQ writing. I'm 18 too...which is old enough to gamble in Australia(though I don't live in Oz...but I will later in life), but I've been writing for 3.5+ years. I started in August of 1998 till now. I feel old...really old. Ow. I'm a little late on creating this guide since I played through the game once and then decided to play through the game a second time as I write the guide. I didn't want to write a guide on opening the box of Final Fantasy X so I decided to complete the guide first with all the walkthrough and listings compiled. Basically I wanted to avoid rushing the guide. The text art is ugly, I know...but the actual logo of the game I created(or tried) looked atrocious. I don't use any software to create my text art, so I try to be original. :-\ This guide is intended to guide you through all the steps to locating everything through the game. I will leave my email address public on this guide through it's initial release, but I will remove the email address after the final release since people just go for the email address instead of the guide. Anyone who has emailed me in the past and has not received a reply will know. I've spent a ton of time on this guide...this is one of the guides that has taken the most time from me so I just wanted it to be as close to perfect and useful as it can be. So it would be of great disrespect to me if you email me about a question you were too lazy to find in the guide. It would not be of great disrespect if you need a little clarification on some things. However, not to insult any of you, I made the text in this guide "easy." Meaning that 10 year olds(there are many) who read the guide will understand. It's meant to approach a broader audience, and that's one of the things I've changed in this guide from previous ones. Anyways, I also wanted to say that I would never do online to offend someone what I would not do in real life...otherwise that would make me a chicken. So hopefully you will realize that before you email me and IM me and try to flame me and stuff. Thanks and enjoy! ***************************************************************************** ---------------------------- [ Version History ] ---------------------------- ***************************************************************************** - [ Omega ] - This is the second to last update. The next update will involve any useful tips the readers might have and any mistakes the readers might catch. ***************************************************************************** ------------------------------- [ Characters ] ------------------------------ ***************************************************************************** --- [ Auron ] --- You first meet this guy in the beginning of the game. He's a rather cloaked person with a matching personality. His fighting skills however are not a mystery. He's a very capable player to carry the load and definately reliable in most boss battles. - [ Overdrive: Bushido ] - Auron's Overdrives require quick button motions and such to perform. To advance his Overdrive status you must collect Jecht Spheres, Auron Sphere, and Braska's Sphere. - Dragon Fang [ Down, Left, Up, Right, L1, R1, O, X ] - Hits all opponents. Starts initially with this. - Shooting Star [ Triangle, Circle, Square, X, Left, Right, X- Hits one opponent. Needs 1 sphere to acquire. - Banishing Blade [ Up, L1, Down, R1, Right, Left, Triangle ] - Hits one opponent with Power Break, Mental Break, Magic Break, and Armor Break status ailments. Requires 3 spheres. - Tornado - Hits all opponents. Requires all 10 Spheres. Below are the loaction of each Sphere. You won't get his first Sphere until somewhat late in the game. Jecht Sphere 1 - Boss of Macalania Forest Jecht Sphere 2 - Besaid Temple at right Jecht Sphere 3 - S.S. Liki, on the bridge Jecht Sphere 4 - Luca Stadium, first basement Jecht Sphere 5 - Mi'ihen Highroad, Oldroad, South Auron's Sphere - Mushroom Rock Road Jecht Sphere 6 - South Wharf on Moonflow Jecht Sphere 7 - Thunder Plains Jecht Sphere 8 - South part of Macalania Forest Braska's Sphere - Mt.Gagazet Mountain Trial ***************************************************************************** --- [ Kimahri ] --- Not big on words, but makes up for it on the battle field. His Lancet ability allows him to drain MP and HP from his opponents. This is a very useful attack early on, but as you can expect, it doesn't do much damage. - [ Overdrive: Ronso Rage ] - Kimahri's Overdrive consists of you learning attacks from opponents using the Lancet ability on them. However, Kimahri doesn't have many attacks on his Overdrive so you won't get a new ability each time you use the Lancet attack. NOTE: Check the enemy list at the end of the guide for monster abilities Jump(Default, jump attack at the enemy, like previous FF's) Fire Breath(Fire breath attack against all opponents) Seed Cannon(Earth attack against one opponent) Self-Destruct(Sacrifice one's life for painful damage against one opponent) Aqua Breath(Water attack against all opponents) Doom(Casts Doom on one opponent, will die immediately or in several rounds) White Wind(Heal party with significant HP) Stone Breath(Potentially turn all opponents into stone) Nova(Powerful non-element attack against all opponents) Bad Breath(Hit opponent with every status effect in the book) Mighty Guard(Casts NulTide, NulFrost, NulFlame, NulShock, Protect, and Shell) ***************************************************************************** --- [ Lulu ] --- Guardian of Yuna and master of black magic. She's not very emotional and is good at hiding her feelings, but she is a strong willed character that has a lot of sense of things around her. - [ Overdrive: Fury ] - Her Overdrive consists of casting multiple magic spells against an opponent without expending any MP and Reflect or Shell status will not protect against this Overdrive. She can use this even when she is silenced. You will have to rotate the RIGHT analog stick clockwise several times(initially it's one full rotation per usage, then when it reaches 4 it requires 1.5 full rotations, then when it reaches 7 or more it needs 2 full rotations to add another spell usage) to determine how many times she will cast a certain spell. That's for spells from Fire to Blizzaga. For spells from Bio to Flare it takes about 2-2.5 rotations for each turn to build up after you have 3 casts up, and initially it takes about 1-1.5 rotations. For Ultima it takes about 2.5-3 rotations per turn and then 4 rotations for 4 casts and over and then 5-6 rotations for turns 6 casts and over. The following list are spells that she can use during this Overdrive. Note that while it will hit random enemies, the full effect and potential of the magic does about 1/4 to 1/3 the total damage that it normally would do. Fire, Water, Thunder, Blizzard, Fira, Watera, Thundara, Blizzara, Firaga, Wateraga, Thundaga, Blizzaga, Bio, Demi, Death, Drain, Osmose, Flare, Ultima ***************************************************************************** --- [ Rikku ] --- Rikku is pretty much another Yuffie or Selphie, but she has a better handle on situations and is a little more emotional than her FF counterparts. She isn't much of a fighter and her biggest strength doesn't lie within her abilities, rather the items that you can acquire with her. She can steal rare items and bribe opponents. - [ Overdrive: Mix ] - Her Overdrive chart is enormous. When you have the Overdrive started you will be prompted to select two items to mix. You can mix any two items in your inventory(except for equipment) and you can mix two of the same item for possibly double the effect to get various results. It's usefulness depends on what items you mix, and more importantly, what items you had to begin with. The entire mix list(which is HUGE) can be found near the bottom of this guide. ***************************************************************************** --- [ Tidus ] --- Tidus, that game's main character, is your down to Earth kinda guy. He realizes the situation around him and has tremendous courage. He's not the most balanced character in the game, but he probably is more balanced than others. He's a little more agile than Kimahri, yet weaker than Auron, and doesn't even come close to having the magic powers of Yuna. He's not really a fighter, but a strategist. He won't impress you with his stats, but you'll probably be impressed by how much he can mean to the party's victory. - [ Overdrive: Swordplay ] - His Overdrive is a unique one. A meter will run once the Overdrive starts and if you can press "X" when the guage hits the middle bar, you'll deal extra damage. However, for every unsuccessful try the damage done is weakened by a point statistically. You can gain the next Overdrive as you perform them in succession. Spiral Cut(damage against one opponent, initially begins with this) Slice & Dice(hits six times, all for half damage each hit against random opponents, must use previous Overdrive 10 times to acquire) Energy Rain(hits all opponents, must use previous Overdrives 30 times to acquire) Blitz Ace(hits all opponents, must use previous Overdrives 80 times to acquire) ***************************************************************************** --- [ Wakka ] --- A longtime Blitzball veteran, and Yuna's guardian, Wakka can sometimes be a little blind when it comes to common sense and his faith in Yevon. He is obviously a very religious individual, and although it can anger his party members around him at times, there isn't anybody else you wouldn't want to have on your side when the stakes are high. He's by far not the most powerful of attackers, and by far not the weakest of attackers. His stats are average, but his special abilities to inflict Silence, and Dark status early on is invaluable. His Blitzball is the most accurate weapon in the game, even though in real life it's less accurate to throw a ball at someone from a distance than it is to swing with your fists or other weapons. - [ Overdrive: Slots ] - Obtaining Wakka's other Overdrives can be a bit of a problem. You must win Blitzball tournaments and in-league games to acquire his other Overdrives. Personally I don't find Wakka very useful in the game. It takes entirely too long to develop him into a powerhouse or even a decent powerhouse and his magic is poor. The Slots are much as you can expect from the name, it's in a slot-esque type of Overdrive where you press X at the right time to get certain effects from your Blitzball. If you land all 3 of the same slots, then you will perform that certain attack(say you land a Sleep attack on all 3) on all opponents. If you only match 2 then you will perform two of that attack against one opponent. If you mismatch all 3 slots then you will perform a physical attack against one opponent(random), but the attack does twice as much damage as normal. Attack Reels(multiple physical attacks, doing half damage) Aurochs Reels(a combination of elemental and status effects) Element Reels(elemental effects) Status Reels(negative status effects) ***************************************************************************** --- [ Yuna ] --- A summoner who is determined to defeat Sin. She knows her fate that comes with her task ahead, but she won't do it alone. With 6 guardians and a will that drives all, you'd be hard pressed to bet against her. Yuna's magic is almost double of that of Lulu's...so teaching her Fire and Blizzard early on can do as much damage as Lulu's Fira or Blizzara. Raising the stats of Yuna is critical to the success of her summons as the stats of her summons rise concurrent with Yuna's stats. Although Yuna's strength may be very weak, her summons can deal out tremendous physical damage. So if you had even Wakka's strength(who is very average in terms of strength), your Summons can do 5000 to 9999 for every physical attack that they perform. - [ Overdrive: Grand Summon ] - This Overdrive involves Yuna very little. When she hits Overdrive mode she can summon any one of her Aeons and that Aeon will automatically be in Overdrive mode. However, once you use that Overdrive for that certain Aeon the Aeon's previous Overdrive goes back to it's original state, which means that you can cast two consecutive Oblivions. Ouch. ***************************************************************************** --------------------------------- [ Aeons ] --------------------------------- ***************************************************************************** Aeons in this game have taken a new change from any previous Final Fantasy games you have ever played. A page has been taken from Final Fantasy VIII, but not only do they take damage in battle, they take damage because they participate in battle like a party member. When you summon an Aeon you are given a series of special abilities to use, magic, the aeon's special attack, regular attack, and of course the Overdrive. It's not hard to figure out how to use an Aeon, but keep in mind that Aeons' lose their Overdrive completely when their HP is depleted. You cannot restore any of the Aeons' HP unless you go to a save point and your Aeons cannot interact with your characters. Below are the abilities that can be learned by Aeons, what it does, and the items required to learn it. ----------------------------------------------------------------------------- Ability: | Aim Info: | Raises accuracy of party member Items: | Speed Sphere x5 ----------------------------------------------------------------------------- Ability: | Armor Break Info: | Reduces defense of opponent as well as eliminate any armor the | opponent might be in Items: | Lvl.2 Key Sphere x2 ----------------------------------------------------------------------------- Ability: | Bio Info: | Poisons an opponent, reduce their HP every round Items: | Poison Fang x8 ----------------------------------------------------------------------------- Ability: | Blizzaga Info: | Casts strongest ice attack against one target Items: | Ice Gem x4 ----------------------------------------------------------------------------- Ability: | Blizzara Info: | Casts stronger ice attack against one opponent Items: | Arctic Wind x2 ----------------------------------------------------------------------------- Ability: | Blizzard Info: | Casts ice against one target Items: | Antarctic Wind x1 ----------------------------------------------------------------------------- Ability: | Cheer Info: | Increase party's strength and defense in battle Items: | Power Sphere x5 ----------------------------------------------------------------------------- Ability: | Cura Info: | Restore anywhere from 1400-3000 HP Items: | X-Potion x30 ----------------------------------------------------------------------------- Ability: | Curaga Info: | Restore anywhere from 2800-6000 HP Items: | Mega-Potion x60 ----------------------------------------------------------------------------- Ability: | Cure Info: | Restore anywhere from 700-1600 HP Items: | HiPotion x99 ----------------------------------------------------------------------------- Ability: | Dark Attack Info: | Blind opponents along with a physical attack Items: | Smoke bomb x6 ----------------------------------------------------------------------------- Ability: | Dark Buster Info: | Blind opponents along with a physical attack Items: | Smoke Bomb x12 ----------------------------------------------------------------------------- Ability: | Death Info: | Instantly kill target Items: | Farplane Shadow x30 ----------------------------------------------------------------------------- Ability: | Delay Attack Info: | Delays an opponents' turn for one round Items: | Silver Hourglass x20 ----------------------------------------------------------------------------- Ability: | Delay Buster Info: | Delays an opponents' turn for one round Items: | Gold Hourglass x20 ----------------------------------------------------------------------------- Ability: | Demi Info: | Reduces opponent's HP by 1/4 Items: | Shadow Gem x8 ----------------------------------------------------------------------------- Ability: | Dispel Info: | Remove any and all barriers(Protect, Shell, etc.) from target Items: | Purifying Salt x3 ----------------------------------------------------------------------------- Ability: | Drain Info: | Drain HP from an opponent and add it to your total Items: | Stamina Spring x60 ----------------------------------------------------------------------------- Ability: | Fira Info: | Casts stronger fire attack against one target Items: | Bomb Core x2 ----------------------------------------------------------------------------- Ability: | Firaga Info: | Casts strongest fire attack against one target Items: | Fire Gem x4 ----------------------------------------------------------------------------- Ability: | Fire Info: | Casts fire against one target Items: | Bomb Fragment x1 ----------------------------------------------------------------------------- Ability: | Flare Info: | Casts non-elemental attack against one opponent Items: | Shining Gem x60 ----------------------------------------------------------------------------- Ability: | Focus Info: | Increases magic and magic defense of party Items: | Mana Sphere x10 ----------------------------------------------------------------------------- Ability: | Full-Life Info: | Revives a character to full HP Items: | Megalixir x1 ----------------------------------------------------------------------------- Ability: | Haste Info: | Shortens recovery time on target Items: | Chocobo Feather x10 ----------------------------------------------------------------------------- Ability: | Hastega Info: | Shortens recovery time on entire party Items: | Chocobo Wing x16 ----------------------------------------------------------------------------- Ability: | Holy Info: | Cast holy attack against target Items: | Blessed Gem x60 ----------------------------------------------------------------------------- Ability: | Lancet Info: | Absorbs HP and MP from opponent Items: | Soul Spring x20 ----------------------------------------------------------------------------- Ability: | Life Info: | Revives a party member to half HP Items: | Elixir x8 ----------------------------------------------------------------------------- Ability: | Luck Info: | Raise luck of party Items: | Fortune Sphere x2 ----------------------------------------------------------------------------- Ability: | Magic Break Info: | Reduces the opponent's magic with a physical attack Items: | Mana Spring x4 ----------------------------------------------------------------------------- Ability: | Mental Break Info: | Reduces opponent's magic defense Items: | Shining Thorn x4 ----------------------------------------------------------------------------- Ability: | NulBlaze Info: | Makes target immune to fire spells for one round Items: | Bomb Fragment x2 ----------------------------------------------------------------------------- Ability: | NulFrost Info: | Makes target immune to ice spells for one round Items: | Antarctic Wind x2 ----------------------------------------------------------------------------- Ability: | NulShock Info: | Makes target immune to lightning spells for one round Items: | Electro Marble x2 ----------------------------------------------------------------------------- Ability: | NulTide Info: | Makes target immune to water spells for one round Items: | Fish Scale x2 ----------------------------------------------------------------------------- Ability: | Osmose Info: | Steal MP from an opponent and add it to your MP total Items: | Mana Spring x10 ----------------------------------------------------------------------------- Ability: | Power Break Info: | Reduces opponent's strength along with a physical attack Items: | Stamina Spring x8 ----------------------------------------------------------------------------- Ability: | Pray Info: | Restore some HP to all allies Items: | Healing Water x5 ----------------------------------------------------------------------------- Ability: | Protect Info: | Allows target to take half damage from physical attacks Items: | Light Curtain x6 ----------------------------------------------------------------------------- Ability: | Reflect Info: | Reflect magic against the opposition Items: | Star Curtain x3 ----------------------------------------------------------------------------- Ability: | Reflex Info: | Raises Evasion of party Items: | Speed Sphere x10 ----------------------------------------------------------------------------- Ability: | Regen Info: | Gradually recover HP every round Items: | Healing Spring x50 ----------------------------------------------------------------------------- Ability: | Scan Info: | View enemies' weaknesses, if any Items: | Ability Sphere x10 ----------------------------------------------------------------------------- Ability: | Shell Info: | Allows target to take half damage from magic attacks Items: | Lunar Curtain x4 ----------------------------------------------------------------------------- Ability: | Silence Attack Info: | Silence opponents along with a physical attack Items: | Silence Grenade x3 ----------------------------------------------------------------------------- Ability: | Silence Buster Info: | Silence opponents along with a physical attack Items: | Silence Grenade x10 ----------------------------------------------------------------------------- Ability: | Sleep Attack Info: | Put opponents to sleep along with a physical attack Items: | Sleeping Powder x3 ----------------------------------------------------------------------------- Ability: | Sleep Buster Info: | Puts opponents to sleep along with a physical attack Items: | Sleeping Powder x10 ----------------------------------------------------------------------------- Ability: | Slow Info: | Lengthens recovery time of attacks of target Items: | Silver Hourglass x4 ----------------------------------------------------------------------------- Ability: | Slowga Info: | Lengthens recovery time of all opposition Items: | Gold Hourglass x8 ----------------------------------------------------------------------------- Ability: | Thundaga Info: | Casts strongest lightning attack against one target Items: | Lightning Gem x4 ----------------------------------------------------------------------------- Ability: | Thundara Info: | Casts stronger lightning attack against one target Items: | Lightning Marble x2 ----------------------------------------------------------------------------- Ability: | Thunder Info: | Casts thunder against one target Items: | Electro Marble x1 ----------------------------------------------------------------------------- Ability: | Triple Foul Info: | Inflicts Sleep, Silence, and Darkness status on opponent for | three rounds Items: | Skill Foul x4 ----------------------------------------------------------------------------- Ability: | Ultima Info: | Deal ultimate damage to all opponents Items: | Supreme Gem x99 ----------------------------------------------------------------------------- Ability: | Water Info: | Casts water against one target Items: | Fish Scale x1 ----------------------------------------------------------------------------- Ability: | Watera Info: | Casts stronger water attack against one target Items: | Dragon Scale x2 ----------------------------------------------------------------------------- Ability: | Waterga Info: | Casts strongest water attack against one target Items: | Water Gem x4 ----------------------------------------------------------------------------- Ability: | Zombie Attack Info: | Puts opponent in Zombie status along with a physical attack Items: | Holy Water x99 ----------------------------------------------------------------------------- NOTE: The first 5 summons(Valefor, Ifrit, Ixion, Shiva, and Bahamut) is acquired throughout the course of the game. The other 3 are acquired through side areas. --------------------------------- [ Anima ] --------------------------------- Anima is pretty much the strongest -------------------------------- [ Bahamut ] -------------------------------- Bahamut can deal 9999 damage without you having to acquire any special weapons. He starts off with high level black magic spells as well. - [ Unique Attack: Impulse ] - This attack can sometimes do as much damage as your Overdrive and it will hit all opponents. - [ Overdrive: Mega Flare ] - Non-elemental attack that negates all barriers. Ultimate damage to all opponents. --------------------------------- [ Ifrit ] --------------------------------- Ifrit can cast fire magic on himself to heal. He is found inside Kilika Temple after the Cloister of Trials. He can deal over 9999 if your strength is higher enough and if Wakka's World Chapion is upgraded. - [ Unique Attack: Meteor Strike ] - This will hit the opponent all the time from any distance. Protect will not shield against it. - [ Overdrive: Hellfire ] - Deal ultimate fire damage against all opposition. --------------------------------- [ Ixion ] --------------------------------- Ixion can cast Thunder spells on himself to heal. Once you have Kimahri's Spirit Lance and if your strength is high enough, Ixion can deal over 9999 damage. - [ Unique Attack: Aerospark ] - Strike an opponent from a far away distance and nullify and protective spell. - [ Overdrive: Thor's Hammer ] - Deal ultimate lightning damage to all opposition. ----------------------------- [ Magus Sisters ] ----------------------------- These three sisters made their first appearance in Final Fantasy IV, now after Golbez is gone they aid those willing to find them. Now, depending on what you choose will determine what the Magus Sisters do. Sometimes the Sisters will take a break, usually Mindy or Cindy...Sandy is a bit more reliable than the other two sisters. Do what you will. | Depends on who you ask, but Auto-Life or a special attack | can occur. Fight! | Perform a regular attack. Defense! | Shell, Protect, Regen, or Reflect will be casted. Help Each Other! | Heal another sister. One More Time! | Much like Copycat, but you can't perform the Overdrive | again. Go! Go! | This will cause multiple reactions. A special attack or | magic spells will occur. - [ Unique Attack: Camisade, Passado, Razzia ] - Passado is a physical attack against one opponent, Camisade is a fire attack, and Razzia, which is the best of all three, attacks the opponent 15 times with her Stinger...each hit dealing 1500 HP initially, even more when your strength increases. Note that Razzia is the strongest Unique Attack in the game, doing 99999 damage practically every time you use it. - [ Overdrive: Delta Attack ] - This is arguably the most powerful attack in the game that rivals the Oblivion. All three sisters must be in Overdrive mode, then a new command "Combine Powers!" will appear. --------------------------------- [ Shiva ] --------------------------------- Shiva can cast ice spells on herself to heal. She can deal over 9999 damage if you upgraded Lulu's Onion Knight and if your strength is high enough. - [ Unique Attack: Heavenly Strike ] - This ice attack will delay an opponent's turn for one round. - [ Overdrive: Diamond Dust ] - Deal ultimate ice damage to all opponents. -------------------------------- [ Valefor ] -------------------------------- Valefor isn't too strong compared to other Aeons, but has high accuracy and can dodge most ground attacks. Yuna's Nirvana will allow Valefor to deal damage higher than 9999...provided your strength is high enough. He is found initially in Besaid Temple. - [ Unique Attack: Sonic Wings ] - Delays enemies' attacks. One target. - [ Overdrive: Energy Ray, Energy Blast ] - Energy Blast will do more damage but takes more time to recover. Return to Besaid and talk with a girl next to a dog in Besaid Temple or in the item shop and talk with her. -------------------------------- [ Yojimbo ] -------------------------------- Yojimbo will attack depending on how much money you pay him. He is found in the Cavern of Stolen Fayth. - [ Unique Attacks: Daigoro, Kozuka, Wakizashi, Zanmato ] - All attacks are random...Zanmato means instant death at times...depending on how much an opponent can defend against it. I personally just pay Yojimbo 1 Gil every time. He does 9999 damage every time anyways, but when you upgrade Auron's weapons and you fight those Original Creations in the Monster Arena it's best to pay him 10 gil. Don't spend all your money or too much money when the Overdrive hits...it's never a guarantee that the Overdrive will come out. You can pay him 1 Gil and have the Overdrive come out. You just have to be aware of your chances, but the more you pay him...the more chances that an Overdrive will be induced. If you pay him 0 at any time, he will Dimiss himself from battle. ============================================================================= Zanarkland Party: Tidus Enemies: Sinscale, Sinspawn Ammes Items: Longsword Key Items: None ============================================================================= As you start the game talk with the people around you, and as soon as your through signing autographs just walk around till the preparation for the Blitzball match occurs. Walk your way through the people and to the stadium, and after a long and dynamic FMV you'll find yourself in the heat of battle. Apparently this "Sin" is the source of havoc, and you find Tidus and Auron defending themselves. Just hack and slash away at the Sinscales; they only have 100 HP and Tidus and Auron can both take them down with one hit. So save your Overdrives for the upcoming boss later, if by a chance you did earn them. Several of these Sinscales will get in your way, and you'll have no choice, but to fight them. Try to avoid attacking the ones that come from behind since your main goal is to run towards the larger target. ----------------------------------------------------------------------------- Boss: Sinspawn Ammes/Sincales HP: 1000(1000)/100 ----------------------------------------------------------------------------- This battle cannot kill Tidus and Auron if you destroy the Sinscales first. The boss will always cast Demi, cutting down your HP in half each time. So anybody familiar with this spell would know that it cannot kill. Avoid healing since it will do you no good until after the battle and just attack as normal. Also, regardless of whether or not you earned an Overdrive in the previous battles or not, you will have your guages nearly full. You probably won't be able to perform the Overdrive motions in the amount of time they give you, but that's okay! You'll learn to master them later as you see it more often, and as it builds your way into your long term memory. There's a save point just behind the defeated Sinspawn Ammes. Feel free to save your game. After the battle keep running, you'll encounter a swarm of these Sinscales. You'll have to wait a while and have Auron tell you about destroying the generator to the right. Unfortunately the last battle left you pretty weak, and you can't attack the generator before Auron signifies to do so. ============================================================================= Submerged Ruins Party: Tidus Enemies: Sahagin, Piranha, Tros, Klikk, Geosgaeno Items: Potion x2, HiPotion x2, 200 Gil, Ether Key Items: Flint, Withered Boquet ============================================================================= Afterwards, an FMV breaks through. You'll soon find yourself adrift in water. Swim down to where the little boy is on the platform. As you reach him, Tidus' mind starts to wander and you find yourself in pretty much the middle of nowhere. Swim up to the top left part of the map, and you'll find an Al Bhed translator. Unfortunately it doesn't do you much good, but try to find some place in your memory to store the location of it. Also on the same platform is a treasure chest containing 2 Potions. Now head to the top center of the map and save your game. As you make your way through Tidus will fall to the waters below. If it wasn't anymore obvious make your way to the center glowing orb. You'll encounter some Piranhas, but after killing two a giant Geosgaeno comes after you. Attack it a few times, but you'll soon notice that your chances are slim in beating this thing. Just attack and Tidus will take care of the rest. Make your way up the stairs, but as you do it gets colder. Go the leftover campfire in the middle, but you'll need some materials to start a fire. Head up the to top left through the door and up the stairs and pick up the Withered Bouquet and pick up a HiPotion in the other room. Return to the center room and at the bottom left door, pick up the Flint inside and start the fire. Tidus will go into one of his dreams, and for the first time since the incident you'll see Auron. However, as the fire goes out so does some of Tidus' chances of surviving. ----------------------------------------------------------------------------- Boss: Klikk HP: 1500(400) ----------------------------------------------------------------------------- This battle shouldn't be hard. You'll exchange hits before a mysterious girl comes to your aid. You can steal Grenades if you run out from Klikk and chuck them back at it. Just use a series of grenades and Tidus' attacks and you should be through. Heal if your HP drops below 100. ============================================================================= Salvage Ship Party: Tidus, ??? Enemies: Piranha, Tros Items: Potion x3, HiPotion x2, 200 Gil, Ether, Al Bhed Primer Vol. 1 Key Items: None ============================================================================= After the battle you'll encounter your first experience with the language of Al Bhed. Unfortunately you have no idea what they're talking about and before you begin to take off you are knock unconscious by the girl who helped you in battle. On the boat talk with the girl, she'll tell you about the Sphere Grid along with a visual presentation. You are welcomed to save your game now. Talk to one of the guards and receive 3 Potions and talk to the girl...this will immediately begin your mission. Don't forget to pick up the Al Bhed book to the right of the Save Point. As you dive down, towards the bottom right part of the screen. Keep swimming down towards the center and check the control grid to let you through. Follow the map through to the other room and check the generator, but as soon as you leave out of the room you'll be confronted. ----------------------------------------------------------------------------- Boss: Tros HP: 2200(600) ----------------------------------------------------------------------------- When the battle first starts have ???? steal 3 grenades from Tros. Unlike the last enemy you fought with her, you can't steal an infinite amount of grenades. Keep attack as normal, using your grenades and Tidus' regular attacks. Keep your HP above 200 and when Tros goes out of range, either heal or use potions to keep your HP up. It's Nautilus Charge will do about 150 to 190 points of damage...so use a potion every now and then and keep alert. Afterwards swim to where ???? is and head out, from here on out just dive and keep following ????. Later Tidus will fill his stomach up and Rikku and Tidus will talk for a while after revealing her name. You'll soon learn later that Zanarkland was perished 1000 years ago, yet it was Tidus who just witnessed Sin not too long ago. Talk to Rikku and you'll learn a little more about your current situation, but as Tidus starts to wonder a collision of sorts occur and Tidus finds himself into the water again. It seems like you've reached lands Tidus can get use to...Blitzball seems to be the hype around Besaid Beach. ============================================================================= Besaid Beach Party: Tidus Enemies: Piranha, Garuda, Water Flan, Condor, Dingo Items: Antidote x4, Phoenix Down x5, HiPotion, Seeker's Ring, 400 Gil, Ether, Remedy, Brotherhood, Rod of Wisdom, Potion x2, Hunter's Sword Key Items: Mooncrest, Al Bhed Vol. II, Glyph Sphere, Destruction Sphere, Besaid Sphere ============================================================================= Swim up to the shore line and later talk with Wakka. He'll cheer up Tidus a bit and pretty much rephrase what Rikku had told you earlier. Now follow Wakka and swim to the red target, and Tidus will later agree to joining Wakka's Blitzball team. Keep following the red arrow, and as you reach the arrow Wakka will show you the prayer...look familiar? In the town take a chance to visit all the lodges and familiarize yourself with this area. You'll encounter the Crusaders, and here you'll learn about the history of the Crusaders and the lack of success they've had against Sin. Now head into the center of town and check the statues and you'll soon learn a something called "High Summoners." Apparently only a few select chosen can be a High Summoner and if you talk to some of the people they won't answer you since it is against the teachings. Now head out of the temple and head to Wakka's lodge, which is to the top right of the lower part of town. Take a nap and Tidus will go into one of his dream states, and apparently this is an event of Tidus' younger self. Now as you wake up return back to the Besaid Temple and you'll learn a little more about the ritual of a summoner...or potential summoner. However, Tidus decides to go in and look for the summoner but the rest of the town folks cannot disobey the precepts. Now when you start in the Cloister of Trials you'll have to pick the correct path...but the game pretty much gives it away anyways. Touch the center glyph then the right glyph, and now take the Glyph Sphere to the bottom door of the stairs. Now as the door opens check the door panel and take back the Glyph Sphere and proceed through. Put the sphere to the next available slot and instead of going through that path, head down the same corridor and touch the symbols across from the pedestal and take the Besaid Sphere. Now put the Besaid Sphere on the pedestal. Now leave the pedestal alone and go back to where you put the Glyph Sphere. Pick up the Destruction Sphere and put it where you found the Besaid Sphere earlier. Now pick up the Rod of Wisdom and now push the pedestal to the center. Now as you do Wakka will come in and tell you a little more about Guardians and Summoners and as you approach frather down a bit you'll get your first look at a few of the main characters you will later approach in the game. Now head out of the Temple and to the center of town and you'll witness Yuna's first summon. Later in the night Tidus will have his first encounter with the Blitzball team he'll team up with. Now walk over to the left and talk with Yuna. The upcoming decision on whether Yuna is cute or not won't really affect the outcome of any scenario...it's just there for fun. Now talk with Wakka and take a good night's rest. Tidus will go into one of this dream states, but the exception this time is that you will get the opportunity to control Tidus. Head and talk with Yuna and a sort of nightmare will ensue, and as you wake up you'll discover a little more about Wakka and his brother Chappu, who apparently looks like Tidus. Don't forget the Al Bhed Primer Vol. II at the front desk of the inn. It's on the floor just near the entrance of the tent. In the morning save your game and head out. Wakka will give you a Brotherhood sword and later you will encounter a couple of unavoidable, but easy battles. Take this opportunity to try a few things with Wakka. You'll get a chance to get some magic experience as well, so feel free to dish out whatver you like from Lulu's arsenal. Now continue up and pray if you wish(it won't affect anything potential) and continue on. You'll encounter Kimhari, attack him constantly. He only has 750 HP, so a few hits from Tidus will knock him down. If by a chance you lose down to 140 HP or below, heal up...otherwise his Jump attack will get you. You'll acquire a Hunter's Sword after the battle and your health will be fully restored. Continue on, but you'll encounter another battle to learn the skills of, yep, you guessed it, Yuna. Summons are a lot different from what you are accustomed to from the last Final Fantasy games. Keep going on and when you reach a save point, do what any any RPG veteran would do, save your game. ============================================================================= S.S. Liki Party: Tidus, Yuna, Wakka, Lulu Enemies: Sinscale, Sin, Sinspawn Echuilles Items: Potion x6, Remedy Key Items: Al Bhed Primer Vol. III ============================================================================= Head towards the ship, which is to the top right of the shore and when you control Tidus talk with Wakka and the others. Talk with Wakka again and talk with Yuna for a while. You'll soon find out that Braska's guardian, Yuna's father, was Jecht, Tidus' father...but before you can talk any further the ship is attacked. Defeat the Sinscales first, but as another wave comes at you a dialogue appears prompting you to attack the fin. ----------------------------------------------------------------------------- Boss: Sin/Sinspawn Echuilles HP: 2000/2000 ----------------------------------------------------------------------------- This battle shouldn't be too hard. You can use Kimhari's Lancet attack to attack from a distance as well as Yuna's summon. Her summon could die in this battle, but if you can have the summon use it's Overdrive attack, you can deal up to 1100 HP of damage to Sin. Just use Lulu and Yuna's summon to deal magic attacks to Sin. Take out two of the three Sinspawns since if you take out all three...more will attack you. This battle isn't too hard. In the next battle after Tidus falls underwater and Wakka saves him...avoid the Sinspawns. They will come in an infinite number, concentrate your attacks on Sinspawn Echuilles but keep your HP above 200...otherwise the Blender and a few charging attacks from the Sinspawns will get you. As the battle ends so does the shores of Kilika as there is little you can do about Sin's attack but watch. ============================================================================= Kilika Party: Tidus, Yuna, Kimhari, Wakka, Lulu Enemies: Ragora, Lord Ochu, Sinspawn Geneaux, Yellow Element, Killer Eye, Dinonix Items: Potion x3, Luck Sphere, Ether, Scout, HiPotion, NulBlaze Shield, Mana Sphere, Remedy, Elixir Key Items: Al Bhed Primer Vol. IV ============================================================================= Feel free to save your game when you get off the ship. Now head to the top left part of the docks and witness the "Sending." Now head out of the inn and make sure to check the surrounding huts for Vol. IV of the Al Bhed Primer. Now talk with Wakka, and despite how cold hearted he may sound, head to the temple afterwards...which is continously to the left. Yuna will want Tidus to come with him...but although we can assume why, we aren't entirely sure what's on Yuna's mind about Tidus coming with her. You will get a bit of an explanation about Kimhari's Lancet ability during battle. Continue on and go ahead and fight Lord Ochu, it's really not as hard as you might expect. ----------------------------------------------------------------------------- Boss: Lord Ochu HP: 4649 ----------------------------------------------------------------------------- You can start out with Tidus, Lulu, and Kimhari. Have Tidus and Kimhari attack as normal and have Lulu cast fire spells. When you are poisoned bring in Yuna afterwards and have her use Esuna and heal the party if neccessary. After you've scored a good 600-800 HP of damage summon Valefor, and have it attack with fire spells. If you're fortunate enough, Valefor's overdrive should initiate in this battle and it's Energy Ray can do a good 1000-1100 HP worth of damage. If it falls asleep just attack it, don't try to heal since the Ochu will heal itself when it falls asleep. The Earthquake attack can be avoided during the summon...otherwise try to keep your HP to the max if possible and heal the poison status ASAP. After the battle save your game and continue on. Make sure to talk with the lady on your way to receive a HiPotion and continue to her right and you'll eventually reach Sinspawn. ----------------------------------------------------------------------------- Boss: Sinspawn/Tentacles HP: 3000/450 ----------------------------------------------------------------------------- First attack the Tentacles...otherwise your magic will become useless. Once the Tentacles are out of the way attack with magic at the Sinspawn...you won't be able to damage it much when it's closed...but once it opens up after it drops under 2000 HP you'll deal significantly more damage to it. Make sure you heal the Poison status caused by the Venom attack ASAP and attack as normal while keeping your HP above 200. Make your way to the Temple and a few events will transpire about Chappu and the upcoming Blitzball tournament. Pray at the temple and an event should occur with Lady Dona, and later head up inside the center of the temple. You'll have to go through another Cloister of Trials. Now take the Kilika Sphere and continue through, but remove the sphere to negate the flames. Place the Kilika Sphere all the way at the end, then remove it once the glyph appears and set it on either side of the walls. Then touch the glyph, and then take the other sphere(Glyph sphere) and place it on the opposite wall of the Kilika Sphere. Walk into the flaming room and to the right is a switch which will move the pedestal to the room you are in. Now take the Kilika Sphere from the right wall (NOT the one in the previous room) and place it on the pedestal. Go back to the previous room and take the Glyph Sphere and put it in the slot where you had just taken the Kilika Sphere from. Push the pedestal onto the switch and then go down from the left and pick up the Kilika Sphere and place it on the door at the end. Now go to the room you had just opened up and pick up the Destruction Sphere and place it on the wall where you had just picked up the Kilika Sphere and placed it on the door up front. Pick up the Red Armlet and take the Kilika Sphere from the door and continue on through. Talk to Lulu and Wakka a couple times and try to leave the room, and Yuna will come out. You will now be able to summon Ifrit. Return back to the village and back to the ship. You can test out Ifrit if you want. Now embark to Luca. ============================================================================= Luca Party: Tidus, Yuna, Kimhari, Wakka, Lulu Enemies: Worker, Sinscale, Vouivre, Sahagin Chief, Oblitzerator Items: HiPotion x2, 1000 Gil, HP Sphere, Magic Sphere, Phoenix Down, Tidal Spear, 600 Gil Key Items: Al Bhed Primer Vol. V/VI/VII ============================================================================= NOTE: I suggest you save before picking up the Blitzball, you only get one try to perfect it. Also, you must listen in on Lulu and Wakka before picking up the Blitzball. BTW, you can still get the Jecht Shot, but if you want to win the upcoming tournament, the Jecht Shot is needed. Head up to the deck and talk with Yuna and head up to the port and evesdrop on Lulu and Wakka. Keep walking up and listen to Wakka and Lulu and check the cabin just below to pick up Al Bhed Primer Vol. V. Check the blitzball up on the port of the boat and Tidus will go into a dream state again. You'll be prompted to attempt a Jecht Shot, but the problem with this is that there is no prompt telling you what to do. You have to take consideration of where the ball is and press the button motions(like Down-right if it appears in the down-right position). If you are successful you will be able to use the Jecht Shot for use in Blitzball. You'll get greeted to the preparations of the Blitzball tournament, and obviously the Besaid Aurochs are huge underdogs this year...again. When you reach the locker room you'll go over some of the provisionals of blitzball. It seems like a much more tedious game than it should be and the tutorials are a task within itself. After the tutorial you'll be off to find Auron, but first head downstairs and take the left stairs and pick up the Al Bhed Primer Vol. VI on the floor behind the opposing team. Now go ahead and search for Auron, but you won't find Auron. Instead you find Kimhari's old friends. You'll soon learn that Yuna has been kidnapped by the Al Bhed Psyches and for her safe return you must lose the game. However, Tidus and the party decides to go look for her while Wakka takes care of the game. You'll encounter a lot of Workers along the way as well as a boss. ----------------------------------------------------------------------------- Boss: Oblitzerator/Crane HP: 6000/65535 ----------------------------------------------------------------------------- This boss isn't too hard. Have Lulu use Lightning on the crane a couple of times until it responds. Have Tidus use the Crane on Oblitzerator and it'll deal a couple thousand HP of damage to it...that gives the party enough room to finish it off. Later Wakka will win the match for the team(how does their hair stay still in the water like that?), but Tidus will take over for the injured Wakka. You'll have to bear with this game, it's easily not the best of games and it places many restrictions. You don't have to win the game...it's near impossible to win the game since it's based on stats rather than skill. If you are down late in the game Wakka will come in. It still won't matter however, the Goers will win anyways. However, before the party can celebrate "their best" a few Sahagin Chiefs will attack you. Afterwards you will find Auron and join in a tough battle with a Garuda. But before you fight another battle the Maester's Aeon takes care of them. You'll later learn the truth behind Sin and Auron will offer to become a guardian for Yuna. Also you can pick up the Al Bhed Primer Vol. VII, it's located on the floor in the lobby...you'll have to take the left path on your way to seeing Auron offer his services to Yuna. Also note that it's not the lobby before the Blitzball locker rooms, it's a room with red carpeting...once you find the room you shouldn't miss it. After Yuna accepts, talk with her and after a little scene...head off. ============================================================================= Highroad Party: Tidus, Yuna, Kimhari, Wakka, Lulu, Auron Enemies: Dual Horn, Bomb, Raldo, Funguar, Red Element, Raptor, Vouivre, Gandarewa, White Element, Chocobo Eater, Lamashtu, Sinspawn Gui, Chocobo Eater, Garuda, Thunder Flan, Ipiria, Floating Eye Items: HiPotion x9, Red Ring, Soft x3, Lvl.1 Key Sphere, Antidote x6, Hunter's Spear, Fortune Spear, Tough Bangle, X-Potion, 1000 Gil, Potion x10, Serene Amulet, Serene Bracer, 400 Gil, Mega Potion x4, 2000 Gil, Ether x2, Eye Drops x3, Ice Brand, Remedy x3, 600 Gil, Scout, Thunder Blade, Phoenix Down x2, Potion x10, 400 Gil Key Items: Al Bhed Primer Vol. VIII/IX/X, Mars Crest ============================================================================= Talk to the people around here, they'll give you various items just for being Yuna's guardian. Also note when you encounter Dual Horns here, I suggest summoning Valefor, they can't reach Valefor since it's a flying aeon...thus you'll just get to attack at Dual Horn without any retaliation. You'll eventually run into Belgemine...she's on the right overpass off the road...you'll be engaged in a Pokemon battle of sorts by fighting with your Aeons to see which is stronger. Belgemine will pick Ifrit, but his HP is so high that it's difficult to win. You should be in Overdrive mode, if you can use the Energy Ray twice in the battle then you should win...otherwise cast Blizzard and use Shield when Ifrit is about to attack with Meteor Strike. If you win you can acquire the Echo Ring, but you will receive a Seeker Ring for trying anyways. You'll eventually see a Blitzball on the road, instead of kicking it talk with the kid first and he'll give you three Softs...otherwise if you kick it he'll just complain. Eventually you'll reach an Al Bhed shop, and when you save you'll notice that a Blitzball option opens up. After you're in the shop head out and talk with Yuna and in the morning you will be greeted by Mr.Rin and he'll give you an Al Bhed Primer and Mega Potions. Then head out and fight. ----------------------------------------------------------------------------- Boss: Chocobo Eater HP: 10000 ----------------------------------------------------------------------------- This battle will probably be the toughest one you've faced so far. It's main weakness is fire, so hit it with fire spells continously. Have Tidus attack as normal and caste Haste if he has it on Lulu. Summoning is a bit of a risk since he can easily take out both Ifrit and Valefor in one hit with his special attack. Ifrit's Hellfire can do up to 3500 HP of damage per round, this enabling you to kill him...if you use it twice and continue to attack with fire spells. Every round of 500 HP you do causes him to be pushed back into the edge behind him. However, if you fail to do at least 500 HP of damage you will be pushed back. You won't lose if you fall off the cliff, but you won't get anything from Rin. When it falls on it's back, Tidus and Wakka can do normal damage on it. If you won, then after the battle Rin will offer you a Chocobo for free. Whether or not you decide to take up the offer on the free chocobo, head up to your next destination. Be sure to keep a close eye on the ground for the Al Bhed Primer Vol. IX. As you approach the gates you'll be told to stay back...but luckily Maester Seymour comes to your aid and tells the guards to let Yuna and her guardians in. I wish Square wouldn't make it so obvious that this guy will be the guy you will fight later...the music gives it all away. Also note, on your way to the Command Center, there is an Al Bhed Primer Vol. X on the left, it's just left of the save point on top of the platform. You'll have to go around to get it. When you reach the lift to the Command Center go up and continue on. After talking with Kinoc, pick up the items and head to the red arrow and talk with the man to initiate the fight. ----------------------------------------------------------------------------- Boss: Sinspawn Gui HP: 4000(Head), 12000(Body), 800(Arm) ----------------------------------------------------------------------------- This battle will be tough, as you can tell by the amount of HP it has. Your summons will come in handy in this battle. The arms will regenerate very quickly, so taking them out is somewhat of a waste, but it doesn't hurt provided you have the MP and the items to replenish. You should attack the head first. Use magic(if you have any of the second level elemental spells like Firaga or Wateraga) against it, and once the head dies attack the arms...so you prevent them from blocking the attacks to the body. If you managed to use the Overdrives of your summons(probably about 4x), then this battle shouldn't take too long. It'll use Demi every other round, so be prepared to heal. Have Tidus cast Haste on either Kimahri or Auron so they can attack more often and quickly dispatch of the arms. After the battle you'll see an FMV of what occurs afterward and you'll have to fight this guy again. But this time Seymour will help you, and his magic and magic defense is off the roof. Have him constantly use Firaga or Blizzaga on the body(which has only 6000 HP now) and have the other characters just heal or attack. You can use Seymour's Overdrive in this battle, but it's the only time you will be able to see it in the game. The second battle isn't too hard, but after the battle you get an enormous amount of AP. You'll soon find out that Kinoc was right, along with Auron, as the machina failed to do much against Sin. Pick up the HiPotion and then talk to Auron and continue up the path. ============================================================================= Djose Highroad Party: Tidus, Yuna, Kimhari, Wakka, Lulu, Auron Enemies: Basilisk, Ganderewa, Bunyip, Garm, Funguar, Bite Big Items: Soft Ring, Ability Sphere x4, 4000 Gil, Bright Bangle, Variable Steel, Phoenix Down x2, Ether x2, Mega Potion, Potion x10, Remedy, Halbred, Magic Sphere, Switch Hitter, Mega Phoenix Key Items: Al Bhed Primer Vol. XI ============================================================================= Note, this is the first time in the game you will hear Kimahri speak. Make your way up the road and after you pick up the first treasure chest, search behind a jagged rock just ahead to the right side of the road and pick up the Al Bhed Primer Vol.XI. Also talk with the people around these roads, they'll occassionally give you something. As you arrive at the Temple speak with Yuna, or at least try to. You can expect another trial too. When you enter the Temple, pick up both the Spheres and place them on the door in front to open them. Now pick up a Sphere from the door(either one) up front and place that sphere on any one of the slots on the right side of the room. Do the same for the other sphere. Now push the pedestal onto the platform below the energy machina you just started. Now take the charged Djose Sphere and put it on the slot to the right of the center door. Now go back to the right wall and take the two Djose Spheres and place them on the pedestal. Now go to the left part of the room and step on the switch to move the pedestal back to the center and push the pedestal into the lightning pit. Now that you can jump across, push the pedestal up front and go back to the previous room and step on the switch on the left side of the room. NOTE: If you head upstairs before picking up the Magic Sphere, you can NEVER pick up the Magic Sphere from the Djose Temple again...unless you do the whole trials thing...which is essential for one of the more powerful summons in the game. XD Now pick up the two Djose Spheres on the pedestal and go back to the first room and place them on either side of the walls. Go back to the charged Djose Sphere on the right from the door leading to the lightning pit and place it on the left side of the door. Now take the lift to the upper level. Now in here are five pedestals, push them all into the wall. A stairway is revealed, but go back down on the lift. Now look at the left wall and touch the glyph to reveal a Destruction Sphere. Return to the upper level and place it on the center pedestal to receive a Magic Sphere. Now head upstairs and wait for Yuna(talk to Auron) to come out. You'll receive a new Aeon(Ixion). In the morning, go to the back of the inn and check the treasure chest for the switch hitter. Go back inside and talk with the person near Yuna(she's on the left chamber) to wake her up. As you head out, talk with the people on the bridge to receive various items. ============================================================================= Moonflow Party: Tidus, Yuna, Kimhari, Wakka, Lulu, Auron Enemies: Snow Flan, Funguar, Gandarewa, Bite Bug, Garm, Ochu, Bunyip, Extractor Items: Lvl.1 Key Sphere x6, Mega-Potion, Ether, 5000 Gil, Antidote x4, Magic Defense Sphere, X-Potion, Phoenix Down x2, Dragon Scales x2 (optional) Key Items: Al Bhed Primer Vol. XII ============================================================================= Continue up the road and you'll eventually see two of Kimahri's "buddies", after the scene continue ahead. Take the time now to equip your party members with the Lightningstrike Ability for the battle ahead. You'll meet Belgemine again...she'll summon Ixion so you can only summon Ifrit or Valefor. I suggest you summon Valefor first, his evade rate is very high and that means a lot of missed attacks, and missed attacks build Overdrives very quickly. Two shots of the Energy Ray from Valefor should finish Ixion off. You'll receive two Dragon Scales if you defeat her, otherwise you get the Summoner's Soul...which is a consolation prize(as well as the winning prize if you defeat her). You'll go through a tutorial on the Summoner's Soul now, which allows Aeons to learn new abilities. Now continue on and save your game when you reach a save point. After you've saved, reach the Shoopuf Handler and ride the Shoopuf. Later you'll fight a boss. ----------------------------------------------------------------------------- Boss: Extractor HP: 4000 ----------------------------------------------------------------------------- This battle shouldn't be too hard. The Depth Charges attack will drain away about 350 HP, so be sure to heal after that. Keep your HP above 600 and you should be fine. When it gets ready for it's Depth Charges, deal damage to it for about 500 HP to bring it back down to avoid the Depth Charges. Otherwise heal if your HP is too low. Note that only Tidus and Wakka can fight this battle. After the battle you will be back on the Moonflow. Go to the left and you'll see a small object on the platform above the Shoopuf Handler, pick it up for the Al Bhed Primer Vol. XII. Continue heading left to the next area. ============================================================================= Guadosalam Party: Tidus, Yuna, Kimhari, Wakka, Lulu, Auron Enemies: Treasure Chest, Bunyip, Bite Bug, Ochu, Garm, Funguar, Gandarewa Items: Lightning Marble x8, Elixir, 3000 Gil, HiPotion x2, Mega Potion Key Items: Al Bhed Primer Vol. XIII ============================================================================= You'll find Rikku on the shore ahead...talk to her to awaken her from her sleep. Afterwards continue on the path to Guadosalam, but in battle you'll get a chance to practice with Rikku's abilities. You'll eventually reach Guadosalam, and by then you'll learn how to customize your weapons with the help of a quick tutorial. When you're in Seymour Maester's dining room, talk with your party members and after a long scenario you'll get the shocking news. Afterwards head to the room at the top left part of Guadosalam, and on the floor is the Al Bhed Primer Vol.XIII. Now continue on to the top right(you'll have to go through another ramp) to the Farplane. Pick up the Lightning Marbles just behind the bottom left braching area of the room, it's a bit obscure. You'll have to leave to the Farplane without Auron and Rikku. Head over to Wakka to initiate the events, then talk with Yuna. Now afterwards head to the party in front of Seymour's place. Talk with Lulu for a while and then talk with Rikku, who's on the other side of Guadosalam. When Kimahri comes out of the shop he'll tell you to buy some potions, do so and then go back and talk with Lulu. Then go to the entrance to the Thunder Plains, Shelinda will tell you that Maester Seymour has left...so what about Yuna? Talk with the other party members and head out to the Thunder Plains. ============================================================================= Thunder Plains Party: Tidus, Yuna, Kimhari, Wakka, Lulu, Auron, Rikku Enemies: Larva, Quactuar, Aerogue, Kasaiqqu, Gold Element, Buer, Melusine, Iron Giant Items: Phoenix Down x2, Remedy, 2000 Gil, 5000 Gil, Water Ball, Yellow Shield, X-Potion, Ether, Hi-Potion x2 Key Items: Al Bhed Primer Vol. XIV ============================================================================= When you reach the Thunder Plains you'll be given a quick tutortial of what to do. Press X just before the flash of light and you'll dodge the lightning bolts, and make sure to dodge them carefully...you'll receive a prize for your efforts. Also watch out for Larvas, they are mightily annoying and hard to defeat with one character. Summoning Ixion is best in this area since it can never die due to the frequency of lightning attacks the enemies cast. Note that you can get Kimahri's best weapon here. You must check all three of the Qactuar Stones and then follow the Qactuar spirit to a treasure chest. Midway through your journey Rikku will become horrified of the lightning storm as she wishes to rest. When you reach the traveller's inn talk with Yuna. Talk with Rikku and later Rin will ask you how your Al Bhed is coming, select the first option to receive the Al Bhed Primer Vol.XIV. Then head off to the save point and save your game, but as you continue on, Yuna will have finally made her decision. Continue on and after a short conversation between Tidus and Auron, save your game. Make your way around. ============================================================================= Macalania Party: Tidus, Yuna, Kimhari, Wakka, Lulu, Auron, Rikku Enemies: Iguion, Murussu, Xiphos, Evil Eye, Ice Flan, Snow Wolf, Mafdet, Wasp, Blue Element, Crawler, Spherimorph, Wendigo, Anima, Negator, Seymour, Guado Guardian, Chimera Items: 400 Gil, HiPotion x2, Elixir, Luck Sphere, Lvl.1 Key Sphere, Lvl.2 Key Sphere, MP Sphere, 2000 Gil, Sleepy Cait Sith, Mega-Potion, Shell Targe, Remedy x3, 5000 Gil, X-Potion x2, HiPotion x2, Phoenix Down x3 Key Items: Al Bhed Primer Vol. XV, Al Bhed Primer Vol.XVI, Jecht's Sphere ============================================================================= Just keep going around the trees. Eventually you'll learn about following a butterfly. Touching the blue butterflies will cause treasure chests to drop, touching a red butterfly causes battles to incur. While these battles are great for AP, they are somewhat tough to win without the right abilities and proper stat boosting. You don't have to touch the butterflies though. I personally think it's damn annoying having to travel all the way back for treasure chests, especially when the random encounter rate in this game is so high. Just put the damn treasure chests around the trees along the way, sheesh. When you reach O'aka, check his items and say they are steep...he'll lower the prices of the items. Also check across the branch from O'aka for the Al Bhed Primer Vol.XV. Continue on and you'll eventually reach a boss. ----------------------------------------------------------------------------- Boss: Spheromorph HP: 12000 ----------------------------------------------------------------------------- This boss isn't too tough. If you have Rikku, try mixing an Arctic Wind with a Lightning Marble if you have the Overdrive set. Have everyone attack as you normally would, with Lulu casting magic spells, and Yuna summoning. Magic will be the key to winning this game, but I'm assuming most of your characters cannot perform magic. Have them stick with healing and attacking. Watch for Spherimorph to attack with elemental attacks...if it attacks with Water, attack with Lightning...fire, attack with water. Try to avoid using your Summons' Overdrives, even though the boss attacks with Fire and is obviously weak to water, an attack like Thor's Hammer will heal it. Use Auron's Magic Break and Power Break to cut down the magic and physical attacks. Try not to Scan it, otherwise it will counter with a magic attack to all party members. After the battle you receive a boatload of AP as well as the Jecht Sphere. Now leave the place and continue north just ahead. You'll find another Agency, and to the left end of the Agency is an Al Bhed Primer. Now save your game and continue on. Yuna will temporarily leave your party, but take the time to equip with lightning based attacks like Lightningstrike. ----------------------------------------------------------------------------- Boss: Crawler, Negator HP: 16000(Crawler)/1000(Negator) ----------------------------------------------------------------------------- This battle could be your longest and toughest one yet judging from the HP. Your first bet is to take out the Negator to make the battle much easier. Bring in Wakka since he's the only one who can attack Negator. The Gatling Gun attack is an attack to watch out for, it attacks multiple times and does about 160 HP of damage each time, so some of your less developed characters can fall...especially if they are alone. Tidus' Cheer ability is incredibly useful in this battle. Have him cast it several times to reduce the damage of the Crawler. Summon Ixion for this battle since it's weak against lightning attacks. Use Thundara attacks constantly...but becareful as it will counter with Assault. Also watch for the Mana Beam, I doubt you'll deal enough damage before taking full impact, but as cruel as this may sound, bring in a summon you know you won't need much, like Ifrit and use Shield to take the damage for the party. HOWEVER, if the Negator comes back and Rikku steals, then the Mana Beam is interupted. Have Rikku use Lightning Marbles or any Lightning items if you have any. Continue on into the Temple(expect another Trial) and talk with the Al Bhed that is tied up for 400 Gil. Speak with Tromell inside and receive the Shell Targe. Later check Yuna's orb of Jyscal to learn a shocking truth about Seymour. Check around and talk with various people to obtain items, and save your game and continue on inside the temple. ----------------------------------------------------------------------------- Boss: Seymour, Guado Guardians, Anima HP: 6000(Seymour), 2000(GG), 18000 ----------------------------------------------------------------------------- First talk with Seymour(move left from the menu) and Yuna's magic defense will increase. Have your party members talk and increase their stats. In this battle Yuna will be able to use her fourth summon Shiva...but you already knew her name despite the ???? from previous FF's...right? Take out the Guado Guardians first, then attack head on against Seymour. Petrifying them is quick and easy way to knock them out, use the Petrify Grenade to take out the two Guado Guardians quickly and painlessly. After you deal some damage to Seymour, Amina will come. It will continously gather power and use Pain...in which there is little you can do, assuming you are summoning. Your Summons will play a huge role in this battle and you'll probably have to expend all of them. If you can, try to summon just before Anima gathers power and have your summons use the Shield ability to deflect the attack. Since the Aeon is in Boost mode your attacks will do about twice as much damage, so the 18000 HP isn't really as intimidating as it might seem...it's really more like 9000. Also note that Anima uses Pain virtually every round against your summons while he sometimes uses it against the party. You'll have to finish off Seymour soon after Anima goes down. Just attack him like normal, having Rikku use her items. But don't expend too many items, you may need them for abilities later on. Now make your way into the temple through another trial. Now when the new path breaks free, pick up the Glyph Sphere from the center of the room. Put that sphere on the pedestal and push the pedestal to the right to cause the icicle to break. Then push the pedestal up, going from behind the pedestal to break a set of icicles. Now follow the pedestal and take the Glyph Sphere from the pedestal and put it on the far left. Go back up and pick up the Macalania Sphere that just rose and place it on the pedestal and push the pedestal to the right. Now go up and take the Macalania Sphere from the right side of the room and take it down the ramp and put it on the next slot on the left column(NOT the slot on the wall). Now pick up the last Macalania Sphere(which is near the ice ramp) and place it on the center column of the room(where you had picked up a Glyph Sphere initially). Now go up to the newly formed bridge and step on the switch, this will have the Macalania Sphere on the pedestal appear to the left of you. Pick up the Macalania sphere and push the pedestal down the ramp. Now go back down and step on the switch below then put the Macalania Sphere onto the slot to the right part of the room, this will make the first set of icicles reappear. Take the center Macalania Sphere from the center of the room and place it near the icicle ramp descending down. Now pick up the Destruction Sphere from the pedestal and go down and place it on the next slot on the left wall and pick up the Luck Sphere. Now go back up and push the pedestal to the right to break the icicles, then pick up the Macalania Sphere on the right part of the room and put it on the pedestal. Push the pedestal back down the ramp, then go down below and push the pedestal to the right to reform the ice bridge. Now pick up the Macalania Sphere near the ramp and place it on the center column and then go up and head out. Becareful not the step on the switch! Otherwise you'll have to start over again. Now for a personal note. These cloister of trials are annoying, probably nothing more than the prolong a relatively short Final Fantasy. I hate writing a walkthrough on them too. And that Tromwell guy is pretty damn annoying too...I wish we could fight him. Him and that funny accent. Now run and try to avoid the battles if you wish...but you have no choice anyways(typical of Square). Tidus' Flee ability helps here if you don't want to fight these battles that makes the game longer. You'll eventually reach a save point, save your game and continue on. ----------------------------------------------------------------------------- Boss: Wendigo/Guado Guardian HP: 18000/1200(respectively) ----------------------------------------------------------------------------- Ugh...Wendigo's attacks will knock you out in one hit. Watch for it...try using Wakka's Dark attack. Also go for Auron's Power Break, but first off, Petrify the other Guado Guardians(boy they're annoying) and Tidus' Cheer ability. The Guado Guardians are annoying as well, healing the status effect of Dark. >.< Steal HiPotions, if you can't petrify the Guado Guardians, from the Guado Guardians and take them out quickly. Remove the Berserk status on Wendigo after the Guado Guardians are down by using the ability Threaten or a Remedy. Sleep also works on Wendigo, use Wakka's Sleeper ball to put him to sleep. If you have any Darktouch abilities on your weapons, equip them. This will blind Wendigo, plus with the sleep ability you can just keep slashing away at him. Use the Power Break ability consistently if you can, this will significantly reduce Wendigo's attack power to a laughable status. I found that when I summoned Ifrit and used it's Meteor Attack, Wendigo taunted Ifrit every time for three times in a row and did not attack. After the battle Wendigo will send you guys down below after he crushes the ground. When you fall, talk with the other party members which initiates an event leading you up to shore. ============================================================================= Bikanel Island Party: Tidus Enemies: Cactuar, Zu, Sand Worm, Sandragora, Alcyone, Sand Wolf, Mech Guard, Mushuussu, Mech Gunner Items: Teleport Sphere x2, 10000 Gil, Mega Potion x5, X-Potion x4, Ether x2, Al Bhed Potion x24, Megalixir x3, Elixir, Lvl.2 Key Sphere, HiPotion x16, Remedy x4 Key Items: Al Bhed Primer Vol. XVII, Al Bhed Primer Vol.XVIII, Mercury Crest ============================================================================= Head to the marker, but when you enter a battles you'll fight alone. After you take some damage your party members will come to your aid. You don't have to fight the enemies, but they give away a good amount of AP. Walk towards the marker after the battle and you'll find Wakka. In the next area just head to the right to find Kimahri, then go around and you'll eventually reach Rikku. During the battle have Rikku steal from the machinas, they'll fall apart soon afterwards. Continue on around and in the next area, follow the marker. There's a Sandragora guarding a treasure chest(you'll see it in a sandtrap), it's quite tough to beat though. It does you in by turning your party members against each other...so make sure you have some remedies available. Use Fira and regular attacks against it. You'll have to fight it again to get through. An Al Bhed Primer is located within the desert to the left in the shadows of ruins. ============================================================================= Home Party: Tidus, Kimhari, Wakka, Lulu, Auron, Rikku Enemies: Guado Guardian, Dual Horn, Chimera, Bomb Items: HiPotion x2, Skill Sphere, Al Bhed Potion x10, Friend Sphere, Special Sphere Key Items: Al Bhed Primer Vol. XIX, Al Bhed Primer Vol.XX, Al Bhed Primer Vol.XXI ============================================================================= NOTE: You better get everything inside Home, after this event you cannot enter Home again...so be sure to get those Al Bhed Primers! When you reach the covert base, you'll see a war waged between Yevon and Al Bhed. You'll get into a lot of battles with Guado Guardians, who are very annoying(and wussy might I add), all they do is cause status effects and use magic. Take them out first...and when you reach your first save point inside, go to the right and down the end(don't enter any of the doors) pick up the Al Bhed Primer Vol.XIX, then head into the door. When you encounter the two Chimeras, attack with Magic Break. Personally, Auron was my best character, casting Haste on him makes battles so much easier since he's easily the strongest of all my characters. When you find the treasure chest it's decoded in Al Bhed, and depending on how many primers you have collected will determine how you decipher it. It's much like Wheel of Fortune, you don't need all the primers throughout the game to decipher them. The passcode will differ everytime you play it. The first number is given, then add. The next number is a given number then subtract, and then multiply the given number by a certain number that is given, then add the last number with the given number. There's also a code of some sort to the right part of the room with four choices. Depending on what you choose will determine what answer goes with which. The 3rd choice goes with Brother, then Bikanel Island, then Al Bhed...in that order, this will allow you to pick up a Skill Sphere. Now return to the save point and take the door next to it. Continue on through(make sure to check for treasure chests around and under the stairway. ============================================================================= Airship Party: Tidus, Kimhari, Wakka, Lulu, Auron, Rikku Enemies: Dual Horn, Bomb, Evil Eye, Evrae Items: Al Bhed Potion x4 Key Items: None ============================================================================= Now save your game and be sure to find items that will increase Lulu's magic power and have Wakka equip a weapon that can inflict a Darkness status. When you're on the airship you can take some time to look around, but after you have made adjustments to your weapons and armor, save your game. Now when you return back to the bridge talk with the captain and you'll know where Yuna is. Now talk with the other party members and Cid and then try to leave...you'll eventually know that the Guado have snuck aboard. Now head around to the back of the ship and check the window to find Evrae. ----------------------------------------------------------------------------- Boss: Evrae HP: 32000 ----------------------------------------------------------------------------- Although the HP is quite intimidating, you will have to deal most of the damage. Cid will do some damage by releasing his 3 sets of salvo, and each salvo hits 10 times...but each missile only does 200-350 HP of damage. At the beginning of the battle Cid will tell you to let him know when to move. Move just before Cid's turn to attack with the ship's weapons. the Photon Spray will hit multiple times to every character, doing up to 300-500 HP of damage...so be sure to heal and keep your HP up. Your best bet is to stay far away from the boss and use your remaining salvo. Note that even though you may have the Poison Ward ability, it sometimes fails against this boss. I don't know why either. I wasted a lot of Gil buying those Softs for those abilities(Poison Ward), ugh. #$@%!! You can fight close and use Dark Break against it with Auron, it'll at least spare you some damage. When you fight too far away for too long it comes at you with an attack, then running back becomes useless since it will use the attack to come back every time. If Evrae uses Haste, use Tidus' Delay Buster or Slow to counter it. Don't use it when Evrae is not in Haste mode though, otherwise he will be when he uses Haste as a counter to Slow status attacks. My Auron typically does about 1100 each hit, not sure about your characters, but whichever character you have that can deal the most damage with physical attacks should always be up front when you are close all the time. Only Lulu's Overdrive works at a far distance however. Make sure to use all 3 of your Salvos against it, you'll definately need it in this amazingly long battle. Also if it uses Poison Breath, use an Al Bhed Potion by Rikku, which is amazingly useful in this battle. She probably won't do you much good other than to use Al Bhed Potions. Blinding and slowing Evrae down is the key to winning this match. Be sure to worry about your HP first before reviving downed allies. ============================================================================= Bevelle Party: Tidus, Kimhari, Wakka, Lulu, Auron, Rikku Enemies: Warrior Monk, Octopus. Seymour Natus, Mortibody, Cave Iguion, Phylegyas, Swamp Mafdet, Bat Eye, Sahagin, Yat-99, Evrae Altana, Grothia, Aqua Flan, Pterya, Maze Larva Items: Skill Sphere, Lucid Ring, Rematch, Mega-Potion, Knight Lance, Elixir, White Magic Sphere, HP Sphere, Black Magic Sphere, Avenger Key Items: Al Bhed Primer Vol.XXII ============================================================================= NOTE: You better get everything in here, you cannot enter Bevelle Temple after this event is over. You'll fight through a series of battles, you can blind the machina, but you'll also encounter Warrior Monks. They are sorta like Guado Guardians, take them out first and deal with the rest later. Take out the Warrior Monk with the flamethrower first...he'll do a good deal of damage to all party members. Blind the Ykt-63(the kung fu machina) first...his Thrust Kick will knock a party member out of the battle. But unlike escaping, if your party member loses this battle you'll have to start over again. Yes, I know you didn't save...neither did I...it ticks me off since I lost to that Evrae thing like 11x in a row...then I lost and lost to it 10x in a row before beating it and learning my lesson. I know people are up for good challenges and all, but this is #@$%ing BS...I wish I bought that Gameshark earlier. >.< Now after you've defeated the monsters and witnessed a shocking event, head towards the Temple...and you can expect another trial. Before the save point on the hallway is an Al Bhed Primer Vol.XXII, it's just after the stairs and it's a darkish brown color. Now go into the trials and push the pedestal with the sphere in it. This is the most tricky of all trials so far. When you first descend, just continue on. Now when you are on the moving platform press X when you hit an "intersection" with an arrow turning right to turn into a pedestal with a Bevelle Sphere in it. Now you will see two Bevelle Spheres, take the sphere from the back and place it on the pedestal. The pedestal should have two spheres, push it onto the walkway and then proceed back up. When you reach back to the initial platform take the second right and place one Bevelle Sphere from the pedestal onto the slot. This will open a new platform below. Push the pedestal back and you'll be on the initial walkway again, now take the first left(you will have to either let yourself fall off the runway to begin again or use the up and down arrows to turn 180 and take a right instead). Now put the Bevelle Sphere onto the pedestal and then push it back and go to the beginning of the path again(choose the up and down arrow, down). Now continue down and take the first right, then take a left(this left arrow was previously inaccessible). At the end of the path take a right. Now take one Bevelle Sphere from the pedestal and place it on the slot to the left. This will make a bridge appear. Push the pedestal back onto the platform and let yourself fall off the go back to the 3 direction pad again. Now continue straight down the same path you were on before and take the second to last right. Now you will see a Glyph Sphere at the end of the path, place it onto the pedestal. Push the pedestal back and go back to the 3 direction pad. Now at this pad take the down(or up, where you last revealed a bridge) path. Now pick up the Glyph Sphere from the pedestal and place it on the slot to remove the glyph. Pick up the Destruction Sphere and do not place it on the pedestal, instead push the pedestal back onto the path and go back to the 3 direction pad. Take the second to last right again, then place the Destruction Sphere onto the slot. This should reveal a new path to the right. Go back and push the platform onto the 3 direction pad. Go back to the area where you had inserted the Glyph Sphere to remove the glyph(basically take the first right when you come back onto the platform after putting the Destruction Sphere in or go back to the 3 direction pad, choose down, then take the last right) and take the Bevelle Sphere and place it onto the pedestal. Push the pedestal back onto the path and go back to the 3 direction pad. Now from here take the second right, then push the pedestal across OPPOSITE from the direction you came from, basically opposite of the green arrow. You should find yourself in front of some steps. Now go up and pick up the HP Sphere, this will reveal a floor switch. Step on it and then the pedestal shall appear. Take one Bevelle Sphere and place it on the slot and then push the pedestal onto the new slot. Pick up the Knight Lance and you should automatically go back. Now go across to the right. Whew...end of that! Now when you reach Yuna you will be arrested, but you'll receive, by far, your most powerful summon yet. Now you will later control Yuna after a series of shocking events. You will have to fight a lot of these battles alone, but summoning should help a great deal and Yuna fighting alone means tons of AP. You'll find Kimahri and the right side and up. Further up the path you found Kimahri is Auron. Continue to follow up the red arrow. You will meet Isaaru...apparently he must fight you. You will have to fight 3 Aeons. ----------------------------------------------------------------------------- Boss: Grothia, Pterya, Spathi HP: 8000, 12000, 20000 ----------------------------------------------------------------------------- You will fight "Ifrit" first. Avoid using Shiva since he has a Overdrive ready. Instead use Valefor or Ixion and use Shield. Infact, use Shield everytime the summon has an Overdrive ready. Have your summons attack like they normally would and use their own magic(except for Bahamut and Valefor) against them to heal them. The last boss, "Bahamut", is quite a pain to deal with. Use Shield to block the Mega Flare attack...otherwise it's a sure fire victory. "Bahamut" will continue to do this over and over again...just attack him as normal and repeat the Shield process...then the battle should be over. You should be able to gain an Overdrive in this battle to finish off Spathi. Note that in this battle, even though he summons same aeons with different names, you cannot summon the same summon he summons. Now swim your way all the way to the gates. ----------------------------------------------------------------------------- Boss: Evrae Altana HP: 16000 ----------------------------------------------------------------------------- Use two Phoenix Downs in this battle to kill it. Otherwise open the locks behind you and unpetrify any character. Blind it if you can and use Lightning Marbles or Grenades to damage it. Blinding and unpetrification is the key to winning this battle. Now swim your way out and you will meet up with your other party members. Kinoc will later be dead(yay), and you will later encounter Seymour. It looks like Kimahri will stay behind...but knowing Square, yeah right. ----------------------------------------------------------------------------- Boss: Seymour Natus, Mortibody HP: 36000, 4000 ----------------------------------------------------------------------------- Talk with Seymour to boost your characters' stats. Mortibody will probably be the key to your victory. It will drain Seymour's HP to replenish it's own and will use Cure on Seymour. You can use Reflect on Seymour to counter this and have it heal your party. Have Yuna cast Protect and Shell on your characters and have Tidus cast Hastaga or Haste on your party. Summoning in this battle will be a pain and you should only use them if you have an Overdrive ready since Seymour will banish them. Shiva's Overdrive will do 9999 damage to this boss, so don't bother with Bahamut unless you've boosted Yuna's stats so much that he can perform well over 9999 HP of damage. When you start to lose Seymour Natus to about 3000 HP and under and attack the Mortibody, the Mortibody will suck life out of Seymour and replenish his HP. This can be very annoying, but there are times when it doesn't cure Seymour. Use that opportunity to strike Seymour to finish him off. When Seymour casts Protect on himself, it's best to use magic...not unless you've boosted Tidus' and Auron's attack power(my Auron did about 2200 HP of damage even with Protect). If you have some of the wussy spells(like Fire, Water, etc.), don't bother using them...unless your magic power is so high that it will deal at least 1000 HP of damage per cast. Each time you knock off the Mortibody it will have it's maximum HP drop off by 1000 until it reaches 1000. The Mortibody's physical attacks are something to laugh about since they only do about 300 HP of damage(hopefully you developed your characters so much that it only does that much damage), but it will use the Desperado attack that can deal up to 600 HP of damage to all party members, which is something to worry about depending on your HP. Having high powered physical attack characters in this battle is a must since summons will be immediately banished anyways. ============================================================================= The Calm Lands Party: Tidus, Kimhari, Wakka, Lulu, Auron, Rikku, Yuna Enemies: Chimera Brain, Shred, Flame Flan, Mech Hunter, Skoll, Nebiros, Valaha, Epaaj, Imp, Yowie, Thorn, Defender, Ogre, Coeurl, Nidhogg, Defender X, Malboro, Anaconduar, Magic Urn, Dark Element, Ghost Items: Lucid Ring, Fortune Sphere, X-Potion, MP Sphere, Mega Potion x2, Farplane Wind x60, Power Sphere x30, Lvl.2 Key Sphere x2, 5000 Gil, 10000 Gil, Megalixir, Flexible Arm Key Items: Al Bhed Primer Vol.XXIII, Al Bhed Primer Vol.XXIV, Al Bhed Primer Vol.XXV, Rusty Sword, Cloudy Mirror, Aeon's Soul, Jecht's Sphere ============================================================================= Now you'll be in the Calm Lands. You can't go back to Bevelle since the guards will block your way. Save your game and talk with Yuna, who is at the bottom. Talking with her will ensue probably the climax of the whole game. Enjoy it and return back to the party. Now in the morning go back to the woods behind you and check the treasure chest for a Lucid Ring, then continue on and save your game. Now when you reach the mountain side head over to the top left and pick up the Al Bhed Primer. Watch for the Malboros in the field, any Final Fantasy fan would know that these guys hit you with more negative status effects than you can prevent. It's probably best to run away or to use your summons to defeat it. They are very annoying...and yes, I have lost to them several times and have became amazingly fustrated...what is it with Square that keeps reusing this pile of garbage for an enemy anyways? I mean at least give us a chance to prevent the status effects. But eh...you can't do anything about it, and I probably shouldn't let one enemy ruin an entire game...but I'll just do this now...you can cram your little Malboro, Square. Head for the save point and you can ride the chocobo if you want, but details on riding it will be explained later in the Side Areas section. Head for the marker and save your game. ----------------------------------------------------------------------------- Boss: Defender X HP: 64000 ----------------------------------------------------------------------------- Ouch. The HP is twice as much as Evrae, and if that battle wasn't hard enough. Have Auron hit the thing with Dark Break, Mental Break, and Armor Break. Have Lulu use her second level spells, have Wakka use Dark Attack to blind it(though chances are low since it is highly resistant to it). This battle requires that you keep your characters alive. If they fall use a Phoenix Down or Life, but if their HP is below 1900, then don't bother healing them at full. Keeping your characters alive is the key to winning this battle. All 3 characters should always be alive and no more than 1 character should be down...if you don't have enough Phoenix Downs go back (yes, walk all the way back) and buy about 30. If you just followed this walkthrough and did not level up then chances are you will have to buy at least that many as I'm assuming your characters cannot take the hits too well from this guy. If you're only taking 1200 damage from him then you've leveled up extremely well. All this guy does are physical attacks. His Blast Punch will take half of your HP off, but blinding it won't prevent the Blast Punch. When you drop it to below 10000 or around that much it will cast Mighty Guard. At this point Lulu's magic will be in effective...since it has NulTide, NulFrost, NulShock, and NulFlame on. Use one magic spell(Watera, Fira, etc.) and then use it again, it will be ineffective the first time but it will break the barrier down. All your attacks pretty much will do half damage, but there is little that you can do about it. This boss will attack hard, so your Overdrives will build up quickly and you will be able to use them several times. Cast Protect on all party members and caste Haste or Hastaga on all party members to speed things up. Bring Yuna in for the closing rounds of the battle and hope that she gets hit several times to build her Overdrive. Then when the boss has about 9999 HP or less, and if Yuna's Overdrive is built have her call Shiva's Diamond Dust to finish it off for 9900 AP instead of 6600. Go back and save your game and continue on through. ============================================================================= Mt.Gagazet Party: Tidus, Kimhari, Wakka, Lulu, Auron, Rikku, Yuna Enemies: Grat, Grendel, Achelous, Maelspike, Santuary Keeper, Ahriman, Bandersnatch, Imp, Seymour Flux, Dark Flan, Behemoth, Nidhogg, Mech Defender, Splasher, Bashura, Grenade, Biran, Yenke, Mortiorchis, Mandragora Items: 20000 Gil, Lvl.4 Key Sphere, Lvl.1 Key Sphere, Recovery Ring, Star Arm Guard/Pep Talk, HP Sphere, Defending Bracer, Fortune Sphere, Return Sphere, Lvl.1 Key Sphere, Mega Potion x2 Key Items: Braska's Sphere ============================================================================= Run up and you will later encounter Seymour Kelk Ronso. After much talk they let you through, but save your game first. ----------------------------------------------------------------------------- Boss: Biran, Yenke HP: Varies(the HP are concurrent with Kimahri's stats) ----------------------------------------------------------------------------- Use the Lancet attack often to acquire the abilities you don't have. Each time you use Lancet and acquire an attack you don't have will initiate your Overdrive. But you must successfully learn a new ability. When the two brothers are together use Lancet, otherwise each of them will block your attacks and significantly reducing the damage to single digits. When they use Bulldoze they will move to opposite ends or closer to each other. Use Thrust Kick if you can. Also try to knock both of them to about 200 HP without killing them, this way when you knock one out the other will cast Berserk, but you can kill them more instantly. You can learn Mighty Guard(arguably the best defensive spell in the game) only after one of the brothers has used Mighty Guard. Use HiPotions to heal yourself and if you did make Kimahri a magic user, have him use Watera or Fira against the two. I remind you that it's very tough from here on out. Getting through this mountain is tough, make sure to boost your stats. When you make it to the next save point(which is pretty close, but since the game's rate of encounter is so high, it's a long way) make sure to build your Overdrives for your summons and for your characters(or whichever Overdrive you find useful). Don't use them until you finally reach the next boss though, you'll definately need it. ----------------------------------------------------------------------------- Boss: Seymour Flux, Mortiorchis HP: 70000, 4000(respectively) ----------------------------------------------------------------------------- Now be prepared for a tough battle. Cast protect, Haste, and Shell on every party member available, or at least every party member that can mean something to you in this battle. Use all your Overdrives that you have been saving up and talk with Seymour to boost stats. The Cross Cleave attack is the attack to watch for. Seymour will sometimes cast Dispel on all party members before using it, thus nullifying Protect. The Cross Cleave can deal up to 3000 HP of damage against weaker characters and about 2000 to the more durable characters. Unless you've been stat boosting like crazy, chances are you won't survive after this. Use Bio on Seymour, though sometimes it may not connect since he is highly resistant to the magic attack, but be persistant in it. It'll be the key to your victory. Watch for Antropy that puts one of your characters in Zombie Status...use a Holy Water, Remedy, or Esuna to heal that character...otherwise the character will die from the cast of Full-Life. Now depending on how you leveled up Kimahri and where you had placed him on the Sphere Grid can make Kimahri barely useless, or incredibly useful. My Kimahri did about 3700 HP of damage per attack after talking with Seymour, but I also used the Friend Sphere to move him into Auron's grid area. I highly suggest that you level up before coming back and trying again if you lose. Chances are that you lost because you were too weak rather than lack of good decision making. Keep casting Haste and Protect on all party members, it's a must...even if Seymour does nullify the attack. Cast Dispel(if you have it, otherwise shame on you) on Seymour when he casts Protect and watch for your summons...they'll be banished everytime you bring them into battle...but your main goal is to use them for their Overdrives and nothing else. Use Diamond Dust twice if you can, it always deal 9999 damage. If any of your characters are strong enough, you can keep attacking Mortiorchis, and assuming you do over 4000 HP of damage(like my Auron does, or Kimahri when he talks with Seymour), you can make this a quick battle...but be sure to always keep Protect up. When the Mortiorchis starts to attack on its own, take it down immediately to disrupt the attacks. Watch for the Total Annihilation attack, it hits about 20x(I didn't bother to count) and each hit does about 400-800 HP of damage. Having Protect will help greatly. When Rikku's Mix is available, combine the Lunar Curtain and Light Curtain to give the party Super Mighty G. Protective spells play a huge roll in this battle, and so does using all of your Aeon's overdrives. If you can successfully connect with all 5 of your Aeons' Overdrives, then you've pretty much won the battle. You should do about 45000 HP worth of damage to Seymour, which is actually a little more than that each time since Mortiorchis drains 4000, 3000, 2000, and then 1000 HP consecutively for the remainder of the battle. So that is about 55000 HP of damage, and if both your Kimahri and Auron can do at least 3000 a piece before Protect is cast on Seymour, that's 61000. So all you have to worry about is just 9000 HP worth of damage...easier said then done but eh, I've done it. =D Also cast Dispel when he casts Protect(duh). Now go and save your game. I'm assuming most of you wouldn't want to fight this boss again. Now you'll soon control Tidus in Zanarkand, head for the boat and go inside the cabin...you'll hear some spooky news inside, follow Fayth out and talk with him/her. When you wake up, head around...but flee for the enemies before you reach the save point, they just get tougher and tougher. Now when you reach the save point you'll encounter a fork in the road. Note that you can't get the Return Sphere and Recovery ring unless you complete the trials, so you'll have to get the Lvl.1 Key Sphere first prior. The path at the top left is the way forward, but from the right of the save point pick up a Return Sphere and Recovery Ring, and at the very top to the right is a Lvl.1 Key Sphere(I know some of you will need it). However, the gaping ditch won't let you proceed upwards...so go left and around(yes, you'll need to). You will eventually have Wakka, Rikku, and Tidus swim underwater without the rest of the party. For me, it's my weakest group...what a coincidink huh? Swim ahead and you will eventually reach the first trial of Gagazet. You will have to hit the glowing sphere with Wakka's blitzball...it's not too hard...just wait for an opening and bam! You've got it. Now swim back to your party and go back to the save point. There are a set of stairs that replaced the ditch earlier. Head up top as you cannot head right(probably a hidden canyon). You'll reach three glowing orbs, have Rikku go for the green, have Tidus go for the blue, and Wakka for the red. Now go back to those lights and pick up the treasure chest, and in case you might have forgotten, press O to submerge. Go back to the area that was previously cut off and pick up the items that I told you earlier about. Now save your game and head to the left...and be prepared. Note, I'm not too sure about this and I will need some verification, but I've received a Pep Talk instead of a Star Armguard, or the other way around. I'm not sure why this is...but eh. Take the stairs up past the save point and go left and walk through the rock path. By the way, does the music here sound Final Fantasy IV-esque like? Like the underground music? Bleh...could be my ears. -_- ----------------------------------------------------------------------------- Boss: Santuary Keeper HP: 40000 ----------------------------------------------------------------------------- This battle will be tough. Your first task is to cast Reflect on the boss immediately...then call out Shiva. Make sure to cast Esuna on your characters to heal the status effects. Though using your Overdrives won't be possible in this battle if you've been hit with the Photon Wings. Put up Mighty Guard or Super Mighty G if possible. Each time you use an Overdrive the Santuary Keeper will counter with Curaga...which heals back any damage you might have dealt it...sometimes. The key to winning this battle is Reflect, otherwise you don't stand a chance. Note that your Aeons can be inflicted with the Curse status as well. This boss is smart though, it'll cast Reflect on your Aeons and then heal itself by casting Reflect on you. Unless you have the Dispel spell for your Aeon, chances are you won't be able to counter it. Now remember that you have Reflect casted on the boss, so cast Reflect on yourself and then use the intended magic attack on yourself to damage the boss. Bio works well in this battle too. Use Armor Break to break down it's defense, use Shell to guard against the Mana attack, and Power Break and Magic Break also works well. This boss will build your Overdrives fast, depending on what Overdrive mode you are in. When it casts Regen, use Dispel. Then make sure to cast Reflect back on the boss afterwards. If you can cast Bio, Dispel, and Reflect...you are in good shape to win this battle. Go back and save your game and continue on. After a short event arises, check the sphere that had dropped. This refers back earlier to the game, when Tidus had cut off Yuna...now you see why. You'll later witness Deja Vu and finally understand the meaning of the game's intro. ============================================================================= Zanarkand Party: Tidus, Kimhari, Wakka, Lulu, Auron, Rikku, Yuna Enemies: Ykt-11, Yat-97, Fallen Monk, Lady Yunalesca, Behemoth, Bashura, Dark Flan, Mandragora, Ahriman, Grendel, Defender Z, Spectral Keeper Items: Luck Sphere, 10000 Gil, Friend Sphere, Lvl.3 Key Sphere, Spiritual Targe, Sun Crest Key Items: Sun Crest ============================================================================= Continue your way through, you'll have to walk a long way though. The enemies here shouldn't be much of a problem since you've dealt with them before. You will eventually reach a save point, then head up and after the ghost talks with you. The enemies in here are tough...watch for the Defender Z, run if you must. Wait until a save point to fight these enemies. I suggest you just level up like a...well, like crazy. It's not neccessary but a stat boost here and there can really help you along the way. You'll come across an intersection with the ghost of Seymour and his mother. Afterwards take the right path and pick up a Friend Sphere(yay!), and later on a Lvl.3 Key Sphere(finally!). To get the Lvl.3 Key Sphere you must look for a path that descends down...it's basically near where the two tracks are going in slightly opposite directions, to the bottom left of where you had witnessed the Auron event. If you ask me, this whole Zanarkand scene is almost like the Chronopolis scene in Chrono Cross, but eh. You'll encounter yet another Cloister of Trials...>.< Step on the first glowing floor switch in front of you. Now step on the first three tiles on the right, but not the fourth one up top. Then step on the tile to the top left...this will make the room go bonkers...err...I guess that's how I can describe it. Push the pedestal at the top left, remember to press X, then head into the next room. Now this room is a little more difficult. Step on the 1 below to see which switch to step on. The map below is obviously not in proportion due to the text size, and I would change the text size but it would alter the guide in an ugly way. 16 rows across, 17 columns down. There are six pedestals A-B C-D E-F in the first room of the cloiser of trials. Below are the solutions to just four. Follow them...=D The other two are not needed to be completed. Note: You can start from the 1 under the display...and you must step on the tiles that is marked a number. You can step on these tiles in any order...but as you can expect, this is going to be quite tedious. A puzzle B puzzle E puzzle (Display) (Display) (Display) ------1--------- ------1--------- ------1--------- ---------------X ---------------4 ---------------7 -----2----5----- -----2----3----- -----X----3----- ------------X--- ------------X--- ------------X--- 3-----X-----X--- X-----X-----5--- X-----X-----X--- -----X---------- -----X---------- -----2---------- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---4 --X- ---9 --X- ---X --X- ---- ---- ---- ---- ---- ---- --X- ---- --X- ---- --X- ---- ---- -6-- ---- -X-- ---- -X-- ---- ---- ---- ---- ---- ---- ---- --X- ---- --6- ---- --X- X--- ---- X--- ---- 5--- ---- -----X---------- -----8---------- ------4--------- -------X-----X-- -------X-----7-- --------6----X-- F puzzle (Display) ------3--------- ---------------1 -----X----2----- ------------X--- 4-----X-----7--- -----X---------- ---- ---- ---- ---- ---X --X- ---- ---- --X- ---- ---- -X-- ---- ---- ---- --6- X--- ---- -----X---------- -------5-----X-- Afterwards, take the Besaid Sphere and place it on the right middle pedestal in the previous room. Then take the Kilika Sphere and place it on the last pedestal in the previous room. As the save point appears, save your game and continue onto the next room. ----------------------------------------------------------------------------- Boss: Spectral Keeper HP: 52000 ----------------------------------------------------------------------------- This battle will involve more strategy than brute. There are six glyphs that the party can move to. Use your summons only for Overdrives...they won't be able to escape the Glyph mines. Use the CTB window(top right, the bars) and check the bar. If it gets almost dark purple(or whatever dark color, depending on your contrast), switch glyphs. Before you begin to attack, move characters in a triangle formation, so that when he strikes multiple glyphs, he will only damage one character. This boss primarily will just counterattack, but cast Protect and Haste(or Hastaga). Look for the Glyphs to glow, if it emits a ray and your character is underneath, move. It's not too important that you wear Berserk Ward and Berserkproof equipment, but it might help. It doesn't neccessarily hurt to have Auron in berserk mode...assuming his HP doesn't deplete. If you can use all of your Aeons' Overdrives, you stand an excellent chance of winning. Bahamut should do at least 11000 HP of damage now. After the battle you'll witness a series of shocking events. Be sure to save your game. If you need to unlock Lvl.2 and Lvl.3 Key Spheres, then fight the Defender Z, they will always drop one of the two...with Lvl.3 being the rarer one. Level up and be sure to wear equipment that protects against status effects like Darkness, Silence, Death, Confuse, etc. You probably won't protect against all status effects(since the idiots who programmed the game won't allow it). Now continue on. ----------------------------------------------------------------------------- Boss: Yunalesca HP: 24000(1st), 48000(2nd), 60000(3rd) ----------------------------------------------------------------------------- Don't use your Overdrives for the first form, save them. Attack like normal, having Yuna heal and cast Protect and Shell. Have Tidus cast Hastega. Her evade rate is somewhat high, so you might have a couple of misses in the battle. She'll counter attack each physical attack with Blind and each magic attack with Silence...so make sure you have armor than protects against it or at least cure those status ailments immediately. Take this time to cast protective spells and such, and keep your HP up. Her absorb attack will drain close to 2200 HP. Keep in mind that when she does her little attack where it seems that ice comes off...she just removed your barriers. >.< Now when the second form comes to shape, she'll inflict Zombie status on all characters. This poses major problems as you will need to heal. Quickly heal your Zombie status and Yunalesca will cast curative spells on you. However, her Mega Death attack kills all...so being in Zombie status will counter that. You can Threaten Yunalesca, but if Auron is your most powerful member(which I am betting he is), then you should just stick with him attacking unless someone else has Threaten to freeze up Yunalesca...and hopefully prevent her from using Hell Biter. Use Blizzaga if you have it. Unfortunately for you she just keeps using Hell Biter...so you'll either need to finish her off real quickly or keep a lot of Holy Waters and Remedies in stock. Your best bet is to dispose of her quickly. When her 3rd form appears she'll use Mega Death to kill all...so anyone not in Zombie Status will be killed. She'll continue to use Hell Biter in this battle as well. Use your Aeons' Overdrives now...they might not last long, but they should only be intended to use their Overdrives. Yunalesca will just cast Osmose and Drain on your Aeons, so you won't be able to heal them and they'll be low on life. Your Aeons will also be inflicted the Curse status, which prevents using another Overdrive. You may stand a good chance with Shiva in, assuming she can use her Diamond Dust first and then use her Heavenly Strike. The Heavenly Strike will sometimes freeze Yunalesca...allowing you to get in consecutive hits. But you'd be a lucky bird if you were able to consecutively damage her until the battle is over with Heavenly Strike. If you don't have any Holy Waters or Remedies to heal the Zombie status, then kill the character quickly and hope that you can revie them. Try to damage Yunalesca down to about 13000 and hopefully your Bahamut will do about 11000+ to Overkill her, this gives you a whopping 21000 AP instead of 14000 AP. Avoid keep all three characters out of Zombie form, otherwise when Mega Death hits, you won't be able to revive. When you do revive, use a Phoenix Down only, no Mega Phoenix. If you do, you kill the zombie character and leave the other revived character(s) open to Mega Death. The key to winning this battle is to save your summons for the 3rd form if you can, then use them all(with Bahamut last) on the 3rd form. So I'm assuming you already have all Overdrives filled...otherwise they'd be almost useless. After the battle head back and then talk with Auron. You'll soon learn a shocking truth about Auron. ============================================================================= Sin Party: Tidus, Kimhari, Wakka, Lulu, Auron, Rikku, Yuna Enemies: Demonolith, Great Malboro, Wraith, Land Worm, Gemini, Exoray, Behemoth King, Barbatos, Land Worm, Ahriman, Adamantoise Items: Hrunting, Prism Ball, White Magic Sphere, Wicked Caith Sith, Infinity, Laevatein, Antidote Sphere, Stillblade, Skill Sphere, Mage's Staff, 20000 Gil, Defending Bracer, Wizard Lance, Elixir, Lvl.3 Key Sphere, Lvl.4 Key Sphere, Defense Sphere, HP Sphere, Four-on-One, Defending Bracer, Attribute Sphere, Stillblade, Special Sphere, Phantom Ring Key Items: None ============================================================================= NOTE: While this is the time to do some Side Quests, keep in mind that if you obtain more summons, you'll make the last battle tougher. When you head outside you'll see Sin...and you'll later be given control of the airship(finally). Head to the rear of the airship and talk with Yuna. You'll soon learn that you have to find Mika, the very one that betrayed you earlier and make him talk. But as you head back to the bridge the plan changes completely. Go to the highbridge in Bevelle and talk with Mika. Then you'll talk with the Fayth. When you talk with Cid, enter the passwords: GODHAND, Victorious, and MURASAME. Make sure to input them in capital letters. The passwords will reveal new locations scattered within Spira. These are obviously optional, so they will be explained more in the Side Areas section. Select the Sin destination and continue on. Afterwards go to the back of the ship and go through the same path you went earlier to fight Evrae. ----------------------------------------------------------------------------- Boss: Left and Right Fin HP: 65000(each) ----------------------------------------------------------------------------- This battle really isn't too hard, depending on how you've leveled up. You will first start off at a distance...so using Aeons' special attacks, Wakka's Blitzball, and Lulu's black magic is the key. Take this time to build up your Aeons' Overdrives by keeping your distance and using their special attacks. When attacking from a distance cast Protect on everyone. When up close use Mental Break and Armor Break against it. Watch for it to charge it's core, that means a magic based attack, so anyone with Shell will take half damage. After Gravija hits, it'll take 3/4 of your HP away. Be sure to use Mega Potion or Curaga to heal. ----------------------------------------------------------------------------- Boss: Sin, Sinspawn Genais HP: 36000, 20000 ----------------------------------------------------------------------------- First take out Sinspawn Genais...you won't be able to damage Sin unless you take out Sinspawn Genais first. The Sigh attack wil do about 1200 HP of damage, but use Protect to cut it down to 50%. When Genais covers up it'll counter attack physical attacks with Cura, so don't bother trying to damage it...unless you use Auron. Cast Hastega and Shell to have the Gravija attack take down 3/8 of your HP instead of 3/4. The boss will cast low level magic, sometimes after Gravija. This will mean instant death for characters if your HP isn't at least 680. Try to avoid using Overdrives, this boss isn't too tough for you to use them. When the core charges and your HP is low, don't bother to heal until after Gravija. Since Gravija is a gravity attack, it cannot kill you. After the battle save your game. While those two battles were long, they were relatively easy...but don't expect that for long once you're inside. Regular enemies can pose tougher challenges than the two bosses you just faced. When you're on the airship, head to the back of the airship. Talk with Yuna, and you'll later head back to the bridge. Afterwards just head to where you last spoke with Yuna. ----------------------------------------------------------------------------- Boss: Sin(Head) HP: 140000 ----------------------------------------------------------------------------- Ouch. Sin's Overdrive is an obvious killer. First cast Haste, Shell, and Protect on all party members. When it gets close, use Mental and Armor break. It will use a Demi attack every other round, so don't worry about healing. When it's Overdrive is about to hit, make sure to bring in a Aeon and use Shield. Don't bother to cure your status ailments unless you need to heal since it will just keep casting the demi-status-effects attack. Your party should be able to knock the boss down in time before it casts it's Overdrive though. Even though it has 140000 HP, you should be strong enough to deal significant damage to it. It's not that hard of a boss battle believe it or not. Save your game and continue on. Be careful, the enemies in here are tough. Also notice the map, it only marks where you have been...so make sure you don't miss any items. | Key: | X | X = Treasure Chest \---------------- | = = Waterfall, you must go around | | | to get them | |--X Start = This is where you first start | | ---------------=X | | | |-------- X | | | \|----------X==|-------| / / / \ Start I suggest you avoid fighting King Behemoths, they'll cast Meteor when they die and most likely it'll kill your party members. Now equip your party with armor that absorbs or nullifies elemental attacks...any one of them, preferably an armor that Wards off 3 to 4 elements. ----------------------------------------------------------------------------- Boss: Seymour Omnis HP: 80000 ----------------------------------------------------------------------------- Seymour will use Firaga, Blizzaga, Waterga, and Thundaga pretty much every round and up to four times in a row in this battle. For a summoning tip, make sure your Summons are all in Overdrive mode. Avoid summoning an Aeon that is using the same element Seymour is using...the summon will most likely be banished...but sometimes not. Only use Aeons for their Overdrives in this battle. Sometimes if you have an Aeon matching the same element Seymour is using they'll be healed every round...but you must attack regularly or use your Aeons' special attacks. Seymour will cast Ultima everytime after Dispel...so if you can, cast Shell on a remaining character or have an Aeon Shield it. Use all neccessary Overdrives in this battle and keep your HP up. Have Kimahri use Mighty Guard in this battle...it comes extremely handy since it casts Shell, Protect, and NulAll. After the battle go back and save your game and continue on. Now the enemies get a bit tougher here. You need to kill a certain number of fiends to open each door...now that's asking a lot. If you ask me, and if you've been leveling up, you don't need to open the doors just yet. You can continue on ahead to the next save point. Now when you see a giant structure fall, touch the emblem. Now in this next area are several crystals that shoot up. Make sure not to touch them, otherwise you'll be put in a battle...but you can run from the battles. There are 10 items that you must pick up, all of them very useful. Pick up those stationary crystals and after 10, the last battle shall begin. Make sure to equip armor that protects against stone status too. ----------------------------------------------------------------------------- Boss: Braska's Final Aeon HP: 60000, 120000 ----------------------------------------------------------------------------- Now the key to winning this battle is to talk when the Overdrive is about to build. Try to save your summons for the next form. If you can inflict Zombie status on Jecht, then do so. Otherwise hit the Pagodas once in a while to stop their movement. You won't be able to destroy them since they keep coming back. If you can, use your Aeons to use Shield(but not their Overdrives) just before Jecht's Overdrive. Although when you talk with Jecht and his Overdrive doesn't stop building, don't worry about it. As long as you talk to him the Overdrive will start over. But be careful though, you won't be able to use the Talk command every time. Just save it until the Overdrive starts to build. Use Armor and M