-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- '''o,_,, , ,_ OO ', ,,,;;;', , '' O'~O'' _,, ;';;,; ,,', ; o'' _,~' ;;;;,,;; ';;; _,,oo',, ,,;,';;;, ',;;;;, , ',,~' Oo,O,~' ;' ''';;',';;;;,;' ,,~'~,', , OOO,','~~ ';;;,';;;'; ; ' ,o,';o OOOOO ,;;;;, '';;;' ,,,''O;,oO''''' ''';''''''''; ' ',OOOOO @"@ @ @ @ @ @ @"@ @ @ @ @@@ @ 6"@ @ @ ; q p , OOOOO @,' @ @t@ @ @ @,' @ @t@ j@t @ ",' Y Y ;; q p o ',OOOO @@ @ @'@ ;"; @ @@ ;"; @'@ @ ;"; ", V ,;;; @ '',' ,OOOO' @' @ @ @ @,@ @ ; @' @,@ @ @ @ @,@ @ @ @ ;;; d b ,''o,o,',' O @ , @ @ @ @ @ @,@ , @ @ @ @ @ ~ @ @ @ ",9 @ ,, d b o, O ~',O =========================================================== , ,oO''~',OOOO OOOO,~, ;',',,' ,;;;;;,,'';, '''',;;;;;;' ' '~o'''' '~', ','',o'''o' ,' ;,oo',oo' ,,; ;;;;;;;;;;;;;;;;; , ,''O~,, ,, ' ' ,',OOO' ,' o,o',ooo, ' ';;;;f,,;;;;;,,,;;;;' ,'' ,o',OO ' , OOOOO' ;',o,o,',o' ',;;' , ''''' ,OOO ,'OO''' ,,OOO', ,';,ooooooo' ;' '' o' ,' ,'', ,o ,o' ,o,ooooooo'' , ' ',',OOO',''''~~~oo,''', ''''o',o'''''' ' OO'O' ,OOOOOO''''O' ''' O' ,'oO' ,,,oO' ' 'o, (text art by Portable MK) ----------------------------------------------------------------------------- Name of game: Final Fantasy X, Part 2 (for PAL format, & NTSC-U/C friendly) Type of guide: Full Walkthrough / FAQ Platform: Playstation 2 Version: Lulu [Yunalesca in zip], released on 17th September 2007 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) Damir Kolar - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ----------------------------------------------------------------------------- Easy to use PSE (Phrase Search Engine) Step 1: Scroll down until Page 5. Step 2: PSE is before you. Step 3: Find a phrase you're looking for. Listing is in alphabetical order (left to right, top to bottom). Step 4: Note the code number next to the phrase you found. Step 5: Press CTRL + F at same time, then type in code number. Step 6: Press 'Enter' two times. Step 7: Voila! What you've looked for is found. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= I) LATEST UPDATES ============================================================================= ============================================================================= - Version Lulu [Yunalesca in zip] (17th September 2007) # Any user submitted contributions will no longer be added to this guide. ============================================================================= ============================================================================= II) LEGAL INFORMATION ============================================================================= ============================================================================= This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. This FAQ can *only* appear on the following site(s): - http://www.gamefaqs.com - http://www.neoseeker.com - http://www.cheats.de (German site) - http://www.cheats-corner.de (German site) - http://www.ign.com - http://SPOnG.com - http://www.angelfire.com/anime5/a-dimension - http://www.pregaming.com - http://www.ComputerUnderground.com - http://www.squareenix.com - http://www.boundkingdom.com - http://ffspirit.net - http://www.ffslo.tk - http://www.ffworlds.net - http://www.1up.com - http://www.ffcompendium.com - http://www.psxextreme.com - http://www.rpglimits.com - http://www.supercheats.com ============================================================================= ============================================================================= III) TABLE OF CONTENTS ============================================================================= ============================================================================= SECTION NUMBER AND NAME WHAT IS IT ABOUT? ----------------------------------------------------------------------------- I. Latest Updates | Read what was added in last update. II. Legal information | Copyright protection and legal info. III. Table of Contents | Sections of this part of the guide. IV. Phrase Search Engine | Quick search engine of FFX phrases. V. Charts and abbreviations | Understanding my charts and abbreviations. ----------------------------------------------------------------------------- VI. About monsters | Graaaawl! Be prepared for them. VII. About sidequests | Learn everything about sidequests. VIII. About Monster Arena | T'is time to prove who's the strongest! IX. About dark aeons** | Exorcise dark aeons! X. Standard SG stat maxing | Stat max to fullest on standard grid. ----------------------------------------------------------------------------- XI. Expert SG stat maxing** | Stat max to fullest on expert grid. XII. About battle-quotes | Have a favorite quote? Find it here. XIII. About affection | Get the lady of your choice to like you! XIV. Tips and hints | Various advice I could fit only here. XV. Action Replay 2 | Cheat? Be my guest (for PAL only). ----------------------------------------------------------------------------- XVI. Game mechanics | Learn about game's mechanics! XVII. About FFX Bonus DVD** | NTSC players, read what you have missed. XVIII. FAQ | Frequently Asked Questions. XIX. Past Revisions | History of this guide resides here... XX. Credits | All who contributed... Thank you! ----------------------------------------------------------------------------- XXI. Contact Info | Find out how to reach me. ----------------------------------------------------------------------------- ** - items marked with these are INT and PAL version exclusives ============================================================================= ============================================================================= IV) PHRASE SEARCH ENGINE ============================================================================= ============================================================================= Q1 - What is this? Why would I even need it? A1 - With the guide at current state it becomes difficult to find what you're looking for. This inspired me to create this phrase search engine (PSE). Q2 - Okay, sounds good. What am I going to find in it? A2 - What you will find here is an alphabetical list of every item, magic, enemy etc. etc. Q3 - Nothing special. I can make one of my own, if I wish... A3 - What will be so special about this alphabetical list, you ask? Let me tell you then. Each entry shall be given a specific code number. Q4 - How is that going to help me jump straight to what I need? A4 - Let's say you'd need a strategy to help defeat 'Optional boss'. So you look into this list... you look up 'Optional boss' which would appear like this: ... Optional Boss - XBOSS ... Take note of code number at the end. Now press CTRL + F at same time. In the pup-up window type in XBOSS and press Enter twice to be taken to what you're looking for. No hassle whatsoever. Speed satisfaction is guaranteed. Q5 - There are few phrases which mean different things...? A5 - No problem there. Such phrases will be marked by special code in parenthesis. Find what it is here. ----------------------------------------------------------------------------- BB - Blitz tech | C - Celestial wpn upgr. | SS - Special Sphere KI - Key item | WM - White magic | I - Item S - Status | OS - Overdrive skill | F - Fiend S1 - Special command | S2 - Skill command | ----------------------------------------------------------------------------- Q6 - Why are some phrases shortened to one letter only...? A6 - By throwing a quick view in the list, you may notice that some names are abbreviated. That's because these names are spoilers. The only way for these entries to be included was like this. Q7 - I can't find the thing I'm looking for in this part of the guide. Where is it? A7 - In the first part of the guide, found here: http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_eu.txt ----------------------------------------------------------------------------- LETTER A ----------------------------------------------------------------------------- A. Aeon - A000 | Abaddon - A001 | Abaddon Flame - A682 Ability Dis. - A002 [I]| Ability Dis. - A732 [S]| Ability Sphere - A003 Abyss Worm - A004 | Accuracy Sphere - A005 | Achelous - A006 AR2 codes - A007 | Adamantoise - A008 | Aeon's Soul - A771 Aerospark - A736 | Aerouge - A009 | Affection guide - A837 Agility Sphere - A010 | Ahriman - A011 | Aim - A012 Airship coor. - A013 | Airship passes - A014 | Al Bhed Potion - A015 Al Bhed P. I - A788 | Al Bhed P. II - A789 | Al Bhed P. III - A790 Al Bhed P. IV - A791 | Al Bhed P. V - A792 | Al Bhed P. VI - A793 Al Bhed P. VII - A794 | Al Bhed P. VIII - A795 | Al Bhed P. IX - A796 Al Bhed P. X - A797 | Al Bhed P. XI - A798 | Al Bhed P. XII - A799 Al Bhed P. XIII - A800 | Al Bhed P. XIV - A801 | Al Bhed P. XV - A802 Al Bhed P. XVI - A803 | Al Bhed P. XVII - A804 | Al Bhed P. XVIII - A805 Al Bhed P. XIX - A806 | Al Bhed P. XX - A807 | Al Bhed P. XXI - A808 Al Bhed P. XXII - A809 | Al Bhed P. XXIII - A810| Al Bhed P. XXIV - A811 Al Bhed P. XXV - A812 | Al Bhed P. XXVI - A813 | Al Bhed P. again - A851 Al Bhed Ranks - A850 | Alchemy - A016 | Alcyone - A017 Ally - A018 | Amulet - A019 | Anacondaur - A020 Anima - A737 | Another Story - A465 | Antarctic Wind - A021 Antidote - A022 | Anti-Drain - A857 | Anti-Drain 2 - A858 Anti-Nap - A859 | Anti-Nap 2 - A860 | Anti-Venom - A861 Anti-Venom 2 - A862 | Anti-Wither - A863 | Anti-Wither 2 - A864 AP gaining fast - A840 | Aqua Breath - A023 | Aqua Flan - A024 Aqua Toxin - A691 | Arctic Wind - A025 | Armor Break - A026 [S2] Armor Break - A027 [S] | Armors lists - A825 | Attack Reels - A028 Attribute Sphere - A029 | Aurochs Reels - A030 | Aurochs Spirit - A865 Auron's Sphere - A667 | Auron's weapons - A823 | Auron's armors - A831 Auto-Haste - A031 | Auto-Life - A032 | Auto-Life - A033 Auto-Med - A034 | Auto-Phoenix - A035 | Auto-Potion - A036 Auto-Protect - A037 | Auto-Reflect - A038 | Auto-Regen - A039 Auto-Shell - A040 | Avenger - A041 | ----------------------------------------------------------------------------- LETTER B ----------------------------------------------------------------------------- Baaj Temple - A042 | Bad Breath - A043 | Bahamut - A738 Bandersnatch - A044 | Banishing Blade - A045 | Barbatos - A046 Bashura - A047 | Basilisk - A048 | Bat Eye - A049 Battle Mechanics - A856 | Behemoth - A050 | Behemoth King - A051 Berserk - A052 | Berserkproof - A053 | Berserk Ward - A054 Br. F. Aeon - A055 | Bio - A056 | Bite Bug - A057 Black Ice - A696 | Black Element - A058 | Black Hole - A699 Black Magic Sp. - A059 | Blaster Mine - A674 | Blessed Gem - A060 Blizzaga - A061 | Blizzara - A062 | Blizzard - A063 Blitz Ace - A064 | Blitzball info - A833 | Blossom Crown - A814 Blue Element - A065 | Bomb - A066 | Bomb Core - A067 Bomb Fragment - A068 | Bomb King - A069 | Bonus DVD - A841 Braska's Sphere - A667 | Brawler - A866 | Break Damage Limit - A070 Break HP Limit - A071 | Break MP Limit - A072 | Bribe - A073 Bribe info - A853 | Brimstone - A681 | B. Ronso - A074 Buer - A075 | Bunyip - A076 | Burning Soul - A680 Bushido - A077 | Butterfly Hunter - A078| ----------------------------------------------------------------------------- LETTER C ----------------------------------------------------------------------------- Cactuar - A079 | Cactuar Hunter - A080 | Cactuar King - A081 Caladbolg - A082 | Calamity Bomb - A676 | Camisade - A739 Candle of Life - A083 | Capture - A084 | Catastrophe - A085 Catoblepas - A086 | Cave Iguion - A087 | Cavern of the S. F. - A088 Celestial Mirror - A767 | Celestial Weap. - A089 | Chaos Grenade - A677 Char.'s quotes - A090 | Cheer - A091 | Chimera - A092 Chimera Brain - A093 | Chimerageist - A094 | Chocobo Eater - A095 Chocobo Feather - A096 | Chocobo Trainer - A097 | Chocobo Wing - A098 Clear Sphere - A099 | Cloudy Mirror - A766 | Cluster Bomb - A672 Coeurl - A100 | Coeurlregina - A101 | Comrade - A102 Condor - A103 | Confuseproof - A104 | Confuse Ward - A105 Confusion - A106 | Copycat - A107 | Counter-Attack - A108 Coward - A109 | Crawler - A110 | Cura - A112 Curaga - A113 | Cure - A114 | Curse - A115 Curseproof - A116 | | ----------------------------------------------------------------------------- LETTER D ----------------------------------------------------------------------------- Daigoro - A740 | Dancer - A117 | Daredevil - A118 Dark A. Aeon - A119 | Dark Attack - A120 | Dark B. Aeon - A121 Dark Buster - A122 | Dark Element - A123 | Dark Flan - A124 Dark If. Aeon - A125 | Dark Ix. Aeon - A126 | Dark M. S. Aeon - A127 Dark Matter - A128 | Dark Rain - A692 | Dark S. Aeon - A129 Darkness - A130 | Darkproof - A131 | Darkstrike - A132 Darktouch - A133 | Dark V. Aeon - A134 | Dark Y. Aeon - A135 Dark Ward - A136 | Death - A137 | Deathproof - A138 Deathstrike - A139 | Deathtouch - A140 | Death Ward - A141 Defence +3% - A142 | Defence +5% - A143 | Defence +10% - A144 Defence +20% - A145 | Defence Sphere - A146 | Defend - A845 Defender - A147 | Defender X - A148 | Defender Z - A149 Delay Attack - A150 | Delay Buster - A151 | Delta Attack - A741 Demi - A152 | Demonolith - A153 | Designer Wallet - A154 Diamond Dust - A742 | Dingo - A155 | Dinonix - A156 Dispel - A157 | Distil Ability - A158 | Distil Mana - A159 Distil Power - A160 | Distil Speed - A161 | Don Tonberry - A162 Doom - A163 | Doom - A164 | Door to Tomorrow - A165 Double AP - A166 | Doublecast - A167 | Double Overdrive - A168 Dragon Fang - A169 | Dragon Scale - A170 | Drain - A171 Drain Tackle - A867 | Drain Tackle 2 - A868 | Drain Tackle 3 - A869 Drop items info - A854 | Dream Powder - A172 | Dual Horn - A173 ----------------------------------------------------------------------------- LETTER E ----------------------------------------------------------------------------- Earth Eater - A174 | Eccentrick - A731 | Echo Screen - A175 Eject - A765 | Electro Marble - A176 | Electroshock - A686 Element Reels - A177 | Elite Defence - A870 | Elixir - A178 [I] Elixir - A706 [OS]| Energy Blast - A743 | Energy Rain - A179 Energy Ray - A744 | Entrust - A180 | Epaaj - A181 Espada - A182 | Esuna - A183 | Ether - A184 Evade & Counter - A185 | Evasion Sphere - A186 | Evil Eye - A187 Evrae - A188 | Evrae Altana - A189 | Exoray - A190 Expert SG - A838 | Exp. SG stat-max - A846| Extract Ability - A191 Extract Mana - A192 | Extractor - A193 | Extract Power - A194 Extract Speed - A195 | Eye Drops - A196 | ----------------------------------------------------------------------------- LETTER F ----------------------------------------------------------------------------- Fafnir - A197 | Fake chest - A666 | Fallen Monk - A198 Farplane Shadow - A199 | Farplane Wind - A200 | Fenrir - A201 Final Elixir - A709 | Final Phoenix - A705 | Fira - A202 Firaga - A203 | Fire - A204 | Fire Breath - A205 Fire Eater - A206 | Fire Gem - A207 | Fireproof - A208 Firestorm - A679 | Firestrike - A209 | Fire Ward - A210 First Strike - A211 | Fish Scale - A212 | Flame Flan - A213 Flare - A214 | Flash Flood - A689 | Flee - A215 Flint - A769 | Floating Death - A216 | Floating Eye - A217 Flower Sceptre - A815 | Focus - A218 | Fortune Sphere - A219 Frag Grenade - A220 | Frag Grenade - A669 | Freedom - A724 Freedom X - A725 | Freq. Asked Q. - A842 | Friend Sphere - A221 Full Break - A222 | Full-Life - A223 | Funguar - A224 Fury - A225 | | ----------------------------------------------------------------------------- LETTER G ----------------------------------------------------------------------------- Gamble - A871 | Gambler's Spirit - A226| Gandarewa - A227 Garm - A228 | Garuda - A229 | Gemini - A230 Geosgaeno - A231 | Ghost - A232 | Gillionare - A233 Godhand - A234 | Gold Element - A235 | Golden Arm - A872 Gold Hourglass - A236 | Good Morning! - A873 | Grand Summon - A237 Grat - A238 | Greater Sphere - A239 | Great Malboro - A240 Grenade - A241 [F]| Grenade - A242 [I]| Grenade - A668 [OS] Grendel - A243 | Grip Gloves - A874 | Grothia - A244 Guado Guardian - A245 | Guard - A246 [S1]| Guard - A843 [S] ----------------------------------------------------------------------------- LETTER H ----------------------------------------------------------------------------- Half MP Cost - A247 | Halma - A248 | Haste - A249 [S] Haste - A250 [WM]| Hastega - A251 | Hazardous Shell - A675 Healer - A252 | Healing Spring - A253 | Healing Water - A254 Heat Blaster - A678 | Heavenly Strike - A745 | Hellfire - A746 Hero - A255 | Hero Drink - A728 | Hints & Tips - A665 Hi-Potion - A256 | Hi-Risk - A875 | Holy - A257 Holy Water - A258 | Hornet - A259 | Hot Spurs - A730 HP+5% - A260 | HP+10% - A261 | HP+20% - A262 HP+30% - A263 | HP Sphere - A264 | HP Stroll - A265 Hypello Potion - A266 | Hyper Mana - A723 | Hyper Mighty G - A717 Hyper NulAll - A712 | Hyper Vitality - A720 | ----------------------------------------------------------------------------- LETTER I ----------------------------------------------------------------------------- Ice Eater - A267 | Icefall - A694 | Ice Flan - A268 Ice Gem - A269 | Iceproof - A270 | Icestrike - A271 Ice Ward - A272 | Ifrit - A747 | Iguion - A273 Imp - A274 | Impulse - A748 | Initiative - A275 Invisible Shot - A876 | Ipiria - A276 | Ironclad - A277 Iron Giant - A278 | Ixion - A749 | ----------------------------------------------------------------------------- LETTER J ----------------------------------------------------------------------------- Jecht Shot - A877 | Jecht Shot 2 - A878 | Jecht's Sphere - A772 [KI] Jecht's Sph. - A667 [SS]| Jinx - A279 | Jormungand - A280 Juggernaut - A281 | Jumbo Flan - A282 | Jump - A283 Jupiter Crest - A284 [C]| Jupiter Cr. - A782 [KI]| Jupiter Sigil - A285 [C] Jupiter Sig. - A783 [KI]| | ----------------------------------------------------------------------------- LETTER K ----------------------------------------------------------------------------- Killer Bee - A287 |Kimahri's weapons - A824| Kimahri's armors - A832 Klikk - A288 | KO - A289 | Kottos - A290 Kozuka - A750 | Krysta - A697 | Kusariqqu - A291 ----------------------------------------------------------------------------- LETTER L ----------------------------------------------------------------------------- Lancet - A292 | Lamashtu - A293 | Land Worm - A294 Larva - A295 | Left Fin - A296 | Lv. 1 Key Sphere - A297 Lv. 2 Key Sphere - A298 | Lv. 3 Key Sphere - A299| Lv. 4 Key Sphere - A300 Life - A301 | Light Curtain - A302 | Lightning Bolt - A685 Lightning Dodger - A303 | Lightning Eater - A304 | Lightning Gem - A305 Lightning Marble - A306 | Lightningproof - A307 | Lightningstrike - A308 Lightning Ward - A309 | Loner - A310 | Lord Ochu - A311 Luck - A312 | Luck Sphere - A313 | Lulu's weapons - A820 Lulu's armors - A828 | Lunar Curtain - A314 | ----------------------------------------------------------------------------- LETTER M ----------------------------------------------------------------------------- Machea - A315 | Maelspike - A316 | Mafdet - A317 Magic +3% - A318 | Magic +5% - A319 | Magic +10% - A320 Magic +20% - A321 | Magic Booster - A322 | Magic Break - A323 [S2] Magic Break - A324 [S]| Magic Counter - A325 | Magic Def. +3% - A326 Magic Def. +5% - A327 | Magic Def. +10% - A328 | Magic Def. +20% - A329 Magic Defence Sp. - A330| Magic Sphere - A332 | Magic Urn - A333 Magus Sisters - A751 | Malboro - A334 | Malboro Menace - A335 Mana - A721 | Mana Dist. - A331 [I]| Mana Dist. - A734 [S] Mana Sphere - A336 | Mana Spring - A337 | Mana Tablet - A338 Mana Tonic - A339 | Mandragora - A340 | Map - A341 Mark of Conquest - A816 | Mars Crest - A342 [C]| Mars Crest - A778 [KI] Mars Sigil - A343 [C]| Mars Sigil - A779 [KI]| Masamune - A344 Master Coeurl - A345 | Master Sphere - A346 | Master Thief - A347 Master Tonberry - A348 | Maze Larva - A349 | Mech Defender - A350 Mech Guard - A351 | Mech Gunner - A352 | Mech Hunter - A353 Mech Leader - A354 | Mech Scouter - A355 | Mega Flare - A752 Megalixir - A356 [I]| Megalixir - A707 [OS]| Mega Mana - A722 Mega NulAll - A711 | Mega Phoenix - A357 [I]| Mega Phoenix - A704 [OS] Mega-Potion - A358 | Mega Vitality - A719 | Melusine - A359 Mental Break - A360 [S2]| Mental Break - A361 [S]| Mercury Crest - A362 [C] Mercury Cr. - A786 [KI]| Mercury Sig. - A363 [C]| Mercury Sigil - A787 [KI] Meteor Strike - A753 | Mi'ihen Fang - A364 | Mighty G - A715 Mighty Guard - A365 | Mighty Wall - A714 | Mimic - A366 Miracle Drink - A729 | Mix - A367 | Monster Arena - A368 Monster enc. info - A834| Moon Crest - A369 [C]| Moon Crest - A776 [KI] Moon Sigil - A370 [C]| Moon Sigil - A777 [KI]| Mortibody - A531 Mortiorchis - A480 | Mortiphasm - A536 | Movie Spheres - A371 MP+5% - A372 | MP+10% - A373 | MP+20% - A374 MP+30% - A375 | MP Sphere - A376 | MP Stroll - A377 Mug - A378 | Murussu - A379 | Music Spheres - A380 Mushussu - A381 | Musk - A382 | ----------------------------------------------------------------------------- LETTER N ----------------------------------------------------------------------------- Nab Gil - A383 | Nap Pass - A879 | Nap Pass 2 - A880 Nap Pass 3 - A881 | Nap Shot - A882 | Nap Shot 2 - A883 Nap Shot 3 - A884 | Nap Tackle - A885 | Nap Tackle 2 - A886 Nap Tackle 3 - A887 | Nebiros - A384 | Nega Burst - A698 Nega Elemental - A385 | Negator - A111 | Nemesis - A386 Neslug - A387 | Nidhogg - A388 | Nirvana - A389 No AP - A390 | No Encounters - A391 | Nova - A392 NulAll - A710 | NulBlaze - A393 [S]| NulBlaze - A394 [WM] NulFrost - A395 [S]| NulFrost - A396 [WM]| NulShock - A397 [S] NulShock - A398 [WM]| NulTide - A399 [S]| NulTide - A400 [WM] ----------------------------------------------------------------------------- LETTER O ----------------------------------------------------------------------------- Oblitzerator - A401 | Oblivion - A754 | Ochu - A402 Octopus - A403 | Ogre - A404 | O. Ruins - A405 O. Ruins Treasure - A847| Omega Weapon - A406 | One-Eye - A407 One MP Cost - A408 | Onion Knight - A409 | Ornitholestes - A410 Osmose - A411 | Overdrive -> AP - A412 | ----------------------------------------------------------------------------- LETTER P ----------------------------------------------------------------------------- Pain - A755 | Panacea - A702 | Pass - A888 Passado - A756 | Penance - A413 | Pendulum - A414 Petrification - A415 | Petrify Grenade - A416 | Phlegyas - A417 Phoenix Down - A418 | Pickpocket - A419 | Piercing - A420 Pineapple - A670 | Pile Venom - A889 | Pile Wither - A890 Pilfer Gil - A421 | Piranha - A422 | Poison - A423 Poison Fang - A424 | Poisonproof - A425 | Poisonstrike - A426 Poisontouch - A427 | Poison Ward - A428 | Potato Masher - A671 Potion - A429 | Power Break - A430 [S2]| Power Break - A431 [S] Power Dist. - A432 [I]| Power Dist. - A735 [S]| Power Sphere - A433 Pray - A434 | Protect - A435 [S]| Protect - A436 [WM] Provoke - A437 [S1]| Provoke - A438 [S]| Pterya - A439 Pteryx - A440 | Purifying Salt - A441 | Puroboros - A442 ----------------------------------------------------------------------------- LETTER Q ----------------------------------------------------------------------------- Qactuar - A443 | Quartet of 9 - A726 | Quick Hit - A444 Quick Pockets - A445 | | ----------------------------------------------------------------------------- LETTER R ----------------------------------------------------------------------------- Ragora - A446 | Raldo - A447 | Raptor - A448 Razzia - A757 | Red Element - A449 | Reflect - A450 [S] Reflect - A451 [WM]| Reflex - A452 | Regen - A453 [S] Regen - A454 [WM]| Regen - A895 [BB]| Remedy - A455 Remiem Temple - A456 | Remora - A457 | Rename Card - A458 Return Sphere - A459 | Ribbon - A460 | Right Fin - A461 Rikku's weapons - A821 | Rikku's armors - A829 | Rolling Thunder - A684 Ronso Rage - A462 | Rook - A463 | Rusty Sword - A773 ----------------------------------------------------------------------------- LETTER S ----------------------------------------------------------------------------- S. - A464 | Sahagin - A466 | Sahagin Chief - A467 Sanctuary Keeper - A468 | Sandragora - A469 | Sand Wolf - A470 Sand Worm - A471 | Saturn Crest - A472 [C]| Saturn Crest - A780 [KI] Saturn Sigil - A473 [C]| Saturn Sig. - A781 [KI]| Scan - A855 [S] Scan - A474 [WM]| Seed Cannon - A475 | Self-Destruct - A476 Sensor - A477 | Sentinel - A478 [S1]| Sentinel - A844 [S] S. Flux - A479 | Shadow Gem - A481 | Shell - A482 [S] Shell - A483 [WM]| Shining Gem - A484 | Shining Thorn - A485 Shinryu - A486 | Shiva - A758 | Shooting Star - A487 Shops info - A835 | Shot - A891 | Shred - A488 Silence - A489 | Silence Attack - A490 | Silence Buster - A491 Silence Grenade - A492 | Silenceproof - A493 | Silencestrike - A494 Silencetouch - A495 | Silence Ward - A496 | Silver Hourglass - A497 Simurgh - A498 | Sin, first - A499 | Sin, second - A661 Sin, third - A662 | Sinscale - A500 | Sinspawn Ammes - A501 Sinspawn Echuill. - A502| Sinspawn Genais - A663 | Sinspawn Geneaux - A503 Sin. G.'s Tent. - A504 | Sinspawn Gui - A505 | Sin. Gui's Head - A506 Sin. Gui's Arm - A507 | Skill Sphere - A508 | Skoll - A509 Slayer - A510 | Sleep - A511 | Sleep Attack - A512 Sleep Buster - A513 | Sleeping Powder - A514 | Sleepproof - A515 Sleep Sprout - A516 | Sleepstrike - A517 | Sleeptouch - A518 Sleep Ward - A519 | Slice & Dice - A520 | Slots - A521 Slow - A522 [S]| Slow - A523 [WM]| Slowga - A524 Slowproof - A525 | Slowstrike - A526 | Slowtouch - A527 Slow Ward - A528 | Smoke Bomb - A529 | S. Natus - A530 Snow Flan - A532 | Snow Flurry - A693 | Snow Wolf - A533 Soft - A534 | S. Omnis - A535 | Sonic Wings - A759 SOS Haste - A537 | SOS NulBlaze - A538 | SOS NulFrost - A539 SOS NulShock - A540 | SOS NulTide - A541 | SOS Overdrive - A542 SOS Protect - A543 | SOS Reflect - A544 | SOS Regen - A545 SOS Shell - A546 | Soul Spring - A547 | Spare Change - A548 Spathi - A549 | Special Sphere - A550 | Spectral Keeper - A551 Speed Dist. - A552 [I]| Speed Dist. - A733 [S]| Speed Sphere - A553 Sphere Grid - A836 | Sphere Shot - A892 | Spherimorph - A554 Spin Ball - A893 | Spiral Cut - A555 | Spirit - A556 Spirit Lance - A557 | Splasher - A558 | Stamina Spring - A559 Stamina Tablet - A560 | Stamina Tonic - A561 | Standard SG guide - A849 Star Curtain - A562 | Stat-max info - A839 | Status Reels - A563 Steal - A564 | Steal info - A852 | Stoic - A565 Stone Breath - A566 | Stoneproof - A567 | Stonestrike - A568 Stonetouch - A569 | Stone Ward - A570 | Stratoavis - A571 Strength +3% - A572 | Strength +5% - A573 | Strength +10% - A574 Strength +20% - A575 | Strength Sphere - A576 | Sufferer - A577 Summoner's Soul - A770 | Sunburst - A700 | Sun Crest - A578 [C] Sun Crest - A774 [KI]| Sun Sigil - A579 [C]| Sun Sigil - A775 [KI] Super Elixir - A708 | Super Goalie - A894 | Super Mighty G - A716 Supreme Gem - A580 | Suteki Da Ne - A286 | Swamp Mafdet - A581 Swordplay - A582 | | ----------------------------------------------------------------------------- LETTER T ----------------------------------------------------------------------------- Tackle - A896 | Tackle Slip - A897 | Tackle Slip 2 - A898 Tactician - A583 | Tanket - A584 | Tallboy - A673 Tech Find - A899 | Teleport Sphere - A585 | Tetra Elemental - A586 Th'uban - A587 | Thorn - A588 | Thor's Hammer - A760 Threaten - A589 [S1]| Threaten - A590 [S]| Three Stars - A591 Thrust Kick - A592 | Thundaga - A593 | Thundara - A594 Thunder - A595 | Thunderblast - A687 | Thunderbolt - A683 Thunder Flan - A596 | Tidal Wave - A690 | Tidus' weapons - A818 Tidus' armors - A826 | Tips & Hints - A665 | Tonberry - A597 Tornado - A598 | Trio of 9999 - A727 | Triple AP - A599 Triple Foul - A600 | Triple Overdrive - A601| Tros - A602 Turbo Ether - A603 | Twin Stars - A604 | ----------------------------------------------------------------------------- LETTER U ----------------------------------------------------------------------------- Ultima - A605 | Ultima Buster - A606 | Ultima Weapon - A607 Ultra Cure - A703 | Ultra NulAll - A713 | Ultra Potion - A701 Underdog's Secret - A608| Use - A609 | ----------------------------------------------------------------------------- LETTER V ----------------------------------------------------------------------------- Valaha - A610 | Valefor - A761 | Varuna - A611 Venom Pass - A900 | Venom Pass 2 - A901 | Venom Pass 3 - A902 Venom Shot - A903 | Venom Shot 2 - A904 | Venom Shot 3 - A905 Venom Tackle - A906 | Venom Tackle 2 - A907 | Venom Tackle 3 - A908 Venus Crest - A612 [C]| Venus Crest - A784 [KI]| Venus Sigil - A613 [C] Venus Sigil - A785 [KI]| Victim - A614 | Victor - A615 Vidatu - A616 | Vitality - A718 | Volley Shot - A909 Volley Shot 2 - A910 | Volley Shot 3 - A911 | Vorban - A617 Vouivre - A618 | | ----------------------------------------------------------------------------- LETTER W ----------------------------------------------------------------------------- Wakizashi - A762 | Wakka's weapons - A822 | Wakka's armors - A830 Warrior Monk - A619 | Warrior - A620 | Warp Sphere - A621 Wasp - A622 | Water - A623 | Watera - A624 Water Eater - A625 | Waterfall - A688 | Water Flan - A626 Waterga - A627 | Water Gem - A628 | Waterproof - A629 Waterstrike - A630 | Water Ward - A631 | Weapons lists - A817 Wendigo - A632 | White Element - A634 | White Magic Sphere - A635 White Wind - A636 | Wings to Discov. - A637| Winning Formula - A638 Winter Storm - A695 | Wither Pass - A912 | Wither Pass 2 - A913 Wither Pass 3 - A914 | Wither Shot - A915 | Wither Shot 2 - A916 Wither Shot 3 - A917 | Wither Tackle - A918 | Wither Tackle 2 - A919 Wither Tackle 3 - A633 | Withered Bouquet - A768| Worker - A639 World Champion - A640 | Wraith - A641 | ----------------------------------------------------------------------------- LETTER X ----------------------------------------------------------------------------- X-Potion - A642 | Xiphos - A643 | ----------------------------------------------------------------------------- LETTER Y ----------------------------------------------------------------------------- Y. Aeon - A644 | YAT-97 - A645 | YAT-99 - A646 Yellow Element - A647 | YKT-11 - A648 | YKT-63 - A649 Yojimbo - A763 | Yojim.'s compat. - A848| Yowie - A650 Y. Ronso - A651 | Yuna's weapons - A819 | Yuna's armors - A827 Yu-Pagoda - A664 | Y. Woman - A652 | ----------------------------------------------------------------------------- LETTER Z ----------------------------------------------------------------------------- Zanmato - A764 | Zaurus - A653 | Zombie - A654 Zombie Attack - A654 | Zombieproof - A656 | Zombiestrike - A657 Zombietouch - A658 | Zombie Ward - A659 | Zu - A660 ----------------------------------------------------------------------------- ============================================================================= ============================================================================= V) CHARTS AND ABBREVIATIONS ============================================================================= ============================================================================= ***************************************************************************** 1 - BOSS / MONSTER CHART - OVERVIEW ***************************************************************************** 1. Name: Tidus 2. Monster's HP: 5000 / 8000 --> Second number means damage you must inflict in finishing blow in order to gain an Overkill 3. Monster's MP: 200 4. AP gained when monster is defeated: 2000 / 3000 --> So you would get 2000 AP should Tidus be killed without Overkill and 3000 AP should Tidus be killed with Overkill 5. Items stolen: Yuna / Lulu --> That means Yuna is usual steal, and Lulu is rare steal 6. Items dropped: 1x / 2x Power Sphere; 1x / 2x MP Sphere --> Usually you'd get 1x Power Sp., 2x if Overkilled. However, if you'd get a rare drop, then you'd get 1x MP Sp., 2x if Overkilled 7. Gil earned: 1 (Scrooge:)) 8. Items bribed: Dark Matter for 50000 gil --> What item would you receive if you bribed that enemy. Bribe cost for PAL version is monster's MAX HP x 10. 9. Monster's status info: - Slow, Reflect, Zombie - 30% Petrify, 60% Darkness - 10% Poison - 6 turns for Doom --> In this case Tidus would be immune to Slow, Reflect and Zombie; you'd have 30% chance to petrify him and 60% to darkness him; Poison would take 10% of Tidus' MAX HP away each time he'd take an action; he'd die after 6 turns of being Doomed; and lastly, you'd have almost 100% probability of inflicting *any* statuses not mentioned, for example Power Break, Silence etc. 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 10, 10, 10, 10, 10, 10, 10, 10 --> Pretty self-explanatory, eh? 11. Monster's el. info: Weak to fire, immune to ice, absorbs water --> Tidus takes extra damage from fire based attacks, is immune to ice based attacks, and absorbs water based attacks; finally, Tidus takes normal damage from element based attacks not mentioned, in this case lightning and holy 12. Monster's Sensor info: Main character of the game. 13. Monster's Scan info: Name this character and win the game by defeating last boss. 14. Monster's equip. dropped info: 2 - 4 slots, 1 - 3 abilities already present, 50% probability of equipment piece being dropped --> That means should Tidus be defeated, you'd get a piece of equipment with number of slots ranging from 2 to 4 slots, this weapon having 1 to 3 abilities already integrated into the weapon, and this weapon having 50% probability of being dropped by that enemy 15. Weapon abilities: Str+20% 16. Armor abilities: Ribbon 17. Monster's attacks: a) Blitz Ace - VS one chr - 9 consecutive hits + Darkness and Slow (former inflicted for five chr's turns) --> This means that Tidus' attack hit an enemy 9 times, inflicting Darkness and Slow at the same time. Darkness will be lifted after five turns, whereas Slow will remain permanently in effect. 18. Monster strategy: You want to defeat main hero of the game?:) ***************************************************************************** 2 - ABBREVIATIONS USED IN THIS GUIDE ***************************************************************************** There will also be a lot of abbrs in Boss sections. They're as follows... ----------------------------------------------------------------------------- WATT - water magic attack | WATTP - water based physical attack FATT - fire magic attack | FATTP - fire based physical attack LATT - lightning magic attack | LATTP - lightning based phys. attack IATT - ice magic attack | IATTP - ice based physical attack GRATT - gravity magic attack | GRATTP - gravity based physical attack HATT - holy magic attack | NATT - non-elemental magic attack CATT - counterattack | STATT - special type attack VS - versus | chr - single character chrs - multiple characters | phd - physical damage mgd - magic damage | std - special type damage fire phd - fire el. physical damage | lightning phd - light. el. phy. damage water phd - water el. physical damage| ice phd - ice el. physical damage holy phd - holy el. physical damage | fire mgd - fire el. magical damage lightning mgd - lig. el. mag. damage | water mgd - water el. magical damage ice mgd - ice el. magical damage | holy mgd - holy el. magical damage NS - nothing special | RAA - recommended armor abilities RWA - recommended weapon abilities | SG - Standard Sphere Grid ESG - Expert Sphere Grid | SIL - silence SLE - sleep | DAR - darkness POI - poison | PET - petrification SLO - slow | ZOM - zombie POW - power break | MAG - magic break ARM - armor break | MEN - mental break THR - threaten | DEA - death PRV - provoke | DOO - doom NUL - nul effects | SHE - shell PRT - protect | REF - reflect HAS - haste | REG - regen DIS - distil effects | SEN - sensor SCA - scan | DEM - demi DEL - delay effects | EJE - eject ST - steal from enemy | DR - drop after battle BR - item that can be bribed | STIMM - status immunity STRESIS - status resistance | DWA - dropped weapon abilities DAA - dropped armor abilities | prob. - probability ELEMWEAK - el. fiend is weak against | ELEMHALF - el. fiend is strong against ELEMIMM - el. fiend is immune to | ELEMABS - el. fiend absorbs as HP FIR - fire | LIG - lightning WAT - water | ICE - ice HOL - holy | na - not applicable DCOUNT - Doom counter | POI% - poison percentage per turn ----------------------------------------------------------------------------- ============================================================================= ============================================================================= VI) ABOUT MONSTERS ============================================================================= ============================================================================= This will by far take the largest piece of this guide. I made a similar guide for FF8 about monsters, so I decided on doing another one for FFX as well. ************************* Now for actual example... ************************* 1. Name: Tidus 2. Monster's HP: 5000 / 8000 --> Second number means damage you must inflict in finishing blow in order to gain an Overkill 3. Monster's MP: 200 4. AP gained when monster is defeated: 2000 / 3000 --> So you would get 2000 AP should Tidus be killed without Overkill and 3000 AP should Tidus be killed with Overkill 5. Items stolen: Yuna / Lulu --> That means Yuna is usual steal, and Lulu is rare steal 6. Items dropped: 1x / 2x Power Sphere; 1x / 2x MP Sphere --> Usually you'd get 1x Power Sp., 2x if Overkilled. However, if you'd get a rare drop, then you'd get 1x MP Sp., 2x if Overkilled 7. Gil earned: 1 (Scrooge:)) 8. Items bribed: Dark Matter for 50000 gil --> What item would you receive if you bribed that enemy. Bribe cost for PAL version is monster's MAX HP x 10. 9. Monster's status info: - Slow, Reflect, Zombie - 30% Petrify, 60% Darkness - 10% Poison - 6 turns for Doom --> In this case Tidus would be immune to Slow, Reflect and Zombie; you'd have 30% chance to petrify him and 60% to darkness him; Poison would take 10% of Tidus' MAX HP away each time he'd take an action; he'd die after 6 turns of being Doomed; and lastly, you'd have almost 100% probability of inflicting *any* statuses not mentioned, for example Power Break, Silence etc. 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 10, 10, 10, 10, 10, 10, 10, 10 --> Pretty self-explanatory, eh? 11. Monster's el. info: Weak to fire, immune to ice, absorbs water --> Tidus takes extra damage from fire based attacks, is immune to ice based attacks, and absorbs water based attacks; finally, Tidus takes normal damage from element based attacks not mentioned, in this case lightning and holy 12. Monster's Sensor info: Main character of the game. 13. Monster's Scan info: Name this character and win the game by defeating last boss. 14. Monster's equip. dropped info: 2 - 4 slots, 1 - 3 abilities already present, 50% probability of equipment piece being dropped --> That means should Tidus be defeated, you'd get a piece of equipment with number of slots ranging from 2 to 4 slots, this weapon having 1 to 3 abilities already integrated into the weapon, and this weapon having 50% probability of being dropped by that enemy 15. Weapon abilities: Str+20% 16. Armor abilities: Ribbon 17. Monster's attacks: a) Blitz Ace - VS one chr - 9 consecutive hits + Darkness and Slow (former inflicted for five chr's turns) --> This means that Tidus' attack hit an enemy 9 times, inflicting Darkness and Slow at the same time. Darkness will be lifted after five turns, whereas Slow will remain permanently in effect. 18. Monster strategy: You want to defeat main hero of the game?:) --------------------------------------------------------------------------- Is that okay? Now that you're set, few more pointers... - monsters will be done in order of encountering them - for abbreviations found in section 17. by particular monster refer to part VI of this guide where you will find what certain abbr means =========================================================================== 001 - SINSCALE (Zanarkand) ---> A500 1. Name: Sinscale 2. Monster's HP: 100/500 3. Monster's MP: 0 4. AP gained when monster is defeated: N/A 5. Items stolen: Nothing to steal. 6. Items dropped: N/A 7. Gil earned: N/A 8. Items bribed: Immune to Bribe 9. Monster's status info: - Provoke, Threaten - NS - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 5, 1, 1, 1, 8, 0, 0, 0 11. Monster's el. info: NS 12. Monster's Sensor info: They just keep coming. 13. Monster's Scan info: Immune to Scan 14. Monster's equip. dropped info: N/A 15. Weapon abilities: N/A 16. Armor abilities: N/A 17. Monster's attacks: a) 'Bash' - VS one chr - phd b) 'Wings start to flicker.' - signifies charge turn for Spines c) Spines - VS one chr - extreme phd - requires one turn to charge 18. Monster strategy: As this is very first monster you'll encounter, you can expect it not to be dangerous. In most cases it isn't, but in case its wings start to flicker, kill that Sinscale soon. You can't pull anything fancy off since the game has just begun, so only thing to do is to kill it fast and easy. --------------------------------------------------------------------------- 002 - SAHAGIN (before fighting Geosgaeno) ---> A466 1. Name: Sahagin 2. Monster's HP: 100/200 3. Monster's MP: 5 4. AP gained when monster is defeated: N/A 5. Items stolen: Nothing to steal. 6. Items dropped: N/A 7. Gil earned: N/A 8. Items bribed: Immune to Bribe 9. Monster's status info: - Doom, Poison - NS - Immune to Poison - Immune to Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 3, 1, 1, 1, 5, 0, 0, 25 11. Monster's el. info: Weak to lightning 12. Monster's Sensor info: Immune to Sensor 13. Monster's Scan info: Immune to Scan 14. Monster's equip. dropped info: N/A 15. Weapon abilities: N/A 16. Armor abilities: N/A 17. Monster's attacks: a) 'Bite' - VS one chr - phd 18. Monster strategy: Another of weak enemies. Hey, you're not that far in the game yet. You shouldn't need a strategy for this Sahagin, as it goes down in one hit. --------------------------------------------------------------------------- 003A - 1x PIRANHA (Submerged Ruins) ---> A422 1. Name: Piranha 2. Monster's HP: 50/225 3. Monster's MP: 1 4. AP gained when monster is defeated: 1/2 5. Items stolen: 1x Grenade/2x Grenade 6. Items dropped: 1x/2x Power Sp.; 1x/2x Ability Sp. 7. Gil earned: 2 8. Items bribed: Water Gem for 500 gil 9. Monster's status info: - Poison, Sleep - 20% Darkness, 20% Silence - Immune to Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 6, 1, 1, 1, 12, 15, 0, 0 11. Monster's el. info: Weak to lightning, strong to fire 12. Monster's Sensor info: Low attack and HP. 13. Monster's Scan info: Attacks by biting. Low HP and strength. It should be an easy enemy to handle. 14. Monster's equip. dropped info: N/A 15. Weapon abilities: N/A 16. Armor abilities: N/A 17. Monster's attacks: a) 'Bite' - VS one chr - phd 003B - 2x PIRANHA (Submerged Ruins) ---> A422 1. Name: Piranha 2. Monster's HP: 100/225 3. Monster's MP: 2 4. AP gained when monster is defeated: 1/2 5. Items stolen: 1x Grenade/2x Grenade 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Ability Sp. 7. Gil earned: 3 8. Items bribed: Water Gem for 1000 gil 9. Monster's status info: - Poison, Sleep - 20% Darkness, 20% Silence - Immune to Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 8, 1, 1, 1, 9, 15, 0, 0 11. Monster's el. info: Weak to lightning, strong to fire, immune to water 12. Monster's Sensor info: Attacks in packs of two. 13. Monster's Scan info: Attacks by biting. Both HP and attack power are higher when they appear in pairs. 14. Monster's equip. dropped info: N/A 15. Weapon abilities: N/A 16. Armor abilities: N/A 17. Monster's attacks: a) 'Bite' - VS one chr - phd 003C - 3x PIRANHA (Submerged Ruins) ---> A422 1. Name: Piranha 2. Monster's HP: 150/225 3. Monster's MP: 3 4. AP gained when monster is defeated: 1/2 5. Items stolen: 1x Grenade/2x Grenade 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Ability Sp. 7. Gil earned: 5 8. Items bribed: Water Gem for 1500 gil 9. Monster's status info: - Poison, Sleep - 20% Darkness, 20% Silence - Immune to Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 10, 1, 1, 1, 6, 15, 0, 0 11. Monster's el. info: Weak to lightning, strong to fire, immune to water 12. Monster's Sensor info: Attacks in packs of three. 13. Monster's Scan info: Attacks by biting. Both HP and attack power are higher when they appear in groups of three. 14. Monster's equip. dropped info: N/A 15. Weapon abilities: N/A 16. Armor abilities: N/A 17. Monster's attacks: a) 'Bite' - VS one chr - phd 18. Monster strategy: A bit of interesting enemy. Depending on amount of Piranhas found in a pack this enemy varies in Str and HP, with one-pack-Piranha being the weakest and three-pack being the strongest. So if you run into bunch of those, get rid of weakest ones first. --------------------------------------------------------------------------- 004 - CONDOR (Besaid island) ---> A103 1. Name: Condor 2. Monster's HP: 95/143 3. Monster's MP: 15 4. AP gained when monster is defeated: 2/4 5. Items stolen: 1x Phoenix Down/1x Smoke Bomb 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Speed Sp. 7. Gil earned: 12 8. Items bribed: Smoke Bomb for 950 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 9, 1, 1, 1, 11, 15, 10, 0 11. Monster's el. info: Weak to fire 12. Monster's Sensor info: Aerial. Magic attacks are the way to go. 13. Monster's Scan info: Aerial and hard to hit. Use Wakka's attack to knock it down. It's vulnerable to fire, so you can also use Lulu's Fire spell. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Mag+3%, Sensor, Str+3%, Piercing 16. Armor abilities: Darkward, Mdef+3% 17. Monster's attacks: a) 'Beak strike' - VS one chr - phd + Darkness (inflicted for three chr's turns) 18. Monster strategy: Things got bit more complicated. This monster can put Darkness on you should its attack connect. If you have only fighters in your party, this can be annoying. Also, its Eva is pretty high. It is recommended to use magic against it or members with high Acc, in this case Wakka. --------------------------------------------------------------------------- 005 - DINGO (Besaid island) ---> A155 1. Name: Dingo 2. Monster's HP: 125/188 3. Monster's MP: 10 4. AP gained when monster is defeated: 2/4 5. Items stolen: 1x Potion/1x Sleeping Powder 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 16 8. Items bribed: Sleeping Powder for 1250 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 13, 1, 1, 120,10, 15, 5, 0 11. Monster's el. info: Weak to fire 12. Monster's Sensor info: Very nimble. Resistant to magic. 13. Monster's Scan info: Very nimble and hard to hit. Magic defence is also high. Try to defeat it quickly to avoid damage. Attack swiftly with Tidus. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icestr., Lightningst., Piercing, Waterst. 16. Armor abilities: Mdef+3%, Silenceward, Sleepward 17. Monster's attacks: a) 'Bite' - VS one chr - phd + Silence and Sleep (inflicted for three chr's turns) 18. Monster strategy: Fast, agile and high Mdef. Weak point? Low Def. Most suitable member is Tidus, as his specialty is hitting enemies with high Agi. Be vary of Dingo's Sleep and Silence it can and will inflict on you. --------------------------------------------------------------------------- 006 - GARUDA (Besaid island) ---> A229 1. Name: Garuda 2. Monster's HP: 1400/2100 3. Monster's MP: 50 4. AP gained when monster is defeated: 8/12 5. Items stolen: 1x Smoke Bomb/2x Smoke Bomb 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 30 8. Items bribed: Immune to Bribe 9. Monster's status info: - Confusion, Provoke, Sleep, Threaten, Zombie - 20% Silence - 25% Poison - 3 turns for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 13, 1, 10, 1, 7, 15, 0, 0 11. Monster's el. info: NS 12. Monster's Sensor info: Dodging its attacks is easier after inflicting darkness. 13. Monster's Scan info: It has high strength and tons of HP. Beware of Sonic Boom, which hits all characters. Dodge its attacks more easily by inflicting darkness. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 99% probability of equipment piece being dropped 15. Weapon abilities: Darktouch, Mag+3%, Piercing, Mag+3% 16. Armor abilities: Darkward 17. Monster's attacks: a) 'Beak strike' - VS one chr - phd + Darkness (inflicted for three chr's turns) b) Sonic Boom - VS all chrs - phd 18. Monster strategy: What's this psycho doing here already? You don't have much choice but to use Valefor in this fight to toast Garuda. For second Garuda use Dark Attack to blind Garuda, greatly decreasing its Acc. Then proceed as planned before. Don't forget to heal if your HP gets too low. --------------------------------------------------------------------------- 007 - WATER FLAN ---> A626 1. Name: Water Flan 2. Monster's HP: 315/473 3. Monster's MP: 30 4. AP gained when monster is defeated: 2/4 5. Items stolen: 1x Fish Scale/2x Dragon Scale 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 18 8. Items bribed: Water Gem for 3150 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 3, 120, 15, 1, 5, 15, 0, 0 11. Monster's el. info: Weak to lightning, absorbs water, strong to fire and ice 12. Monster's Sensor info: Water elemental. Vulnerable to opposing element. Resistant to physical attacks. 13. Monster's Scan info: Water-based. So soft, it's hard to damage physically. Weak against lightning, so blast it with Lulu's Thunder spell. Don't use Water or it will recover HP. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Piercing, Waterst. 16. Armor abilities: Waterproof, Waterward 17. Monster's attacks: a) Water - VS one chr - water mgd - may also cast it on itself to regain HP 18. Monster strategy: High Mag and Def. However, low Mdef. Lulu to the rescue. Don't bother with physicals against Water Flan, as you'll just scratch it. Best thing to use is Lulu's Thunder. It can also be easily silenced, thus removing its only attack and letting it helplessly skip turns. Sometimes if low on HP, Water Flan will cast Water on itself to replenish HP. 19. Special note: Water Flan is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 008 - SINSCALE (S.S. Liki) ---> A500 1. Name: Sinscale 2. Monster's HP: 200/400 3. Monster's MP: 0 4. AP gained when monster is defeated: 2/3 5. Items stolen: 1x Potion/1x Potion 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 22 8. Items bribed: Potion for 2000 gil 9. Monster's status info: - Doom, Threaten - NS - 25% Poison - Immune to Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 13, 1, 1, 1, 12, 0, 0, 0 11. Monster's el. info: NS 12. Monster's Sensor info: They just keep coming. 13. Monster's Scan info: Launched from Sin's body. They unleash Spines once their wings flicker, so dispatch them quickly. 14. Monster's equip. dropped info: N/A 15. Weapon abilities: N/A 16. Armor abilities: N/A 17. Monster's attacks: a) 'Bash' - VS one chr - phd b) 'Wings start to flicker.' - signifies charge turn for Spines c) Spines - VS one chr - heavy phd - requires one turn to charge 18. Monster strategy: Very much the same as first Sinscale, except that stats are higher. --------------------------------------------------------------------------- 009 - SINSCALE (under S.S. Liki) ---> A500 1. Name: Sinscale 2. Monster's HP: 100/300 3. Monster's MP: 0 4. AP gained when monster is defeated: 2/3 5. Items stolen: 1x Potion/1x Potion 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 24 8. Items bribed: Immune to Bribe 9. Monster's status info: - Berserk, Confusion, Petrify, Sleep, Threaten - NS - 25% Poison - 3 turns for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 11, 1, 1, 1, 1, 0, 0, 100 11. Monster's el. info: NS 12. Monster's Sensor info: They just keep coming. 13. Monster's Scan info: Disappears after each attack, but more keep coming with no end in sight. 14. Monster's equip. dropped info: N/A 15. Weapon abilities: N/A 16. Armor abilities: N/A 17. Monster's attacks: a) 'Charge' - Suicide VS one chr - phd 18. Monster strategy: Careful with these around. These are last Sinscales you'll see and also most annoying. Once a Sinscale charges you, it deals damage and is then killed. However, it'll soon be replaced with new one. Although it doesn't have much HP, it's not recommended to kill them. Concentrate on the big target instead. --------------------------------------------------------------------------- 010 - DINONIX (Kilika forest) ---> A156 1. Name: Dinonix 2. Monster's HP: 140/210 3. Monster's MP: 25 4. AP gained when monster is defeated: 9/18 5. Items stolen: 1x Soft/1x Petrify Grenade 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Power Sp. 7. Gil earned: 27 8. Items bribed: Petrify Grenade for 1400 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 14, 1, 1, 120,13, 15, 5, 0 11. Monster's el. info: Weak to ice, strong to fire 12. Monster's Sensor info: Very nimble. Resistant to magic. 13. Monster's Scan info: Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to avoid damage. Vulnerable to ice. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Slowward, Def+3% 17. Monster's attacks: a) 'Bite' - VS one chr - phd + Petrify and Silence (latter inflicted for three chr's turns) 18. Monster strategy: Dingo-version, pure and simple. Agile, fast and high Mdef. As with Dingo, it lacks Def. So Tidus is the way to go. However, its 'Bite' has two annoying statuses: it can petrify a character or silence him/her. Keep Softs at hand. --------------------------------------------------------------------------- 011 - KILLER BEE (Kilika forest) ---> A287 1. Name: Killer Bee 2. Monster's HP: 110/165 3. Monster's MP: 5 4. AP gained when monster is defeated: 9/18 5. Items stolen: 1x Antidote/1x Poison Fang 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Speed Sp. 7. Gil earned: 23 8. Items bribed: Poison Fang for 1100 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 8, 1, 1, 1, 8, 15, 10, 0 11. Monster's el. info: Weak to ice 12. Monster's Sensor info: Aerial. Vulnerable to ice. Watch out for poison. 13. Monster's Scan info: Aerial and hard to hit. Use Wakka's attack to knock it down. It's vulnerable to ice, so Blizzard is also effective. Attacks may inflict poison. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: MP+5%, Poisonward 17. Monster's attacks: a) 'Sting' - VS one chr - phd + Poison 18. Monster strategy: As a flying creature with high Eva, who is most appropriate? Wakka. One hit from his ball will send Killer Bee 6 feet under. Or use Lulu's Blizzard. Pay attention, tho'. Bee's regular attack can poison a chr. Keep Antidotes around. --------------------------------------------------------------------------- 012 - RAGORA (Kilika forest) ---> A446 1. Name: Ragora 2. Monster's HP: 780/1170 3. Monster's MP: 15 4. AP gained when monster is defeated: 20/40 5. Items stolen: 1x Antidote/1x Remedy 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 48 8. Items bribed: Remedy for 7800 gil 9. Monster's status info: - Darkness, Zombie - 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 18, 1, 1, 1, 15, 8, 0, 0 11. Monster's el. info: Weak to fire, immune to water 12. Monster's Sensor info: Vulnerable to fire. 13. Monster's Scan info: Watch out for its powerful Seed Cannon. One bad hit will knock characters out. Plants tend to be weak against fire, so have Lulu cast Fira. Kimahri can learn Seed Cannon. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 6% probability of equipment piece being dropped 15. Weapon abilities: Mag+3%, Piercing, Poisontouch, Str+3% 16. Armor abilities: HP+5%, Poisonward 17. Monster's attacks: a) Seed Cannon - VS one chr - phd 18. Monster strategy: Let's do some weeding. Plant, eh? I wonder if it's vulnerable to fire. Use Lulu's fire spells to deal big damage to it. Putting it to sleep is a good idea. --------------------------------------------------------------------------- 013 - YELLOW ELEMENT (Kilika forest) ---> A647 1. Name: Yellow Element 2. Monster's HP: 300/450 3. Monster's MP: 100 4. AP gained when monster is defeated: 9/18 5. Items stolen: 1x Electro Marble/1x Lightning Marble 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 33 8. Items bribed: Lightning Marble for 3000 gil 9. Monster's status info: - Darkness, Petrify, Poison, Sleep, Zombie - 20% Silence - Immune to Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 1, 120,18, 1, 5, 15, 0, 0 11. Monster's el. info: Weak to water, absorbs lightning, strong to fire and ice 12. Monster's Sensor info: Lightning elemental. Vulnerable to opposing element. 13. Monster's Scan info: Casts Thunder. Physical attacks hardly hurt it. Absorbs lightning, so Water is the way to go. 14. Monster's equip. dropped info: 1-2 slots, 0-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Piercing, Lightningst. 16. Armor abilities: Lightningward 17. Monster's attacks: a) Thunder - LATT VS one chr - lightning mgd 18. Monster strategy: One-element-only type of enemy. Uses certain magic only, has high Def and Mag, but low Mdef, so Lulu is chr to use. For this element Water will take care of it in no time. Remember, physicals are useless unless you have Armor Break ability to crush its armor. 19. Special note: White Element is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 014 - WORKER (Luca) ---> A639 1. Name: Worker 2. Monster's HP: 300/600 3. Monster's MP: 1 4. AP gained when monster is defeated: 7/10 5. Items stolen: 1x Potion/1x Potion 6. Items dropped: 1x/2x Hi-Potion; 1x/2x X-Potion 7. Gil earned: 85 8. Items bribed: Immune to Bribe 9. Monster's status info: - Berserk, Break skills, Confusion, Darkness, Death, Demi, Doom, Eject, Petrify, Poison, Provoke, Silence, Sleep, Silence, Threaten - NS - Immune to Poison - Immune to Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 12, 100,1, 1, 10, 15, 0, 15 11. Monster's el. info: Weak to lightning 12. Monster's Sensor info: Vulnerable to lightning. 13. Monster's Scan info: Ancient machina restored by the Al Bhed. Not a war machine, but hits hard with its tool arm. Vulnerable to lightning, so Thunder is the way to go. 14. Monster's equip. dropped info: 1-3 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: SOS NulFire, SOS NulFrost, SOS NulShock, SOS NulTide 17. Monster's attacks: a) 'Arm stab' - VS one chr - phd 18. Monster strategy: What are robots weak against? Electricity. And this is exactly what you should have Lulu use against it. Worker itself is not very dangerous, as only attack it has is 'Arm stab', but it hurts. Unlike later robotic enemies, stealing from Worker does not automatically kill it. --------------------------------------------------------------------------- 015 - GARUDA (in Luca Stadium) ---> A229 1. Name: Garuda 2. Monster's HP: 1800/500 3. Monster's MP: 10 4. AP gained when monster is defeated: 28/42 5. Items stolen: 1x Potion/1x Potion 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 0 8. Items bribed: Immune to Bribe 9. Monster's status info: - Berserk, Confusion, Petrify, Sleep - NS - 10% Poison - 3 turns for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 18, 1, 12, 1, 10, 15, 0, 20 11. Monster's el. info: NS 12. Monster's Sensor info: Dodging its attacks is easier after inflicting darkness. 13. Monster's Scan info: It has high strength and tons of HP. Beware of Sonic Boom, which hits all characters. Dodge its attacks more easily by inflicting darkness. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 99% probability of equipment piece being dropped 15. Weapon abilities: Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Darkward 17. Monster's attacks: a) 'Beak strike' - (sometimes CATT) VS one chr - phd + Darkness (inflicted for three chr's turns) b) Sonic Boom - VS all chrs - phd 18. Monster strategy: Remember this guy from Besaid? Again use Dark Attack / Buster on it and you're pretty much safe. However, this Garuda has pretty high counterattack rate, so beware. --------------------------------------------------------------------------- 016 - SAHAGIN CHIEF (in Luca Stadium) ---> A467 1. Name: Sahagin Chief 2. Monster's HP: 170/340 3. Monster's MP: 5 4. AP gained when monster is defeated: 2/3 5. Items stolen: 1x Potion/1x Potion 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 20 8. Items bribed: Immune to Bribe 9. Monster's status info: - Doom, Petrify, Poison - NS - Immune to Poison - Immune to Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 12, 1, 1, 1, 8, 0, 0, 25 11. Monster's el. info: Weak to lightning 12. Monster's Sensor info: Vulnerable to lightning. 13. Monster's Scan info: Nimble, but has low HP and strength. Just one is nothing to write home about. Vulnerable to lightning, darkness and sleep. 14. Monster's equip. dropped info: N/A 15. Weapon abilities: N/A 16. Armor abilities: N/A 17. Monster's attacks: a) 'Bite' - VS one chr - phd 18. Monster strategy: Chief version of Sahagin. Not very dangerous at all. One or two physical attacks and Sahagin Chief is gone. --------------------------------------------------------------------------- 017 - VOUIVRE (in Luca Stadium) ---> A618 1. Name: Vouivre 2. Monster's HP: 225/500 3. Monster's MP: 1 4. AP gained when monster is defeated: 14/21 5. Items stolen: 1x Potion/1x Potion 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 50 8. Items bribed: Immune to Bribe 9. Monster's status info: - NS - NS - 25% Poison - 3 turns for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 20, 1, 1, 1, 3, 0, 0, 25 11. Monster's el. info: NS 12. Monster's Sensor info: Immune to Sensor 13. Monster's Scan info: Immune to Scan 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Icest., Piercing 16. Armor abilities: HP+5%, Slowward 17. Monster's attacks: a) 'Head bash' - VS one chr - phd + Slow (inflicted for three chr's turns) b) 'Fire breath' - FATT VS all chrs - fire mgd 18. Monster strategy: Hah. One physical attack and bye Vouivre. 19. Special note: Vouivre is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 018 - BOMB (Highroad) ---> A066 1. Name: Bomb 2. Monster's HP: 850/560 3. Monster's MP: 30 4. AP gained when monster is defeated: 22/44 5. Items stolen: 2x Bomb Fragment/3x Bomb Fragment 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 70 8. Items bribed: Bomb Core for 8500 gil 9. Monster's status info: - Eject, Sleep, Threaten - 20% Darkness, 20% Silence - 25% Poison - 2 turns for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 19, 1, 20, 1, 11, 15, 0, 0 11. Monster's el. info: Weak to ice, absorbs fire 12. Monster's Sensor info: Retaliates with Self-Destruct when attacked three times. 13. Monster's Scan info: Retaliates with Self-Destruct against whoever attacks it a third time. Use NulBlaze if you can't defeat it before then. Vulnerable to ice, so use Blizzard. Kimahri can learn Self-Destruct. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 15% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Piercing 16. Armor abilities: Fireward 17. Monster's attacks: a) Fire - FATT VS one chr - fire mgd b) 'Grow' - CATT - if Bomb suffers damage or gains health, it'll grow two times c) Self-Destruct - FATT / CATT VS one chr - fire phd - if Bomb suffers damage or gains health for third time, it'll use Self-Destruct vs chr that dealt third blow - requires two 'Grow'-s to charge d) 'Bash' - VS one chr - phd 18. Monster strategy: Another of memorable enemies from previous FF. Attack it three times and it'll Self-Destruct. Gotta love it. As countermeasure cast NulBlaze prior to that and you will suffer no damage. Otherwise Blizzard or preferably Blizzara are the way to go. --------------------------------------------------------------------------- 019 - DUAL HORN (Highroad) ---> A173 1. Name: Dual Horn 2. Monster's HP: 1875/560 3. Monster's MP: 18 4. AP gained when monster is defeated: 42/63 5. Items stolen: 1x Potion/1x Hi-Potion 6. Items dropped: 1x/2x Abiliy Sp.; 1x/2x Ability Sp. 7. Gil earned: 105 8. Items bribed: Hi-Potion for 18750 gil 9. Monster's status info: - NS - 20% Silence - 25% Poison - 2 turns for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 22, 1, 3, 1, 12, 15, 0, 0 11. Monster's el. info: NS 12. Monster's Sensor info: Inflict darkness to evade its attacks. 13. Monster's Scan info: Its Gore is powerful, but inflict darkness or use Sleep Attack to avoid it easily. Kimahri can learn Fire Breath. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 50% probability of equipment piece being dropped 15. Weapon abilities: Distil Ability, Firest., Piercing, Silencetouch 16. Armor abilities: HP+5% 17. Monster's attacks: a) 'Bash' - VS one chr - phd b) Gore - VS one chr - extreme phd 18. Monster strategy: Absolutely a killer enemy when you start encountering it. Gore will usually KO a chr. Follow Scan's advice and inflict darkness or sleep. In later case continue to barrage it with spells. Also put it on slow status. --------------------------------------------------------------------------- 020 - FLOATING EYE (Highroad) ---> A217 1. Name: Floating Eye 2. Monster's HP: 140/210 3. Monster's MP: 200 4. AP gained when monster is defeated: 21/42 5. Items stolen: 1x Echo Screen/1x Musk 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Speed Sp. 7. Gil earned: 44 8. Items bribed: Musk for 1400 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 1, 1, 18, 120,10, 15, 11, 0 11. Monster's el. info: Weak to lightning 12. Monster's Sensor info: Aerial. Resistant to magic. 13. Monster's Scan info: Aerial and hard to hit. Its weakness is lightning, but it has high magic defence. Use Wakka's attack to defeat it. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst. 16. Armor abilities: Confuseward, MP+5% 17. Monster's attacks: a) 'Gaze' - NATT VS one chr - mgd + Confusion 18. Monster strategy: Get Wakka to knock it down fast! Floating Eye's 'Gaze' inflicts confusion, status you don't want to have. If Wakka is not strong enough, use Lulu's strongest Thunder spell. --------------------------------------------------------------------------- 021 - IPIRIA (Highroad) ---> A276 1. Name: Ipiria 2. Monster's HP: 180/270 3. Monster's MP: 35 4. AP gained when monster is defeated: 24/48 5. Items stolen: 1x Soft/1x Petrify Grenade 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Power Sp. 7. Gil earned: 46 8. Items bribed: Petrify Grenade for 1800 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 15, 1, 1, 120,13, 15, 7, 0 11. Monster's el. info: Weak to ice, strong to fire 12. Monster's Sensor info: Very nimble. Resistant to magic. 13. Monster's Scan info: Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to avoid damage. Takes only half damage from fire, but vulnerable to ice. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Def+3%, Slowward 17. Monster's attacks: a) 'Bite' - VS one chr - phd + Petrify and Silence (latter inflicted for three chr's turns) 18. Monster strategy: Repetitive version of the enemy. This raptor-wannabe should be dealt with exactly the same as Dinonix from Kilika Forest - use Tidus. Beware of Petrify status - use Esuna or Soft immediately. --------------------------------------------------------------------------- 022 - MI'IHEN FANG (Highroad) ---> A364 1. Name: Mi'ihen Fang 2. Monster's HP: 160/240 3. Monster's MP: 20 4. AP gained when monster is defeated: 20/40 5. Items stolen: 1x Potion/1x Sleeping Powder 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 33 8. Items bribed: Sleeping Powder for 1600 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 16, 1, 1, 120,13, 15, 5, 0 11. Monster's el. info: Weak to fire and water 12. Monster's Sensor info: Very nimble. Resistant to magic. 13. Monster's Scan info: Very nimble and hard to hit. Magic defence is also high. It's vulnerable to fire- and water-based attacks, so use weapons with these elements to inflict greater damage. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Mdef+3%, Silenceward, Sleepward 17. Monster's attacks: a) 'Bite' - VS one chr - phd + Silence and Sleep (inflicted for three chr's turns) 18. Monster strategy: Use Tidus for quick kill. By now he is strong enough to kill Mi'ihen Fang regardless of what elements are on the weapon. --------------------------------------------------------------------------- 023 - RALDO (Highroad) ---> A447 1. Name: Raldo 2. Monster's HP: 240/360 3. Monster's MP: 10 4. AP gained when monster is defeated: 20/40 5. Items stolen: 1x Potion/1x Hypello Potion 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 42 8. Items bribed: Hypello Potion for 2400 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 19, 1, 1, 120,5, 15, 0, 0 11. Monster's el. info: Weak to ice 12. Monster's Sensor info: Covered by a hard shell. Piercing weapons are the way to go. 13. Monster's Scan info: Covered by a hard shell. Slow-moving, but has high physical and magic defence. Vulnerable to ice. Falls easily to piercing weapons. Have Auron slice it down the middle. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Def+3%, Berserkward 17. Monster's attacks: a) 'Bash' - VS one chr - phd + Slow (inflicted for three chr's turns) 18. Monster strategy: New type of enemy. Don't worry, you'll see many of its copies later. This one can put you on slow should its attack connect. Although it's slow, it has high Def. This time Auron is your friend. One simple attack against it and it's gone. 19. Special note: Raldo is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 024 - VOUIVRE (Highroad) ---> A618 1. Name: Vouivre 2. Monster's HP: 255/383 3. Monster's MP: 22 4. AP gained when monster is defeated: 24/48 5. Items stolen: 1x Potion/1x Silver Hourglass 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 60 8. Items bribed: Silver Hourglass for 2550 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 20, 1, 21, 120,6, 15, 0, 0 11. Monster's el. info: Weak to ice 12. Monster's Sensor info: Covered with hard scales. Piercing weapons are the way to go. 13. Monster's Scan info: Covered with hard scales, but piercing weapons can easily defeat it. Physical and magic defence are high, but it's weak against ice. Watch out for its Breath, which hits all. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: HP+5%, Slowward 17. Monster's attacks: a) 'Bash' - VS one chr - phd + Slow (inflicted for three chr's turns) b) 'Fire breath' - FATT VS all chrs - fire mgd 18. Monster strategy: Pretty much similar to Raldo, except that it has multiple-hit magic breath. Big deal, really. Cast NulBlaze prior to that. Vouivre's regular attack may inflict slow status. Auron to rescue again. 19. Special note: Vouivre is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 025 - WHITE ELEMENT (Highroad) ---> A634 1. Name: White Element 2. Monster's HP: 390/585 3. Monster's MP: 120 4. AP gained when monster is defeated: 20/40 5. Items stolen: 1x Antarctic Wind/2x Antarctic Wind 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 48 8. Items bribed: Arctic Wind for 3900 gil 9. Monster's status info: - Darkness, Petrify, Poison, Sleep, Zombie - 20% Silence - Immune to Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 1, 120,22, 1, 5, 15, 0, 0 11. Monster's el. info: Weak to fire, absorbs ice, strong to lightning and water 12. Monster's Sensor info: Ice elemental. Vulnerable to opposing element. 13. Monster's Scan info: Casts Blizzard. Physical attacks hardly hurt it. Absorbs ice, so Fire is the way to go. 14. Monster's equip. dropped info: 1-2 slots, 0-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Icest., Piercing 16. Armor abilities: Iceproof, Iceward 17. Monster's attacks: a) Blizzard - IATT VS one chr - ice mgd 18. Monster strategy: Another element friend. This one is friendly with ice, but hates heat, so Fire will quickly toast it. 19. Special note: White Element is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 026 - FUNGUAR (Mushroom Rock) ---> A224 1. Name: Funguar 2. Monster's HP: 540/810 3. Monster's MP: 60 4. AP gained when monster is defeated: 44/88 5. Items stolen: 1x Silence Grenade/1x Ether 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 42 8. Items bribed: Turbo Ether for 5400 gil 9. Monster's status info: - Darkness, Zombie - 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 1, 26, 1, 4, 15, 0, 0 11. Monster's el. info: Weak to fire, strong to lightning, water and ice 12. Monster's Sensor info: Occassionally counters with Pollen, which induces sleep. 13. Monster's Scan info: Casts Fire, so it's best to silence it. Occassionally retaliates with sleep-inducing Pollen. Putting it to sleep is effective. Vulnerable to fire. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Mag+3%, Piercing, Sleeptouch, Str+3% 16. Armor abilities: MP+5%, Sleepward 17. Monster's attacks: a) Fire - FATT VS one chr - fire mgd b) Pollen - CATT VS all chrs - inflicts Sleep (inflicted for three chr's turns) 18. Monster strategy: This guy needs a bit of tactic. Any physical attack done on it may prompt it to shoot back with Pollen, which may put all chrs to sleep. And usually Funguar appears with magic users only, and magic doesn't wake up your chrs once they're asleep. So whatever you do, make sure that the attack you're about to use will subdue Funguar in that one hit. --------------------------------------------------------------------------- 027 - GANDAREWA (Mushroom Rock) ---> A227 1. Name: Gandarewa 2. Monster's HP: 148/220 3. Monster's MP: 160 4. AP gained when monster is defeated: 32/64 5. Items stolen: 1x Electro Marble/2x Electro Marble 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 62 8. Items bribed: Lightning Marble for 1480 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 1, 23, 120,9, 15, 12, 0 11. Monster's el. info: Weak to water 12. Monster's Sensor info: Aerial. Resistant to magic. 13. Monster's Scan info: Aerial and hard to hit. Casts Thunder. It's vulnerable to water, but has high magic defence. Use Wakka to knock it out of the sky. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Lightningst., Piercing 16. Armor abilities: Lightningward, Mdef+3% 17. Monster's attacks: a) Thunder - LATT VS one chr - lightning mgd 18. Monster strategy: Wakka will take care of it fast. Or use water magic. --------------------------------------------------------------------------- 028 - GARUDA (Mushroom Rock) ---> A229 1. Name: Garuda 2. Monster's HP: 4000/560 3. Monster's MP: 50 4. AP gained when monster is defeated: 170/255 5. Items stolen: 1x Smoke Bomb/2x Smoke Bomb 6. Items dropped: 1x/2x Power Sp.; 2x/4x Power Sp. 7. Gil earned: 140 8. Items bribed: Smoke Bomb for 40000 gil 9. Monster's status info: - Confusion, Petrify, Provoke, Sleep - 20% Silence - 25% Poison - 3 turns for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 21, 1, 40, 1, 14, 15, 0, 0 11. Monster's el. info: NS 12. Monster's Sensor info: Dodging its attacks is easier after inflicting darkness. 13. Monster's Scan info: It has high strength and tons of HP. Beware of Sonic Boom, which hits all characters. Dodge its attacks more easily by inflicting darkness. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 50% probability of equipment piece being dropped 15. Weapon abilities: Darktouch, Mag+3%, Piercing, Str+3% 16. Armor abilities: Darkward 17. Monster's attacks: a) 'Beak strike' - VS one chr - phd + Darkness (inflicted for three chr's turns) b) Sonic Boom - VS all chrs - phd 18. Monster strategy: Last Garuda version. By now you know how to handle Garudas. Dark Attack / Buster and it's goodnight, birdie. --------------------------------------------------------------------------- 029 - LAMASHTU (Mushroom Rock) ---> A293 1. Name: Lamashtu 2. Monster's HP: 275/413 3. Monster's MP: 21 4. AP gained when monster is defeated: 32/64 5. Items stolen: 1x Potion/1x Silver Hourglass 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 72 8. Items bribed: Silver Hourglass for 2750 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 23, 1, 20, 120,6, 15, 0, 0 11. Monster's el. info: Weak to fire 12. Monster's Sensor info: Covered with hard scales. Piercing weapons are the way to go. 13. Monster's Scan info: Covered with hard scales. Physical and magic defence are high, but it's weak against fire. Its attack may cause slow. Watch out for its ice-based Breath, which hits all. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: HP+5%, Slowward 17. Monster's attacks: a) 'Bash' - VS one chr - phd + Slow (inflicted for three chr's turns) b) 'Ice breath' - IATT VS all chrs - ice mgd 18. Monster strategy: Vouivre's cousin. Auron will take care of Lamashtu quickly. If not, remember to cast NulFrost to nullify damage done by 'Ice breath'. 19. Special note: Lamashtu is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 030 - RAPTOR (Mushroom Rock) ---> A448 1. Name: Raptor 2. Monster's HP: 200/300 3. Monster's MP: 45 4. AP gained when monster is defeated: 32/64 5. Items stolen: 1x Soft/1x Petrify Grenade 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Power Sp. 7. Gil earned: 48 8. Items bribed: Petrify Grenade for 2000 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 18, 1, 1, 120,14, 15, 7, 0 11. Monster's el. info: Weak to ice, strong to fire and lightning 12. Monster's Sensor info: Very nimble. Resistant to magic. 13. Monster's Scan info: Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to avoid damage. Takes only half damage from fire and lightning, but is vulnerable to ice. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Def+3%, Slowward 17. Monster's attacks: a) 'Bite' - VS one chr - phd + Petrify and Silence (latter inflicted for three chr's turns) 18. Monster strategy: Use Tidus for quick disposal. Esuna or Soft immediately if chr is petrified. --------------------------------------------------------------------------- 031 - RED ELEMENT (Mushroom Rock) ---> A449 1. Name: Red Element 2. Monster's HP: 450/675 3. Monster's MP: 130 4. AP gained when monster is defeated: 32/64 5. Items stolen: 1x Bomb Fragment/2x Bomb Fragment 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 55 8. Items bribed: Bomb Core for 4500 gil 9. Monster's status info: - Darkness, Petrify, Poison, Sleep, Zombie - 20% Silence - Immune to Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 120,23, 1, 6, 15, 0, 0 11. Monster's el. info: Weak to ice, absorbs fire, strong to lightning and water 12. Monster's Sensor info: Fire elemental. Vulnerable to opposing element. 13. Monster's Scan info: Casts Fire. Physical attacks, hardly hurt it. Absorbs fire, so Blizzard is the way to go. 14. Monster's equip. dropped info: 1-2 slots, 0-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Firest., Piercing 16. Armor abilities: Fireproof, Fireward 17. Monster's attacks: a) Fire - FATT VS one chr - fire mgd 18. Monster strategy: Friend of fire, but hates ice. Use ice magic for quick kill. 19. Special note: Red Element is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 032 - THUNDER FLAN (Mushroom Rock) ---> A596 1. Name: Thunder Flan 2. Monster's HP: 450/675 3. Monster's MP: 50 4. AP gained when monster is defeated: 24/48 5. Items stolen: 1x Electro Marble/2x Electro Marble 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 50 8. Items bribed: Lightning Marble for 4500 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Md, Ag, Lu, Ev, Ac 1, 120,17, 1, 6, 15, 0, 0 11. Monster's el. info: Weak to water, absorbs lightning, strong to fire and ice 12. Monster's Sensor info: Lightning elemental. Vulnerable to opposing element. Resistant to physical attacks. 13. Monster's Scan info: Lightning-based. So soft, it's hard to damage physically. Weak against water, so blast it with Water. Don't use lightning, or it will recover HP. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Lightningst., Piercing 16. Armor abilities: Lightningproof, Lightningward 17. Monster's attacks: a) Thunder - LATT VS one chr - lightning mgd 18. Monster strategy: This guy likes shocking news, but hates sob stories. Use water magic. 19. Special note: Thunder Flan is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 033 - BASILISK (Djose Highroad) ---> A048 1. Name: Basilisk 2. Monster's HP: 2025/924 3. Monster's MP: 20 4. AP gained when monster is defeated: 140/210 5. Items stolen: 1x Petrify Grenade/1x Petrify Grenade 6. Items dropped: 1x/2x Ability Sp.; 2x/4x Ability Sp. 7. Gil earned: 125 8. Items bribed: Petrify Grenade for 20250 gil 9. Monster's status info: - Confusion, Petrify - 20% Darkness, 20% Silence, 20% Sleep - 5% Poison - 2 turns for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 14, 1, 35, 1, 9, 15, 0, 0 11. Monster's el. info: Strong to lightning 12. Monster's Sensor info: Watch out for its Stone Gaze. 13. Monster's Scan info: Beware the third eye. Its Stone Gaze may cause petrification. If petrified, restore with Esuna or Soft. Kimahri can learn Stone Breath. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 23% probability of equipment piece being dropped 15. Weapon abilities: Mag+3%, Piercing, Stonetouch, Str+3% 16. Armor abilities: MP+5%, Stoneward 17. Monster's attacks: a) Stone Gaze - VS one chr - inflicts Petrify b) 'Arm strike' - VS one chr - phd 18. Monster strategy: Esuna or Soft immediately if character is petrified. Trying to Provoke Basilisk will get you Stone Gazes only. --------------------------------------------------------------------------- 034 - BITE BUG (Djose Highroad) ---> A057 1. Name: Bite Bug 2. Monster's HP: 200/300 3. Monster's MP: 10 4. AP gained when monster is defeated: 40/80 5. Items stolen: 1x Antidote/1x Poison Fang 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Speed Sp. 7. Gil earned: 62 8. Items bribed: Poison Fang for 2000 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 13, 1, 1, 1, 15, 15, 12, 0 11. Monster's el. info: Weak to ice 12. Monster's Sensor info: Aerial. Vulnerable to ice. Watch out for poison. 13. Monster's Scan info: Aerial and hard to hit. Magic attacks are effective. It's vulnerable to ice, so cast Blizzard to achieve Overkill. Attacks may inflict poison. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst. 16. Armor abilities: MP+5%, Poisonward 17. Monster's attacks: a) 'Sting' - VS one chr - phd + Poison 18. Monster strategy: Use Wakka. If poisoned, use Esuna or Antidote. --------------------------------------------------------------------------- 035 - BUNYIP (Djose Highroad) ---> A076 1. Name: Bunyip 2. Monster's HP: 400/600 3. Monster's MP: 15 4. AP gained when monster is defeated: 48/96 5. Items stolen: 1x Hi-Potion/1x Hypello Potion 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 97 8. Items bribed: Hypello Potion for 4000 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 22, 1, 1, 120,6, 15, 0, 0 11. Monster's el. info: Weak to water and ice 12. Monster's Sensor info: Covered by a hard shell. Piercing weapons are the way to go. 13. Monster's Scan info: Covered by a hard shell. Slow-moving, but has high physical and magic defence. Vulnerable to ice and water. Falls easily to piercing weapons. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Berserkward, Def+3% 17. Monster's attacks: a) 'Bash' - VS one chr - phd + Slow (inflicted for three chr's turns) 18. Monster strategy: Use Auron. Negate slow status with Esuna or Haste. 19. Special info: Bunyip is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 036 - GARM (Djose Highroad) ---> A228 1. Name: Garm 2. Monster's HP: 240/360 3. Monster's MP: 35 4. AP gained when monster is defeated: 48/96 5. Items stolen: 1x Hi-Potion/1x Sleeping Powder 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 88 8. Items bribed: Sleeping Powder for 2400 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 17, 1, 1, 120,16, 15, 7, 0 11. Monster's el. info: Weak to fire and lightning 12. Monster's Sensor info: Very nimble. Resistant to magic. 13. Monster's Scan info: Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to avoid damage. It's vulnerable to lightning and fire. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Mdef+3%, Silenceward, Sleepward 17. Monster's attacks: a) 'Bite' - VS one chr - phd + Silence and Sleep (inflicted for three chr's turns) 18. Monster strategy: Use Tidus. Wake sleeping chr up with Esuna. --------------------------------------------------------------------------- 037 - SIMURGH (Djose Highroad) ---> A498 1. Name: Simurgh 2. Monster's HP: 200/300 3. Monster's MP: 27 4. AP gained when monster is defeated: 48/96 5. Items stolen: 1x Smoke Bomb/2x Smoke Bomb 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Speed Sp. 7. Gil earned: 73 8. Items bribed: Smoke Bomb for 2000 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 13, 1, 1, 1, 17, 15, 0, 0 11. Monster's el. info: Weak to fire 12. Monster's Sensor info: Aerial. Magic attacks are the way to go. Watch out for darkness. 13. Monster's Scan info: Aerial and hard to hit. Magic attacks are effective. It's vulnerable to fire, so use Fira to achieve Overkill. Attacks may inflict darkness. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Sensor, Piercing 16. Armor abilities: Darkward, Mdef+3% 17. Monster's attacks: a) 'Beak strike' - VS one chr - phd + Darkness (inflicted for three chr's turns) 18. Monster strategy: Use Wakka. If he's darknessed, blast it away with Lulu's spells. --------------------------------------------------------------------------- 038 - SNOW FLAN (Djose Highroad) ---> A532 1. Name: Snow Flan 2. Monster's HP: 600/900 3. Monster's MP: 120 4. AP gained when monster is defeated: 48/96 5. Items stolen: 2x Antarctic Wind/2x Antarctic Wind 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 93 8. Items bribed: Arctic Wind for 6000 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 120,19, 1, 7, 15, 0, 0 11. Monster's el. info: Weak to fire, absorbs ice, strong to lightning and water 12. Monster's Sensor info: Ice elemental. Vunerable to opposing element. Resistant to physical attacks. 13. Monster's Scan info: Ice-based. So soft, it's hard to damage physically. Weak against fire, but will absorb HP from ice. Casts Blizzard. 14. Monster's equip. dropped info: 1-3 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Icest., Piercing 16. Armor abilities: Iceproof, Iceward 17. Monster's attacks: a) Blizzard - IATT VS one chr - ice mgd 18. Monster strategy: Use Lulu's fire spells. 19. Special info: Snow Flan is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 039 - OCHU (Moonflow) ---> A402 1. Name: Ochu 2. Monster's HP: 7200/924 3. Monster's MP: 35 4. AP gained when monster is defeated: 180/270 5. Items stolen: 1x Remedy/2x Remedy 6. Items dropped: 1x/2x Power Sp.; 2x/4x Mana Sp. 7. Gil earned: 520 8. Items bribed: Remedy for 72000 gil 9. Monster's status info: - Berserk, Confusion, Darkness, Provoke, Zombie - 20% Silence, 20% Sleep - 5% Poison - 2 turns for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 22, 1, 14, 1, 6, 15, 0, 0 11. Monster's el. info: Weak to fire, absorbs water 12. Monster's Sensor info: Vulnerable to fire. 13. Monster's Scan info: When HP is low, it performs Ochu Dance, which inflicts darkness, silence, confusion and slow. Beware of its poison claws. Vulnerable to fire. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 50% probability of equipment piece being dropped 15. Weapon abilities: Mag+5%, Piercing, Poisontouch, Str+5% 16. Armor abilities: Berserkward, Confuseward, Darkward, Poisonward, Silenceward, Sleepward, Stoneward 17. Monster's attacks: a) Ochu Dance - VS all chrs - inflicts Darkness, Silence, Confusion and Slow (Darkness and Silence are lifted after three, Slow after five chr's turns) - starts using it once HP falls below 3599 HP b) 'Claw strike' - VS one chr - phd + Poison 18. Monster strategy: Don't joke around this enemy for too long. Once its HP is below 3599 HP (aka less than 50%), beware of Ochu Dance. If you get anything but confused, you'll be okay - Confusion is to be feared of. If you think you can't take it down, better escape. Or use Wakka's Sleep Attack / Buster, and then toast it with few fire spells. --------------------------------------------------------------------------- 040 - AEROUGE (Thunder Plains) ---> A009 1. Name: Aerouge 2. Monster's HP: 200/300 3. Monster's MP: 220 4. AP gained when monster is defeated: 92/184 5. Items stolen: 1x Electro Marble/1x Lightning Marble 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 144 8. Items bribed: Lightning Marble for 2000 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 1, 16, 120,11, 15, 13, 0 11. Monster's el. info: Weak to water 12. Monster's Sensor info: Aerial. Resistant to magic. 13. Monster's Scan info: Aerial and hard to hit. It's weak against water, but has high magic defence. The only attack it has is Thundara, so inflict silence to leave it powerless. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Lightningst., Piercing 16. Armor abilities: Lightningproof, Lightningward, Mdef+5% 17. Monster's attacks: a) Thundara - LATT VS one chr - lightning mgd 18. Monster strategy: Use Wakka. Use Lulu's water spells. --------------------------------------------------------------------------- 041 - BUER (Thunder Plains) ---> A075 1. Name: Buer 2. Monster's HP: 230/345 3. Monster's MP: 250 4. AP gained when monster is defeated: 92/184 5. Items stolen: 1x Hi-Potion/1x Musk 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Speed Sp. 7. Gil earned: 132 8. Items bribed: Musk for 2300 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 1, 22, 120,12, 15, 12, 0 11. Monster's el. info: Weak to water 12. Monster's Sensor info: Aerial. Resistant to magic. Watch out for confusion. 13. Monster's Scan info: Aerial and hard to hit. Its weakness is water, but it has high magic defence. Its Gaze may cause confusion. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst. 16. Armor abilities: MP+5%, Confuseward 17. Monster's attacks: a) 'Gaze' - NATT VS one chr - mgd + Confusion 18. Monster strategy: Use Wakka. Cure confusion with Esuna. --------------------------------------------------------------------------- 042 - GOLD ELEMENT (Thunder Plains) ---> A235 1. Name: Gold Element 2. Monster's HP: 1200/1800 3. Monster's MP: 180 4. AP gained when monster is defeated: 92/184 5. Items stolen: 1x Electro Marble/2x Electro Marble 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 107 8. Items bribed: Lightning Marble for 12000 gil 9. Monster's status info: - Darkness, Petrify, Poison, Sleep, Zombie - 20% Silence - Immune to Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 120,32, 1, 7, 15, 0, 0 11. Monster's el. info: Weak to water, absorbs lightning, strong to fire and ice 12. Monster's Sensor info: Lightning elemental. Vulnerable to opposing element. 13. Monster's Scan info: Casts Thunder. Physical attacks hardly hurt it. Absorbs lightning, so use Watera for an Overkill. 14. Monster's equip. dropped info: 1-3 slots, 0-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Lightningst., Piercing 16. Armor abilities: Lightningproof, Lightningward 17. Monster's attacks: a) Thunder - LATT VS one chr - lightning mgd 18. Monster strategy: Sob stories, anyone? Use Lulu's water spells. 19. Special info: Gold Element is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 043 - IRON GIANT (Thunder Plains) ---> A278 1. Name: Iron Giant 2. Monster's HP: 3600/924 3. Monster's MP: 1 4. AP gained when monster is defeated: 800/1200 5. Items stolen: 1x Light Curtain/1x Light Curtain 6. Items dropped: 2x/4x Power Sp.; 3x/6x Power Sp. 7. Gil earned: 600 8. Items bribed: Stamina Tonic for 36000 gil 9. Monster's status info: - Berserk, Confusion, Silence, Threaten - 95% Blind, 50% Sleep - 25% Poison - 2 turns for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 30, 1, 1, 1, 7, 15, 0, 0 11. Monster's el. info: Strong to lightning 12. Monster's Sensor info: Dark Buster is effective, but beware its Reaper attack. 13. Monster's Scan info: Targets character with lowest HP. Beware its Reaper attack, whih hits all characters. No elemental weaknesses. Takes half damage from lightning. Use piercing weapons and Dark Buster. 14. Monster's equip. dropped info: 2-3 slots, 1-3 abilities already present, 31% probability of equipment piece being dropped 15. Weapon abilities: Mag+5%, Mag+10%, Piercing, Str+5%, Str+10% 16. Armor abilities: HP+5%, HP+10%, SOS Regen 17. Monster's attacks: a) 'Sword strike' - VS one chr - phd b) Reaper - VS all chrs - phd - used every fourth turn c) Leaping Swing - VS one chr - big phd (used when Provoked) 18. Monster strategy: Cast Protect over chr with least HP. Count rounds to Reaper (can't be evaded), then defend on that turn. Using Provoke will prompt Iron Giant to use only Leaping Swing... no more Reaper. 19. Special note: Iron Giant is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 044 - KUSARIQQU (Thunder Plains) ---> A291 1. Name: Kusariqqu 2. Monster's HP: 445/668 3. Monster's MP: 31 4. AP gained when monster is defeated: 92/184 5. Items stolen: 1x Hi-Potion/1x Silver Hourglass 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 112 8. Items bribed: Silver Hourglass for 4450 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 32, 1, 35, 120,7, 15, 0, 0 11. Monster's el. info: Weak to water 12. Monster's Sensor info: Covered with hard scales. Piercing weapons are the way to go. Watch out for slow. 13. Monster's Scan info: Covered with hard scales. Physical and magic defence are high, but it's weak against water. Its attack may cause slow. Watch out for its lightning-based Breath, which hits all. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: HP+5%, Slowward 17. Monster's attacks: a) 'Bash' - VS one chr - phd + Slow (inflicted for three chr's turns) b) 'Lightning breath' - LATT VS all chrs - lightning mgd 18. Monster strategy: Use Auron. Cast NulShock to nullify breath damage. 19. Special note: Kusariqqu is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 045 - LARVA (Thunder Plains) ---> A295 1. Name: Larva 2. Monster's HP: 1498/924 3. Monster's MP: 1000 4. AP gained when monster is defeated: 262/393 5. Items stolen: 1x Lunar Curtain/2x Lunar Curtain 6. Items dropped: 1x/2x Ability Sp.; 1x/2x Ability Sp. 7. Gil earned: 330 8. Items bribed: Shining Thorn for 14980 gil 9. Monster's status info: - Berserk, Confusion, Darkness, Poison, Sleep, Slow - NS - Immune to Poison - 2 turns for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 10, 40, 19, 45, 10, 15, 0, 0 11. Monster's el. info: Weak to water, absorbs lightning 12. Monster's Sensor info: Casts Thundara on itself to replenish HP and grow even more powerful. 13. Monster's Scan info: When HP is halved, it casts Thundara on itself to recover HP and increase magic power. Silence it with Silence Attack. It's vulnerable to water, so Watera is the way to go. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 23% probability of equipment piece being dropped 15. Weapon abilities: Piercing, Lightningst. 16. Armor abilities: Lightningward 17. Monster's attacks: a) Thundara - LATT VS one chr - lightning mgd - each time it casts Thundara on itself Magic is raised by 4 points - it can cast it 3 times max before Magic stat stops increasing b) Fire - FATT VS one chr - fire mgd 18. Monster strategy: Use Lulu's water spells, preferably Watera. Once Larva's HP is below half, hurry up and kill it. Else it'll use Thundara on itself to restore HP and to increase its Mag stat. Or Provoke it and it'll use a weak Fire spell.:) --------------------------------------------------------------------------- 046 - MELUSINE (Thunder Plains) ---> A359 1. Name: Melusine 2. Monster's HP: 265/405 3. Monster's MP: 65 4. AP gained when monster is defeated: 92/184 5. Items stolen: 1x Soft/1x Petrify Grenade 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Power Sp. 7. Gil earned: 108 8. Items bribed: Petrify Grenade for 2650 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 20, 1, 1, 120,17, 15, 8, 0 11. Monster's el. info: Weak to ice, strong to fire and lightning 12. Monster's Sensor info: Very nimble. Resistant to magical attacks. Watch out for petrification and silence. 13. Monster's Scan info: Very nimble and hard to hit. Magic defence is also high. Takes only half damage from fire and lightning. Attacks may cause petrification and silence. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Def+3%, Slowward 17. Monster's attacks: a) 'Bite' - VS one chr - phd + Petrify and Silence (latter inflicted for three chr's turns) 18. Monster strategy: Use Tidus. Esuna or Soft if chr gets petrified. --------------------------------------------------------------------------- 047 - QACTUAR (Thunder Plains) ---> A443 1. Name: Qactuar 2. Monster's HP: 500/750 3. Monster's MP: 1 4. AP gained when monster is defeated: 350/525 5. Items stolen: 1x Chocobo Feather/1x Chocobo Feather 6. Items dropped: 1x/2x Speed Sp.; 2x/4x Speed Sp. 7. Gil earned: 1500 8. Items bribed: Immune to Bribe 9. Monster's status info: - Berserk, Confusion, Break skills, Darkness, Delay skills, Silence, Zombie, Demi - 25% Death, 25% Petrify, 25% Poison, 80% Sleep - 1% Poison - 2 turns for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 19, 1, 1, 255,15, 15, 17, 0 11. Monster's el. info: NS 12. Monster's Sensor info: You'll get a treat if you can defeat it before it gets away. 13. Monster's Scan info: Beware of 1000 Needles, as it inflicts 1000 points of damage. Resistant to both physical and magical attacks. Runs away when HP is low. Threaten is recommended. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 99% probability of equipment piece being dropped 15. Weapon abilities: Initiative, Mag+5%, Piercing, Str+5% 16. Armor abilities: HP+5%, HP Stroll, MP Stroll 17. Monster's attacks: a) 'Kick' - VS one chr - phd b) 1000 Needles - STATT VS one chr - std c) Run away - just like the name implies 18. Monster strategy: Youngest one of the Force Trio. It may run away at *any* of its turns, not just when HP is low. If you Provoke it, Qactuar will be using 1000 Needles against Provoker until he/she is dead or Qactuar gets Threatened. Packs extreme Def, Mdef and Eva. On top of it it's immune to Break skills, Delay skills and Demi. Recommended is high powered Wakka with good Accuracy. 19. Special note: Qactuar is an armored enemy. There's no way to inflict any Breaks on Qactuar. --------------------------------------------------------------------------- 048 - BLUE ELEMENT (Macalania Forest) ---> A065 1. Name: Blue Element 2. Monster's HP: 1500/2250 3. Monster's MP: 220 4. AP gained when monster is defeated: 240/480 5. Items stolen: 2x Fish Scale/3x Fish Scale 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 180 8. Items bribed: Water Gem for 15000 gil 9. Monster's status info: - Darkness, Petrify, Poison, Sleep, Zombie - 20% Silence - Immune to Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 120,27, 1, 9, 15, 0, 0 11. Monster's el. info: Weak to lightning, absorbs water, strong to fire and ice 12. Monster's Sensor info: Water elemental. Vulnerable to opposing element. 13. Monster's Scan info: Casts Watera. Physical attacks hardly hurt it. Absorbs water, so Thundara is the way to go. 14. Monster's equip. dropped info: 1-3 slots, 0-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Piercing, Waterst. 16. Armor abilities: Waterproof, Waterward 17. Monster's attacks: a) Watera - WATT VS one chr - water mgd 18. Monster strategy: Use Lulu's thunder spells. 19. Special info: Blue Element is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 049 - CHIMERA (Macalania Forest) ---> A092 1. Name: Chimera 2. Monster's HP: 5250/1432 3. Monster's MP: 130 4. AP gained when monster is defeated: 1220/1830 5. Items stolen: 1x Arctic Wind/1x Lightning Marble 6. Items dropped: 1x/2x Ability Sp.; 2x/4x Ability Sp. 7. Gil earned: 970 8. Items bribed: Mana Tablet for 52500 gil 9. Monster's status info: - Confusion, Sleep - 20% Darkness, 20% Silence - 10% Poison - 2 turns for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 25, 1, 22, 1, 9, 15, 0, 0 11. Monster's el. info: Strong to fire and water 12. Monster's Sensor info: Darkness and silence work well. Vulnerable to Threaten. 13. Monster's Scan info: The snake casts Thundara, the bull Assaults, the hawk uses Aqua Breath, and the lion uses Megiddo Flame, in that order. Vulnerable to Threaten, darkness, and silence. Kimahri can learn Aqua Breath. 14. Monster's equip. dropped info: 1-2 slots, 1-2 abilities already present, 23% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Mag+5%, Mag+10%, Piercing 16. Armor abilities: Mdef+10% 17. Monster's attacks: a) Thundara - LATT VS one chr - lightning mgd b) 'Assault' - GRATTP VS one chr - phd - tears off 25% current HP c) Aqua Breath - WATT & STATT VS all chrs - water std - ignores Mdef statistic d) Megiddo Flame - FATT VS one chr - fire mgd 18. Monster strategy: With right eq. this guy can't kill you. Reflect, Fireproof or better, Waterproof or better and you're set. If Provoked, Chimera will only use Thundara. --------------------------------------------------------------------------- 050 - IGUION (Macalania Forest) ---> A273 1. Name: Iguion 2. Monster's HP: 370/555 3. Monster's MP: 70 4. AP gained when monster is defeated: 240/480 5. Items stolen: 1x Soft/1x Petrify Grenade 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Power Sp. 7. Gil earned: 138 8. Items bribed: Petrify Grenade for 3700 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 23, 1, 1, 120,19, 15, 8, 0 11. Monster's el. info: Weak to ice, strong to fire and water 12. Monster's Sensor info: Very nimble. Resistant to magic. Watch out for petrification and silence. 13. Monster's Scan info: Very nimble and hard to hit. Magic defence is also high. Takes only half damage from fire and water. Attacks may cause petrification and silence. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Def+5%, Slowward 17. Monster's attacks: a) 'Bite' - VS one chr - phd + Petrify and Silence (latter inflicted for three chr's turns) 18. Monster strategy: Use Tidus. Esuna or Soft if chr is petrified. --------------------------------------------------------------------------- 051 - MURUSSU (Macalania Forest) ---> A379 1. Name: Murussu 2. Monster's HP: 580/870 3. Monster's MP: 20 4. AP gained when monster is defeated: 240/480 5. Items stolen: 1x Hi-Potion/1x Hypello Potion 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 165 8. Items bribed: Hypello Potion for 5800 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 25, 1, 1, 120,7, 15, 0, 0 11. Monster's el. info: Weak to fire and lightning 12. Monster's Sensor info: Covered by a hard shell. Piercing weapons are the way to go. Watch out for slow. 13. Monster's Scan info: Covered by a hard shell. Slow-moving, but has high physical and magic defence. Vulnerable to fire and lightning. Its Bash may inflict slow. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Berserkward, Def+5% 17. Monster's attacks: a) 'Bash' - VS one chr - phd + Slow (inflicted for three chr's turns) 18. Monster strategy: Use Auron. Negate Slow with Esuna or Haste. 19. Special info: Murussu is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 052 - XIPHOS (Macalania Forest) ---> A643 1. Name: Xiphos 2. Monster's HP: 2700/1432 3. Monster's MP: 5 4. AP gained when monster is defeated: 520/780 5. Items stolen: 1x Hi-Potion/1x Mega-Potion 6. Items dropped: 1x/2x Ability Sp.; 2x/4x Ability Sp. 7. Gil earned: 220 8. Items bribed: Megalixir for 27000 gil 9. Monster's status info: - Poison, Sleep - 50% Darkness, 20% Silence - Immune to Poison - 2 turns for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 20, 1, 1, 1, 17, 15, 0, 0 11. Monster's el. info: NS 12. Monster's Sensor info: Occassionally succumbs to darkness. 13. Monster's Scan info: Very nimble. Darkness works, but Threaten is the way to go. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 50% probability of equipment piece being dropped 15. Weapon abilities: Mag+3%, Piercing, SOS Overdrive, Str+3% 16. Armor abilities: Def+5 17. Monster's attacks: a) 'Swipe' - VS one chr - phd + Poison 18. Monster strategy: Beware of poison, otherwise hack away. --------------------------------------------------------------------------- 053 - WASP (Macalania Forest) ---> A622 1. Name: Wasp 2. Monster's HP: 360/540 3. Monster's MP: 30 4. AP gained when monster is defeated: 240/480 5. Items stolen: 1x Hi-Potion/1x Poison Fang 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Speed Sp. 7. Gil earned: 142 8. Items bribed: Poison Fang for 3600 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 17, 1, 1, 1, 18, 15, 13, 0 11. Monster's el. info: Weak to ice 12. Monster's Sensor info: Aerial. Vulnerable to ice. Watch out for poison. 13. Monster's Scan info: Aerial and hard to hit. Magic attacks are effective. It's vulnerable to ice, so cast Blizzara to achieve Overkill. Attacks may inflict poison. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: MP+10%, Poisonward 17. Monster's attacks: a) 'Sting' - VS one chr - phd + Poison 18. Monster strategy: Use Wakka. --------------------------------------------------------------------------- 054 - EVIL EYE (Macalania Lake) ---> A187 1. Name: Evil Eye 2. Monster's HP: 310/465 3. Monster's MP: 300 4. AP gained when monster is defeated: 300/600 5. Items stolen: 1x Hi-Potion/1x Musk 6. Items dropped: 1x/2x Speed Sp.; 1x/2x Speed Sp. 7. Gil earned: 205 8. Items bribed: Musk for 3100 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 1, 26, 120,15, 15, 13, 0 11. Monster's el. info: Weak to fire 12. Monster's Sensor info: Aerial. Resistant to magic. Watch out for confusion. 13. Monster's Scan info: Aerial and hard to hit. Its weakness is fire, but it has high magic defence. Its Gaze may cause confusion. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Firest., Icest., Lightningst., Mag+3%, Piercing, Str+3%, Waterst. 16. Armor abilities: Confuseward, MP+10% 17. Monster's attacks: a) 'Gaze' - NATT VS one chr - mgd + Confusion 18. Monster strategy: Use Wakka. --------------------------------------------------------------------------- 055 - ICE FLAN (Macalania Lake) ---> A268 1. Name: Ice Flan 2. Monster's HP: 1350/2025 3. Monster's MP: 160 4. AP gained when monster is defeated: 300/600 5. Items stolen: 1x Arctic Wind/2x Arctic Wind 6. Items dropped: 1x/2x Mana Sp.; 1x/2x Mana Sp. 7. Gil earned: 188 8. Items bribed: Ice Gem for 13500 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25 % Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 1, 120,21, 1, 9, 15, 0, 0 11. Monster's el. info: Weak to fire, absorbs ice, strong to lightning and water 12. Monster's Sensor info: Ice elemental. Vulnerable to opposing element. Resistant to physical attacks. 13. Monster's Scan info: Ice-based. So soft, it's hard to damage physically. Weak against fire, but will absorb HP from ice. 14. Monster's equip. dropped info: 1-3 slots, 1-2 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Mana, Icest., Piercing 16. Armor abilities: Iceproof, Iceward 17. Monster's attacks: a) Blizzara - IATT VS one chr - ice mgd 18. Monster strategy: Use Lulu's fire spells. 19. Special info: Ice Flan is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 056 - MAFDET (Macalania Lake) ---> A317 1. Name: Mafdet 2. Monster's HP: 710/1065 3. Monster's MP: 25 4. AP gained when monster is defeated: 300/600 5. Items stolen: 1x Hi-Potion/1x Hypello Potion 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 172 8. Items bribed: Hypello Potion for 7100 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 29, 1, 1, 120,9, 15, 0, 0 11. Monster's el. info: Weak to lightning and ice 12. Monster's Sensor info: Covered by a hard shell. Piercing weapons are the way to go. Watch out for slow. 13. Monster's Scan info: Covered by a hard shell. Slow-moving, but has high physical and magic defence. Vulnerable to lightning and ice. Its Bash may inflict slow. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Berserkward, Def+5% 17. Monster's attacks: a) 'Bash' - VS one chr - phd + Slow (inflicted for three chr's turns) 18. Monster strategy: Use Auron. 19. Special info: Mafdet is an armored enemy. Piercing and Armor Break are the way to go. --------------------------------------------------------------------------- 057 - SNOW WOLF (Macalania Lake) ---> A533 1. Name: Snow Wolf 2. Monster's HP: 400/600 3. Monster's MP: 50 4. AP gained when monster is defeated: 300/600 5. Items stolen: 1x Sleeping Powder/2x Sleeping Powder 6. Items dropped: 1x/2x Power Sp.; 1x/2x Power Sp. 7. Gil earned: 192 8. Items bribed: Sleeping Powder for 4000 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 20, 1, 1, 120,20, 15, 8, 0 11. Monster's el. info: Weak to fire 12. Monster's Sensor info: Very nimble. Resistant to magic. 13. Monster's Scan info: Very nimble and hard to hit. Magic defence is also high. Defeat it quickly to avoid damage. Vulnerable to fire. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Power, Firest., Icest., Lightningst., Piercing, Waterst. 16. Armor abilities: Mdef+5%, Silenceward, Sleepward 17. Monster's attacks: a) 'Bite' - VS one chr - phd + Silence and Sleep (inflicted for three chr's turns) 18. Monster strategy: Use Tidus. --------------------------------------------------------------------------- 058 - ALCYONE (Bikanel island) ---> A017 1. Name: Alcyone 2. Monster's HP: 430/645 3. Monster's MP: 42 4. AP gained when monster is defeated: 310/620 5. Items stolen: 1x Smoke Bomb/2x Smoke Bomb 6. Items dropped: 1x/2x Speed Sp. & 1x/2x Al Bhed P.; 1x/2x Speed Sp. & 1x/2x Al Bhed P. 7. Gil earned: 240 8. Items bribed: Mega Phoenix for 4300 gil 9. Monster's status info: - NS - 20% Darkness, 20% Silence, 20% Sleep - 25% Poison - 1 turn for Doom 10. Monster's stats info: St, Df, Mg, Mf, Ag, Lu, Ev, Ac 16, 1, 1, 1, 26, 15, 15, 0 11. Monster's el. info: Weak to fire 12. Monster's Sensor info: Aerial. Magic attacks are the way to go. Watch out for darkness. 13. Monster's Scan info: Aerial and hard to hit. Magic attacks are effective. It's vulenrable to fire, so use Fira to achieve Overkill. Attacks may inflict darkness. 14. Monster's equip. dropped info: 1-3 slots, 1-3 abilities already present, 3% probability of equipment piece being dropped 15. Weapon abilities: Distil Speed, Piercing, Sensor 16. Armor abilities: