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More details on Duodecim, NA version coming

September 21st, 2010 by Tony Garsow


ujhbn of DissidiaForums translated some new information from this year’s Tokyo Game Show regarding the Assist System in Dissidia 012 [duodecim]: Final Fantasy.

Assist Change
This is the official term for using the Assist System to call another character in to help you.

L+Circle will use one slot of the orange Assist Gauge, and you will be able to avoid your opponent’s attack and maneuver to a favorable position to counter; the opponent’s attack will keep on going, so you may still get hit. If you use this, your Assist Gauge will lock for ten seconds. L+Square will use two slots of the gauge, and you will be maneuvered to counter like before, but your opponent will be staggered, which will open them up for a counter-attack.

Assist Lock
Assist Lock will disallow use of the Assist Gauge for a short period of time. This happens right after you use L+Circle (but not L+Square) to evade and counter your enemy. It also happens to your opponent when you attack your opponent’s partner and cause them to stagger, blocking their assist, or using a HP attack to “crush” their Assist.

Assist Charge | Assist Full-Charge
When you are near “Break” status, if you are able to counter an enemy’s brave attack you will gain one Assist gauge. When you are near-KO and counter an enemy’s HP attack, your Assist Gauge will charge to full.

Similar to how you could activate the EX-Gauge to cancel an enemy’s attack, however it will now cost you the entire EX bar. It seems that your enemy will be slowed down if you happen to use EX-Revenge on them, opening them up for a counter attack. You use R+Square to execute an EX-Revenge with a full EX gauge. You will no longer be invulnerable for a short period of time when you activate it.

Kotaku reports that Dissidia Duodecim is on it’s way to the US, and that there will be playable storyline for Chaos characters!

Thanks: Pinwheel
Via: DissidiaForums, Kotaku