Archive for the ‘Final Fantasy XII’ Category

Square Enix Legend World’s Crossovers Galore

Friday, March 15th, 2013

For Square Enix Members in Japan, Square Enix has cooked up a new browser game features and amalgam of franchise crossovers — including Final Fantasy. In the above trailer you can see characters, outfits, and monsters from Bravely Default: Flying Fairy, Final Fantasy XII, Final Fantasy Crystal Chronicles: The Crystal Bearers, and Final Fantasy Type-0 to name a few.

This isn’t limited to Final Fantasy, as Deus Ex: Human Revolution‘s Adam Jensen (who probably didn’t ask for this) makes a stealthy cameo — as well as the King of Hell from Army Corps of Hell. The browser game pits players against various monsters to level up their abilities and includes many of the social game gimmicks seen in titles like Bravely Default: Praying Brage and the upcoming Kingdom Hearts χ[chi].

Square Enix Legend World is currently announced for Japan and a Members account is required to play.

Distant Worlds: The Celebration concert details

Tuesday, November 13th, 2012

On December 7th in Chicago, a special Final Fantasy 25th Anniversary performance of Distant Worlds: Music From Final Fantasy will be held at the Akoo Theater. In addition to the typical arrangements, new special arrangements of Final Fantasy series music will make a debut. Composer Nobuo Uematsu and conductor Arnie Roth will be in attendance, and a special pre-show performance by the pair (on keyboards and violin respectively) of “Dark World” from Final Fantasy VI.

You may have heard the song “Answers” from the latest cinematic for Final Fantasy XIV — that too, will make it to the performance along with Susan Calloway who lend the song her voice. Naoshi Mizuta’s “Vana’diel March” from Final Fantasy XI and Hitoshi Sakimoto’s “Dalmasca Estersand” from Final Fantasy XII will also be among the selections for the night’s performance!

For more information about Distant Worlds: The Celebration, visit the official page here.

Hiroyuki Itou on Final Fantasy’s battle systems

Tuesday, October 23rd, 2012

For those unfamiliar with Hiroyuki Itou’s body of work when it comes to the Final Fantasy series, all you have to do is recall the Active Time Battle system that became a staple of the series for years. Evolving and spawning unique iterations of itself, we’ve come to associate it fondly with the Final Fantasy brand itself. Itou has been a longtime employee of Square, predating the series itself. The appropriately-named “Father of ATB” was involved in Final Fantasy IV, V, VI, Tactics, IX, and XII — treating each battle system as an evolution of his original idea.

In a new interview with 1up, he looks back on his creation:

1UP [Jeremy Parish]: The ATB changed a lot in Final Fantasy V. In Final Fantasy IV, there was a clock on every action, and the more complicated the action, the longer it took to execute, even after you selected the command.

Hiroyuki Itou: It was just a natural progression of the system. The system wasn’t yet complete, in my mind, during Final Fantasy IV. So after talking to the new team members and stuff, I felt that the system evolved the way it should.

1UP [Jeremy Parish]: Was there a point where you think ATB reached its optimal form? Where you said, “This is what it needs to be”?

Hiroyuki Itou: First of all, I feel like the “optimal” ATB has yet to come. I think it’s the advance of hardware, and stuff like memory within that… I always had to be concerned about things like that initially, when I started doing this kind of thing. It’s getting closer and closer to the optimum level where I can do exactly what I want to. It’s getting there, but we’re not actually there yet. Did you want to ask about the Gambit system?

1up’s full interview with Hiroyuki Itou can be read by clicking here.

Piano Collections: FFXII set for Nov. 7

Friday, August 24th, 2012

The latest entry into the Piano Collections series will arrive November 7th this year, featuring the music of Final Fantasy XII as composed by Hitoshi Sakimoto. While it’s been nearly six years since the original release, a piano arrangement album is certainly welcome. A few of the selections include:

Opening Movie ~ Theme of Final Fantasy XII
The Dream To Be a Sky Pirate
The Royal City of Rabanastre ~ Town Ward Upper Stratum
The Dalmasca Estersand
Theme of the Empire
The Skycity of Bhujerba

Piano Collections: Final Fantasy XII will retail for 2800 yen ($35.64 USD).

Via: VGMDB.net

Piano Collections: Final Fantasy XII on the way

Friday, August 3rd, 2012

It’s been six years since Final Fantasy XII released for the PS2, and while other games in the series have had their own Piano Collections come and go, Final Fantasy XII has yet to benefit from a piano-only arrangement album. This newly retreived snippet advertising Square Enix Music products gave us a tease that an album is on the way, with more information being revealed soon — by way of an official announcement.

Via: @Axyra

GRIN talks about demise of Fortress project

Saturday, May 28th, 2011

We learned at one point in the past that Swedish developer GRIN was contacted by Square-Enix to make a Final Fantasy spinoff game in the Ivalice universe close to Final Fantasy XII. After the project’s cancellation due to quality concerns on Square-Enix’s end, many of the game’s assets leaked onto the web, showing a decidely Western-feeling action-game style presumably set after the events of FFXII. However, GRIN filed for bankruptcy soon after citing delayed payments from it’s contractors (one of which includes Square-Enix) and under Swedish law, cancelled all of it’s current projects.

Speaking with Aftonbladet, former GRIN staff crticized Square-Enix for how they handled the project from the top-down, claiming that miscommunication on Square-Enix’s behalf led to the project’s inevitable doom. They allege that Square-Enix required them to send their codes via fax to their legal department, which is a very unorthodox way to share assets between contractor and contractee. They go on to say that Square-Enix came to them to “revolutionize” Final Fantasy (or perhaps what we expect to be a Final Fantasy), and that GRIN modeled the Fortress project after that idea. After further development, they cite that Square-Enix did not like how it was progressing and pulled out.

Bo Andersson, of GRIN: “The latest version sucks of course.” when referring to the Final Fantasy series. It’s not particularly clear if he is referring to Final Fantasy XIII or Final Fantasy XIV, but it seems that the sentiment is clear.

■ You can read more here.

Via: VG247

4gamer chats up Yasumi Matsuno

Wednesday, April 27th, 2011

Recently completing the PSP remake of Tactics Ogre, Square-Enix director Yasumi “Yazmat” Matsuno may be known to Final Fantasy fans for directing Final Fantasy Tactics and Final Fantasy XII prior to a hiatus. Japanese game journo site 4gamer recently posted a new interview with the creator of Ivalice, in which he divulges some of his personal influences and style, as well as commenting on some of the pressures of directing a mainline Final Fantasy title. NeoGAF member “FINALFANTASYDOG” provides some translations of the new interview, which you can read by following the link below.

Of interest is his comments about the production of Final Fantasy XII. He likens working on a mainline Final Fantasy title as development that is very “democratic” in the sense that many members of the development team pitch ideas to each other, and then a general group consensus moves certain design decisions forward. There was also a pressure to deliver a AAA title that will sell for millions, which is something that Matsuno had not previously undertaken. He cites that development at Quest (the studio he worked at before Square aquired them in 2002 and after he, Hiroshi Minagawa, and Akihiko Yoshida had left for Square) was more of a “kind dictatorship” implying that development on games had a strong top-down decision making structure that was less open to feedback from developers lower on the food chain.

■ Read 4gamer interview translations.
■ Read original article (Japanese).

Via: 4gamer

New Duodecim outfits may seem familiar…

Wednesday, November 17th, 2010

New from this week’s Famitsu is a further look into Dissidia 012 [duodecim]: Final Fantasy, showing off some of the new alternate outfits being added into the PSP prequel. Vaan sports a Yoshitaka Amano designed outfit, straight from the promotional art he did prior to the release of Final Fantasy XII. Gabranth once again impersonates his brother Basch by dressing in the outfit he slayed King Raminas in. Also Final Fantasy VI’s Terra and Kefka appear in Yoshitaka Amano inspired alternate outfits, from some rarer concept work from way back in the day. Take a look for yourself in the scans below!

Scan 1: Vaan and Gabranth
Scan 2: Terra and Kefka

Via: VideoGamerX

The Duodecim character that almost wasn’t…

Monday, November 15th, 2010

The official Japanese site for the upcoming Dissidia 012 [duodecim]: Final Fantasy updated today with some information regarding the most recent character reveal: Vaan from Final Fantasy XII. It appears that a scheduling conflict has prevented Vaan’s original Final Fantasy XII voice actor, Kouhei Takeda, from appearing in the Japanese version of the game. The development staff commented that they decided against Vaan’s inclusion after the voice actor setback, but due to Vaan’s high rank among characters Japanese players wanted to see in the Dissidia prequel, they decided to let him stay. Kenshō Ono will now be replacing him in the game.

In other Vaan-related news, he’s also the newest character to be featured in Itadaki Street Mobile: Final Fantasy.

Via: Official site.

Vaan officially joins the cast of Duodecim

Wednesday, November 10th, 2010

In this week’s Jump, Final Fantasy XII‘s Vaan has been confirmed after a long about of speculation that he will be a character in Dissidia 012 [duodecim]: Final Fantasy. Seen illustrated by Tetsuya Nomura in the scan below, Vaan will have an outfit that will be taken from Akihiko Yoshida’s original design and another one from Yoshitaka Amano. He also makes use of his Mist Quickenings as a EX-Burst, similar to Gabranth in the original Dissidia.

View full scan.

Via: FF-Reunion