Archive for the ‘Final Fantasy XII’ Category

GRIN talks about demise of Fortress project

Saturday, May 28th, 2011

We learned at one point in the past that Swedish developer GRIN was contacted by Square-Enix to make a Final Fantasy spinoff game in the Ivalice universe close to Final Fantasy XII. After the project’s cancellation due to quality concerns on Square-Enix’s end, many of the game’s assets leaked onto the web, showing a decidely Western-feeling action-game style presumably set after the events of FFXII. However, GRIN filed for bankruptcy soon after citing delayed payments from it’s contractors (one of which includes Square-Enix) and under Swedish law, cancelled all of it’s current projects.

Speaking with Aftonbladet, former GRIN staff crticized Square-Enix for how they handled the project from the top-down, claiming that miscommunication on Square-Enix’s behalf led to the project’s inevitable doom. They allege that Square-Enix required them to send their codes via fax to their legal department, which is a very unorthodox way to share assets between contractor and contractee. They go on to say that Square-Enix came to them to “revolutionize” Final Fantasy (or perhaps what we expect to be a Final Fantasy), and that GRIN modeled the Fortress project after that idea. After further development, they cite that Square-Enix did not like how it was progressing and pulled out.

Bo Andersson, of GRIN: “The latest version sucks of course.” when referring to the Final Fantasy series. It’s not particularly clear if he is referring to Final Fantasy XIII or Final Fantasy XIV, but it seems that the sentiment is clear.

■ You can read more here.

Via: VG247

4gamer chats up Yasumi Matsuno

Wednesday, April 27th, 2011

Recently completing the PSP remake of Tactics Ogre, Square-Enix director Yasumi “Yazmat” Matsuno may be known to Final Fantasy fans for directing Final Fantasy Tactics and Final Fantasy XII prior to a hiatus. Japanese game journo site 4gamer recently posted a new interview with the creator of Ivalice, in which he divulges some of his personal influences and style, as well as commenting on some of the pressures of directing a mainline Final Fantasy title. NeoGAF member “FINALFANTASYDOG” provides some translations of the new interview, which you can read by following the link below.

Of interest is his comments about the production of Final Fantasy XII. He likens working on a mainline Final Fantasy title as development that is very “democratic” in the sense that many members of the development team pitch ideas to each other, and then a general group consensus moves certain design decisions forward. There was also a pressure to deliver a AAA title that will sell for millions, which is something that Matsuno had not previously undertaken. He cites that development at Quest (the studio he worked at before Square aquired them in 2002 and after he, Hiroshi Minagawa, and Akihiko Yoshida had left for Square) was more of a “kind dictatorship” implying that development on games had a strong top-down decision making structure that was less open to feedback from developers lower on the food chain.

■ Read 4gamer interview translations.
■ Read original article (Japanese).

Via: 4gamer

New Duodecim outfits may seem familiar…

Wednesday, November 17th, 2010

New from this week’s Famitsu is a further look into Dissidia 012 [duodecim]: Final Fantasy, showing off some of the new alternate outfits being added into the PSP prequel. Vaan sports a Yoshitaka Amano designed outfit, straight from the promotional art he did prior to the release of Final Fantasy XII. Gabranth once again impersonates his brother Basch by dressing in the outfit he slayed King Raminas in. Also Final Fantasy VI’s Terra and Kefka appear in Yoshitaka Amano inspired alternate outfits, from some rarer concept work from way back in the day. Take a look for yourself in the scans below!

Scan 1: Vaan and Gabranth
Scan 2: Terra and Kefka

Via: VideoGamerX

The Duodecim character that almost wasn’t…

Monday, November 15th, 2010

The official Japanese site for the upcoming Dissidia 012 [duodecim]: Final Fantasy updated today with some information regarding the most recent character reveal: Vaan from Final Fantasy XII. It appears that a scheduling conflict has prevented Vaan’s original Final Fantasy XII voice actor, Kouhei Takeda, from appearing in the Japanese version of the game. The development staff commented that they decided against Vaan’s inclusion after the voice actor setback, but due to Vaan’s high rank among characters Japanese players wanted to see in the Dissidia prequel, they decided to let him stay. Kenshō Ono will now be replacing him in the game.

In other Vaan-related news, he’s also the newest character to be featured in Itadaki Street Mobile: Final Fantasy.

Via: Official site.

Vaan officially joins the cast of Duodecim

Wednesday, November 10th, 2010

In this week’s Jump, Final Fantasy XII‘s Vaan has been confirmed after a long about of speculation that he will be a character in Dissidia 012 [duodecim]: Final Fantasy. Seen illustrated by Tetsuya Nomura in the scan below, Vaan will have an outfit that will be taken from Akihiko Yoshida’s original design and another one from Yoshitaka Amano. He also makes use of his Mist Quickenings as a EX-Burst, similar to Gabranth in the original Dissidia.

View full scan.

Via: FF-Reunion

Lady Ashe joins the Itadaki Street Moblie roster

Tuesday, October 12th, 2010

Lady Ashelia B’nargin Dalmasca from Final Fantasy XII is the newest character to cameo in Itadaki Street Mobile: Final Fantasy. The Japanese mobile phone game is a Monopoly-esque high-risk high-reward board game in which players must collect money and properties while collecting fees from other players. Other titles in the series have featured Final Fantasy characters as well as the Dragon Quest and Mario franchises.

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Via: Official site.

Eorzea: The Making of a Realm – Part VII

Wednesday, September 8th, 2010

b_ffxiv_hyurcloudsIn this episode, we’re treated to an interview with Final Fantasy XIV art director Akihiko Yoshida, who previously lent his talents to titles such as Final Fantasy XII, and Final Fantasy Tactics. Yoshida explains how he adapted from working on a standalone game to a game where he will have to dynamically add new art assets and content. He also explains that the design of Eorzea was made in a way that was realistic and to encourage adventuring. This included designs down to the smallest detail. You can watch for yourself below!

Via: FFXIV – YouTube

FF staff involved with new American-dev’d title

Tuesday, August 31st, 2010

b_misc_cedec
If you haven’t heard of CEDEC, think of it as a gathering of minds within the gaming industry alike GDC but held in Japan. Particularly of note, some Final Fantasy staff names were dropped in the production of a new large-scale American developed video game title. It appears that Dissidia: Final Fantasy director Yosuke Shiokawa and Final Fantasy XIII concept artist Yuki Matsuzawa. While they mainly detailed the development process of their current title, they happened to mention that it has been in the works for over a year and a half. The first year of development was conceptualizing the title, and building a prototype at 70% of the final quality of the game. The next several months after that have been the attempt to coordinate some of the development process in terms of creating the flow of the game as well as experimenting with the build that has been created.

This also marks the first large-scale project being developed by Square-Enix with an American development studio. Interestingly enough, Shiokawa made the comment that American audiences typically prefer protagonists that are more believable. That, and he had to relinquish the role of a top-down director (giving people specifications without feedback) to one where he would present his ideas to a group, and there would be a “free debate” over the concepts that would be incorporated into the game.

Could this possibly be the ill-fated Fortress (supposed Final Fantasy XII sequel) project that Square-Enix has been keeping afloat in the wake of Swedish developer GRIN’s bankruptcy?

Via: AndriaSang