Archive for the ‘Final Fantasy VII + Comp.’ Category

Kitase interested in PSP remastering

Monday, June 13th, 2011

Final Fantasy super-producer Yoshinori Kitase commented briefly this week in this week’s Dengeki PlayStation that he is in fact interested in PSP remasterings of their products. We can only speculate that Final Fantasy Type-0 may be remastered for it’s upcoming summer release, but there is a library of Final Fantasy games on the PSP that may also be considered such as Dissidia and Duodecim as well as Crisis Core: Final Fantasy VII. Remastered PSP games are buffed up to look nice on a HD screen, and popular Japanese franchises such as Metal Gear Solid and Monster Hunter are leading the way into the new series.

Two titles specifically mentioned in the article by Motomu Toriyama include Dissidia and Crisis Core, however in regards to the official status, the director only stated they were still a “blank slate”, which likely means final decisions have not been made yet.

It is very important that you chime in! What Final Fantasy PSP titles would you like to see remastered for PS3? Let us know your opinions!

Hideo Kojima chats with SE about a VII remake

Wednesday, May 18th, 2011

If you’ve been an ardent follower of Square-Enix news, then you know that Kojima having dinner dates with the staff at Square-Enix is nothing particularly new. In fact, we speculate that this have brought about the inception of Square-Enix producing Metal Gear Solid figures under it’s PlayArts brand, but only speculation. However, Mr. Kojima and his art director Yoji Shinkawa recently had dinner with president Yoichi Wada, director Tetsuya Nomura who is also known for his character artwork.

Kojima relayed that he passed along various messages by his Twitter followers to ask Square-Enix including a message for them “to remake Final Fantasy VII”. While we can’t imagine this would be something Square-Enix hasn’t thought about already at some length (and they’ve commented several times upon), Mr. Nomura said he “pass it along” to the rest of the staff.

Missing ‘Honeybee Inn’ scene revealed

Friday, May 6th, 2011

A very diligent cast of individuals got their hands on a first edition print of the Japanese release of Final Fantasy VII. Lo and behold there was a missing scene included within the game’s assets (accessible by using software to debug the game) that never made it into the final version. We see Cloud at the Honeybee Inn in Midgar, and he runs into ShinRa’s own Palmer, seemingly on “business”. Notably a song called “Comical” never made it to the game’s final soundtrack, and is heard in this scene.

Let’s hope that this doesn’t revive the ancient “there’s a way you can get Aeris back legit in Disc 3″ urban legend from long ago…

■ View the Honeybee Inn scene.

FFVII, Tactics on display at the Smithsonian

Thursday, May 5th, 2011

The Smithsonian American Art Museum will be displaying videogames from a span of forty years as examples of the medium as an art form. The exhibit named “The Art of Videogames” nominated many titles from different eras, allowing gamers to then vote on those nominees for which games in different genres should go on display. Final Fantasy I, VII, Tactics, X, and XIII were all nominated for their respective eras in videogame history, with Final Fantasy VII winning the “PlayStation Adventure” category and Final Fantasy Tactics winning the “PlayStation Strategy” category.

The games are on display at the museum until September 30th, 2011.

■ Smithsonian nominees and winners. (PDF)

Dissidia, Crisis Core get Sony commendations

Friday, February 25th, 2011

Sony Computer Entertainment America updated their official blog today to announce a price drop for the PSP (now $129.99). Included in the announcement: Dissidia: Final Fantasy has joined the ranks of Greatest Hits and is now available for $19.99. Crisis Core: Final Fantasy VII is now $9.99 and classified as a PSP “Favorite”. The former is also available as a download off the PlayStation Network.

Via: Official US PlayStation Blog

Famitsu interviews Square-Enix about Sony

Wednesday, February 16th, 2011

This week’s Famitsu also had a brief interview session with Square-Enix director/character designer Tetsuya Nomura and Final Fantasy producer Yoshinori Kitase. The two were questioned about their and Square-Enix’s relationship with Sony Computer Entertainment Japan in the past, present and future.

Yoshinori Kitase was asked what the development environment during Final Fantasy VII was like.

“It was an atmosphere where more and more hardware that could support 3D CG graphics was emerging. Recognizing the novelty of SCE’s hardware, that the times were changing, that this was a critical point where the established methods for RPGs were changing, [we thought]: ‘Will this really be okay?”

He also comments that because Final Fantasy VII would be taking the series in such a fundamentally new direction, the team often wrestled with the idea of incorporating elements of the first six Final Fantasy games or abandoning them altogether. By challenging themselves, they were able to create a game that merged 3DCG movie cutscenes with gameplay seamlessly. The team created the opening CG-to-gameplay transitional scene that begins Final Fantasy VII to determine whether they were capable of creating a game to their aspire to their goal.

Tetsuya Nomura was asked about his thoughts on the NGP and Sony in this week’s Famitsu. Nomura cites Sony Computer Entertainment Japan for making collaborations on current and existing Sony platforms conducive to a good development environment. SCEJ officials spent a lot of time visiting Square-Enix [on current projects] and listening to their demands and were very patient. He considers his contacts at SCEJ invaluable for further development on titles for their platforms and Sony seems dedicated to pushing the hardware and technology envelope.

“Keeping our connections [with SCEJ] will allow us to create great things.”

Via: FF-Reunion Thanks: krexia!

Yasutomo “Nachi” Nozawa 1938-2010

Sunday, October 31st, 2010

Tetsuya Nomura updated the official Kingdom Hearts twitter today with the news that prolific Japanese voice actor Nachi Nozawa passed away yesterday at the age of 72 after losing his battle with lung cancer. Nozawa’s body of work included voicing Professor Hojo for the Compilation of Final Fantasy VII titles: Last Order: Final Fantasy VII, Dirge of Cerberus: Final Fantasy VII, and Crisis Core: Final Fantasy VII; he was also cast as the Organization XIII member “Vexen” in the Kingdom Hearts series.

Nomura wrote of Nozawa: “Nachi Nozawa, who gave life to Organization XIII’s No.4, Vexen, and FFVII’s Dr. Hojo, has passed away. It’s a real pity. We thank him and pray for his happiness in the next life.”

Crisis Core: FFVII International *Update.*

Tuesday, October 12th, 2010

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According to this week’s Famitsu Jump, an international version of the PSP title Crisis Core: Final Fantasy VII will be showing up soon as a direct download title. The game will include a gallery. More info will be posted here as it breaks.

UPDATE: Looks like it’s fake.

Via: FF-Reunion

FF Producer Hints at Before Crisis FFVII for 3DS

Wednesday, September 29th, 2010

Square Enix is known to lay down pretty big bombshells on Twitter nowadays, and today is no different. After this morning’s Nintendo 3DS Conference, [a Japanese event where Nintendo formally unveiled 3DS details such as price, release, and available titles] where we got a small look at Chocobo Racing 3DS, Square Enix producer Hajime Tabata, director of the extremely popular Final Fantasy VII Crisis Core for the PSP, updated Twitter with his consideration for a good title for the Nintendo 3DS.

“If I were to do something on 3DS, it’d be a Before Crisis: Final Fantasy VII remake I guess, completely changing the scenario composition and game design for the 3DS, if it were an action RPG BCFF7 that lots of Turk players could simultaneously play at a dizzying pace, wait a second this work is not an official announcement of course.”

Obviously this is not an official announcement of the title, but it’s good to know they are already considering the option. For those unaware, Before Crisis Final Fantasy VII is a prequel to Crisis Core only released on mobile phones in Japan. It’s a title that went deep into the overarching history of the Final Fantasy VII compilation, and starred the notable Turks as the main cast.

I for one desperately hope Square Enix goes through with this. Before Crisis, being on mobile phones, had a gameplay element that made use of the phone’s camera, allowing players to create magic by taking pictures of certain colors. This would be perfect, as the 3DS has a built in camera. Furthermore, it would finally give this last VII Compilation title the ability to be released in the west!

Via: Siliconera

Sephiroth joins Itadaki Street Mobile roster

Monday, September 13th, 2010

b_ff7acc_sephFinal Fantasy VII antagonist Sephiroth is the newest Final Fantasy character to gain inclusion to a new version of Itadaki Street for mobile phones in Japan. Itadaki Street Mobile: Final Fantasy collects characters and locales from across the franchise into a game reminiscent of Monopoly. Players must utilize skill and luck to be successful in the game and make decisive plays that net an optimal amount of points for each risk taken. While it is unlikely the game will be localized outside of Japan, we will likely hear more about the title at Tokyo Game Show this year.

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Via: Official site.