Archive for the ‘Final Fantasy VII + Comp.’ Category

Dissidia Final Fantasy Closed Conference

Friday, April 10th, 2015


Square Enix held a closed conference for Dissidia: Final Fantasy‘s arcade version in Japan to announce new information today. Revealing the arcade units set to debut across the country, Square Enix announced that they are partnering with Sony Computer Entertainment Japan and Koei Tecmo’s Team Ninja for the game’s development.

While the game was seen running on a modified version of a PlayStation 4, the game will be exclusive to Japanese arcades for a year — after which a PlayStation 4 version seems abundantly likely. The game itself is three players -versus- three players.

A new trailer featured combat in Final Fantasy VII‘s Mako Reactor and Final Fantasy XIII’s Cocoon. In one scene, Lightning summons Ifrit, who could be seen on the battlefield. When a summon gauge fills for a team of three players, they will have to initiate a “vote” to call the summon into battle. Brave points, a feature prominent in the PSP versions, also return here.

While previous Dissidia titles have featured the conflict between Cosmos and Chaos — two gods representing harmony and discord, two new deities will be present in this version. More than fifty characters are planned for the roster, but some may be post-release additions — new costumes as well.

Update: Tetsuya Nomura confirmed Ramza Beoulve from Final Fantasy Tactics will be represented in Dissidia Final Fantasy Arcade — while he won’t be in the base game, he’ll be available in a post-release update.

Dissidia: Final Fantasy Arcade is currently announced for release this fall in Japan.


Final Symphony Album Available Today

Monday, February 23rd, 2015

Final Symphony – Music From Final Fantasy VI, VII and X, a new Final Fantasy symphonic arrangement album, is out today. Based off the concert series of the same name, it features the work of composers Nobuo Uematsu and Masashi Hamauzu arranged by Jonne Valtonen and Roger Wanamo.

Featuring the London Symphony Orchestra and recorded at Abbey Road, Final Symphony isn’t just orchestrated versions of familiar arrangements, but wonderful new interpretations.

Fantasy OvertureCircle Within A Circle Within A Circle
Final Fantasy VISymphonic Poem: Born with the Gift of Magic (Terra’s Theme, Kefka, Esper World, Battle, etc.)
Final Fantasy XPiano Concerto (Besaid, Hum of the Fayth, Thunder Plains, Assault, etc.)
Final Fantasy XI. Zanarkand II. Inori III. Kessen
Final Fantasy VIISymphony in Three Movements (Main Theme of FFVII, J-E-N-O-V-A, Tifa‘s Theme, The Great Warrior, etc.)
Final Fantasy VIII. Nibelheim Incident II. Words Drowned by Fireworks III. The Planet‘s Crisis

You can check out the Final Symphony album, including samples, on iTunes here.

Manderville Gold Saucer Detailed, 2.51 Dated

Sunday, February 1st, 2015

On tonight’s mini Letter from the Producer Live at Tokaigi Game Party Japan, Final Fantasy XIV director/producer Naoki Yoshida let new details on the Manderville Gold Saucer fly. First off, we can expect Patch 2.51 (which includes Gold Saucer) to launch on February 25th.

The major attractions Gold Saucer will bring are Triple Triad, Chocobo Racing, Gold Saucer Active Time Events (GATEs), Cactpot, and various other mini-games.

Triple Triad is a card game from Final Fantasy VIII, and will feature 80 cards at launch (more added in subsequent patches). You can obtain cards by winning them off NPCs, buying them for gil at the Gold Saucer, or obtaining them as drops from dungeons or other duties. In the video footage shown, we saw Yoshi-P’s character select from a set of decks and play a match inside Gold Saucer itself.

Chocobo Racing will also pit you against seven others in various tracks set around Eorzea, one of which shown was the Sagolii Road. You will have a stamina bar and various abilities that you can learn an execute during a race. Your chocobo will gain experience from completing races, and will gain stats and abilities as they rank up. When you retire a chocobo, you can use it to breed offspring — chocobos that potentially have better stats and inherit desirable abilities from their parents.

Gold Saucer Active Time Events were shown, which are various games where you must participate with others. One game showed Typhon blowing players out of an arena for reacting too slow. Another is a platforming game where bombs are continually dropped on the player as they climb. Minigames include Monster Toss, Cuff-a-Cur, The Moogle’s Paw, & Crystal Tower Striker — games you can play by yourself. Cactpot is a daily and weekly lottery.

Various prizes from Gold Saucer include various vanity outfits and an Adamantoise and Fenrir mount. Also revealed was a Cloudy Wolf outfit (Cloud’s outfit in Final Fantasy VII: Advent Children) available as a Veteran Reward for players who have subscribed for 720 days.

New Round of Curtain Call DLC Arrives

Tuesday, January 6th, 2015

A new set of DLC has been made available for Theatrhythm: Final Fantasy Curtain Call in Japan, featuring music from Final Fantasy VII, Final Fantasy XIV, Final Fantasy Adventure, and other RPG franchises.

Square Enix North America also revealed a new batch of DLC will go live on Thursday, January 8th, and this new set likely corresponds:

BMS Final Fantasy VII — “Opening ~ Bombing Mission”
BMS Final Fantasy XIV — “Primal Judgment” (Ifrit)
FMS Final Fantasy Adventure (Seiken Densetsu) — “In Search of the Sacred Sword”
BMS SaGa Frontier — “Last Battle ~T260G~”
BMS Secret of Mana II (Seiken Densetsu III) — “Sacrifice Part Three”
BMS Xenogears — “Flight”

Update: The above DLC is now available on the Nintendo 3DS eShop. A new round of DLC will go live on January 22nd.

More Final Fantasy Ports for PlayStation 4?

Sunday, December 14th, 2014

Final Fantasy series executive producer Shinji Hashimoto made waves at PlayStation Experience when he announced a Final Fantasy VII… port — the PC port, that is, ported to PlayStation 4. While the news may have ruffled feathers with Final Fantasy VII faithful that a remake was in development, Hashimoto explains that it’s all in an effort to harbor greater accessibility to classic Final Fantasy games.

At a recent Sony venue in Shanghai to promote the console in China, Hashimoto told outlets that the PlayStation 4’s lack of backwards compatibility and limitations with cloud-based streaming was the impetus for Square Enix to port Final Fantasy VII and Final Fantasy X/X-2 HD Remaster directly.

Square Enix may have recently released DiveIn, a cloud-based system that will allow you to stream the company’s library to smartphones, but Hashimoto seems cognizant that other regions outside of Japan don’t have the infrastructure or the optimization to support a satisfactory level of service for all. Hashimoto elaborates that direct ports, through the PlayStation 4, are the best way to proceed — to create an ideal environment for the company’s aging library.

When asked about PlayStation 3 titles like the Final Fantasy XIII trilogy, which are currently being ported to PC, Hashimoto says that the company hasn’t considered them yet — though the logistics in doing so would require them to contract an outside team to get it done. (Note: a fairly common practice Square Enix has employed.) Many of Square Enix’s internal staff that worked on the trilogy have moved to work on Final Fantasy XIV and Final Fantasy XV.

It’s not hard to see why Square Enix pushing hard for the adoption of PlayStation 4 by fans. Final Fantasy Type-0 HD will release in March of this year, followed by an eventual Final Fantasy XV release. We reason that Square Enix wants everyone ready, if mostly to take advantage of a larger install base.

What classic Final Fantasy games or remasters would you like to see come to the PlayStation 4? Leave us your thoughts in a comment below.

Via: FFWorld

Final Fantasy VII PC Comes to PlayStation 4

Saturday, December 6th, 2014

Announced at PlayStation Experience, PlayStation 4 fans will be able to purchase and play Final Fantasy VII‘s PC version this Spring. The PC version included enhancements like trophy support.

Final Fantasy @ Jump Festa 2015

Monday, November 24th, 2014


Square Enix has revealed their Jump Festa 2015 lineup, which will be shown off at the event on December 20th and December 21st. Another of Final Fantasy Type-0 HD and Final Fantasy XV director Tabata’s Active Time Report presentations will also take the stage.

Here’s what games are listed and what is planned to be shown:

Console & Handheld:
Final Fantasy XV trailer, stage presentation
Final Fantasy Type-0 HD playable demo, trailer, stage presentation
Final Fantasy Explorers playable demo, trailer, stage presentation
Bravely Second playable demo, trailer, stage presentation

Final Fantasy VII G-Bike playable demo, trailer, stage presentation
Final Fantasy Legends: The Space-Time Crystal trailer
Final Fantasy Brave Exvius trailer

Dragon Quest X stage presentation
Dragon Quest Heroes playable demo, trailer, stage presentation
Dragon Quest Monsters 2
Square Enix Music & Square Enix Goods Shop

View Square Enix’s official Jump Festa 2015 page by clicking here.

New Final Fantasy Explorers Summons, Cameos

Monday, November 17th, 2014


In Final Fantasy Explorers you’ll be pitted against classic Final Fantasy series summon monsters as arena boss encounters. Today the list grows by two more as we get our first look at Alexander and Diabolos.

New cameo appearances through the Trance system include Cecil (Final Fantasy IV), Aerith (Final Fantasy VII), Tifa (Final Fantasy VII), and Vaan (Final Fantasy XII). You’ll be able to play as these characters temporarily, with access to their powerful signature moves.

Final Fantasy Explorers releases on December 18th in Japan for the Nintendo 3DS. Localization plans for North America and Europe have not been announced.

G-Bike Pre-Registration Begins in Japan

Thursday, October 16th, 2014

Pre-registration for Final Fantasy VII G-Bike‘s upcoming Japanese release has commenced. This smartphone title, developed in conjunction with CyberConnect2, is based on the Gold Saucer mini-game from Final Fantasy VII. It will feature courses, monsters, materia, and more — all based on the universe. You’ll be able to collect items to upgrade your gear through various missions.

The game will also have an energy system called “GS” which will deplete through course completions, so if you want to play without limit you’ll need to acquaint yourself with in-app purchases or wait until it refills.

Those who pre-register will receive a Comet materia to use in combat; pre-registration period ends October 29th.

You can pre-register by clicking here.

Via: 4gamer

Another Look at Final Fantasy VII G-Bike

Sunday, September 21st, 2014

The Final Fantasy VII G-Bike presentation begins around 18 minutes in.

Final Fantasy VII G-Bike producer Ichirou Hazama brought some new footage of the mobile game to this year’s TGS, and it gives us another look at some of the systems at play underneath a very flashy skin. In addition to moving, slashing, and jumping on his motorcycle, Cloud can use a variety of abilities including materia magic and Limit Breaks. You’ll face off against “normal” enemies but also have bosses to down as well.

A “support” ability will let you call on another character to help Cloud out — in this case Tifa Lockhart lends her pair Premium Hearts. The team wants to add a variety of courses and Final Fantasy VII-themed throwbacks into the game, and it remains to be seen what sort of microtransactions accompany G-Bike‘s free-to-play structure and their bearing on gameplay.

Character designer Tetsuya Nomura designed a new work of Cloud Strife in a form-fitting biker outfit, though it’s unclear if it’s an outfit you’ll be able to unlock in the game.

Final Fantasy VII G-Bike is currently headed to iOS and Android devices in Japan this fall.