Archive for the ‘Final Fantasy VII + Comp.’ Category

Round #5 of Curtain Call DLC Announced

Wednesday, June 18th, 2014

Theatrhythm: Final Fantasy Curtain Call will be getting its fifth round of DLC music from the Final Fantasy VII compilation, Final Fantasy IV, Final Fantasy IX, and Final Fantasy X-2. Krile from Final Fantasy V has also been added as a DLC charcter.

Releasing June 18th in Japan, five selections have made the cut. You can listen to samples of all the announced DLC by clicking here.

• Round #5
BMS Final Fantasy VII: Advent Children — “Advent ~ One-Winged Angel”
BMS Last Order: Final Fantasy VII — “Last Order”
FMS Final Fantasy IV — “Another Moon”
FMS Final Fantasy IX — “Iifa Tree”
FMS Final Fantasy X-2 — “Under Bevelle”
Character Final Fantasy V — Krile

• Previously-announced DLC
BMS Final Fantasy II — “Battle Scene A”
BMS Final Fantasy V — “Battle 2″
FMS Final Fantasy V — “Library of the Ancients”
BMS Final Fantasy VI — “Save Them!”
BMS Final Fantasy VIII — “Shuffle or Boogie”
BMS Final Fantasy VIII — “Premonition”
FMS Final Fantasy IX — “Vivi’s Theme”
FMS Final Fantasy IX — “Rose of May”
BMS Final Fantasy X — “Blitz Off”
FMS Final Fantasy X — “Thunder Plains”
FMS Final Fantasy X-2 — “Eternity ~Memory of Lightwaves~”
BMS Final Fantasy XI — “Tough Battle #2″
FMS Final Fantasy XIII-2 — “Crazy Chocobo”
BMS Final Fantasy XIV: A Realm Reborn — “Good King Moggle Mog XII”
FMS Final Fantasy Tactics — “Ovelia’s Theme”
FMS Final Fantasy Crystal Chronicles — “Promised Moisture”
BMS Final Fantasy Fables: Chocobo’s Dungeon — “Pop-up Duel (Final Fantasy II – Battle 1)”
FMS Final Fantasy VII: Advent Children — “Aerith’s Theme-Piano Version”
BMS Dissidia: Final Fantasy — “Battle 1~Arrange from Final Fantasy IX”
FMS Dissidia 012: Final Fantasy — “Canto Mortis”
BMS Romancing SaGa — “Battle! Saruin”
BMS Romancing SaGa 2 — “Seven Heroes’ Battle”
BMS Romancing SaGa 3 — “Four Noble Demons 1″
FMS Romancing SaGa — “Sewer”

Character Final Fantasy IV — Rosa
Character Final Fantasy VII — Yuffie
Character Final Fantasy VII: Advent Children — Cloud
Character Final Fantasy Tactics — Orlandeau

krile

Theatrhythm: Final Fantasy Curtain Call is currently announced for release on September 16th for North America and September 19th in Europe. A Limited Edition and Collector’s Edition are also available, more details here.

Romancing SaGa DLC Comes to Curtain Call

Monday, June 16th, 2014

Previously announced to coincide with the 25th anniversary of Square Enix’s SaGa franchise, Theatrhythm: Final Fantasy Curtain Call will be getting a round of DLC music from the Romancing SaGa games. The trilogy originally released for the Super Famicom in Japan, and only the first game was remade and localized later as Romancing SaGa: Minstrel Song for the PS2.

Releasing June 18th in Japan, four selections composed by Kenji Ito have made the cut:

• Round SaGa
BMS Romancing SaGa — “Battle! Saruin”
BMS Romancing SaGa 2 — “Seven Heroes’ Battle”
BMS Romancing SaGa 3 — “Four Noble Demons 1″
FMS Romancing SaGa — “Sewer”

• Previously-announced DLC
BMS Final Fantasy II — “Battle Scene A”
BMS Final Fantasy V — “Battle 2″
FMS Final Fantasy V — “Library of the Ancients”
BMS Final Fantasy VI — “Save Them!”
BMS Final Fantasy VIII — “Shuffle or Boogie”
BMS Final Fantasy VIII — “Premonition”
FMS Final Fantasy IX — “Vivi’s Theme”
FMS Final Fantasy IX — “Rose of May”
BMS Final Fantasy X — “Blitz Off”
FMS Final Fantasy X — “Thunder Plains”
FMS Final Fantasy X-2 — “Eternity ~Memory of Lightwaves~”
BMS Final Fantasy XI — “Tough Battle #2″
FMS Final Fantasy XIII-2 — “Crazy Chocobo”
BMS Final Fantasy XIV: A Realm Reborn — “Good King Moggle Mog XII”
FMS Final Fantasy Tactics — “Ovelia’s Theme”
FMS Final Fantasy Crystal Chronicles — “Promised Moisture”
BMS Final Fantasy Fables: Chocobo’s Dungeon — “Pop-up Duel (Final Fantasy II – Battle 1)”
FMS Final Fantasy VII: Advent Children — “Aerith’s Theme-Piano Version”
BMS Dissidia: Final Fantasy — “Battle 1~Arrange from Final Fantasy IX”
FMS Dissidia 012: Final Fantasy — “Canto Mortis”

Character Final Fantasy IV — Rosa
Character Final Fantasy VII — Yuffie
Character Final Fantasy VII: Advent Children — Cloud
Character Final Fantasy Tactics — Orlandeau

Theatrhythm: Final Fantasy Curtain Call is currently announced for release on September 16th for North America and September 19th in Europe. A Limited Edition and Collector’s Edition are also available, more details here.

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G-Bike May Lead to Bigger Things for FFVII

Saturday, June 14th, 2014

Square Enix announced Final Fantasy VII G-Bike at this year’s E3 to the surprise of many fans across the globe. Described as “thrill of the chase” title for smartphones, G-Bike looks something like a modern re-imagining of the Gold Saucer mini-game of the same name.

It’s not the first time a Final Fantasy VII mini-game has been split into its own mobile title. Final Fantasy VII Snowboarding made its debut in 2005 and largely resembled its PlayStation counterpart. Other mobile titles in the Compilation have come to include Before Crisis: Final Fantasy VII and Dirge of Cerberus: Final Fantasy VII -Lost Episode-.

With the past in mind it doesn’t seem to be too much of a shock that the Compilation returns to our phones — but why now?

In the newest issue of Famitsu, the G-Bike staff including executive producer Yoshinori Kitase chat about… possibilities. Square Enix is collaborating with CyberConnect2 to create G-Bike, and president Hiroshi Matsuyama was present. Tetsuya Nomura, also working on the game and suggested the partnership, is a fan of the company’s work — particularly in the field of action. It seems that if G-Bike is successful Square Enix will be open to more games of its nature — “Super Dunk” or the submarine mini-game were thrown out as examples, not confirmations.

It’s hard talking about Final Fantasy VII without bringing up the “r-word”, and there’s no one at Square Enix that’s answered more than Yoshinori Kitase. Famitsu asked him if G-Bike is the start of something potentially much bigger:

(Translations Courtesy: SQEX.INFO)
Famitsu: Is this a starting point for FFVII titles here after? Is there a possibility of remake of the original FFVII?

Kitase: “I wonder… (Laughs) Maybe if Matsuyama is in charge of the criterion and the groundwork is finished, would we be fully prepared to remake it? (Laughs) Granting the quality line and fans’ excitement, I think comparatively it hangs on this title. I have my hopes up.”

Matsuyama: “…Well, I’d be happy to! (Big laughter)”

Kitase may only be getting a joke out of Matsuyama in the form of flattery, but it still leaves us curious.

Could G-Bike be the first of a smartphone line-up of Final Fantasy VII-themed games to prime new and old fans alike for an actual, factual remake?

For more information on Final Fantasy VII G-Bike, including the team’s development philosophy and approach, check out our interview summary with producer Ichirou Hazama here.

Final Fantasy VII G-Bike is currently announced for iOS and Android smartphone platforms.

Via: Famitsu
Translation Re: SQEX.INFO

Producer Hazama on Final Fantasy VII G-Bike

Wednesday, June 11th, 2014

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Square Enix Presents introduced Ichirou Hazama as the producer of Final Fantasy VII G-Bike, a mini-game spinoff from the original Final Fantasy VII‘s Gold Saucer. Heading to smartphone platforms iOS and Android, the game features 3D graphics reminiscent of Crisis Core: Final Fantasy VII, and Cloud will take center stage to take on challenging courses.

Hazama-san shared that the project got started after fan reaction to Final Fantasy VII character introductions in Theatrhythm and Pictologica, so he pitched the idea to Final Fantasy series executive producer Shinji Hashimoto. The team has just started development on the project and there will be more that will remain up to fans’ imagination. The game isn’t intended to be an endless runner, but more of chase-type gameplay as seen in the trailer. Courses will revolve around defeating enemies or maneuvering through obstacles and clearing them as fast as you can.

Where does this take place in the Final Fantasy VII timeline? Hazama-san asks players to imagine it happening during the original Final Fantasy VII, but the team didn’t want to specific restrict themselves to the sub-series timeline. Since there’s no real storyline, the team’s focus turned to incorporating Final Fantasy VII gameplay elements such as the use of materia. They’d also like to include other characters from Final Fantasy VII in G-Bike, but reiterated that there’s no bearing on canon as a story will be absent.

Hazama-san expressed the team’s interest in customizing the bikes, but want to consider the gameplay design around these customizations rather than pure aesthetics. After the game’s release (it’s also free-to-play) they’d like to support it going forward. Right now the Midgar highway is planned but they’d like to include other areas and items Final Fantasy VII fans would find familiar.

Also a producer on the Theatrhythm games which feature many songs from the Final Fantasy franchise, Hazama said he will seek composer Nobuo Uematsu’s blessings to use his music in the game much in the same way he does for Theatrhythm. The team wants to incorporate familiar courses, so they want the monsters that would appear to be in line with what players remember.

Theatrhythm prepared Hazama to make something of a compendium of Final Fantasy music throughout the years. The same philosophy is being applied to G-Bike with elements of Final Fantasy VII. The first priority for the team is to satisfy fans of Final Fantasy VII, but for those new to the universe, the mobile platform and free-to-play plan were lucrative to get people introduced to the universe.

Two pillars for G-Bike is to reinforce that this is a game in the Final Fantasy VII universe and the “thrill of the chase” fans experienced in the original minigame.

Final Fantasy VII G-Bike is currently announced for iOS/Android.

FFVII’s G-Bike Coming To Mobile Platforms

Tuesday, June 10th, 2014

gbike

Via the newest issue of Famitsu, Square Enix will be reportedly bringing Final Fantasy VII‘s G-Bike to mobile platforms this autumn. You’ll remember this minigame in first as a thrilling escape from Midgar and then as an attraction in Gold Saucer. Developed in conjuction with CyberConnect2, you’ll be able to jump and slide, as well as customize your bike in some way through materia. We don’t yet know if the game is a direct lift from Final Fantasy VII‘s code or inspired by it.

More Gold Saucer minigames are reportedly heading to smartphones as well.

Theatrhythm: Final Fantasy Curtain Call‘s Ichirou Hazama is the games producer, Final Fantasy VII director and scenario writer Yoshinori Kitase is attached as executive producer, and Final Fantasy VII character designer, battle visual director, and scenario writer Tetsuya Nomura will also be working on the game.

Final Fantasy VII G-Bike will be available on iOS and Android platforms. It will also be free to play “muryou” game — which will likely include microtransactions. The Super Dunk basketball mini-game in Wonder Square and the Submarine minigame are also being considered as mobile candidates.

Update: Square Enix’s official announcement comes today with new images and a trailer. Final Fantasy VII G-Bike will have weapon and item collection aspects and will feature Cloud’s unique fighting style in full 3D stages.

Via: Hachima-Kikou, Sokuho@Hokanko

Round #3 of Curtain Call DLC Announced

Tuesday, May 20th, 2014

ems_ffxiv

Square Enix has announced the next wave of Theatrhythm: Final Fantasy Curtain Call DLC, available on May 21st in Japan. New songs from Final Fantasy II, Final Fantasy X, and Final Fantasy XIV: A Realm Reborn are now available, as well as new CollectaPasswords. DLC characters and songs are priced at 150 yen (roughly $1.50USD).

You can sample the DLC selections by clicking here. These are the songs that made the cut this week:

• Round #3
BMS Final Fantasy II — “Battle Scene A”
BMS Final Fantasy XIV: A Realm Reborn — “Good King Moggle Mog XII”
FMS Final Fantasy X — “Thunder Plains”
FMS Dissidia 012: Final Fantasy — “Canto Mortis”
Character Final Fantasy VII: Advent Children — Cloud

• Previous DLC
BMS Final Fantasy V — Battle 2
FMS Final Fantasy V — Library of the Ancients
BMS Final Fantasy VI — “Save Them!”
BMS Final Fantasy VIII — Shuffle or Boogie
FMS Final Fantasy IX — Rose of May
BMS Final Fantasy X — Blitz Off
FMS Final Fantasy X-2 — Eternity ~Memory of Lightwaves~
BMS Final Fantasy XI — Tough Battle #2
FMS Final Fantasy XIII-2 — Crazy Chocobo
FMS Final Fantasy Crystal Chronicles — “Promised Moisture”
FMS Final Fantasy VII: Advent Children — “Aerith’s Theme-Piano Version”
BMS Dissidia: Final Fantasy — “Battle 1~Arrange from Final Fantasy IX”

Character Final Fantasy IV — Rosa
Character Final Fantasy VII — Yuffie

accloud

Theatrhythm: Final Fantasy Curtain Call is currently announced for release this year in North America and Europe.

Curtain Call DLC Round #2 Announced

Wednesday, May 7th, 2014

fms_fatchocobo

Square Enix has announced the next wave of Theatrhythm: Final Fantasy Curtain Call DLC, available on May 7th in Japan. The definitive edition of the game includes over 200 songs (sans DLC) as well as a multiplayer competitive mode and a new Collecta Crystarium that will let you upgrade characters through card collection. DLC characters and songs are priced at 150 yen (roughly $1.50USD).

Here’s what made the cut this week:

• Round #2
BMS Final Fantasy VI — “Save Them!”
BMS Dissidia: Final Fantasy — “Battle 1~Arrange from Final Fantasy IX”
FMS Final Fantasy Crystal Chronicles — “Promised Moisture”
FMS Final Fantasy VII: Advent Children — “Aerith’s Theme-Piano Version”
Character Final Fantasy IV — Rosa

• Round #1
BMS Final Fantasy V — Battle 2
BMS Final Fantasy VIII — Shuffle or Boogie
BMS Final Fantasy X — Blitz Off
BMS Final Fantasy XI — Tough Battle #2
FMS Final Fantasy V — Library of the Ancients
FMS Final Fantasy IX — Rose of May
FMS Final Fantasy X-2 — Eternity ~Memory of Lightwaves~
FMS Final Fantasy XIII-2 — Crazy Chocobo
Character Final Fantasy VII — Yuffie

rosa

Theatrhythm: Final Fantasy Curtain Call is currently announced for release this year in North America and Europe.

Kitase on Final Fantasy VII Remake (Again)

Monday, February 17th, 2014

When it comes to the subject of a Final Fantasy VII remake, no representative from Square Enix has commented more than Yoshinori Kitase. The director and co-scenario writer of the PlayStation game that launched the franchise and genre into an enormous worldwide spotlight is among the many Squaresoft luminaries often asked about the potential of remaking the game for whatever current generation of consoles we may be on.

Speaking with Eurogamer on the Lightning Returns: Final Fantasy XIII launch circuit, Kitase was asked about his thoughts on the potential for Square Enix to remake the game.

“I can honestly tell you I would love to do that. If you simply ask me if I personally would like to do that, yes I would. Definitely. There’s no lie about it. But you must believe me when I say it would take a lot to happen.”

Kitase elaborated on the challenges, both personal and professional, that he would face should such a project come to fruition:

“Even if I casually say I would like to do that, because it would be a huge project I would have to motivate myself to the level that I really am prepared to take on this huge responsibility. I don’t know if those three things will happen simultaneously. It has to tick lots of very big boxes. I won’t rule out the possibility, but it would take a lot to make it happen.”

“But should I ever take it on, it would have to be the biggest project I’ve done. My life work. So I would have to be as highly motivated as that to end up with something I’m very happy with. It’s a huge thing for me.”

For Square Enix to take on such a project, it would likely mean draining manpower and money alike from other potential projects. Former Square Enix CEO Yoichi Wada once commented that a Final Fantasy VII remake should only be attempted when the company has succeeded in a more successful game.

Hearkening back to an interview with OXM in 2011 ahead of the release of Final Fantasy XIII-2, Kitase was asked about his approach to a Final Fantasy VII remake:

“If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it’d be like a repeat.”

Ask many writers or creators about the opportunity to recreate their earlier works, ones that may even be much-beloved by fans, and they’ll tell you it’s still hard to dissuade revisionist tendencies. After time, further experience in your craft allows you to diagnose problems that may have otherwise been overlooked by your “inexperienced” self. Knowing this, Kitase is aware that many people appreciate Final Fantasy VII for what it is in light of its flaws.

“It’d be an issue of repetition and not as much fun to make such a game. So I’d be really interested in rearranging games or reshaping games into something slightly different even though it’s supposed to be the same game. But if we did that, the fans might be disappointed or ‘this is not what I was expecting’ so in that sense maybe some might say that it’s better to let memory be memory.”

What about you? Are you resigned to “let memory be a memory” — letting Final Fantasy VII remain as it was in our minds? Or, do you think the time has come to remake the game, even with the risk of forever changing its legacy? Leave us your thoughts in a comment below!

Sources:
“The director of Final Fantasy 7 on the remake everyone wants” — Eurogamer
“Final Fantasy XIII-2: remaking FF7, Kinect RPGs and killing the “girly” feel” — OXM [Nov 2011]

Final Fantasy Holiday Sales Abound

Wednesday, November 27th, 2013

deals

The Holidays are soon upon us, and that means a wealth of Holiday deals for select Final Fantasy and Square Enix games. Starting today and continuing through December 2nd, you can score big discounts on the North American Square Enix Shop on tons of games including Final Fantasy XIV: A Realm Reborn. Need to catch up to Lightning Returns: Final Fantasy XIII on the cheap? You can get both Final Fantasy XIII and its sequel for twenty dollarydoos combined.

Spot any deals on the net that you’d like to share? Leave us a comment below or tweet us @finalfantasynet.

Square Enix North America Store — Thanksgiving Sale (November 27th — December 2nd)

Final Fantasy I [PSP] $4.99
Final Fantasy II [PSP] $4.99
Final Fantasy III [NDS] $9.99
Final Fantasy Chronicles (Greatest Hits) [PS1] $7.49
Final Fantasy Anthology (Greatest Hits) [PS1] $7.49
Final Fantasy VII [PC Download] $5.99
Final Fantasy X (Greatest Hits) [PS2] $9.99

Final Fantasy XI: Ultimate Collection – Seekers Edition [PC Download] $19.99
Final Fantasy XI: Seekers of Adoulin [PC Download] $14.99
Final Fantasy XI: Seekers of Adoulin (Expansion) [360] $14.99

• Final Fantasy XII (Greatest Hits) [PS2] $9.99

Final Fantasy XIII [PS3] $9.99
Final Fantasy XIII [360] $9.99
Final Fantasy XIII-2 [PS3] $9.99
Final Fantasy XIII-2 [360] $9.99

Final Fantasy XIV: A Realm Reborn [PC] $14.99
Final Fantasy XIV: A Realm Reborn [PS3] $19.99
Final Fantasy XIV: A Realm Reborn [PC Download] $14.99
Final Fantasy XIV: A Realm Reborn – Collectors Edition [PC Download] $24.99

Dissidia: Final Fantasy [PSP] $9.99
Final Fantasy Tactics: The War of the Lions [PSP] $4.99
• Final Fantasy: The 4 Heroes of Light [NDS] $9.99
Final Fantasy Crystal Chronicles: Echoes of Time [NDS] $14.99
Final Fantasy Crystal Chronicles: Ring of Fates [NDS] $19.99
Theatrhythm: Final Fantasy [3DS] $14.99

Kingdom Hearts (Greatest Hits) [PS2] $9.99
Kingdom Hearts HD 1.5 ReMix [PS3] $19.99
Kingdom Hearts Re:Chain of Memories [PS2] $9.99
Kingdom Hearts: Birth by Sleep [PSP] $9.99
Kingdom Hearts 3D: Dream Drop Distance [3DS] $14.99

The 3rd Birthday [PSP] $9.99
Chrono Cross (Greatest Hits) [PS1] $7.49
Front Mission 4 [PS2] $7.49
Heroes of Mana [NDS] $14.99
Infinite Undiscovery [360] $9.99
The Last Remnant [PC Download] $7.49
Lord of Arcana [PSP] $4.99
Romancing SaGa [PS2] $14.99
Star Ocean: First Departure [PSP] $9.99
Star Ocean: The Last Hope [360] $19.99
Star Ocean: The Last Hope International [PS3] $19.99
Tactics Ogre: Let Us Cling Together [PSP] $9.99
Valkyrie Profile: Lenneth [PSP] $14.99
Valkyrie Profile 2: Silmeria [PS2] $9.99
Valkyrie Profile: Covenant of the Plume [NDS] $14.99

The Crossover Outfits of Lightning Returns

Wednesday, July 17th, 2013

In the thirteen days remaining before the end: Lightning, our heroine, will journey across the land of Nova Chrysalia in an attempt to forestall Doomsday until she can lead humanity to a new world. Lightning Returns: Final Fantasy XIII will feature a robust equipment system in which you will assemble Schemata or outfits comprised of weapons, armor, and accessories. The Schemata bestow Lightning with various powers, both passive and active. Equipment is so important in fact, that it will be the main system in which Lightning’s combat parameters can be improved.

You can also customize the color of Lightning’s gear through pre-selected color pallets or by choosing your own. Not only will this change be reflected in travel and combat, but the game’s cutscenes as well.

At this year’s E3 and at Japan Expo this month, we learned that Square Enix will introduce special crossover promotion between Lightning Returns and Final Fantasy XIV: A Realm Reborn. We also learned that Lightning and Snow outfits would come to Eorzea, as well as weapons from the cast. The next reveal was that Lightning would in fact make a cameo in the game that, according to director Yoshida, will be made to make sense within the canon of both games. (More on that here.)

Yoshinori Kitase and Motomu Toriyama also displayed a new Final Fantasy XIV-themed outfit at E3 for Lightning based on the Miqo’te female you may choose to play as in the upcoming MMORPG. This outfit was recently revealed in the newest Jump, seen below. Lightning has a different victory pose depending on the base outfit she dons, and she can be seen performing the Miqo’te “/pose” emote unique to that race. A special “Black Mage” outfit for Lightning is also available.

Outfits from other Final Fantasy games have been confirmed such as the SOLDIER outfit and Buster Sword from Final Fantasy VII. By pre-ordering the game for PlayStation 3 and Xbox 360, you’ll be able to acquire this outfit and weapon, which will also give Lightning a unique victory pose much like Cloud’s from the original FFVII. A Yuna outfit from Final Fantasy X is also in the works.

Back in January when we met the team in San Francisco for their debut event, the subject of DLC was brought up — specifically what the team’s plan was based on reaction to the various types we saw in Final Fantasy XIII-2. Final Fantasy “Legacy” outfits — outfits like the “Black Mage” and “White Mage” were the most well-received. While other outfits, such as a trio of Samurai-themed wear, is also planned, could more of these outfits come to Lightning Returns? Time will tell!

What are your thoughts about currently-announced outfits for Lightning Returns? Are there any you would like to see added to the game, or would you prefer other types of outfits instead? Leave us your thoughts in a comment below.

Lightning's Final Fantasy XIV-themed duds.

Via: Jump
Re: FF-Reunion