Archive for the ‘Final Fantasy Type-0’ Category

Lightning Returns Update with Staff

Monday, April 29th, 2013

The Dead Dunes are one of four regions of Nova Chrysalia.

French Final Fantasy fansite FFDream recently sent an envoy to Square Enix’s Japan headquarters to meet with Lightning Returns: Final Fantasy director Motomu Toriyama and producer Yoshinori Kitase. Previously, it was revealed that the Coliseum would return in some form, and now their full interview is available to read. We’ve provided a translation below, but you can read the original report here.

When asked why the team chose Lightning as the singular playable heroine to this title, Kitase commented that they wanted players to understand and appreciate this character — and that’s why the game is dedicated to Lightning. Up until now (with the exception of Crisis Core: Final Fantasy VII) Final Fantasy games have been designed around several combatants, so they will try to provide enough strategy to compensate for a solo character.

Toriyama re-iterated that this will be the last chapter in the Final Fantasy XIII series; a definitive ending will come, as opposed to Final Fantasy XIII-2′s cliffhanger. Since players will have thirteen days left before the end of the world, the team’s goal is to acclimate them to the vastly changed remnant of Pulse and Cocoon called Nova Chrysalia. You’ll need to find a balance between exploration, and keeping an eye on the clock as Doomsday nears. However, the team assures us that the world will be worth exploring in subsequent play-throughs. The Coliseum will return in some form, but we’re told that it will be different than it’s appearance in Final Fantasy XIII-2.

In Final Fantasy XIII-2, there were several paradox endings in addition to the “main ending”. The script of Lightning Returns was designed around this main ending, but the events that occur in the paradox endings may manifest in Lightning Returns.

Composer Masashi Hamauzu, who created the original “Blinded by Light” theme for the Final Fantasy XIII series returns in this game as well. New arrangements of that theme have been created around the idea that this is the final journey of Lightning and the desire to save the world.

Kitase and Toriyama were also asked about any developments with Final Fantasy Versus XIII and a Final Fantasy Type-0 localization, but responded that since they are not on the team working on those games, they could not comment. When asked about other HD remakes or the possibility of a Final Fantasy VII remake, Kitase responded that through working on Final Fantasy X|X-2 HD, it will give them experience for other attempts. He implies there are currently no plans for a remake. The team also hasn’t made a decision on a Collector’s Edition for Final Fantasy X|X-2, but asked for fans to be patient for more information.

Square Enix Legend World’s Crossovers Galore

Friday, March 15th, 2013

For Square Enix Members in Japan, Square Enix has cooked up a new browser game features and amalgam of franchise crossovers — including Final Fantasy. In the above trailer you can see characters, outfits, and monsters from Bravely Default: Flying Fairy, Final Fantasy XII, Final Fantasy Crystal Chronicles: The Crystal Bearers, and Final Fantasy Type-0 to name a few.

This isn’t limited to Final Fantasy, as Deus Ex: Human Revolution‘s Adam Jensen (who probably didn’t ask for this) makes a stealthy cameo — as well as the King of Hell from Army Corps of Hell. The browser game pits players against various monsters to level up their abilities and includes many of the social game gimmicks seen in titles like Bravely Default: Praying Brage and the upcoming Kingdom Hearts χ[chi].

Square Enix Legend World is currently announced for Japan and a Members account is required to play.

2012: The Year In Final Fantasy

Tuesday, January 1st, 2013

Happy New Year from Final Fantasy Network! I hope you’re not too hungover this fine Tuesday morning, because we’re recappin’! 2012 was a pretty exciting year of Final Fantasy announcements, news, and releases, and so we’ve compiled some of the biggest news-makers that made our eyes widen, our heads shake, or bodies seize uncontrollably with one emotion and then another. …Ok, that last one was just me.

Just to be frank, I was going to write you all a nice long poem, but I couldn’t find a decent word to rhyme with Theatrhythm amidst my “New Years reverie”. You’re going to have to settle with a few sub-par limericks interspersed in the article. If you think you can do better (you can’t), leave a merry Final Fantasy limerick of your own in the comments section.

For those less inclined to poetic expression, let’s hear your thoughts on this year’s events and the year that’s to come. What are you most excited to see this year? What were some of your biggest disappointments of 2012? Feel free to check out the video playlist below featuring some of the video highlights of the year, too.

FINAL FANTASY XIII-2 RELEASES
On January 31st, Final Fantasy XIII-2 released in North America for the PlayStation 3 and Xbox 360. A sequel to the original Final Fantasy XIII, XIII-2 featured Lightning’s younger sister Serah Farron and time-travelling behemoth hunter Noel Kreiss. The game itself was built on feedback and concerns from players not entirely smitten with the first outing, resulting in a game that had less corridor-esque level design and encouraged more exploration.

Despite this, Final Fantasy XIII-2 wasn’t without controversy, as when players finally reached the end credits, they were greeted with a “To Be Continued…” message. At first, fans speculated that post-release scenario DLC would be the ending to this tale, but over the year as more DLC released, a full-on threequel became plausible. Lo and behold, at the end of a long summer, Lightning Returns: Final Fantasy XIII was announced as the finale in the Lighting Saga trilogy.

A duo named Serah and Noel,
throughout time and space on a stroll,
    met a bad guy named Caius
    and a Yeul very pious.
They messed up the world as a toll.

THEATRHYTHM: FINAL FANTASY RELEASES
On July 3rd, Theatrhythm: Final Fantasy landed on 3DS handhelds in North America, toting with it the vast repertoire of Final Fantasy music preserved as it originally appeared. The rhythm-based RPG let you select four heroes from the Final Fantasy franchse, designed by Monster Octopus, and level them up by completing various stages that put players back in classic Final Fantasy locales and cutscenes. Later this year, a mobile version of Theatrhythm: Final Fantasy released on iOS, with additional paid content.

10 YEARS OF FINAL FANTASY XI & SEEKERS OF ADOULIN ANNOUNCED
At the Final Fantasy 25th Anniversary Event in August, the 5th expansion for Final Fantasy XI was announced: Seekers of Adoulin. Launching in 2013, the expansion will send adventurers to the continent of Ulbuka where the great city of Adoulin awaits. In addition to brand new Player-vs-Environment content, two new jobs will join the roster — Geomancer and Rune Fencer. The expansion will be available for PC and Xbox 360 users, but if you are a PS2 subscriber, note that support will be limited to Japan. Final Fantasy XI director Akihiko Matsui unveiled some ambitious new projects for the MMO, including revisions to major gameplay systems based on player feedback as well as a hefty update to the game’s user interface.

Tetsuya Nomura’s rendition of Prishe, Shantotto, Kam’lanaut, and Eald’narche from Final Fantasy XI. (@bKvEBVAvUq)Tetsuya Nomura's rendition of Prishe, Shantotto, Kam'lanaut, and Eald'narche from Final Fantasy XI

15 YEARS OF FINAL FANTASY VII & PC VERSION RE-RELEASE
Previously published under Eidos back in the 90s, Final Fantasy VII is no stranger to the PC — well, if you’re not old and decrepit like most of us that remember it’s release. We first got a hint of the project back when Steam registry files uncovered a port of Final Fantasy VII and VIII’s original PC version, but things remained silent for upwards of a year. Square Enix updated the PC version with achievement support as well as cloud saving this year for release on it’s official e-Store.

Ten years have gone by for Eleven,
fifteen if you count our dear Seven.
    Keep HD remakes at bay,
    remember them this way.
Surely this is true F.F. heaven.

FINAL FANTASY XIV: THE END OF AN ERA & A REALM REBORN
It’s been a long, tough road for Final Fantasy XIV, and with Version 1.0 coming to an indefinite close, Square Enix decided to treat its remaining subscribers to an end-of-the-world party. While the final in-game event was mired with lag and disconnected players, it ultimately paid a fitting farewell to a game that had stumbled out of the gate and fell flat on its face. When all was said and done, Square Enix released the End of an Era trailer the night servers shut down, portraying the aftermath of the clash between the Eorzean Alliance and the forces of Garlemald as expertly as Square Enix Visual Works could muster.

Over the next several months, we learned more about Final Fantasy XIV’s encroaching rebirth under director Naoki “Yoshi-P” Yoshida. With each system that brought Version 1.0 its failures being scrapped and built from the ground up, a new vision of the game has begun to emerge. Recently the alpha testing phase concluded, with beta scheduled to commence mid-February. According to the new road map, Final Fantasy XIV should release closer to summer — behind schedule, but director Yoshida assures fans that this time they want to take the time to deliver. They insist that this time they will provide an experience worthy of the franchise caliber.

Kazuya Takahashi illustrates the Wandering Minstrel (Yoshi-P) with his Final Fantasy XIV baby-monster friends.8263_2

Eorzea returns in Version Two,
where I’ll get back my slimy goobbue.
    I miss my idlin’
    In splendid Hydaelyn
But my desk chair will just have to do.

LIGHTNING RETURNS: FINAL FANTASY XIII ANNOUNCED
After Final Fantasy XIII-2′s cliffhanger ending and “To Be Continued…” message, many fans saw the writing on the wall — a third Final Fantasy XIII game was incoming. Officially announced as part of the Lightning Saga New Developments panel at the Final Fantasy 25th Anniversary Event, Lightning Returns: Final Fantasy XIII will serve as the epilogue to the XIII trilogy with heroine Lightning at its forefront.

A markedly different approach than XIII-2, players will control only Lightning as she traverses the world of Novus Partus, a broken realm distorted by the flood of Chaos five hundred years prior. However, time is working against Lightning, as she has thirteen days before the end of the world to complete Bhunivelze’s mission: to guide the souls of humanity to a new world. Lightning’s journey will be a highly malleable one; with each play-through potentially yielding experience based on Lightning’s actions. Lightning herself is highly customizable through her equipment and abilities, and combat has been changed significantly — where timing abilities to break apart enemy weak spots will be your advantage.

Lightning Returns: Final Fantasy XIII is expected to release for PlayStation 3 and Xbox 360 in the latter half of 2013.

A woman returned named Lightning,
whose outfit was rather frightening.
    Not a belt or a zipper,
    now towels are hipper,
surely this game will be enlightening.

THE YEAR OF FINAL FANTASY MOBILE
This year saw a multitude of releases for iPhone and Android-powered smartphones, including Final Fantasy Dimensions (Final Fantasy Legends: Warriors of Light and Darkness). The game itself is a throwback to the SNES-era Final Fantasy games, but told in an episodic fashion, and a cast of two bands of warriors. Final Fantasy Airborne Brigade (Final Fantasy Brigade) also made the localization cut, a gachapon-style Final Fantasy game aimed at those who play games on their smartphone sparingly. Titles like these weren’t expected to make the jump, what with titles like Before Crisis: Final Fantasy VII never making the cut, but many fans were surprised when these titles were announced for localization.

Final Fantasy IV recently made the jump to iOS, with more on the way. Accompanying the official iOS trailer for the game, Square Enix revealed Final Fantasy V (and more, presumably Final Fantasy VI) will make their way to smartphones in some form.

TO BE DETERMINED…
Of course, there are three titles that have yet to reach North American shores (one of which is still six years in limbo and still going). Final Fantasy Type-0 for PlayStation Portable has yet to release overseas, despite involved personnel citing the game’s localization as near complete. The reasoning behind Type-0′s stalled fate may be due to weakness in the portable handheld market (minus smartphones and tablets) with regard to PSP and its successor the PlayStation Vita. This may also be the reason behind Bravely Default: Flying Fairy’s lack of a localization after shallow sales of Final Fantasy: The 4 Heroes of Light on the DS and with 3DS on shaky ground outside Japan.

A small shoutout must be paid to Final Fantasy X HD, announced over a year ago at Tokyo Game Show 2011. In the time that has elapsed, not a single screenshot nor trailer has made it online, spurring many to believe the game had entered development hell or had been dealt a quiet death. Speculation over problems with the game’s pre-rendered backgrounds being an uphill battle to convert to HD often dominate the discussion amongst anxious fans, though no official announcement nor update regarding the PS3 and Vita-bound title has enlightened us with its development status.

Alas, we’re still without Type-0.
We’re in need of some sort of hero.
    Those kids clad in red,
    we hope they aren’t dead,
but waiting for our hard-earned DeNiro.

Luminous is something you’ll probably be seeing a lot of with regard to Square Enix games in the future, starting with Final Fantasy XIV: A Realm Reborn and next in Final Fantasy Versus XIII. When the engine itself was unveiled at this year’s E3 in the form of the Agni’s Philosophy tech demo, a lot of rumors swirled that this was the emerging face of a next-generation Final Fantasy XV. Square Enix themselves asked for fan feedback on the main character and world displayed in this tech demo, leading some to believe they were weighing their options — that Agni’s Philosophy could in fact become the next mainline Final Fantasy installment.

One other title we heard bits and pieces about this year was the never-ending saga of Final Fantasy Versus XIII. The current buzz has Versus delayed so that Square Enix can focus the bulk of its developer manpower on finishing Final Fantasy XIV: A Realm Reborn — which is quite possible. Aside from all this, many cryptic hints were dropped by Square Enix staff, including Final Fantasy series executive producer Shinji Hashimoto and director Tetsuya Nomura himself. While the amalgamation of teasing and vague hints have yet to produce any scrapings of Versus’s ongoing development (other than CEO Yoichi Wada’s confirmation that the project is not dead) 2013 may be the year where we see Versus again.

Final Fantasy Versus XIII is still hidden in the sleep, after overdosing on a bottle of Ambien.noctis

There once was a game called Versus
that now causes fans to spit curses.
    How long must we will wait,
    for the new release date?
‘Fore the dev team are laid in their hearses?

Type-0 localization nearly completed last year

Thursday, November 15th, 2012

While any confirmation of localization on Final Fantasy Type-0 remains up in the air, fans around the globe have expressed a strong interest in seeing the game on their shores. One group devoted to this is Operation Suzaku, and today, they provided some interesting new details on the localization process after speaking with those who worked on the project.

“According to our source, who recorded voice-over for one of the characters in the game, at least 90% of the English localization is complete. The dubbing sessions took place in the last quarter of 2011, just after the release (October 27th) of Final Fantasy Type-0 in Japan. The entirety of the English dub recording is said to be complete.”

It may seem strange that Square Enix is sitting on the game with localization nearly finished, but consider the release window for the game. In the face of increasingly diminished returns on their PSP titles towards the end of the generation, and marketing and distribution costs, it’s quite tangible that Square Enix projected a net loss and shelved the game.

However, Square Enix is still keeping their eyes and ears open for fan support — so if you want to see Final Fantasy Type-0 release, Twitter and Facebook are a good first option!

Via: Operation Suzaku

Square Enix CTO comments on Japan’s projects

Saturday, November 3rd, 2012

Square Enix’s Chief Technical Officer Julien Merceron was the willful subject of a fascinating new interview conducted by French Final Fantasy fansite FFDream about some of the Japan’s upcoming titles and projects. In the following article, we paraphrase Merceron’s comments from the original French language article that appears on FFDream.

Though Merceron admitted his background is in technology and not localization announcements, he echoed the company’s recent statments about Final Fantasy Type-0: they do want to localize the title for fans — but are looking for opportunities to get it done amidst a tough handheld gaming market. Merceron has played the Japanese version of the game and personally enjoyed it.

Having worked closely with Naoki Yoshida on Final Fantasy XIV: A Realm Reborn, Merceron had high praise for Yoshida and the team’s new vision of the MMORPG — going as far to say that few at Square Enix could have done what he did in the director’s chair. Thus, he’s drawn admiration from staff around the globe at Square Enix and not just Japan. (Paraphrasing: “His leadership comforts me a lot”, Merceron added, “The Final Fantasy XIV experience Yoshida and the team want to deliver will be very different from the original.”)

Moving on to projects farther in the future, Merceron commented that Lightning Returns: Final Fantasy XIII will borrow some tech (and technical skill) from Final Fantasy Versus XIII. Versus has borrowed technology from the company’s new Luminous Engine, such as lighting, but still operates on a highly-modified version of Crystal Tools. This previous engine brought us Final Fantasy XIII and XIII-2. Lightning Returns will be significantly different from its predecessors, and currently the game is being focus grouped to bring out what fans want to see in the final act of the trilogy.

Merceron commented on the ongoing development of Final Fantasy Versus XIII, stating that there is a lot of ambition behind the game — with CEO Yoichi Wada supervising the game very closely and wanting to push the development team very hard. This reflects a comment Final Fantasy producer Shinji Hashimoto made at the 25th Anniversary Event in Japan, where he said the team desires to make a “nostalgic” Final Fantasy experience. From my own deductions, I think Hashimoto implies that Versus will be an experience that will create nostalgic memories — and a Final Fantasy that is an achievement on all fronts, much like the games in the “Golden Era” of the series.

On the subject of Agni’s Philosophy, Merceron let it slip that we can expect to see the engine running on different platforms other than PC around June (E3 alert) next year. What those platforms are hasn’t been revealed yet, but you could make a safe bet he is alluding to next-generation consoles.

When asked what type of game he would like to see Square Enix dive into, Merceron was openly enthusiastic about large sandbox-style games. He feels some of Square Enix’s intellectual property (franchises) could definitely benefit, having been more traditionally linear and narrative-driven. The level of technology to facilitate that is a type of development Merceron would be excited to pursue.

Should you want to read the entirety of the article (it is in French), you can do so at FFDream!

Type-0 director talks localization challenges

Friday, November 2nd, 2012

It’s been over a year since Final Fantasy Type-0 released in Japan, and fans abroad have yet to hear any thing definitive about a localization or not. The game’s director, Hajime Tabata, was recently interviewed by Gamespot’s Jonathan Toyad about his body of work including Type-0. In regards to the current situation about the game’s localization:

Jonathan Toyad, Gamespot: Will FF Type-0 be localized for North America and Europe? If so, when?
Hajime Tabata: Due to market reasons, we are taking a clean slate in terms of our plans. We feel strongly about bringing this title to the fans in North America and Europe, so if an opportunity arises that can become a conclusive factor, we are prepared to go into consideration right away.


Tabata’s comment echoes what even some fans have acknowledged as an increasingly sluggish market for handheld games outside of mobile devices from Apple, for example. Note that Tabata implies that Square Enix seems to be re-evalutating the localization prospects all of its recent, current, and upcoming titles — so decisions may be forthcoming for titles such as Bravely Default: Flying Fairy too.

To read the entirety of Gamespot’s interview with Hajime Tabata, click here.

Final Fantasy Type-0 — One Year Later…

Saturday, October 27th, 2012

Today marks the one year anniversary of Final Fantasy Type-0‘s release on October 27th, 2011 in Japan. Since then, prospects for localization have dwindled from “obvious” to “eventually” to “maybe” to “unlikely”. While Final Fantasy fans have largely accustomed themselves to localization announcements — Type-0 represents the first game in a very long time where we may go without.

So, what are some of the reasons why Square Enix hasn’t localized Final Fantasy Type-0? While no official comment has been made other than to watch for an announcements, fans have taken it upon themselves to speculate. Reasonable cases can be made out of the fact that the game has a wealth of written and spoken script, and not only would that result in a lengthy localization, but a costly one as well. Others point to the weakness in the handheld market — especially since Type-0 arrives at an uneasy transition between PlayStation Portable and PlayStation Vita.

For everyone anticipating Final Fantasy Type-0, it’s left us between a rock and a hard place. What can be done? Running out and buying a bunch of PSP or Vita handhelds is absurd, and so is silently waiting for an announcement a full year from Japanese release. Well, look at it from Square Enix’s point of view: the less they see people talking about the game, the less motivation there is to finally kick localization into gear. What point is there to lose money on a game no one pays attention to anymore?

Obviously those who have been following Final Fantasy Type-0 know what its strengths are; they know what about Type-0 appeals to them. At this point, the solution should be coming clear to you: we need to talk about the game. Not in a passive sense, not in a posting-your-rant-on-a-random-message-board kind of sense — tell Square Enix directly and respectfully why they should localize this game. Tell them why you’re excited and what about the game you want to experience — things they’ll be able to use in making a decision. Do that instead of griping that Square Enix “ain’t what she used to be”. That conversation benefits no one in this situation.

This game was previously known as Final Fantasy Agito XIII, Agito being a Latin verb for “act”.

It’s time to act.

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Type-0 gains Ultimate Hits status in Japan

Thursday, September 27th, 2012

Square Enix’s Ultimate Hits line represents the best-selling titles the company has to offer, and it’s customary for the company to roll out a special priced and labelled edition to celebrate it’s success. Available December 6th in Japan, Final Fantasy Type-0 will run for 2940 yen (roughly $37.90 USD). The game joins newly christened Ultimate Hits tiles Kingdom Hearts: Birth by Sleep -Final Mix- and Sime Mori Mori Dragon Quest 3.

Next month will mark the one-year anniversary for Final Fantasy Type-0; no word yet on the localization’s status.

To view the Square Enix e-Store listing, click here.
To view all the Ultimate Hits titles from Square Enix, click here.

Topic: 25th Anniversary Post-Mortem

Sunday, September 2nd, 2012

The Final Fantasy 25th Anniversary Event has come and gone, and we have a smörgåsbord of new topics to discuss. For those of you who missed the event or want an easy way to catch up, type “25th” in the search box to the right to look up all pertaining articles. So — let’s take a look at some of the major news to come out of the event!

Feel free to comment on what was shown, what wasn’t shown, and what you expect for the future of Final Fantasy!

FINAL FANTASY 25TH ANNIVERSARY ULTIMATE BOX + MEMORIAL ULTIMANIA
To open the event, a fantastic new Final Fantasy boxset was announced for Japan. (No plans for overseas release according to Square Enix North America.) The Final Fantasy 25th Anniversary Ultimate Box includes every numbered Final Fantasy game that has released except Final Fantasy XIV which relaunches in January. A combination of PS1, PS2, and PSP games in one collection, each disc has new and unique art from Final Fantasy series artist Yoshitaka Amano.

For more on everything included in this boxset, you can read on here.

Additionally, a Memorial Ultimania series was set for the numbered series — the Ultimania guides being lengthy full-featured encyclopedia of everything that went into making the games and will likely include new interviews and retrospectives from the staff.

LIGHTNING RETURNS: FINAL FANTASY XIII
Of course, the elephant in the room was the New Developments presentation which announced the third and final game in the Final Fantasy XIII series.

As the title dictates, Lightning returns as the main character of this title in the distant future where the end of the world looms in merely thirteen days. A major emphasis will be put on players exploring the world of Navus Partus and forging their own end to the series through Lightning’s actions. The doomsday countdown speeds up and slows down accordingly, and the world will change via a multitude of factors — including real life interactions through Facebook. Combat will be quite different as well, as Lightning will be able to manually move, block, and evade in real-time. ATB will return, but substantially different than it’s two predecessors.

You can read more about the developments by clicking here.

What are you anticipating with this third Final Fantasy XIII game? Do you think this departure from what we’ve come to expect in Final Fantasy XIII and XIII-2 is refreshing or disappointing? Leave us a comment below!

FINAL FANTASY XIV: A REALM REBORN
Final Fantasy XIV was in attendance at the event, with director/producer Naoki Yoshida showing off the game in motion. Much of the footage at the event was similar to the presentation at this year’s Gamescom, but there were a few surprises — such as the reveal of two new jobs: Arcanist and Summoner.

Also, a new feature present in FFXI called Level Sync will allow you to match your friends’ levels to quest with them without impeding your own progress to Level 50. In addition to that, a brand new trailer “Limit Break” was shown, showcasing the evolution of the Battle Regimen that was previously scrapped. An official soundtrack of all the music in Final Fantasy XIV has now been official released through iTunes called Eorzean Frontiers.

For more on what was presented, you can read our play-by-play here.

The alpha testing phase of Final Fantasy XIV is starting shortly, and you can sign up by clicking here.

FINAL FANTASY VERSUS XIII
Final Fantasy Versus XIII did not show up at the 25th Anniversary, and strangely we’ve had a bit of a back and forth on the next time we’ll be seeing it. Final Fantasy series producer Shinji Hashimoto chatted with fans at the event, and when they asked him about the game — he replied (and I paraphrase): “sorry, but there wouldn’t be anything this year in regards to Versus”.

On the second day of the event during the Future of Final Fantasy presentation, Crisis Core: Final Fantasy VIII and Final Fantasy Type-0 director Hajime Tabata informed fans that he had a message from Versus director Tetsuya Nomura:

“Tetsuya Nomura wanted to give the message that he’ll soon show the future of Final Fantasy.”

It may be worth noting that Tokyo Game Show 2012 is only a few weeks away.

FINAL FANTASY TYPE-0
While Tabata-san pranked the audience of a otome Final Fantasy Type-0 game developed by Luminous Studio, Final Fantasy Type-0 was absent on the North American and European coverage of the event. Approaching a year since the game debuted in Japan, things have been deathly quiet in regards to the game’s localization status.

If you would like to see this game localized, we implore you to use social media to tell Square Enix North America why you want this game. Tell @SQEX_MEMBERS_NA and @PlayStation and use the Twitter hashtag #FFTYPE0. Together we can send a message that the world is still deserving of an excellent addition to the Final Fantasy series.

So that wraps up the major bits and pieces that emerged over the course of the Final Fantasy 25th Anniversary Event! But while we look forward to news on upcoming titles, we must reconcile that this is a celebration of the last twenty-five years of Final Fantasy. So please, share with us your fondest memories of Final Fantasy by leaving us a comment below — and thank you for visiting Final Fantasy Network for coverage of the event!

Final Fantasy 25th Anniversary Event:
Future of Final Fantasy

Sunday, September 2nd, 2012

Tonight’s panel was a light-hearted roundtable discussion with notable figures in the Final Fantasy-verse: Hajime Tabata, Yusuke Naora, Motomu Toriyama, Isamu Kamikokuryou, Yoshihisa Hashimoto, and Mutsunori Takahashi. Of course, Mr. Tabata had a big surprise for followers of Final Fantasy Type-0… Check it out in the first video below.

Now before you start panicking — it’s a joke. But on to more serious topics: the stream had a video of the history of Square Enix Visual Works. This studio has been responsible for the wondrous and masterful CG seen in Final Fantasy since FFVII. The second video is a compilation of those feats:

Tabata-san did have a message for fans anticipating Final Fantasy Versus XIII:
“Tetsuya Nomura wanted to give the message that he’ll soon show the future of Final Fantasy.”