Archive for the ‘Theatrhythm: Final Fantasy’ Category

2012: The Year In Final Fantasy

Tuesday, January 1st, 2013

Happy New Year from Final Fantasy Network! I hope you’re not too hungover this fine Tuesday morning, because we’re recappin’! 2012 was a pretty exciting year of Final Fantasy announcements, news, and releases, and so we’ve compiled some of the biggest news-makers that made our eyes widen, our heads shake, or bodies seize uncontrollably with one emotion and then another. …Ok, that last one was just me.

Just to be frank, I was going to write you all a nice long poem, but I couldn’t find a decent word to rhyme with Theatrhythm amidst my “New Years reverie”. You’re going to have to settle with a few sub-par limericks interspersed in the article. If you think you can do better (you can’t), leave a merry Final Fantasy limerick of your own in the comments section.

For those less inclined to poetic expression, let’s hear your thoughts on this year’s events and the year that’s to come. What are you most excited to see this year? What were some of your biggest disappointments of 2012? Feel free to check out the video playlist below featuring some of the video highlights of the year, too.

FINAL FANTASY XIII-2 RELEASES
On January 31st, Final Fantasy XIII-2 released in North America for the PlayStation 3 and Xbox 360. A sequel to the original Final Fantasy XIII, XIII-2 featured Lightning’s younger sister Serah Farron and time-travelling behemoth hunter Noel Kreiss. The game itself was built on feedback and concerns from players not entirely smitten with the first outing, resulting in a game that had less corridor-esque level design and encouraged more exploration.

Despite this, Final Fantasy XIII-2 wasn’t without controversy, as when players finally reached the end credits, they were greeted with a “To Be Continued…” message. At first, fans speculated that post-release scenario DLC would be the ending to this tale, but over the year as more DLC released, a full-on threequel became plausible. Lo and behold, at the end of a long summer, Lightning Returns: Final Fantasy XIII was announced as the finale in the Lighting Saga trilogy.

A duo named Serah and Noel,
throughout time and space on a stroll,
    met a bad guy named Caius
    and a Yeul very pious.
They messed up the world as a toll.

THEATRHYTHM: FINAL FANTASY RELEASES
On July 3rd, Theatrhythm: Final Fantasy landed on 3DS handhelds in North America, toting with it the vast repertoire of Final Fantasy music preserved as it originally appeared. The rhythm-based RPG let you select four heroes from the Final Fantasy franchse, designed by Monster Octopus, and level them up by completing various stages that put players back in classic Final Fantasy locales and cutscenes. Later this year, a mobile version of Theatrhythm: Final Fantasy released on iOS, with additional paid content.

10 YEARS OF FINAL FANTASY XI & SEEKERS OF ADOULIN ANNOUNCED
At the Final Fantasy 25th Anniversary Event in August, the 5th expansion for Final Fantasy XI was announced: Seekers of Adoulin. Launching in 2013, the expansion will send adventurers to the continent of Ulbuka where the great city of Adoulin awaits. In addition to brand new Player-vs-Environment content, two new jobs will join the roster — Geomancer and Rune Fencer. The expansion will be available for PC and Xbox 360 users, but if you are a PS2 subscriber, note that support will be limited to Japan. Final Fantasy XI director Akihiko Matsui unveiled some ambitious new projects for the MMO, including revisions to major gameplay systems based on player feedback as well as a hefty update to the game’s user interface.

Tetsuya Nomura’s rendition of Prishe, Shantotto, Kam’lanaut, and Eald’narche from Final Fantasy XI. (@bKvEBVAvUq)Tetsuya Nomura's rendition of Prishe, Shantotto, Kam'lanaut, and Eald'narche from Final Fantasy XI

15 YEARS OF FINAL FANTASY VII & PC VERSION RE-RELEASE
Previously published under Eidos back in the 90s, Final Fantasy VII is no stranger to the PC — well, if you’re not old and decrepit like most of us that remember it’s release. We first got a hint of the project back when Steam registry files uncovered a port of Final Fantasy VII and VIII’s original PC version, but things remained silent for upwards of a year. Square Enix updated the PC version with achievement support as well as cloud saving this year for release on it’s official e-Store.

Ten years have gone by for Eleven,
fifteen if you count our dear Seven.
    Keep HD remakes at bay,
    remember them this way.
Surely this is true F.F. heaven.

FINAL FANTASY XIV: THE END OF AN ERA & A REALM REBORN
It’s been a long, tough road for Final Fantasy XIV, and with Version 1.0 coming to an indefinite close, Square Enix decided to treat its remaining subscribers to an end-of-the-world party. While the final in-game event was mired with lag and disconnected players, it ultimately paid a fitting farewell to a game that had stumbled out of the gate and fell flat on its face. When all was said and done, Square Enix released the End of an Era trailer the night servers shut down, portraying the aftermath of the clash between the Eorzean Alliance and the forces of Garlemald as expertly as Square Enix Visual Works could muster.

Over the next several months, we learned more about Final Fantasy XIV’s encroaching rebirth under director Naoki “Yoshi-P” Yoshida. With each system that brought Version 1.0 its failures being scrapped and built from the ground up, a new vision of the game has begun to emerge. Recently the alpha testing phase concluded, with beta scheduled to commence mid-February. According to the new road map, Final Fantasy XIV should release closer to summer — behind schedule, but director Yoshida assures fans that this time they want to take the time to deliver. They insist that this time they will provide an experience worthy of the franchise caliber.

Kazuya Takahashi illustrates the Wandering Minstrel (Yoshi-P) with his Final Fantasy XIV baby-monster friends.8263_2

Eorzea returns in Version Two,
where I’ll get back my slimy goobbue.
    I miss my idlin’
    In splendid Hydaelyn
But my desk chair will just have to do.

LIGHTNING RETURNS: FINAL FANTASY XIII ANNOUNCED
After Final Fantasy XIII-2′s cliffhanger ending and “To Be Continued…” message, many fans saw the writing on the wall — a third Final Fantasy XIII game was incoming. Officially announced as part of the Lightning Saga New Developments panel at the Final Fantasy 25th Anniversary Event, Lightning Returns: Final Fantasy XIII will serve as the epilogue to the XIII trilogy with heroine Lightning at its forefront.

A markedly different approach than XIII-2, players will control only Lightning as she traverses the world of Novus Partus, a broken realm distorted by the flood of Chaos five hundred years prior. However, time is working against Lightning, as she has thirteen days before the end of the world to complete Bhunivelze’s mission: to guide the souls of humanity to a new world. Lightning’s journey will be a highly malleable one; with each play-through potentially yielding experience based on Lightning’s actions. Lightning herself is highly customizable through her equipment and abilities, and combat has been changed significantly — where timing abilities to break apart enemy weak spots will be your advantage.

Lightning Returns: Final Fantasy XIII is expected to release for PlayStation 3 and Xbox 360 in the latter half of 2013.

A woman returned named Lightning,
whose outfit was rather frightening.
    Not a belt or a zipper,
    now towels are hipper,
surely this game will be enlightening.

THE YEAR OF FINAL FANTASY MOBILE
This year saw a multitude of releases for iPhone and Android-powered smartphones, including Final Fantasy Dimensions (Final Fantasy Legends: Warriors of Light and Darkness). The game itself is a throwback to the SNES-era Final Fantasy games, but told in an episodic fashion, and a cast of two bands of warriors. Final Fantasy Airborne Brigade (Final Fantasy Brigade) also made the localization cut, a gachapon-style Final Fantasy game aimed at those who play games on their smartphone sparingly. Titles like these weren’t expected to make the jump, what with titles like Before Crisis: Final Fantasy VII never making the cut, but many fans were surprised when these titles were announced for localization.

Final Fantasy IV recently made the jump to iOS, with more on the way. Accompanying the official iOS trailer for the game, Square Enix revealed Final Fantasy V (and more, presumably Final Fantasy VI) will make their way to smartphones in some form.

TO BE DETERMINED…
Of course, there are three titles that have yet to reach North American shores (one of which is still six years in limbo and still going). Final Fantasy Type-0 for PlayStation Portable has yet to release overseas, despite involved personnel citing the game’s localization as near complete. The reasoning behind Type-0′s stalled fate may be due to weakness in the portable handheld market (minus smartphones and tablets) with regard to PSP and its successor the PlayStation Vita. This may also be the reason behind Bravely Default: Flying Fairy’s lack of a localization after shallow sales of Final Fantasy: The 4 Heroes of Light on the DS and with 3DS on shaky ground outside Japan.

A small shoutout must be paid to Final Fantasy X HD, announced over a year ago at Tokyo Game Show 2011. In the time that has elapsed, not a single screenshot nor trailer has made it online, spurring many to believe the game had entered development hell or had been dealt a quiet death. Speculation over problems with the game’s pre-rendered backgrounds being an uphill battle to convert to HD often dominate the discussion amongst anxious fans, though no official announcement nor update regarding the PS3 and Vita-bound title has enlightened us with its development status.

Alas, we’re still without Type-0.
We’re in need of some sort of hero.
    Those kids clad in red,
    we hope they aren’t dead,
but waiting for our hard-earned DeNiro.

Luminous is something you’ll probably be seeing a lot of with regard to Square Enix games in the future, starting with Final Fantasy XIV: A Realm Reborn and next in Final Fantasy Versus XIII. When the engine itself was unveiled at this year’s E3 in the form of the Agni’s Philosophy tech demo, a lot of rumors swirled that this was the emerging face of a next-generation Final Fantasy XV. Square Enix themselves asked for fan feedback on the main character and world displayed in this tech demo, leading some to believe they were weighing their options — that Agni’s Philosophy could in fact become the next mainline Final Fantasy installment.

One other title we heard bits and pieces about this year was the never-ending saga of Final Fantasy Versus XIII. The current buzz has Versus delayed so that Square Enix can focus the bulk of its developer manpower on finishing Final Fantasy XIV: A Realm Reborn — which is quite possible. Aside from all this, many cryptic hints were dropped by Square Enix staff, including Final Fantasy series executive producer Shinji Hashimoto and director Tetsuya Nomura himself. While the amalgamation of teasing and vague hints have yet to produce any scrapings of Versus’s ongoing development (other than CEO Yoichi Wada’s confirmation that the project is not dead) 2013 may be the year where we see Versus again.

Final Fantasy Versus XIII is still hidden in the sleep, after overdosing on a bottle of Ambien.noctis

There once was a game called Versus
that now causes fans to spit curses.
    How long must we will wait,
    for the new release date?
‘Fore the dev team are laid in their hearses?

Theatrhythm: Final Fantasy heads to iOS

Wednesday, December 12th, 2012

Coming to iOS, Theatrhythm: Final Fantasy returns with more characters and music to level up to. Available now on the iTunes store, the game itself comes with a “Compose Scores” mode which will let players upload their own custom scores for others to download and try.

The initial game is free and comes with two songs and 13 playable characters. The rest must be purchased in application at $.99 per song and $1.99 per extra character. Song bundles for each entry in the series are also being offered up at $2.99. Balthier (FFXII), Auron (FFX), Hope (FFXIII), Tifa (FFVII), Rinoa (FFVIII), Ramza (FFT), Celes (FFVI), Garnet (FFIX), and Serah (FFXIII-2) will add to Theatrhythm’s roster of characters. New songs from Final Fantasy X-2, Final Fantasy Tactics, and Final Fantasy VII: Advent Children have also made the cut in this version.

The game is compatible with the iPhone 4, iPhone 4S, iPhone 5, iPod touch (5th generation), iPad2, new iPad (3rd generation), iPad (4th generation), and iPad mini. Compatible with iOS 4.3 and later.

You can read more on the official iTunes listing here.

Theatrhythm teaser website goes online

Monday, December 10th, 2012

Square Enix has gone live with a new Theatrhythm: Final Fantasy-styled website ahead of this year’s Jump Festa. The website features the chimes and swipes heard so often in the 3DS game, minus any music set to it. While it retains the same look of the original game, it may not be too farfetched to guess a port is incoming. Released back in July of this year, Theatrhythm: Final Fantasy featured the music of the series and designs by Monster Octopus — also working on Final Fantasy Airborne Brigade.

You can visit the official site by clicking here.

How about it? Can you guess what song we could be hearing here? Do you think this could be a port or a new Theatrhythm-based game about another Square Enix franchise? Leave us a comment below!

Final Fantasy 25th Anniversary Concert Tonight

Friday, December 7th, 2012

To celebrate the Final Fantasy series’ 25th Anniversary, Square Enix North America will be at the Akoo Theater in Chicago for a special Distant Worlds: Chicago -THE CELEBRATION- concert. For those of you unable to attend, Square Enix will be supplementing their coverage with a stream which will include an on-location Theatrhythm: Final Fantasy tournament! The lobby opens for a special performance at 6:00PM Central US Standard Time, and the Theatrhythm tournaments will take place at 8PM and 12:30AM respectively.

Theatrhythm’s DLC schedule for September

Thursday, August 30th, 2012

Today Square Enix released the schedule for the last of Theatrhythm: Final Fantasy DLC. Over three weeks in September we’ll see a total of twelve songs including “What Becomes of Us” from Final Fantasy Type-0. Each song will cost 99 cents (excluding your local sales tax) from the Nintendo eShop.

If you want to try out Theatrhythm, a demo is now available.

Thursday, September 6, 2012
FINAL FANTASY VIII “The Extreme”
FINAL FANTASY XII “Esper Battle”
FINAL FANTASY IV “Fight 2”
FINAL FANTASY II “Dungeon”

Thursday, September 13, 2012
FINAL FANTASY VIII “The Castle”
FINAL FANTASY XII “The Battle for Freedom”
FINAL FANTASY I “Undersea Shrine”
FINAL FANTASY TYPE-0 “What Becomes of Us”

Thursday, September 20, 2012
FINAL FANTASY VIII “Force Your Way”
FINAL FANTASY XI “Ragnarok”
FINAL FANTASY I “Matoya’s Cave”
FINAL FANTASY II “Tower of Mages”

Theatrhythm’s DLC schedule for August

Thursday, August 2nd, 2012

Square Enix North America sent over the following DLC schedule for August. Each Thursday starting today, four new songs for Theatrhythm: Final Fantasy will be available through the 3DS eShop for download. Songs are 99¢ each, plus a few cents sales tax depending on your location’s sales tax rate. Check out the list below:

Thursday, August 2, 2012
FINAL FANTASY X “Movement in Green”
FINAL FANTASY XIII “March of the Dreadnoughts”
FINAL FANTASY XI “Gustaberg”
FINAL FANTASY III “The Crystal Tower”

Thursday, August 9, 2012
FINAL FANTASY X “Battle Theme”
FINAL FANTASY XII “The Dalmasca Estersand”
FINAL FANTASY IX “The Darkness of Eternity”
FINAL FANTASY III “This is the Last Battle”

Thursday, August 16, 2012
FINAL FANTASY X “Challenge”
FINAL FANTASY XII “Desperate Fight”
FINAL FANTASY IX “Battle 2″
FINAL FANTASY V “The Final Battle”

Thursday, August 23, 2012
FINAL FANTASY X “Otherworld”
FINAL FANTASY XII “The Royal City of Rabanastre / Town Ward Upper Stratum”
FINAL FANTASY IX “The Final Battle”
FINAL FANTASY V “Battle 1”

Thursday, August 30, 2012
FINAL FANTASY X “Final Battle”
FINAL FANTASY XII “Boss Battle”
FINAL FANTASY IX “Dark City Treno”
FINAL FANTASY V “The Decisive Battle”

Theatrhythm NA DLC schedule detailed

Thursday, July 12th, 2012

For North American fans looking for more downloadable content for Theathrhythm: Final Fantasy — look no further. Square Enix North America has made available the following schedule for downloadable content over the next three weeks, beginning today. Each of the following twelve songs will be available on the Nintendo 3DS eShop for $0.99 each.

Thursday, July 12, 2012
FINAL FANTASY VERSUS XIII “Somnus”
FINAL FANTASY XIII “Desperate Struggle”
FINAL FANTASY XI “Sarutabaruta”
FINAL FANTASY VI “Battle”

Thursday, July 19, 2012
FINAL FANTASY VII “Fight On!”
FINAL FANTASY XIII-2 “Etro’s Champion”
FINAL FANTASY XI “Battle Theme”
FINAL FANTASY III “Battle 1″

Thursday, July 26, 2012
FINAL FANTASY X “A Contest of Aeons”
FINAL FANTASY XIII “The Archylte Steppe”
FINAL FANTASY XI “The Sanctuary of Zi’Tah”
FINAL FANTASY III “Crystal Cave”

Four new Theatrhythm DLC songs for Japan

Sunday, July 8th, 2012

An additonal set of Theatrhythm: Final Fantasy DLC songs will be availalble on the Japanese 3DS eShop on July 11th. They include songs from Final Fantasy X, XI, XII, and XIII for 150 yen each. The next batch of DLC for customers abroad has not been announced, but Square Enix has stated that Theatrhythm will be accompanied with a healthy amout of post-release DLC. It trends from Japan carry over, expect to see four new songs every two weeks for months to come.

Click on the links below to sample each song!

Final Fantasy X “Decisive Battle” (Battle Music)
Final Fantasy XI “Sarutabaruta″ (Field Music)
Final Fantasy XII “Boss Battle” (Battle Music)
Final Fantasy XIII “Desperate Struggle” (Battle Music)

Theatrhythm: Final Fantasy available today!

Tuesday, July 3rd, 2012

Originally announced last year, Theatrhythm: Final Fantasy came as a surprise for Final Fantasy fans perhaps unused to the idea of a rhythym game addendum to the series. Combining character design by Monster Octopus and music throughout the series, the game celebrates twenty-five years of Final Fantasy history. To recreate a sense of nostalgia, the original music tracks from each game were used, rather than arrangements, with different types of music reflected in different game modes.

A healthy lineup of downloadable content will be coming after release, and our review will be coming by weeks end!

So for those of you picking up the game today, what are your impressions? Let us know in the comments below!

Update: The following songs are available today through the 3DS eShop for 99¢ each:
FINAL FANTASY II “Battle Theme 1”
FINAL FANTASY IV “The Final Battle”
FINAL FANTASY XI “Fighters of the Crystal”
FINAL FANTASY XIII “Fighting Fate”
FINAL FANTASY V “In Search of Light”
FINAL FANTASY VII “Cosmo Canyon”
FINAL FANTASY VIII “Ride On”
FINAL FANTASY X “A Fleeting Dream”

Theatrhythm DLC scheduled for June 27th

Monday, June 25th, 2012

Another round of DLC for Theatrhythm: Final Fantasy will be available for Japan on June 27th, featuring the songs of Final Fantasy VIII, IX, XI, and XII. Each song will be available on the Nintendo 3DS eShop for 150 yen. Click the links below to sample the songs that were chosen for this round of DLC.

As a reminder, the North American version of Theatrhythm will be available Tuesday, July 3rd. Pre-ordering the game will get you an exclusive stylus that can be customized with different character stickers.

Final Fantasy VIII “The Extreme” (Battle Music)
Final Fantasy IX “The Final Battle″ (Battle Music)
Final Fantasy XI “Gustaberg” (Field Music)
Final Fantasy XII “Struggle For Freedom” (Battle Music)