Archive for the ‘Final Fantasy IX’ Category

The Lost Final Fantasy IX Sidequest

Monday, May 27th, 2013

You would think that after thirteen years that Final Fantasy fans would have picked apart all the meticulous details of a title, right down to enemy AI scripts and magic damage formulae. This nugget eluded Final Fantasy IX fans until recently, when GameFAQs user The_Kusabi_ discovered an out-of-the-way sidequest in Disc 4 through the game’s Ultimania. Confirmed by MysterPixel and recorded by GarlandTheGreat above, the sidequest involves Zidane visiting Lindblum over the course of the final chapter of the game.

As Zidane returns at various points, he bumps into relatives of Zenero and Benero, two members of the Tantalus Theatre Troup to which our protagonist originally belonged. After meeting all of their kin, you’ll be able to score yourself a Protect Ring, but it’s not quite as easy as the video makes it seem. There are seventeen story triggers that will cue subsequent run-ins, with the last one ending on the Deathguise boss fight. You’ll need to plan several trips in and out of Memoria to complete the run.

It also has implications for perfectionists. If you didn’t know already, the game has a hidden challenge where if you complete the game up to Hades in Memoria in under 24 hours, you’ll receive the Excalibur weapon. Complete it in under 12 hours and you’ll receive the much coveted Excalibur II. As if that wasn’t challenge incarnate, others have taken it upon themselves to design game walkthroughs that not only award players Excalibur II, but pick up all the missable items and quests in order to craft the “perfect file”. Looks like some extra time will need to be worked in to make sure the sidequest is completed.

What about you? Have you given Final Fantasy IX another playthrough recently? What do you make of these developments? Leave us your thoughts (or strategies) in the comment below.

Final Fantasy Treasure Hunter Vol. I

Sunday, May 26th, 2013

Untitled

We’re kicking off a new bit I like to call “Treasure Hunter”, a summary of the Merchandise info that often trickles in over the course of the workweek. In bite-sized chunks, we’d like to present the notable developments, and this post will be updated over the upcoming week to include new information. This especially includes any sales on Final Fantasy products here in North America! If you’d like to get notified when new posts go live on Final Fantasy Network, including merchandise updates, follow us on Twitter at @finalfantasynet.

Since there are a few products we need to catch you up on, you can get the lowdown by expanding the article below. Leave us a comment with your thoughts, including which products you’re looking forward to or would like to see released in the North America or European region!

Also of note, Square Enix has relaunched their official North American webstore here.
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Still More Surfing:
The Lost Art of Final Fantasy IX

Wednesday, May 1st, 2013

Coffee, anyone?

Believe it or not, it’s been nearly thirteen years since Final Fantasy IX released in North America. Okay, maybe it’s not that hard to believe. The last Final Fantasy title for the original PlayStation served as a reflecting point for the franchise, and interwove elements and themes from the classics with the gameplay of the new (at the time) titles.

NeoGAF member Mama Robotnik has a penchant for digging up relics from the past, and has uncovered a veritable treasure trove of concept artwork and pre-rendered backgrounds from the game. I’ve chosen just a few to feature here from the dozens available, but you can view them all by reading their post here.

The game itself started development in 1998 at Squaresoft’s Honolulu office, in the middle of Final Fantasy VIII‘s development in Japan. At first, the game was planned to be a spinoff, but it was eventually given a proper Roman numeral as development progressed. In around 1999, most of the staff that had wrapped production on Final Fantasy VIII were moved to the Final Fantasy X project such as: Yoshinori Kitase, Kazushige Nojima, Yusuke Naora, and Tetsuya Nomura. This, of course, was due to Final Fantasy IX being deep in development. The game’s staff, including character designer Toshiyuki Itahana, eventually moved on to different projects like Final Fantasy Crystal Chronicles. Final Fantasy creator Hironobu Sakaguchi, who conceived the game and wrote its scenario, regards it as his favorite in the series.

What fond memories do you have with Final Fantasy IX? Would you like to see Square Enix revisit this world at some point in the future — or would you rather “let memory be a memory”? What about Final Fantasy IX stood out to you as an example of what a Final Fantasy game should be? Do you agree with the decision that Final Fantasy IX should become a numbered title? Leave us a comment with your thoughts below!

Get these Final Fantasy games 50% off on PSN

Monday, February 4th, 2013

psn3

Final Fantasy series executive producer Shinji Hashimoto posted an update to the Official US PlayStation Blog today to announce that select Final Fantasy titles on the PlayStation Network will be 50% off when the store updates tomorrow.

Similar sales have taken place in Europe to celebrate the 25th anniversary of the series. So for those of you who have yet to round out your PSone classics collection or need to get Dissidia, now’s your chance to save some green in the process! The following titles on discount are:

PlayStation Portable:
Dissidia 012[duodecim]: Final Fantasy
Dissidia 012 Prologus: FINAL FANTASY
Dissidia: Final Fantasy
Final Fantasy IV: Complete Collection
Final Fantasy Tactics: The War of the Lions

PSone Classics:
Final Fantasy I
Final Fantasy II
Final Fantasy V
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX

Hiroyuki Itou on Final Fantasy’s battle systems

Tuesday, October 23rd, 2012

For those unfamiliar with Hiroyuki Itou’s body of work when it comes to the Final Fantasy series, all you have to do is recall the Active Time Battle system that became a staple of the series for years. Evolving and spawning unique iterations of itself, we’ve come to associate it fondly with the Final Fantasy brand itself. Itou has been a longtime employee of Square, predating the series itself. The appropriately-named “Father of ATB” was involved in Final Fantasy IV, V, VI, Tactics, IX, and XII — treating each battle system as an evolution of his original idea.

In a new interview with 1up, he looks back on his creation:

1UP [Jeremy Parish]: The ATB changed a lot in Final Fantasy V. In Final Fantasy IV, there was a clock on every action, and the more complicated the action, the longer it took to execute, even after you selected the command.

Hiroyuki Itou: It was just a natural progression of the system. The system wasn’t yet complete, in my mind, during Final Fantasy IV. So after talking to the new team members and stuff, I felt that the system evolved the way it should.

1UP [Jeremy Parish]: Was there a point where you think ATB reached its optimal form? Where you said, “This is what it needs to be”?

Hiroyuki Itou: First of all, I feel like the “optimal” ATB has yet to come. I think it’s the advance of hardware, and stuff like memory within that… I always had to be concerned about things like that initially, when I started doing this kind of thing. It’s getting closer and closer to the optimum level where I can do exactly what I want to. It’s getting there, but we’re not actually there yet. Did you want to ask about the Gambit system?

1up’s full interview with Hiroyuki Itou can be read by clicking here.

FFVII, VIII, IX, X chiptune albums now available

Tuesday, September 18th, 2012

Available today through the Japanese Square Enix e-Store are Final Fantasy VII, VIII, IX, and X CHIPS. Each album contains ten chiptune arrangements from each of the four games. Full tracklists are below! Each album retails for ¥2100($27USD). Sample each soundtrack by following the provided links below:

FINAL FANTASY VII CHIPS (Sample)
01 Opening ~ Bombing Mission
02 Those Who Fight ~ Fanfare
03 Turks’ Theme
04 Crazy Motorcycle
05 Cosmo Canyon
06 Those Who Fight Further
07 The Highwind Takes to the Sky
08 J-E-N-O-V-A
09 Birth of a God
10 Staff Roll

FINAL FANTASY VIII CHIPS (Sample)
01 Liberi Fatali
02 Blue Fields
03 Don’t be Afraid ~ Force Your Way ~ The Winner
04 FITHOS LUSEC WECOS VINOSEC
05 Ride On
06 The Man with the Machine Gun ~ Maybe I’m a Lion
07 Fisherman’s Horizon
08 The Castle
09 The Extreme
10 Ending Theme

FINAL FANTASY IX CHIPS (Sample)
01 The Place I’ll Return To Someday
02 Beyond That Hill
03 Prima Vista Orchestra
04 Battle 1 ~ Battle 2 ~ Fanfare
05 Rose of May
06 Gulug Volcano
07 Airship Hildagarde
08 You’re Not Alone
09 Assault of the Silver Dragons ~ Dark Messenger ~ The Final Battle
10 Prelude

FINAL FANTASY X CHIPS (Sample)
01 Zanarkand
02 Prelude
03 Normal Battle ~ Victory Fanfare
04 Song of Prayer
05 Mi’ihen Highroad
06 Assault
07 A Fleeting Dream
08 Fight With Seymour
09 Otherworld
10 Ending Theme

Final Fantasy VII, VIII, IX, X Chips!

Friday, August 24th, 2012


Four new chiptune albums from the SQ Chips line will be making their way to Final Fantasy music fans September 19th, 2012. Announcing four albums for FFVII, FFVIII, FFIX, and FFX, each album will have ten selections remixed for a chiptune style. The tracks are as follows:

FINAL FANTASY VII CHIPS
01 Opening ~ Bombing Mission
02 Those Who Fight ~ Fanfare
03 Turks’ Theme
04 Crazy Motorcycle
05 Cosmo Canyon
06 Those Who Fight Further
07 The Highwind Takes to the Sky
08 J-E-N-O-V-A
09 Birth of a God
10 Staff Roll

FINAL FANTASY VIII CHIPS
01 Liberi Fatali
02 Blue Fields
03 Don’t be Afraid ~ Force Your Way ~ The Winner
04 FITHOS LUSEC WECOS VINOSEC
05 Ride On
06 The Man with the Machine Gun ~ Maybe I’m a Lion
07 Fisherman’s Horizon
08 The Castle
09 The Extreme
10 Ending Theme

FINAL FANTASY IX CHIPS
01 The Place I’ll Return To Someday
02 Beyond That Hill
03 Prima Vista Orchestra
04 Battle 1 ~ Battle 2 ~ Fanfare
05 Rose of May
06 Gulug Volcano
07 Airship Hildagarde
08 You’re Not Alone
09 Assault of the Silver Dragons ~ Dark Messenger ~ The Final Battle
10 Prelude

FINAL FANTASY X CHIPS
No tracklist information yet!

Via: VGMdb.net

Gaia Report: Final Fantasy IX Playthrough pt. 1

Wednesday, May 23rd, 2012

Hi! Tony here — prefacing a series of new segments we’ll be doing involving guest writers and user submitted content. So, we all know there are tons of Final Fantasy games over many years, and we at Final Fantasy Network know there’s not always harmonious agreement as to which one is the best. So instead of that discussion, we wanted to people illustrate their opinions in a more constructive way.

So we ask: what made a Final Fantasy game special for you?

We’re going to do this in a few different ways — through essays and segments that touch on that very subject. Now this can pertain to a specific Final Fantasy or an element of the series altogether, and so we hope to bring you a wealth of different opinions and perspectives from the franchise’s huge fanbase. We start today with a playthrough of Final Fantasy IX, in a recurring segment.

Our first contributor is the owner and editor of SQEX.INFO: Olivia Slayton, also known as SQEXGAL. If you yourself are interested in contributing an essay or an editorial to Final Fantasy Network please feel free to send me an email!

Without further adieu, click the jump to read on!
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Kuja cameos in Lord of Vermillion Re:2

Thursday, May 5th, 2011

Trading card/arcade game hybrid Lord of Vermillion features fierce beasts from many varied lore but also features many iconic characters from a breadth of franchises. Final Fantasy IX’s Kuja becomes the newest Final Fantasy representative and first IX character to be included in Lord of Vermillion Re:2. Some of the other characters to be featured in the original game are the main cast of Final Fantasy IV, Kefka from Final Fantasy VI, Eald’narche and Kam’lanaut from Final Fantasy XI, and Y’shtola from Final Fantasy XIV.

■ View Kuja in LoV Re:2 artwork and gameplay.

Sakaguchi posts old FFIX dev notes

Sunday, November 28th, 2010

If you thought that Hironobu Sakaguchi was done with games after his departure from Squaresoft, you’d be dead wrong. Since then, Final Fantasy’s founder has gone on to spearhead a new studio named Mistwalker that has produced many quality RPGs. If you’ve ever had a chance to play Lost Odyssey for example, you know that Sakaguchi still has a lot of Final Fantasy left in him. Preceding the upcoming The Last Story for Wii, Sakaguchi posted some notes he had on his official blog. In a nutshell, they appear to be notes involving the opening cutscene of Final Fantasy IX and his ideas about it’s structure, events, and so on. It’s actually a bit different than the final version, and I’d encourage you to read through, especially if you’d like some insight into his development style. Click the link below to read his blog posting.

View Sakaguchi’s notes.