Bravely Default: Flying Fairy released last October for the 3DS in Japan. A veritable dream team of developers that honed their skills on Final Fantasy, Dragon Quest, Mana, and SaGa titles joined with Silicon Studio to create a game that harkens back to Final Fantasy’s days of pre-rendered backgrounds vastly customizable job systems. After the game’s launch, a sequel browser game entitled Bravely Default: Praying Brage brought a social element to the budding franchise.
It appears that Bravely Default producer Tomoya Asano isn’t stopping there, as per a new interview with 4gamer. Sometime this year through next year, he would like to prepare something for fans to look forward to, aside from content updates to Praying Brage. (The interview consisted mostly of Praying Brage questions.) This is also why the game’s official twitter has been a bit silent with regard to information about the series. Asano divulges that Flying Fairy has shipped 300,000 units in Japan, with actual sales reaching that amount by the end of this month.
He has also been gathering feedback about the game from Japanese Square Enix Members through a survey about its various elements. One question posed to fans was about the implementation of an auto-saving feature. Many strongly replied “No!” as you would be unable to restart the game to correct mistakes like missing items or being ill-prepared. Asano determined that an automatic save and a manual save to file was the best way to proceed.
Of course, that brings us to the topic of Bravely Default: Flying Fairy’s localization. Currently, there are no plans, but fans have taken it upon themselves to spread the word about the game and gather signatures as a mark of overseas support. You can learn more about Operation Brave, by clicking here.