Final Fantasy VII on iOS devices launches today, announced through the launch trailer published by Square Enix this morning.
This port of the PC version includes a few additional features, including a simple and comfortable virtual controller designed not to obscure the action, choosing between virtual analogue or fixed 4-way digital control pad options. The opacity of on-screen controls can also be adjusted from the Config Menu.
Players can also toggle enemy encounters on or off on the world and area maps, and turn on a Max Stats command to become all-powerful in the blink of an eye, this way fans can enjoy the story on-the-go!
The game is currently not available on the American iTunes App Store, but fans can expect to play it when the App Store updates later on today.
Below are a list of system requirements in order to play Final Fantasy VII on your iOS devices:
– As this application is very large, it will take some time to download.
– This application takes up around 2GB of memory. Over 4GB of free space is required to download it, so make sure that ample spare memory is available before attempting to do so.
iPhone 5s or later, 3rd generation iPad or later, iPad mini 2 or later
(The iPod touch is listed as a compatible device but is not suited to playing this game)
iOS 8.0 or later
*Please be aware that users may experience problems, such as exceptionally slow running speeds, if running this application on devices other than those outlined in the recommended hardware section. Such devices are not suited to playing this game and there is a chance of unforeseen errors occurring if running it on them.
During Gamescom 2015, German website Spieletester interviewed Final Fantasy XV’s Director Hajime Tabata about the game, with such discussion points such as King Regis’ redesign, magic, mini-games and more.
Thanks to Lolgc on Twitter, the interview has now been translated into English, and a summary of which can be read below.
Several screenshots from the Dawn trailer and three screenshots from Final Fantasy XV have been released from Square Enix.
An underground dungeon with an eerie atmosphere.
For a long time, this dungeon has seen no traces of human activity.
But is there something else currently living here?
The four continue their drive along the clear river, passing through the coniferous trees.
Should they go full speed straight toward their destination, or take time and explore the surroundings? It is up to players to choose.
Lestallum, a city positioned in the lands of Duscae.
Using Cuba as a motif for the design, the vibrant city is full of people and life.
A large building that stands out is the hotel. It’s probably a good place to rest and relieve some tiredness from the long trip.
The Dawn Screenshots are from the Dawn Trailer, released at Gamescom.
After yesterday’s underwhelming Active Time Report on Final Fantasy XV at Gamescom 2015, Eurogamer was able to interview director Hajime Tabata where he revealed that the game will be coming out in 2016.
In the interview, Tabata apologized for the lack of information revealed yesterday and the unsatisfied responses from fans. “We looked at the reactions to yesterday’s ATR, and we understand that people expected a big information update at Gamescom, and we do understand that we really disappointed people, and we’re really regretful about that.” He also noted that there was a huge gap in the expectations fans had for their Gamescom marketing for Final Fantasy XV and their perceptions of what those expectations were.
Tabata reassured that fan will not be waiting until 2017 to play Final Fantasy XV, and a 2016 release date has always been in line with their plans for the game and those plans have not changed much since moving development from Final Fantasy Versus XIII.
“Development’s going well since I’ve taken over as director,” he told Eurogamer. “It’s all on schedule! One thing I wasn’t expecting was the backlash from the people who’d followed the game from early on, and its first version. The negative reaction was quite surprising.”
Eurogamer also asked Tabata about potential sequels, to which Tabata said that they want to make the main game as complete experience on its own but that they do have contingency plans and various possibilities in place if there is any demands for more. Tabata also notes that “it’d be good to have younger development talent opportunities to take on those projects.”
To read more from Hajime Tabata, you can read the full interview on Eurogamer.
Final Fantasy XV director Hajime Tabata revealed to eager fans at Gamescom the schedule for the next couple of Active Time Reports.
The next one will be taking place in a matter of weeks, during PAX Prime in Seattle, WA from August 28th-31st. That will be followed by another at Tokyo Game Show, which takes place from September 17th-20th.
The brand new Final Fantasy XV trailer titled “Dawn” from Gamescom 2015 has finally been released and marks the beginning of Final Fantasy XV‘s full game marketing stage. This brand new trailer focuses on a touching moment set 15 years in the past between a sleeping young Noctis and his father King Regis as the king faces difficult decisions regarding relations between his kingdom and its warmongering neighbor, Niflheim.
If that hasn’t scratched the Final Fantasy XV itch, more information regarding the trailer will be unveiled in the upcoming Active Time Report, scheduled for August 5, 2015, at 9:00 a.m. Pacific Daylight Time (PDT) / 12:00 p.m. Eastern Daylight Time (EDT) on Twitch.
You can also check out a brand new story summary and artwork for Final Fantasy XV below:
In a matter of days, the Kingdom of Lucis is to sign an armistice, ending a long and bitter conflict with Niflheim. Ahead of the ceremony, Prince Noctis, heir to the Lucian throne, sets forth from his homeland to formalize the union of states through his marriage to the Lady Lunafreya of the imperial province of Tenebrae.
The offer of peace, however, is no more than a ruse to lower the Lucian shield, and the imperial army takes the crown city and its sacred crystal in one fell swoop. En route to his destination, Noctis is shocked to learn that he, his father the king, and his betrothed are believed dead.
Overnight, the dream of peace has faded into a distant memory. His world crumbling around him, Noctis has naught but his resolve and his loyal companions to see him through the trials to come.
Back in May 2015, Final Fantasy X/X-2 HD Remaster was released on the PlayStation 4 with a substantial amount of bugs that were nonexistent in the PlayStation 3 and PlayStation Vita versions released in March 2014. The two main glitches include audio glitches where the background music starts from the beginning after finishing battles and exiting menus, and an RNG bug where random encounters are no longer random but predetermined at the very beginning of the game, battles occur the same with the same amount enemies and attack patterns, and fixed loot drops and cannot be changed even when the game is reset.
Square Enix announced today that they are aware of the issues in Final Fantasy X/X-2 HD Remaster on PS4 and plan to patch them very soon. You can read their message from Facebook below:
We are aware of the audio and RNG bugs in Final Fantasy X/X-2 HD Remaster on PS4 and rest assured that we are in the process of creating a patch to fix them.
Details on timing will come soon. We’re sorry about the bugs but this is your story and we want you to be happy with it.
On Saturday, Distant Worlds conductor Arnie Roth unexpectedly announced Square Enix’s plans to revisit the world of Ivalice in Final Fantasy XII. Speculation ran wild as the exact term he used was “remake”, but not remaster, as was to be expected of the 2006 PlayStation 2 title.
Via the Distant Worlds Facebook page, Roth has issued a statement in which he clarifies that Final Fantasy XII will not be remade, making it clear enough that a remaster similar to Final Fantasy X and X-2 is to be expected instead.
A Final Fantasy XII remaster has not yet been officially announced by Square Enix, but as Gamescom is only a few days away and the company is due to have a large presence, more information might be expected during the event.
At Distant Worlds currently in progress in Pittsburgh, Pennsylvania, orchestra conductor Arnie Roth reportedly confirmed that a “Final Fantasy XII HD Remake” is currently in development. There has been no confirmation from Square Enix on this announcement as of yet.
Thanks to our news writer Josh for the on-site information!
Square Enix has announced today that Final Fantasy Explorers, the Nintendo 3DS action role playing adventure title that released in Japan last year in December, is finally headed to the west and will release January 26th 2016 in North America and January 29th 2016 in Europe.
Final Fantasy Explorers features a cooperative play experience where up to three other friends can join together and fight iconic Final Fantasy enemies in dungeons and gather crystals scattered across the land. The game utilizes a refined party system which allows Explorers to try our and master over 20 jobs—including Knight, Monk, Black Mage and White Mage—to defeat the realm’s mightiest monsters and even recruit them for battle. Players will also have the ability to call upon the powers of eidolons like Ifrit and Bahamut, as well as transform into other legendary characters from popular Final Fantasy titles series via a feature called Trance.