Bravely Second Nintendo Direct Trailer

August 29th, 2014 by Tony Garsow


Today’s Nintendo direct brings us a new Bravely Second trailer, which features cinematics and gameplay. We follow Agnès Oblige and Magnolia Arch, while getting a look at some of the new locales in the game. Of note during the combat footage: it seems that guns are now a new class of weapons you’ll be able to use.

Bravely Second will release this winter in Japan for the 3DS.

FF Explorers Multiplayer, Cloud Cameo Revealed

August 28th, 2014 by Tony Garsow


In the first volume of live streams to promote Final Fantasy Explorers, Square Enix revealed the game’s multiplayer. Playing as the Knight job class, the player is accompanied by three other players in the field to slay Goblins for a quest received in town. The jobs in the game will fulfill different combat roles similar to a MMORPG such as Tank, Healer, Attacker, and Buffer. In the second video, the player character uses the Ninja and faces Shiva in a boss battle.

Click here to watch video #2: Ninja & company vs. Shiva
Click here to watch video #3: Dark Knight & company vs. Fenrir

On the same note, it was revealed that Cloud Strife will receive a cameo in the game — in what is described as the player character’s “Trance” and will appear with background music from Final Fantasy VII.

Final Fantasy Explorers is currently announced for a December 18th release for the 3DS in Japan.


A Realm Reborn Celebrates First Anniversary

August 27th, 2014 by Tony Garsow



The Wandering Minstrel returns in The Rising seasonal event to greet a Warrior of Light.

Today marks the first anniversary of Final Fantasy XIV: A Realm Reborn‘s launch. Celebrations have included a 14-hour Anniversary Broadcast, artwork countdown, the return of crossover events, and the debut of The Rising seasonal event.

Looking back some time now, back during the final days of Version 1.0, it was hard to gauge just what would come of the team’s ambition to completely redo what had become an unfortunate laughingstock of a MMORPG and a blight on the Final Fantasy franchise’s history. Wandering the Carteneau Plains in Mor Dhona before the final battle, I savored what could perhaps have been the final days of Final Fantasy XIV forever — unsure the “Version 2.0″ project would come to fruition and that the fourteenth numbered title was salvageable.

Version 1.0 serves as a clarion call to Square Enix to never take fans and their expectations for granted.

After the 1.0 servers went down, and as time went on, we began to get a look at the new game beyond the glamor of the End of an Era trailer. Slowly and surely, the promise of rebirth and redemption began to percolate through the fandom and in tertiary circles — which generated a lot of interest in something that I feared was dead on arrival. Cautiously optimistic, as we neared A Realm Reborn‘s launch — and after the well-received alpha and beta phases, you could feel the wind in the game’s sails.

What resulted is one of the biggest turnarounds — if not the biggest turnaround a game’s received in all the years I’ve enjoyed video games. For a MMORPG, this was no small feat, especially in today’s current market — second chances would have otherwise been unheard of.

Congratulations and thank you to Square Enix and the Final Fantasy XIV staff for their hard work and dedication for making A Realm Reborn what I’ve always expected from the Final Fantasy series: a game that can challenge and surpass my expectations and be truly enjoyable on nearly every level. Thank you for not giving up. Director/producer Naoki Yoshida has well-earned bragging rights, yet remains humble, open, and ambitious in his address to players today.

Final Fantasy XIV’s redemption story is of trust earned through humility, honesty, and a drive to exceed.

While there are definitely hurdles the game has yet to surpass, I hope to see Final Fantasy XIV continue to weather the storm of uncertainty that still hangs over Square Enix’s Japanese game development, and that it receives the long legacy its predecessor Final Fantasy XI has earned. I greatly anticipate what each new patch and the soon-to-be-revealed expansion will bring. As long as Square Enix and the Final Fantasy XIV team remain faithful to the ideals they made work for the game going forward, I want the game to continue to bask in its well-deserved success.

You can take part in The Rising seasonal event by heading to The Aftcastle in Limsa Lominsa to initiate a quest. Completing this quest will earn you a Huzzah emote and a nostalgic mini-game for your inn room’s Toy Chest. Speak to The Rising vendor (1.0 veterans make note of this NPC’s familiar appearance) to obtain Magicked Prisms that contain themed fireworks,Wind-up Minfilia and Wind-up Thancred minions, and a little A Realm Reborn Red bubbly to spray every which way.

The Rising seasonal event will conclude on Monday, September 8th.

You can also view Messages from the Developers and browse countdown artwork from the Final Fantasy XIV art team here: Final Fantasy XIV 1-Year Anniversary website

Round #10 of Curtain Call DLC Announced

August 27th, 2014 by Tony Garsow


Theatrhythm: Final Fantasy Curtain Call will be getting its tenth round of DLC music from Final Fantasy VII, Final Fantasy VIII, Final Fantasy XI, and Final Fantasy XII.

Releasing this week in Japan, four selections have made the cut. You can listen to samples of all the announced DLC by clicking here.

• Round #9
BMS Final Fantasy XI — “Iron Colossus”
BMS Final Fantasy VII: Advent Children — “Battle in the Forgotten City”
FMS Final Fantasy VII — “Rufus Welcoming Ceremony”
FMS Final Fantasy VIII — “The Oath”
FMS Final Fantasy XII — “The Phon Coast”

• Previously-announced DLC
BMS Final Fantasy II — “Battle Scene A”
FMS Final Fantasy II — “Chocobo Theme”
FMS Final Fantasy II — “Imperial Army’s Theme”
BMS Final Fantasy III — “Megalopolis Salonia”
FMS Final Fantasy IV — “Another Moon”
BMS Final Fantasy V — “Battle 2″
FMS Final Fantasy V — “Library of the Ancients”
BMS Final Fantasy VI — “Save Them!”
BMS Final Fantasy VI — “Locke’s Theme”
FMS Final Fantasy VII — “Crazy Motorcycle”
FMS Final Fantasy VIII — “Balamb Garden”
BMS Final Fantasy VIII — “Shuffle or Boogie”
BMS Final Fantasy VIII — “Premonition”
FMS Final Fantasy IX — “Vivi’s Theme”
FMS Final Fantasy IX — “Rose of May”
FMS Final Fantasy IX — “Iifa Tree”
FMS Final Fantasy IX — “Ipsen’s Castle”
BMS Final Fantasy X — “Blitz Off”
FMS Final Fantasy X — “Thunder Plains”
FMS Final Fantasy X — “Via Purifico”
FMS Final Fantasy X-2 — “Eternity ~Memory of Lightwaves~”
FMS Final Fantasy X-2 — “Under Bevelle”
BMS Final Fantasy XI — “Tough Battle #2″
FMS Final Fantasy XI — “A New Horizon – Tavnazian Archipelago”
BMS Final Fantasy XI — “Melodies Errant”
BMS Final Fantasy XIII — “Nascent Requiem”
FMS Final Fantasy XIII-2 — “Crazy Chocobo”
BMS Final Fantasy XIV: A Realm Reborn — “Good King Moggle Mog XII”
FMS Final Fantasy Tactics — “Ovelia’s Theme”
BMS Final Fantasy Tactics — “Battle on the Bridge”
FMS Final Fantasy Crystal Chronicles — “Promised Moisture”
FMS Final Fantasy Crystal Chronicles — “Today Arrives, Becoming Tomorrow”
BMS Final Fantasy Fables: Chocobo’s Dungeon — “Pop-up Duel (FFII – Battle 1)”
BMS Final Fantasy Fables: Chocobo’s Dungeon — “Leviathan Battle (FFIV – Battle with the Four Fiends)”
FMS Final Fantasy VII: Advent Children — “Aerith’s Theme-Piano Version”
BMS Final Fantasy VII: Advent Children — “Beyond the Wasteland”
BMS Final Fantasy VII: Advent Children — “Advent ~ One-Winged Angel”
BMS Last Order: Final Fantasy VII — “Last Order”
BMS Dissidia: Final Fantasy — “Battle 1~Arrange from Final Fantasy IX”
FMS Dissidia 012: Final Fantasy — “Canto Mortis”
BMS Final Fantasy Type-0 — “We Have Arrived”
BMS Romancing SaGa — “Battle! Saruin”
FMS Romancing SaGa — “Sewer”
BMS Romancing SaGa 2 — “Seven Heroes’ Battle”
BMS Romancing SaGa 3 — “Four Noble Demons 1″

Character Final Fantasy IV — Rosa
Character Final Fantasy V — Krile
Character Final Fantasy VII — Yuffie
Character Final Fantasy VII — Vincent
Character Final Fantasy X-2 — Auron
Character Final Fantasy Tactics — Orlandeau
Character Final Fantasy VII: Advent Children — Cloud

Theatrhythm: Final Fantasy Curtain Call is currently announced for release on September 16th for North America and September 19th in Europe. A Limited Edition and Collector’s Edition are also available, more details here.

Pick Up Type-0 CollectaCards at PAX 2014

August 26th, 2014 by Tony Garsow


If you’re headed to PAX Prime 2014 in Seattle this weekend, make sure to swing by the Square Enix booth to give Theatrhythm: Final Fantasy Curtain Call a spin. You’ll be able to try the game ahead of release, and Square Enix will also be giving out three Final Fantasy Type-0 themed CollectaCards for your participation! Characters Ace, Machina, and Rem (all of which are playable in the retail version of the game) are available. These cards will also come with a code to unlock the Rare versions as well.

CollectaCards have a more involved role in Curtain Call this time — by using the CollectaCrystarium, you can sacrifice cards to increase character stats independent of earning experience points and levelling up.

PAX Prime 2014 runs from August 29th to September 1st in Seattle, Washington. You can find Square Enix at Booth 3630. Theatrhythm: Final Fantasy Curtain Call will release on September 16th in North America and September 19th in Europe. Final Fantasy Type-0 HD is currently announced for PlayStation 4 and Xbox One.


Bravely Second Gameplay Featuring Magnolia

August 25th, 2014 by Tony Garsow


On a Square Enix Presents stream that aired early this morning, the Bravely Second staff led by producer Tomoya Asano showed off some gameplay footage featuring Magnolia Arch — a new character appearing in the sequel. The video above takes place in a new town devoted to scholarly pursuit: Istantal. In the distance we can see Ancheim, one of the locations visited in Bravely Default.

The team dives into the menu for a moment to switch Magnolia’s jobs, including Freelancer, Time Mage, Valkyrie, Performer, and Red Mage.

Square Enix will have playable demo units of Bravely Second at this year’s Tokyo Game Show in September.

A direct sequel to Bravely Default, Bravely Second is currently announced for the 3DS in Japan.

Final Fantasy Explorers Ultimate Box Revealed

August 24th, 2014 by Tony Garsow



Square Enix has revealed more information about Final Fantasy Explorers preorder gifts and an Ultimate Box edition.

By preordering the game through the Japanese Square Enix online store, you’ll be able to receive a four piece Onion Knight equipment set. A Final Fantasy Explorers Ultimate Box set will include the game, artwork print by Yoshitaka Amano, art book, a Bahamut-themed 3DS carrying case and plastic protector, and sampler soundtrack featuring selections by composer Tsuyoshi Sekito. Keep in mind both are currently announced for Japan, and localization plans for the game itself have gone unannounced.

Square Enix has also updated the official Final Fantasy Explorers website with more artwork of recently released Jobs and Summoned monsters to appear in the game. Check them out below:

Final Fantasy Explorers will release on December 18th for the 3DS in Japan.

Knight, Monk, White Mage, Black Mage

Hunter, Paladin, Ninja, Time Mage

Ifrit, Shiva, Ramuh, Fenrir

Final Fantasy XIV 14-Hour Anniversary Stream

August 22nd, 2014 by Tony Garsow


It’s hard to believe nearly a whole year has elapsed since Final Fantasy XIV: A Realm Reborn launched worldwide, but here we are. Thanks to the development team’s hard work and vision, the game was successfully rebooted and played host to millions of players worldwide.

Today is a big day in the celebrations of that milestone: a fourteen hour stream full will go live at 11PM on the East US Coast.

We’ll be liveblogging all of the stream’s highlights and developments below, especially Letter from the Producer Live XVII, which will share more insight into upcoming patches and beyond.

Introduction & Yoshi-P’s Room 1

» The stream begins! MC Molbol (Toshio Murouchi) welcomes director/producer Naoki “Yoshi-P” Yoshida — the flowers behind them are from various promotional partners. They go over the upcoming stream schedule. Core members of the dev team join them such as assistant director Hiroshi Takai, composer/sound director Masayoshi Soken, lead UI artist Hiroshi Minagawa, battle director Mitsutoshi Gondai, lead programmer Hideyuki Kasuga, lead designer Takeo Suzuki, scenario writer Kazutoyo Maehiro, and lead planner Nobuaki Komoto.

» Sony Computer Entertainment sent the team a birthday cake! Mocchi will be MCing the 14-Hour Atma Challenge, assistant director Hiroshi Takai will start farming first. He plays a Warrior.

» Square Enix President and CEO Yosuke Matsuda is on stage, praising the team and looking forward to the Chinese launch. He says a lot of little problems led to the original game’s situation, and through the team’s hard work over 2.5 years they were able to salvage the game in a very challenging time for the company. He’s glad that A Realm Reborn can continue the series’ quality.

» Yoshida says he’d like to bring the game to Russia and Dubai and talks about the game worldwide (perhaps jokingly) — they say it would be a tough challenge and currently the team is focused on the first expansion. The players are a key part in building the game going forward.

» Assistant Director Hiroshi Takai acquires the first Atma… on a Rodeo Boy? Takai creates a Party Finder for atma grinding.

Letter from the Producer Live XVII

» Will there be more Japanese-themed contents like Ninja? Yoshi-P says the lands to the east of Eorzea are inspired by Japan and immigrants from this land have yet to trade with Eorzeans so there are not many items yet.
» The team has finished the animations for a new race, and perhaps when Yugiri reveals her face they will make an announcement.
» The team is considering more casual content for players to do aside from instances (such as the Gold Saucer).
» Chocobos in FFXIV are born and raised in Ishgard, and regarding a Chocobo Forest, it isn’t the same but there is something related Yoshida won’t reveal yet.
» Patch 2.4 particulars will be hinted throughout the stream and more information will come around Tokyo Game Show.
» The expansion’s title has been decided, but the team can’t reveal much about it yet. They have created some of the preliminary assets like monsters and quests. Please look forward to it!
» There will be another Roegadyn in the Scions of the Seventh Dawn.
» Hildibrand may be voiced in the future?
» Preparations are underway for more commendation rewards for 2.38 or 2.4.
» The Binding Coil of Bahamut will end in Patch 2.4 and afterward other endgame contents will be introduced. These are aside (supplemental) from the main scenario so you’ll be able to continue the story without having to participate in it.
» Will there be more crossover events? Yoshi-P says its hard to plan around with games releasing at different times in different regions, but perhaps it would be similar to how the Lightning Returns crossover event was.
» When asked about a player-designed equipment contest, it may be tough for a player to understand how to design an outfit for all races and genders, but the team has a NPC creation contest instead.
» Final Fantasy XIV Fan Festival tickets have sold out. They hope fans will be excited as it will be different from the FATE events they’ve held in Japan thusfar.
» There are no yet plans to open a second Eorzea Cafe but the team is checking into it.
» There are plans for a new soundtrack for the expansion, and there is music between the previous soundtrack and then that will need to be released.
» The team will look into increasing rewards for Cape Westwind, The Striking Tree, and other Duty Finder contents that have low use as they are completed once for the story.
» In Patch 2.4 both Normal and Savage Mode of the Second Coil of Bahamut will be added to the Duty Finder.
» Regarding an Extreme level fight against Ultima Weapon, the team’s content schedule is pretty tight but they will look into it.
» The team won’t be removing the weekly lockouts on the newest tiers of the Binding Coil, but are looking into alternatives.
» Yoshi-P thinks Blue Mage would be a fun job to add, but it may be difficult to implement as they will need to consider how they will play in a party and the appeal of learning Blue Mage abilities from monsters. Without those elements it wouldn’t feel like Blue Mage.
» Summoner will remain a DoT and pet-class, controlling the pet would require a lot of player skill so it might be hard to find a good overall balance.
» Frontlines is very popular PvP content and the team would like to revisit the Wolves’ Den by adding rankings or rewards.
» The next tier of the Zodiac Weapon will begin in 2.38. The team will look into “glamouring” different tiers of the weapon. Stats added on the Novus phase will not be reset on the next tier.
» More lore-heavy and riddle types of quests will come in the future.
» The team feels it’s a bit difficult to obtain some vanity gear like the swimsuits added in Patch 2.3 and adjustments are being thought over.
» What’s going to be in Gold Saucer? Yoshi-P confirms a “Triple Triad” card game, chocobo racing, a basketball-shooting minigame, and something called “Gold Saucer Active Event”.
» When asked about adding marks to dungeons, Yoshi-P says that they would have to make it very common to spawn or players would leave/reset instances to get it. They’ll consider adding random elements to dungeons.
» No guarantees that some content won’t require completion of FATEs in the future, but they will consider it.
» Ninja will be the last job addition before the expansion.
» No changes are planned to the Armoury class/job system, but the level cap will rise in the expansion.
» The team is working on the DirectX 11 client and looking to work in features they previously couldn’t with DirectX 9.
» Personal housing arrives in Patch 2.38 and more plots will be added from then on.
» The team has found the problem where a Hunt will disappear when many people are near and will be fixed in the next patch.
» There are minor bugs with a Mac version, but the team still has to assess the feasability of a Mac release based on its audience.
» Lead programmer Kasuga plays a Roegadyn Paladin but has recently changed his Job!
» The next FATE event in Japan will be in Fukuoka in November.

A Tour of the Eorzea Café & Yoshi-P’s Room Part 2
» Representatives from the newly-opened Eorzea Cafe are on stream with menu items and pictures from the Final Fantasy XIV-themed restauraunt.
» Mr. Housing joins Yoshi-P on-stream to talk about Final Fantasy XIV’s reboot and success.
» Assistant director Takai takes a lunch break at after three Atma collected.

» Yoshi-P and Rie Tanaka (voice of Kan-E-Senna) queue for Frontlines as the Order of the Twin Adder and are crushed by the Maelstrom!
» They then drown their sorrows in delicious drinks and food from the Eorzea Cafe.

» Yoshi-P does mo-cap for the Wandering Minstrel, his in-game avatar.
» Yoshi-P takes the ALS ice bucket challenge, then challenges 2ch founder Hiroyuki Nishimura.
» The stream wraps!

Stream Schedule


Knight, Monk, and Black Mage in Explorers

August 21st, 2014 by Tony Garsow


Square Enix has released three new combat videos from Final Fantasy Explorers, an upcoming action-RPG based on classic Final Fantasy elements for the 3DS. The Knight fights with a sword, shield, and heavy armor, using a combination of offensive and defensive skills to survive. The Monk is pure offense and speedy to boot, allowing you to maneuver around enemy attacks. The Black Mage, unsurprisingly, casts an assortment of elemental spells from a distance.

Watch the Knight video here.
Watch the Monk video here.
Watch the Black Mage video here.

Final Fantasy Explorers is currently announced for Japanese release on December 18th.

Play Curtain Call Early at PAX Prime

August 21st, 2014 by Tony Garsow


Those of you heading to PAX Prime in Seattle, know that Theatrhythm: Final Fantasy Curtain Call will be playable ahead of release at Square Enix’s booth. They’ll also be bringing playable builds of Kingdom Hearts HD 2.5 ReMix and mobile versions of Dragon Quest IV and VIII.

PAX Prime runs from August 29th to September 1st.

Theatrhythm: Final Fantasy Curtain Call will release on September 16th in North America and September 19th in Europe.